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Difference between revisions of "40d:Graphics set repository"

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(Added a quick fix for the DR tileset until the new version is out. For now, this will reclassify the new job types in case there's)
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[[Image:DR-1b.png]]<br/>
 
[[Image:DR-1b.png]]<br/>
 
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[[Image:DR-2b.png]]
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=== Quick Fix for DR ===
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This is just an edited version of the graphics_example.txt that I whipped up. It adds most, if not all, of the new jobs. I didn't bother taking out the non-existant ones. This is not sanctioned by, produced by, or made by DR. It is made by me (schm0) and does nothing but allow you to use the current DR tileset and not have those annoying solid-colored dwarves running around your forts. You can use it and edit it for your own tileset, if you like. (Let me know if there's any errors. I seperated the job types so you can see where I thought the new ones should end up. There are a ton of new farming jobs.)
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* [http://www.geocities.com/schm0.geo/graphics_example.txt Download the edited graphics_example.txt here.]
  
 
== Zaratustra ==
 
== Zaratustra ==

Revision as of 16:40, 3 November 2007

You may be looking for the List of user character sets.

Graphics sets (previously known as 'Object tilesets') are for use with Graphics Mode, which allows different tiles for creatures. In the current version only creature tiles are supported. The tilesets page has detailed instructions on how to use these tilesets.

Dystopian Rhetoric

29/10/07: Updated Easy Pack for new version. Tiles for new creatures to come eventually.

14/08/07: The last version uh... well... I'd got it modded so that humans had fortresses instead of dwarves and left it in when I uploaded by mistake. This update fixes that. Probably makes something else go horribly wrong though. I don't know.

Easy Pack - No need to fiddle around with .txt files for hours with this, just download and play. Includes Herrbdog's awesome fontset.

DIY version

Same as the above (15/08/07) but at a much better host

DIY version (direct-link mirror)

DR-1b.png
DR-2b.png

Quick Fix for DR

This is just an edited version of the graphics_example.txt that I whipped up. It adds most, if not all, of the new jobs. I didn't bother taking out the non-existant ones. This is not sanctioned by, produced by, or made by DR. It is made by me (schm0) and does nothing but allow you to use the current DR tileset and not have those annoying solid-colored dwarves running around your forts. You can use it and edit it for your own tileset, if you like. (Let me know if there's any errors. I seperated the job types so you can see where I thought the new ones should end up. There are a ton of new farming jobs.)

Zaratustra

Uses this txt file for formatting.
File:Dorfs16x16.png
http://zarawesome.googlepages.com/dorfs16x16.png

10x12 version

For those oldschool people.

bmp txt
Dorfs 800x300.png
http://zarawesome.googlepages.com/dorfs_800x300.png

DeepQantas

http://teemu.a.salmela.googlepages.com/dqset.gif

http://teemu.a.salmela.googlepages.com/dqset.bmp

As you can see, I'm drawing over DR's great set, so props that way. Since I'm using a 14x16 size (actually 28x16 since it must be divisible by 4) I'm including a custom font file in the zip file. It's also about halfway done.

Installation

http://teemu.a.salmela.googlepages.com/dqset.zip

  1. Download the zip file
  2. Extract to you Dwarf Fortress folder (eg. C:\Games\Dwarf\ )
  3. In \data\init\ copy the GRAPHICS section from init_dqset.txt and replace it in init.txt


I'll keep the latest version and in-game screenshots and stuff here: http://teemu.a.salmela.googlepages.com/

MikeWulf

For use on resolutions 1280x800 and up.

http://img249.imageshack.us/img249/285/dwarftiles16le7.png

First, change it to .bmp instead of .png.

Then put it in your \raw\graphics\example folder.

Sadly to use it in the current version you will have to edit the the raw files yourself since they are all new. I am far too busy playing it.