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Difference between revisions of "User:HebaruSan/2010 Notes"
m (Created page with 'Notes on my experiences with the 2010 releases. == Razorclear == Since magma is allegedly no longer hard to come by, I selected a half-mountain, half-forest site with a stream r…') |
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** Rest/train/patrol schedules | ** Rest/train/patrol schedules | ||
* Design a good alert/burrow scheme | * Design a good alert/burrow scheme | ||
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+ | === Learnings and observations === | ||
+ | * Only one of my hunters got free leather armor and a crossbow. So that's either a limit or a bug; either way, one skill point wasted. | ||
+ | * {{k|N}}oble screen started with broker, bookkeeper, and manager vacant. | ||
+ | * {{k|D}}epot command displayed but disabled rather than hidden. | ||
+ | * My brewer and planter both show up as Farmer. | ||
+ | * Even with zero frames elapsed, saving took a '''very''' long time. | ||
+ | |||
+ | === Bugs === | ||
+ | * Tried the 800x600 font with 80x50 resolution; the display is shifted downward by somewhat less than half its height. |
Revision as of 02:58, 18 May 2010
Notes on my experiences with the 2010 releases.
Razorclear
Since magma is allegedly no longer hard to come by, I selected a half-mountain, half-forest site with a stream running through the middle and no aquifer. I think there's some flux.
Initial skills
I want to experiment with one-skill-per-dwarf, one-dwarf-per-skill for civilians, more to minimize task conflicts than as a challenge. Anyone leftover goes to the military.
For the initial load-out, this means maxing out 7 skills important to the early game. For now I'll also violate my 1-per-1 rule by assigning each specialist a significantly less useful, thematically related minor (or a useful skill related to the same main task, as with trading).
Tulon Ginetreg | Grower | Herbalist |
---|---|---|
Lor Eralbab | Mechanic | Trapper |
Reg Liruknish | Fighter, Wrestler, Striker, Kicker, Dodger | Ambusher |
Iden Likoturrith | Miner | Building Designer |
Iton Kakdalsibrek | Brewer | Milker |
Zuglar Lilumolin | Appraiser | Negotiator |
Zulban Thimshurerith | Fighter, Wrestler, Striker, Kicker, Dodger | Ambusher |
Things I'll be hoping for from (or assigning to) early immigrants:
- Carpenter
- Mason
- Woodcutter
- Cook
- Record Keeper
Later:
- Engraver
- Weaponsmith
- Armorsmith
- Physician
- Bowyer
Gear
Conventional wagon-load of tools and rations; not looking for a challenge in this area.
- 1 each of many, many 2-point meats, to see if this brings a huge surplus of free barrels.
- 4 dogs, 3 female for parallelized pregnancies.
Ambitions
- Heavy use of traffic designations to help processing speed
- Attempt to navigate the 0.31.x military screen
- Rest/train/patrol schedules
- Design a good alert/burrow scheme
Learnings and observations
- Only one of my hunters got free leather armor and a crossbow. So that's either a limit or a bug; either way, one skill point wasted.
- Noble screen started with broker, bookkeeper, and manager vacant.
- Depot command displayed but disabled rather than hidden.
- My brewer and planter both show up as Farmer.
- Even with zero frames elapsed, saving took a very long time.
Bugs
- Tried the 800x600 font with 80x50 resolution; the display is shifted downward by somewhat less than half its height.