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Editing v0.34:Size
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{{quality|Masterwork|01:36, 12 July 2013 (UTC)}} | {{quality|Masterwork|01:36, 12 July 2013 (UTC)}} | ||
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'''Size''' is a measure of how big a [[creature]] or [[item]] is, measured in cubic centimeters. It is essentially volume, but is called size in creature [[raw file]]s, and is so translated to item definitions as well. Size, along with the underlying [[material]]'s [[density]], is used to calculate an item's [[weight]]: | '''Size''' is a measure of how big a [[creature]] or [[item]] is, measured in cubic centimeters. It is essentially volume, but is called size in creature [[raw file]]s, and is so translated to item definitions as well. Size, along with the underlying [[material]]'s [[density]], is used to calculate an item's [[weight]]: | ||
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Actual creature sizes go from 1 (small insect [[vermin]]) to 200000000 ([[giant sperm whale]]s, the largest creature in the game). See [[List of creatures by adult size]] for details. The average size set for a dwarf is 3000, 15000, and 60000, the size of a baby, child and adult respectively. | Actual creature sizes go from 1 (small insect [[vermin]]) to 200000000 ([[giant sperm whale]]s, the largest creature in the game). See [[List of creatures by adult size]] for details. The average size set for a dwarf is 3000, 15000, and 60000, the size of a baby, child and adult respectively. | ||
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== Mechanics == | == Mechanics == | ||
* '''Constructed items''': [[item definition token|Item definition files]] for [[industry|industry-crafted]] items are specific to various classes of items: for instance, [[ammo]] has its own [[ammo token|ammo definition tokens]], as does [[armor token|armor]], as do [[tool token|tool]]s, and so on. A {{tt|[SIZE]}} token is a field required in all of these definitions. | * '''Constructed items''': [[item definition token|Item definition files]] for [[industry|industry-crafted]] items are specific to various classes of items: for instance, [[ammo]] has its own [[ammo token|ammo definition tokens]], as does [[armor token|armor]], as do [[tool token|tool]]s, and so on. A {{tt|[SIZE]}} token is a field required in all of these definitions. | ||
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* '''Inorganic items''': [[Stone]]s, [[gem]]s, and [[ore]]s appear to have a default, hard-coded size that is applied to all items of that class; thus there is no direct [[inorganic material definition token]] for it. | * '''Inorganic items''': [[Stone]]s, [[gem]]s, and [[ore]]s appear to have a default, hard-coded size that is applied to all items of that class; thus there is no direct [[inorganic material definition token]] for it. | ||
− | * '''Plants''': There is no size [[plant token]]. This may change with the upcoming overhaul of plants in | + | * '''Plants''': There is no size [[plant token]]. This may change with the upcoming overhaul of plants in DF2013. |
* '''Buildings''': The {{tt|[DIM:#:#]}} [[building token]] defines the by-[[tile]] size of a [[workshop]] or [[building]]. | * '''Buildings''': The {{tt|[DIM:#:#]}} [[building token]] defines the by-[[tile]] size of a [[workshop]] or [[building]]. | ||
* '''Creatures''': The [[creature token]] version of {{tt|[SIZE]}} is the <tt>[BODY_SIZE:#:#:#]</tt> token, which accepts three variables. The first number is age in years; the second additional age is in days. The third number is its size in cm<sup>3</sup>. Multiple ages and multiple {{tt|[BODY_SIZE]}} tokens are used to constrain a creature's [[age]]-based growth pattern and final size. Genetics is accounted for by a {{tt|[BODY_APPEARANCE_MODIFIER]}} token tagged for {{tt|LENGTH}} and/or {{tt|HEIGHT}}. For instance, genetic variance in the [[anaconda]] is defined so: {{tt|[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]}}. Each interval value is genetically inherited, and each interval value has an equal chance of occurring; the numbers are the percentage of the base size a creature in the interval will be. | * '''Creatures''': The [[creature token]] version of {{tt|[SIZE]}} is the <tt>[BODY_SIZE:#:#:#]</tt> token, which accepts three variables. The first number is age in years; the second additional age is in days. The third number is its size in cm<sup>3</sup>. Multiple ages and multiple {{tt|[BODY_SIZE]}} tokens are used to constrain a creature's [[age]]-based growth pattern and final size. Genetics is accounted for by a {{tt|[BODY_APPEARANCE_MODIFIER]}} token tagged for {{tt|LENGTH}} and/or {{tt|HEIGHT}}. For instance, genetic variance in the [[anaconda]] is defined so: {{tt|[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]}}. Each interval value is genetically inherited, and each interval value has an equal chance of occurring; the numbers are the percentage of the base size a creature in the interval will be. | ||
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{{Category|Modding}} | {{Category|Modding}} |