v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Set traffic areas"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (fix case and plural)
Line 1: Line 1:
'''Traffic areas''' are used to manipulate the movements of dwarves.  Traffic areas can be designated as high, normal, low or restricted.  When walking from one point to another, dwarves consider these designations in finding the shortest path.
+
You set '''Traffic areas''' via {{K|d}}-{{K|o}} combination.
 +
Traffic areas are used to manipulate the movements of dwarves.  Traffic areas can be designated as high, normal, low or restricted.  When walking from one point to another, dwarves consider these designations in finding the shortest path.
  
 
For example, a dwarf will choose a 14 tile high traffic route (14*1=14) over a 3 tile low traffic route (3*5=15).{{verify}}
 
For example, a dwarf will choose a 14 tile high traffic route (14*1=14) over a 3 tile low traffic route (3*5=15).{{verify}}

Revision as of 10:28, 11 January 2008

You set Traffic areas via d-o combination. Traffic areas are used to manipulate the movements of dwarves. Traffic areas can be designated as high, normal, low or restricted. When walking from one point to another, dwarves consider these designations in finding the shortest path.

For example, a dwarf will choose a 14 tile high traffic route (14*1=14) over a 3 tile low traffic route (3*5=15).[Verify]

Setting Restricted does not forbid a dwarf from travelling over those squares, but rather makes them willing to walk around them - for the normal cost table, 12.5 times further, or up to 25 times longer if there is an alternative high-traffic path.

It is often a good idea to set any water source in a biome with seasonal freezing to restricted so your dwarves will be less likely to be caught on it when it melts.

If you have an area that absolutely must not be stepped on by dwarves, consider walls.

Default Traffic Weights

These numbers have been taken from /data/init.txt

Designation Cost
High 1
Normal 2
Low 5
Restricted 25