- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31 Talk:Underworld"
(→Win?: new section) |
|||
Line 27: | Line 27: | ||
==Clearly not hell== | ==Clearly not hell== | ||
There is no way that this is hell. Hell is an unending tide of nobles that make constant demands, which can never die. --[[Special:Contributions/98.215.50.77|98.215.50.77]] 05:47, 23 August 2010 (UTC) | There is no way that this is hell. Hell is an unending tide of nobles that make constant demands, which can never die. --[[Special:Contributions/98.215.50.77|98.215.50.77]] 05:47, 23 August 2010 (UTC) | ||
+ | |||
+ | == Win? == | ||
+ | |||
+ | So i found a adamantine pillar of 6 z levels tall, started digging the highest level (of course), channeled a part of it and as soon as the game paused, announcing my discovery of hell, I listed "raw adamantine" as non economic, and then using a second miner with masonry skills, I built a adamantine floor covering the hole and sealed the demons and HFS. | ||
+ | |||
+ | That's a good strategy to avoid fun.--[[Special:Contributions/200.82.91.216|200.82.91.216]] 23:19, 10 September 2010 (UTC) |
Revision as of 23:19, 10 September 2010
LOLSPOILER
DF2010:Hell (Redirected from DF2010:Hidden Fun Stuff) { { spoiler } }
WTF is the point of a spoiler tag concealing the contents of the clowncar IF YOU NAME THE DAMN ARTICLE "HELL"
HFS -> Hell
Just to be clear: HFS is Hidden Fun Stuff - in the last version HFS was the eerie glowing pits, but in this version it's Hell, so that's what we're officially referring to it as (though the nickname of HFS will still stand). I imagine Demonic Fortresses will be moved to their own page eventually but for now it'd be too stubby. --Retro 00:35, 4 April 2010 (UTC)
- Actually, upon realizing that curious structures are demonic fortresses, I merged their info into the Demonic Fortress page. --Retro 01:15, 4 April 2010 (UTC)
Article Title
Should the article be renamed? The game refers to the demons as denizens of the Underworld unless I'm mistaken. Using tangentially related Judeo-Christian terminology for something that already has an official name seems unnecessary. --Pilsu 8:35, 17 July 2010 (UTC)
- Hell is an English word that is not specific to any one religion, or any collection of religions. You can have Christian hells, Buddhist hells, Marriage hells, Voodoo hells, any underworld abode of the damned can be described by the word hell. -- Ancient History 15:12, 17 July 2010 (UTC)
Demon populations
From my limited observations the demon population is infinite, but beyond the initial dozens (or hundreds?) that you get when you first breach, the rest are merely migrants just as you'd see with more mundane creatures on the surface or passing through caverns. These migrants are probably "aggressive" - seeking dwarves if they have a path - but unless you've built a path from the pillar to hell's surface, it can mean your fort is entirely safe if all your demon types are "terrestrial" and cannot fly. Safe after dealing with the initial invasion of course - the initial demon always seem to crawl up the pillar even if they cannot normally fly. Niveras 16:29, 20 July 2010 (UTC)
- Are there any success stories of people actually being able to fight of the initial invasion? In my experience, striking hell means almost immediate game over.
I observe the same thing. We should probably change the article text so it's less misleading. Currently, it's worded as if the demon attacks never end. Umiman 04:29, 21 July 2010 (UTC)
Clearly not hell
There is no way that this is hell. Hell is an unending tide of nobles that make constant demands, which can never die. --98.215.50.77 05:47, 23 August 2010 (UTC)
Win?
So i found a adamantine pillar of 6 z levels tall, started digging the highest level (of course), channeled a part of it and as soon as the game paused, announcing my discovery of hell, I listed "raw adamantine" as non economic, and then using a second miner with masonry skills, I built a adamantine floor covering the hole and sealed the demons and HFS.
That's a good strategy to avoid fun.--200.82.91.216 23:19, 10 September 2010 (UTC)