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Difference between revisions of "Modification:New plants"
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[http://rapidshare.com/files/68419526/teldin_s_mod.zip.html Teldin's Mod] | [http://rapidshare.com/files/68419526/teldin_s_mod.zip.html Teldin's Mod] | ||
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+ | ==Botany Mod== | ||
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+ | Adds several new indoor plans and numerous new outdoor plants | ||
+ | |||
+ | [[User:Chariot#Botany_Mod|Botany Mod]] | ||
[[Category: Modding]] | [[Category: Modding]] |
Revision as of 18:48, 15 November 2007
Morlark's Plant Mod
I created this mod mostly to pass the time until the new version was released. Now that it has been, I've updated it. This mod adds ten new plants (six outdoor plants, and four cave plants). Of these, five are plantable crops, and the other five can be found only by gathering from shrubs. In total this mod will give you three new dye colours, three new alcohols, and one new cloth.
Some of these plants are restricted to certain biomes, so don't be surprised if you can't find all of them in your location. Some of them are not very common, so it may take a while to find them even if you're in the right place.
This new version (v1.1) adds three new plants to be found in a variety of different biomes. It also has some minor value tweaks to be more consistent.
Morlark's Plant Mod (v1.1) (Save this to your '\raw\objects' directory. Generate a new world for it to take effect. If you have installed a previous version of this mod then you will need to remove the 'matgloss_plant_morlark' file from your '\data\objects' directory before generating a new world.)
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Wintersbite. Can me brewed to produce alcohol, or milled to make dye. Seasons: Winter. Biome: Temperate conifer forest. Availability: Uncommon. Only available by herbalism. ~
Golden Sungrass. Can be milled to make dye. Seasons: All except winter. Biome: Any non-freezing. Availability: Fairly common. Can be farmed. "
Crag Blossom. Can be milled to make dye. Seasons: All. Biome: Cave chasm. Avalability: Fairly common. Only available by herbalism. τ
Cave Bolete. Can be eaten raw. Seasons: All. Biome: Cave river. Availability: Common. Can be farmed. ♣
Cave Potato. Can be eaten when cooked, or brewed to produce alcohol. Seasons: All except winter. Biome: Cave river. Availability: Common. Can be farmed. τ
Wild Cotton. Can be used for cloth. Seasons: Summer and autumn. Biome: Any temperate. Availability: Common. Can be farmed. ↕
Spinethistle Bush. Can be cooked when processed to bag. Seasons: All except winter. Biome: Cave chasm. Availability: Uncommon. Can be farmed. ↔
Sandspine. Can be brewed to produce alcohol. Seasons: All. Biome: Any desert. Availability: Rare. Only available by herbalism. ƒ
Plagued Lasher. Can be processed to vial. Seasons: Spring and summer. Biome: Evil wetlands. Availability: Fairly common. Only available by herbalism. ╨
Drycup Bloom. Can be cooked when processed to bag. Seasons: All except winter: Biome: Pools. Availability: Common. Only available by herbalism.
Note: I started work on this before I discovered FFT's Alcohol Mod, so there's a small amount of overlap with it. Feel free to use both this and the Alcohol Mod at the same time, but don't be surprised if you find odd things like plants with similar (or the same) names being used for different things.
Teldin's Mod
Not just for plants, this mod adds several new creatures, items, foods, and playable races.
Botany Mod
Adds several new indoor plans and numerous new outdoor plants