v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User:Stinhad Limarezum"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
 
(47 intermediate revisions by the same user not shown)
Line 1: Line 1:
===Bisolkib "Peacenet"===
+
Jeez, its been ages since I last played. Evidently the new version seems to have changed a lot. Earlier I used to get around 20 migrants per year. In my current one, I reached 150 dwarves in 4 years (and I was playing quite slowly).  
This is actually my second fortress, my first was in a nice forest, with ponds (stagnant water and turtles), tons of trees and shrubs. Now I chose a large area for this fort as the bottom right has a chasm, bottom left has a volcano, top right has a foresty-area and all the rest is mountain.
 
  
==301==
+
==Why the dwarves forgot about the beast==
  
=Spring=
+
One of em appeared in my fort, a giant humanoid comprised of steam, with huge scary mandibles, and for some reason undulating rhythmically. It scared the shit out of me, because I had absolutely nothing in the way of an army, and the only defence I had in the cavern was a door surrounded by cage traps (to capture the assorted evil building destroyers). It destroyed my nice door, and then ran up to kill my herbalist.....
We have arrived! In the middle of a brook. Well, from a first glance the place seems full of rare metals (there's gold on the spot I really feel like starting in). The chasm is full of weird creatures who keep pushing each other in. And the volcano seems like something I shouldn't touch for a while....
 
  
I have food, drink, seeds, picks and a battle axe. And 2 dogs, a horse and a two humped camel.
+
The Forgotten Beast punches the Herbalist in the upper body, but the attack glances away. (x20 or so)
  
I start my miners digging. I've planned for a well room, a food-related-workshop area, a dining hall, living quarters, a food stockpile area (currently I'm using a temporary outdoor one), a wood stockpile/wood-related-workshop area and similar areas for cloth/leather, gems and metal. Oh and also a 'war area' which will consist of siege workshop and bowyer's workshops.
+
WTF?!?
  
I have my woodworker deconstruct the wagon and begin chopping down wood. My grower/herbalist is busy gathering plants while my cook/brewer is fishing. I am getting shad, salmon, steelhead trout, mussels and turtles here.
+
Eventually the herbalist's kitten joined in the fray and scratched out a couple of his arms. Furthermore, while the dwarves and cat were totally unaffected by the steam, it appeared that the beast itself seemed to get hurt by it from time to time (more WTF). Finally a random peasant kicked him in the head (which promptly flew off).
  
=Summer=
+
No wonder it was forgotten.....
It's started raining.
 
  
My woodworker begins making some required stuff (i.e. beds, bucket, table). The table is just to make a meeting area to attract my animals back to the fort before they get killed.
+
==Beast Sickness==
  
My miners complete the well room. I've dug a c-shaped tunnel from the brook under the room, so water supply is ensured. Now for the wells! I can make blocks anytime, and I have buckets at the ready but...damn, no rope. Nevermind, the caravan's coming soon.
+
My third FB was an angry rhinoceros beetle that emitted deadly gas. I'm not sure about the deadly part. It got raped by the 50 or so slackers I drafted and sent to finish it. However, its true effect was only seen after its death: many of my dwarves now have beast sickness. This essentially means that they are sluggish and leave long trails of vomit wherever they go. Pretty much my entire fort is covered with piles of vomit. Thank Armok you don't get diseases from vomit.
  
=Autumn=
+
The worst part is that I can't even get my 40+ jobless idiots to clean it up. Gah.
Yay! My dogs bred and I have 3 cute puppies!
 
  
Caravan!!! Now to make use of an exploit. Dump all the merchants clothes' and the guards' weapons. Once they are all totally naked (and all the stuff is loaded) destroy the Depot. Free stuff!!! This was actually required, since I've absolutely no crafts. But anyway, more dwarves'll come and situation should improve...
+
==Research on Forgotten Beast==
  
It's raining again. And now the merchants who're leaving are all drenched.
+
Through a lot of savescumming, I managed to determine that a FB would appear on the 19th of Obsidian in my cavern. I did that multiple times, and noted the beast that appeared.  
  
Strangely, a naked mole dog corpse appeared near my refuse stockpile. It doesn't seem as if anyone killed it so I guess it died of natural causes.
+
1. Winged Theropod
  
The caravan left...hell! I just remembered I had to ask that liaison for bauxite!! I'll have to wait for next year then.
+
2. Rhinoceros Beetle (this is the one I wrote about)
  
Now I discovered where the corpses are! I thought all the troglodytes and mole dogs were in the chasm; I was wrong. Better butcher the corpses before they rot.
+
3. Humanoid of solid salt
  
Hooray! Immigrants!!! There's a gem setter, a peasant, a soap maker, a tanner (useful), a bone carver (useful), a clothier and a general craftsdwarf. Also, most of the rooms are dug out, and workshops are completed. Now just to sit and wait for winter.....
+
4. Humanoid of glass with deadly webs
  
=Winter=
+
5. Titmouse (its a kind of bird)
Its raining YET again.
 
  
The miners are busy digging. I've decided on making a zoo/statue garden with artificial waterfalls. It sounds ambitious (actually, it IS ambitious) since it requires digging, trapping critters, taming critters, buying other critters, getting good craftsmen, more digging, building all sorts of machinery, installing machinery, digging out that last wall and praying to the great Armok for good luck. And I hope to be breeding lots of weird chasm creatures after that.
+
6. Humanoid of glass with deadly gas
  
I also want a few farms to form a big 'megafarm' for crops. This shouldn't be too hard once the miners dig the room out.
+
7. Fire Blob (this one burnt all the grass, destroyed the door and boiled the cage traps. i think it died after inhaling boiling lead.)
  
WHAT!!! It seems like someone has been damming my brook. Oh hell! Its frozen!! Thank Armok my well channel is safe!
+
After this the theropod appeared again. I can confirm it's the same one because the name was the same too.
  
Oh no! Now it's snowing! And I'm desperately in need of wood.... What the heck, go chop those trees down!!
+
Adding the 2 beasts I got earlier, it appears that my "smaller" world seems to have generated 9 FBs.
  
....some weeks pass....
+
[UPDATE] Whoops. There's more than that. Theres a giant winged quadruped made up of gypsum plaster invading now.
 
 
Yay! It's melting!!! Finally! I can fish again!!! Ok, now I guess my main plan is to dig out an irrigation room for the megafarm, then irrigate it (i.e. make it muddy) and start farming.
 
 
 
==302==
 
 
 
=Spring=
 
The fortress has survived a year! And the Elven Caravan has arrived!
 
 
 
<to briefly explain exactly what happened was that the caravan brought a lot of good animals for the zoo (deer, elephant, black bear, cow) but then my metalsmith got killed by troglodytes. I savescummed, and the caravan brought a dog. Savescummed again and there's only a grizzly. Savescummed YET again, and it stopped working. One real day later, I tried again, and it came with a dog, wolf and rhesus macaque>
 
 
 
It seems that my tanner got injured by troglodytes (broken upper body, sprained head and left ear). He's running away from them now, 2 troglodytes behind him and his horse is running after them. And his cat is running along far away. I hope they makes it!
 
 
 
It looks as if the tanner's escaped. It'll take a while to heal though. However, his horse is now the target. I'd better put a stop to this (i.e. kill the troglodytes). I actually hope the troglodyte catches up with the horse, 'cos I think the horse SHOULD be able to kill it. I hope all other dwarves don't try to get near....
 
 
 
Well, the horse, cat and tanner are safely home, and I sent a soldier (my legendary miner) to kill the troglodytes. She seems up to the task, and the pick surely helps. The tanner is resting, so I need a substitute to make troglodyte leather!! YAY! All the troglodytes on the mountain are dead!! I left the chasm ones for the zoo.
 
 
 
Damn!! Nobody is butchering the troglodyte corpses!!!! Lazy fools!! We need the meat, the fat, the bones, the skulls, the leather and no one cares!! Oh wait....they can't be butchered. Haha!
 
 
 
OMG!!!! A THIEF STOLE MASTERPIECE STEEL PLATE MAIL!!!! And another one stole a steel gauntlet. These darned kobolds.... I'm guarding the Depot
 
 
 
What?! Another thief stole a giant bat leather. Maybe they've all run away.
 
 
 
Oh no....the tanner is hungry and thirsty but no one is feeding him. Finally...the miner gave him water. But I hope someone gives him food before he dies. Another naked mole dog got killed, and a dwarf brought its corpse to be butchered. Its a pity to waste the leather...
 
 
 
Phew...someone fed him. Seems we needed a bucket, and I ordered one to be made.
 
 
 
Migrants! A wood burner, a clothier, an animal caretaker, a peasant, a bowyer, a fish cleaner, an animal dissector, another animal caretaker, another animal dissector, a jeweler, a potash maker, another peasant, a child, another child, another jeweler, a cook, a hunter (yay), an animal trainer (woot) and yet another peasant. 20 migrants. How on earth.....
 

Latest revision as of 03:50, 10 May 2011

Jeez, its been ages since I last played. Evidently the new version seems to have changed a lot. Earlier I used to get around 20 migrants per year. In my current one, I reached 150 dwarves in 4 years (and I was playing quite slowly).

Why the dwarves forgot about the beast[edit]

One of em appeared in my fort, a giant humanoid comprised of steam, with huge scary mandibles, and for some reason undulating rhythmically. It scared the shit out of me, because I had absolutely nothing in the way of an army, and the only defence I had in the cavern was a door surrounded by cage traps (to capture the assorted evil building destroyers). It destroyed my nice door, and then ran up to kill my herbalist.....

The Forgotten Beast punches the Herbalist in the upper body, but the attack glances away. (x20 or so)

WTF?!?

Eventually the herbalist's kitten joined in the fray and scratched out a couple of his arms. Furthermore, while the dwarves and cat were totally unaffected by the steam, it appeared that the beast itself seemed to get hurt by it from time to time (more WTF). Finally a random peasant kicked him in the head (which promptly flew off).

No wonder it was forgotten.....

Beast Sickness[edit]

My third FB was an angry rhinoceros beetle that emitted deadly gas. I'm not sure about the deadly part. It got raped by the 50 or so slackers I drafted and sent to finish it. However, its true effect was only seen after its death: many of my dwarves now have beast sickness. This essentially means that they are sluggish and leave long trails of vomit wherever they go. Pretty much my entire fort is covered with piles of vomit. Thank Armok you don't get diseases from vomit.

The worst part is that I can't even get my 40+ jobless idiots to clean it up. Gah.

Research on Forgotten Beast[edit]

Through a lot of savescumming, I managed to determine that a FB would appear on the 19th of Obsidian in my cavern. I did that multiple times, and noted the beast that appeared.

1. Winged Theropod

2. Rhinoceros Beetle (this is the one I wrote about)

3. Humanoid of solid salt

4. Humanoid of glass with deadly webs

5. Titmouse (its a kind of bird)

6. Humanoid of glass with deadly gas

7. Fire Blob (this one burnt all the grass, destroyed the door and boiled the cage traps. i think it died after inhaling boiling lead.)

After this the theropod appeared again. I can confirm it's the same one because the name was the same too.

Adding the 2 beasts I got earlier, it appears that my "smaller" world seems to have generated 9 FBs.

[UPDATE] Whoops. There's more than that. Theres a giant winged quadruped made up of gypsum plaster invading now.