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Editing v0.34 Talk:Adventurer mode
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You're welcome [[User: (i have no account)|Not Available]] 14:25, 25 February 2012 (PST) | You're welcome [[User: (i have no account)|Not Available]] 14:25, 25 February 2012 (PST) | ||
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Can we move some text or something from the older versions? its terrible having nothing here | Can we move some text or something from the older versions? its terrible having nothing here | ||
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==Empathy Skill== | ==Empathy Skill== | ||
− | I can verify that (at least on low levels) the empathy skill does not impact your ability to recruit followers. All followers can be recruited the same even with very low empathy. | + | I can verify that (at least on low levels) the empathy skill does not impact your ability to recruit followers. All followers can be recruited the same even with very low empathy. |
==Help with backpacks; general recomendation for the trade section== | ==Help with backpacks; general recomendation for the trade section== | ||
Can't seem to find a backpack anywhere. I started as an Outsider human and now there's no backpacks anywhere for me- Could anyone help me please? | Can't seem to find a backpack anywhere. I started as an Outsider human and now there's no backpacks anywhere for me- Could anyone help me please? | ||
− | Also, it would be nice to have a list in the Trade section of what can you buy in each store. | + | Also, it would be nice to have a list in the Trade section of what can you buy in each store. |
:I found a backpack in a castle once (not in the dungeon, in a bag on the third floor of the keep), so they do exist at least. [[User:Zort|Zort]] ([[User talk:Zort|talk]]) 02:41, 20 August 2013 (UTC) | :I found a backpack in a castle once (not in the dungeon, in a bag on the third floor of the keep), so they do exist at least. [[User:Zort|Zort]] ([[User talk:Zort|talk]]) 02:41, 20 August 2013 (UTC) | ||
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== companions == | == companions == | ||
− | Once a goblin prisoner joined me and so humans are not the only companions. | + | Once a goblin prisoner joined me and so humans are not the only companions. |
− | -Yep, happened to me to. A goblin prisoner on a fortress: he was a Fish Dissector and kicked the crap out of some crabs. | + | -Yep, happened to me to. A goblin prisoner on a fortress: he was a Fish Dissector and kicked the crap out of some crabs. |
== Managing coins section == | == Managing coins section == | ||
− | I've been taking this advice, with large gems and giant cave spider silk items, and I don't think it's very good. The most "value-dense" items are encrusted leather or cloth goods, as encrusted gems are worth at least ten times their base value (like large gems), and the weight of the entire "<<leather ring>>" for example is just the weight of the leather itself (decorations don't add weight). | + | I've been taking this advice, with large gems and giant cave spider silk items, and I don't think it's very good. The most "value-dense" items are encrusted leather or cloth goods, as encrusted gems are worth at least ten times their base value (like large gems), and the weight of the entire "<<leather ring>>" for example is just the weight of the leather itself (decorations don't add weight). |
== Changing Mode == | == Changing Mode == | ||
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Whenever I go to my adventurer's health I see green number that say 46, is that my adventurer's age or is it something else? I would like it if someone could answer this for me --Jacob | Whenever I go to my adventurer's health I see green number that say 46, is that my adventurer's age or is it something else? I would like it if someone could answer this for me --Jacob | ||
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== Italics system == | == Italics system == | ||
− | The italics system in use here was difficult to understand and pointless when the description of each body and soul attribute make it abundantly clear if the attribute is useful or not, I removed it, tweaked the formatting and tidied up a fair bit of poorly worded or wrong info (like Disease Resistance affecting whenever you become a vampire or not). Many important attributes weren't explained well. | + | The italics system in use here was difficult to understand and pointless when the description of each body and soul attribute make it abundantly clear if the attribute is useful or not, I removed it, tweaked the formatting and tidied up a fair bit of poorly worded or wrong info (like Disease Resistance affecting whenever you become a vampire or not). Many important attributes weren't explained well. <small>– [[template:unsigned|unsigned]] comment by [[User:Proudnerd|Proudnerd]]</small> |
:Fine by me - I can't say I miss the italics system, and I always appreciate more useful information on adventure mode. --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 21:34, 24 October 2013 (UTC) | :Fine by me - I can't say I miss the italics system, and I always appreciate more useful information on adventure mode. --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 21:34, 24 October 2013 (UTC) | ||
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