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Editing v0.34 Talk:Syndrome

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This article is mostly out of date for DF2012—especially considering how much the syndrome system has been expanded. As of now, syndromes are pretty much the most important part of interactions for modding; not only that, but 34.01 added a whole lot of new tokens. I feel we should make a new article entirely specifically for syndrome tokens. [[User:Putnam3145|Putnam3145]] 05:08, 20 February 2012 (UTC)
 
This article is mostly out of date for DF2012—especially considering how much the syndrome system has been expanded. As of now, syndromes are pretty much the most important part of interactions for modding; not only that, but 34.01 added a whole lot of new tokens. I feel we should make a new article entirely specifically for syndrome tokens. [[User:Putnam3145|Putnam3145]] 05:08, 20 February 2012 (UTC)
 
*If the article is out of date, then update it. This is a wiki, after all. --[[User:Quietust|Quietust]] 05:33, 20 February 2012 (UTC)
 
*If the article is out of date, then update it. This is a wiki, after all. --[[User:Quietust|Quietust]] 05:33, 20 February 2012 (UTC)
*I guess I may have worded that wrong--I was trying to ask if we should make an entire new article specifically for the tokens. [[User:Putnam3145|Putnam3145]] 05:52, 20 February 2012 (UTC)
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*I guess I may have worded that wrong--I was trying to ask if we should make an entire new article specifically for the tokens.
* I vote yes, for a new article. I'm a relatively new player. A Forgotten Beast toad has caused my dwarfs to start falling over and suffocating. I searched for 'poison', no luck. 'Forgotten Beast' took me to 'Symptom', where at least I found out there is something called a 'syndrome' running around. Clicking on 'syndrome' brings me here - but while descriptive, this article doesn't help me deal with my problem, it just helps me poison my dorfs more effectively. That might be fun at some later date, but right now I want to keep them alive.  Somewhere along my line of searching, it seems to me there should be a suggestion on how to deal with syndromes: identifying the problem, and dealing with it. Unfortunately, I do not feel qualified to modify the pages myself - after all, I'm looking for info, not (currently) capable of providing any.  --[[User:CaptC|CaptC]] 17:19, 21 July 2012 (UTC)
 
 
 
== Syndrome??? ==
 
So..I'm in a Untamed Wilds environment, a blooming fortress, about 30-40 dwarves, but suddenly I see several workers are being more sluggish than usual. I bring up the Z-health screen and...(The wiki won't let me upload the screenshot.Oh well)
 
 
 
Anyway, six dwarves had Sensory Nerve damage, Motor Nerve Damage and either Impaired Grasp or Ability to stand lost.They sure didn't get into any fight or touch any corpse, yet they had wounds that had been cleaned and sutured...where could this syndrome come from?--[[User:Zoro the Gallade|Zoro the Gallade]] 04:50, 27 February 2012 (UTC)
 
:How cold does the weather get out there? --[[User:Quietust|Quietust]] 00:50, 27 February 2012 (UTC)
 
 
 
It's Temperate.Ponds freeze for maybe two months, but thaw out immediately.Also, I just noticed that some of the migrants I get come with this damage already.You think they contracted it offscreen?
 
--[[User:Zoro the Gallade|Zoro the Gallade]] 04:50, 27 February 2012 (UTC)
 
 
 
==Tag Additions==
 
Here's a partial(?) list of new syndrome tags that appear in interactions; but I haven't done enough testing to properly add info to the main article
 
 
 
CE_DISPLAY_TILE
 
 
 
CE_DISPLAY_NAME
 
 
 
CE_ADD_TAG
 
 
 
CE_REMOVE_TAG
 
 
 
CE_CAN_DO_INTERACTION
 
 
 
CE_PHYS_ATT_CHANGE
 
 
 
CE_FLASH_TILE
 
 
 
CE_SPEED_CHANGE
 
 
 
CE_MATERIAL_FORCE_MULTIPLIER
 
 
 
CE_BP_APPEARANCE_MODIFIER
 
 
 
CE_BODY_MAT_INTERACTION
 
 
 
CE_BODY_TRANSFORMATION
 
 
 
CE
 
 
 
== Treatment ==
 
The article mentions that doctors can help cure syndromes. But is there really anything they can do? I know they get diagnosed but isn't that the end of healthcare for the infected? -- [[User:Qazmlpok|Qazmlpok]] 18:51, 18 March 2012 (UTC)
 
 
 
== Missing Tags ==
 
There is at least one argument for "CE:" missing from the article, and with this article's unusual organization I don't know hoe to add it in
 
 
 
"CE:COUNTER_TRIGGER" is not mentioned. It appears in the example vamire interaction with the arguments [CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED], although [[string dump]] seems to imply that the argument following COUNTER_TRIGGER could be any of the following:
 
 
 
ALCOHOLIC
 
 
 
COMBATHARDNESS
 
 
 
TIME_SINCE_BREAK
 
 
 
PARTIED_OUT
 
 
 
MILK_COUNTER
 
 
 
EGG_SPENT
 
 
 
GROUNDED_ANIMAL_ANGER
 
 
 
TIME_SINCE_SUCKED_BLOOD
 
 
 
DRINKING_BLOOD
 
:That's probably because it cannot be used on its own - plain "CE" tags are used as parameters for other CE_* tags such as CE_BP_APPEARANCE_MODIFIER or CE_BODY_MAT_INTERACTION. Presumably, Toady did it that way because otherwise it would've been too bulky (e.g. [CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED] or [CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:INTERACTION:DEITY_CURSE_VAMPIRE_1:SYNDROME_TAG:SYN_INGESTED:SYNDROME_TAG:SYN_INJECTED]). --[[User:Quietust|Quietust]] 03:18, 27 May 2012 (UTC)
 
::Specifically, the "CE" token permits the parameters INTERACTION, SYNDROME_TAG, CREATURE, PERIODIC, and COUNTER_TRIGGER. Exactly which types of symptoms accept these parameters is not yet known. --[[User:Quietust|Quietust]] 03:25, 27 May 2012 (UTC)
 

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