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Editing v0.34:Wound
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There are five different levels of injury in the game, ranging from none to complete part loss. | There are five different levels of injury in the game, ranging from none to complete part loss. | ||
− | Shown using the default colors, they are: | + | Shown using the default* colors, they are: |
<!--THESE TERMS AND DEFINITIONS ARE COPIED, WORD FOR WORD, FROM INIT.TXT. | <!--THESE TERMS AND DEFINITIONS ARE COPIED, WORD FOR WORD, FROM INIT.TXT. | ||
So no more "mangled" - RED is now "broken", and the old "broken" is now "inhibited" - don't fight it, just go with it. :\ | So no more "mangled" - RED is now "broken", and the old "broken" is now "inhibited" - don't fight it, just go with it. :\ | ||
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Also note - no more light grey "lightly wounded" - apparently, if it's not worth worrying about, it's not shown.--> | Also note - no more light grey "lightly wounded" - apparently, if it's not worth worrying about, it's not shown.--> | ||
− | + | :{| border=0 cellpadding=0 cellspacing=1 style="background: black" | |
− | + | |- | |
− | + | |<font color="#ffffff"> '''NONE: No recorded active wounds on the part.'''</font> | |
− | + | |- | |
− | + | |<font color="#808000"> '''MINOR: Any damage that doesn't have functional/structural consequences (might be heavy bleeding, though).'''</font> | |
− | + | |- | |
− | + | |<font color="#ffff00"> '''INHIBITED: Any muscular, structural, or functional damage, without total loss.'''</font> | |
− | </ | + | |- |
+ | |<font color="#00ffff"> '''FUNCTION LOSS: An important function of the part is completely lost, but the part is structurally sound (or, at least partially intact). '''</font> | ||
+ | |- | ||
+ | |<font color="#ff0000"> '''BROKEN: The part has lost all structural integrity or muscular ability.'''</font> | ||
+ | |- | ||
+ | |<font color="#808080"> '''MISSING: The part is completely gone. '''</font> | ||
+ | |} | ||
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− | + | :''(* The [[color]] of wounds can be changed in [[d_init.txt]].)'' | |
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== Missing limb == | == Missing limb == | ||
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As the name implies, this signals that a limb has been completely severed. Dwarves with severed limbs frequently either die of blood loss or linger in the [[hospital]] permanently. Those who recover may find themselves unable to perform the same tasks as they had in the past. | As the name implies, this signals that a limb has been completely severed. Dwarves with severed limbs frequently either die of blood loss or linger in the [[hospital]] permanently. Those who recover may find themselves unable to perform the same tasks as they had in the past. | ||
− | Dwarves without arms are unable to [[haul]] items, but are still able to gather crops or work in a workshop. Once created/gathered, the items simply remain where they are until another dwarf comes along to move them. They are also unable to equip armor/clothing, but this won't stop them from biting/kicking in combat. Armless dwarves are unable to operate [[screw pump]]s | + | Dwarves without arms are unable to [[haul]] items, but are still able to gather crops or work in a workshop. Once created/gathered, the items simply remain where they are until another dwarf comes along to move them. They are also unable to equip armor/clothing, but this won't stop them from biting/kicking in combat. Armless dwarves are unable to operate [[screw pump]]s. |
== Function loss == | == Function loss == | ||
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== Scarring == | == Scarring == | ||
− | Dwarves who sustain major injuries may never fully heal—the part will always remain listed in their Wounds section as "Minor" or "Inhibited", and the dwarf's description in his Thoughts and Preferences screen will note that he bears scars. (Of varying degrees and types, {Tiny, very short, short, long, very long, massive, huge, etc.} {Jagged, Dent, Straight, etc.}) While not all scars have an effect, this may result in notes in the [[Health screen]] such as "Ability to grasp somewhat impaired". This means that one of the creature's grasping parts (usually hands) has lost the ability to grasp. | + | Dwarves who sustain major injuries may never fully heal—the part will always remain listed in their Wounds section as "Minor" or "Inhibited", and the dwarf's description in his Thoughts and Preferences screen will note that he bears scars. (Of varying degrees and types, {Tiny, very short, short, long, very long, massive, huge, etc.} {Jagged, Dent, Straight, etc.}) While not all scars have an effect, this may result in notes in the [[Health screen]] such as "Ability to grasp somewhat impaired". This means that one of the creature's grasping parts (usually hands) has lost the ability to grasp. Military dwarves with inhibited ability to grasp will not hold a weapon in the crippled arm. If one wants a crippled warrior to keep using weapon, the dwarf must be manually set not to use a shield.{{Verify}} <!-- More likely to lose a weapon stuck in an enemy? --> |
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