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Difference between revisions of "Set traffic areas"
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(added to category:designations) |
(Fleshed out from the description in /data/init.txt) |
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+ | '''Traffic areas''' are used to manipulate the movements of dwarves. Traffic areas can be designated as high, normal, low or restricted. When walking from one point to another, dwarves consider these designations in finding the shortest path. | ||
+ | |||
+ | For example, a dwarf will choose a 14 tile high traffic route (14*1=14) over a 3 tile low traffic route (3*5=15).{{verify}} | ||
+ | |||
+ | ==Default Traffic Weights== | ||
+ | These numbers have been taken from /data/init.txt | ||
+ | {|cellpadding="2" border="1" | ||
+ | !Designation!!Cost | ||
+ | |- | ||
+ | | High || 1 | ||
+ | |- | ||
+ | | Normal || 2 | ||
+ | |- | ||
+ | | Low || 5 | ||
+ | |- | ||
+ | | Restricted || 25 | ||
+ | |- | ||
+ | |} | ||
+ | |||
[[category:designations]] | [[category:designations]] |
Revision as of 07:37, 5 November 2007
Traffic areas are used to manipulate the movements of dwarves. Traffic areas can be designated as high, normal, low or restricted. When walking from one point to another, dwarves consider these designations in finding the shortest path.
For example, a dwarf will choose a 14 tile high traffic route (14*1=14) over a 3 tile low traffic route (3*5=15).[Verify]
Default Traffic Weights
These numbers have been taken from /data/init.txt
Designation | Cost |
---|---|
High | 1 |
Normal | 2 |
Low | 5 |
Restricted | 25 |