v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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Related changes
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4 November 2024
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m 00:50 | Water 2 changes history +100 [MountainGoatMan (2×)] | |||
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00:50 (cur | prev) 0 MountainGoatMan talk contribs →Depth: Fixed level 6 redirect (redirected to df2014) | |||
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00:48 (cur | prev) +100 MountainGoatMan talk contribs →Depth: Added some minecart physics stuff. |
30 October 2024
m 09:31 | Meat industry diffhist +3 Silverwing235 talk contribs →Trading |
29 October 2024
15:17 | Material science diffhist +69 Jose96xd talk contribs →Contact Area |
27 October 2024
25 October 2024
10:40 | Material science diffhist +2 Jose96xd talk contribs →Attack Momentum Costs: Changed w_quality explanation (the previous numbers where the Weapon To-Hit ones rather than the sharpness multiplier) |
22 October 2024
21:37 | Thought diffhist +96 Jecowa talk contribs The entire wiki refers to these as 'happy thought' or 'bad thought' except for the Thought article, which calls them 'positive thought' or 'negative thought', so adding a Ctrl-F'able explanation of the terminology change. |
21 October 2024
07:49 | Creature diffhist +10 Jecowa talk contribs →Reading the Table: I suspect this is incorrect from my testing. But maybe spawning in units with DFHack changes their normal behavior. |
14 October 2024
m 09:33 | Pearlash diffhist -24 Jecowa talk contribs unlinking clear glass and crystal glass |
08:02 | Water diffhist +10 Ziusudra talk contribs →Salt water: updated salty check for v50+ |