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Difference between revisions of "v0.31 Talk:Legendary artifact"
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Now if only I could figure out how to put that legendary pine cup on display.... [[Special:Contributions/202.156.10.234|202.156.10.234]] 22:40, 16 November 2010 (UTC) | Now if only I could figure out how to put that legendary pine cup on display.... [[Special:Contributions/202.156.10.234|202.156.10.234]] 22:40, 16 November 2010 (UTC) | ||
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+ | == Limits, from DF talk == | ||
+ | |||
+ | http://www.bay12games.com/media/df_talk_7_transcript.html | ||
+ | |||
+ | Rainseeker: Now after the first one how often does that happen? | ||
+ | Toady: After the first one it gets a little more complicated. The contributing factors after that ... It's no longer population, you have to have a dwarf available who hasn't made an artifact already ... and it looks at the items made, just how many items have you made in all of your workshops and any other way that it might happen - I think maybe even mined out stone counts - and then it takes that number and divides it by two hundred, and then it looks at your floor space, and evaluates how many unhidden squares there are, and divides that by some number - I think it's every two thousand unhidden squares, including the wilderness, so you get a starting buffer - and then it caps the items made by that so it's really the minimum of the items made and your floor space, except you need items made; floor space itself doesn't do it for you, but the items made gets compared to the floor space and it takes the smallest one, or it caps it, or whatever. In any case, it then subtracts the number of artifacts you've already made. So say you had, for instance, six hundred items made, divided by two hundred you get three, so that's three artifact credit; you've made enough items so that you can make three items. And let's say that you only had four thousand floor space, so divided by two thousand, that's two, so you actually only have two artifact credits. And say you've already made an artifact, now you have one artifact credit, so it goes ahead and lets you make an artifact. Then the next time it goes through if you haven't changed anything then you'd have no artifact credits left. Now this assumes that the artifact gets created successfully, so it's not like you're using up your chances or anything. | ||
+ | |||
+ | [[Special:Contributions/213.134.175.225|213.134.175.225]] 21:59, 23 February 2011 (UTC) |
Revision as of 21:59, 23 February 2011
Pseudo-Artifact Weapon bug
One of my swordsdwarves keeps RE-naming his (forgotten-beast-slaying) weapon. He's done it about seven times now. Bug, I'm guessing? --Zombiejustice 21:53, 10 April 2010 (UTC)
- Someone has already reported this on the tracker. I'm changing the init settings for announcements and forging through. --Zombiejustice 01:24, 11 April 2010 (UTC)
Actual Artifact Bug?
I went into my abandoned fortress for an artifact platinum axe. Wouldn't you? It was still in the forge. When I take it out, there is one in my hand... and one in the workshop. I cannot get another one (still printing the text for picking it up, just no duplicate axe). When I came back to the site later, I was able to take out the axe again.
The above behavior I noticed in the previous version as well with an artifact high boot. The below, I don't remember _noticing_ before, though since the other example was armor, hard to be sure.
The REAL problem, though, is that whenever, however I try to take it offsite, it disappears. Just... gone. I was able to kick significant tail while on the site (I had broken into a cavern), but when I fast travel away... gone. When I come back, pick the axe back up, and WALK away... gone. One step, I'm armed with pure choppy death; the next, oh, my bronze shield is my primary weapon, and soon enough my "misc. object user" skill is on the rise. Not cool. Any thoughts?
Of course, I am also putting this on the bugtracker. --Zombiejustice 03:00, 15 April 2010 (UTC)
Naming Artifact Bug?
My dwarf named his artifact after himself. Never happend to me before, but it looks funny.
--Niggy 11:01, 25 May 2010 (UTC)
- Happens occasionally. Over the several fortresses I've run, I've had several narcissistic dwarves name their artifacts after themselves. --Quietust 22:01, 23 August 2010 (UTC)
Images
Urist McMandelbrot, Leatherworker made an artifact:
Atrifact contains image of itself. I wonder, is it a bug or just random magic? --Peregarrett 12:22, 23 June 2010 (UTC)
Its dwarven technic. The legendary legendary artifact "Planepacked" had 74 pictures of itself.--Niggy 13:34, 23 June 2010 (UTC)
Russian Art
"Price of Art"
--igoreklim 05:55, 12 August 2010 (UTC)
Pseudo-Artifact Creation
I just got my first named weapon: A no-quality steel battleaxe. This battleaxe has not been used to kill anything, though the naming dwarf has been using it in a danger room for long enough to become legendary+4. It seems that naming weapons is based on use or time, not kills. 71.111.201.233 07:55, 23 August 2010 (UTC)
- It's possible that time is one of the criteria, but getting a significant kill will make it happen a lot sooner - in my current fort, both a well-crafted bronze flail and a no-quality bismuth bronze short sword were both named immediately after they were each used to kill a forgotten beast. --Quietust 21:59, 23 August 2010 (UTC)
- Can adventurers name weapons? --Overspeculated 15:43, 31 August 2010 (UTC)
df crashed
Hey,
i wanted to post here that df (v0.31.14 with ironhand_df) crashed as i tried to watch the list with my artifacts. But i couldnt duplicate the bug. It happened just after the creation of an artifact.
Dunno, perhaps someone should check if the bug appears more often i dont have the time at work;)
- Why bother posting this on a wiki talk page? Toady has a bug tracker for a reason, you know... --Quietust 13:18, 21 October 2010 (UTC)
artifact use in buildings
added the bit about using artifacts in buildings. From what I've seen, incorporating an artifact into a building multiplies its effect on fortress value by at least 3 - one dwarf turned out a massively valuable artifact millstone; building it into a millstone workshop resulted in both "architecture" and "displayed" values getting huge boosts.
Now if only I could figure out how to put that legendary pine cup on display.... 202.156.10.234 22:40, 16 November 2010 (UTC)
Limits, from DF talk
http://www.bay12games.com/media/df_talk_7_transcript.html
Rainseeker: Now after the first one how often does that happen? Toady: After the first one it gets a little more complicated. The contributing factors after that ... It's no longer population, you have to have a dwarf available who hasn't made an artifact already ... and it looks at the items made, just how many items have you made in all of your workshops and any other way that it might happen - I think maybe even mined out stone counts - and then it takes that number and divides it by two hundred, and then it looks at your floor space, and evaluates how many unhidden squares there are, and divides that by some number - I think it's every two thousand unhidden squares, including the wilderness, so you get a starting buffer - and then it caps the items made by that so it's really the minimum of the items made and your floor space, except you need items made; floor space itself doesn't do it for you, but the items made gets compared to the floor space and it takes the smallest one, or it caps it, or whatever. In any case, it then subtracts the number of artifacts you've already made. So say you had, for instance, six hundred items made, divided by two hundred you get three, so that's three artifact credit; you've made enough items so that you can make three items. And let's say that you only had four thousand floor space, so divided by two thousand, that's two, so you actually only have two artifact credits. And say you've already made an artifact, now you have one artifact credit, so it goes ahead and lets you make an artifact. Then the next time it goes through if you haven't changed anything then you'd have no artifact credits left. Now this assumes that the artifact gets created successfully, so it's not like you're using up your chances or anything.
213.134.175.225 21:59, 23 February 2011 (UTC)