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− | {{ | + | {{quality|Exceptional|02:06, 17 May 2012 (UTC)}}{{av}} |
− | {{av}} | ||
:''This page deals entirely with manufactured weapons. For natural weapons, see [[Natural weapon]].'' | :''This page deals entirely with manufactured weapons. For natural weapons, see [[Natural weapon]].'' | ||
− | A '''weapon''' in the sense described on this page is any object specifically designed to be wielded in the pursuit of bodily harm to others. In [[fortress mode]], weapons can be made at a [[metalsmith's forge]] (all metal weapons) | + | A '''weapon''' in the sense described on this page is any object specifically designed to be wielded in the pursuit of bodily harm to others. In [[fortress mode]], weapons can be made at a [[metalsmith's forge]] (all metal weapons), a [[bowyer's workshop]] (wooden and bone crossbows), or a [[craftsdwarf's workshop]] ([[obsidian]] short swords). |
== Basics == | == Basics == | ||
=== Native vs. foreign === | === Native vs. foreign === | ||
− | Weapons | + | Weapons fall into two categories: those that you can produce, and those that you can't. [[Weaponsmith]]s can produce seven types of native weapons at a [[metalsmith's forge]], but there are also fourteen foreign weapons that can be found in the hands of enemy combatants, or bought from trading caravans. These cannot be reliably produced by your dwarves, and may use skills they are unfamiliar with. It is also impossible to buy them in bulk, and considering they are of variable quality and material and usually quite expensive, they are rarely worth it, except when they are products of [[strange mood]]s (see strange moods, below). Since they are bread-and-butter for other nations, it is important to understand their properties when you have to fight enemies wielding them. |
=== Types of weapons === | === Types of weapons === | ||
{{main|Attack types}} | {{main|Attack types}} | ||
− | + | One can divide weapons in dwarf fortress into three categories. The first is slashing weapons, like the shortsword and battle axe. These weapons work by concentrating their force along a blade, allowing them to make gashes in or completely sever body parts, and given the opportunity, make the quickest work of their foes. They are far less effective against armored targets, however, as armor will block most hits and convert them into weaker blunt damage. | |
− | + | The second is piercing weapons, like the spear and foreign pike. These weapons work by concentrating their force at a point, allowing them to punch through armor and damage internal organs, often getting stuck and giving their wielder further leverage on the target. Note that ranged weapons - [[crossbow]]s, bows, and blowguns - are effectively piercing weapons with range to them. When used in melee, these weapons function like weaker war hammers. | |
− | + | The third is crushing weapons, like the war hammer and mace. These weapons work by concentrating their force behind a large, blunt mass, putting dents in armor and breaking bones beneath their blows. These weapons are slow to kill their targets - dwarves have a habit of breaking every bone in their opponent's body before moving on to the next target - but are the most effective weapons against heavy and heavily armored foes which shrug off damage more easily. | |
− | + | There's also training weapons. Training weapons are all wooden, and all made at the [[Carpenter's workshop|carpenter's workshop]]. Training axes, spears, and short swords can be constructed in dwarf fortress mode. They used to be useful for avoiding sparring injuries, but since dwarves sparring generally do not carry that risk, they are mostly useless, except in [[danger room]]s. | |
− | |||
− | |||
− | |||
− | |||
=== Types of targets === | === Types of targets === | ||
Line 37: | Line 32: | ||
=== Attachment === | === Attachment === | ||
− | A dwarf that has used a particular weapon for a long time will grow attached to it, | + | A dwarf that has has used a particular weapon for a long time will grow attached to it, and be very unhappy if you take it away. This is fine if they are wielding a ☼Steel Mace☼, but a major problem if they are wielding what is meant to be a training weapon (be it a wooden axe or a copper spear). You can avoid this pitfall by not using training weapons and not forging weapons until you have real weaponsmithing underway. These events generate [[announcement]]s. |
In addition, dwarves that reach a certain number or level of kills with a weapon will name it. This prompts a major announcement, and usually happens after a dwarf manages to put down something significant — a forgotten beast for instance. Only the last shot counts for the [[kill list|kill]]. Once named, the weapon will appear in the artifact list, albeit in blue. | In addition, dwarves that reach a certain number or level of kills with a weapon will name it. This prompts a major announcement, and usually happens after a dwarf manages to put down something significant — a forgotten beast for instance. Only the last shot counts for the [[kill list|kill]]. Once named, the weapon will appear in the artifact list, albeit in blue. | ||
− | |||
− | |||
=== Quality and strange moods === | === Quality and strange moods === | ||
− | The quality of a weapon has a significant (and currently poorly understood) impact on its combat performance, as well as | + | The quality of a weapon has a significant (and currently poorly understood) impact on its combat performance, as well as being significantly more valuable. |
{{v0.31:Item quality/Table}} | {{v0.31:Item quality/Table}} | ||
− | Weaponsmithing is a | + | Weaponsmithing is a moodable profession, which means that you can get [[artifact]] weapons. This is a bit of a mixed bag: although a legendary [[armorsmith]], [[engraver]], or [[stone crafter]] would be more useful, it's certainly better then a legendary [[mechanic]]. Artifact weapons have a 3x combat bonus, but do ''not'' have to be made of logical materials; ordinarily a [[rainbow trout]] [[bone]] spear is impossible, but a moody dwarf can create one with a single bone. Thus artifact weapons made of totally inappropriate materials are inferior to regular ones made of weapons-grade metal, although the exact balance is still under discussion. |
+ | |||
+ | Dwarves in strange moods are not held to producing native weapons, and in fact often don't, as the number of foreign weapons outnumbers the natives. In the case where they create a valuable and battle-worthy foreign weapon (like a steel two-handed sword), it's worth it to manually go through your dwarves to find someone who can best utilize it, and assign it to him. See the caveats of foreign weapons however, discussed below. | ||
=== Weapons as tools === | === Weapons as tools === | ||
− | [[Hunter]]s use crossbows, [[Wood cutter]]s use | + | [[Hunter]]s use crossbows, [[Wood cutter]]s use battle axes, and [[miner]]s use picks. They must be in possession of these items to do their jobs, and it's as simple as that. |
− | |||
− | |||
=== Ammunition === | === Ammunition === | ||
:''Main article: [[Ammunition]]'' | :''Main article: [[Ammunition]]'' | ||
− | + | Crossbows and other ranged weapons require [[ammunition]] (in the case of the crossbow, [[bolt]]s). This ammunition is carried in a [[quiver]] in packs of about 25, and when they run out they will switch to using their ranged weapons as crude hammers. It's often a good idea to get them to retreat once they run out of ammo — crossbows are for shooting, not bashing. | |
=== Secondary weapons === | === Secondary weapons === | ||
− | Although it sounds like a cool idea, equipping a marksdwarf with a backup | + | Although it sounds like a cool idea, equipping a marksdwarf with a backup shortsword just in case doesn't often work, as dwarves are just as quick to run up their foes and start bashing them with a crossbow as they are to draw their swords and do it properly. |
== Weapons == | == Weapons == | ||
Line 79: | Line 72: | ||
! [[Stone crafter|Obsidian]] | ! [[Stone crafter|Obsidian]] | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="3" | + | |rowspan="3"| Battle Axe |
|rowspan="3"| 800 | |rowspan="3"| 800 | ||
| Hack || Edge || 40000 || 6000 || 1.25x | | Hack || Edge || 40000 || 6000 || 1.25x | ||
|rowspan="3"| Axe | |rowspan="3"| Axe | ||
− | |rowspan="3"| | + | |rowspan="3"| Multigrasp? |
|rowspan="3"| Yes | |rowspan="3"| Yes | ||
|rowspan="3"| No | |rowspan="3"| No | ||
Line 91: | Line 84: | ||
| Flat slap || Blunt || 40000 || (6000) || 1.25x | | Flat slap || Blunt || 40000 || (6000) || 1.25x | ||
|- | |- | ||
− | | Pommel strike || Blunt || 100 || (1000) || | + | | Pommel strike || Blunt || 100 || (1000) || 1x |
|- | |- | ||
− | | | + | | Crossbow (Melee) |
| 400 | | 400 | ||
| Bash || Blunt || 10000 || (4000) || 1.25x | | Bash || Blunt || 10000 || (4000) || 1.25x | ||
Line 103: | Line 96: | ||
| No | | No | ||
|- | |- | ||
− | | | + | | Mace |
| 800 | | 800 | ||
| Bash || Blunt || 20 || (200) || 2.0x | | Bash || Blunt || 20 || (200) || 2.0x | ||
Line 113: | Line 106: | ||
| No | | No | ||
|- | |- | ||
− | | | + | | Pick (foreign) |
| 500 | | 500 | ||
| Strike || Edge || 100 || 4000 || 2.0x | | Strike || Edge || 100 || 4000 || 2.0x | ||
Line 123: | Line 116: | ||
| No | | No | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="4" | + | |rowspan="4"| Short Sword |
|rowspan="4"| 300 | |rowspan="4"| 300 | ||
| Slash || Edge || 20000 || 4000 || 1.25x | | Slash || Edge || 20000 || 4000 || 1.25x | ||
− | |rowspan="4"| | + | |rowspan="4"| Sword |
|rowspan="4"| Singlegrasp | |rowspan="4"| Singlegrasp | ||
|rowspan="4"| Yes | |rowspan="4"| Yes | ||
Line 139: | Line 132: | ||
| Pommel strike || Blunt || 100 || (1000) || 1.0x | | Pommel strike || Blunt || 100 || (1000) || 1.0x | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="2"| | + | |rowspan="2"| Spear |
|rowspan="2"| 400 | |rowspan="2"| 400 | ||
| Stab || Edge || 20 || 10000 || 1.0x | | Stab || Edge || 20 || 10000 || 1.0x | ||
Line 151: | Line 144: | ||
| Shaft bash || Blunt || 10000 || (6000) || 1.25x | | Shaft bash || Blunt || 10000 || (6000) || 1.25x | ||
|- | |- | ||
− | + | | War Hammer | |
| 400 | | 400 | ||
| Bash || Blunt || 10 || (200) || 2.0x | | Bash || Blunt || 10 || (200) || 2.0x | ||
Line 175: | Line 168: | ||
=== Training weapons === | === Training weapons === | ||
− | All | + | All training weapons must be made of [[wood]] at the [[carpenter's workshop]]. |
{| class="wikitable" border="border" | {| class="wikitable" border="border" | ||
Line 217: | Line 210: | ||
=== Foreign weapons === | === Foreign weapons === | ||
− | Using any multigrasp weapon in a single hand ( | + | Using any multigrasp weapon in a single hand (ie. with a shield in the other hand) gives you a disability to hit. Do not equip two-handed swords with a shield, for instance. |
− | |||
− | |||
{| class="wikitable" border="border" | {| class="wikitable" border="border" | ||
Line 234: | Line 225: | ||
! Hands Used | ! Hands Used | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="4" | + | |rowspan="4"| 2H Sword |
|rowspan="4"| 900 | |rowspan="4"| 900 | ||
| Slash || Edge || 100000 || 8000 || 1.25x | | Slash || Edge || 100000 || 8000 || 1.25x | ||
Line 247: | Line 238: | ||
| Pommel strike || Blunt || 100 || (1000) || 1.0x | | Pommel strike || Blunt || 100 || (1000) || 1.0x | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Blowgun (Melee) |
| 150 | | 150 | ||
| Bash || Blunt || 10000 || (4000) || 1.25x | | Bash || Blunt || 10000 || (4000) || 1.25x | ||
Line 254: | Line 245: | ||
| Singlegrasp? | | Singlegrasp? | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Bow (Melee) |
| 300 | | 300 | ||
| Bash || Blunt || 10000 || (4000) || 1.25x | | Bash || Blunt || 10000 || (4000) || 1.25x | ||
Line 261: | Line 252: | ||
| Singlegrasp? | | Singlegrasp? | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Flail |
| 500 | | 500 | ||
| Bash || Blunt || 200 || (4000) || 2.5x | | Bash || Blunt || 200 || (4000) || 2.5x | ||
Line 268: | Line 259: | ||
| Singlegrasp | | Singlegrasp | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="3" | + | |rowspan="3"| Great Axe |
|rowspan="3"| 1300 | |rowspan="3"| 1300 | ||
| Hack || Edge || 60000 || 8000 || 1.25x | | Hack || Edge || 60000 || 8000 || 1.25x | ||
Line 279: | Line 270: | ||
| Pommel strike || Blunt || 100 || (1000) || 1.0x | | Pommel strike || Blunt || 100 || (1000) || 1.0x | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="3"| | + | |rowspan="3"| Halberd |
|rowspan="3"| 1200 | |rowspan="3"| 1200 | ||
| Slash || Edge || 20000 || 8000 || 1.25x | | Slash || Edge || 20000 || 8000 || 1.25x | ||
Line 290: | Line 281: | ||
| Shaft bash || Blunt || 20000 || (6000) || 1.25x | | Shaft bash || Blunt || 20000 || (6000) || 1.25x | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="3"| | + | |rowspan="3"| Dagger (Large) |
|rowspan="3"| 200 | |rowspan="3"| 200 | ||
| Slash || Edge || 1000 || 800 || 1.25x | | Slash || Edge || 1000 || 800 || 1.25x | ||
Line 301: | Line 292: | ||
| Pommel strike || Blunt || 20 || (600) || 1.0x | | Pommel strike || Blunt || 20 || (600) || 1.0x | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="4" | + | |rowspan="4"| Long Sword |
|rowspan="4"| 700 | |rowspan="4"| 700 | ||
| Slash || Edge || 60000 || 6000 || 1.25x | | Slash || Edge || 60000 || 6000 || 1.25x | ||
Line 314: | Line 305: | ||
| Pommel strike || Blunt || 100 || (1000) || 1.0x | | Pommel strike || Blunt || 100 || (1000) || 1.0x | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Maul |
| 1300 | | 1300 | ||
| Bash || Blunt || 100 || (6000) || 2.0x | | Bash || Blunt || 100 || (6000) || 2.0x | ||
Line 321: | Line 312: | ||
| Multigrasp | | Multigrasp | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="2"| | + | |rowspan="2"| Morningstar |
|rowspan="2"| 500 | |rowspan="2"| 500 | ||
| Bash || Edge || 10 || 500 || 2.0x | | Bash || Edge || 10 || 500 || 2.0x | ||
Line 330: | Line 321: | ||
| Pommel strike || Blunt || 50 || (1000) || 1.0x | | Pommel strike || Blunt || 50 || (1000) || 1.0x | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="2" | + | |rowspan="2"| Pike |
|rowspan="2"| 800 | |rowspan="2"| 800 | ||
| Stab || Edge || 20 || 12000 || 1.0x | | Stab || Edge || 20 || 12000 || 1.0x | ||
Line 339: | Line 330: | ||
| Shaft bash || Blunt || 10000 || (6000) || 1.25x | | Shaft bash || Blunt || 10000 || (6000) || 1.25x | ||
|- valign="top" | |- valign="top" | ||
− | |rowspan="4"| | + | |rowspan="4"| Scimitar |
|rowspan="4"| 300 | |rowspan="4"| 300 | ||
| Slash || Edge || 20000 || 4000 || 1.25x | | Slash || Edge || 20000 || 4000 || 1.25x | ||
Line 352: | Line 343: | ||
| Pommel strike || Blunt || 50 || (1000) || 1.0x | | Pommel strike || Blunt || 50 || (1000) || 1.0x | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Scourge |
| 300 | | 300 | ||
| Lash || Edge || 10 || 50 || 2.0x | | Lash || Edge || 10 || 50 || 2.0x | ||
Line 359: | Line 350: | ||
| Singlegrasp | | Singlegrasp | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Whip |
| 100 | | 100 | ||
| Lash || Blunt || 1 || (10) || 5.0x | | Lash || Blunt || 1 || (10) || 5.0x | ||
Line 368: | Line 359: | ||
== Size== | == Size== | ||
− | + | Weapons have a minimum size to use at all, and a minimum size to use one-handed. Adult dwarves vary in size between 33750 and 93750 (average 60000) based on their height and broadness, so not all dwarves can use all weapons. The following table shows approximately how many dwarves can use each weapon one or two handed. | |
− | Weapons have a minimum size to use at all, and a minimum size to use one-handed. Adult dwarves vary in size between 33750 and 93750 (average 60000) based on their height and broadness | ||
− | |||
− | |||
− | |||
− | The following table shows approximately how many dwarves | ||
− | |||
− | |||
{| class="wikitable" border="border" | {| class="wikitable" border="border" | ||
|- | |- | ||
Line 390: | Line 374: | ||
One-Handed | One-Handed | ||
|- valign="top" | |- valign="top" | ||
− | + | | Battle Axe | |
| 42500 | | 42500 | ||
| 47500 | | 47500 | ||
− | | 1/49 | + | | 1/49 |
− | | 10/49 | + | | 10/49 |
| 38/49 | | 38/49 | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Crossbow (Melee) |
| 15000 | | 15000 | ||
| 0 | | 0 | ||
Line 404: | Line 388: | ||
| 49/49 | | 49/49 | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Mace |
| 32500 | | 32500 | ||
| 37500 | | 37500 | ||
Line 411: | Line 395: | ||
| 48/49 | | 48/49 | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Pick |
| 42500 | | 42500 | ||
| 47500 | | 47500 | ||
− | | 1/49 | + | | 1/49 |
− | | 10/49 | + | | 10/49 |
| 38/49 | | 38/49 | ||
|- valign="top" | |- valign="top" | ||
− | + | | Short Sword | |
| 32500 | | 32500 | ||
| 37500 | | 37500 | ||
Line 425: | Line 409: | ||
| 48/49 | | 48/49 | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Spear |
| 5000 | | 5000 | ||
| 47500 | | 47500 | ||
Line 432: | Line 416: | ||
| 38/49 | | 38/49 | ||
|- valign="top" | |- valign="top" | ||
− | + | | War Hammer | |
| 32500 | | 32500 | ||
| 37500 | | 37500 | ||
Line 442: | Line 426: | ||
| 42500 | | 42500 | ||
| 47500 | | 47500 | ||
− | | 1/49 | + | | 1/49 |
− | | 10/49 | + | | 10/49 |
| 38/49 | | 38/49 | ||
|- valign="top" | |- valign="top" | ||
Line 451: | Line 435: | ||
| - | | - | ||
| 1/49 | | 1/49 | ||
− | | 48/49 | + | | 48/49 |
|- valign="top" | |- valign="top" | ||
| Training Spear | | Training Spear | ||
| 42500 | | 42500 | ||
| 47500 | | 47500 | ||
− | | 1/49 | + | | 1/49 |
− | | 10/49 | + | | 10/49 |
| 38/49 | | 38/49 | ||
|- valign="top" | |- valign="top" | ||
− | + | | 2H Sword | |
| 62500 | | 62500 | ||
| 77500 | | 77500 | ||
− | | 32/49 | + | | 32/49 |
− | | 14/49 | + | | 14/49 |
− | | 3/49 | + | | 3/49 |
|- valign="top" | |- valign="top" | ||
− | | | + | | Blowgun (Melee) |
| 15000 | | 15000 | ||
| 0 | | 0 | ||
Line 474: | Line 458: | ||
| 49/49 | | 49/49 | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Bow (Melee) |
| 15000 | | 15000 | ||
| 0 | | 0 | ||
Line 481: | Line 465: | ||
| 49/49 | | 49/49 | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Flail |
| 42500 | | 42500 | ||
| 47500 | | 47500 | ||
− | | 1/49 | + | | 1/49 |
− | | 10/49 | + | | 10/49 |
| 38/49 | | 38/49 | ||
|- valign="top" | |- valign="top" | ||
− | + | | Great Axe | |
| 62500 | | 62500 | ||
| 77500 | | 77500 | ||
− | | 32/49 | + | | 32/49 |
− | | 14/49 | + | | 14/49 |
− | | 3/49 | + | | 3/49 |
|- valign="top" | |- valign="top" | ||
− | | | + | | Halberd |
| 62500 | | 62500 | ||
| 77500 | | 77500 | ||
− | | 32/49 | + | | 32/49 |
− | | 14/49 | + | | 14/49 |
− | | 3/49 | + | | 3/49 |
|- valign="top" | |- valign="top" | ||
− | | | + | | Dagger (Large) |
| 5000 | | 5000 | ||
| 27500 | | 27500 | ||
Line 509: | Line 493: | ||
| 49/49 | | 49/49 | ||
|- valign="top" | |- valign="top" | ||
− | + | | Long Sword | |
| 52500 | | 52500 | ||
| 57500 | | 57500 | ||
− | | 11/49 | + | | 11/49 |
− | | 7/49 | + | | 7/49 |
| 31/49 | | 31/49 | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Maul |
| 62500 | | 62500 | ||
| 77500 | | 77500 | ||
− | | 32/49 | + | | 32/49 |
− | | 14/49 | + | | 14/49 |
− | | 3/49 | + | | 3/49 |
|- valign="top" | |- valign="top" | ||
− | | | + | | Morningstar |
| 32500 | | 32500 | ||
| 37500 | | 37500 | ||
Line 530: | Line 514: | ||
| 48/49 | | 48/49 | ||
|- valign="top" | |- valign="top" | ||
− | + | | Pike | |
| 62500 | | 62500 | ||
| 77500 | | 77500 | ||
− | | 32/49 | + | | 32/49 |
− | | 14/49 | + | | 14/49 |
− | | 3/49 | + | | 3/49 |
|- valign="top" | |- valign="top" | ||
− | | | + | | Scimitar |
| 32500 | | 32500 | ||
| 37500 | | 37500 | ||
Line 544: | Line 528: | ||
| 48/49 | | 48/49 | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Scourge |
| 22500 | | 22500 | ||
| 27500 | | 27500 | ||
Line 551: | Line 535: | ||
| 49/49 | | 49/49 | ||
|- valign="top" | |- valign="top" | ||
− | | | + | | Whip |
| 22500 | | 22500 | ||
| 27500 | | 27500 | ||
Line 558: | Line 542: | ||
| 49/49 | | 49/49 | ||
|} | |} | ||
+ | |||
+ | See [http://www.bay12forums.com/smf/index.php?topic=101379.msg3029579#msg3029579 this forum post] for details. | ||
==Material== | ==Material== | ||
Line 581: | Line 567: | ||
{{v0.31 material metal table row|name=Silver|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=[[Native silver]], [[Horn silver]],<br />[[Galena]] (50%), [[Tetrahedrite]] (20%) |notes= |soliddensity=10.49|mp=11731|val=10|valinc=+0, +0,<br />+5*, +7*|impactyield=350|impactfracture=595|impactelasticity=350|shearyield=100|shearfracture=170|shearelasticity=333 | {{v0.31 material metal table row|name=Silver|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=[[Native silver]], [[Horn silver]],<br />[[Galena]] (50%), [[Tetrahedrite]] (20%) |notes= |soliddensity=10.49|mp=11731|val=10|valinc=+0, +0,<br />+5*, +7*|impactyield=350|impactfracture=595|impactelasticity=350|shearyield=100|shearfracture=170|shearelasticity=333 | ||
− | |||
− | |||
− | |||
}} | }} | ||
Line 616: | Line 599: | ||
**'''Impact yield''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). | **'''Impact yield''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). | ||
**'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). | **'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). | ||
− | **'''Impact | + | **'''Impact strain at yield''': Used for blunt-force combat; ''lower'' is better. This is the raw value. |
**'''Shear yield''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). | **'''Shear yield''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). | ||
**'''Shear fracture''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). | **'''Shear fracture''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). | ||
− | **'''Shear | + | **'''Shear strain at yield''': Used for cutting calculations in combat; ''lower'' is better. This is the raw value. |
*General Term Explanations (From Wikipedia) | *General Term Explanations (From Wikipedia) | ||
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* '''Yield Strength''' is the amount of stress required to permanently deform (bend) a material (plastic deformation). | * '''Yield Strength''' is the amount of stress required to permanently deform (bend) a material (plastic deformation). | ||
* '''Fracture Strength''' is the amount of stress required to permanently break (rupture) a material. | * '''Fracture Strength''' is the amount of stress required to permanently break (rupture) a material. | ||
− | * | + | * '''Strain at yield''' is the amount of deformation (bending) that occurs at the yield point. |
− | === | + | === Inmplications === |
Yield strength combined with strain at yield can tell what a material will do under stress (be it from a hammer, axe, or arrow); higher yield means that it takes more stress to deform, while lower strain at yield means that it will deform less when stress is applied. | Yield strength combined with strain at yield can tell what a material will do under stress (be it from a hammer, axe, or arrow); higher yield means that it takes more stress to deform, while lower strain at yield means that it will deform less when stress is applied. | ||
== Combat testing == | == Combat testing == | ||
− | + | [[Adamantine]] and [[steel]] take first and second place respectively, with [[iron]] the third best material in the game. Beyond which, bronze is in a close tie with copper as to being the second worst material. Silver is the worst weapon material available (and due to the existence of training weapons, not even useful in that regard) in regards to edged weaponry. | |
Additionally, with regards to blunt weapons almost all of the non-adamantine materials perform equally well, with a very slight edge towards steel and silver. Here is the thread with the details: [http://www.bay12forums.com/smf/index.php?topic=53571.0]. | Additionally, with regards to blunt weapons almost all of the non-adamantine materials perform equally well, with a very slight edge towards steel and silver. Here is the thread with the details: [http://www.bay12forums.com/smf/index.php?topic=53571.0]. | ||
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! Terrible | ! Terrible | ||
! Notes | ! Notes | ||
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|- | |- | ||
| Armor | | Armor | ||
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|- | |- | ||
| Edged Weapons | | Edged Weapons | ||
− | | Adamantine | + | | Adamantine <p>(worst for missiles) |
| Steel | | Steel | ||
| Iron | | Iron | ||
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| Silver | | Silver | ||
| For piercing iron armor, copper is better than bronze. For piercing copper or bronze armor, bronze is better than copper. | | For piercing iron armor, copper is better than bronze. For piercing copper or bronze armor, bronze is better than copper. | ||
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|- | |- | ||
| Blunt Weapons | | Blunt Weapons | ||
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| Steel, Silver | | Steel, Silver | ||
| Copper, Bismuth Bronze, Bronze, Iron | | Copper, Bismuth Bronze, Bronze, Iron | ||
− | | | + | | --- |
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+ | | --- | ||
| Adamantine | | Adamantine | ||
− | | All six | + | | All six non-adamantine metals perform nearly identically. Steel has a slightly higher rate of critical wounds, while silver is slightly more likely to penetrate armor. |
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|} | |} | ||
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===Analysis=== | ===Analysis=== | ||
− | Testing of weapons (15 dwarves vs. 15 dwarves combats) in the [[object testing arena]] shows that the best dwarven-made weapon against humanoids is the silver war hammer {{version|0.31.12}}. | + | Testing of weapons (15 dwarves vs. 15 dwarves combats) in the [[object testing arena]] shows that the best dwarven-made weapon against humanoids is the [[silver]] war hammer {{version|0.31.12}}. |
Even in 15×(steel armor+silver war hammer) versus 15×(adamantine armor+adamantine battle axe) matches, hammerdwarves won with less than 50% casualties (mostly one-strike kills). However, when the dwarves in question were without armor or only wearing leather/cloth, the result was inverted — axedwarves won with less than 50% casualties. In battles against megabeasts, 6 silver hammerdwarves were barely able to scratch a [[bronze colossus]] (attacks were glancing away) due to bronze being a better "weapon" material. | Even in 15×(steel armor+silver war hammer) versus 15×(adamantine armor+adamantine battle axe) matches, hammerdwarves won with less than 50% casualties (mostly one-strike kills). However, when the dwarves in question were without armor or only wearing leather/cloth, the result was inverted — axedwarves won with less than 50% casualties. In battles against megabeasts, 6 silver hammerdwarves were barely able to scratch a [[bronze colossus]] (attacks were glancing away) due to bronze being a better "weapon" material. | ||
This is because silver has the highest solid density of all materials that can regularly be made into weapons by dwarves. Tests show that indeed [[gold]] and [[platinum]] (increasingly dense) do increasing amounts of damage, and that war hammers remain the tool of choice, however they can only be produced by a moody dwarf (and a very lucky one at that). | This is because silver has the highest solid density of all materials that can regularly be made into weapons by dwarves. Tests show that indeed [[gold]] and [[platinum]] (increasingly dense) do increasing amounts of damage, and that war hammers remain the tool of choice, however they can only be produced by a moody dwarf (and a very lucky one at that). | ||
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More arena tests are available in the [[Main:Military testing|Military testing]] article. | More arena tests are available in the [[Main:Military testing|Military testing]] article. | ||
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==Bugs== | ==Bugs== | ||
*Equipping weapons/armor on military is erratic{{Bug|535}} | *Equipping weapons/armor on military is erratic{{Bug|535}} | ||
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==See also== | ==See also== | ||
* [[User:Shinziril#Weapons_and_Armor|Outstanding research]] on weapons and armor by Shinziril | * [[User:Shinziril#Weapons_and_Armor|Outstanding research]] on weapons and armor by Shinziril | ||
− | + | [[Category:Weapons]] | |
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