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Editing v0.34:Soldier
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− | {{quality| | + | {{quality|Exceptional|22:37, 19 September 2010 (UTC)}}{{av}} |
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:''This article is about individual soldiers and their training; for information on [[squads|maneuvering]], [[scheduling]], or [[equipment|equipping]], your dwarves, see the respective pages. For a general overview, see [[Military]]. | :''This article is about individual soldiers and their training; for information on [[squads|maneuvering]], [[scheduling]], or [[equipment|equipping]], your dwarves, see the respective pages. For a general overview, see [[Military]]. | ||
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− | + | Your '''soldiers''' are the dwarves who make up each '''[[squad]]''' of your '''[[military]]'''. Turning your [[lye maker|useless civilians]] into hardened harbingers of death is one of the most important jobs in the fort. With all the [[forgotten beast|horrors]] [[megabeast|awaiting]] [[titan|you]], you'll need the toughest dwarves you can get. | |
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− | + | Note that soldiers will not follow any orders, alerts or schedules when they are in line of sight of an "enemy", be it a goblin, alligator or even a hoary marmot. Instead they will chase right into the perceived opponent, no matter how badly outnumbered they are. Removing them from their squads "works", for a certain value of "works", but has additional downsides. | |
− | + | =Weapons and Skills= | |
− | + | Dwarves will train with whatever [[weapon]]s (they often carry more than one) they ''carry'' (not necessarily what you've assigned them) or use [[wrestling]] (if they're weaponless). At a certain level of skill in a weapon, they will turn from recruits to specialized soldiers (ie. a [[sword]]-using recruit would become a swordsdwarf). Once they reach the level of Great or higher in a weapon skill, they will become a Hero, or ''elite'' soldier (ie. swordsdwarf becomes swordmaster). All dwarves can wear armor and wield a shield along with their weapon. Occasionally, dwarves may become attached to and even name their weapons and shields. | |
− | + | In previous versions, Heroes could not be deactivated from the military. This is no longer true; a military dwarf returns to civilian status when removed from their squad. This does not necessarily mean he will ever work again; usually he will keep training in the barracks. Recruits are dwarves who have not specialized in a fighting style. A civilian with no military skills will get a [[thought|bad thought]] from being drafted into the military and becoming a Recruit; similarly, a soldier with no civilian skills will get a bad thought from being taken ''off'' duty and becoming a Peasant. | |
− | == | + | ==Skills== |
− | + | ''Dwarves can specialize in any of the following weapon skills. Not all of these skills are easily trained: some weapons, like pikes and whips, are 'foreign' and cannot be manufactured by dwarves. | |
+ | :* [[Axedwarf]] | ||
+ | :* [[Hammerdwarf]] | ||
+ | :* [[Macedwarf]] | ||
+ | :* [[Marksdwarf]] | ||
+ | :* [[Speardwarf]] | ||
+ | :* [[Swordsdwarf]] | ||
+ | :* [[Wrestler]] | ||
+ | :* [[Combat skill|Pikedwarf]] | ||
+ | :* [[Combat skill|Lasher]] | ||
+ | :* [[Combat skill|Knife User]] | ||
+ | :* [[Combat skill|Blowgunner]] | ||
+ | :* [[Combat skill|Bowdwarf]] | ||
− | + | ''Other military skills cannot be specialized in, but are equally important. | |
− | + | :* [[Armor user]] | |
+ | :* [[Dodger]] | ||
+ | :* [[Fighter]] | ||
+ | :* [[Kicker]] | ||
+ | :* [[Shield user]] | ||
+ | :* [[Striker]] | ||
+ | :* [[Archer]] | ||
− | + | ''Yet more civilian skills are important for a soldier to have in order to learn (or teach) better during demonstrations. <!--Check these, too--> | |
− | + | :* [[Concentration]] | |
− | + | :* [[Leader]] | |
− | + | :* [[Observer]] | |
− | + | :* [[Student]] | |
− | + | :* [[Teacher]] | |
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− | Yet more civilian skills are important for a soldier to have in order to learn (or teach) better during demonstrations. | ||
− | * [[Concentration]] | ||
− | * [[Leader]] | ||
− | * [[Observer]] | ||
− | * [[Student]] | ||
− | * [[Teacher]] | ||
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==Soldier professions== | ==Soldier professions== | ||
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=== [[Axeman|Axedwarves]] === | === [[Axeman|Axedwarves]] === | ||
− | Axedwarves, thought by some to be the only true dwarven soldiers, specialize in the slash [[damage type]], also known as the fine art of severing limbs | + | Axedwarves, thought by some to be the only true dwarven soldiers, specialize in the slash [[damage type]], also known as the fine art of severing limbs. |
=== [[Hammerman|Hammerdwarves]] === | === [[Hammerman|Hammerdwarves]] === | ||
− | Hammerdwarves, the other true dwarven soldiers, specialize in the blunt [[damage type]], which breaks the bones of the enemy and | + | Hammerdwarves, the other true dwarven soldiers, specialize in the blunt [[damage type]], which breaks the bones of the enemy and will often repel the enemy some distance, causing extra damage if they are bashed into a wall. |
Human Hammermen often use a two-handed maul instead of a war hammer. More powerful, mauls focus on breaking bones rather than mangling limbs, though that does also happen on the occasion. They have a greater chance to knock back an opponent than a mace does but comes at the cost of speed and lack of a shield. Also should someone be knocked back into an obstacle, they'll take extra damage. | Human Hammermen often use a two-handed maul instead of a war hammer. More powerful, mauls focus on breaking bones rather than mangling limbs, though that does also happen on the occasion. They have a greater chance to knock back an opponent than a mace does but comes at the cost of speed and lack of a shield. Also should someone be knocked back into an obstacle, they'll take extra damage. | ||
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=== [[Maceman|Macedwarves]] === | === [[Maceman|Macedwarves]] === | ||
− | Macedwarves | + | Macedwarves use blunt weapons that are suited against plate armored opponents like hammerdwarves, it remains however a singlegrasp weapon, allowing it to be used with a shield without a penalty to hit unlike hammers. If you plan to use the dwarves as marksdwarves it may be better to use hammers instead, as the hammer skill determines the effectiveness of crossbows used in melee. |
=== [[Spearman|Speardwarves]] === | === [[Spearman|Speardwarves]] === | ||
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=== [[Swordsman|Swordsdwarves]] === | === [[Swordsman|Swordsdwarves]] === | ||
− | A Jack-of-All-Trades weapon, | + | A Jack-of-All-Trades weapon, Swordsdwaves deal edged damage. Swords can cut off limbs, like an axe, but also reasonably good at hitting internal organs, like a spear. They are useful for a general-purpose squad or a stormtrooper squad of sorts. <!--Need info on material and weight vs. weapon quality--> |
=== [[Marksman|Marksdwarves]] === | === [[Marksman|Marksdwarves]] === | ||
− | Marksdwarves, the only ranged soldiers, are armed with [[crossbow|crossbows]] and deal edge damage from afar. A [[bolt]] does a fine job at destroying the internal organs of a creature while also doing some damage to outside parts. This is of limited use against creatures without organs, such as [[bronze colossus]]es or creatures made out of non-solid materials, such as [[magma man|magma men]]. Occasionally a bolt will get stuck in a target. | + | Marksdwarves, the only ranged soldiers, are armed with [[crossbow|crossbows]] and deal edge damage from afar. A [[bolt]] does a fine job at destroying the internal organs of a creature while also doing some damage to outside parts. This is of limited use against creatures without organs, such as [[bronze colossus]]es or creatures made out of non-solid materials, such as [[magma man|magma men]]. Occasionally a bolt will get stuck in a target. The only known use for this is that a [[wrestling]] dwarf may grab the bolt and twist it in the [[wound]]. <!--Need info on material and weight vs. weapon quality--> |
− | Generally they are used as a first line of defense; stick them in your tower behind fortifications to slow down/injure enemies coming in so that your melee | + | Generally they are used as a first line of defense; stick them in your tower behind fortifications to slow down/injure enemies coming in so that your melee dwarfs can take them out easier. Don't rely on them too much; it takes a while for them to kill their enemies unless they score a lucky hit. |
− | A | + | A Marksdwarf who is forced into melee will use the [[hammer]] skill to bash enemies with their crossbow, so you may consider crosstraining them as hammerdwarves. |
− | Immigrating [[Trapper|Trappers]] | + | Immigrating [[Trapper|Trappers]] often arrive with some training in the Marksdwarf skill. |
=== [[Wrestler|Wrestlers]] === | === [[Wrestler|Wrestlers]] === | ||
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[[Image:Champions.png|thumb|left|Melee goblins are no match for a champion Axedwarf.]] | [[Image:Champions.png|thumb|left|Melee goblins are no match for a champion Axedwarf.]] | ||
− | Once soldiers reach '' | + | Once soldiers reach ''great'' [[skill]] level ''(the 11th level)'' in any weapon, they will become '''heroes''', will be called Lord/Master/Elite and have a different color shade, and will turn off all of their [[labor]]s{{bug|3100}}. Heroes can be removed from duty regardless of skill level, but gain a [[thought|very bad thought]] from this if they have no civilian skills and become Peasants. Heroes can be kept on active duty indefinitely, since they love training and will no longer complain about long patrol duty. |
Note that non-weapon (like shield or armor) or wrestling skills ''do not'' make dwarf a hero. | Note that non-weapon (like shield or armor) or wrestling skills ''do not'' make dwarf a hero. | ||
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:'''Exception:''' If a dwarf gains Great skill (or above) in a weapons skill while a civilian (usually as a [[Hunter]]), they will not become a Hero, not even when activated ''as'' military. To become a Hero, some experience over the limit must be gained ''while'' activated as a soldier. Weapon skills can only be improved as a civilian while [[Hunting]], through in-active training, or on the chance occasion that a civilian dwarf is forced into combat by an enemy. If the dwarf is then activated as military and gains any experience in a weapon that is at rank 11 or better, the dwarf becomes a Hero as usual. | :'''Exception:''' If a dwarf gains Great skill (or above) in a weapons skill while a civilian (usually as a [[Hunter]]), they will not become a Hero, not even when activated ''as'' military. To become a Hero, some experience over the limit must be gained ''while'' activated as a soldier. Weapon skills can only be improved as a civilian while [[Hunting]], through in-active training, or on the chance occasion that a civilian dwarf is forced into combat by an enemy. If the dwarf is then activated as military and gains any experience in a weapon that is at rank 11 or better, the dwarf becomes a Hero as usual. | ||
− | ==Champion== | + | ===Champion=== |
+ | :''For information on the Champion title given to legendary soldiers in previous versions see [[40d:Soldier#Heroes_and_Champions|here]]. | ||
+ | |||
+ | The '''[[champion]]''' is a noble position appointed by the [[Baron]] (that is, you can appoint it, but you can't do so without a baron or greater [[noble]] being present). A champion has no special room requirements, but may make a single demand eventually. As the title of champion is now bestowed by appointment rather than merit, you may want to have your best [[teacher]] be the champion and conduct weapon demonstrations to boost the morale of training soldiers while your toughest killers go out and fight [[goblin]]s. | ||
− | + | Due to a bug, the Champion can never actually be appointed.{{bug|3453}} | |
− | + | =Training= | |
Once you've drafted some dwarves, you should start training them. Dwarves will perform 'Individual Training' when they have no [[squads|active order]] or [[scheduling]] to follow. They will spar, or observe/teach combat demonstrations when they are following the 'Train' schedule order. Dwarves will train with whatever weapon they carry. [[Marksdwarf|Marksdwarves]] require an archery target to train, as well as bolts (assigned in the military/ammunition window). If this is not available, they will simply do combat demonstrations in the barracks; if you do not assign them a barracks, they will simply stand in your meeting areas with the job "Soldier (cannot follow orders)". | Once you've drafted some dwarves, you should start training them. Dwarves will perform 'Individual Training' when they have no [[squads|active order]] or [[scheduling]] to follow. They will spar, or observe/teach combat demonstrations when they are following the 'Train' schedule order. Dwarves will train with whatever weapon they carry. [[Marksdwarf|Marksdwarves]] require an archery target to train, as well as bolts (assigned in the military/ammunition window). If this is not available, they will simply do combat demonstrations in the barracks; if you do not assign them a barracks, they will simply stand in your meeting areas with the job "Soldier (cannot follow orders)". | ||
− | Squads train in their assigned [[barracks]]. To assign a squad, build a bed or storage building ( | + | Squads train in their assigned [[barracks]]. To assign a squad, build a bed or storage building (ie. weapon rack) and turn it into a room, then use the secondary up/down selector to pick your squad and press {{k|t}} to tell the squad to train there. You may wish to build your barracks outside to avoid [[cave adaptation]]. |
===Duty Roster=== | ===Duty Roster=== | ||
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− | + | Dwarves will get a [[thought|bad thought]] if left on duty too long. When [[scheduling]] your squads, give them the occasional free month off, and make sure to keep the number of dwarves an order criteria requires at 50-75% of the squad's population so that dwarves can rotate in and out of duty. | |
===Rations=== | ===Rations=== | ||
− | You can assign what squad carries how much or little food and alcohol through the military screen's '''supplies tab'''. Make sure your dwarves have access to [[flask]]s, [[waterskin]]s and [[backpack]]s. Carrying rations will not prevent your dwarves from going off duty to eat or drink, but it will reduce the amount of time they are off duty. The downside of assigning food to soldiers is that they will likely drop it in their barracks, where it will rot and produce miasma | + | You can assign what squad carries how much or little food and alcohol through the military screen's '''supplies tab'''. Make sure your dwarves have access to [[flask]]s, [[waterskin]]s and [[backpack]]s. Carrying rations will not prevent your dwarves from going off duty to eat or drink, but it will reduce the amount of time they are off duty. The downside of assigning food to soldiers is that they will likely drop it in their barracks, where it will rot and produce miasma. |