v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Reactions
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{quality|Fine|09:41, 6 October 2010 (UTC)}} |
{{av}} | {{av}} | ||
Line 136: | Line 136: | ||
|- | |- | ||
| [FIRE_BUILD_SAFE] | | [FIRE_BUILD_SAFE] | ||
− | | Reagent material must be | + | | Reagent material must be stable at temperatures approaching 11000. Only works with items of type BAR, BLOCKS, BOULDER, WOOD, and ANVIL - all others are considered unsafe. |
|- | |- | ||
| [MAGMA_BUILD_SAFE] | | [MAGMA_BUILD_SAFE] | ||
− | | Reagent material must be | + | | Reagent material must be stable at temperatures approaching 12000. Only works with items of type BAR, BLOCKS, BOULDER, WOOD, and ANVIL - all others are considered unsafe. |
|- | |- | ||
| [CAN_USE_ARTIFACT] | | [CAN_USE_ARTIFACT] | ||
Line 181: | Line 181: | ||
|- | |- | ||
| [USE_BODY_COMPONENT] | | [USE_BODY_COMPONENT] | ||
− | | Reagent must be a body part (CORPSE or CORPSEPIECE) | + | | Reagent must be a body part (CORPSE or CORPSEPIECE). |
|- | |- | ||
| [NO_EDGE_ALLOWED] | | [NO_EDGE_ALLOWED] | ||
Line 237: | Line 237: | ||
====quantity==== | ====quantity==== | ||
Determines how many of the product will be produced. For the item types AMMO, REMAINS, MEAT, FISH, FISH_RAW, PLANT, LEAVES, DRINK, CHEESE, LIQUID_MISC, COIN, and EGG, the resulting items will be created as a single [[stack]], while all other item types will produce multiple individual items. | Determines how many of the product will be produced. For the item types AMMO, REMAINS, MEAT, FISH, FISH_RAW, PLANT, LEAVES, DRINK, CHEESE, LIQUID_MISC, COIN, and EGG, the resulting items will be created as a single [[stack]], while all other item types will produce multiple individual items. | ||
− | |||
− | |||
====item token==== | ====item token==== | ||
Line 322: | Line 320: | ||
==== skill ==== | ==== skill ==== | ||
− | The SKILL token determines what [[Skill token|skill]] the reaction requires and what skill it trains. Only one skill may be specified | + | The SKILL token determines what [[Skill token|skill]] the reaction requires and what skill it trains. Only one skill may be specified. |
==== automatic ==== | ==== automatic ==== | ||
Line 479: | Line 477: | ||
| FIRE_BUILD_SAFE | | FIRE_BUILD_SAFE | ||
| | | | ||
− | | Reagent must be considered fire safe - | + | | Reagent must be considered fire safe - ie. not wood, and not coal. |
|- | |- |