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Difference between revisions of "40d:String dump"

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{{quality|Unrated}}{{av}}
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== Mass Gainers ==
The following is a dump of all text strings found within dwarfort.exe.  Scholars of the game may pick up clues from these strings as to what kind of behaviors and data are hard-coded within the game (as opposed to being contained in the {{L|raws}}).
 
  
----
+
The body building diet has proved to be the most elusive keys to accomplishment for each natural weight training enthusiast. For sure, it's well known it is the the first thing in developing new muscle but using a body building diet yet still having enough money leftover to the leopard-skin thong you have had your eye on can be a challenge for anyone! (Ok I will need that visual to get out of my head!).
  
From version 0.28.181.40d:
+
Listed below are 5 effective tricks for encouraging your daily diet but still having good enough money left over for your 401k:
  
  inflate 1.2.1 Copyright 1995-2003 Mark Adler
 
  deflate 1.2.1 Copyright 1995-2003 Jean-loup Gailly
 
1.2.1
 
invalid block type
 
invalid stored block lengths
 
too many length or distance symbols
 
invalid code lengths set
 
invalid bit length repeat
 
invalid literal/lengths set
 
invalid distances set
 
invalid literal/length code
 
invalid distance code
 
invalid distance too far back
 
incorrect header check
 
unknown compression method
 
invalid window size
 
unknown header flags set
 
header crc mismatch
 
incorrect data check
 
incorrect length check
 
incompatible version
 
buffer error
 
insufficient memory
 
data error
 
stream error
 
file error
 
stream end
 
need dictionary
 
bad allocation
 
TRANS_NAME
 
FIRST_NAME
 
PRO_POS
 
PRO_OBJ
 
PRO_SUB
 
PRO_REF
 
vector<T> too long
 
 
 
A group of
 
migrants,
 
, has arrived.
 
migrants has arrived.
 
C
 
data
 
data/save
 
data/save/current
 
data/save/current/art_image-
 
.dat
 
art_image-
 
data/save/current/
 
/
 
data/save/
 
  is
 
  are
 
  prostrating
 
themselves
 
  before
 
  torturing
 
  committing a depraved act upon
 
  devouring
 
  admiring
 
  burning
 
  shooting
 
  surrounded by
 
  massacring
 
  fighting with
 
  greeting
 
  refusing
 
  speaking with
 
  embracing
 
  striking down
 
  raising
 
  hiding
 
  praying to
 
  contemplating
 
  cooking
 
  engraving
 
  impaled on
 
  being flayed by
 
  hanging from
 
  being mutilated by
 
 
  praying
 
  weeping
 
  cringing
 
  screaming
 
  being tortured
 
  committing a depraved act
 
  making a submissive gesture
 
  in a fetal position
 
  smeared out into a spiral
 
  falling
 
  dead
 
  laughing
 
  being shot
 
  making a plaintive gesture
 
  melting
 
  burning
 
looks
 
look
 
  dejected
 
  terrified
 
  offended
 
  confused
 
  suffering
 
  withering away
 
  striking a menacing pose
 
  striking a triumphant pose
 
  laboring
 
  traveling
 
  contemplating
 
  cooking
 
  engraving
 
  unnaturally contorted
 
  being flayed
 
  being mutilated
 
the
 
a
 
two
 
three
 
four
 
five
 
  the
 
  the deity of
 
,
 
  and
 
, depicted as a
 
female
 
male
 
s
 
bad cast
 
  
false
 
true
 
ios_base::badbit set
 
ios_base::failbit set
 
ios_base::eofbit set
 
pus
 
ichor
 
goo
 
blood
 
KILL_ENTITY_MEMBER
 
KILL_NEUTRAL
 
KILL_ENEMY
 
KILL_ANIMAL
 
EAT_SAPIENT_OTHER
 
EAT_SAPIENT_KILL
 
MAKE_TROPHY_SAME_RACE
 
MAKE_TROPHY_SAPIENT
 
MAKE_TROPHY_ANIMAL
 
KILL_PLANT
 
TORTURE_AS_EXAMPLE
 
TORTURE_FOR_INFORMATION
 
TORTURE_FOR_FUN
 
TORTURE_ANIMALS
 
TREASON
 
OATH_BREAKING
 
LYING
 
VANDALISM
 
TRESPASSING
 
THEFT
 
ASSAULT
 
SLAVERY
 
Unrecognized Ethic Action Token:
 
NOT_APPLICABLE
 
ACCEPTABLE
 
PERSONAL_MATTER
 
JUSTIFIED_IF_NO_REPERCUSSIONS
 
JUSTIFIED_IF_GOOD_REASON
 
JUSTIFIED_IF_EXTREME_REASON
 
JUSTIFIED_IF_SELF_DEFENSE
 
ONLY_IF_SANCTIONED
 
MISGUIDED
 
SHUN
 
APPALLING
 
PUNISH_REPRIMAND
 
PUNISH_SERIOUS
 
PUNISH_EXILE
 
PUNISH_CAPITAL
 
UNTHINKABLE
 
Unrecognized Ethic Response Token:
 
ROAD
 
TUNNEL
 
BRIDGE
 
WALL
 
Unrecognized World Construction Token:
 
PANTHEON
 
REGIONAL_FORCE
 
ANY_APPROPRIATE_POWER
 
Unrecognized Religion Token:
 
SPRING
 
SUMMER
 
AUTUMN
 
WINTER
 
Unrecognized Season Token:
 
AGRICULTURE
 
ANIMALS
 
ART
 
BALANCE
 
BEAUTY
 
BIRTH
 
BLIGHT
 
BOUNDARIES
 
CAVERNS
 
CHAOS
 
CHARITY
 
CHILDREN
 
COASTS
 
CONSOLATION
 
COURAGE
 
CRAFTS
 
CREATION
 
DANCE
 
DARKNESS
 
DAWN
 
DAY
 
DEATH
 
DEFORMITY
 
DEPRAVITY
 
DISCIPLINE
 
DISEASE
 
DREAMS
 
DUSK
 
DUTY
 
EARTH
 
FAMILY
 
FAME
 
FATE
 
FERTILITY
 
FESTIVALS
 
FIRE
 
FISH
 
FISHING
 
FOOD
 
FORGIVENESS
 
FORTRESSES
 
FREEDOM
 
GAMBLING
 
GAMES
 
GENEROSITY
 
HAPPINESS
 
HEALING
 
HOSPITALITY
 
HUNTING
 
INSPIRATION
 
JEALOUSY
 
JEWELS
 
JUSTICE
 
LABOR
 
LAKES
 
LAWS
 
LIES
 
LIGHT
 
LIGHTNING
 
LONGEVITY
 
LOVE
 
LOYALTY
 
LUCK
 
LUST
 
MARRIAGE
 
MERCY
 
METALS
 
MINERALS
 
MISERY
 
MIST
 
MOON
 
MOUNTAINS
 
MUCK
 
MURDER
 
MUSIC
 
NATURE
 
NIGHT
 
NIGHTMARES
 
OATHS
 
OCEANS
 
ORDER
 
PAINTING
 
PEACE
 
PERSUASION
 
PLANTS
 
POETRY
 
PREGNANCY
 
RAIN
 
RAINBOWS
 
REBIRTH
 
REVELRY
 
REVENGE
 
RIVERS
 
RULERSHIP
 
RUMOR
 
SACRIFICE
 
SALT
 
SCHOLARSHIP
 
SEASONS
 
SILENCE
 
SKY
 
SONG
 
SPEECH
 
STARS
 
STORMS
 
STRENGTH
 
SUICIDE
 
SUN
 
THRALLDOM
 
THUNDER
 
TORTURE
 
TRADE
 
TRAVELERS
 
TREACHERY
 
TREES
 
TRICKERY
 
TRUTH
 
TWILIGHT
 
VALOR
 
VICTORY
 
VOLCANOS
 
WAR
 
WATER
 
WEALTH
 
WEATHER
 
WIND
 
WISDOM
 
WRITING
 
YOUTH
 
Unrecognized Sphere Token:
 
OWN_RACE
 
FANCIFUL
 
EVIL
 
GOOD
 
Unrecognized Art Facet Token:
 
CREATURE
 
PLANT
 
TREE
 
SHAPE
 
ITEM
 
Unrecognized Art Image Element Token:
 
ART_IMAGE
 
COVERED
 
RINGS_HANGING
 
BANDS
 
SPIKES
 
ITEMSPECIFIC
 
THREAD
 
CLOTH
 
SEWN_IMAGE
 
Unrecognized Item Improvement Token:
 
PLAYER_FORTRESS
 
DARK_FORTRESS
 
CAVE
 
CAVE_DETAILED
 
TREE_CITY
 
CITY
 
RUIN
 
Unrecognized Site Token:
 
DEFAULT
 
GUARD
 
ROYALGUARD
 
ZOMBIE
 
SKELETON
 
ADVENTURER
 
Unrecognized Creature Texture Token:
 
MOTHER
 
FATHER
 
SPOUSE
 
CHILD
 
DEITY
 
LOVER
 
Unrecognized Historical Figure Hist Fig Link Token:
 
LEADER
 
MAYOR
 
ROYAL_GUARD
 
MERCENARY
 
FORMER_MERCENARY
 
ENEMY
 
CRIMINAL
 
MEMBER
 
FORMER_MEMBER
 
MANAGER
 
BOOKKEEPER
 
BROKER
 
SHERIFF
 
GUARD_CAPTAIN
 
CAPTAIN_OF_THE_GUARD
 
MERCHANT_NOBILITY
 
OUTPOST_LIAISON
 
DIPLOMAT
 
HIGH_PRIEST
 
SLAVE
 
FORMER_SLAVE
 
PRISONER
 
FORMER_PRISONER
 
PRIEST
 
SHOPKEEPER
 
MINER
 
WOODWORKER
 
CARPENTER
 
BOWYER
 
WOODCUTTER
 
STONEWORKER
 
ENGRAVER
 
MASON
 
RANGER
 
ANIMAL_CARETAKER
 
ANIMAL_TRAINER
 
HUNTER
 
TRAPPER
 
ANIMAL_DISSECTOR
 
METALSMITH
 
FURNACE_OPERATOR
 
WEAPONSMITH
 
ARMORER
 
BLACKSMITH
 
METALCRAFTER
 
JEWELER
 
GEM_CUTTER
 
GEM_SETTER
 
CRAFTSMAN
 
WOODCRAFTER
 
STONECRAFTER
 
LEATHERWORKER
 
BONE_CARVER
 
WEAVER
 
CLOTHIER
 
GLASSMAKER
 
STRAND_EXTRACTOR
 
KING
 
KING_CONSORT
 
FISHERY_WORKER
 
FISHERMAN
 
FISH_DISSECTOR
 
FISH_CLEANER
 
FARMER
 
CHEESE_MAKER
 
MILKER
 
COOK
 
THRESHER
 
MILLER
 
BUTCHER
 
TANNER
 
DYER
 
PLANTER
 
HERBALIST
 
BREWER
 
SOAP_MAKER
 
POTASH_MAKER
 
LYE_MAKER
 
WOOD_BURNER
 
ENGINEER
 
MECHANIC
 
SIEGE_ENGINEER
 
SIEGE_OPERATOR
 
PUMP_OPERATOR
 
CLERK
 
ARCHITECT
 
ADMINISTRATOR
 
TRADER
 
TAXCOLLECTOR
 
EXECUTIONER
 
BARON
 
COUNT
 
DUKE
 
BARON_CONSORT
 
COUNT_CONSORT
 
DUKE_CONSORT
 
PHILOSOPHER
 
ADVISOR
 
ALCHEMIST
 
DUNGEONMASTER
 
MERCHANT
 
GUILDREP
 
MERCHANTBARON
 
MERCHANTPRINCE
 
OUTPOSTLIAISON
 
DRUID
 
CHAMPION
 
HAMMERMAN
 
MASTER_HAMMERMAN
 
SPEARMAN
 
MASTER_SPEARMAN
 
CROSSBOWMAN
 
MASTER_CROSSBOWMAN
 
WRESTLER
 
MASTER_WRESTLER
 
AXEMAN
 
MASTER_AXEMAN
 
SWORDSMAN
 
MASTER_SWORDSMAN
 
MACEMAN
 
MASTER_MACEMAN
 
PIKEMAN
 
MASTER_PIKEMAN
 
BOWMAN
 
MASTER_BOWMAN
 
BLOWGUNMAN
 
MASTER_BLOWGUNMAN
 
RECRUIT
 
TRAINED_HUNTER
 
TRAINED_WAR
 
MASTER_THIEF
 
THIEF
 
STANDARD
 
BABY
 
DRUNK
 
LASHER
 
MASTER_LASHER
 
NONE
 
Unrecognized Unit Type Token:
 
BLUDGEON
 
SLASH
 
GORE
 
PIERCE
 
BURN
 
HEAT
 
COLD
 
Unrecognized Damage Token:
 
MINING
 
WOODCUTTING
 
CARPENTRY
 
DETAILSTONE
 
MASONRY
 
ANIMALTRAIN
 
ANIMALCARE
 
DISSECT_FISH
 
DISSECT_VERMIN
 
PROCESSFISH
 
TRAPPING
 
WEAVING
 
BREWING
 
ALCHEMY
 
CLOTHESMAKING
 
MILLING
 
PROCESSPLANTS
 
CHEESEMAKING
 
MILK
 
HERBALISM
 
SMELT
 
EXTRACT_STRAND
 
FORGE_WEAPON
 
FORGE_ARMOR
 
FORGE_FURNITURE
 
CUTGEM
 
ENCRUSTGEM
 
WOODCRAFT
 
STONECRAFT
 
METALCRAFT
 
LEATHERWORK
 
BONECARVE
 
UNARMED
 
AXE
 
SWORD
 
DAGGER
 
MACE
 
HAMMER
 
SPEAR
 
CROSSBOW
 
SHIELD
 
ARMOR
 
SIEGECRAFT
 
SIEGEOPERATE
 
OPERATE_PUMP
 
PIKE
 
WHIP
 
BOW
 
BLOWGUN
 
THROW
 
MECHANICS
 
MAGIC_NATURE
 
SNEAK
 
DESIGNBUILDING
 
WOOD_BURNING
 
LYE_MAKING
 
POTASH_MAKING
 
SOAP_MAKING
 
SWIMMING
 
NEGOTIATION
 
JUDGING_INTENT
 
APPRAISAL
 
ORGANIZATION
 
RECORD_KEEPING
 
INTIMIDATION
 
CONVERSATION
 
COMEDY
 
FLATTERY
 
CONSOLE
 
PACIFY
 
TRACKING
 
Unrecognized Skill Token:
 
WOOD
 
STONE
 
METAL
 
BONE
 
IVORY
 
HORN
 
AMBER
 
CORAL
 
PEARL
 
SHELL
 
LEATHER
 
SILK
 
PLANT_ALCOHOL
 
GLASS_GREEN
 
GLASS_CLEAR
 
GLASS_CRYSTAL
 
SAND
 
COAL
 
POTASH
 
ASH
 
PEARLASH
 
LYE
 
RENDERED_FAT
 
SOAP_ANIMAL
 
FAT
 
MUD
 
VOMIT
 
BLOOD_NONSPECIFIC
 
BLOOD_SPECIFIC
 
SLIME
 
FILTH_B
 
FILTH_Y
 
UNKNOWN_SUBSTANCE
 
GRIME
 
Unrecognized Material Token:
 
FORCED
 
UNCOMMON
 
RARE
 
BAR
 
SMALLGEM
 
BLOCKS
 
ROUGH
 
DOOR
 
FLOODGATE
 
HATCH_COVER
 
GRATE
 
BED
 
CHAIR
 
CHAIN
 
FLASK
 
GOBLET
 
INSTRUMENT
 
TOY
 
WINDOW
 
CAGE
 
BARREL
 
BUCKET
 
ANIMALTRAP
 
TABLE
 
COFFIN
 
STATUE
 
QUERN
 
MILLSTONE
 
CORPSE
 
WEAPON
 
SHOES
 
HELM
 
GLOVES
 
BOX
 
BIN
 
ARMORSTAND
 
WEAPONRACK
 
CABINET
 
FIGURINE
 
AMULET
 
SCEPTER
 
AMMO
 
CROWN
 
RING
 
EARRING
 
BRACELET
 
GEM
 
ANVIL
 
CORPSEPIECE
 
REMAINS
 
MEAT
 
FISH_RAW
 
VERMIN
 
PET
 
SEEDS
 
SKIN_RAW
 
SKIN_TANNED
 
BONES
 
LEAVES
 
TOTEM
 
SKULL
 
PANTS
 
BACKPACK
 
QUIVER
 
CATAPULTPARTS
 
BALLISTAPARTS
 
SIEGEAMMO
 
BALLISTAARROWHEAD
 
TRAPPARTS
 
TRAPCOMP
 
EXTRACT
 
POTION
 
DRINK
 
POWDER_MISC
 
CHEESE
 
LIQUID_MISC
 
COIN
 
GLOB
 
ROCK
 
PIPE_SECTION
 
Unrecognized Item Token:
 
CIV
 
SITE
 
VESSEL
 
RELIGION
 
TEMPLE
 
BATTLE
 
SIEGE
 
errorlog.txt
 
map_rejection_log.txt
 
gamelog.txt
 
COKE
 
CHARCOAL
 
NO_MATGLOSS
 
Unrecognized Coal Token:
 
USE_RACEGLOSS
 
Unrecognized Wood Token:
 
Unrecognized Plant Token:
 
Unrecognized Plant Alcohol Token:
 
USE_LAVA_STONE
 
Unrecognized Stone Token:
 
Unrecognized Metal Token:
 
No Appropriate Nonspecific Blood Types in Token:
 
Unrecognized Leather Token:
 
Unrecognized Silk Token:
 
Unrecognized Specific Blood Token:
 
Unrecognized Bone Token:
 
VEIN
 
CLUSTER
 
CLUSTER_SMALL
 
CLUSTER_ONE
 
Unrecognized Inclusion Type Token:
 
NW
 
NE
 
SW
 
SE
 
West
 
East
 
North
 
South
 
Below
 
Above
 
Here
 
/Below
 
/Above
 
gooey
 
slimy
 
vomitous
 
bloody
 
purulent
 
ichorous
 
slimy
 
vomitous
 
mixture of
 
pool of
 
slurry of
 
All
 
Leather
 
Cloth (Plant)
 
Cloth (Silk)
 
Crafts
 
Wood
 
Pets
 
Drinks
 
Cheeses
 
Powders
 
Extracts
 
Meat/Fish
 
Plants
 
Meat/Fish Recipes
 
Other Recipes
 
Metal Bars
 
Small Cut Gems
 
Large Cut Gems
 
Stone Blocks
 
Seeds
 
Anvils
 
Weapons
 
Bodywear
 
Ammo
 
Trap Components
 
Digging Implements
 
Headwear
 
Handwear
 
Footwear
 
Legwear
 
Shields
 
Toys
 
Instruments
 
Stone
 
Cages
 
Bags (Leather)
 
Bags (Plant)
 
Bags (Silk)
 
Thread (Plant)
 
Thread (Silk)
 
Ropes (Plant)
 
Ropes (Silk)
 
Barrels
 
Miscellaneous
 
Invalid
 
Dungeon Commander
 
Insane Mood
 
Undead Hunt
 
Sieger Patrol
 
Maraude Target
 
Sieger Basepoint
 
Sieger Mill
 
Ambush Patrol
 
Marauder Mill
 
Wilderness Curious Wander
 
Wilderness Curious Steal Target
 
Wilderness Roamer
 
Pattern Patrol
 
Inactive Marauder
 
Owner
 
Commander
 
Chained Animal
 
Meeting Location
 
Meeting Location Building
 
Depot
 
Vermin Hunting
 
Seek Commander
 
Return to Base
 
Mill Anywhere
 
Wagon
 
Mill Building
 
Head for Edge
 
Milling Flood
 
Nonsense
 
Come to Job Building
 
Valid Pond Dump Unit
 
Valid Pond Dump
 
Conflict Defense
 
Adventure Move
 
Thief Target
 
Check Chest
 
Sleep Bed
 
Sleep Barracks
 
Sleep Ground
 
Leave Wall
 
Flee Terrain
 
Tax Room
 
Guard Taxes
 
Ransack Taxes
 
Get Empty Sand Bag
 
Sand Zone
 
Grab Cage
 
Uncage Animal
 
Capture Small Pet
 
Grab Cage Unit
 
Go to Cage
 
Grab Animal Trap
 
Cage Vermin
 
Grab Unfill Bucket
 
Seek Fill Bucket
 
Seek Patient for Carry
 
Carry Patient to Bed
 
Seek Give Water Bucket
 
Go to Give Water Target
 
Seek Food for Target
 
Seek Target for Food
 
Seek Animal for Slaughter
 
Seek Slaughter Building
 
Seek Animal for Chain
 
Seek Chain for Animal
 
Seek Cage for Unchain
 
Seek Animal for Unchain
 
Grab Food for Taming
 
Seek Animal for Taming
 
Seek Drink Item
 
Seek Food Item
 
Seek Eating Chair
 
Seek Eating Chair 2
 
Seek Bad Mood Building
 
Set Glass Mood Building
 
Set Mood Building
 
Seek Fell Victim
 
Clean Building Site
 
Reset Priority Goal
 
Main Job Building
 
Drop Off Job Items
 
Grab Job Resources
 
Work at Building
 
Grab Clothing
 
Grab Weapon
 
Grab Ammunition
 
Grab Shield
 
Grab Armor
 
Grab Helm
 
Grab Boots
 
Grab Gloves
 
Grab Pants
 
Grab Quiver
 
Grab Backpack
 
Grab Waterskin
 
Start Hunt
 
Start Fish
 
Clean
 
Hunt Vermin
 
Patrol
 
Squad Station
 
Seek Infant
 
Shop Specific
 
Mill in Shop
 
Go to Shop
 
Seek Training Ammunition
 
Archery Training Site
 
Sparring Partner
 
Sparring Site
 
Attend Party
 
Seek Artifact
 
Grab Ammunition for Building
 
Seek Building for Ammunition
 
Seek Item for Storage
 
Store Item
 
Grab Kill
 
Drop Kill at Butcher
 
Drop Kill out Front
 
Go to Beating Target
 
Seek Kidnap Victim
 
Seek Hunting Target
 
Seek Target Mechanism
 
Seek Target for Mechanism
 
Seek Mechanism for Trigger
 
Seek Trigger for Mechanism
 
Seek Trap for Vermin Catch
 
Seek Vermin for Catching
 
Seek Vermin Catch Location
 
Wander Vermin Catch Location
 
Seek Vermin for Hunting
 
Seek Vermin Hunting Spot
 
Wander Vermin Hunting Spot
 
Seek Fish Trap
 
Seek Fish Catch Location
 
Seek Well for Water
 
Seek Drink Area for Water
 
Manage Work Orders
 
Update Stockpile Records
 
Wander Depot
 
Seek Update Office
 
Seek Manage Office
 
Assigned Building Job
 
Chase Opponent
 
Chase Opponent (Same Square)
 
Flee from Opponent
 
Attack Building
 
Start Bed Carry
 
Start Give Food Water
 
Seek Station Flood
 
Seek Station
 
Start Water Job Well
 
Start Water Job Drink
 
Start Eat Job
 
Scheduled Meal
 
Scheduled Sleep Bed
 
Scheduled Sleep Ground
 
Rest
 
Remove Construction
 
Chop
 
Detail
 
Gather Plant
 
Dig
 
Mischief
 
Rest (Recovered)
 
Rest (Reset)
 
PRIMITIVE
 
FLOWERY
 
THOUGHT
 
NEW
 
UGLY
 
BOUNDARY
 
NAME_CAVE
 
VIOLENT
 
WILD
 
AQUATIC
 
ASSERTIVE
 
ARTIFICE
 
MYSTERY
 
COLOR
 
UNTOWARD
 
DOMESTIC
 
MYTHIC
 
FESTIVAL
 
SUBORDINATE
 
NEGATIVE
 
NEGATOR
 
PROTECT
 
NAME_LAKE
 
RESTRAIN
 
OLD
 
ROMANTIC
 
NAME_MOUNTAINS
 
NAME_OCEAN
 
TRAVEL
 
NAME_FOREST
 
NAME_VOLCANO
 
agriculture
 
animals
 
art
 
balance
 
beauty
 
birth
 
blight
 
boundaries
 
caverns
 
chaos
 
charity
 
children
 
coasts
 
consolation
 
courage
 
crafts
 
creation
 
dance
 
darkness
 
dawn
 
day
 
death
 
deformity
 
depravity
 
discipline
 
disease
 
dreams
 
dusk
 
duty
 
earth
 
family
 
fame
 
fate
 
fertility
 
festivals
 
fire
 
fish
 
fishing
 
food
 
forgiveness
 
fortresses
 
freedom
 
gambling
 
games
 
generosity
 
happiness
 
healing
 
hospitality
 
hunting
 
inspiration
 
jealousy
 
jewels
 
justice
 
labor
 
lakes
 
laws
 
lies
 
light
 
lightning
 
longevity
 
love
 
loyalty
 
luck
 
lust
 
marriage
 
mercy
 
metals
 
minerals
 
misery
 
mist
 
moon
 
mountains
 
muck
 
murder
 
music
 
nature
 
night
 
nightmares
 
oaths
 
oceans
 
order
 
painting
 
peace
 
persuasion
 
plants
 
poetry
 
pregnancy
 
rain
 
rainbows
 
rebirth
 
revelry
 
revenge
 
rivers
 
rulership
 
rumors
 
sacrifice
 
salt
 
scholarship
 
seasons
 
silence
 
sky
 
song
 
speech
 
stars
 
storms
 
strength
 
suicide
 
sun
 
theft
 
thralldom
 
thunder
 
torture
 
trade
 
travelers
 
treachery
 
trees
 
trickery
 
truth
 
twilight
 
valor
 
victory
 
volcanos
 
war
 
water
 
wealth
 
weather
 
wind
 
wisdom
 
writing
 
youth
 
no sphere
 
paved outdoor area
 
uneven pillars
 
square of pillars
 
pillars on the perimeter
 
upper floors
 
lower floors
 
water pool
 
lava pool
 
stagnant pool
 
open structure
 
paved indoor areas
 
detailed surfaces
 
no architectural element
 
MOUNTAIN
 
GLACIER
 
TUNDRA
 
SWAMP_TEMPERATE_FRESHWATER
 
SWAMP_TEMPERATE_SALTWATER
 
MARSH_TEMPERATE_FRESHWATER
 
MARSH_TEMPERATE_SALTWATER
 
SWAMP_TROPICAL_FRESHWATER
 
SWAMP_TROPICAL_SALTWATER
 
SWAMP_MANGROVE
 
MARSH_TROPICAL_FRESHWATER
 
MARSH_TROPICAL_SALTWATER
 
FOREST_TAIGA
 
FOREST_TEMPERATE_CONIFER
 
FOREST_TEMPERATE_BROADLEAF
 
FOREST_TROPICAL_CONIFER
 
FOREST_TROPICAL_DRY_BROADLEAF
 
FOREST_TROPICAL_MOIST_BROADLEAF
 
GRASSLAND_TEMPERATE
 
SAVANNA_TEMPERATE
 
SHRUBLAND_TEMPERATE
 
GRASSLAND_TROPICAL
 
SAVANNA_TROPICAL
 
SHRUBLAND_TROPICAL
 
DESERT_BADLAND
 
DESERT_ROCK
 
DESERT_SAND
 
OCEAN_TROPICAL
 
OCEAN_TEMPERATE
 
OCEAN_ARCTIC
 
POOL_TEMPERATE_FRESHWATER
 
POOL_TEMPERATE_BRACKISHWATER
 
POOL_TEMPERATE_SALTWATER
 
POOL_TROPICAL_FRESHWATER
 
POOL_TROPICAL_BRACKISHWATER
 
POOL_TROPICAL_SALTWATER
 
LAKE_TEMPERATE_FRESHWATER
 
LAKE_TEMPERATE_BRACKISHWATER
 
LAKE_TEMPERATE_SALTWATER
 
LAKE_TROPICAL_FRESHWATER
 
LAKE_TROPICAL_BRACKISHWATER
 
LAKE_TROPICAL_SALTWATER
 
RIVER_TEMPERATE_FRESHWATER
 
RIVER_TEMPERATE_BRACKISHWATER
 
RIVER_TEMPERATE_SALTWATER
 
RIVER_TROPICAL_FRESHWATER
 
RIVER_TROPICAL_BRACKISHWATER
 
RIVER_TROPICAL_SALTWATER
 
SUBTERRANEAN_WATER
 
SUBTERRANEAN_CHASM
 
SUBTERRANEAN_LAVA
 
ALL_MAIN
 
ANY_LAND
 
ANY_OCEAN
 
ANY_LAKE
 
ANY_RIVER
 
ANY_POOL
 
NOT_FREEZING
 
ANY_TEMPERATE
 
ANY_TROPICAL
 
ANY_FOREST
 
ANY_SHRUBLAND
 
ANY_GRASSLAND
 
ANY_SAVANNA
 
ANY_TEMPERATE_FOREST
 
ANY_TROPICAL_FOREST
 
ANY_TEMPERATE_BROADLEAF
 
ANY_TROPICAL_BROADLEAF
 
ANY_WETLAND
 
ANY_DESERT
 
Unrecognized Biome Token:
 
an
 
mother
 
father
 
parent
 
husband
 
wives
 
wife
 
spouse
 
eldest son
 
second eldest son
 
third eldest son
 
fourth eldest son
 
fifth eldest son
 
sixth eldest son
 
seventh eldest son
 
eighth eldest son
 
ninth eldest son
 
tenth eldest son
 
son
 
youngest son
 
only son
 
eldest daughter
 
second eldest daughter
 
third eldest daughter
 
fourth eldest daughter
 
fifth eldest daughter
 
sixth eldest daughter
 
seventh eldest daughter
 
eighth eldest daughter
 
ninth eldest daughter
 
tenth eldest daughter
 
daughter
 
only daughter
 
youngest daughter
 
eldest child
 
second eldest child
 
third eldest child
 
fourth eldest child
 
fifth eldest child
 
sixth eldest child
 
seventh eldest child
 
eighth eldest child
 
ninth eldest child
 
tenth eldest child
 
child
 
youngest child
 
only child
 
paternal grandmother
 
paternal grandfather
 
maternal grandmother
 
maternal grandfather
 
grandmother
 
grandfather
 
grandparent
 
older brother
 
older sister
 
older sibling
 
younger brother
 
younger sister
 
younger sibling
 
cousin
 
aunt
 
uncle
 
no relationship
 
ren
 
negative
 
zero
 
one
 
two
 
three
 
four
 
five
 
six
 
seven
 
eight
 
nine
 
ten
 
eleven
 
twelve
 
thirteen
 
fourteen
 
fifteen
 
sixteen
 
seventeen
 
eighteen
 
nineteen
 
  billion
 
  million
 
  thousand
 
  hundred
 
twenty
 
thirty
 
forty
 
fifty
 
sixty
 
seventy
 
eighty
 
ninety
 
-
 
Negative
 
Zeroth
 
First
 
Second
 
Third
 
Fourth
 
Fifth
 
Sixth
 
Seventh
 
Eighth
 
Ninth
 
Tenth
 
Eleventh
 
Twelfth
 
Thirteenth
 
Fourteenth
 
Fifteenth
 
Sixteenth
 
Seventeenth
 
Eighteenth
 
Nineteenth
 
th
 
st
 
nd
 
rd
 
SWAMP
 
DESERT
 
FOREST
 
OCEAN
 
LAKE
 
GRASSLAND
 
HILLS
 
Unrecognized Region Type Token:
 
Wetland
 
Desert
 
Forest
 
Mountains
 
Ocean
 
Lake
 
Glacier
 
Tundra
 
Grassland
 
Hills
 
  
The impertinent lava has defaced a
+
Budget Tip # 1: Work With A Grocery List
The impertinent magma has defaced a
 
!
 
A
 
  sculpture has melted!
 
Digging designation cancelled: warm stone located.
 
Digging designation cancelled: damp stone located.
 
  
Shop
 
Trade Depot
 
Alchemist's Laboratory
 
Carpenter's Workshop
 
Farmer's Workshop
 
Ashery
 
Mason's Workshop
 
Craftsman
 
's Workshop
 
Jeweler's Workshop
 
Metalsmith's Forge
 
Magma Forge
 
Bowyer's Workshop
 
Mechanic's Workshop
 
Siege Workshop
 
Butcher's Shop
 
Leather Works
 
Tanner's Shop
 
Dyer's Shop
 
Clothier's Shop
 
Fishery
 
Still
 
Loom
 
Quern
 
Millstone
 
Kennels
 
Kitchen
 
Workshop
 
Zone
 
Farm Plot
 
Smelter
 
Glass Furnace
 
Wood Furnace
 
Kiln
 
Magma Smelter
 
Magma Glass Furnace
 
Magma Kiln
 
Furnace
 
Lever
 
Pressure Plate
 
Cage Trap
 
Stone-Fall Trap
 
Weapon Trap
 
Trap
 
Catapult
 
Ballista
 
Siege Engine
 
Door
 
Floor Hatch
 
Wall Grate
 
Floor Grate
 
Vertical Bars
 
Floor Bars
 
Floodgate
 
Restraint
 
Cage
 
Support
 
Gear Assembly
 
Horizontal Axle
 
Vertical Axle
 
Upright Spear/Spike
 
Archery Target
 
Screw Pump
 
Water Wheel
 
Windmill
 
Burial Receptacle
 
Seat
 
Animal Trap
 
Table
 
Cabinet
 
Weapon Rack
 
Armor Stand
 
Container
 
Bed
 
Dirt Road
 
Paved Road
 
Bridge
 
Well
 
Statue
 
Glass Window
 
Gem Window
 
Stockpile
 
Wall
 
Floor
 
Up Stair
 
Down Stair
 
Up/Down Stair
 
Ramp
 
Fortification
 
Construction
 
Vacant Shop
 
General Store
 
Crafts Market
 
Clothing Shop
 
Exotic Clothing Shop
 
  Lever
 
  Door
 
  Floor Hatch
 
  Wall Grate
 
  Floor Grate
 
Vertical
 
  Bars
 
  Floor Bars
 
  Floodgate
 
  Rope
 
  Chain
 
Aquarium
 
Terrarium
 
Shared
 
)
 
  (
 
Rough
 
  Archery Target
 
  Gear Assembly
 
Horizontal
 
  Axle
 
  Pillar
 
  Support
 
Retracted
 
Upright
 
Spikes
 
Spears
 
Spears/Spikes
 
Weapon
 
  Casket
 
  Sarcophagus
 
  Coffin
 
  Chair
 
  Throne
 
  Animal Trap
 
  Table
 
  Cabinet
 
  Weapon Rack
 
  Armor Stand
 
  Coffer
 
  Bag
 
  Chest
 
Dirt
 
  Road
 
  Bridge
 
  Statue
 
Glass
 
Gem
 
  Window
 
Armor
 
Weapon
 
Animal
 
Food
 
Furniture
 
Graveyard
 
Refuse
 
Stone
 
Ammo
 
Coins
 
Bar/Block
 
Gem
 
Finished Goods
 
Leather
 
Cloth
 
Wood
 
Stockpile #
 
(CLT)
 
*CLT*
 
CLT
 
You've caught a
 
Your trap was robbed of the
 
BALLISTA
 
  has designed a masterpiece!
 
  has constructed a masterpiece!
 
preparetomb() HAS NULL owner
 
preparetomb() HAS LIVE owner
 
A masterwork of
 
  has been lost!
 
Home
 
Craft Store
 
Basement
 
Weapon Store
 
Armor Store
 
Clothing Store
 
Food Store
 
Mead Hall
 
Temple
 
Throneroom
 
Activity Zone
 
Invalid Type
 
Building Level Map Overflow
 
  
This is the
 
  currency of
 
  from the year
 
  from an unknown year
 
  under the ruler
 
  under an obscure ruler
 
  from a period of no rule
 
gen
 
RANDOM
 
You
 
The
 
Your
 
's
 
spinning
 
flying
 
its
 
It
 
  twist
 
  twists
 
  the embedded
 
  around in
 
  let
 
  lets
 
  drop away as
 
attack
 
attacks
 
.
 
  leap at
 
  leaps at
 
  charge at
 
  charges at
 
  from behind
 
  from the side
 
  looks
 
surprised by the ferocity of
 
  onslaught!
 
  jump
 
  jumps
 
  away from
 
  attack
 
  attacks
 
  but
 
  away
 
  miss
 
  misses
 
  counterstrike
 
  counterstrikes
 
  by the
 
  in the
 
  with
 
The grab glances away.
 
  are
 
  is
 
  propelled away by the force of the blow!
 
  has lodged firmly in the wound!
 
Many large thorns grow from the
 
  latch on firmly
 
  latches on firmly
 
  to
 
  latch on firmly!
 
  latches on firmly!
 
  has become enraged!
 
The shot glances away.
 
  strike at
 
  strikes at
 
  but the shot is blocked!
 
  block
 
  blocks
 
  but the shot is parried!
 
  bat
 
  bats
 
  out of the air!
 
  collide
 
  collides
 
  knocked over
 
  and tumble
 
  and tumbles
 
  backward
 
  bounce
 
  bounces
 
You tangle together and fall over!
 
They tangle together and fall over!
 
You tangle together and tumble forward!
 
They tangle together and tumble forward!
 
  rush
 
  rushes
 
  by
 
  manage
 
  manages
 
  to stop where
 
  used to be.
 
  slam
 
  slams
 
  into an obstacle
 
  and
 
  fall
 
  falls
 
  over
 
strikes
 
hack at
 
hacks at
 
lash
 
lashes
 
stab
 
stabs
 
bash
 
bashes
 
burn
 
burns
 
freeze
 
freezes
 
your
 
  lock
 
  locks
 
  place
 
  places
 
  a chokehold on
 
  take
 
  takes
 
  down by the
 
  throw
 
  throws
 
  pinch
 
  pinches
 
  gouge
 
  gouges
 
sprain
 
badly sprain
 
break
 
cripple
 
  release
 
  releases
 
  loosen
 
  loosens
 
  the joint lock of
 
  on
 
  the choke hold of
 
  break
 
  breaks
 
  the grip of
 
  struggle
 
  struggles
 
  in vain against the grip of
 
  shake
 
  shakes
 
  around by the
 
  is ripped away and remains in
 
  mouth
 
  grip
 
strangle
 
  pass
 
  passes
 
  out.
 
  adjust
 
  adjusts
 
grab
 
grabs
 
push
 
pushes
 
  
  spatter
+
Wouldn't it be excellent if the local market had its very own <span class="plainlinks">[http://how2gainweightfast.org/mass-gainers/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">mass gainer</span>] Aisle"? Think about it shelf after shelf of raw meat, vegetables and also 6-packs of androgenic hormone or testosterone!
  smear
 
  covering
 
Don't talk to me.
 
Welcome to
 
Welcome home, my child.
 
Welcome to the
 
Let's trade.
 
Fantastic!  Please come closer and ask again.
 
You do business.
 
Come see me in my store sometime.
 
You should probably try a shopkeeper.
 
Join me on my adventures!
 
Yes, let's continue onward!
 
Hey...  that sounds like a great idea!
 
Excitement!  Adventure!  I am thrilled to join you.
 
Surely any place is better than this.  Let's set off immediately!
 
I've always wanted to travel the world.  Let us be off!
 
I will agree to travel with you if you lead me to glory and death.
 
Take me away from here.
 
I'm sorry.  My duty is here.
 
I'm sorry.  I can't go with you.
 
It is I that would lead you, but I have no need of your protection.
 
Ha! Such enthusiasm from one such as yourself.
 
With a band so large, what share of the glory would I have?
 
I would...  rather not.
 
Tell me about this area.
 
Ask me when I've returned to my home!
 
Tell me about
 
You look like a mighty warrior indeed.
 
I am the leader of
 
I am the mayor of
 
I am the manager of
 
I am the bookkeeper of
 
I am the broker of
 
I am the sheriff of
 
I am the captain of the guard of
 
I am the outpost liaison of
 
I am the diplomat of
 
I am
 
of the merchant nobility
 
  of
 
I am the high priest of
 
I am a slave of
 
I am a prisoner of
 
I am a shopkeeper
 
  at
 
  here
 
  in
 
I am a priest of
 
Please help me to escape from this place.
 
But mostly I just like to drink.
 
How I long for some excitement in my life...
 
I've always dreamed of seeing far-away places.
 
I would give anything to be away from here.  I can't stand the boredom!
 
Can you lead me to battle and a warrior's death?
 
Tell me about your family.
 
I seek the capital.
 
I am here to discuss serving your cause.
 
Ah, of course.  Please come closer and ask again.
 
I'm flattered, but I have no need of you.
 
Goodbye.
 
Press
 
  to continue.
 
  when finished.
 
Greet
 
Nevermind
 
Trade
 
Join
 
Profession
 
Family
 
Capital
 
Surroundings
 
Service
 
Goodbye
 
  to select choices.
 
  to scroll text.
 
Talking to
 
You begin a conversation with
 
  lies before
 
  stands before
 
  calls out to
 
  you.
 
S
 
([LIP])
 
([lip])
 
...
 
  STRANGUS
 
  AUGIS
 
  STORKIS
 
... (slew
 
, leader of
 
, mayor of
 
, high priest of
 
[PRO_SUB]
 
[PRO_OBJ]
 
[PRO_POS]
 
I am speaking for
 
.  Thank you for your offer of service.
 
Our people have been pestered by a skulking villian.
 
Our people have been tormented by a fearsome foe.
 
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
 
Vanquishing a great beast on our behalf would bring us all much glory.
 
Seek this place and kill
 
Seek and kill
 
Knowing no mercy,
 
devoured
 
devoured our livestock
 
stole
 
stole our treasures
 
destroyed
 
a craft store
 
a weapon store
 
an armor store
 
a clothing store
 
a food store
 
a mead hall
 
a keep
 
a home
 
a collection of homes
 
an apartment room
 
a temple
 
a tower
 
destroyed our homes
 
This vile fiend
 
even
 
murdered
 
my
 
has even killed
 
has killed
 
  lust for murder
 
, among them
 
Ah, well...  we are quite untroubled here.
 
You succeeded! Amazing.  You are a champion.
 
It looks like somebody got there first.  In any case, thank you for your dedication.
 
Keep up the good work.  Let me know when the deed is done.
 
Capital of what?
 
This is all there is.
 
There is no capital.
 
There's absolutely nothing interesting around here.
 
We are in
 
There is a great keep there
 
  named
 
There is a temple
 
  there
 
  is there.
 
It is a place of great evil.
 
  looks around nervously and leans forward, speaking quietly.
 
It is rumored that the dead rise and stalk the living!
 
That place is blessed.
 
Savage beasts call it their home.
 
!  It's terrifying.
 
  have been known to hunt out there.
 
  roam freely out there.
 
I don't know very much about it.
 
The surrounding area is called
 
PLACE
 
the wilds
 
something
 
CONTEXT
 
ANY
 
ENTITY
 
HIST_FIG
 
ABSTRACT_BUILDING
 
SUBREGION
 
FAMILY_RELATIONSHIP
 
NUMBER
 
ORDINAL
 
UNIT_NAME
 
RACE
 
INDEF_FAMILY_RELATIONSHIP
 
SPHERE
 
DEF_SPHERE
 
ARCH_ELEMENT
 
JUSTIFICATION
 
SPEAKER
 
AUDIENCE
 
is
 
us
 
er
 
in
 
as
 
  remains silent.
 
The Void
 
, Deity
 
, Force
 
vector<bool> too long
 
  
nothing
 
chunk
 
chunks
 
FEATURE_ATTACK_GROUP
 
CRAFTSMAN_NAME
 
FISHERMAN_NAME
 
HAMMERMAN_NAME
 
SPEARMAN_NAME
 
CROSSBOWMAN_NAME
 
AXEMAN_NAME
 
SWORDSMAN_NAME
 
MACEMAN_NAME
 
PIKEMAN_NAME
 
BOWMAN_NAME
 
CHILDNAME
 
BABYNAME
 
AMPHIBIOUS
 
MOUNT
 
MOUNT_EXOTIC
 
LIKES_FIGHTING
 
STOUT
 
NARROW
 
VEGETATION
 
MAGICAL
 
SAVAGE
 
NATURAL
 
VERMIN_HATEABLE
 
REMAINS_UNDETERMINED
 
BODY
 
Unrecognized Creature Body Token:
 
  :
 
BODYGLOSS
 
Unrecognized Creature Body Gloss Token:
 
ATTACK
 
MAIN
 
BYTYPE
 
BYTOKEN
 
ATTACKFLAG_CANLATCH
 
ATTACKFLAG_WITH
 
SPECIALATTACK_INJECT_EXTRACT
 
SPECIALATTACK_SUCK_BLOOD
 
NOSMELLYROT
 
ITEMCORPSE
 
ITEMCORPSE_QUALITY
 
HAS_RACEGLOSS
 
BEACH_FREQUENCY
 
UNDERSWIM
 
CANOPENDOORS
 
NOFEAR
 
NOSTUCKINS
 
SEVERONBREAKS
 
PARALYZEIMMUNE
 
PREFSTRING
 
NOSKULL
 
NOSKIN
 
NOBONES
 
NOMEAT
 
HASSHELL
 
NOEXERT
 
NOPAIN
 
CAVE_ADAPT
 
NOTHOUGHT
 
NOEMOTION
 
TRANCES
 
NOBLEED
 
NOSTUN
 
NONAUSEA
 
EXTRAVISION
 
BONECARN
 
CARNIVORE
 
SPEECH_MALE
 
SPEECH_FEMALE
 
PERSONALITY
 
LISP
 
INTELLIGENT
 
CAN_CIV
 
CAN_LEARN
 
SLOW_LEARNER
 
CAN_SPEAK
 
UTTERANCES
 
EQUIPS
 
ALL_ACTIVE
 
DIURNAL
 
NOCTURNAL
 
CREPUSCULAR
 
MATUTINAL
 
VESPERTINE
 
ENDING
 
POWER
 
MEGABEAST
 
SEMIMEGABEAST
 
BIOME
 
DEFENDER
 
MEANDERER
 
ALCOHOL_DEPENDENT
 
EXTRACT_COOKABLE
 
CHITIN
 
NOBREATHE
 
AMBUSHPREDATOR
 
LOCKPICKER
 
TRAPAVOID
 
NOT_BUTCHERABLE
 
MISCHIEVIOUS
 
COOKABLE_LIVE
 
PATTERNFLIER
 
CURIOUSBEAST_EATER
 
CURIOUSBEAST_ITEM
 
CURIOUSBEAST_GUZZLER
 
FLEEQUICK
 
MUNDANE
 
VERMINHUNTER
 
EXTRACT_PERMANENT
 
EXTRACT_PARALYZE
 
EXTRACT_STUN_INTERMITTENT
 
EXTRACT_STUN
 
EXTRACT_PARALYZE_INTERMITTENT
 
IMMOLATE
 
NO_SPRING
 
NO_SUMMER
 
NO_AUTUMN
 
NO_WINTER
 
MILKABLE
 
EQUIPMENT_WAGON
 
LARGE_PREDATOR
 
BENIGN
 
SMALL_REMAINS
 
remains
 
NAME
 
SPECNAME
 
MALE
 
FEMALE
 
GLOWCOLOR
 
REMAINS_COLOR
 
IMMOBILE_LAND
 
VERMIN_EATER
 
LIGHT_GEN
 
VERMIN_GROUNDER
 
VERMIN_ROTTER
 
VERMIN_MICRO
 
VERMIN_SOIL
 
VERMIN_SOIL_COLONY
 
VERMIN_FISH
 
CANNOT_UNDEAD
 
NO_EAT
 
NO_DRINK
 
NO_SLEEP
 
COMMON_DOMESTIC
 
WAGON_PULLER
 
PACK_ANIMAL
 
LARGE_ROAMING
 
FLIER
 
LOOSE_CLUSTERS
 
PET_EXOTIC
 
TRAINABLE
 
WEBBER
 
THICKWEB
 
WEBIMMUNE
 
FIREBREATH
 
MULTIPLE_LITTER_RARE
 
DRAGONFIREBREATH
 
MAGMA_VISION
 
FIREIMMUNE
 
FIREIMMUNE_SUPER
 
NO_GENDER
 
POPULATION_NUMBER
 
CLUSTER_NUMBER
 
TRIGGERABLE_GROUP
 
LITTERSIZE
 
MAXAGE
 
GNAWER
 
PETVALUE
 
SIZE
 
EXTRACT_SIZE
 
MODVALUE
 
EXTRACT_VALUE
 
CHEESE_VALUE
 
VIEWRANGE
 
BUILDINGDESTROYER
 
DAMBLOCK
 
DIFFICULTY
 
GENPOWER
 
GRASSTRAMPLE
 
SPEED
 
SWIMS_LEARNED
 
SWIMS_INNATE
 
SWIM_SPEED
 
TRADE_CAPACITY
 
BLOODTYPE
 
G
 
B
 
Y
 
M
 
W
 
0
 
TILE
 
GLOWTILE
 
ALTTILE
 
EXTRACT_ANTIDOTE
 
EXTRACT_CHEESE
 
VERMIN_BITE
 
USE_EXTRACT
 
PENETRATEPOWER
 
FREQUENCY
 
FISHITEM
 
VERMIN_NOROAM
 
VERMIN_NOFISH
 
VERMIN_NOTRAP
 
HOMEOTHERM
 
LAYERING
 
SPEC_HEAT
 
HEATDAM_POINT
 
COLDDAM_POINT
 
IGNITE_POINT
 
MELTING_POINT
 
BOILING_POINT
 
FIXED_TEMP
 
SILK_SPEC_HEAT
 
SILK_HEATDAM_POINT
 
SILK_COLDDAM_POINT
 
SILK_IGNITE_POINT
 
SILK_MELTING_POINT
 
SILK_BOILING_POINT
 
SILK_FIXED_TEMP
 
LEATHER_SPEC_HEAT
 
LEATHER_HEATDAM_POINT
 
LEATHER_COLDDAM_POINT
 
LEATHER_IGNITE_POINT
 
LEATHER_MELTING_POINT
 
LEATHER_BOILING_POINT
 
LEATHER_FIXED_TEMP
 
BONE_SPEC_HEAT
 
BONE_HEATDAM_POINT
 
BONE_COLDDAM_POINT
 
BONE_IGNITE_POINT
 
BONE_MELTING_POINT
 
BONE_BOILING_POINT
 
BONE_FIXED_TEMP
 
EXTRACT_SPEC_HEAT
 
EXTRACT_HEATDAM_POINT
 
EXTRACT_COLDDAM_POINT
 
EXTRACT_IGNITE_POINT
 
EXTRACT_MELTING_POINT
 
EXTRACT_BOILING_POINT
 
EXTRACT_FIXED_TEMP
 
CHEESE_SPEC_HEAT
 
CHEESE_HEATDAM_POINT
 
CHEESE_COLDDAM_POINT
 
CHEESE_IGNITE_POINT
 
CHEESE_MELTING_POINT
 
CHEESE_BOILING_POINT
 
CHEESE_FIXED_TEMP
 
DRINK_SPEC_HEAT
 
DRINK_HEATDAM_POINT
 
DRINK_COLDDAM_POINT
 
DRINK_IGNITE_POINT
 
DRINK_MELTING_POINT
 
DRINK_BOILING_POINT
 
DRINK_FIXED_TEMP
 
DENSITY
 
LEATHER_SOLID_DENSITY
 
LEATHER_LIQUID_DENSITY
 
BONE_SOLID_DENSITY
 
BONE_LIQUID_DENSITY
 
SILK_SOLID_DENSITY
 
SILK_LIQUID_DENSITY
 
EXTRACT_SOLID_DENSITY
 
EXTRACT_LIQUID_DENSITY
 
CHEESE_SOLID_DENSITY
 
CHEESE_LIQUID_DENSITY
 
DRINK_SOLID_DENSITY
 
DRINK_LIQUID_DENSITY
 
STANDARD_FLESH
 
MATERIAL
 
Unrecognized Creature Token:
 
<RESERVED_MOD>
 
  size to small for non-vermin -- reset to 2
 
data/speech/
 
ADD_COLOR
 
a girl
 
a boy
 
a child
 
twins
 
triplets
 
quadruplets
 
quintuplets
 
sextuplets
 
septuplets
 
octuplets
 
nonuplets
 
decaplets
 
undecaplets
 
duodecaplets
 
tredecaplets
 
quattuordecaplets
 
quindecaplets
 
many babies
 
creature
 
NUMBERED_NAME
 
skeletal
 
zombie
 
BP
 
UPPERBODY
 
LOWERBODY
 
HEAD
 
CON
 
CONTYPE
 
GRASP
 
STANCE
 
LIMB
 
THROAT
 
JOINT
 
NERVOUS
 
SIGHT
 
HEAR
 
SMELL
 
EMBEDDED
 
APERTURE
 
SMALL
 
INTERNAL
 
BREATHE
 
CIRCULATION
 
GUTS
 
RIGHT
 
LEFT
 
DIGIT
 
MOUTH
 
Unrecognized Creature Bodypart Token:
 
WORD
 
RGB
 
Unrecognized Color Token:
 
ADJ
 
Unrecognized Shape Token:
 
Gain possession
 
Pull it out
 
FATAL ERROR
 
Adventure Starting Site Files Missing/Corrupted
 
Could not locate adventure start square
 
Where would you like to go?
 
Nowhere
 
Mountain Halls
 
Dark Fortress
 
Ruin
 
Cave
 
Forest Retreat
 
Town
 
Civilization
 
Site
 
Vessel
 
Migrating
 
Nomadic
 
Religion
 
Creature
 
Group
 
Do Not Travel
 
You awaken from your slumber.
 
Your sleep has been interrupted!
 
Select your combat preferences.
 
  - Current Attack Preference:
 
Strike
 
Charge
 
Close Combat
 
According to Opponent
 
  - Current Dodge Preference:
 
Move Around
 
Stand Ground
 
  - Current Charge Defense:
 
Dodge Away
 
Select your movement preferences.
 
  - Current Swimming Preference:
 
When Possible
 
When Necessary
 
What would you like to do with the
 
?
 
  (
 
  to view other pages)
 
  -
 
Where would you like to move?
 
What would you like to pick up?
 
.
 
Who will you talk to?
 
  to view other pages
 
  - 
 
a colony of
 
many
 
a swarm of
 
Miasma
 
Steam
 
Mist
 
Bloody Mist
 
A Dust Cloud
 
An Ocean Wave
 
Sea Foam
 
Lava Mist
 
Magma Mist
 
Boiling
 
Smoke
 
Dragonfire
 
Fire
 
A Web
 
A Fire
 
A Campfire
 
Water [
 
/7]
 
Lava [
 
Magma [
 
A Spattering of Blood
 
A Smear of Blood
 
A Pool of Blood
 
Vomit
 
A Spattering of Slime
 
A Smear of Slime
 
A Pool of Slime
 
A Spattering of Pus
 
A Smear of Pus
 
A Pool of Pus
 
A Spattering of Ichor
 
A Smear of Ichor
 
A Pool of Ichor
 
A Spattering of Goo
 
A Smear of Goo
 
A Pool of Goo
 
Untitled
 
, "
 
"
 
Really attack
 
Really wrestle
 
  confirms. 
 
  aborts.
 
Which creature will you attack? 
 
Which creature will you wrestle? 
 
  changes mode.
 
  pages)
 
Really sleep?  Your character will rest for eight hours.
 
You sleep.
 
You can't rest because you are drowning.
 
You can't rest because you are swimming.
 
You can't rest because somebody can see you.
 
You've already searched this area recently.
 
You've found a colony of
 
  and another small creature.
 
  and some other small creatures.
 
You've found a small creature.
 
You've found some small creatures.
 
Your intense search turns up nothing.
 
You have nothing with which to interact.
 
You have nothing to examine.
 
You have nothing left to remove.
 
You have nothing left to wear.
 
You have nothing left to eat or drink.
 
You have nothing to put inside a container.
 
You have nothing left to drop.
 
There is nothing to pick up here.
 
You have nothing left to throw.
 
You have nothing to fire with.
 
You have nothing left to fire.
 
You are no longer in hiding.
 
You begin sneaking.
 
You can't sneak because somebody can see you.
 
There is no sunlight when you are dead.
 
There are no traces of sunlight here.
 
Being dead is cold and clammy.
 
The temperature is as it has been and always will be.
 
The temperature cannot be judged.
 
It is burning.
 
It is deathly cold.
 
The temperature is pleasant.
 
It is scorching.
 
It is hot.
 
It is warm.
 
It is cool.
 
It is freezing.
 
It is cold.
 
You've lost track of time since your death.
 
It is the
 
Granite
 
Slate
 
Felsite
 
Hematite
 
Malachite
 
Galena
 
Limestone
 
Sandstone
 
Timber
 
Moonstone
 
Opal
 
Obsidian
 
You can't travel because somebody can see you.
 
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 
You can't travel until you've stopped the bleeding.
 
You can't travel because you can't breathe.
 
You can't travel because you are swimming.
 
You can't travel because you are journeying underground.
 
You must survive the ambush.
 
You cannot travel until you leave this site.
 
You stand up.
 
You lie on the ground.
 
The webs make it impossible to stand.
 
You can't stand up -- somebody is in the way.
 
You have reached the summit of
 
You are deceased.  Press
 
  to finish.
 
Unconscious
 
Stunned
 
Exhausted
 
Over-Exert
 
Tired
 
Drowsy
 
Drowning
 
Winded
 
Swimming
 
Flying
 
Nauseous
 
Dhyd
 
Thir
 
Stvg
 
Hung
 
W:
 
None
 
A:
 
Mortal Wound
 
In Flight
 
Paralyzed
 
Webbed
 
On Ground
 
Bleeding!
 
Bleeding
 
Pale
 
Faint
 
Pain
 
Speed:
 
  [DONE]
 
  [MORE]
 
                                                                               
 
Adventure Log: NULL task
 
Adventure Log: NULL site
 
Adventure Log: NULL subregion
 
Adventure Log: NULL entity
 
Adventure Log
 
",
 
  for destination.
 
Civilization
 
Site Government
 
Vessel Crew
 
Migrating Group
 
Nomadic Group
 
Religion
 
, Dead
 
Unaligned
 
Enemy
 
Criminal
 
Prisoner
 
Devoted
 
Loyal
 
Aligned
 
Affiliated
 
Associated
 
  Member
 
  Mercenary
 
  Slave
 
Former
 
Member
 
Mercenary
 
Slave
 
Mountain
 
Temperate Freshwater Swamp
 
Temperate Saltwater Swamp
 
Temperate Freshwater Marsh
 
Temperate Saltwater Marsh
 
Tropical Freshwater Swamp
 
Tropical Saltwater Swamp
 
Mangrove Swamp
 
Tropical Freshwater Marsh
 
Tropical Saltwater Marsh
 
Taiga
 
Temperate Coniferous Forest
 
Temperate Broadleaf Forest
 
Tropical Coniferous Forest
 
Tropical Dry Broadleaf Forest
 
Tropical Moist Broadleaf Forest
 
Temperate Grassland
 
Temperate Savanna
 
Temperate Shrubland
 
Tropical Grassland
 
Tropical Savanna
 
Tropical Shrubland
 
Badlands
 
Rocky Wasteland
 
Sand Desert
 
Tropical Ocean
 
Temperate Ocean
 
Arctic Ocean
 
Temperate Freshwater Pool
 
Temperate Brackish Pool
 
Temperate Saltwater Pool
 
Tropical Freshwater Pool
 
Tropical Brackish Pool
 
Tropical Saltwater Pool
 
Temperate Freshwater Lake
 
Temperate Brackish Lake
 
Temperate Saltwater Lake
 
Tropical Freshwater Lake
 
Tropical Brackish Lake
 
Tropical Saltwater Lake
 
Temperate Freshwater River
 
Temperate Brackish River
 
Temperate Saltwater River
 
Tropical Freshwater River
 
Tropical Brackish River
 
Tropical Saltwater River
 
Subterranean Water
 
Subterranean Chasm
 
Subterranean Magma
 
  - Tasks
 
  - Entities
 
  - Sites
 
  - Regions
 
  - Scroll
 
  - Zoom to Selected
 
  - Zoom to Current Location
 
  - Toggle Line
 
  - Toggle Map/Info
 
Wrestle
 
The Wrestling of
 
>-
 
--
 
<-
 
Latch
 
Grasp
 
JLock
 
Choke
 
->
 
-<
 
  to scroll
 
Lock
 
Choke
 
Take-down by
 
Throw by
 
Pinch
 
Gouge
 
Break
 
Release joint lock of
 
Release choke of
 
Release grip of
 
Loosen joint lock of
 
Loosen choke of
 
Break grip of
 
Shake
 
Strangle
 
Grab
 
Deceased
 
Strong
 
Very Strong
 
Extremely Strong
 
Mighty
 
Ultra-Mighty
 
Agile
 
Very Agile
 
Extremely Agile
 
Unbelievably Agile
 
Perfectly Agile
 
Tough
 
Very Tough
 
Extremely Tough
 
Unbelievably Tough
 
Super
 
ly Tough
 
Enraged at all enemies!
 
In a martial trance!
 
Throwing a tantrum!
 
On the Ground
 
Partially Webbed
 
Partially Paralyzed
 
Sluggish
 
Heavy Bleeding
 
Extreme Pain
 
Dehydrated
 
Thirsty
 
Starving
 
Hungry
 
: View Kills
 
: Select
 
: View
 
: Scroll
 
: View Wr
 
: Cust
 
[C:7:0:1]
 
The Kills of
 
What would you like to wear?
 
What would you like to remove?
 
What would you like to drop?
 
What would you like to throw?
 
With what would you like to interact?
 
With what would you like to eat or drink?
 
What would you like to put inside a container?
 
Where would you like to put the
 
Your Inventory
 
  to view other pages. 
 
  when done.
 
There is nothing to do with the
 
You empty the
 
You take out the
 
You don't have a suitable container.
 
You put the
 
  into the
 
You eat the
 
You drink the
 
  is too salty.
 
  is too hot.
 
  is too cold.
 
You lick the
 
No.  That's disgusting.
 
You are too full.
 
You drop
 
You pick
 
  picks
 
  up the
 
  and put it in
 
  and puts it in
 
You do not have a free grasp and your quivers and packs are full.
 
You do not have a free grasp and your quiver and packs are full.
 
You do not have a free grasp and your quivers and pack are full.
 
You do not have a free grasp and your quiver and pack are full.
 
You do not have a free grasp and your quivers are full.
 
You do not have a free grasp and your quiver is full.
 
You do not have a free grasp and your packs are full.
 
You do not have a free grasp and your pack is full.
 
You do not have a free grasp.
 
No announcements yet.
 
Announcements
 
Offloading site...
 
There is a
 
  here.
 
  - Pull it
 
You pull the lever.
 
There is a locked
 
  - Break it in
 
  - Pick the lock
 
You break the hatch in!
 
You pick the lock!
 
  - Bash it down
 
You bash the door down!
 
Create Your Character
 
Race:
 
, Female
 
, Male
 
  from
 
: Play Now!
 
: Select 
 
: Back
 
Remaining:
 
Not
 
: Done   
 
  to change
 
Name:
 
: Done
 
: Abort
 
: Enter First Name
 
: Customize Name
 
: Random Name
 
: Change Gender
 
: Go!
 
** Unretiring Adventurer **
 
** Starting Adventurer **
 
Dawn is breaking.
 
It is noon.
 
Night is falling.
 
You struggle for
 
You pull out
 
Fill
 
stagnant
 
water (
 
  with mud (
 
slime (
 
vomit (
 
You fill your
 
  with water.
 
Your
 
  is already full.
 
  with mud.
 
  with slime.
 
  with vomit.
 
Eat
 
mud (
 
Drink
 
Ignite
 
The steam around the vegetation stops you from setting the fire.
 
The vegetation is submerged.
 
The vegetation is too wet.
 
You set a fire.
 
Attack error
 
Attack
 
creatures
 
Interact with
 
building
 
Move to
 
N
 
NNE
 
ENE
 
ESE
 
SSE
 
SSW
 
WSW
 
WNW
 
NNW
 
---
 
TSK
 
Site Center Flood Overflow
 
  
Button
 
  Saving... 
 
REC
 
Disconnected Build Overflow
 
  Select Item:
 
  Points Remaining 
 
  to select. 
 
  to abort.
 
  scroll.  Type in parts of the name to narrow your search.
 
  P
 
Weapons and Ammunition
 
Armor
 
Furniture
 
Siege Equipment
 
Other Objects
 
Metal Clothing
 
Permit Trap Components
 
Permit Foreign Weapons
 
Permit Foreign Siege Ammo
 
Permit Foreign Armor
 
Main
 
Siege Engines
 
Traps/Levers
 
Workshops
 
Furnaces
 
Wall/Floor/Stairs
 
Machine Components
 
Building Placement Distance Overflow
 
  
WGL_EXT_swap_control
+
Ok you can wish, right? But instead, go furnished with a plan for HOW you'll attack those grocery aisles by bringing along a list of all of the foods you want to aid your diet and don't buy on impulse stick to your list!
wglSwapIntervalEXT
 
wglGetSwapIntervalEXT
 
OpenGL
 
Dwarf Fortress
 
Error
 
Error Registering Window Class!
 
Error Creating OpenGL Window
 
rb
 
Mode Switch Failed.
 
Running In Windowed Mode.
 
RegisterClassEx Failed!
 
Error Initializing Text:
 
wb
 
  
  Chitin
 
  Leather
 
  Cloth
 
  Silk
 
  Crafts
 
  Logs
 
  Leather Bags
 
  Cloth Bags
 
  Silk Bags
 
  Thread
 
  Silk Thread
 
  Ropes
 
  Silk Ropes
 
DIGGER
 
TRANSLATION
 
CIV_CONTROLLABLE
 
INDIV_CONTROLLABLE
 
SIEGER
 
AMBUSHER
 
BABYSNATCHER
 
ITEM_THIEF
 
SUBTERRANEAN_CLOTHING
 
CLOTHING
 
CURRENCY_BY_YEAR
 
METAL_PREF
 
GEM_PREF
 
STONE_PREF
 
WOOD_PREF
 
MINOR_METAL
 
RIVER_PRODUCTS
 
OCEAN_PRODUCTS
 
INDOOR_FARMING
 
OUTDOOR_FARMING
 
UNDEAD_CANDIDATE
 
USE_CAVE_ANIMALS
 
USE_EVIL_ANIMALS
 
USE_GOOD_ANIMALS
 
USE_EVIL_WOOD
 
USE_GOOD_WOOD
 
USE_EVIL_PLANTS
 
USE_GOOD_PLANTS
 
START_BIOME
 
BIOME_SUPPORT
 
SKULKING
 
PERMITTED_JOB
 
WORLD_CONSTRUCTION
 
WILL_ACCEPT_TRIBUTE
 
ETHIC
 
WANDERER
 
BEAST_HUNTER
 
SCOUT
 
MAX_STARTING_CIV_NUMBER
 
START_GROUP_NUMBER
 
MAX_SITE_POP_NUMBER
 
MAX_POP_NUMBER
 
RELIGION_SPHERE
 
TREE_CAP_DIPLOMACY
 
DIPLOMAT_BODYGUARDS
 
MERCHANT_BODYGUARDS
 
ACTIVE_SEASON
 
PROGRESS_TRIGGER_POPULATION
 
PROGRESS_TRIGGER_PRODUCTION
 
PROGRESS_TRIGGER_TRADE
 
CAN_HAVE_MILITARY_LEADER
 
CAN_HAVE_MILITARY_SITE_LEADER
 
LEADER_TYPE
 
SITE_LEADER_TYPE
 
DEFAULT_SITE_TYPE
 
LIKES_SITE
 
TOLERATES_SITE
 
USE_ANY_PET_RACE
 
USE_MISC_PROCESSED_WOOD_PRODUCTS
 
IMPROVED_BOWS
 
INVADERS_IGNORE_NEUTRALS
 
AT_PEACE_WITH_WILDLIFE
 
EQUIPMENT_IMPROVEMENTS
 
ABUSE_BODIES
 
USE_ANIMAL_PRODUCTS
 
COMMON_DOMESTIC_PACK
 
COMMON_DOMESTIC_PULL
 
COMMON_DOMESTIC_MOUNT
 
COMMON_DOMESTIC_PET
 
SPHERE_ALIGNMENT
 
ART_FACET_MODIFIER
 
ART_IMAGE_ELEMENT_MODIFIER
 
ITEM_IMPROVEMENT_MODIFIER
 
CURRENCY
 
ADVENTURE_TIER
 
SELECT_SYMBOL
 
ALL
 
REMAINING
 
SUBSELECT_SYMBOL
 
CULL_SYMBOL
 
FRIENDLY_COLOR
 
Unrecognized Entity Token:
 
a
 
i
 
o
 
u
 
ay
 
ee
 
b
 
br
 
bl
 
d
 
dr
 
dl
 
str
 
stl
 
sh
 
shr
 
shl
 
sr
 
sl
 
t
 
tr
 
tl
 
thr
 
thl
 
ch
 
chr
 
chl
 
l
 
lr
 
f
 
fr
 
fl
 
g
 
gr
 
gl
 
k
 
kr
 
kl
 
p
 
pr
 
pl
 
j
 
jr
 
jl
 
m
 
r
 
ng
 
mb
 
lg
 
lb
 
lm
 
nk
 
rsn
 
Migrating group coordinates out of bounds during goal check
 
(
 
),
 
)
 
Invalid Nem
 
Invalid ID
 
Empty
 
, has decided to stay.
 
WORSHIP_HF
 
failure to get start square construction for transport link
 
failure to get end square construction for transport link
 
midmap construction path build failure
 
Entity
 
  has self-referential diplomacy state
 
[PROFILE]
 
TITLE:
 
[SKILL:
 
[RECLAIM_SKILL:
 
[ITEM:
 
[PET:
 
  
  has guzzled some
 
Miner destination wiped
 
Merchants have arrived and are unloading their goods.
 
The merchants need a trade depot to unload their goods.
 
An animal
 
  has become a
 
  has adopted
 
Something has pulled a lever!
 
Something has triggered a pressure plate!
 
Something has emptied a cage!
 
Something has unchained a creature!
 
improvable
 
butcherable
 
millable
 
possibly buryable
 
unrotten
 
undisturbed
 
collected
 
sharpenable
 
distillable
 
empty
 
processable
 
cookable
 
extract-bearing plant
 
extract-bearing fish
 
extract-bearing small creature
 
processable (to vial)
 
processable (to bag)
 
processable (to barrel)
 
alchemical
 
tameable small creature
 
nearby
 
sand-bearing
 
glass
 
lye-bearing
 
milk
 
milkable
 
finished good
 
ammo
 
furniture
 
dye
 
dyeable
 
glass-making
 
dyed
 
melt-designated
 
deep material
 
sewn-imageless
 
screw
 
fire-safe
 
magma-safe
 
building material
 
non-economic
 
-bearing
 
bag
 
  that isn't a bin
 
Short Pathing Flood Overflow
 
  
have
+
Budget Guideline # 2: Buy Carbs In Large Quantities
has
 
  been
 
  by a
 
burned
 
flown
 
rough
 
  log
 
  block
 
  
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 
\
 
T
 
..
 
STP
 
vomit
 
slime
 
missing blood type
 
Year
 
  was waged by
 
One of the most significant causes of the conflict was
 
The most significant cause of the conflict was
 
  disgust with the adversary's godlessness
 
  religious opposition to the adversary's worship of
 
  religious opposition to the adversary's inherent association with
 
  natural aversion to the adversary's worship of
 
  natural aversion to the adversary's inherent association with
 
a dispute over
 
the treatment of animals
 
the treatment of plants
 
a formalized agreement
 
truthfulness
 
the devouring of the bodies of sapient beings
 
the display of war and hunting trophies
 
the adversary's inability to communicate and form treaties
 
prior aggression by the adversary
 
a first contact that went horribly wrong
 
the adversary's refusal to form treaties
 
the adversary's abuse of the aggressor's fallen
 
an incident involving a lost diplomat
 
a disagreement over prior treaties
 
an incident involving a trade caravan
 
general ill feelings over past historical events
 
a previous war
 
a previous battle
 
a previous duel
 
a previous conquest
 
an abduction
 
an act of theft
 
an attack by a beast
 
The causes of the conflict are debated by scholars and very little is truly known.
 
  unknown
 
  creature
 
, lost
 
, all lost
 
  losses
 
, one loss
 
, no losses
 
, mostly
 
  creatures
 
D:
 
Attacker was uncontested.
 
Attacker was victorious.
 
Defender was victorious.
 
A fearsome
 
beast
 
  attack
 
  was a time when the
 
, the
 
  and the
 
  were the only great powers in the world.
 
  was a time when
 
yet
 
again
 
  was the only great power in the world.
 
living gods and mighty beasts
 
still
 
held sway.
 
the powers of the world were fading
 
great powers had returned to the world
 
there were still great powers in the world
 
fantastic creatures no longer lived in great numbers.
 
fantastic creatures were few and far between, and some even doubted their existence.
 
  ruled the world.
 
the last of the
 
ancient
 
powers fought their final battles.
 
various civilized races peopled the world.
 
  was a time after civilization had
 
  yet
 
  again
 
  crumbled completely.
 
fantastic creatures were but mere stories told by travelers.
 
only simple creatures inhabited
 
no civilized peoples existed in
 
  the world.
 
Part of
 
In
 
ended.
 
occurred.
 
began.
 
Legends
 
Sorting
 
Initialization complete...
 
Historical events
 
  completed
 
Check for culled historical figures
 
Historical figures
 
Artifacts completed
 
Structures completed
 
  event sort
 
Historical events left to discover:
 
Historical Figures
 
Sites
 
Artifacts
 
Regions
 
Civilizations and other entities
 
Art
 
Structures
 
Historical Maps
 
goddess
 
god
 
deity
 
, force
 
b.
 
d.
 
Civilizations and Other Entities
 
Keep
 
Hovel
 
Apartment Complex
 
Apartment Room
 
Dark Tower
 
Slain
 
Received
 
a wound
 
  wounds
 
fled
 
Fled
 
  yet emerged
 
victorious
 
Victorious
 
  yet
 
drove forward
 
Drove forward
 
  and was
 
repelled
 
Repelled
 
stood fast
 
Stood fast
 
beaten back
 
Beaten back
 
: Filter on string
 
_
 
: Done filtering.
 
Movement keys to view.
 
: civ/site
 
  to change year.
 
: view top event
 
: toggle territories. 
 
: select an option. 
 
: done. 
 
: export current map. 
 
: show only important events. 
 
: show all events. 
 
: back to age. 
 
: export map and gen info. 
 
: export detailed map. 
 
Standard biome+site map
 
Elevations including lake and ocean floors (lowest 25 black)
 
Elevations respecting water level
 
Temperature
 
Rainfall
 
Drainage
 
Savagery
 
Volcanism
 
Current vegetation
 
Evil
 
Salinity
 
  to export
 
  to cancel
 
Export of column
 
  complete
 
Saving world...
 
Offloading units...
 
Offloading art images...
 
Sorting historical figures...
 
Saving world information...
 
Synchronizing folders...
 
data/save/current/world.dat
 
Command Line: World exported.
 
data/init/world_gen.txt
 
WORLD_GEN
 
TITLE
 
SEED
 
HISTORY_SEED
 
NAME_SEED
 
DIM
 
CUSTOM_NAME
 
PEAK_NUMBER_MIN
 
OCEAN_EDGE_MIN
 
REVEAL_ALL_HISTORY
 
CULL_HISTORICAL_FIGURES
 
EROSION_CYCLE_COUNT
 
PERIODICALLY_ERODE_EXTREMES
 
OROGRAPHIC_PRECIPITATION
 
ALL_CAVES_VISIBLE
 
SHOW_EMBARK_RIVER
 
SHOW_EMBARK_POOL
 
SHOW_EMBARK_M_POOL
 
SHOW_EMBARK_M_PIPE
 
SHOW_EMBARK_CHASM
 
SHOW_EMBARK_PIT
 
SHOW_EMBARK_OTHER
 
SHOW_EMBARK_TUNNEL
 
PLAYABLE_CIVILIZATION_REQUIRED
 
VOLCANO_MIN
 
END_YEAR
 
BEAST_END_YEAR
 
ELEVATION
 
RAINFALL
 
TEMPERATURE
 
DRAINAGE
 
VOLCANISM
 
SAVAGERY
 
PS_EL
 
PS_RF
 
PS_TP
 
PS_DR
 
PS_VL
 
PS_SV
 
Attempted to set world gen presets prior to dimensions
 
Elevation
 
  preset attempted beyond Y range
 
  preset failed to load X value at Y =
 
ELEVATION_FREQUENCY
 
RAIN_FREQUENCY
 
DRAINAGE_FREQUENCY
 
TEMPERATURE_FREQUENCY
 
SAVAGERY_FREQUENCY
 
VOLCANISM_FREQUENCY
 
GOOD_SQ_COUNTS
 
EVIL_SQ_COUNTS
 
REGION_COUNTS
 
RIVER_MINS
 
SUBREGION_MAX
 
CAVE_MIN_SIZE
 
CAVE_MAX_SIZE
 
MOUNTAIN_CAVE_MIN
 
NON_MOUNTAIN_CAVE_MIN
 
TOTAL_CIV_NUMBER
 
TOTAL_CIV_POPULATION
 
ELEVATION_RANGES
 
RAIN_RANGES
 
DRAINAGE_RANGES
 
SAVAGERY_RANGES
 
VOLCANISM_RANGES
 
Unrecognized World Gen Token:
 
LARGE
 
MEDIUM
 
SMALLER
 
POCKET
 
Command Line: World generation manually aborted.
 
The world generator is having trouble placing enough mountain peaks. 
 
You might want to check your maximum elevation value and other elevation parameters. 
 
Can the elevation 400 be placed enough times to provide space for your peaks? 
 
You might want to check your preset elevations for the elevation 400. 
 
You must have at least as many of these highest elevation points as you are requiring peaks. 
 
Alternatively, you can reduce the number of peaks required by the parameters.
 
The world generator is having trouble placing enough mid-level elevations. 
 
Can your parameters achieve elevations between 100 and 299? 
 
You might want to adjust the parameters governing elevation frequencies. 
 
Alternatively, you can reduce the number of mid-level elevation squares required.
 
The world generator is having trouble placing enough low elevations. 
 
Can your parameters achieve elevations between 0 and 99? 
 
The world generator is having trouble placing enough high elevations. 
 
Can your parameters achieve elevations between 300 and 400? 
 
The world generator is having trouble placing enough ocean squares along the edges. 
 
Can your parameters achieve elevations between 0 and 99 frequently? 
 
You might want to adjust the parameters governing elevation. 
 
Alternatively, you can reduce the number of edge oceans required.
 
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
 
You might want to adjust the parameters governing rainfall. 
 
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
 
The world generator is having trouble setting drainage in the manner specified by the parameters. 
 
You might want to adjust the parameters governing drainage. 
 
Alternatively, you can reduce the number of high, medium or low drainage squares required.
 
The world generator is having trouble placing savagery in the manner specified by the parameters. 
 
You might want to adjust the parameters governing savagery. 
 
Alternatively, you can reduce the number of high, medium or low savagery squares required.
 
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
 
You might want to adjust the parameters governing volcanism. 
 
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
 
The world generator is having trouble placing enough volcanos. 
 
You might want to check your maximum volcanism value. 
 
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
 
You might want to check your preset volcanism for the value 100. 
 
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
 
Alternatively, you can reduce the number of volcanos required by the parameters.
 
The world generator is having trouble placing swamps and marshes. 
 
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
 
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
 
The world generator is having trouble placing deserts and badlands. 
 
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
 
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
 
The world generator is having trouble placing forests. 
 
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
 
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
 
The world generator is having trouble placing mountains. 
 
Make sure your parameters and presets can support high elevation areas. 
 
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
 
The world generator is having trouble placing oceans. 
 
Make sure your parameters and presets can support low elevation areas. 
 
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
 
The world generator is having trouble placing glaciers. 
 
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
 
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
 
The world generator is having trouble placing tundra regions. 
 
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
 
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
 
The world generator is having trouble placing grasslands. 
 
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
 
The world generator is having trouble placing hills. 
 
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
 
The world generator is having trouble placing rivers. 
 
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
 
Alternatively, you can reduce the number of rivers required by the parameters.
 
The world generator is placing too many subregions. 
 
Make sure your parameters and presets aren't so variable that biomes change frequently. 
 
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
 
The world generator is having trouble placing mountain caves. 
 
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
 
Alternatively, you can reduce the number of mountain caves required by the parameters.
 
The world generator is having trouble placing low-lying caves. 
 
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
 
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
 
The world generator is having trouble placing enough civilizations. 
 
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
 
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
 
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
 
Alternatively, you can reduce the number of civilizations required by the parameters.
 
The world generator is couldn't find any civilization definitions. 
 
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
 
The world generator is having trouble placing a controllable civilization. 
 
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
 
Make sure your parameters and presets have adequate squares of this kind. 
 
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
 
  TO CREATE THE WORLD.
 
Title:
 
Seed:
 
Various
 
Random
 
Dimensions:
 
x
 
Custom Name:
 
Random Name
 
: Enter advanced parameters
 
: New param set
 
: Copy param set
 
: Delete param set
 
: Enter title
 
: Use random name
 
: Enter custom name
 
: Use random seed
 
: Enter custom seed
 
: Change dimensions
 
  to load the world params.
 
  to save the world params.
 
Last Param Set:
 
Last Seed:
 
Last History Seed:
 
Last Name Seed:
 
Really delete this parameter set?
 
: Delete
 
: Cancel
 
Really change the dimensions?
 
This parameter set will be reset.
 
: Change
 
Are you sure you want to abort?
 
You haven't saved your changes.
 
: Yes
 
Are you sure you want to go on?
 
Creating New Region
 
  Rejected)
 
Initializing...
 
Preparing elevation...
 
Setting temperature...
 
Running rivers...
 
Forming lakes...
 
Growing vegetation...
 
Verifying terrain...
 
Importing wildlife...
 
Recounting legends...
 
Initializing
 
Hist Figs:
 
      Dead:
 
    Events:
 
Finalizing civ mats... (
 
Finalizing art... (
 
Finalizing uniforms... (
 
Finalizing sites... (
 
  or
 
Dark
 
Fortress
 
LACK OF PEAKS
 
MEDIUM ELEVATION REJECTION
 
LOW ELEVATION REJECTION
 
HIGH ELEVATION REJECTION
 
LACK OF EDGE OCEANS
 
RAINFALL REJECTION
 
DRAINAGE REJECTION
 
SAVAGERY REJECTION
 
VOLCANISM REJECTION
 
LACK OF VOLCANOS
 
SWAMP REJECTION
 
DESERT REJECTION
 
FOREST REJECTION
 
MOUNTAIN REJECTION
 
OCEAN REJECTION
 
GLACIER REJECTION
 
TUNDRA REJECTION
 
GRASSLAND REJECTION
 
HILLS REJECTION
 
LACK OF RIVERS
 
TOO MANY REGIONS
 
LACK OF MOUNTAIN CAVES
 
LACK OF LOW-LYING CAVES
 
UNABLE TO PLACE ENOUGH CIVILIZATIONS
 
NO CIVILIZATIONS AVAILABLE
 
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
 
Note: If you are using the default parameters in unmodded DF,
 
and it doesn't work after continuing a few times, please report
 
the issue at the B12 forum.
 
: CONTINUE until you give me another warning.
 
: ABORT NOW and I'll look over my parameters.
 
: ALLOW THIS REJECTION TYPE and continue reporting others.
 
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
 
  has been created.
 
: Accept
 
: Export image/info
 
: Use the world as it currently exists
 
: Continue
 
Command Line: World image, detailed image and info exported.
 
Cleaning game objects...
 
Cleaning stranded objects...
 
Cleaning play objects...
 
/world.dat
 
Continue Playing
 
Start Playing
 
Create New World Now!
 
Design New World With Parameters
 
Quit
 
  to select an option. 
 
  scroll.
 
  at any time for options, including key bindings.
 
  at any time for the manual.
 
, Folder:
 
Importing world...
 
world_graphic-
 
el-
 
elw-
 
tmp-
 
rain-
 
drn-
 
sav-
 
vol-
 
veg-
 
evil-
 
sal-
 
.bmp
 
Histories of
 
Greed
 
Avarice
 
Jealousy
 
Cupidity
 
Gluttony
 
Industry
 
Enterprise
 
Resourcefulness
 
Determination
 
Mettle
 
Dynamism
 
Labor
 
Toil
 
Diligence
 
Exertion
 
Tenacity
 
Perseverance
 
*** STARTING NEW GAME ***
 
Command Line:
 
data/art/curses.bmp
 
data/init/init.txt
 
FONT
 
data/art/
 
FULLFONT
 
WINDOWEDX
 
WINDOWEDY
 
FULLSCREENX
 
FULLSCREENY
 
PARTIAL_PRINT
 
YES
 
GRAPHICS_FONT
 
GRAPHICS_FULLFONT
 
GRAPHICS_WINDOWEDX
 
GRAPHICS_WINDOWEDY
 
GRAPHICS_FULLSCREENX
 
GRAPHICS_FULLSCREENY
 
GRAPHICS_BLACK_SPACE
 
GRAPHICS
 
BLACK_SPACE
 
SHOW_ALL_HISTORY_IN_DWARF_MODE
 
ALWAYS
 
FINDER
 
NO
 
SHOW_FLOW_AMOUNTS
 
SHOW_IMP_QUALITY
 
ENGRAVINGS_START_OBSCURED
 
MOUSE
 
VSYNC
 
ON
 
OFF
 
PRIORITY
 
REALTIME
 
HIGH
 
ABOVE_NORMAL
 
NORMAL
 
BELOW_NORMAL
 
IDLE
 
TEXTURE_PARAM
 
LINEAR
 
TOPMOST
 
FPS
 
AUTOSAVE_PAUSE
 
EMBARK_WARNING_ALWAYS
 
INITIAL_SAVE
 
AUTOSAVE
 
SEASONAL
 
YEARLY
 
AUTOBACKUP
 
PATH_COST
 
CAVEINS
 
ARTIFACTS
 
ECONOMY
 
ZERO_RENT
 
EMBARK_RECTANGLE
 
PAUSE_ON_LOAD
 
LOG_MAP_REJECTS
 
INVADERS
 
MOUSE_PICTURE
 
VARIED_GROUND_TILES
 
NICKNAME_DWARF
 
REPLACE_FIRST
 
CENTRALIZE
 
REPLACE_ALL
 
NICKNAME_ADVENTURE
 
NICKNAME_LEGENDS
 
FPS_CAP
 
G_FPS_CAP
 
CHASM
 
WINDOWED
 
PROMPT
 
GRID
 
FULLGRID
 
IDLERS
 
TOP
 
BOTTOM
 
MORE
 
ADVENTURER_TRAPS
 
ADVENTURER_ALWAYS_CENTER
 
ADVENTURER_Z_VIEWS
 
UNHIDDEN
 
DISPLAY_LENGTH
 
COFFIN_NO_PETS_DEFAULT
 
STORE_DIST_ITEM_DECREASE
 
STORE_DIST_SEED_COMBINE
 
STORE_DIST_BUCKET_COMBINE
 
STORE_DIST_BARREL_COMBINE
 
STORE_DIST_BIN_COMBINE
 
BABY_CHILD_CAP
 
POPULATION_CAP
 
BLACK_R
 
BLACK_G
 
BLACK_B
 
BLUE_R
 
BLUE_G
 
BLUE_B
 
GREEN_R
 
GREEN_G
 
GREEN_B
 
CYAN_R
 
CYAN_G
 
CYAN_B
 
RED_R
 
RED_G
 
RED_B
 
MAGENTA_R
 
MAGENTA_G
 
MAGENTA_B
 
BROWN_R
 
BROWN_G
 
BROWN_B
 
LGRAY_R
 
LGRAY_G
 
LGRAY_B
 
DGRAY_R
 
DGRAY_G
 
DGRAY_B
 
LBLUE_R
 
LBLUE_G
 
LBLUE_B
 
LGREEN_R
 
LGREEN_G
 
LGREEN_B
 
LCYAN_R
 
LCYAN_G
 
LCYAN_B
 
LRED_R
 
LRED_G
 
LRED_B
 
LMAGENTA_R
 
LMAGENTA_G
 
LMAGENTA_B
 
YELLOW_R
 
YELLOW_G
 
YELLOW_B
 
WHITE_R
 
WHITE_G
 
WHITE_B
 
SOUND
 
INTRO
 
VOLUME
 
KEY_HOLD_MS
 
RECENTER_INTERFACE_SHUTDOWN_MS
 
Start FullScreen?
 
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.
 
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
 
data/sound/song_title.ogg
 
data/sound/song_game.ogg
 
data/art/mouse.bmp
 
data/movies
 
/objects
 
data/
 
hmbcu
 
.txt
 
/*.txt
 
text
 
data/dipscript/*.*
 
data/dipscript/
 
 
 
region
 
Command Line: World generation initiated.
 
Command Line: World generation aborted because world exists.
 
data/speech/general.txt
 
data/speech/male.txt
 
data/speech/female.txt
 
data/speech/slayer.txt
 
data/speech/threat.txt
 
data/speech/greet.txt
 
data/speech/greet_reply.txt
 
data/speech/greet_reply_diff_language.txt
 
data/speech/greet_reply_unusual_first.txt
 
data/speech/greet_worship.txt
 
data/speech/greet_baby.txt
 
data/speech/goodbye_worship_1.txt
 
data/speech/goodbye_worship_2.txt
 
data/speech/goodbye_worship_3.txt
 
data/speech/temple_already_member.txt
 
data/speech/temple_become_member.txt
 
data/speech/positive.txt
 
data/speech/task_recommendation.txt
 
data/speech/unknown_hf_seeker.txt
 
data/speech/ab_specific_hf_seeker.txt
 
data/speech/site_specific_hf_seeker.txt
 
data/speech/same_site_ab_specific_hf_seeker.txt
 
data/speech/same_site_specific_hf_seeker.txt
 
data/speech/arch_info_justification.txt
 
data/speech/justification_representation.txt
 
data/speech/justification_proximity.txt
 
data/speech/justification_experience.txt
 
data/speech/justification_reminder.txt
 
data/speech/justification_antithetical.txt
 
data/speech/no_family.txt
 
data/speech/family_relationship_spec.txt
 
data/speech/family_relationship_no_spec.txt
 
data/speech/family_relationship_additional.txt
 
data/speech/family_relationship_spec_dead.txt
 
data/speech/family_relationship_no_spec_dead.txt
 
data/speech/family_relationship_additional_dead.txt
 
data/speech/child_age_proclamation.txt
 
data/speech/wandering_profession.txt
 
data/speech/scouting_profession.txt
 
data/speech/hunting_profession.txt
 
data/speech/snatcher_profession.txt
 
data/speech/thief_profession.txt
 
data/speech/wandering_profession_year.txt
 
data/speech/scouting_profession_year.txt
 
data/speech/hunting_profession_year.txt
 
data/speech/snatcher_profession_year.txt
 
data/speech/thief_profession_year.txt
 
data/speech/past_wandering_profession.txt
 
data/speech/past_scouting_profession.txt
 
data/speech/past_hunting_profession.txt
 
data/speech/past_snatcher_profession.txt
 
data/speech/past_thief_profession.txt
 
data/speech/guard_profession.txt
 
data/speech/guard_warning.txt
 
data/speech/soldier_profession.txt
 
data/speech/past_profession_no_year.txt
 
data/speech/past_profession_year.txt
 
data/speech/current_profession_no_year.txt
 
data/speech/current_profession_year.txt
 
data/speech/hist_fig_slayer.txt
 
data/speech/animal_slayer.txt
 
  were unable to complete the
 
Jobs removed from unpowered
 
narrow
 
stout
 
small
 
large
 
wood
 
logs
 
rough gems
 
raw green glass
 
raw clear glass
 
raw crystal glass
 
small
 
rock
 
stones
 
  wafers
 
  bars
 
charcoal
 
coke
 
refined coal
 
potash
 
ashes
 
pearlash
 
tallow
 
soap
 
bars
 
cut gems
 
cut green glass gems
 
cut clear glass gems
 
cut crystal glass gems
 
gems
 
blocks
 
portal
 
door
 
floodgate
 
hatch cover
 
grate
 
table
 
cabinet
 
weapon rack
 
armor stand
 
bin
 
box
 
coffer
 
chest
 
boxes and bag
 
backpack
 
quiver
 
casket
 
sarcophag
 
coffin
 
rope
 
chain
 
waterskin
 
vial
 
flask
 
musical instrument
 
toy
 
cup
 
mug
 
goblet
 
window
 
terrarium
 
cage
 
barrel
 
bucket
 
animal trap
 
chair
 
throne
 
web
 
strands
 
thread
 
cloth
 
tanned hide
 
rotten
 
  skin
 
raw hide
 
skull totem
 
skull
 
idol
 
extract
 
potion
 
drink
 
filthy
 
sticky
 
dirty
 
gooey
 
purulent
 
ichorous
 
bloody
 
molten
 
liquid
 
ice
 
glob
 
  laced with
 
powder
 
cheese
 
catapult parts
 
mechanisms
 
tube
 
pipe section
 
trap component
 
ballista parts
 
anvil
 
amulet
 
ballista arrow head
 
siege ammo
 
ammunition
 
scepter
 
crown
 
coin
 
perfect
 
large
 
green glass
 
clear glass
 
crystal glass
 
gem
 
  gem
 
ring
 
earring
 
bracelet
 
bed
 
quern
 
millstone
 
statue
 
corpse
 
body part
 
Rotten
 
seeds
 
withered
 
leaves
 
raw
 
live
 
small live animal
 
tame
 
small tame animal
 
prepared meal
 
meat
 
shell
 
bones
 
weapon
 
suits of
 
armor
 
right
 
left
 
handwear
 
shield
 
/buckler
 
footwear
 
headwear
 
chain
 
legwear
 
item
 
  [
 
]
 
A kidnapper has made off with
 
  has stolen
 
A thief has stolen
 
  has
 
You have
 
died in a cage.
 
fallen into a deep chasm.
 
died of old age.
 
starved to death.
 
died from thirst.
 
drowned.
 
burned up in magma.
 
burned up in dragon fire.
 
died in the heat.
 
been encased in cooling lava.
 
been encased in cooling magma.
 
been encased in ice.
 
frozen to death.
 
burned to death.
 
been scalded to death.
 
burned up in a magma mist.
 
been crushed by a drawbridge.
 
been crushed under the collapsing ceiling.
 
been killed by falling rocks.
 
been shot and killed.
 
bled to death.
 
suffocated.
 
been struck down.
 
been scuttled.
 
been hacked to pieces.
 
been beheaded.
 
been crucified.
 
been buried alive.
 
been executed by being left out in the air.
 
been executed by drowning.
 
been burned alive.
 
been fed to beasts.
 
been murdered by
 
somebody
 
been killed by a trap.
 
collapsed.
 
died after colliding with an obstacle.
 
been impaled on spikes.
 
Of
 
of
 
  is taken by a fey mood!
 
  withdraws from society...
 
  has been possessed!
 
  looses a roaring laughter, fell and terrible!
 
  begins to stalk and brood...
 
  has created
 
, a
 
*PAUSED*
 
  SIEGE
 
+
 
  Idlers:
 
  x
 
Ingredient Type
 
Number
 
Permissions
 
Cook
 
----
 
Brew
 
: Toggle cook. 
 
: Toggle brew.
 
You have no appropriate ingredients.
 
Price
 
N/A
 
Uninterested
 
For Sale
 
Available
 
Ready for Slaughter
 
Work Animal
 
Not For Sale
 
Unavailable
 
Being Traded
 
Not Tame
 
: Toggle pet availability. 
 
: Slaughter.
 
You have no appropriate creatures.
 
  Justice 
 
  Cages&Chains:
 
, Deceased
 
There are no criminals.
 
No Sentence Pending.
 
  Hammerstrike
 
Beating.
 
  Day
 
  in Prison.
 
Officer:
 
None Assigned
 
Violation of Production Order.
 
Violation of Export Prohibition.
 
Violation of Job Order.
 
Conspiracy to Slow Labor.
 
Murder.
 
Disorderly Conduct.
 
Building Destruction.
 
Vandalism.
 
Injured Party:
 
General Items
 
Prepared Food
 
Potions
 
Materials
 
Cloth
 
Bone
 
Ivory
 
Horn
 
Pearl
 
Shell
 
Silk
 
Stone/Gems
 
Anml Extracts
 
Plnt Extracts
 
Anml Cheeses
 
Plnt Cheeses
 
Milled Animal
 
Milled Plants
 
Item Type
 
Setter
 
Unknown
 
Job
 
Wage
 
Cleaning
 
Place Item in Tomb
 
Store Item in Stockpile
 
Store Item in Bag
 
Store Item in Chest
 
Store Item in Cabinet
 
Store Weapon
 
Store Armor
 
Store Item in Barrel
 
Store Item in Bin
 
Dump Item
 
Building Construction
 
Building Removal
 
Door Construction
 
Floodgate Construction
 
Hatch Cover Construction
 
Grate Construction
 
Bed Construction
 
Chair Construction
 
Coffin Construction
 
Table Construction
 
Bin Construction
 
Chest Construction
 
Cabinet Construction
 
Statue Construction
 
Block Construction
 
Anvil Construction
 
Window Construction
 
Pipe Section Construction
 
Sand Collection
 
Gem Cutting
 
Gem Encrusting
 
Glass Cutting
 
Glass Encrusting
 
Basic Ore Smelting
 
Advanced Ore Smelting
 
Object Melting
 
Craft Making
 
Coin Minting
 
Metal Studding
 
Metal Strand Extraction
 
Totem Construction
 
Flask Construction
 
Goblet Construction
 
Bone/Shell Decoration
 
Instrument Construction
 
Toy Construction
 
Weapon Construction
 
Ammo Construction
 
Quiver Construction
 
Armor Stand Construction
 
Weapon Rack Construction
 
Armor Construction
 
Glove Construction
 
Helm Construction
 
Shield Construction
 
Pants Construction
 
Shoe Construction
 
Backpack Construction
 
Animal Trap Construction
 
Trap Baiting
 
Mechanism Construction
 
Trap Component Construction
 
Trap Cleaning
 
Trigger Linking
 
Cage Trap Loading
 
Stone Trap Loading
 
Weapon Trap Loading
 
Lever Pulling
 
Operate Pump
 
Construct Quern
 
Construct Millstone
 
Catapult Loading
 
Ballista Loading
 
Catapult Firing
 
Ballista Firing
 
Ballista Arrow Head Construction
 
Siege Ammo Construction
 
Catapult Part Construction
 
Ballista Part Construction
 
Fortification Carving
 
Wall Detailing
 
Floor Detailing
 
Mining
 
Stair/Ramp Removal
 
Carving Upward Staircase
 
Carving Downward Staircase
 
Carving Up/Down Staircase
 
Carving Ramp
 
Digging Channel
 
Tree Felling
 
Plant Gathering
 
Construction Removal
 
Fishing
 
Hunting
 
Returning Kill
 
Capturing Land Animals
 
Capturing Fish
 
Hunting Animal Training
 
War Animal Training
 
Web Collection
 
Cage Construction
 
Chain Construction
 
Bucket Construction
 
Planting
 
Harvesting
 
Fertilizing
 
Brewing
 
Thread Dyeing
 
Cloth Dyeing
 
Image Sewing
 
Plant Extraction
 
Plant Processing
 
Plant Processing/Bag
 
Plant Processing/Vial
 
Plant Processing/Barrel
 
Cheese Making
 
Milking
 
Tanning
 
Cooking
 
Weaving
 
Alchemy
 
Fish Extraction
 
Land Animal Extraction
 
Small Creature Taming
 
Large Creature Taming
 
Butchering
 
Slaughtering
 
Fish Processing
 
Milling
 
Barrel Construction
 
Give Water
 
Give Food
 
Recover Wounded
 
Fat Rendering
 
Animal Chaining
 
Animal Unchaining
 
Releasing Large Creature
 
Releasing Small Creature
 
Handling Large Creature
 
Handling Small Creature
 
Large Creature Caging
 
Small Creature Caging
 
Aquarium Draining
 
Aquarium Filling
 
Pond Filling
 
Beat Criminal
 
Large Creature Pit/Ponding
 
Small Creature Pit/Ponding
 
Charcoal Making
 
Ash Making
 
Lye Making
 
Potash Making (Lye)
 
Potash Making (Ash)
 
Pearlash Making
 
Glassmaking
 
Soap Making
 
Managing Work Orders
 
Updating Stockpile Records
 
Trading at Depot
 
Work Orders
 
Left
 
Validated
 
A manager is required to coordinate work orders.
 
All work orders must be validated by the manager before they become active.
 
: New Order 
 
: Remove 
 
: Increase priority 
 
: Max priority 
 
: Wages
 
Quantity:
 
Type in parts of the name to narrow your search. 
 
  ELEC
 
Look, if you want to play DND, I'm sure you can find a game that has your
 
favorite metal in it.  Don't look here.
 
/R
 
Suspended
 
Inactive
 
Wild Animal
 
Undead
 
Berserk
 
Invader
 
Diplomat
 
Merchant
 
Visitor
 
Friendly
 
From The Underworld
 
Uninvited Guest
 
Current Resident
 
Hostile
 
Tame
 
There are no idle
 
  or jobs.
 
  to return,
 
: Manager
 
: ViewCre,
 
: ViewJob,
 
: Zoom-Cre,
 
: Zoom-Bld,
 
: Manager,
 
: Remv Cre
 
  (Lost)
 
No treasures yet.
 
This land has no important leaders.
 
Exports to
 
Petty Annoyance
 
Terror
 
Imports from
 
Offerings from
 
Death
 
Vengeance
 
You can look at trade information once you have a broker
 
with appraisal skill.
 
Trade Agreement (Exports to
 
Trade Agreement (Imports from
 
: View Agreement
 
You have no agreements with this land.
 
  to change modes.
 
  Civilizations 
 
  Squad:
 
 
: Food Carried -
 
One ration
 
Two rations
 
Water is carried
 
Water is not carried
 
: Sleep -
 
Sleep on ground
 
Sleep in barracks
 
Sleep in room
 
Squad stays close to station
 
Squad chases opponents
 
Squad harasses dangerous wild animals
 
Squad ignores wild animals if possible
 
Squad is standing down
 
Squad is on duty
 
: Zoom to the commander.
 
  Military Command Chain 
 
  Royal Guard:
 
  Fortress Guard:
 
Unm
 
Axe
 
Cbw
 
Ham
 
Mac
 
Spr
 
Swd
 
#:
 
A:
 
Lth
 
Chn
 
Plt
 
Bkl
 
Shd
 
Squad:
 
Royal Guard
 
Fortress Guard
 
You have no soldiers.
 
  change.
 
  select.
 
  done with weapons.
 
  activates,
 
  view squad,
 
  zoom.
 
  weapons.
 
  promotes,
 
  done promoting.
 
Squad
 
  has been disbanded.
 
  has been annihilated!
 
  Seeds
 
  Leaves
 
bone meal
 
  dust
 
dust
 
  powder
 
he
 
she
 
it
 
him
 
her
 
himself
 
herself
 
itself
 
his
 
  caught in a cloud of flames!
 
  caught up in the web!
 
The item sparkles with a supernatural brillance.
 
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
 
The object looks oddly square.
 
The item constantly emits a nearly inaudible high-pitched whistle.
 
The item is covered with small bumps.
 
The item smells like wet earth.
 
Tiny streaks of lightning streak quickly over the object's surface.
 
Creatures that look at the item cannot think negative thoughts.
 
The item is covered with minute gray hairs.
 
The item sounds like rustling leaves when moved.
 
Needs
 
Disconnected
 
Need trigger type
 
Needs walkable perimeter
 
Hidden
 
Needs to be anchored on edge
 
Blocked
 
Surrounded by empty space
 
Needs adjacent wall
 
Needs open space
 
Off map
 
Water
 
Lava/Magma
 
Building present
 
Construction present
 
Must be inside
 
Too close to edge
 
Must be outside
 
Cannot build at highest level
 
Needs soil or mud
 
Needs soil
 
Needs ground or near machine
 
No access to
 
No access
 
Null site on overall status
 
"
 
Early
 
Mid-
 
Late
 
Spring
 
Summer
 
Autumn
 
Winter
 
Animals
 
Stocks
 
Prices
 
Currency
 
Justice
 
Created Wealth:
 
Weapons:
 
Armor and Garb:
 
Furniture:
 
Other Objects:
 
Architecture:
 
Displayed:
 
Held/Worn:
 
You need a broker with
 
the appraisal skill.
 
Imported Wealth:
 
Exported Wealth:
 
Trade Information:
 
Population:
 
Leader
 
Consort
 
Nobles/Admins
 
Peasants
 
Trained Animals
 
Other Animals
 
Food Stores:
 
Meat
 
Fish
 
Plant
 
Drink
 
Other
 
Mountainhome
 
Metropolis
 
City
 
Village
 
Hamlet
 
Outpost
 
Evaluate Depot Access Overflow
 
Evaluate Depot Caravan Access Overflow
 
  Building List 
 
  (S)
 
  / Spouse
 
No Owner
 
You don't having any buildings.
 
Evaluation:
 
: View building information
 
: Zoom to building items
 
: Zoom to building tasks
 
: Swap right panel
 
  Stone Restrictions 
 
Economic stones
 
  are reserved for use by the listed tasks.
 
: Change status
 
: View selected
 
Requires fuel
 
Takes place at smelter
 
REAGENTS
 
PRODUCTS
 
  Currency Counts 
 
The broker recommends keeping
 
  of each coin type to match accounts.
 
  The Nobles and Administrators of
 
  Choose the
 
  Settings 
 
The Incoming King
 
[REQUIRE]
 
[DEMAND]
 
[MANDATE]
 
VACANT
 
: Replace
 
: View Unit/Fill Vacancy
 
: Settings
 
Leave Vacant
 
No relevant skills
 
There are no reasonable candidates.
 
: View Unit
 
Lowest Precision
 
Low Precision
 
Medium Precision
 
High Precision
 
Highest Precision
 
77 -> 80  777 -> 800  7777 -> 8000  77777 -> 80000
 
77 -> 77  777 -> 780  7777 -> 7800  77777 -> 78000
 
77 -> 77  777 -> 777  7777 -> 7780  77777 -> 77800
 
77 -> 77  777 -> 777  7777 -> 7777  77777 -> 77780
 
All counts accurate
 
Your bookkeeper has done enough work to attain
 
Your bookkeeper needs to work in an office to improve precision
 
low precision
 
medium precision
 
high precision
 
highest precision
 
The stockpile records are
 
% updated toward the next precision level.
 
Architecture
 
Desired:
 
Current:
 
Road Value
 
Offerings
 
Royal Throne Room
 
Opulent Throne Room
 
Throne Room
 
Splendid Office
 
Decent Office
 
Office
 
Modest Office
 
Meager Office
 
No Office
 
Royal Bedroom
 
Grand Bedroom
 
Great Bedroom
 
Fine Quarters
 
Decent Quarters
 
Quarters
 
Modest Quarters
 
Meager Quarters
 
No Quarters
 
Royal Dining Room
 
Grand Dining Room
 
Great Dining Room
 
Fine Dining Room
 
Decent Dining Room
 
Dining Room
 
Modest Dining Room
 
Meager Dining Room
 
No Dining Room
 
Royal Mausoleum
 
Grand Mausoleum
 
Mausoleum
 
Fine Tomb
 
Tomb
 
Burial Chamber
 
Servant's Burial Chamber
 
Grave
 
No Tomb
 
  has been disturbed.
 
group of
 
Many
 
  have been disturbed.
 
swarm of
 
  its way out of confinement!
 
  caught in a burst of steam!
 
lumber limits
 
data/init/interface.txt
 
DISPLAY_STRING
 
Unknown Interface Token:
 
  The Wealth of
 
F
 
D
 
H
 
  
: Mode
 
: Zoom
 
: Melt
 
: Forbid
 
: Dump
 
: Hide
 
Basic Value:
 
Weight:
 
Price:
 
Owner:
 
Uses and Contents:
 
Uses:
 
Contents:
 
: Claim
 
: Description
 
This building
 
was designed by
 
was well-designed by
 
was finely-designed by
 
was superiorly designed by
 
bears the exceptional design of
 
was masterfully designed by
 
an unknown architect
 
The structure
 
was built by
 
was solidly built by
 
was finely-built by
 
was superiorly built by
 
was exceptionally built by
 
was masterfully built by
 
an unknown artisan
 
Worker:
 
Location:
 
Repeating
 
Items:
 
Stone Hauling
 
Wood Hauling
 
Burial
 
Food Hauling
 
Refuse Hauling
 
Item Hauling
 
Furniture Hauling
 
Animal Hauling
 
Wood Cutting
 
Carpentry
 
Stone Detailing
 
Masonry
 
Animal Training
 
Animal Care
 
Health Care
 
Butchery
 
Trapping
 
Small Animal Dissection
 
Leatherworking
 
Dyeing
 
Soap Maker
 
Clothesmaking
 
Farming (Fields)
 
Fish Cleaning
 
Fish Dissection
 
Potash Making
 
Furnace Operating
 
Wood Burning
 
Weaponsmithing
 
Armoring
 
Blacksmithing
 
Metalcrafting
 
Gem Setting
 
Woodcrafting
 
Stonecrafting
 
Bone Carving
 
Strand Extraction
 
Axe-fighting
 
Sword-fighting
 
Mace-fighting
 
Hammer-fighting
 
Spear-fighting
 
Dagger-fighting
 
Crossbow-fighting
 
Bow-fighting
 
Blowgun-fighting
 
Pike-fighting
 
Whip-fighting
 
Shield Using
 
Armor Using
 
Siege Engineering
 
Siege Operating
 
Crossbow-making
 
Mechanics
 
Weapon Number
 
Pump Operating
 
OBJECT
 
LANGUAGE
 
MATGLOSS
 
DESCRIPTOR
 
REACTION
 
/*.*
 
data/save/*.*
 
spr
 
sum
 
aut
 
win
 
*.dat
 
*.sav
 
data/save/current/*.dat
 
data/save/current/*.sav
 
world.dat
 
world.sav
 
data/save/current/world.sav
 
  
FPS:
+
Every single natural bodybuilder's kitchen pantry really should be stocked with the correct type of complex carb supply as well as happily you should buy potatoes, brown rice, breakfast cereals and also beans in large quantities.
TILE_PAGE
 
CREATURE_GRAPHICS
 
Unrecognized Creature Graphics Token:
 
FILE
 
TILE_DIM
 
PAGE_DIM
 
Unrecognized Tile Page Token:
 
raw/graphics/graphics_*.*
 
raw/graphics/
 
  designed a masterful
 
  for
 
  constructed a masterful
 
  created a masterful
 
  masterfully dyed a
 
added a masterful image
 
added a masterful covering
 
added masterful rings
 
added masterful bands
 
added masterful spikes
 
added a masterful handle
 
added masterful thread
 
added masterful cloth
 
wove a masterful sewn image
 
  "
 
  to a
 
  prepared a masterful
 
  created a masterful engraving
 
  destroyed
 
a masterpiece
 
  was destroyed
 
  by melting
 
  by magma
 
  during fortification carving
 
  during mining
 
  by falling debris
 
  by growing vegetation
 
  masterfully designed by
 
  masterfully constructed by
 
the masterful
 
  created by
 
  masterfully dyed with
 
addition of a masterful image
 
addition of a masterful covering
 
addition of masterful rings
 
addition of masterful bands
 
addition of masterful spikes
 
addition of a masterful handle
 
addition of masterful thread
 
addition of masterful cloth
 
weaving of a masterful sewn image
 
  prepared by
 
the masterful engraving
 
the destruction of
 
in
 
  attacked
 
  led the attack
 
, and the defenders were led by
 
  The defenders were led by
 
the attack by
 
the attack on
 
  defeated
 
  and destroyed
 
the defeat of
 
  and destruction of
 
  and pillaged
 
  and pillaging of
 
  and placed
 
  in charge of
 
The new government was called
 
  and lordship of
 
  over
 
  and demanded tribute from
 
  and the demand of tribute from
 
  and took over
 
  and takeover of
 
  routed
 
the route of
 
their
 
  settlement of
 
  withered.
 
the withering of
 
  formed
 
  merged with
 
  abandoned the settlement of
 
the formation of
 
the incorporation of
 
  into
 
the abandonment of the settlement of
 
  finished the construction of
 
  as a part of
 
  connecting
 
the completion of
 
  constructed
 
  replaced
 
  razed
 
  founded
 
the foundation of
 
the construction of
 
the replacement of
 
the razing of
 
  launched an expedition to reclaim
 
the reclamation of
 
  devoured
 
the devouring of
 
  was
 
broken away
 
slashed out
 
slashed off
 
torn out
 
torn off
 
stabbed out
 
ripped off
 
burned out
 
burned away
 
shattered
 
smashed
 
slashed
 
ripped
 
stabbed
 
frozen
 
breaking away
 
slashing out
 
slashing off
 
tearing out
 
tearing off
 
stabbing out
 
ripping off
 
burning out
 
burning away
 
shattering
 
smashing
 
slashing
 
ripping
 
stabbing
 
burning
 
freezing
 
  and others
 
  was
 
  were
 
  the first to reach the summit of
 
an unknown peak
 
, which rises above
 
the climbing of
 
  fought with
 
.  While defeated, the latter escaped unscathed
 
  managed to escape from
 
's onslaught
 
  was forced to retreat from
 
  despite the latter's wounds
 
  eventually prevailed and
 
  was forced to make a hasty escape
 
  surprised
 
  ambushed
 
  happened upon
 
  cornered
 
  confronted
 
a scuffle between
 
  in which the former emerged victorious
 
the escape of
 
  after a punishing fight
 
  after a horrific combat
 
attack on
 
surprising of
 
ambush of
 
happening upon
 
cornering of
 
confrontation of
 
  burned
 
  in dragon fire
 
  to death
 
  shot and killed
 
  mortally wounded
 
, who bled to death
 
, who suffocated
 
  hacked
 
  to pieces
 
  beheaded
 
  crucified
 
  buried
 
  alive
 
  left
 
  out in the air
 
  drowned
 
  fed
 
  to beasts
 
  struck down
 
  murdered
 
  threw
 
  against an obstacle, causing immediate death
 
  into a pit of spikes.
 
died in the heat
 
was encased in cooling lava
 
was encased in cooling magma
 
was encased in ice
 
froze to death
 
died in a cage
 
fell into a deep chasm
 
died of old age
 
starved to death
 
died from thirst
 
drowned
 
burned up in magma
 
burned up in
 
  dragon fire
 
dragon fire
 
was burned to death by
 
  fire
 
burned to death
 
was scalded to death
 
burned up in a magma mist
 
was crushed by a drawbridge
 
was crushed under a collapsing ceiling
 
was killed by falling rocks
 
was shot and killed
 
bled to death
 
, slain by
 
suffocated
 
was hacked to pieces
 
was beheaded
 
was crucified
 
was buried alive
 
was left out in the air
 
was drowned
 
was burned alive
 
was fed to beasts
 
was struck down
 
was scuttled
 
was murdered by
 
was killed by a trap
 
collapsed
 
died after colliding with an obstacle
 
was impaled on spikes
 
the death of
 
  in a cage
 
the fall of
 
  into a deep chasm
 
the passing of
 
the starvation of
 
the dehydration of
 
the drowning of
 
the burning of
 
  in magma
 
the heat-induced death of
 
the encasement of
 
  in cooling lava
 
  in cooling magma
 
  in ice
 
the freezing of
 
the scalding of
 
  in a magma mist
 
the crushing of
 
  under a drawbridge
 
  under a collapsing ceiling
 
  by falling rocks
 
the shooting of
 
the mortal wounding of
 
the hacking of
 
the beheading of
 
the crucifixion of
 
the burial of
 
the leaving of
 
the feeding of
 
the killing of
 
the scuttling of
 
the murder of
 
  by a trap
 
the collapse of
 
the collision of
 
  with an obstacle
 
, after the death strike by
 
the impalement of
 
  on spikes
 
were
 
was
 
  reunited with
 
the reunion of
 
  abducted
 
  was abducted
 
the abduction of
 
gave up being a
 
  to become a
 
became a
 
stopped being a
 
lost a hist fig entry
 
  in
 
  the wilds
 
the career change from
 
the start as a
 
the giving up on being a
 
the loss of a hist fig entry
 
began wandering
 
began scouting
 
began hunting great beasts in
 
settled in
 
decided to become a baby-snatcher, operating out of
 
decided to become a thief, operating out of
 
fled into
 
the area around
 
wandering
 
scouting
 
hunting of great beasts
 
settling
 
baby-snatching
 
thievery
 
flight
 
into the area around
 
into
 
around
 
, based in
 
gave birth to
 
sired
 
married
 
was born to
 
received the worship of
 
became romantically involved with
 
was sired by
 
became the parent of
 
began worshipping
 
stopped being the mother of
 
stopped being the father of
 
divorced
 
stopped being the child of
 
lost the worship of
 
ended the romantic relationship with
 
stopped being the parent of
 
lost faith in
 
entered the priesthood of
 
became a shopkeeper at
 
ruled from
 
started hanging out at
 
took up residence in
 
left the priesthood of
 
stopped shopkeeping at
 
stopped ruling from
 
stopped hanging out at
 
moved out of
 
  was enslaved by
 
  was imprisoned by
 
  became
 
the leader of
 
the high priest of
 
the mayor of
 
a guard of
 
a royal guard of
 
a mercenary for
 
an enemy of
 
a criminal in the eyes of
 
a member of
 
a former member of
 
a former mercenary of
 
the manager of
 
the record keeper of
 
the broker of
 
the sheriff of
 
the guard captain of
 
part of the merchant nobility of
 
the outpost liaison for
 
a diplomat of
 
a former slave of
 
a former prisoner of
 
ceased to lead
 
ceased to be the high priest of
 
ceased to be mayor of
 
left the guard of
 
left the royal guard of
 
left the service of
 
made peace with
 
was brought to the justice of
 
left
 
stopped managing
 
stopped keeping records for
 
stopped brokering for
 
stopped working as the sheriff of
 
stopped working as the guard captain of
 
left the merchant nobility of
 
ceased to be the outpost liaison for
 
stopped working as a diplomat for
 
escaped from the slavery of
 
escaped from the prisons of
 
the status of
 
the marriage of
 
the belief of
 
the romantic relationship between
 
as the child of
 
and
 
as the parent of
 
the termination of
 
the divorce of
 
the loss of faith of
 
the end of the romantic relationship between
 
the priesthood membership of
 
the shopkeeping of
 
the seat of power of
 
the hanging-out of
 
the residence of
 
at
 
the departure of
 
the close of business of
 
the removal of the seat of power of
 
the stoppage of hanging-out of
 
the moving out of
 
from
 
from the priesthood of
 
the ascension
 
the selection
 
the election
 
the joining
 
the entry
 
the rise
 
the crimes
 
the acceptance
 
the status
 
the appointment
 
the enslavement
 
the imprisonment
 
to leadership of
 
to the position of mayor of
 
with the royal guards of
 
into the mercenary service of
 
as an enemy of
 
in the eyes of
 
as a member of
 
as a former member of
 
as a former mercenary of
 
as a former slave of
 
as a former prisoner of
 
as the manager of
 
as the record keeper of
 
as the broker of
 
as the sheriff of
 
as the guard captain of
 
to the merchant nobility of
 
as the outpost liaison for
 
as a diplomat of
 
by
 
the fall of
 
the peace-making of
 
the resolution of criminal matters between
 
the end of the membership of
 
the end of the former membership of
 
the end of the former mercenary status of
 
the end of the former enslavement of
 
the end of the former imprisonment of
 
the removal of
 
the escape of
 
from leadership of
 
from the mayoral position of
 
from the guard of
 
from the royal guard of
 
from the mercenary service of
 
with
 
from the merchant nobility of
 
from the slavery of
 
from the prisons of
 
  made contact with
 
the first contact of
 
  rejected contact with
 
the rejection of contact by
 
  between
 
  concluded
 
, cementing bonds of mutual trust
 
  with a positive outcome
 
  fairly
 
  in an unsatisfactory fashion
 
  in failure
 
  with miserable outcome
 
the brilliant
 
the positive
 
the fair conclusion
 
the unsatisfactory conclusion
 
the failure
 
the miserable failure
 
  proposed by
 
  was rejected by
 
the rejection of
 
  was accepted by
 
the acceptance of
 
  accepted an offer of peace from
 
the acceptance of an offer of peace from
 
  rejected an offer of peace from
 
the rejection of an offer of peace from
 
the bodies
 
the body
 
impaled on
 
added to a grisly mound
 
added to a grotesque pillar
 
added to a gruesome sculpture
 
flayed and the skin stretched over
 
hung from a
 
horribly mutilated
 
  on behalf of
 
impalement on
 
  of
 
construction of a grisly mound from
 
construction of a grotesque pillar from
 
construction of a gruesome sculpture from
 
the display on
 
  of the skins of
 
hanging from a
 
horrible mutilation of
 
  lost a diplomat at
 
They suspected the involvement of
 
the loss of a diplomat of
 
  with the possible involvment of
 
  voided all agreements with
 
the voiding of agreements with
 
, merchants from
 
  visited
 
  and were never heard from again
 
  and suffered great hardships
 
.  They reported a seizure of goods
 
.  They reported irregularities with their goods
 
.  They were greatly offended by the locals
 
ill-fated
 
tragic
 
terrible
 
costly
 
unfortunate
 
  visit of merchants from
 
  was hidden in
 
the concealment of
 
  was claimed in
 
the acquisition of
 
  was created in
 
the creation of
 
  was lost in
 
the disappearance of
 
  was found in
 
the discovery of
 
  was stolen
 
  and brought to
 
the theft of
 
  was recovered by
 
the recovery of
 
  was dropped by
 
the discardment of
 
  was encased in adamantine deep within
 
the imprisonment of
 
  in adamantine deep within
 
  was released by careless miners in the deepest recesses of
 
the release of
 
  by careless miners in the deepest recesses of
 
  is a
 
  was a
 
  that occurs in the myths of
 
force
 
  which permeates
 
  which was said to permeate
 
  born in
 
The identity of
 
  mother has been lost to time
 
  father has been lost to time
 
  parent has been lost to time
 
  of unknown parentage
 
  is the
 
  was the
 
  has been lost to time
 
  the first of
 
  one of the first of
 
  the only one of
 
  one of the only ones of
 
  kind
 
Although accounts vary, it is universally agreed that
 
guided by forces unknown. 
 
  most often takes the form of a
 
  was most often depicted as a
 
rotting
 
associated with
 
[B]
 
a mountain fortress
 
a dark fortress
 
a ruin
 
a cave
 
a forest retreat
 
a town
 
  was a legendary
 
  could be found within
 
  civilization of
 
  religion of
 
  group from
 
  centered around the worship of various beings
 
  centered around the worship of
 
, a force
 
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
 
object of
 
ardent
 
faithful
 
casual
 
dubious
 
worship
 
lover
 
[R]
 
[C:1:0:1]Related Entities[C:7:0:0][B]
 
leader
 
mayor
 
guard
 
royal guard
 
mercenary
 
former mercenary
 
enemy
 
criminal
 
member
 
former member
 
manager
 
bookkeeper
 
broker
 
sheriff
 
guard captain
 
merchant nobility
 
outpost liaison
 
diplomat
 
high priest
 
slave
 
former slave
 
prisoner
 
former prisoner
 
)[R]
 
[C:6:0:1]Related Sites[C:7:0:0][B]
 
shopkeeper
 
seat of power
 
hangout
 
home
 
priest
 
late
 
early
 
mid
 
spring
 
summer
 
autumn
 
winter
 
a time before time
 
an unknown civiliation
 
me
 
my
 
myself
 
I
 
an unknown creature
 
an unknown site
 
a road
 
a tunnel
 
a bridge
 
a wall
 
an unknown construction
 
an unknown store
 
a hovel
 
an apartment complex
 
an apartment
 
a dark tower
 
an unknown building
 
an unknown artifact
 
an unknown region
 
a peace agreement
 
a lumber agreement
 
a trade agreement
 
a vague agreement
 
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times. 
 
Its nature is still an intriguing puzzle to the learned. 
 
It is still shrouded in mystery. 
 
Many facts are still unclear to historians. 
 
A few issues still trouble scholars, but the picture is fairly clear.
 
HF_LINK
 
RANDOM_DEF_SPHERE
 
some vague concept
 
Age of Three Powers
 
Age of
 
Two
 
Two Powers
 
Age of the
 
  Age
 
Age of One Power
 
Age of Myth
 
Age of Legends
 
Twilight Age
 
Age of Fairy Tales
 
Age of Heroes
 
Golden Age
 
Age of Death
 
Age of Civilization
 
Age of Emptiness
 
The world has passed into
 
Unknown Age
 
[C:4:0:1]
 
  Notable Kill
 
[C:7:0:0][B]
 
  Kill
 
Unknown creature in
 
Unknown creature[R]
 
  Other Kill
 
  in the wilds
 
Duel of
 
Pillaging
 
Conquest
 
Destruction
 
Attempted
 
Abduction
 
  in the Wilds
 
Theft
 
Monster
 
Rampage
 
the Wilds
 
  
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Adventure: Movement Options
 
Adventure: Movement Options, Swim
 
Adventure: Sneak
 
Adventure: Center
 
Adventure: Building Interact
 
Adventure: Travel
 
Adventure: Get Date
 
Adventure: Get Weather
 
Adventure: Get Temperature
 
Adventure: Change Stance
 
Adventure: Option 1
 
Adventure: Option 2
 
Adventure: Option 3
 
Adventure: Option 4
 
Adventure: Option 5
 
Adventure: Option 6
 
Adventure: Option 7
 
Adventure: Option 8
 
Adventure: Option 9
 
Adventure: Option 10
 
Adventure: Option 11
 
Adventure: Option 12
 
Adventure: Option 13
 
Adventure: Option 14
 
Adventure: Option 15
 
Adventure: Option 16
 
Adventure: Option 17
 
Adventure: Option 18
 
Adventure: Option 19
 
Adventure: Option 20
 
Hotkey: Make Ash
 
Hotkey: Make Charcoal
 
Hotkey: Melt Object
 
Hotkey: Green Glass
 
Hotkey: Clear Glass
 
Hotkey: Crystal Glass
 
Hotkey: Collect Sand
 
Hotkey: Raw Glass
 
Hotkey: Glass Armorstand
 
Hotkey: Glass Box
 
Hotkey: Glass Cabinet
 
Hotkey: Glass Coffin
 
Hotkey: Glass Floodgate
 
Hotkey: Glass Hatch Cover
 
Hotkey: Glass Grate
 
Hotkey: Glass Goblet
 
Hotkey: Glass Toy
 
Hotkey: Glass Instrument
 
Hotkey: Glass Portal
 
Hotkey: Glass Statue
 
Hotkey: Glass Table
 
Hotkey: Glass Cage
 
Hotkey: Glass Chair
 
Hotkey: Glass Blocks
 
Hotkey: Glass Vial
 
Hotkey: Glass Weaponrack
 
Hotkey: Glass Window
 
Hotkey: Make Pearlash
 
Hotkey: Ashery, Lye
 
Hotkey: Ashery, Potash (Lye)
 
Hotkey: Ashery, Potash (Ash)
 
Hotkey: Carpenter, Barrel
 
Hotkey: Carpenter, Blocks
 
Hotkey: Carpenter, Bucket
 
Hotkey: Carpenter, Animal Trap
 
Hotkey: Carpenter, Cage
 
Hotkey: Carpenter, Armorstand
 
Hotkey: Carpenter, Bed
 
Hotkey: Carpenter, Chair
 
Hotkey: Carpenter, Coffin
 
Hotkey: Carpenter, Door
 
Hotkey: Carpenter, Floodgate
 
Hotkey: Carpenter, Hatch Cover
 
Hotkey: Carpenter, Grate
 
Hotkey: Carpenter, Cabinet
 
Hotkey: Carpenter, Bin
 
Hotkey: Carpenter, Box
 
Hotkey: Carpenter, Weaponrack
 
Hotkey: Carpenter, Table
 
Hotkey: Siege Shop, Ballista
 
Hotkey: Siege Shop, Catapult
 
Hotkey: Leather, Bag
 
Hotkey: Leather, Flask
 
Hotkey: Leather, Shirt
 
Hotkey: Leather, Cloak
 
Hotkey: Leather, Backpack
 
Hotkey: Leather, Quiver
 
Hotkey: Leather, Image
 
Hotkey: Clothes, Cloth
 
Hotkey: Clothes, Silk
 
Hotkey: Clothes, Shirt
 
Hotkey: Clothes, Cloak
 
Hotkey: Clothes, Box
 
Hotkey: Clothes, Rope
 
Hotkey: Clothes, Image
 
Hotkey: Crafts, Mat Stone
 
Hotkey: Crafts, Mat Wood
 
Hotkey: Crafts, Dec Bone
 
Hotkey: Crafts, Dec Shell
 
Hotkey: Crafts, Totem
 
Hotkey: Crafts, Cloth
 
Hotkey: Crafts, Silk
 
Hotkey: Crafts, Shell
 
Hotkey: Crafts, Bone
 
Hotkey: Crafts, Leather
 
Hotkey: Crafts, Mat Crafts
 
Hotkey: Crafts, Mat Goblet
 
Hotkey: Crafts, Mat Instrument
 
Hotkey: Crafts, Mat Toy
 
Hotkey: Forge, Weapon
 
Hotkey: Forge, Armor
 
Hotkey: Forge, Furniture
 
Hotkey: Forge, Siege
 
Hotkey: Forge, Trap
 
Hotkey: Forge, Other
 
Hotkey: Forge, Metal Clothing
 
Hotkey: Building, Armorstand
 
Hotkey: Building, Bed
 
Hotkey: Building, Chair
 
Hotkey: Building, Coffin
 
Hotkey: Building, Door
 
Hotkey: Building, Floodgate
 
Hotkey: Building, Hatch
 
Hotkey: Building, Wall Grate
 
Hotkey: Building, Floor Grate
 
Hotkey: Building, Vertical Bars
 
Hotkey: Building, Floor Bars
 
Hotkey: Building, Cabinet
 
Hotkey: Building, Chest
 
Hotkey: Building, Kennel
 
Hotkey: Building, Farm Plot
 
Hotkey: Building, Weaponrack
 
Hotkey: Building, Statue
 
Hotkey: Building, Table
 
Hotkey: Building, Dirt Road
 
Hotkey: Building, Paved Road
 
Hotkey: Building, Bridge
 
Hotkey: Building, Well
 
Hotkey: Building, Siege
 
Hotkey: Building, Workshop
 
Hotkey: Building, Furnace
 
Hotkey: Building, Glass Window
 
Hotkey: Building, Gem Window
 
Hotkey: Building, Shop
 
Hotkey: Building, Animal Trap
 
Hotkey: Building, Chain
 
Hotkey: Building, Cage
 
Hotkey: Building, Trade Depot
 
Hotkey: Building, Trap
 
Hotkey: Building, Machine Component
 
Hotkey: Building, Support
 
Hotkey: Building, Archery Target
 
Hotkey: Building, Machine Component, Screw Pump
 
Hotkey: Building, Machine Component, Water Wheel
 
Hotkey: Building, Machine Component, Windmill
 
Hotkey: Building, Machine Component, Gear Assembly
 
Hotkey: Building, Machine Component, Horizontal Axle
 
Hotkey: Building, Machine Component, Vertical Axle
 
Hotkey: Building, Siege, Ballista
 
Hotkey: Building, Siege, Catapult
 
Hotkey: Building, Trap, Stone
 
Hotkey: Building, Trap, Weapon
 
Hotkey: Building, Trap, Lever
 
Hotkey: Building, Trap, Trigger
 
Hotkey: Building, Trap, Cage
 
Hotkey: Building, Trap, Upright Spear/Spike
 
Hotkey: Building, Wall/Floor/Stairs
 
Hotkey: Building, Construction, Fortification
 
Hotkey: Building, Construction, Wall
 
Hotkey: Building, Construction, Floor
 
Hotkey: Building, Construction, Ramp
 
Hotkey: Building, Construction, Upward Stair
 
Hotkey: Building, Construction, Downward Stair
 
Hotkey: Building, Construction, Up/Down Stair
 
Hotkey: Building, Wksp, Leather
 
Hotkey: Building, Wksp, Quern
 
Hotkey: Building, Wksp, Millstone
 
Hotkey: Building, Wksp, Loom
 
Hotkey: Building, Wksp, Clothes
 
Hotkey: Building, Wksp, Bowyer
 
Hotkey: Building, Wksp, Carpenter
 
Hotkey: Building, Wksp, Metalsmith
 
Hotkey: Building, Wksp, Lavamill
 
Hotkey: Building, Wksp, Jeweler
 
Hotkey: Building, Wksp, Mason
 
Hotkey: Building, Wksp, Butcher
 
Hotkey: Building, Wksp, Tanner
 
Hotkey: Building, Wksp, Dyer
 
Hotkey: Building, Wksp, Craftsman
 
Hotkey: Building, Wksp, Siege
 
Hotkey: Building, Wksp, Mechanic
 
Hotkey: Building, Wksp, Still
 
Hotkey: Building, Wksp, Farmer
 
Hotkey: Building, Wksp, Kitchen
 
Hotkey: Building, Wksp, Fishery
 
Hotkey: Building, Wksp, Lab
 
Hotkey: Building, Wksp, Ashery
 
Hotkey: Building, Furn, Wood
 
Hotkey: Building, Furn, Smelter
 
Hotkey: Building, Furn, Glass
 
Hotkey: Building, Furn, Kiln
 
Main: One-Step
 
Main: Pause/Resume
 
Depot Access
 
Main: Hot Keys
 
Main: Hot Key 1
 
Main: Hot Key 2
 
Main: Hot Key 3
 
Main: Hot Key 4
 
Main: Hot Key 5
 
Main: Hot Key 6
 
Main: Hot Key 7
 
Main: Hot Key 8
 
Main: Hot Key 9
 
Main: Hot Key 10
 
Main: Hot Key 11
 
Main: Hot Key 12
 
Main: Hot Key 13
 
Main: Hot Key 14
 
Main: Hot Key 15
 
Main: Hot Key 16
 
Hot Keys: Change Name
 
Hot Keys: Zoom
 
Main: Announcements
 
Main: Place Building
 
Main: Civilizations
 
Main: Designations
 
Main: Artifacts
 
Main: Nobles
 
Main: Standing Orders
 
Main: Military
 
Main: Rooms
 
Building List: Zoom T
 
Building List: Zoom Q
 
Main: Control Squads
 
Main: Stockpiles
 
Main: Activity Zone
 
Main: View Units
 
Main: Job List
 
Main: Unit List
 
Main: Look
 
Main: Note
 
Main: Note, Place
 
Main: Note, Delete
 
Main: Note, Enter Text
 
Main: Note, Adopt Symbol
 
Main: Note, Change Selection
 
Main: Building Jobs
 
Main: Overall Status
 
Main: Building Items
 
Main: Visualize
 
Building Items: Forbid
 
Building Items: Dump
 
Building Items: Melt
 
Building Items: Hide
 
Dwf Look: Forbid
 
Dwf Look: Dump
 
Dwf Look: Melt
 
Dwf Look: Hide
 
Adventure: Creation, Name Entry
 
Adventure: Creation, Customize Name
 
Adventure: Creation, Random Name
 
Adventure: Creation, Change Gender
 
Adventure: Travel, Visit Site
 
Adventure: Travel, Clouds
 
Adventure: Log
 
Adventure: Travel, Log
 
Adventure: Log, Tasks
 
Adventure: Log, Entities
 
Adventure: Log, Sites
 
Adventure: Log, Regions
 
Adventure: Log, Zoom to Current Location
 
Adventure: Log, Zoom to Selected
 
Adventure: Log, Toggle Line
 
Adventure: Log, Toggle Map/Info
 
Orders: Forbid
 
Orders: Forbid Projectiles
 
Orders: Forbid Your Corpse
 
Orders: Forbid Your Items
 
Orders: Forbid Other Corpse
 
Orders: Forbid Other Items
 
Orders: Gather Refuse
 
Orders: Gather Outside
 
Orders: Dump Corpse
 
Orders: Dump Skull
 
Orders: Dump Skin
 
Orders: Dump Bone
 
Orders: Dump Shell
 
Orders: Dump Other
 
Orders: Gather Furniture
 
Orders: Gather Animals
 
Orders: Gather Food
 
Orders: Gather Bodies
 
Orders: Refuse
 
Orders: Gather Stone
 
Orders: Gather Wood
 
Orders: All Harvest
 
Orders: Stay Indoors
 
Orders: Piles Same
 
Orders: Mix Foods
 
Orders: Exceptions
 
Orders: Loom
 
Orders: Dyed Cloth
 
Orders: Workshop
 
Orders: Collect Web
 
Orders: Slaughter
 
Orders: Butcher
 
Orders: Tan
 
Orders: Zone
 
Orders: Zone, Drinking
 
Orders: Zone, Fishing
 
Destroy Building
 
Suspend Building
 
Menu Confirm
 
Save Bindings
 
Change Bindings
 
Hotkey: Alchemist, Soap
 
Hotkey: Still, Brew
 
Hotkey: Still, Extract
 
Hotkey: Loom, Collect Silk
 
Hotkey: Loom, Weave Cloth
 
Hotkey: Loom, Weave Silk
 
Hotkey: Loom, Metal
 
Hotkey: Kitchen, Meal 1
 
Hotkey: Kitchen, Meal 2
 
Hotkey: Kitchen, Meal 3
 
Hotkey: Kitchen, Render Fat
 
Hotkey: Farmer, Process
 
Hotkey: Farmer, Vial
 
Hotkey: Farmer, Bag
 
Hotkey: Farmer, Barrel
 
Hotkey: Farmer, Cheese
 
Hotkey: Farmer, Milk
 
Hotkey: Mill, Mill
 
Hotkey: Kennel, Hunt
 
Hotkey: Kennel, Catch
 
Hotkey: Kennel, Tame Small
 
Hotkey: Kennel, Tame Large
 
Hotkey: Kennel, War
 
Hotkey: Fishery, Process
 
Hotkey: Fishery, Extract
 
Hotkey: Fishery, Catch
 
Hotkey: Butcher, Butcher
 
Hotkey: Butcher, Extract
 
Hotkey: Butcher, Catch
 
Hotkey: Tanner, Tan
 
Hotkey: Dyer, Thread
 
Hotkey: Dyer, Cloth
 
Hotkey: Jeweler, Furniture
 
Hotkey: Jeweler, Finished
 
Hotkey: Jeweler, Ammo
 
Hotkey: Jeweler, Cut
 
Hotkey: Jeweler, Encrust
 
Hotkey: Mechanic, Mechanisms
 
Hotkey: Mason, Armorstand
 
Hotkey: Mason, Blocks
 
Hotkey: Mason, Chair
 
Hotkey: Mason, Coffin
 
Hotkey: Mason, Door
 
Hotkey: Mason, Floodgate
 
Hotkey: Mason, Hatch Cover
 
Hotkey: Mason, Grate
 
Hotkey: Mason, Cabinet
 
Hotkey: Mason, Box
 
Hotkey: Mason, Statue
 
Hotkey: Mason, Quern
 
Hotkey: Mason, Millstone
 
Hotkey: Mason, Table
 
Hotkey: Mason, Weaponrack
 
Hotkey: Trap, Bridge
 
Hotkey: Trap, Gear Assembly
 
Hotkey: Trap, Door
 
Hotkey: Trap, Floodgate
 
Hotkey: Trap, Spike
 
Hotkey: Trap, Hatch
 
Hotkey: Trap, Wall Grate
 
Hotkey: Trap, Floor Grate
 
Hotkey: Trap, Vertical Bars
 
Hotkey: Trap, Floor Bars
 
Hotkey: Trap, Support
 
Hotkey: Trap, Chain
 
Hotkey: Trap, Cage
 
Hotkey: Trap, Lever
 
Buildjob: Add
 
Buildjob: Cancel
 
Buildjob: Promote
 
Buildjob: Repeat
 
Buildjob: Suspend
 
Buildjob: Workshop Profile
 
Buildjob: Well, Free
 
Buildjob: Well, Size
 
Buildjob: Target, Free
 
Buildjob: Target, Size
 
Buildjob: Target, Down
 
Buildjob: Target, Up
 
Buildjob: Target, Right
 
Buildjob: Target, Left
 
Buildjob: Statue, Assign
 
Buildjob: Statue, Free
 
Buildjob: Statue, Size
 
Buildjob: Cage, Justice
 
Buildjob: Cage, Free
 
Buildjob: Cage, Size
 
Buildjob: Cage, Assign Occ
 
Buildjob: Cage, Water
 
Buildjob: Cage, Assign Owner
 
Buildjob: Chain, Assign Occ
 
Buildjob: Chain, Justice
 
Buildjob: Chain, Assign Owner
 
Buildjob: Chain, Free
 
Buildjob: Chain, Size
 
Buildjob: Siege, Fire
 
Buildjob: Siege, Orient
 
Buildjob: Door, Internal
 
Buildjob: Door, Forbid
 
Buildjob: Door, Pet-passable
 
Buildjob: Coffin, Assign
 
Buildjob: Coffin, Free
 
Buildjob: Coffin, Size
 
Buildjob: Coffin, Gen. Burial
 
Buildjob: Coffing, Allow Citizens
 
Buildjob: Coffing, Allow Pets
 
Buildjob: Chair, Assign
 
Buildjob: Chair, Free
 
Buildjob: Chair, Size
 
Buildjob: Table, Assign
 
Buildjob: Table, Hall
 
Buildjob: Table, Free
 
Buildjob: Table, Size
 
Buildjob: Bed, Assign
 
Buildjob: Bed, Free
 
Buildjob: Bed, Barracks
 
Buildjob: Bed, Rent
 
Buildjob: Bed, Size
 
Buildjob: Depot, Bring
 
Buildjob: Depot, Trade
 
Buildjob: Depot, Request Trader
 
Buildjob: Depot, Broker Only
 
Buildjob: Animal Trap, No Bait
 
Buildjob: Animal Trap, Meat Bait
 
Buildjob: Animal Trap, Fish Bait
 
Buildjob: Animal Trap, Gem Bait
 
Buildjob: Farm, Fallow
 
Buildjob: Farm, Fertilize
 
Buildjob: Farm, Seas Fert
 
Buildjob: Farm, Spring
 
Buildjob: Farm, Summer
 
Buildjob: Farm, Autumn
 
Buildjob: Farm, Winter
 
Buildjob: Stockpile, Master
 
Buildjob: Stockpile, Delete Child
 
Buildjob: Stockpile, Settings
 
Buildjob: Stockpile, Barrel Up
 
Buildjob: Stockpile, Barrel Down
 
Buildjob: Stockpile, Barrel Zero
 
Buildjob: Stockpile, Barrel Max
 
Buildjob: Stockpile, Bin Up
 
Buildjob: Stockpile, Bin Down
 
Buildjob: Stockpile, Bin Zero
 
Buildjob: Stockpile, Bin Max
 
Buildjob: Rack, Mat, Bone
 
Buildjob: Rack, Mat, Bronze
 
Buildjob: Rack, Mat, Copper
 
Buildjob: Rack, Mat, Iron
 
Buildjob: Rack, Mat, Steel
 
Buildjob: Rack, Mat, Wood
 
Buildjob: Rack, Mat, Special Metal
 
Buildjob: Stand, Mat, Bone
 
Buildjob: Stand, Mat, Leather
 
Buildjob: Stand, Mat, Copper
 
Buildjob: Stand, Mat, Bronze
 
Buildjob: Stand, Mat, Steel
 
Buildjob: Stand, Mat, Iron
 
Buildjob: Stand, Mat, Wood
 
Buildjob: Stand, Mat, Special Metal
 
Buildjob: Rackstand, Assign
 
Buildjob: Rackstand, Free
 
Buildjob: Rackstand, Size
 
Buildjob: Rackstand, Item
 
Buildjob: Rackstand, Mat
 
Buildjob: Rackstand, All Items
 
Buildjob: Rackstand, No Items
 
Buildjob: Rackstand, All Mats
 
Buildjob: Rackstand, No Mats
 
Stockpile Settings: Enable
 
Stockpile Settings: Disable
 
Stockpile Settings: Permit All
 
Stockpile Settings: Forbid All
 
Stockpile Settings: Permit Sub
 
Stockpile Settings: Forbit Sub
 
Stockpile Settings: Specific 1
 
Stockpile Settings: Specific 2
 
Squad: Lock
 
Squad: Station
 
Squad: Clear Patrol
 
Squad: Patrol
 
Squad: Zoom
 
Movie: Record
 
Movie: Play
 
Movie: Save
 
Movie: Load
 
Assign Trade: View
 
Assign Trade: String
 
Assign Trade: Exclude Prohibited
 
Assign Trade: Pending
 
Assign Trade: Sort
 
Noble List: Replace
 
Noble List: Settings
 
Noble List: View Candidate
 
Adventure: Barter, View
 
Adventure: Barter, Currency 1
 
Adventure: Barter, Currency 2
 
Adventure: Barter, Currency 3
 
Adventure: Barter, Currency 4
 
Adventure: Barter, Currency 5
 
Adventure: Barter, Currency 6
 
Adventure: Barter, Currency 7
 
Adventure: Barter, Currency 8
 
Adventure: Barter, Currency 9
 
Adventure: Barter, Trade
 
Trade, View
 
Trade, Trade
 
Trade, Offer
 
Trade, Seize
 
Stores, View
 
Stores, Forbid
 
Stores, Melt
 
Stores, Dump
 
Stores, Zoom
 
Stores, Hide
 
Military, Activate
 
Military, View
 
Military, Weapon
 
Military, Zoom
 
Squad Info, Food
 
Squad Info, Sleep
 
Squad Info, Water
 
Squad Info, Stay Close
 
Squad Info, Attack Wilderness
 
Squad Info, Stand Down
 
Squad Info, Zoom
 
Unitjob, Remove Unit
 
Unitjob, Zoom Unit
 
Unitjob, Zoom Building
 
Unitjob, View
 
Unitjob, Manager
 
Manager, New Order
 
Manager, Remove
 
Manager, Promote
 
Manager, Max
 
Manager, Wages
 
Animals, Slaughter
 
Kitchen, Cook
 
Kitchen, Brew
 
Setup, New
 
Setup, View
 
Setup, Customize Unit
 
Setup, Save Profile
 
Setup, Save Profile, Abort
 
Setup, Save Profile, Go
 
Setup, View Profile Problems
 
Main: Activity Zone, Remove
 
Main: Activity Zone, Water Source
 
Main: Activity Zone, Garbage Dump
 
Main: Activity Zone, Pond
 
Main: Activity Zone, Sand Collect
 
Main: Activity Zone, Active
 
Main: Activity Zone, Fish
 
Main: Activity Zone, Meeting
 
Main: Activity Zone, Pond Options
 
Main: Activity Zone: Pond, Water
 
Stockpile, Animal
 
Stockpile, Food
 
Stockpile, Weapon
 
Stockpile, Armor
 
Stockpile, Custom
 
Stockpile, Custom Settings
 
Stockpile, Furniture
 
Stockpile, Graveyard
 
Stockpile, Refuse
 
Stockpile, Wood
 
Stockpile, Stone
 
Stockpile, Gem
 
Stockpile, Bar/Block
 
Stockpile, Cloth
 
Stockpile, Leather
 
Stockpile, Ammo
 
Stockpile, Coins
 
Stockpile, Finished
 
Stockpile, None
 
Designate, Building/Item
 
Designate, Reclaim
 
Designate, Forbid
 
Designate, Melt
 
Designate, No Melt
 
Designate, Dump
 
Designate, No Dump
 
Designate, Hide
 
Designate, No Hide
 
Designate, Traffic
 
Designate, High Traffic
 
Designate, Normal Traffic
 
Designate, Low Traffic
 
Designate, Restricted Traffic
 
Designate, Increase Weight
 
Designate, Decrease Weight
 
Designate, Increase Weight More
 
Designate, Decrease Weight More
 
Designate, Dig
 
Designate, Dig Remove Stairs Ramps
 
Designate, U Stair
 
Designate, D Stair
 
Designate, UD Stair
 
Designate, Ramp
 
Designate, Channel
 
Designate, Chop
 
Designate, Plants
 
Designate, Smooth
 
Designate, Engrave
 
Designate, Fortify
 
Designate, Toggle Engraving
 
Designate, Undo
 
Designate, Remove Construction
 
Building, Change Height +
 
Building, Change Height -
 
Building, Change Width +
 
Building, Change Width -
 
Building, Orient Up
 
Building, Orient Left
 
Building, Orient Right
 
Building, Orient Down
 
Building, Orient None
 
Building, View Item
 
Building, Done Selecting
 
Building, Expand/Contract
 
Building, Trigger, Enable Water
 
Building, Trigger, Min Water Up
 
Building, Trigger, Min Water Down
 
Building, Trigger, Max Water Up
 
Building, Trigger, Max Water Down
 
Building, Trigger, Enabler Magma
 
Building, Trigger, Min Magma Up
 
Building, Trigger, Min Magma Down
 
Building, Trigger, Max Magma Up
 
Building, Trigger, Max Magma Down
 
Building, Trigger, Enable Creature
 
Building, Trigger, Enable Locals
 
Building, Trigger, Resets
 
Building, Trigger, Min Size Up
 
Building, Trigger, Min Size Down
 
Building, Trigger, Max Size Up
 
Building, Trigger, Max Size Down
 
Unitview, General
 
Unitview, Inventory
 
Unitview, Prefs
 
Unitview, Wounds
 
Unitview, Next Unit
 
Unitview, Slaughter
 
Unitview, Prefs, Labor
 
Unitview, Prefs, Pets
 
Unitview, Prefs, Soldier
 
Unitview, Prefs, Fortress Guard
 
Unitview, Prefs, Royal Guard
 
Unitview, Prefs, Toggle Activation
 
Unitview, Prefs, Pets, Hunting
 
Unitview, Prefs, Pets, War
 
Unitview, Prefs, Soldier, Unarmed
 
Unitview, Prefs, Soldier, Axe
 
Unitview, Prefs, Soldier, Crossbow
 
Unitview, Prefs, Soldier, Hammer
 
Unitview, Prefs, Soldier, Mace
 
Unitview, Prefs, Soldier, Spear
 
Unitview, Prefs, Soldier, Sword
 
Unitview, Prefs, Soldier, Weapon Num
 
Unitview, Prefs, Soldier, Armor
 
Unitview, Prefs, Soldier, Shield
 
Unitview, Prefs, Profile
 
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String: Character 201
 
String: Character 202
 
String: Character 203
 
String: Character 204
 
String: Character 205
 
String: Character 206
 
String: Character 207
 
String: Character 208
 
String: Character 209
 
String: Character 210
 
String: Character 211
 
String: Character 212
 
String: Character 213
 
String: Character 214
 
String: Character 215
 
String: Character 216
 
String: Character 217
 
String: Character 218
 
String: Character 219
 
String: Character 220
 
String: Character 221
 
String: Character 222
 
String: Character 223
 
String: Character 224
 
String: Character 225
 
String: Character 226
 
String: Character 227
 
String: Character 228
 
String: Character 229
 
String: Character 230
 
String: Character 231
 
String: Character 232
 
String: Character 233
 
String: Character 234
 
String: Character 235
 
String: Character 236
 
String: Character 237
 
String: Character 238
 
String: Character 239
 
String: Character 240
 
String: Character 241
 
String: Character 242
 
String: Character 243
 
String: Character 244
 
String: Character 245
 
String: Character 246
 
String: Character 247
 
String: Character 248
 
String: Character 249
 
String: Character 250
 
String: Character 251
 
String: Character 252
 
String: Character 253
 
String: Character 254
 
String: Character 255
 
SELECT
 
DESELECT
 
SELECT_ALL
 
DESELECT_ALL
 
LEAVESCREEN
 
LEAVESCREEN_TEXT
 
LEAVESCREEN_ALL
 
CLOSE_MEGA_ANNOUNCEMENT
 
TOGGLE_FULLSCREEN
 
WORLD_PARAM_ADD
 
WORLD_PARAM_COPY
 
WORLD_PARAM_DELETE
 
WORLD_PARAM_TITLE
 
WORLD_PARAM_NAME_RANDOM
 
WORLD_PARAM_NAME_ENTER
 
WORLD_PARAM_SEED_RANDOM
 
WORLD_PARAM_SEED_ENTER
 
WORLD_PARAM_LOAD
 
WORLD_PARAM_SAVE
 
WORLD_PARAM_DIM_X_UP
 
WORLD_PARAM_DIM_X_DOWN
 
WORLD_PARAM_DIM_Y_UP
 
WORLD_PARAM_DIM_Y_DOWN
 
WORLD_PARAM_SET
 
WORLD_PARAM_INCREASE
 
WORLD_PARAM_DECREASE
 
WORLD_PARAM_ENTER_VALUE
 
WORLD_PARAM_NULLIFY
 
WORLD_PARAM_PRESET
 
WORLD_PARAM_REJECT_CONTINUE
 
WORLD_PARAM_REJECT_ABORT
 
WORLD_PARAM_REJECT_ALLOW_THIS
 
WORLD_PARAM_REJECT_ALLOW_ALL
 
WORLD_GEN_CONTINUE
 
WORLD_GEN_USE
 
WORLD_GEN_ABORT
 
SETUP_EMBARK
 
SETUP_NAME_FORT
 
SETUP_NAME_GROUP
 
SETUP_RECLAIM
 
SETUP_FIND
 
SETUP_NOTES
 
SETUP_NOTES_TAKE_NOTES
 
SETUP_NOTES_DELETE_NOTE
 
SETUP_NOTES_CHANGE_SYMBOL_SELECTION
 
SETUP_NOTES_ADOPT_SYMBOL
 
SETUP_LOCAL_Y_UP
 
SETUP_LOCAL_Y_DOWN
 
SETUP_LOCAL_X_UP
 
SETUP_LOCAL_X_DOWN
 
SETUP_LOCAL_Y_MUP
 
SETUP_LOCAL_Y_MDOWN
 
SETUP_LOCAL_X_MUP
 
SETUP_LOCAL_X_MDOWN
 
SETUP_BIOME_1
 
SETUP_BIOME_2
 
SETUP_BIOME_3
 
SETUP_BIOME_4
 
SETUP_BIOME_5
 
SETUP_BIOME_6
 
SETUP_BIOME_7
 
SETUP_BIOME_8
 
SETUP_BIOME_9
 
CHOOSE_NAME_RANDOM
 
CHOOSE_NAME_CLEAR
 
CHOOSE_NAME_TYPE
 
ITEM_DESCRIPTION
 
ITEM_FORBID
 
ITEM_MELT
 
ITEM_DUMP
 
ITEM_HIDE
 
HELP
 
MOVIES
 
OPTIONS
 
OPTION_EXPORT
 
CHANGETAB
 
STANDARDSCROLL_LEFT
 
STANDARDSCROLL_RIGHT
 
STANDARDSCROLL_UP
 
STANDARDSCROLL_DOWN
 
STANDARDSCROLL_PAGEUP
 
STANDARDSCROLL_PAGEDOWN
 
SECONDSCROLL_UP
 
SECONDSCROLL_DOWN
 
SECONDSCROLL_PAGEUP
 
SECONDSCROLL_PAGEDOWN
 
CURSOR_UP
 
CURSOR_DOWN
 
CURSOR_LEFT
 
CURSOR_RIGHT
 
CURSOR_UPLEFT
 
CURSOR_UPRIGHT
 
CURSOR_DOWNLEFT
 
CURSOR_DOWNRIGHT
 
CURSOR_UP_FAST
 
CURSOR_DOWN_FAST
 
CURSOR_LEFT_FAST
 
CURSOR_RIGHT_FAST
 
CURSOR_UPLEFT_FAST
 
CURSOR_UPRIGHT_FAST
 
CURSOR_DOWNLEFT_FAST
 
CURSOR_DOWNRIGHT_FAST
 
CURSOR_UP_Z
 
CURSOR_DOWN_Z
 
CURSOR_UP_Z_AUX
 
CURSOR_DOWN_Z_AUX
 
A_MOVE_N
 
A_MOVE_S
 
A_MOVE_E
 
A_MOVE_W
 
A_MOVE_NW
 
A_MOVE_NE
 
A_MOVE_SW
 
A_MOVE_SE
 
A_MOVE_WAIT
 
A_CARE_MOVE_N
 
A_CARE_MOVE_S
 
A_CARE_MOVE_E
 
A_CARE_MOVE_W
 
A_CARE_MOVE_NW
 
A_CARE_MOVE_NE
 
A_CARE_MOVE_SW
 
A_CARE_MOVE_SE
 
A_CARE_MOVE_UPDOWN
 
A_MOVE_N_UP
 
A_MOVE_S_UP
 
A_MOVE_E_UP
 
A_MOVE_W_UP
 
A_MOVE_NW_UP
 
A_MOVE_NE_UP
 
A_MOVE_SW_UP
 
A_MOVE_SE_UP
 
A_MOVE_UP
 
A_MOVE_N_DOWN
 
A_MOVE_S_DOWN
 
A_MOVE_E_DOWN
 
A_MOVE_W_DOWN
 
A_MOVE_NW_DOWN
 
A_MOVE_NE_DOWN
 
A_MOVE_SW_DOWN
 
A_MOVE_SE_DOWN
 
A_MOVE_DOWN
 
A_MOVE_UP_AUX
 
A_MOVE_DOWN_AUX
 
WORLDGEN_EXPORT_MAP
 
LEGENDS_EXPORT_MAP
 
LEGENDS_EXPORT_DETAILED_MAP
 
LEGENDS_TOGGLE_CIVSITE
 
LEGENDS_STRING_FILTER
 
A_COMBAT_ATTACK
 
A_COMBAT_DODGE
 
A_COMBAT_CHARGEDEF
 
A_STATUS
 
A_STATUS_WRESTLE
 
A_STATUS_CUSTOMIZE
 
A_STATUS_KILLS
 
UNITVIEW_CUSTOMIZE
 
UNITVIEW_RELATIONSHIPS
 
UNITVIEW_RELATIONSHIPS_ZOOM
 
UNITVIEW_RELATIONSHIPS_VIEW
 
UNITVIEW_KILLS
 
CUSTOMIZE_UNIT_NICKNAME
 
CUSTOMIZE_UNIT_PROFNAME
 
A_SLEEP
 
A_WAIT
 
A_ATTACK
 
A_LOOK
 
A_SEARCH
 
A_TALK
 
A_INTERACT
 
A_INV_LOOK
 
A_INV_REMOVE
 
A_INV_WEAR
 
A_INV_EATDRINK
 
A_INV_PUTIN
 
A_INV_DROP
 
A_GROUND
 
A_THROW
 
A_SHOOT
 
A_ANNOUNCEMENTS
 
A_COMBAT
 
A_MOVEMENT
 
A_MOVEMENT_SWIM
 
A_SNEAK
 
A_CENTER
 
A_BUILDING
 
A_TRAVEL
 
A_DATE
 
A_WEATHER
 
A_TEMPERATURE
 
A_STANCE
 
A_OPTION1
 
A_OPTION2
 
A_OPTION3
 
A_OPTION4
 
A_OPTION5
 
A_OPTION6
 
A_OPTION7
 
A_OPTION8
 
A_OPTION9
 
A_OPTION10
 
A_OPTION11
 
A_OPTION12
 
A_OPTION13
 
A_OPTION14
 
A_OPTION15
 
A_OPTION16
 
A_OPTION17
 
A_OPTION18
 
A_OPTION19
 
A_OPTION20
 
HOTKEY_MAKE_ASH
 
HOTKEY_MAKE_CHARCOAL
 
HOTKEY_MELT_OBJECT
 
HOTKEY_GLASS_GREEN
 
HOTKEY_GLASS_CLEAR
 
HOTKEY_GLASS_CRYSTAL
 
HOTKEY_COLLECT_SAND
 
HOTKEY_GLASS_ROUGH
 
HOTKEY_GLASS_ARMORSTAND
 
HOTKEY_GLASS_BOX
 
HOTKEY_GLASS_CABINET
 
HOTKEY_GLASS_COFFIN
 
HOTKEY_GLASS_FLOODGATE
 
HOTKEY_GLASS_HATCH_COVER
 
HOTKEY_GLASS_GRATE
 
HOTKEY_GLASS_GOBLET
 
HOTKEY_GLASS_TOY
 
HOTKEY_GLASS_INSTRUMENT
 
HOTKEY_GLASS_DOOR
 
HOTKEY_GLASS_STATUE
 
HOTKEY_GLASS_TABLE
 
HOTKEY_GLASS_CAGE
 
HOTKEY_GLASS_CHAIR
 
HOTKEY_GLASS_BLOCKS
 
HOTKEY_GLASS_FLASK
 
HOTKEY_GLASS_WEAPONRACK
 
HOTKEY_GLASS_WINDOW
 
HOTKEY_MAKE_PEARLASH
 
HOTKEY_ASHERY_LYE
 
HOTKEY_ASHERY_POTASH
 
HOTKEY_ASHERY_POTASH_DIRECT
 
HOTKEY_CARPENTER_BARREL
 
HOTKEY_CARPENTER_BLOCKS
 
HOTKEY_CARPENTER_BUCKET
 
HOTKEY_CARPENTER_TRAP_ANIMAL
 
HOTKEY_CARPENTER_CAGE
 
HOTKEY_CARPENTER_ARMORSTAND
 
HOTKEY_CARPENTER_BED
 
HOTKEY_CARPENTER_CHAIR
 
HOTKEY_CARPENTER_COFFIN
 
HOTKEY_CARPENTER_DOOR
 
HOTKEY_CARPENTER_FLOODGATE
 
HOTKEY_CARPENTER_HATCH_COVER
 
HOTKEY_CARPENTER_GRATE
 
HOTKEY_CARPENTER_CABINET
 
HOTKEY_CARPENTER_BIN
 
HOTKEY_CARPENTER_BOX
 
HOTKEY_CARPENTER_WEAPONRACK
 
HOTKEY_CARPENTER_TABLE
 
HOTKEY_SIEGE_BALLISTA
 
HOTKEY_SIEGE_CATAPULT
 
HOTKEY_LEATHER_BOX
 
HOTKEY_LEATHER_FLASK
 
HOTKEY_LEATHER_SHIRT
 
HOTKEY_LEATHER_CLOAK
 
HOTKEY_LEATHER_BACKPACK
 
HOTKEY_LEATHER_QUIVER
 
HOTKEY_LEATHER_IMAGE
 
HOTKEY_CLOTHES_MAT_PLANT
 
HOTKEY_CLOTHES_MAT_SILK
 
HOTKEY_CLOTHES_SHIRT
 
HOTKEY_CLOTHES_CLOAK
 
HOTKEY_CLOTHES_BOX
 
HOTKEY_CLOTHES_CHAIN
 
HOTKEY_CLOTHES_IMAGE
 
HOTKEY_CRAFTS_MAT_STONE
 
HOTKEY_CRAFTS_MAT_WOOD
 
HOTKEY_CRAFTS_DEC_BONE
 
HOTKEY_CRAFTS_DEC_SHELL
 
HOTKEY_CRAFTS_TOTEM
 
HOTKEY_CRAFTS_CLOTH
 
HOTKEY_CRAFTS_SILK
 
HOTKEY_CRAFTS_SHELL
 
HOTKEY_CRAFTS_BONE
 
HOTKEY_CRAFTS_LEATHER
 
HOTKEY_CRAFTS_MAT_CRAFTS
 
HOTKEY_CRAFTS_MAT_GOBLET
 
HOTKEY_CRAFTS_MAT_INSTRUMENT
 
HOTKEY_CRAFTS_MAT_TOY
 
HOTKEY_SMITH_WEAPON
 
HOTKEY_SMITH_ARMOR
 
HOTKEY_SMITH_FURNITURE
 
HOTKEY_SMITH_SIEGE
 
HOTKEY_SMITH_TRAP
 
HOTKEY_SMITH_OTHER
 
HOTKEY_SMITH_METAL
 
HOTKEY_BUILDING_ARMORSTAND
 
HOTKEY_BUILDING_BED
 
HOTKEY_BUILDING_CHAIR
 
HOTKEY_BUILDING_COFFIN
 
HOTKEY_BUILDING_DOOR
 
HOTKEY_BUILDING_FLOODGATE
 
HOTKEY_BUILDING_HATCH
 
HOTKEY_BUILDING_GRATE_WALL
 
HOTKEY_BUILDING_GRATE_FLOOR
 
HOTKEY_BUILDING_BARS_VERTICAL
 
HOTKEY_BUILDING_BARS_FLOOR
 
HOTKEY_BUILDING_CABINET
 
HOTKEY_BUILDING_BOX
 
HOTKEY_BUILDING_KENNEL
 
HOTKEY_BUILDING_FARMPLOT
 
HOTKEY_BUILDING_WEAPONRACK
 
HOTKEY_BUILDING_STATUE
 
HOTKEY_BUILDING_TABLE
 
HOTKEY_BUILDING_ROAD_DIRT
 
HOTKEY_BUILDING_ROAD_PAVED
 
HOTKEY_BUILDING_BRIDGE
 
HOTKEY_BUILDING_WELL
 
HOTKEY_BUILDING_SIEGEENGINE
 
HOTKEY_BUILDING_WORKSHOP
 
HOTKEY_BUILDING_FURNACE
 
HOTKEY_BUILDING_WINDOW_GLASS
 
HOTKEY_BUILDING_WINDOW_GEM
 
HOTKEY_BUILDING_SHOP
 
HOTKEY_BUILDING_ANIMALTRAP
 
HOTKEY_BUILDING_CHAIN
 
HOTKEY_BUILDING_CAGE
 
HOTKEY_BUILDING_TRADEDEPOT
 
HOTKEY_BUILDING_TRAP
 
HOTKEY_BUILDING_MACHINE
 
HOTKEY_BUILDING_SUPPORT
 
HOTKEY_BUILDING_ARCHERYTARGET
 
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
 
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
 
HOTKEY_BUILDING_MACHINE_WINDMILL
 
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
 
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
 
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
 
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
 
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
 
HOTKEY_BUILDING_TRAP_STONE
 
HOTKEY_BUILDING_TRAP_WEAPON
 
HOTKEY_BUILDING_TRAP_LEVER
 
HOTKEY_BUILDING_TRAP_TRIGGER
 
HOTKEY_BUILDING_TRAP_CAGE
 
HOTKEY_BUILDING_TRAP_SPIKE
 
HOTKEY_BUILDING_CONSTRUCTION
 
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
 
HOTKEY_BUILDING_CONSTRUCTION_WALL
 
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
 
HOTKEY_BUILDING_CONSTRUCTION_RAMP
 
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP
 
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN
 
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
 
HOTKEY_BUILDING_WORKSHOP_LEATHER
 
HOTKEY_BUILDING_WORKSHOP_QUERN
 
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
 
HOTKEY_BUILDING_WORKSHOP_LOOM
 
HOTKEY_BUILDING_WORKSHOP_CLOTHES
 
HOTKEY_BUILDING_WORKSHOP_BOWYER
 
HOTKEY_BUILDING_WORKSHOP_CARPENTER
 
HOTKEY_BUILDING_WORKSHOP_METALSMITH
 
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
 
HOTKEY_BUILDING_WORKSHOP_JEWELER
 
HOTKEY_BUILDING_WORKSHOP_MASON
 
HOTKEY_BUILDING_WORKSHOP_BUTCHER
 
HOTKEY_BUILDING_WORKSHOP_TANNER
 
HOTKEY_BUILDING_WORKSHOP_DYER
 
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
 
HOTKEY_BUILDING_WORKSHOP_SIEGE
 
HOTKEY_BUILDING_WORKSHOP_MECHANIC
 
HOTKEY_BUILDING_WORKSHOP_STILL
 
HOTKEY_BUILDING_WORKSHOP_FARMER
 
HOTKEY_BUILDING_WORKSHOP_KITCHEN
 
HOTKEY_BUILDING_WORKSHOP_FISHERY
 
HOTKEY_BUILDING_WORKSHOP_LAB
 
HOTKEY_BUILDING_WORKSHOP_ASHERY
 
HOTKEY_BUILDING_FURNACE_WOOD
 
HOTKEY_BUILDING_FURNACE_SMELTER
 
HOTKEY_BUILDING_FURNACE_GLASS
 
HOTKEY_BUILDING_FURNACE_KILN
 
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
 
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
 
HOTKEY_BUILDING_FURNACE_KILN_LAVA
 
D_ONESTEP
 
D_PAUSE
 
D_DEPOT
 
D_HOT_KEYS
 
D_HOTKEY1
 
D_HOTKEY2
 
D_HOTKEY3
 
D_HOTKEY4
 
D_HOTKEY5
 
D_HOTKEY6
 
D_HOTKEY7
 
D_HOTKEY8
 
D_HOTKEY9
 
D_HOTKEY10
 
D_HOTKEY11
 
D_HOTKEY12
 
D_HOTKEY13
 
D_HOTKEY14
 
D_HOTKEY15
 
D_HOTKEY16
 
D_HOTKEY_CHANGE_NAME
 
D_HOTKEY_ZOOM
 
D_ANNOUNCE
 
D_BUILDING
 
D_CIVLIST
 
D_DESIGNATE
 
D_ARTLIST
 
D_NOBLES
 
D_ORDERS
 
D_MILITARY
 
D_ROOMS
 
BUILDINGLIST_ZOOM_T
 
BUILDINGLIST_ZOOM_Q
 
D_SQUADS
 
D_STOCKPILES
 
D_CIVZONE
 
D_VIEWUNIT
 
D_JOBLIST
 
D_UNITLIST
 
D_LOOK
 
D_NOTE
 
D_NOTE_PLACE
 
D_NOTE_DELETE
 
D_NOTE_ENTER
 
D_NOTE_ADOPT_SYMBOL
 
D_NOTE_CHANGE_SELECTION
 
D_BUILDJOB
 
D_STATUS
 
D_BUILDITEM
 
D_VISUALIZE
 
D_BITEM_FORBID
 
D_BITEM_DUMP
 
D_BITEM_HIDE
 
D_BITEM_MELT
 
D_LOOK_FORBID
 
D_LOOK_DUMP
 
D_LOOK_MELT
 
D_LOOK_HIDE
 
A_ENTER_NAME
 
A_CUST_NAME
 
A_RANDOM_NAME
 
A_CHANGE_GENDER
 
A_END_TRAVEL
 
A_TRAVEL_CLOUDS
 
A_LOG
 
A_TRAVEL_LOG
 
A_LOG_TASKS
 
A_LOG_ENTITIES
 
A_LOG_SITES
 
A_LOG_SUBREGIONS
 
A_LOG_ZOOM_CURRENT_LOCATION
 
A_LOG_ZOOM_SELECTED
 
A_LOG_LINE
 
A_LOG_MAP
 
ORDERS_AUTOFORBID
 
ORDERS_FORBID_PROJECTILE
 
ORDERS_FORBID_YOUR_CORPSE
 
ORDERS_FORBID_YOUR_ITEMS
 
ORDERS_FORBID_OTHER_CORPSE
 
ORDERS_FORBID_OTHER_ITEMS
 
ORDERS_REFUSE_GATHER
 
ORDERS_REFUSE_OUTSIDE
 
ORDERS_REFUSE_DUMP_CORPSE
 
ORDERS_REFUSE_DUMP_SKULL
 
ORDERS_REFUSE_DUMP_SKIN
 
ORDERS_REFUSE_DUMP_BONE
 
ORDERS_REFUSE_DUMP_SHELL
 
ORDERS_REFUSE_DUMP_OTHER
 
ORDERS_GATHER_FURNITURE
 
ORDERS_GATHER_ANIMALS
 
ORDERS_GATHER_FOOD
 
ORDERS_GATHER_BODIES
 
ORDERS_REFUSE
 
ORDERS_GATHER_STONE
 
ORDERS_GATHER_WOOD
 
ORDERS_ALL_HARVEST
 
ORDERS_INDOORS
 
ORDERS_SAMEPILE
 
ORDERS_MIXFOODS
 
ORDERS_EXCEPTIONS
 
ORDERS_LOOM
 
ORDERS_DYED_CLOTH
 
ORDERS_WORKSHOP
 
ORDERS_COLLECT_WEB
 
ORDERS_SLAUGHTER
 
ORDERS_BUTCHER
 
ORDERS_TAN
 
ORDERS_ZONE
 
ORDERS_ZONE_DRINKING
 
ORDERS_ZONE_FISHING
 
DESTROYBUILDING
 
SUSPENDBUILDING
 
MENU_CONFIRM
 
SAVE_BINDINGS
 
CHANGE_BINDINGS
 
HOTKEY_ALCHEMIST_SOAP
 
HOTKEY_STILL_BREW
 
HOTKEY_STILL_EXTRACT
 
HOTKEY_LOOM_COLLECT_SILK
 
HOTKEY_LOOM_WEAVE_CLOTH
 
HOTKEY_LOOM_WEAVE_SILK
 
HOTKEY_LOOM_WEAVE_METAL
 
HOTKEY_KITCHEN_COOK_2
 
HOTKEY_KITCHEN_COOK_3
 
HOTKEY_KITCHEN_COOK_4
 
HOTKEY_KITCHEN_RENDER_FAT
 
HOTKEY_FARMER_PROCESS
 
HOTKEY_FARMER_PROCESS_VIAL
 
HOTKEY_FARMER_PROCESS_BAG
 
HOTKEY_FARMER_PROCESS_BARREL
 
HOTKEY_FARMER_CHEESE
 
HOTKEY_FARMER_MILK
 
HOTKEY_MILL_MILL
 
HOTKEY_KENNEL_TRAIN_HUNT
 
HOTKEY_KENNEL_CATCH_VERMIN
 
HOTKEY_KENNEL_TAME_VERMIN
 
HOTKEY_KENNEL_TAME_UNIT
 
HOTKEY_KENNEL_TRAIN_WAR
 
HOTKEY_FISHERY_PROCESS
 
HOTKEY_FISHERY_EXTRACT
 
HOTKEY_FISHERY_CATCH
 
HOTKEY_BUTCHER_BUTCHER
 
HOTKEY_BUTCHER_EXTRACT
 
HOTKEY_BUTCHER_CATCH
 
HOTKEY_TANNER_TAN
 
HOTKEY_DYER_THREAD
 
HOTKEY_DYER_CLOTH
 
HOTKEY_JEWELER_FURNITURE
 
HOTKEY_JEWELER_FINISHED
 
HOTKEY_JEWELER_AMMO
 
HOTKEY_JEWELER_CUT
 
HOTKEY_JEWELER_ENCRUST
 
HOTKEY_MECHANIC_PARTS
 
HOTKEY_MASON_ARMORSTAND
 
HOTKEY_MASON_BLOCKS
 
HOTKEY_MASON_CHAIR
 
HOTKEY_MASON_COFFIN
 
HOTKEY_MASON_DOOR
 
HOTKEY_MASON_FLOODGATE
 
HOTKEY_MASON_HATCH_COVER
 
HOTKEY_MASON_GRATE
 
HOTKEY_MASON_CABINET
 
HOTKEY_MASON_BOX
 
HOTKEY_MASON_STATUE
 
HOTKEY_MASON_QUERN
 
HOTKEY_MASON_MILLSTONE
 
HOTKEY_MASON_TABLE
 
HOTKEY_MASON_WEAPONRACK
 
HOTKEY_TRAP_BRIDGE
 
HOTKEY_TRAP_GEAR_ASSEMBLY
 
HOTKEY_TRAP_DOOR
 
HOTKEY_TRAP_FLOODGATE
 
HOTKEY_TRAP_SPIKE
 
HOTKEY_TRAP_HATCH
 
HOTKEY_TRAP_GRATE_WALL
 
HOTKEY_TRAP_GRATE_FLOOR
 
HOTKEY_TRAP_BARS_VERTICAL
 
HOTKEY_TRAP_BARS_FLOOR
 
HOTKEY_TRAP_SUPPORT
 
HOTKEY_TRAP_CHAIN
 
HOTKEY_TRAP_CAGE
 
HOTKEY_TRAP_PULL_LEVER
 
BUILDJOB_ADD
 
BUILDJOB_CANCEL
 
BUILDJOB_PROMOTE
 
BUILDJOB_REPEAT
 
BUILDJOB_SUSPEND
 
BUILDJOB_WORKSHOP_PROFILE
 
BUILDJOB_WELL_FREE
 
BUILDJOB_WELL_SIZE
 
BUILDJOB_TARGET_FREE
 
BUILDJOB_TARGET_SIZE
 
BUILDJOB_TARGET_DOWN
 
BUILDJOB_TARGET_UP
 
BUILDJOB_TARGET_RIGHT
 
BUILDJOB_TARGET_LEFT
 
BUILDJOB_STATUE_ASSIGN
 
BUILDJOB_STATUE_FREE
 
BUILDJOB_STATUE_SIZE
 
BUILDJOB_CAGE_JUSTICE
 
BUILDJOB_CAGE_FREE
 
BUILDJOB_CAGE_SIZE
 
BUILDJOB_CAGE_ASSIGN_OCC
 
BUILDJOB_CAGE_WATER
 
BUILDJOB_CAGE_ASSIGN
 
BUILDJOB_CHAIN_ASSIGN_OCC
 
BUILDJOB_CHAIN_JUSTICE
 
BUILDJOB_CHAIN_ASSIGN
 
BUILDJOB_CHAIN_FREE
 
BUILDJOB_CHAIN_SIZE
 
BUILDJOB_SIEGE_FIRING
 
BUILDJOB_SIEGE_ORIENT
 
BUILDJOB_DOOR_INTERNAL
 
BUILDJOB_DOOR_LOCK
 
BUILDJOB_DOOR_AJAR
 
BUILDJOB_COFFIN_ASSIGN
 
BUILDJOB_COFFIN_FREE
 
BUILDJOB_COFFIN_SIZE
 
BUILDJOB_COFFIN_BURIAL
 
BUILDJOB_COFFIN_CIV
 
BUILDJOB_COFFIN_PET
 
BUILDJOB_CHAIR_ASSIGN
 
BUILDJOB_CHAIR_FREE
 
BUILDJOB_CHAIR_SIZE
 
BUILDJOB_TABLE_ASSIGN
 
BUILDJOB_TABLE_HALL
 
BUILDJOB_TABLE_FREE
 
BUILDJOB_TABLE_SIZE
 
BUILDJOB_BED_ASSIGN
 
BUILDJOB_BED_FREE
 
BUILDJOB_BED_BARRACKS
 
BUILDJOB_BED_RENT
 
BUILDJOB_BED_SIZE
 
BUILDJOB_DEPOT_BRING
 
BUILDJOB_DEPOT_TRADE
 
BUILDJOB_DEPOT_REQUEST_TRADER
 
BUILDJOB_DEPOT_BROKER_ONLY
 
BUILDJOB_ANIMALTRAP_BAIT_NONE
 
BUILDJOB_ANIMALTRAP_BAIT_MEAT
 
BUILDJOB_ANIMALTRAP_BAIT_FISH
 
BUILDJOB_ANIMALTRAP_BAIT_GEM
 
BUILDJOB_FARM_FALLOW
 
BUILDJOB_FARM_FERTILIZE
 
BUILDJOB_FARM_SEASFERT
 
BUILDJOB_FARM_SPRING
 
BUILDJOB_FARM_SUMMER
 
BUILDJOB_FARM_AUTUMN
 
BUILDJOB_FARM_WINTER
 
BUILDJOB_STOCKPILE_MASTER
 
BUILDJOB_STOCKPILE_DELETE_CHILD
 
BUILDJOB_STOCKPILE_SETTINGS
 
BUILDJOB_STOCKPILE_BARREL_UP
 
BUILDJOB_STOCKPILE_BARREL_DOWN
 
BUILDJOB_STOCKPILE_BARREL_ZERO
 
BUILDJOB_STOCKPILE_BARREL_MAX
 
BUILDJOB_STOCKPILE_BIN_UP
 
BUILDJOB_STOCKPILE_BIN_DOWN
 
BUILDJOB_STOCKPILE_BIN_ZERO
 
BUILDJOB_STOCKPILE_BIN_MAX
 
BUILDJOB_RACK_MAT_BONE
 
BUILDJOB_RACK_MAT_BRONZE
 
BUILDJOB_RACK_MAT_COPPER
 
BUILDJOB_RACK_MAT_IRON
 
BUILDJOB_RACK_MAT_STEEL
 
BUILDJOB_RACK_MAT_WOOD
 
BUILDJOB_RACK_MAT_METAL
 
BUILDJOB_STAND_MAT_BONE
 
BUILDJOB_STAND_MAT_LEATHER
 
BUILDJOB_STAND_MAT_COPPER
 
BUILDJOB_STAND_MAT_BRONZE
 
BUILDJOB_STAND_MAT_STEEL
 
BUILDJOB_STAND_MAT_IRON
 
BUILDJOB_STAND_MAT_WOOD
 
BUILDJOB_STAND_MAT_METAL
 
BUILDJOB_RACKSTAND_ASSIGN
 
BUILDJOB_RACKSTAND_FREE
 
BUILDJOB_RACKSTAND_SIZE
 
BUILDJOB_RACKSTAND_ITEM
 
BUILDJOB_RACKSTAND_MAT
 
BUILDJOB_RACKSTAND_DEFAULTS1
 
BUILDJOB_RACKSTAND_KILL1
 
BUILDJOB_RACKSTAND_DEFAULTS2
 
BUILDJOB_RACKSTAND_KILL2
 
STOCKPILE_SETTINGS_ENABLE
 
STOCKPILE_SETTINGS_DISABLE
 
STOCKPILE_SETTINGS_PERMIT_ALL
 
STOCKPILE_SETTINGS_FORBID_ALL
 
STOCKPILE_SETTINGS_PERMIT_SUB
 
STOCKPILE_SETTINGS_FORBID_SUB
 
STOCKPILE_SETTINGS_SPECIFIC1
 
STOCKPILE_SETTINGS_SPECIFIC2
 
SQUAD_LOCK
 
SQUAD_STATION
 
SQUAD_CLEAR_PATROL
 
SQUAD_PATROL
 
SQUAD_ZOOM
 
MOVIE_RECORD
 
MOVIE_PLAY
 
MOVIE_SAVE
 
MOVIE_LOAD
 
ASSIGNTRADE_VIEW
 
ASSIGNTRADE_STRING
 
ASSIGNTRADE_EXCLUDE_PROHIBITED
 
ASSIGNTRADE_PENDING
 
ASSIGNTRADE_SORT
 
NOBLELIST_REPLACE
 
NOBLELIST_SETTINGS
 
NOBLELIST_VIEW_CANDIDATE
 
A_BARTER_VIEW
 
A_BARTER_CURRENCY_1
 
A_BARTER_CURRENCY_2
 
A_BARTER_CURRENCY_3
 
A_BARTER_CURRENCY_4
 
A_BARTER_CURRENCY_5
 
A_BARTER_CURRENCY_6
 
A_BARTER_CURRENCY_7
 
A_BARTER_CURRENCY_8
 
A_BARTER_CURRENCY_9
 
A_BARTER_TRADE
 
TRADE_VIEW
 
TRADE_TRADE
 
TRADE_OFFER
 
TRADE_SEIZE
 
STORES_VIEW
 
STORES_ZOOM
 
STORES_FORBID
 
STORES_MELT
 
STORES_DUMP
 
STORES_HIDE
 
MILITARY_ACTIVATE
 
MILITARY_VIEW
 
MILITARY_WEAPON
 
MILITARY_ZOOM
 
SQUADINFO_FOOD
 
SQUADINFO_SLEEP
 
SQUADINFO_WATER
 
SQUADINFO_STAYCLOSE
 
SQUADINFO_ATTACKWILDS
 
SQUADINFO_STANDDOWN
 
SQUADINFO_ZOOM
 
UNITJOB_REMOVE_CRE
 
UNITJOB_ZOOM_CRE
 
UNITJOB_ZOOM_BUILD
 
UNITJOB_VIEW
 
UNITJOB_MANAGER
 
MANAGER_NEW_ORDER
 
MANAGER_REMOVE
 
MANAGER_PROMOTE
 
MANAGER_MAX
 
MANAGER_WAGES
 
PET_BUTCHER
 
KITCHEN_COOK
 
KITCHEN_BREW
 
SETUPGAME_NEW
 
SETUPGAME_VIEW
 
SETUPGAME_CUSTOMIZE_UNIT
 
SETUPGAME_SAVE_PROFILE
 
SETUPGAME_SAVE_PROFILE_ABORT
 
SETUPGAME_SAVE_PROFILE_GO
 
SETUPGAME_VIEW_PROFILE_PROBLEMS
 
CIVZONE_REMOVE
 
CIVZONE_POND_OPTIONS
 
CIVZONE_WATER_SOURCE
 
CIVZONE_FISH
 
CIVZONE_DUMP
 
CIVZONE_POND
 
CIVZONE_SAND_COLLECT
 
CIVZONE_ACTIVE
 
CIVZONE_MEETING
 
CIVZONE_POND_WATER
 
STOCKPILE_ANIMAL
 
STOCKPILE_FOOD
 
STOCKPILE_WEAPON
 
STOCKPILE_ARMOR
 
STOCKPILE_CUSTOM
 
STOCKPILE_CUSTOM_SETTINGS
 
STOCKPILE_FURNITURE
 
STOCKPILE_GRAVEYARD
 
STOCKPILE_REFUSE
 
STOCKPILE_WOOD
 
STOCKPILE_STONE
 
STOCKPILE_GEM
 
STOCKPILE_BARBLOCK
 
STOCKPILE_CLOTH
 
STOCKPILE_LEATHER
 
STOCKPILE_AMMO
 
STOCKPILE_COINS
 
STOCKPILE_FINISHED
 
STOCKPILE_NONE
 
DESIGNATE_BITEM
 
DESIGNATE_CLAIM
 
DESIGNATE_UNCLAIM
 
DESIGNATE_MELT
 
DESIGNATE_NO_MELT
 
DESIGNATE_DUMP
 
DESIGNATE_NO_DUMP
 
DESIGNATE_HIDE
 
DESIGNATE_NO_HIDE
 
DESIGNATE_TRAFFIC
 
DESIGNATE_TRAFFIC_HIGH
 
DESIGNATE_TRAFFIC_NORMAL
 
DESIGNATE_TRAFFIC_LOW
 
DESIGNATE_TRAFFIC_RESTRICTED
 
DESIGNATE_TRAFFIC_INCREASE_WEIGHT
 
DESIGNATE_TRAFFIC_DECREASE_WEIGHT
 
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE
 
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE
 
DESIGNATE_DIG
 
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
 
DESIGNATE_STAIR_UP
 
DESIGNATE_STAIR_DOWN
 
DESIGNATE_STAIR_UPDOWN
 
DESIGNATE_RAMP
 
DESIGNATE_CHANNEL
 
DESIGNATE_CHOP
 
DESIGNATE_PLANTS
 
DESIGNATE_SMOOTH
 
DESIGNATE_ENGRAVE
 
DESIGNATE_FORTIFY
 
DESIGNATE_TOGGLE_ENGRAVING
 
DESIGNATE_UNDO
 
DESIGNATE_REMOVE_CONSTRUCTION
 
BUILDING_DIM_Y_UP
 
BUILDING_DIM_Y_DOWN
 
BUILDING_DIM_X_UP
 
BUILDING_DIM_X_DOWN
 
BUILDING_ORIENT_UP
 
BUILDING_ORIENT_LEFT
 
BUILDING_ORIENT_RIGHT
 
BUILDING_ORIENT_DOWN
 
BUILDING_ORIENT_NONE
 
BUILDING_VIEW_ITEM
 
BUILDING_ADVANCE_STAGE
 
BUILDING_EXPAND_CONTRACT
 
BUILDING_TRIGGER_ENABLE_WATER
 
BUILDING_TRIGGER_MIN_WATER_UP
 
BUILDING_TRIGGER_MIN_WATER_DOWN
 
BUILDING_TRIGGER_MAX_WATER_UP
 
BUILDING_TRIGGER_MAX_WATER_DOWN
 
BUILDING_TRIGGER_ENABLE_MAGMA
 
BUILDING_TRIGGER_MIN_MAGMA_UP
 
BUILDING_TRIGGER_MIN_MAGMA_DOWN
 
BUILDING_TRIGGER_MAX_MAGMA_UP
 
BUILDING_TRIGGER_MAX_MAGMA_DOWN
 
BUILDING_TRIGGER_ENABLE_CREATURE
 
BUILDING_TRIGGER_ENABLE_LOCALS
 
BUILDING_TRIGGER_RESETS
 
BUILDING_TRIGGER_MIN_SIZE_UP
 
BUILDING_TRIGGER_MIN_SIZE_DOWN
 
BUILDING_TRIGGER_MAX_SIZE_UP
 
BUILDING_TRIGGER_MAX_SIZE_DOWN
 
UNITVIEW_GEN
 
UNITVIEW_INV
 
UNITVIEW_PRF
 
UNITVIEW_WND
 
UNITVIEW_NEXT
 
UNITVIEW_SLAUGHTER
 
UNITVIEW_PRF_PROF
 
UNITVIEW_PRF_PET
 
UNITVIEW_PRF_SOLDIER
 
UNITVIEW_PRF_CASTLE
 
UNITVIEW_PRF_ROYAL
 
UNITVIEW_PRF_TOGGLESQUAD
 
UNITVIEW_PRF_PET_HUNT
 
UNITVIEW_PRF_PET_WAR
 
UNITVIEW_PRF_SOLDIER_UNARMED
 
UNITVIEW_PRF_SOLDIER_AXE
 
UNITVIEW_PRF_SOLDIER_CROSSBOW
 
UNITVIEW_PRF_SOLDIER_HAMMER
 
UNITVIEW_PRF_SOLDIER_MACE
 
UNITVIEW_PRF_SOLDIER_SPEAR
 
UNITVIEW_PRF_SOLDIER_SWORD
 
UNITVIEW_PRF_SOLDIER_WEAPONNUM
 
UNITVIEW_PRF_SOLDIER_ARMOR
 
UNITVIEW_PRF_SOLDIER_SHIELD
 
UNITVIEW_PRF_VIEW
 
STRING_A000
 
STRING_A001
 
STRING_A002
 
STRING_A003
 
STRING_A004
 
STRING_A005
 
STRING_A006
 
STRING_A007
 
STRING_A008
 
STRING_A009
 
STRING_A010
 
STRING_A011
 
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STRING_A014
 
STRING_A015
 
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STRING_A251
 
STRING_A252
 
STRING_A253
 
STRING_A254
 
STRING_A255
 
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KEY92
 
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KEY96
 
  Dwarf Fortress Options 
 
Ending game...
 
Really retire?  All active saves will be deleted.  (
 
  = yes, other = no)
 
You will be saved for later use in the region.
 
Really quit?  All active saves will be deleted.  (
 
The region will be saved for later use.
 
Return to Title Screen
 
Return to Game
 
Save Game
 
Key Bindings
 
Export Local Image
 
Music and Sound
 
Abort Game
 
Succumb to the Invasion
 
Abandon the Fortress
 
Retire (or Rest a while) as a Peasant
 
Finish Game
 
Give in to Starvation
 
  (holding another's goods)
 
NULL unit pointer on load
 
NULL play unit on load: id #
 
NULL item pointer on load
 
NULL play item on load: id #
 
NULL job pointer on load
 
NULL building pointer on load
 
NULL play building on load: id #
 
Site
 
Error 1
 
Error 2
 
Nuked Activity Reference
 
Nuked Job Reference
 
Nuked Unit Reference (Worker/Inventory)
 
Nuked Building Reference (Party)
 
Nuked Item Reference (General)
 
Nuked Effect Reference
 
Nuked Pet Info Reference (Pet)
 
Nuked Pet Info Reference (Owner)
 
Nuked Vermin Event Reference
 
Nuked Vermin Reference (Escaped Pet)
 
Nuked Entity Reference
 
Nuked Plot Info Reference
 
Nuked Viewscreen Reference
 
Nuked Unit Reference (Item Wrestle)
 
Nuked Hist Fig Reference
 
Nuked Site Reference
 
Nuked Artifact Reference
 
Nuked Item Improvement Reference
 
Nuked Coin Front Reference
 
Nuked Coin Back Reference
 
Nuked Detail Event Reference
 
Nuked Subregion Reference
 
Nuked Art Image Reference
 
Nuked Creature Def Reference
 
NULL JOB ITEM (1):
 
NULL JOB ITEM (2):
 
NULL item projectile loaded
 
NULL unit projectile loaded
 
Civ Zone
 
: Null Unit Assignment (Id
 
: Null Item Assignment (Id
 
Cage: Null Unit Assignment
 
Cage: Null Item Assignment
 
NULL Aid Requester
 
NULL Royal Guard
 
NULL Fortress Guard
 
current
 
/world.sav
 
  Dwarf Fortress Options: Save Game 
 
Saving...
 
  Dwarf Fortress Options: Key Bindings 
 
  - Export to txt
 
  and a key
 
to change a key binding.
 
[DISPLAY_STRING:
 
NO_FILE
 
data/help/
 
: Customize Nickname
 
, `
 
'
 
: Customize Profession Name
 
: Done with string entry
 
: Abort string entry
 
This creature
 
  is non-hostile.
 
  is a skulking perpetrator of mischief.
 
  is a minion of evil.
 
  is a brutal enemy of your kind.
 
  is of the wilderness.
 
  is of the walking dead.
 
  is crazed!
 
  is an invader.
 
  is from the depths of the underworld.
 
  is an uninvited guest.
 
  is a current resident.
 
  is from the river.
 
  is from the underground river.
 
  is from the underground pool.
 
  is from the magma pool.
 
  is from the magma pipe.
 
  is from the chasm.
 
  is from the deep pit.
 
  is from the underworld.
 
  is from a mysterious place.
 
Account:
 
Owned Objects:
 
Holdings:
 
Needs:
 
No
 
Chest
 
Demands:
 
Throne Room/Office
 
Bedroom
 
Mandates:
 
Export of
 
Make
 
Complete
 
  Jobs
 
  Prohibited
 
: View thoughts and preferences.
 
: View relationships.
 
: View kills.
 
: Customize.
 
data/sound/
 
.ogg
 
  Moving Records 
 
: Start recording (active record is erased, stops when you return here)
 
: Play the active moving record
 
: Save the active moving record (you will be prompted for a name)
 
: Load a moving record
 
data/movies/
 
.cmv
 
data/movies/*.cmv
 
ecwe
 
hlaas
 
** Loading Fortress **
 
** Loading Adventurer **
 
stalled activity removed
 
duplicate activity removed
 
  Dwarf Fortress Options: Load Game 
 
Unknown Type Error
 
Folder:
 
There are no active games.
 
Loading game...
 
Mine
 
Channel
 
Remove Up Stairs/Ramps
 
Upward Stairway
 
Downward Stairway
 
Up/Down Stairway
 
Upward Ramp
 
Chop Down Trees
 
Gather Plants
 
Smooth Stone
 
Engrave Stone
 
Carve Fortifications
 
Toggle Engravings
 
Remove Designation
 
unprepared
 
Standard
 
Well-crafted
 
Finely-crafted
 
Superior Quality
 
Exceptional
 
Masterwork
 
Artifact
 
Fresh Raw Hide
 
Rotten Raw Hide
 
  chitin
 
  leather
 
  silk
 
Allow Plant/Animal
 
Allow Non-Plant/Animal
 
Use Seed
 
Yes
 
  Seed
 
Use History Seed
 
Use Name Seed
 
End Year
 
Population Cap After Civ Creation
 
No Cap
 
Percentage Beasts Dead For Stoppage
 
Ignore
 
Year to Begin Checking Megabeast Percentage
 
Cull Unimportant Historical Figures
 
Reveal All Historical Events
 
Minimum
 
Maximum
 
  X-Variance
 
  Y-Variance
 
Elevation Mesh Size
 
2 x 2
 
4 x 4
 
8 x 8
 
16 x 16
 
32 x 32
 
  Elevation Weighted Range (
 
Rain Mesh Size
 
  Rain Weighted Range (
 
Drainage Mesh Size
 
  Drainage Weighted Range (
 
Savagery Mesh Size
 
  Savagery Weighted Range (
 
Temperature Mesh Size
 
  Temperature Weighted Range (
 
Volcanism Mesh Size
 
  Volcanism Weighted Range (
 
Minimum Mountain Peak Number
 
Minimum Edge Oceans
 
Minimum Volcano Number
 
Desired Good Square Count in Small Subregions
 
Desired Good Square Count in Medium Subregions
 
Desired Good Square Count in Large Subregions
 
Desired Evil Square Count in Small Subregions
 
Desired Evil Square Count in Medium Subregions
 
Desired Evil Square Count in Large Subregions
 
Minimum Initial
 
  Square Count
 
  Region Count
 
Minimum Final
 
Erosion Cycle Count
 
Minimum River Start Locations (Pre-Erosion)
 
Desired River Start Locations (Post-Erosion)
 
Periodically Erode Extreme Cliffs
 
Do Orographic Precipitation and Rain Shadows
 
Maximum Number of Subregions
 
Minimum Natural Cave Size
 
Maximum Natural Cave Size
 
Number of Mountain Caves
 
Number of Non-Mountain Caves
 
Make Caves Visible
 
Allow Init Embark Options to Show Underground Rivers
 
Always
 
Only in Finder
 
Allow Init Embark Options to Show Underground Pools
 
Allow Init Embark Options to Show Magma Pools
 
Allow Init Embark Options to Show All Magma Pipes
 
Allow Init Embark Options to Show Chasms
 
Allow Init Embark Options to Show Bottomless Pits
 
Allow Init Embark Options to Show Other Map Features
 
Allow Init Embark Options to Show Tunnels
 
Number of Civilizations
 
Playable Civilization Required
 
Minimum Number of Mid-Elevation Squares
 
Minimum Number of Low-Elevation Squares
 
Minimum Number of High-Elevation Squares
 
Minimum Number of Mid-Rain Squares
 
Minimum Number of Low-Rain Squares
 
Minimum Number of High-Rain Squares
 
Minimum Number of Mid-Drainage Squares
 
Minimum Number of Low-Drainage Squares
 
Minimum Number of High-Drainage Squares
 
Minimum Number of Mid-Savagery Squares
 
Minimum Number of Low-Savagery Squares
 
Minimum Number of High-Savagery Squares
 
Minimum Number of Mid-Volcanism Squares
 
Minimum Number of Low-Volcanism Squares
 
Minimum Number of High-Volcanism Squares
 
  Stockpile Settings 
 
Food
 
Furniture/Siege Ammo
 
Graveyard
 
Refuse
 
Coins
 
Bars/Blocks
 
Gems
 
Finished Goods
 
Weapons/Trap Comps
 
Additional Options
 
Unprepared Fish
 
Drink (Plant)
 
Drink (Animal)
 
Cheese (Plant)
 
Cheese (Animal)
 
Leaves
 
Milled Plant
 
Bone Meal
 
Fat
 
Extract (Plant)
 
Extract (Animal)
 
Misc. Liquid
 
Item Types
 
Corpses
 
Body Parts
 
Type
 
Material
 
Metals
 
Other Materials
 
Bars
 
Bars: Metal
 
Blocks
 
Blocks: Metal
 
Metal Ores
 
Economic
 
Rough Glass
 
Cut Glass
 
Rough Gem
 
Cut Gem
 
Body
 
Head
 
Feet
 
Hands
 
Legs
 
Shield
 
Core Quality
 
Total Quality
 
: Toggle
 
: Enable
 
: Disable
 
Mill Products
 
Fats
 
Liquids
 
Types
 
Corpse
 
Silk Thread
 
Plant Thread
 
Silk Cloth
 
Plant Cloth
 
Trap Comps
 
Qualities
 
Empty Cages
 
Empty Animals Traps
 
Sand Bag
 
Usable
 
Unusable
 
: Allow All
 
: Block All
 
: Permit
 
: Forbid
 
: View Biomes
 
  x
 
Brush Radius
 
Smoothing Brush
 
Normal Brush
 
ELEV
 
TEMP
 
DRAIN
 
SAV
 
VOLC
 
(View)
 
Brush =
 
Painting
 
Not painting
 
Will be saved
 
Randomize at gen
 
: Type Value
 
: Nullify Value
 
: Decrease Value
 
: Increase Value
 
Range:
 
: Set Preset Field Values
 
  Export Local Image 
 
Your Units
 
Buildings
 
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local_map
 
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Created in DF
 
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: Done.
 
  Relationships of
 
Pet
 
Spouse
 
Mother
 
Father
 
Lover
 
Child
 
Friend
 
Grudge
 
Deity
 
Force
 
Object of Worship
 
Long-term Acquaintance
 
Passing Acquaintance
 
: Back to Main
 
  Workshop Profile 
 
Permitted Workers
 
: Permit All
 
: Min -
 
: Max -
 
  for more
 
  to close window
 
  
  has created a masterpiece!
 
[P]
 
This is
 
  a
 
n
 
This is a stack of
 
These are
 
  bundles of
 
This is a bundle of
 
  well-prepared
 
  finely-prepared
 
  superiorly prepared
 
  exceptional prepared
 
  masterfully prepared
 
  well-crafted
 
  finely-crafted
 
  superior quality
 
  exceptional
 
  masterful
 
  created by an unknown artisan
 
All
 
craftsman
 
ship is of the highest quality. 
 
The ingredients are
 
well-
 
finely
 
superiorly
 
exceptionally
 
masterfully
 
minced
 
cooked
 
It is
 
encrusted with
 
studded with
 
decorated with
 
well-crafted
 
finely-crafted
 
superior quality
 
exceptionally worked
 
masterfully worked
 
  by an unknown artist
 
encircled with bands of
 
The handle is made from
 
This object
 
is adorned with hanging rings of
 
menaces with spikes of
 
It is made from
 
The thread is
 
gray
 
superbly
 
colored
 
This object is showing some wear. 
 
This object is threadbare. 
 
This object is in tatters. 
 
This object is heavily worn. 
 
This object is mangled. 
 
&r
 
You gain possession of the
 
  remains stuck in your
 
You maintain possession of the
 
  is torn from your
 
You've lost possession of the
 
null item load -- type:
 
your
 
's
 
Seed
 
Cheese
 
Spice
 
Mill
 
Rendered Fat
 
  Barrel
 
  <#
 
>
 
Coin
 
Bar/Block
 
  Bin
 
aquarium
 
exceptional
 
masterful
 
  cloth
 
  woven by
 
  
BOLT
+
Whenever the bulk bins are not offered, by all means buy the larger sized containers if they are on discount sales. Refill! A full pantry set with the essentials is crucial.
ITEM_WEAPON
 
ITEM_TOY
 
ITEM_INSTRUMENT
 
ITEM_TRAPCOMP
 
ITEM_ARMOR
 
ITEM_AMMO
 
ITEM_SIEGEAMMO
 
ITEM_GLOVES
 
ITEM_SHOES
 
ITEM_SHIELD
 
ITEM_HELM
 
ITEM_PANTS
 
ITEM_FOOD
 
Unrecognized Item Definition Token:
 
ADJECTIVE
 
DAMAGE
 
WEIGHT
 
STICK_CHANCE
 
SKILL
 
RANGED
 
CRIT_BOOST
 
TWO_HANDED
 
MINIMUM_SIZE
 
CAN_STONE
 
MATERIAL_SIZE
 
Unrecognized Item Definition (Weapon) Token:
 
HARD_MAT
 
Unrecognized Item Definition (Toy) Token:
 
Unrecognized Item Definition (Instrument) Token:
 
HITS
 
IS_SCREW
 
IS_SPIKE
 
Unrecognized Item Definition (Trap Component) Token:
 
SOFT
 
HARD
 
BARRED
 
SCALED
 
SHAPED
 
LAYER_SIZE
 
LAYER_PERMIT
 
LAYER
 
OVER
 
UNDER
 
COVER
 
COVERAGE
 
PREPLURAL
 
MATERIAL_PLACEHOLDER
 
VALUE
 
ARMORLEVEL
 
UBSTEP
 
MAX
 
LBSTEP
 
METAL_ARMOR_LEVELS
 
MAINBLOCK
 
SECONDBLOCK
 
Unrecognized Item Definition (Armor) Token:
 
CLASS
 
Unrecognized Item Definition (Ammo) Token:
 
Unrecognized Item Definition (Siege Ammo) Token:
 
BLOCKPOWER
 
UPSTEP
 
Unrecognized Item Definition (Gloves) Token:
 
Unrecognized Item Definition (Shoes) Token:
 
BLOCKCHANCE
 
Unrecognized Item Definition (Shield) Token:
 
Unrecognized Item Definition (Helm) Token:
 
CHAIN_METAL
 
Unrecognized Item Definition (Pants) Token:
 
LEVEL
 
Unrecognized Item Definition (Food) Token:
 
  
DOUBLE TAGGED ITEM:
 
Construct Building
 
Butcher an Animal
 
Catch Live Fish
 
Catch Live Land Animal
 
Prepare a Raw Fish
 
Mill Plants
 
Process Plants
 
Milk Creature
 
Make Cheese
 
Process Plants (Vial)
 
Process Plants (Bag)
 
Process Plants (Barrel)
 
Make Lye
 
Make Potash From Lye
 
Make Potash From Ash
 
Make Soap
 
Make Pearlash
 
Prepare Easy Meal
 
Prepare Fine Meal
 
Prepare Lavish Meal
 
Brew Drink
 
Extract from Plants
 
Extract from Raw Fish
 
Extract from Land Animal
 
Unchain Pet
 
Releasing Pet
 
Recover Pet
 
Pit/Pond Large Animal
 
Pit/Pond Small Animal
 
Drain Aquarium
 
Fill Aquarium
 
Fill Pond
 
Trade at Depot
 
Chain Animal
 
Slaughter Animal
 
Unchain Animal
 
Tame
 
a Large Animal
 
Tame a Small Animal
 
Mint
 
  Coins
 
Cut
 
Decorate With
 
Stud With
 
Encrust
 
  With
 
Collect Sand
 
Construct
 
  Blocks
 
Make Raw
 
  Portal
 
  Hatch Cover
 
  Grate
 
  Box
 
Forge
 
Make Totem
 
  Terrarium
 
  Cage
 
  Waterskin
 
  Vial
 
  Flask
 
  Cup
 
  Mug
 
  Goblet
 
  Instrument
 
  Toy
 
  Tube
 
  Pipe Section
 
  Bucket
 
  Backpack
 
  Quiver
 
Bait Trap with
 
  Ballista Arrow Head
 
Assemble
 
Construct
 
  Catapult Parts
 
  Mechanisms
 
  Ballista Parts
 
  Anvil
 
  Bed
 
  Quern
 
  Millstone
 
Train Hunting Animal
 
Train War Animal
 
Make Charcoal
 
Make Ash
 
Smelt
 
Smelt
 
  Ore
 
Melt a Metal Object
 
Extract Metal Strands
 
Dye Thread
 
Dye Cloth
 
Sew
 
  Image
 
Tan a Hide
 
Render Fat
 
Collect Webs
 
Weave Metal Cloth
 
Weave Thread into Silk
 
Weave Thread into Cloth
 
  (Dyed Only)
 
Harvest Plants
 
Plant Seeds
 
Fertilize Field
 
Pull the Lever
 
Link a Building to Trigger
 
Carve Fortification
 
Detail Wall
 
Detail Floor
 
Remove Stairs/Ramps
 
Carve Upward Staircase
 
Carve Downward Staircase
 
Carve Up/Down Staircase
 
Carve Ramp
 
Dig Channel
 
Fell Tree
 
Bring Item to Shop
 
Bring Item to Depot
 
Eat
 
Get Provisions
 
Fill Waterskin
 
Sleep
 
Kidnap
 
Hunt
 
Starting Fist Fight
 
Hunt for Small Creature
 
Collect Taxes
 
Guard Tax Collector
 
Return Kill
 
Go Shopping
 
Shooting at Archery Range
 
Sparring in Barracks
 
Store Owned Item
 
Pickup Equipment
 
Strange Mood
 
Clean Trap
 
Load Catapult
 
Load Ballista
 
Fire Catapult
 
Fire Ballista
 
Load Cage Trap
 
Load Stone Trap
 
Load Weapon Trap
 
Cast Spell
 
SYMBOL
 
NOUN
 
PREFIX
 
VERB
 
ADJ_DIST
 
THE_NOUN_SING
 
THE_NOUN_PLUR
 
THE_COMPOUND_NOUN_SING
 
THE_COMPOUND_NOUN_PLUR
 
THE_COMPOUND_ADJ
 
OF_NOUN_SING
 
OF_NOUN_PLUR
 
FRONT_COMPOUND_NOUN_SING
 
FRONT_COMPOUND_NOUN_PLUR
 
REAR_COMPOUND_NOUN_SING
 
REAR_COMPOUND_NOUN_PLUR
 
FRONT_COMPOUND_ADJ
 
REAR_COMPOUND_ADJ
 
FRONT_COMPOUND_PREFIX
 
THE_COMPOUND_PREFIX
 
STANDARD_VERB
 
Unrecognized Word Token:
 
S_WORD
 
Unrecognized Symbol Token:
 
T_WORD
 
Unrecognized Translation Token:
 
HOLY
 
NAME_SWAMP
 
NAME_DESERT
 
NAME_GLACIER
 
NAME_TUNDRA
 
NAME_GRASSLAND
 
NAME_HILLS
 
NAME_REGION
 
NAME_PEAK
 
NAME_ISLAND_SMALL
 
NAME_ISLAND
 
NAME_CONTINENT
 
NAME_WAR
 
NAME_BATTLE
 
NAME_SIEGE
 
NAME_COMMON_RELIGION
 
NAME_BUILDING_TEMPLE
 
NAME_ROAD
 
NAME_BRIDGE
 
NAME_TUNNEL
 
NAME_WALL
 
NAME_BUILDING_KEEP
 
Impoverished Word Selector
 
Machine node out of bounds on split
 
Failed to find machine node frontier on split
 
Unreachable machine node on split
 
  
silk
 
filth
 
grime
 
unknown substance
 
ivory
 
horn
 
amber
 
coral
 
pearl
 
bone
 
fat
 
tallow
 
plant fiber
 
drinking alcohol
 
chitin
 
leather
 
wooden
 
metallic
 
metal
 
coal
 
ash
 
lye
 
green glass
 
clear glass
 
crystal glass
 
sand
 
mud
 
MATGLOSS_WOOD
 
MATGLOSS_STONE
 
MATGLOSS_METAL
 
MATGLOSS_PLANT
 
AUTUMNCOLOR
 
DEAD_TILE
 
SAPLING_TILE
 
DEAD_SAPLING_TILE
 
DEAD_COLOR
 
SAPLING_COLOR
 
DEAD_SAPLING_COLOR
 
SAPLING_DROWN_LEVEL
 
TREE_DROWN_LEVEL
 
WET
 
DRY
 
SAPLING
 
SOLID_DENSITY
 
LIQUID_DENSITY
 
BUILD_COLOR
 
BASIC_COLOR
 
DAMAGE_PERC
 
WEAPON_RANGED
 
BRITTLE
 
WAFERS
 
ANY_USE
 
DEEP
 
BLOCK_PERC
 
STONE_NAME
 
METAL_ORE
 
THREAD_METAL
 
REACTION_CLASS
 
ITEM_SYMBOL
 
TILE_COLOR
 
AQUIFER
 
METAMORPHIC
 
SEDIMENTARY
 
SOIL
 
SOIL_OCEAN
 
SOIL_SAND
 
SEDIMENTARY_OCEAN_SHALLOW
 
SEDIMENTARY_OCEAN_DEEP
 
IGNEOUS_INTRUSIVE
 
IGNEOUS_EXTRUSIVE
 
ENVIRONMENT
 
Missing Stone Environment Token:
 
Missing Stone Environment Inclusion Type Token:
 
Missing Frequency for Stone Environment:
 
ALL_STONE
 
IGNEOUS_ALL
 
ALLUVIAL
 
Unrecognized Stone Environment Token:
 
ENVIRONMENT_SPEC
 
Missing Stone Environment Spec Token:
 
Missing Stone Environment Spec Inclusion Type Token:
 
Missing Frequency for Stone Environment Spec:
 
LAVA
 
SHARP
 
GLASS
 
NAME_PLURAL
 
SEEDNAME
 
GROWDUR
 
SHRUB_TILE
 
DEAD_SHRUB_TILE
 
CLUSTERSIZE
 
SHRUB_COLOR
 
DEAD_SHRUB_COLOR
 
DRINKVALUE
 
MILL
 
MILL_VALUE
 
COOKABLE_WHEN_MILLED
 
MILL_DYE
 
EDIBLE_VERMIN
 
EDIBLE_RAW
 
EDIBLE_WHENCOOKED
 
DROWN_LEVEL
 
EXTRACT_VIAL
 
EXTRACT_BAG
 
EXTRACT_BARREL
 
EXTRACT_STILL_VIAL
 
EXTRACTVALUE
 
CLOTH_SPEC_HEAT
 
CLOTH_HEATDAM_POINT
 
CLOTH_COLDDAM_POINT
 
CLOTH_IGNITE_POINT
 
CLOTH_MELTING_POINT
 
CLOTH_BOILING_POINT
 
CLOTH_FIXED_TEMP
 
CLOTH_SOLID_DENSITY
 
CLOTH_LIQUID_DENSITY
 
Unrecognized Matgloss Token:
 
: Smelt Metal Ore Not Found, Token -
 
: Thread Metal Ore Not Found, Token -
 
: Environment Spec Stone Not Found, Token -
 
Sharp blades
 
Extract
 
  strands
 
%)
 
Ore of
 
  spits out
 
  drops
 
  has moved out of range!
 
  has become entangled in a hidden web!
 
  caught up in a web!
 
  has claimed a
 
  has begun a mysterious construction!
 
Your mason has defaced a
 
  destroyed
 
  toppled
 
loop path fail:
 
<same square>
 
<invalid start>
 
<invalid goal>
 
,
 
  ->
 
: Id #
 
:Path Goal
 
:Station
 
  
High Priest
+
Budget Some words of advice # 3: Buy Generic
Mayor
 
Ruler
 
Local Leader
 
Leader
 
Nemesis Unit Load Failed
 
ANXIETY
 
ANGER
 
DEPRESSION
 
SELF_CONSCIOUSNESS
 
IMMODERATION
 
VULNERABILITY
 
FRIENDLINESS
 
GREGARIOUSNESS
 
ASSERTIVENESS
 
ACTIVITY_LEVEL
 
EXCITEMENT_SEEKING
 
CHEERFULNESS
 
IMAGINATION
 
ARTISTIC_INTEREST
 
EMOTIONALITY
 
ADVENTUROUSNESS
 
INTELLECTUAL_CURIOSITY
 
LIBERALISM
 
TRUST
 
STRAIGHTFORWARDNESS
 
ALTRUISM
 
COOPERATION
 
MODESTY
 
SYMPATHY
 
SELF_EFFICACY
 
ORDERLINESS
 
DUTIFULNESS
 
ACHIEVEMENT_STRIVING
 
SELF_DISCIPLINE
 
CAUTIOUSNESS
 
Unrecognized Personality Facet Token:
 
text_viewer
 
  has ended a mandate.
 
A mandate has ended.
 
The work slowdown by the
 
  is over.
 
Wagon Pathing Catastrophe
 
caravan from
 
  has arrived.
 
Their wagons have bypassed your inaccessible site.
 
  and the surrounding lands have been made a
 
duchy
 
county
 
barony
 
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
 
Some migrants have arrived, despite the danger.
 
Some migrants have arrived.
 
A migrant has decided to brave this terrifying place.
 
A migrant has arrived, despite the danger.
 
A migrant has arrived.
 
No one else even considered making the journey to this cursed death-trap.
 
Others refused to journey to this dangerous fortress.
 
Others were too nervous to make the journey.
 
No one even considered making the journey to such a cursed death-trap this season.
 
Migrants refused to journey to such a dangerous fortress this season.
 
Migrants were too nervous to make the journey this season.
 
The fortress attracted no migrants this season.
 
  Trade Goods Available to be Moved 
 
Inaccessible
 
Distance:
 
[TRADING]
 
[PENDING]
 
: Sorting by distance
 
: Sorting by value
 
Sorting by distance
 
: Pending on top
 
: Pending mixed in
 
: Culling on mandates
 
: Ignoring mandates
 
: Move good
 
: View good
 
: Select
 
  to stop typing.
 
Merchants Present
 
Trading with
 
  (Owes you
 
 
Greetings.  Let's trade.
 
I cannot take so much -- and at such cost!
 
I wish I could take so much, but my animals...
 
I won't trade at a loss.
 
Ah, wonderful.  Thank you for your business.
 
Yes, and trade we will!  Simply tell me
 
what interests you and what you're prepared to offer in exchange.
 
These _are_ fine items, aren't they?  Now,
 
what do offer for them?
 
Are these gifts?  Do you wish to trade?
 
You truly despise life, don't you?
 
I am beside myself with grief.  Perhaps we will show you how they suffered.
 
Once a beautiful tree, and now?
 
It is a rude bauble, fit only for your kind.
 
I see your low race still revels in death.
 
That poor, gentle creature...
 
If it were in a cage of some kind...
 
As it stands, I can't accept something that wriggles and writhes so.
 
I simply cannot afford this trade.
 
Perhaps if you throw in some more goods I can make an offer.
 
I can't possibly accept, but how about this?  A true bargain.
 
[T]
 
: View good,
 
: Mark for trade
 
: Trade   
 
: Set currency trade
 
Asking for
 
Offering
 
Not trading currency
 
  Merchants from
 
:  My apologies, but we're still unloading.
 
We'll be ready soon!
 
There are no merchants present with which to trade.
 
Greetings from the outer lands. 
 
Greetings from the Mountainhomes. 
 
Your efforts are legend there.  Let us trade!
 
Greetings.  We are enchanted by
 
your more ethical works.  We've come to trade.
 
Greetings.  The
 
ship of the
 
  is unparalleled.  Let's make a deal!
 
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
 
What do you want?
 
Perhaps you'd consider this superior proposal?
 
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
 
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
 
With your trade goods such as they are, I can't
 
fathom you ending up with all of those items.
 
You are too kind.  The druids will be overjoyed.
 
I will see that our leader gets this offering.
 
Take what you wish.  I can't stop you.
 
You wish to make an offering to the druids? 
 
They love gifts.  What do you offer?
 
You wish to make an offering to our leader? 
 
This would please us greatly.  What do you offer?
 
[Chuckles]  How droll.
 
[Laughs uproariously]  You had me
 
going there.  Obviously, your copious wit is matched only by your industry!
 
Yes, and trade we will!  Simply tell me
 
These _are_ fine items, aren't they?  Now,
 
My stones, are you giving me those?  Do you
 
wish to trade or to make an offering to our leader?
 
You truely despise life, don't you? 
 
Once a beautiful tree, and now? 
 
I see your low race still revels in death. 
 
  seems
 
ecstatic with the trading
 
very happy about the trading
 
pleased with the trading
 
willing to trade
 
to be rapidly losing patience
 
not going to take much more of this
 
unwilling to trade
 
: Seize marked,
 
: Trade
 
: Offer marked to
 
Allowed Weight:
 
Excess Weight:
 
Value:
 
Trader Profit:
 
Trader Loss:
 
The following fortress goods were added for the counteroffer:
 
: Consider the offer
 
  diplomat from
 
  Liaison from
 
  meets with
 
  Trade Agreement with
 
Good
 
Priority
 
O|---
 
|O|--
 
-|O|-
 
--|O|
 
---|O
 
: View stockpile.
 
: Scroll.
 
Peace is calling out to us.  How do you respond?
 
:
 
  - I hear her voice.  Let us stop this war.
 
  - We will drown her out with the screams of your dying.  Begone.
 
It's such a pleasant place you've carved out for yourselves...
 
Let's discuss the state of our current agreements...
 
Well then, we have finalized the export agreement.
 
Feel free to go over the documents.
 
I see.  Perhaps we'll make an export agreement next year.
 
Let's discuss what we are willing to offer for your
 
ship...
 
Well then, we have finalized the import agreement.
 
Remember, trade agreements strengthen bonds.  Please consider an import
 
agreement next year.
 
What requests do you have of our merchants?
 
We can part with at most
 
  trees, butcher.
 
  - We can abide by this.  Let us work toward mutual co-existence.
 
  - Our needs exceed your allowances.  Relax.  They're only trees.
 
We elves are partial in particular to the trees in the forests
 
surrounding your lands.  Although we are loathe to spare a
 
single branch to your senseless slaughter, we are willing to ask
 
that you cap your tree-fells at one hundred until we next meet.
 
I will try to return next year as I am able.
 
  - We can grant this request.  Let's discuss the specifics, though...
 
  - We cannot stop production just because of your quaint sensibilities.
 
: Select.
 
: Scroll left.
 
  has come!
 
Miners Guild
 
Carpenters Guild
 
Masons Guild
 
Metalsmiths Guild
 
Jewelers Guild
 
Craftsmen
 
  Guild
 
Guild
 
Metalsmithing
 
The merchants from
 
  will be leaving soon.
 
  have embarked on their journey.
 
: Scroll right.
 
Text generation failed:
 
GLOBAL
 
CHAR
 
IKEY
 
CHOICE
 
/CHOICE
 
LOCX
 
VAR
 
LINK
 
P
 
R
 
   
 
/TITLE
 
/LINK
 
TREESREMOVED
 
DIPLOMACYFLAG_SUCCESS
 
DIPLOMACYFLAG_FAILURE
 
YOURCIV
 
YOURFORT
 
NULL
 
LOCAL_LARGE_PREDATOR
 
RANGE
 
ASSOCIATE
 
ACTOR
 
NOBLE
 
ADD_FLAG
 
REMOVE_FLAG
 
  bids you farewell!
 
NATIVENAME
 
TRANSLATEDNAME
 
TITLENAME
 
HISTNAME
 
beasts
 
Gate
 
Expedition Leader
 
  Manager
 
Hoardmaster
 
Grand Treasurer
 
Treasurer
 
Bookkeeper
 
  Broker
 
Captain of the Guard
 
Sheriff
 
  has been elected mayor.
 
  has been re-elected.
 
  has been chosen as the new expedition leader.
 
  and the surrounding lands have been made a duchy.
 
  and the surrounding lands have been made a county.
 
  has become the first Mayor of
 
The Fortress Guard has been created, headed by the Sheriff.  Now seeking recruits!
 
Your community can now support a sheriff.
 
  
: Move.  This isn't designed to be useful at this point.
 
No Buildings Nearby
 
This building has
 
been claimed by
 
works
 
furiously!
 
keeps
 
muttering
 
secretly...
 
works,
 
darkly brooding...
 
with menacing fury!
 
broods
 
"Yes.  I need
 
"Leave me.  I need...
 
things...  certain things
 
."
 
screams
 
"I must have
 
!"
 
mutters
 
  needs
 
tree... life
 
raw... green
 
raw... clear
 
raw... crystal
 
rough... color
 
stone... rock
 
bars... metal
 
gems... shining
 
blocks... bricks...
 
bones...  yes
 
a shell
 
leather... skin
 
cloth... thread
 
..."
 
sketches
 
pictures of
 
a forest
 
glass
 
glass and burning wood
 
rough gems and glass
 
a quarry
 
shining bars
 
of metal
 
square blocks
 
skeletons
 
stacked leather
 
stacked cloth
 
: Make Soap
 
: Brew a Drink
 
: Extract Plant Essence
 
: Collect Webs
 
: Weave Cloth (Plant Thread)
 
: Weave Silk Cloth
 
: Weave Metal Cloth
 
: Mill Plants
 
Needs to be powered
 
: Process Plants
 
: Process Plants (to Bag)
 
: Process Plants (to Barrel)
 
: Process Plants (to Vial)
 
: Milk Creature
 
: Make Cheese
 
: Prepare Easy Meal
 
: Prepare Fine Meal
 
: Prepare Lavish Meal
 
: Render Fat
 
Nobody
 
: Tame
 
: Train a Hunting Dog
 
: Train a War Dog
 
: Capture a Live Land Animal
 
: Tame a Small Animal
 
: Tame a Large Animal
 
: Make Rock Mechanisms
 
: Process a Raw Fish
 
: Extract from a Raw Fish
 
: Capture a Live Fish
 
: Butcher a dead animal
 
: Extract from a dead animal
 
: Capture a live land animal
 
: Dye Thread
 
: Dye Cloth
 
: Tan a Hide
 
: Encrust Finished Goods
 
: Encrust Furniture
 
: Encrust Ammo
 
: Cut Gems
 
: Encrust with Gems
 
Must have magma accessible
 
from below one of the 8
 
boundary tiles
 
Must have coal fuel
 
: Use in Lever
 
: Use in Trigger
 
You don't have enough
 
mechanisms.
 
: Use in Target
 
: Assign
 
There is nothing that
 
can be linked up.
 
: Link up a Bridge
 
: Link up a Cage
 
: Link up a Chain
 
: Link up a Door
 
: Link up a Floodgate
 
: Link up a Hatch
 
: Link up a Wall Grate
 
: Link up a Floor Grate
 
: Link up Vertical Bars
 
: Link up Floor Bars
 
: Link up a Support
 
: Link up Spears/Spikes
 
: Link up a Gear Assembly
 
: Pull the Lever
 
: Add new task
 
: Cancel Current Task
 
: Promote Current Task
 
: Repeat
 
: Suspend
 
: Workshop Profile
 
No bucket
 
Bucket full
 
Active
 
Dry
 
: Size Room
 
: Free Room
 
: Resize Room
 
: Make Meeting Hall
 
Frozen Here
 
Frozen Elsewhere
 
Total Power:
 
Total Power Needed:
 
Stable Foundation
 
Hanging
 
: Stop Pumping Manually
 
: Start Pump Manually
 
Pumps from the north
 
Pumps from the east
 
Pumps from the south
 
Pumps from the west
 
: Choose Shooting Dir
 
Shoot:
 
From Top to Bottom
 
From Bottom to Top
 
From Left to Right
 
From Right to Left
 
: Make Archery Range
 
: Assign Room
 
Current Owner:
 
: Make Sculpture Garden
 
[
 
Occupants:
 
: Do Not Use For Justice
 
: Terrarium
 
: Aquarium
 
: Justice
 
: Make Room
 
: Owner
 
: Free
 
: Assign Animal to Chain
 
: Used by Justice (
 
: Set Owner
 
Assigned:
 
Chained:
 
Fire at Will
 
Prepare to Fire
 
Not in Use
 
, Facing
 
: Change Action
 
: Change Orientation
 
Operated by Mechanisms
 
Forbidden
 
Passable
 
, Internal
 
Pet-passable
 
Open
 
DOOR TAKEN BY INVADERS
 
Retake door to forbid it.
 
DOOR USED BY INTRUDER
 
: Forbid Passage
 
: Permit Passage
 
: Make Pet-passable
 
: Keep Tightly Closed
 
: Set as Internal
 
: Set as External
 
HATCH TAKEN BY INVADERS
 
Retake hatch to forbid it.
 
HATCH USED BY INTRUDER
 
This is the resting
 
place of
 
: Assign Tomb
 
: Free Tomb
 
: Resize Tomb
 
: Use for Burial (Y)
 
: Use for Burial (N)
 
: Allow Citizens (N)
 
: Allow Citizens (Y)
 
: Allow Pets (N)
 
: Allow Pets (Y)
 
: Make Tomb
 
: Assign Chair
 
: Free Chair
 
: Make Throne Room or Study
 
: Assign Table
 
: Free Table
 
: Meeting Hall (
 
: Make Dining Room
 
Move the cursor to the pile
 
you want to take from.
 
: Select Pile
 
: Change Settings
 
: Max Barrel -
 
: Max Bin -
 
: Take From A Pile
 
: Delete Selected
 
: Assign Bed
 
: Free Bed
 
: Barracks (
 
T: Stop rental (
 
* Eviction Underway *
 
* Move Underway *
 
: Rent this room
 
: Make Bedroom
 
Shopkeeper:
 
For Sale at
 
: Move Goods to/from Depot
 
There are no merchants
 
trading right now.
 
: Trader requested at depot
 
: No trader needed at depot
 
: Anyone may trade
 
: Only broker may trade
 
Broker:
 
Broker can access depot
 
Broker cannot access depot
 
You do not have a broker.
 
: Nothing for Now
 
: Meat
 
: Fish
 
: Large Gem
 
Trap Occupied:
 
Trap Baited:
 
No seeds available
 
for this location
 
: Fallow
 
: Cancel Fert
 
: Fertilize
 
Ft
 
: Seas Fert (
 
: Spring
 
: Summer
 
: Autumn
 
: Winter
 
Disengaged
 
: Make Barracks/Armory
 
: Remove Building
 
Cancel
 
Done
 
[A]
 
[L]
 
No Squads Nearby
 
Commanded By:
 
  Active Dwar
 
ves
 
: Locked on squad
 
: Not locked on squad
 
: Add a patrol point
 
: Delete patrol route
 
: Station squad
 
: Zoom to commander
 
: Lock on another squad
 
/100
 
: Place
 
: Enter note text
 
: Change symbol selector
 
: Adopt selected symbol
 
Outside
 
Inside
 
Light
 
Dark
 
Subterranean
 
Above Ground
 
No Units Nearby
 
Corrupt Soldier Mood:
 
Has a horrible fell look!
 
Brooding darkly...
 
Has the aspect of one fey!
 
Peculiarly secretive...
 
Possessed by unknown forces!
 
Stricken by melancholy...
 
Crawling around babbling!
 
Running around babbling!
 
Crawling around crazed!
 
Running around crazed!
 
In a berserk rage!
 
Staring off into space...
 
Corrupt Strange Mood:
 
Pet of
 
Somebody
 
Creator of
 
Over-Exerted
 
Very Drowsy
 
Miserable
 
Very Unhappy
 
Unhappy
 
This animal is waiting for
 
conflict.
 
This animal hunts at will.
 
This adorable animal
 
can't work.
 
This animal isn't interested
 
in your wishes.
 
This animal is waiting to be
 
trained.
 
This animal can't work.
 
: Ready for Slaughter (Y)
 
: Ready for Slaughter (N)
 
: Labor
 
: Work Dogs
 
: Soldiering and Hunting
 
: Relieve from Royal Guard
 
: Relieve from Fortress Guard
 
: Fortress Guard
 
: Royal Guard
 
Deactivate
 
Activate
 
  Under
 
This
 
Just This
 
Royal Guards do not work.
 
Fortress Guards do not work.
 
Assign a trained animal:
 
There are no animals left.
 
: Hunting (
 
  Left)
 
: War (
 
  hunting beast
 
  assigned
 
  war beast
 
: Fight Unarmed
 
: Fight with Axe
 
: Fight with Crossbow
 
: Fight with Hammer
 
: Fight with Mace
 
: Fight with Spear
 
: Fight with Sword
 
: Number of Weapons (
 
: Armor Level (
 
Clothes
 
Chain
 
Plate
 
: Shield Level (
 
Buckler
 
The king will not work.
 
The queen will not work.
 
The dungeon master ponders
 
fell beasts and treasure.
 
The hammerer lives only to
 
dispense
 
  justice.
 
The king consort will not work.
 
The queen consort will not work.
 
The baby can't work yet.
 
A child does as it pleases!
 
This hero need not work.
 
The champion need not work.
 
The noble will not work.
 
: View profile
 
:Gen
 
:Inv
 
:Pref
 
:Wnd
 
: Next
 
Horizontal Axle
 
(N/S)
 
(E/W)
 
Upright Weapon
 
Pump from north
 
Pump from east
 
Pump from south
 
Pump from west
 
Chair or Throne
 
  (Raises
 
  (Retracts)
 
Placement
 
: Change Height
 
: Change Width
 
: Resets
 
: One use only
 
: Water from
 
  (Full)
 
: Min,
 
: Max
 
: Water does not trigger
 
: Magma from
 
: Magma does not trigger
 
: Creatures trigger
 
: Citizens trigger
 
: Citizens do not trigger
 
: Min (
 
: Max (
 
any
 
: Creatures do not trigger
 
Raise Dir
 
Item
 
  Needed)
 
  Max)
 
Dist
 
Num
 
: Done Selecting
 
: View Item
 
: Sel All
 
: Deselect
 
: Desel All
 
: Expand/Contract
 
Current Refuse Orders:
 
  Gather Refuse
 
  Ignore Refuse
 
    From Outside
 
  Dump Corpses
 
  Save Corpses
 
  Dump Skulls
 
  Save Skulls
 
  Dump Bones
 
  Save Bones
 
  Dump Shells
 
  Save Shells
 
  Dump Skins
 
  Save Skins
 
  Dump Other
 
  Save Other
 
Current Workshop Orders:
 
: Auto Loom All Thread
 
: Auto Loom Dyed Thread
 
: No Auto Loom
 
: Use Dyed Cloth
 
: Use Any Cloth
 
: Auto Collect Webs
 
: No Auto Collect Webs
 
: Auto Slaughter
 
: No Auto Slaughter
 
: Auto Butcher
 
: No Auto Butcher
 
: Auto Tan
 
: No Auto Tan
 
Current Zone Orders:
 
: Zone-Only Drinking
 
: Prefer Zone Drinking
 
: Zone-Only Fishing
 
: Prefer Zone Fishing
 
Current Forbid Orders:
 
: Forbid used ammunition
 
: Claim used ammunition
 
: Forbid your dead
 
: Claim your dead
 
: Forbid your death items
 
: Claim your death items
 
: Forbid other non-hunted dead
 
: Claim other dead
 
: Forbid other death items
 
: Claim other death items
 
Forbidding of death objects
 
occurs at time of death.
 
Current Standing Orders:
 
  Stay Indoors
 
: Soldiers Can Go Outdoors
 
  Can Go Outdoors
 
: Announce all job cancellations.
 
: Announce most job cancellations.
 
: Announce some job cancellations.
 
: Announce no job cancellations.
 
  Gather Animals
 
  Ignore Animals
 
  Gather Food
 
  Ignore Food
 
  Gather Furniture
 
  Ignore Furniture
 
  Gather Bodies
 
  Ignore Bodies
 
: Refuse
 
  Gather Minerals
 
  Ignore Minerals
 
  Gather Wood
 
  Ignore Wood
 
  All Harvest
 
: Only Farmers Harvest
 
: Mix Food
 
: No Mix
 
: Workshop Orders
 
: Activity Zone Orders
 
These orders are superceded
 
by negative preferences.
 
Hotkey
 
Zoom
 
: Change Name
 
: Zoom Here
 
: Is Pond
 
: Is Pit
 
  (Half Full)
 
  (Not Full)
 
Remove Activity Zone
 
New Activity Zone
 
Water Source (
 
Fishing (
 
Garbage Dump (
 
Pit/Pond (
 
Sand Collection (
 
Meeting Area (
 
Hot
 
Cold
 
Activity Zone #
 
: Water Source (
 
: Fishing (
 
: Garbage Dump (
 
: Pit/Pond (
 
: Sand Collection (
 
: Meeting Area (
 
: Active
 
: Set Pit/Pond Information
 
: Stop Removing Zones
 
: Remove Zones
 
: Animal
 
: Food
 
: Furniture Storage
 
: Graveyard
 
: Wood
 
: Stone
 
: Gem
 
: Bar/Block
 
: Cloth
 
: Leather
 
: Ammo
 
: Coins
 
: Finished Goods
 
: Weapons
 
: Armor
 
: Custom Stockpile
 
: Custom Settings
 
: Reserved Barrels -
 
: Reserved Bins -
 
: Remove Designation
 
: Reclaim Items/Buildings
 
: Forbid Items/Buildings
 
: Melt Items
 
: Remove Melt
 
: Dump Items
 
: Remove Dump
 
: Hide Items/Buildings
 
: Unhide Items/Buildings
 
: High Traffic Area
 
: Normal Traffic Area
 
: Low Traffic Area
 
: Restricted Traffic Area
 
High Traffic Cost:
 
Normal Traffic Cost:
 
Low Traffic Cost:
 
Restricted Traffic Cost:
 
: Change Cost
 
: Choose Area
 
  Wagon Access
 
  No Wagon Access
 
  Accessible Depot
 
  Inaccessible Depot
 
Depot accessible
 
Depot inaccessible
 
All depots inaccessible
 
All depots accessible
 
  depots accessible
 
: View Announcements
 
: Site a Building
 
: View Civilizations
 
: Designations
 
: Unit List   
 
: Job List
 
: Look Around
 
: Note
 
: Military   
 
: Squads
 
: Set Orders and Options
 
: Stockpiles
 
: Zones
 
: Set Building Tasks/Prefs
 
: View Rooms/Buildings
 
: View Items in Buildings
 
: View Units
 
: Hot Keys
 
: Artifacts
 
: Nobles and Administrators
 
: Status
 
: Visualize
 
: Move this menu/map
 
: Help
 
: Options
 
: Movies
 
: Depot Access
 
Resume
 
: One-Step
 
Warm
 
Damp
 
Muddy
 
Snow-covered
 
Mossy
 
Sculpted
 
Detailed
 
Rough-hewn
 
Straight
 
Smooth
 
Exposed
 
Ice
 
Pillar
 
Cluster
 
Burning
 
Dead
 
Tree
 
Grass
 
Dry Grass
 
Dead Grass
 
Level
 
  Ice Floor
 
  Floor
 
  Boulder
 
Driftwood
 
  Pebbles
 
  Cavern Floor
 
Wet
 
Young
 
  Sapling
 
Sapling
 
Shrub
 
Furrowed
 
Ashes
 
Waterfall
 
River Source
 
Chasm
 
Eerie Glowing Pit
 
Lava Flow
 
Magma Flow
 
Murky Pool
 
River
 
Brook
 
Grassy Upward Stairway
 
Grassy Up/Down Stairway
 
Grassy Downward Stairway
 
  Up/Down Stairway
 
  Downward Stairway
 
  Upward Stairway
 
Ice Up/Down Stairway
 
Ice Downward Stairway
 
Ice Upward Stairway
 
Grassy Upward Slope
 
Dry Grass Upward Slope
 
Dead Grass Upward Slope
 
Glacial Upward Slope
 
  Upward Slope
 
Glacial Downward Slope
 
Grassy Downward Slope
 
Dry Grass Downward Slope
 
Dead Grass Downward Slope
 
  Downward Slope
 
Downward Slope
 
Open Space
 
Dabbling
 
Novice
 
Normal
 
Competent
 
Skilled
 
Proficient
 
Talented
 
Adept
 
Expert
 
Professional
 
Accomplished
 
Great
 
Master
 
High Master
 
Grand Master
 
Legendary
 
Miner
 
Wood Cutter
 
Carpenter
 
Bowyer
 
Engraver
 
Mason
 
Animal Trainer
 
Animal Caretaker
 
Fish Dissector
 
Animal Dissector
 
Fish Cleaner
 
Butcher
 
Trapper
 
Grower
 
Herbalist
 
Ambusher
 
Swimmer
 
Persuader
 
Negotiator
 
Judge of Intent
 
Appraiser
 
Organizer
 
Record Keeper
 
Liar
 
Intimidator
 
Conversationalist
 
Comedian
 
Flatterer
 
Consoler
 
Pacifier
 
Tracker
 
Fisherman
 
Furnace Operator
 
Strand Extractor
 
Soaper
 
Potash Maker
 
Lye Maker
 
Wood Burner
 
Weaponsmith
 
Armorsmith
 
Metalsmith
 
Gem Cutter
 
Gem Setter
 
Wood Crafter
 
Stone Crafter
 
Metal Crafter
 
Glassmaker
 
Wrestler
 
Axeman
 
Swordsman
 
Maceman
 
Hammerman
 
Spearman
 
Crossbowman
 
Shield User
 
Armor User
 
Siege Engineer
 
Siege Operator
 
Pump Operator
 
Leatherworker
 
Tanner
 
Dyer
 
Bone Carver
 
Weaver
 
Brewer
 
Clothier
 
Miller
 
Thresher
 
Pikeman
 
Bowman
 
Blowgunner
 
Thrower
 
Mechanic
 
Druid
 
Knife User
 
Lasher
 
Alchemist
 
Building Designer
 
Cheese Maker
 
Milker
 
SLATED FOR REMOVAL
 
Waiting for construction...
 
Waiting for architect...
 
Designed...
 
Construction initiated.
 
Partially constructed.
 
Construction nearly done.
 
Construction suspended.
 
Construction inactive.
 
: Stop Removal
 
: Suspend Construction
 
No Special Profession
 
Any Metalsmithing
 
  Or
 
Any Workshop Farming
 
Wood/Stone/Boneworking
 
Any Fishing
 
Null
 
Here we have
 
prone
 
swimming
 
  lying
 
  standing
 
  own
 
guts
 
deep in
 
various
 
  rotten
 
  guts
 
many corpses
 
some corpses
 
a few corpses
 
much gore
 
some gore
 
a few corpse chunks
 
many skulls
 
some skulls
 
a few skulls
 
many bones
 
some bones
 
a few bones
 
many objects
 
some objects
 
a few objects
 
  stuck to
 
warm
 
damp
 
vomit-covered
 
blood-stained
 
pus-spattered
 
ichor-drenched
 
mossy
 
sculpted
 
detailed
 
rough-hewn
 
straight
 
smooth
 
exposed
 
pillar
 
fortification
 
cluster
 
wall
 
  all
 
  amidst
 
pus-spattered
 
ichor-flecked
 
a pool of
 
chunky
 
a slurry of
 
a pile of
 
  vomit
 
a spattering of
 
a pile of vomit
 
You slam
 
  into an obstacle and
 
blow
 
blows
 
  apart!
 
  into an obstacle!
 
you
 
  struck by a ball of flames!
 
  
Random Buffer Overload
 
SMELTER
 
FUEL
 
REAGENT
 
PRODUCT
 
Unrecognized Reaction Token:
 
Unrecognized Metal Ore Token
 
  In Reaction Reagent
 
  ore
 
  
Set Region Information Overflow
+
Get VALUE! Brand loyalties can be a thing of the past quite a few store brand items are simply just practically the highly marketed name brand foods just CHEAPER!
*START REGION SAVE*
 
*START REGION DIM SAVE*
 
*START REGION MAP SAVE*
 
*START REGION GEOLOGY SAVE*
 
*START REGION SUBREGION SAVE*
 
Not enough peaks
 
Not enough medium altitudes
 
Not enough medium altitudes after shift down
 
Not enough low altitudes after shift down
 
Not enough medium altitudes after shift up
 
Not enough high altitudes after shift up
 
Not enough edge oceans
 
Rainfall not evenly distributed:
 
Flat/rough areas not evenly distributed:
 
Savagery not evenly distributed
 
Volcanism not evenly distributed
 
Initial swamp square count fails by
 
Initial desert square count fails by
 
Initial forest square count fails by
 
Initial mountain square count fails by
 
Initial ocean square count fails by
 
Initial glacier square count fails by
 
Initial tundra square count fails by
 
Initial grassland square count fails by
 
Initial hill square count fails by
 
Not enough volcanos
 
Swamp region count fails by
 
Desert region count fails by
 
Forest region count fails by
 
Mountain region count fails by
 
Ocean region count fails by
 
Glacier region count fails by
 
Tundra region count fails by
 
Grassland region count fails by
 
Hill region count fails by
 
Not enough river start points before erosion
 
Not enough river start points after erosion
 
Too many distinct subregions (over by
 
  will be logged after parameter dump.
 
A world gen error from DF
 
Error sorting rivers: working with
 
  ran into
 
Not enough medium altitude locations after erosion
 
Not enough low altitude locations after erosion
 
Not enough high altitude locations after erosion
 
Not enough mountain cave locations
 
Not enough mountain cave locations after location check
 
Not enough low-lying cave locations
 
Not enough low-lying cave locations after location check
 
Not enough entity placement locations
 
No entity definitions available
 
No controllable entity definitions available
 
Did not place controllable entity
 
Final swamp region count fails by
 
Final desert region count fails by
 
Final forest region count fails by
 
Final mountain region count fails by
 
Final ocean region count fails by
 
Final glacier region count fails by
 
Final tundra region count fails by
 
Final grassland region count fails by
 
Final hill region count fails by
 
It is raining outside.
 
It is snowing outside.
 
There is thick fog outside.
 
There is fog outside.
 
There is a thin mist outside.
 
You cannot see the sky clearly from here, but the available sunlight indicates
 
the night
 
the dawn
 
the day
 
the sunset
 
It is raining.
 
It is snowing.
 
There is a heavy blanket of fog enveloping everything.
 
Fog enshrouds the area.
 
There is a thin mist here.
 
The sky above you is nearly black, ripped through with towering clouds.
 
The sky above you is completely gray, with dark pillars of pressing through it.
 
A towering gray cloud descends from the white sky above you.
 
The sky above you is a uniform and dark gray.
 
The sky above you is gray.
 
The sky above you is hazy and white.
 
A dark, towering cloud rises into a striped sky.
 
Mounds of clouds are clustered through a striped sky.
 
There are scattered clouds underneath a striped sky.
 
The sky is striped with thin clouds.
 
A dark, menacing cloud towers above you, crowned by an anvil.
 
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
 
There are scattered puffy clouds above you.
 
The sky is clear above you.
 
The sun is rising
 
  in the west
 
  in the east
 
The sun is
 
  low
 
  high
 
western
 
eastern
 
  sky
 
The sun is directly above you
 
The sun is setting
 
  to the east
 
  to the west
 
  behind the clouds
 
full moon
 
waxing gibbous moon
 
waxing half moon
 
waxing crecent moon
 
waning gibbous moon
 
waning half moon
 
waning crescent moon
 
  is rising
 
  is directly above you
 
  is setting
 
  bright behind the clouds
 
  pale behind the clouds
 
  hardly visible behind the clouds
 
The stars are out.
 
There is a strong breeze blowing from the
 
There is a cool breeze blowing from the
 
There is a gentle breeze blowing from the
 
south
 
north
 
east
 
west
 
Loop Erase River Overflow
 
Loop Erase River Placement Overflow
 
Loop Erase River Temp River Placement Overflow
 
territory_map-
 
historical_map-
 
world_map-
 
-world_gen_param
 
Inappropriate Waterlevel Biome Choice (2)
 
Inappropriate Waterlevel Biome Choice (4)
 
Midmap effective coordinate check out of bounds
 
[WORLD_GEN]
 
CUSTOM_NAME:
 
SEED:
 
HISTORY_SEED:
 
NAME_SEED:
 
DIM:
 
END_YEAR:
 
BEAST_END_YEAR:
 
REVEAL_ALL_HISTORY:
 
CULL_HISTORICAL_FIGURES:
 
[ELEVATION_FREQUENCY:
 
[RAIN_FREQUENCY:
 
[DRAINAGE_FREQUENCY:
 
[TEMPERATURE_FREQUENCY:
 
[SAVAGERY_FREQUENCY:
 
[VOLCANISM_FREQUENCY:
 
GOOD_SQ_COUNTS:
 
EVIL_SQ_COUNTS:
 
PEAK_NUMBER_MIN:
 
OCEAN_EDGE_MIN:
 
VOLCANO_MIN:
 
[REGION_COUNTS:
 
EROSION_CYCLE_COUNT:
 
RIVER_MINS:
 
PERIODICALLY_ERODE_EXTREMES:
 
OROGRAPHIC_PRECIPITATION:
 
SUBREGION_MAX:
 
CAVE_MIN_SIZE:
 
CAVE_MAX_SIZE:
 
MOUNTAIN_CAVE_MIN:
 
NON_MOUNTAIN_CAVE_MIN:
 
ALL_CAVES_VISIBLE:
 
SHOW_EMBARK_RIVER:
 
SHOW_EMBARK_POOL:
 
SHOW_EMBARK_M_POOL:
 
SHOW_EMBARK_M_PIPE:
 
SHOW_EMBARK_CHASM:
 
SHOW_EMBARK_PIT:
 
SHOW_EMBARK_OTHER:
 
SHOW_EMBARK_TUNNEL:
 
TOTAL_CIV_NUMBER:
 
TOTAL_CIV_POPULATION:
 
PLAYABLE_CIVILIZATION_REQUIRED:
 
ELEVATION_RANGES:
 
RAIN_RANGES:
 
DRAINAGE_RANGES:
 
SAVAGERY_RANGES:
 
VOLCANISM_RANGES:
 
feature-
 
data/save/current/feature-
 
Mountain-Slope Overflow
 
: Null Pop Num
 
Non-feature related elevation hole
 
You have located
 
", a
 
fortress
 
dark tower
 
ruin
 
cave
 
forest retreat
 
town
 
/site-
 
, Region Pop: Null Square Count
 
-world_history
 
Worship List
 
Ruler List
 
[*]
 
  (b.
 
???
 
  d.
 
, Reign Began:
 
, Inherited
 
  from mother
 
  from father
 
  from paternal grandmother
 
  from paternal grandfather
 
  from maternal grandmother
 
  from maternal grandfather
 
, *** New Line
 
, *** Original Line
 
Married
 
  (d.
 
Never Married
 
No Children
 
  Child
 
  (out-lived)
 
  (out-lived
 
  of them)
 
  -- Ages
 
  at death
 
(d.
 
     
 
Worshipped
 
Worships
 
-world_sites_and_pops
 
Parent Civ:
 
Leader:
 
Unnumbered
 
Unnumbered
 
Outdoor Animal Populations (Including Undead)
 
data/save/current/region_snapshot-
 
region_snapshot-
 
Midmap creation failure on graphical map export:
 
Elevation negative on graphical map export (main)
 
Elevation negative on graphical map export (midmap)
 
Empty biased index vector
 
Biased index vector computation error
 
==
 
<
 
!=
 
>=
 
<=
 
DREAM
 
UNDEAD_ARMY
 
DIPEV
 
MEETING
 
DIPSCRIPT
 
SETVAR
 
UNIT
 
LONG
 
ACTION
 
IF
 
ELSE
 
ENDIF
 
TEXTVIEWER
 
HISTORY_DIPEV
 
DISCUSS
 
TOPICDISCUSSION
 
CONSTRUCTTOPICLIST
 
DIPEVENT
 
INVASION
 
data/dipscript/text/
 
FIRSTCONTACT
 
  
Connectivity Overflow
 
Connectivity Placement Overflow
 
Update Connectivity Placement Overflow
 
FLUX
 
  Choose Fortress Location 
 
Local
 
Region
 
World
 
Temperate Conifer Forest
 
Tropical Dry Brdlf Forest
 
Tropical Moist Brdlf Forst
 
Temperature:
 
Freezing
 
Temperate
 
Warm
 
Scorching
 
Trees:
 
Scarce
 
Sparse
 
Woodland
 
Heavily Forested
 
Other Vegetation:
 
Moderate
 
Thick
 
Surroundings:
 
Serene
 
Calm
 
Sinister
 
Mirthful
 
Wilderness
 
Haunted
 
Joyous Wilds
 
Untamed Wilds
 
Terrifying
 
Multiple Constructions
 
Major River:
 
River:
 
Minor River:
 
Stream:
 
Brook:
 
Volcano:
 
Mountain:
 
Neighbors
 
War
 
--------
 
No Trade
 
Your Civilization
 
Relative Elevation
 
High
 
Low
 
Cliff Indicator
 
Flat
 
Slopes
 
Low Cliffs
 
Medium Cliffs
 
High Cliffs
 
Very High Cliffs (10+)
 
Extreme Cliffs (20+)
 
Reclaim
 
Searching
 
Find Desired Location
 
No Suitable Site
 
Partial Candidate
 
Suitable Site
 
X Dimension
 
Y Dimension
 
Rain
 
Flux Stone
 
Aquifer
 
Underground River
 
Underground Pool
 
Magma Pool
 
Magma Pipe
 
Bottomless Pit
 
Other Features
 
Medium
 
Reclaim a Fortress
 
: Change Mode
 
: Text Done
 
: Enter Text
 
: Move Local Area
 
: Resize Local Area
 
: Symbol Select
 
: Adopt Symbol
 
: List
 
Movement keys control region cursor.
 
: Add Note
 
: View Note
 
: Delete Note
 
NOTICE: Notes are saved only when you save/lose your fort.
 
: Change Selection
 
: Do Search
 
: Reclaim!
 
: Cancel Reclaim
 
: Embark!
 
: Reclaim
 
: Find Desired Location
 
: Notes
 
: View Biome
 
Are you sure you want to embark here?
 
This is your only warning!
 
You have selected the largest possible area.
 
You have selected a very large area.
 
You have selected a large area.
 
Choose a smaller area if you experience lags.
 
You have selected an area with salt water.
 
It might be very difficult to survive here.
 
You have selected an area with an aquifer.
 
It might be very difficult to obtain stone here.
 
  Choose Name 
 
Singular Noun
 
Plural Noun
 
Adjective
 
Prefix
 
Present (1st)
 
Present (3rd)
 
Preterite
 
Past Participle
 
Present Participle
 
: Clear
 
  to move. 
 
  to use selected word.  You can also use the mouse.
 
Front Compound
 
Rear Compound
 
First Adjective
 
Second Adjective
 
Hyphen Compound
 
The X
 
Of X
 
Could not give dwarf
 
  skill:
 
No dwarf in position
 
Cannot afford
 
No
 
  available
 
  Prepare for the Expedition to
 
  Prepare for the Journey to
 
Play Now!
 
Prepare for the journey carefully
 
Use
 
: Prepare to embark!
 
: Change selection
 
Profile
 
: Change Mode 
 
: Embark!   
 
: Choose
 
: Add 
 
: New
 
: Customize
 
Pts:
 
: Save
 
: Problems
 
: Name Group
 
: Items
 
: Name Fortress
 
: Add
 
Warning!  The following embark profile name is already in use:
 
: Overwrite
 
: Go back
 
To save these settings, choose a name for this embark profile:
 
Embark preparations were not completed.
 
** Starting Reclaim **
 
** Starting New Outpost **
 
data/init/embark_profiles.txt
 
PROFILE
 
RECLAIM_SKILL
 
Unrecognized Embark Profile Token:
 
  Unintelligible! 
 
This strange language cannot be translated.
 
  
Report Death of
 
Kill
 
[INITIAL_LOAD]
 
  cancels
 
Unscheduled
 
Cannot reach site
 
Getting married
 
Interrupted by
 
combat
 
Inappropriate dig square
 
Area became inappropriate
 
Moved
 
Need empty bucket
 
Need empty trap
 
Need empty bag
 
Need empty cage
 
Need valid, active sand collection zone
 
Sand vanished
 
Incapable of carrying
 
Too injured
 
Resting injury
 
Animal inaccessible
 
Patient inaccessible
 
Infant inaccessible
 
No partner
 
Item inaccessible
 
Drop-off inaccessible
 
Building inaccessible
 
Area inaccessible
 
Nothing in cage
 
Nothing to cage
 
Nothing to catch
 
No patient
 
No infant
 
Already leading creature
 
No food available
 
Water source vanished
 
No water source
 
Water source contaminated
 
Creature occupying site
 
No bucket at well
 
Bucket full of extraneous material
 
Well dry
 
Need office
 
No weapon
 
Wrong ammunition
 
Ammunition inaccessible
 
No ammunition
 
No item
 
Item blocking site
 
Building site submerged
 
Animal not restrained
 
No creature
 
Inappropriate building
 
No building
 
No floor space
 
No designated area
 
No party
 
Wrong justice state
 
Nothing in building
 
Relieved
 
Water is frozen
 
Too insane
 
Taken by mood
 
Went insane
 
Throwing tantrum
 
Could not find path
 
Path blocked
 
Seeking artifact
 
Handling dangerous creature
 
Going to bed
 
Seeking Infant
 
Dangerous terrain
 
Forbidden area
 
Job item misplaced
 
Job item lost or destroyed
 
Getting food
 
Getting water
 
Hunting vermin for food
 
Target inaccessible
 
Target too injured
 
No target
 
No mechanism for target
 
No target building
 
No mechanism for trigger
 
No trigger
 
Attacking building
 
Lost pick
 
Invalid officer
 
"Farewell!"  Leaving
 
Removed from guard
 
Equipment mismatch
 
Caged
 
Getting something to drink
 
Using well
 
Lost axe
 
Not broker
 
  suspended the construction of
 
  suspended a linkage from
 
) has been completed.
 
OVERWROTE JOB:
 
  BY
 
  lose
 
  loses
 
  hold of the
 
miner
 
woodworker
 
carpenter
 
bowyer
 
woodcutter
 
stoneworker
 
engraver
 
mason
 
ranger
 
animal caretaker
 
animal trainer
 
hunter
 
trapper
 
animal dissector
 
metalsmith
 
furnace operator
 
weaponsmith
 
armorer
 
blacksmith
 
metalcrafter
 
jeweler
 
gem cutter
 
gem setter
 
woodcrafter
 
stonecrafter
 
leatherworker
 
bone carver
 
weaver
 
clothier
 
glassmaker
 
strand extractor
 
King
 
Queen
 
King Consort
 
Queen Consort
 
fishery worker
 
fisherman
 
fish dissector
 
fish cleaner
 
farmer
 
cheese maker
 
milker
 
cook
 
thresher
 
miller
 
butcher
 
tanner
 
dyer
 
planter
 
herbalist
 
brewer
 
soap maker
 
potash maker
 
lye maker
 
wood burner
 
engineer
 
mechanic
 
siege engineer
 
siege operator
 
pump operator
 
clerk
 
administrator
 
trader
 
architect
 
tax collector
 
hammerer
 
Baron
 
Baroness
 
Count
 
Countess
 
Duke
 
Duchess
 
Baron Consort
 
Baroness Consort
 
Count Consort
 
Countess Consort
 
Duke Consort
 
Duchess Consort
 
philosopher
 
advisor
 
alchemist
 
Dungeon Master
 
merchant
 
drunk
 
guild representative
 
merchant baron
 
merchant baroness
 
merchant prince
 
merchant princess
 
  Liaison
 
druid
 
champion
 
hammerman
 
Hammer Lord
 
spearman
 
Spearmaster
 
crossbowman
 
Elite
 
wrestler
 
Elite Wrestler
 
axeman
 
Axe Lord
 
swordsman
 
Swordmaster
 
maceman
 
Mace Lord
 
pikeman
 
Pikemaster
 
bowman
 
blowgunner
 
Master Blowgunner
 
lasher
 
Master Lasher
 
recruit
 
Master Thief
 
thief
 
babies
 
baby
 
Peasant
 
peasant
 
Guard
 
Priestess
 
Priest
 
Shopkeeper
 
High Priestess
 
Stray
 
Zombie
 
Zombie
 
Skeleton
 
Skeletal
 
  (Tame)
 
Woodworker
 
Woodcutter
 
Stoneworker
 
Ranger
 
Hunter
 
Armorer
 
Blacksmith
 
Metalcrafter
 
Jeweler
 
Woodcrafter
 
Stonecrafter
 
Fishery Worker
 
Farmer
 
Planter
 
Engineer
 
Clerk
 
Administrator
 
Trader
 
Architect
 
Tax Collector
 
Hammerer
 
Wise
 
Royal Advisor
 
Drunk
 
Guild Representative
 
Merchant Baron
 
Merchant Baroness
 
Merchant Prince
 
Merchant Princess
 
Champion
 
Recruit
 
Thief
 
Baby
 
  Zombie
 
  Skeleton
 
COPPER
 
SILVER
 
ELECTRUM
 
GOLD
 
PLATINUM
 
DIAMOND
 
EMERALD
 
RUBY
 
SAPPHIRE
 
DRAGON
 
ITEM_WEAPON_SWORD_2H
 
ITEM_ARMOR_PLATEMAIL
 
ITEM_ARMOR_CLOAK
 
CAVE WHEAT
 
  is more experienced.
 
  has become a legendary champion!  Hail
 
There is nothing to catch in the river.
 
There is nothing to catch in the cave river.
 
There is nothing to catch in the underground pool.
 
There is nothing to catch in the magma pool.
 
There is nothing to catch in the magma pipe.
 
There is nothing to catch in the chasm.
 
There is nothing to catch in the pit.
 
There is nothing to catch in the underworld.
 
There is nothing to catch in the
 
northwestern
 
southwestern
 
northeastern
 
southeastern
 
northern
 
southern
 
central
 
ocean
 
lake
 
swamps
 
  is stricken by melancholy!
 
  has gone stark raving mad!
 
  has gone berserk!
 
  has forgotten a demand.
 
  has a new demand.
 
  has imposed a ban on certain exports.
 
  has mandated the construction of certain goods.
 
  has altered the prices of goods.
 
  caught in a cloud of boiling
 
  caught in a lava mist!
 
  caught in dragonfire!
 
  caught in a pool of lava!
 
  caught in a pool of magma!
 
  over.
 
  regain
 
  regains
 
  consciousness.
 
  partially free of the web.
 
  completely free of the web.
 
  feel
 
  looks
 
  numb!
 
  have
 
  has
 
  fully overcome the paralysis.
 
  partially overcome the paralysis.
 
  completely paralyzed!
 
  feeling sluggish!
 
  partially paralyzed!
 
  vomits
 
  into the ocean wave
 
  into the boiling
 
  into the lava mist
 
  into the dragonfire
 
  into the flames
 
  and bits of it get stuck in the web
 
  into the sea foam
 
The rest of the vomit burns away in the lava.
 
The vomit burns away in the lava.
 
The rest of the vomit burns away in the magma.
 
The vomit burns away in the magma.
 
The rest of the vomit disappears into the water.
 
The vomit disappears into the water.
 
The rest of the vomit falls away into the chasm.
 
The vomit falls away into the chasm.
 
The rest of the vomit falls away into the underworld.
 
The vomit falls away into the underworld.
 
The rest of the vomit splatters into the shallow puddle of water.
 
The vomit splatters into the shallow puddle of water.
 
  stunned!
 
  no longer stunned.
 
  out from exhaustion.
 
  collapse and fall
 
  collapses and falls
 
  to the ground from over-exertion.
 
  give
 
  gives
 
  in to pain.
 
  is throwing a tantrum!
 
  have given a resident
 
  the name
 
  has grown to become a
 
  is no longer enraged.
 
  has left the martial trance.
 
  has calmed down.
 
  has given birth to
 
  are unable to break
 
  is unable to break
 
  flies off in an arc!
 
  flies off in a bloody arc!
 
  is torn away!
 
smashed into the body, an unrecognizable mass
 
split in half from the crown to the chin
 
torn apart
 
pierced through entirely
 
incinerated
 
is shattered
 
collapses into a lump of gore
 
is cloven asunder
 
is torn into pieces
 
is pierced through completely
 
is incinerated
 
explodes in gore
 
is mostly cut away from the rest of the torso
 
is ripped into loose shreds
 
is run through
 
damaged
 
bruised
 
cut
 
torn
 
pierced
 
singed
 
blistered
 
chilled
 
badly damaged
 
battered
 
badly gashed
 
badly ripped
 
badly pierced
 
charred
 
frostbitten
 
very badly damaged!
 
cracked by the heat!
 
cracked by the cold!
 
broken!
 
nearly shattered!
 
partially incinerated!
 
frozen through!
 
mangled!
 
Horrors!  Demons in the deep!
 
An ambush!  Drive them out!
 
Thief!  Protect the hoard from skulking filth!
 
An ambush!  Skulking vermin!
 
An ambush!  Curse all friends of nature!
 
An ambush!  Curse them!
 
!  Drive it away!
 
Snatcher!  Protect the children!
 
An injured
 
  has sprung from ambush!
 
  hidden away here.
 
You've spotted a
 
You spring from ambush!
 
You've been spotted!
 
  have been knocked unconscious!
 
  has been knocked unconscious!
 
  have been stunned!
 
  has been stunned!
 
  have been stunned again!
 
  has been stunned again!
 
  are having trouble breathing!
 
  is having trouble breathing!
 
  are having more trouble breathing!
 
  is having more trouble breathing!
 
  feel sick!
 
  looks sick!
 
  feel even more sick!
 
  looks even more sick!
 
  has been pierced
 
  entrails shoot out through the wound!
 
  has been
 
charred to a cinder
 
frozen completely
 
smashed apart
 
sprained
 
burned again
 
charred again
 
frostbitten again
 
sprained again
 
badly burned
 
badly charred
 
badly frostbitten
 
badly sprained
 
badly burned again
 
badly charred again
 
badly frostbitten again
 
badly sprained again
 
cracked by the heat
 
cracked by the cold
 
broken
 
broken again
 
crippled
 
crippled again
 
badly cut
 
badly torn
 
badly bruised
 
blackened by the heat
 
blackened by the cold
 
mangled
 
mangled again
 
You feel your blood being sucked through the wound!
 
  even more numb!
 
  light-headed!
 
  even more light-headed!
 
  blocks
 
  the dragonfire.
 
  the fire.
 
  breathe
 
  breathes
 
  fire!
 
  shoot
 
  shoots
 
  out thick strands of webbing!
 
unit contained in unit
 
Double Caged Unit
 
Receive job pay: NULL JOB
 
  has taken a request from the
 
  has changed the guild wages.
 
  has mandated that certain jobs be completed.
 
  now commands
 
  renames
 
They have organized a wedding reception
 
  has organized a party
 
You are
 
blistering
 
being incinerated
 
being frozen solid
 
freezing to death
 
on fire
 
burning alive
 
burning to death
 
You are melting!
 
You are boiling!
 
ecstatic
 
happy
 
quite content
 
fine
 
unhappy
 
very unhappy
 
miserable
 
  lately. 
 
gave birth to
 
  recently
 
got married recently
 
became caught up in a new romance recently
 
gained siblings
 
gained a sibling
 
became a parent
 
slept uneasily due to noise lately
 
slept very uneasily due to noise lately
 
was woken by noise while sleeping lately
 
has been evicted lately
 
has been tired lately
 
had a miscarriage recently
 
has been exhausted lately
 
has complained of hunger lately
 
has complained of thirst lately
 
has been starving lately
 
has been dehydrated lately
 
was worried by the scarcity of royal guards lately
 
was worried by the scarcity of fortress guards lately
 
was worried by the scarcity of cages and chains lately
 
was unable to reach a room for tax collection lately
 
was misinformed about a room for tax collection lately
 
was upset that the tax collection didn't go smoothly lately
 
has been taxed recently
 
has lost property to the Royal Guard recently
 
was upset to have disappointed a noble lately
 
has been attacked lately
 
has been attacked by a dead pet lately
 
has been attacked by a dead spouse lately
 
has been attacked by a dead lover lately
 
has been attacked by a dead sibling lately
 
has been attacked by own dead mother lately
 
has been attacked by own dead father lately
 
has been attacked by own dead child lately
 
has been attacked by a dead friend lately
 
has been attacked by a dead and still annoying acquaintance lately
 
has been attacked by the dead lately
 
was forced to eat vermin to survive lately
 
was forced to eat a beloved creature to survive lately
 
was forced to eat a treasured pet to survive lately
 
has complained of the lack of chairs lately
 
has complained of the crowded tables lately
 
has complained of the lack of dining tables lately
 
has complained of the lack of a well lately
 
has complained of the nasty water lately
 
was forced to drink
 
  water lately
 
was forced to drink slime lately
 
was forced to drink vomit lately
 
has suffered the travesty of art defacement
 
has been annoyed by flies
 
has witnessed death
 
has lost a pet recently
 
is happy to be free
 
had a satisfying sparring session recently
 
killed somebody by accident while sparring recently
 
enjoyed starting a fist fight recently
 
enjoyed smashing up a building recently
 
enjoyed toppling something over recently
 
enjoyed throwing something recently
 
accidentally killed somebody in a fit of rage recently
 
has lost a spouse to tragedy recently
 
has lost a lover to tragedy recently
 
had a terrifying nightmare about an army of the dead
 
has lost an annoying acquaintance to tragedy recently
 
was just a little happy to lose an annoying acquaintance to tragedy recently
 
was happy to lose an annoying acquaintance to tragedy recently
 
was thrilled to lose an annoying acquaintance to tragedy recently
 
has lost a friend to tragedy recently
 
has lost a sibling to tragedy recently
 
has lost a child to tragedy recently
 
has lost a mother to tragedy recently
 
has lost a father to tragedy recently
 
was forced to endure the decay of a pet
 
was forced to endure the decay of a spouse
 
was forced to endure the decay of a lover
 
was forced to endure the decay of a sibling
 
was forced to endure the decay of a mother
 
was forced to endure the decay of a father
 
was forced to endure the decay of a child
 
was forced to endure the decay of a friend
 
was forced to endure the decay of an annoying acquaintance
 
has been accosted by terrible vermin
 
saw something unpleasant in a cage recently
 
was comforted by a wonderful creature in a cage recently
 
saw something unpleasant in a pond recently
 
was comforted by a wonderful creature in a pond recently
 
was able to rest and recuperate lately
 
received water recently
 
received food recently
 
was rescued recently
 
was overjoyed to be able to give somebody water lately
 
was happy to have been able to give somebody water lately
 
was pleased to have been able to give somebody water lately
 
gave somebody water lately
 
was irritated at having to give somebody water lately
 
was unhappy at having to give somebody water lately
 
has suffered the pain of having to give somebody water lately
 
was overjoyed to be able to give somebody food lately
 
was happy to have been able to give somebody food lately
 
was pleased to have been able to give somebody food lately
 
gave somebody food lately
 
was irritated at having to give somebody food lately
 
was unhappy at having to give somebody food lately
 
has suffered the pain of having to give somebody food lately
 
was overjoyed to be able to help somebody to bed lately
 
was happy to have been able to help somebody to bed lately
 
was pleased to have been able to help somebody to bed lately
 
brought somebody to bed lately
 
was irritated at having to haul somebody to bed lately
 
was unhappy at having to haul somebody to bed lately
 
has suffered the pain of having to haul somebody to bed lately
 
has complained about the draft lately
 
was worried not to have adequate protection lately
 
was upset about being relieved from duty
 
was honored to join the Royal Guard
 
was upset about being expelled from the Royal Guard
 
was honored to join the Fortress Guard
 
was upset about being expelled from the Fortress Guard
 
has been satisfied at work lately
 
was happy to have pleased a noble lately
 
was pleased that the tax collection went smoothly lately
 
is quite pleased with making an artifact
 
was upset that a criminal could not be properly punished
 
was glad to have punishment reduced recently
 
was upset by the delayed punishment of a criminal
 
was glad to have punishment delayed recently
 
beat somebody recently
 
beat somebody with a hammer recently
 
was beaten recently
 
was beaten with a hammer recently
 
is depressed about being confined
 
made a satisfying acquisition lately
 
talked with a pet lately
 
talked with the spouse lately
 
talked with a lover lately
 
talked with a sibling lately
 
talked with mother lately
 
talked with father lately
 
talked with a child lately
 
talked with a friend lately
 
was forced to talk to somebody annoying lately
 
talked with somebody lately
 
made a friend recently
 
formed a grudge recently
 
adopted a new pet recently
 
was unhappy with the lack of work last season
 
was caught in the rain recently
 
was caught in a snow storm recently
 
has been tired of eating the same old food lately
 
has been tired of drinking the same old booze lately
 
ate rotten food lately
 
drank something spoiled lately
 
took joy in slaughter lately
 
ate a pretty decent meal lately
 
ate a fine dish lately
 
ate a wonderful dish lately
 
ate a truly decadent dish lately
 
ate a legendary meal lately
 
had a pretty decent drink lately
 
had a fine drink lately
 
had a wonderful drink lately
 
had a truly decadent drink lately
 
had a legendary drink lately
 
was comforted by a pet lately
 
saw a beloved creature lately
 
was pleased to have a mandate deadline met lately
 
was angered that nobody could be punished for a recent failure
 
was upset by having a request ignored lately
 
was pleased by having a request approved lately
 
was upset by having a mandate ignored lately
 
was upset by having a mandate deadline missed lately
 
was comforted by a lovely waterfall lately
 
was disgusted by a bloody mist lately
 
was disgusted by a miasma lately
 
choked on dust underground lately
 
choked on smoke underground lately
 
was knocked out during a cave-in lately
 
was embarrassed to have to conduct an official meeting in a dining room
 
was very embarrassed to have to conduct an official meeting in a bedroom
 
was incredibly embarrassed not to have any rooms lately
 
was very happy to be elected mayor recently
 
was very happy to be re-elected mayor recently
 
was very satisfied to be chosen as the expedition leader recently
 
was very pleased to receive a higher rank of nobility recently
 
was proud to have become a mayor recently
 
sustained major injuries recently
 
sustained minor injuries recently
 
slept in the mud recently
 
slept in the grass recently
 
slept in the dirt recently
 
slept on rocks recently
 
slept on ice recently
 
slept on a pile of driftwood recently
 
slept on a rough cave floor recently
 
slept on the floor recently
 
slept in a bedroom like a personal palace recently
 
slept in a fantastic bedroom recently
 
slept in a great bedroom recently
 
slept in a very good bedroom recently
 
slept in a good bedroom recently
 
slept in a horribly substandard bedroom recently
 
slept in a horrible bedroom recently
 
slept in an awful bedroom recently
 
slept in a very poor bedroom recently
 
slept in a poor bedroom recently
 
slept without a proper room recently
 
conducted a meeting in a setting worthy of legends recently
 
conducted a meeting in a fantastic setting recently
 
conducted a meeting in a great setting recently
 
conducted a meeting in a very good setting recently
 
conducted a meeting in a good setting recently
 
conducted a meeting in a horribly substandard setting recently
 
conducted a meeting in a horrible setting recently
 
conducted a meeting in an awful setting recently
 
conducted a meeting in a very poor setting recently
 
conducted a meeting in a poor setting recently
 
dined in a legendary dining room recently
 
dined in a fantastic dining room recently
 
dined in a great dining room recently
 
dined in a very good dining room recently
 
dined in a good dining room recently
 
dined in a horribly substandard dining room recently
 
dined in a horrible dining room recently
 
dined in an awful dining room recently
 
dined in a very poor dining room recently
 
dined in a poor dining room recently
 
dined without a proper dining room recently
 
worried greatly about not having a tomb after gaining another year
 
celebrated having a legendary tomb after gaining another year
 
celebrated having a fantastic tomb after gaining another year
 
celebrated having a great tomb after gaining another year
 
celebrated having a very good tomb after gaining another year
 
celebrated having a good tomb after gaining another year
 
worried about having a horribly substandard tomb after gaining another year
 
worried about having a horrible tomb after gaining another year
 
worried about having an awful tomb after gaining another year
 
worried about having a very poor tomb after gaining another year
 
worried about having a poor tomb after gaining another year
 
was greatly pleased at the state of demands recently
 
was very pleased at the state of demands recently
 
was pleased at the state of demands recently
 
was greatly angered at the state of demands recently
 
was very angered at the state of demands recently
 
was angered at the state of demands recently
 
was upset by not having enough chests lately
 
was upset by not having enough cabinets lately
 
was upset by not having enough armor stands lately
 
was upset by not having enough weapon racks lately
 
was upset to be wearing old clothing lately
 
was upset to be wearing tattered clothing lately
 
was very upset to have worn clothes rot away lately
 
was very embarrassed to be uncovered lately
 
was embarrassed to have no shirt lately
 
was embarrassed to have no shoes lately
 
was very embarrassed to be uncloaked lately
 
was unable to find an available hammer lately
 
was nauseated by the sun lately
 
was irritated by the sun lately
 
was
 
grumbling about
 
depressed by
 
angered by
 
enraged by
 
  long patrol duty lately
 
was yelled at by an unhappy citizen recently
 
was cried on by an unhappy citizen recently
 
was satisfied to bring up job scarcity in a meeting lately
 
was able to make suggestions about work allocations lately
 
was glad to request weapon production lately
 
had a cathartic experience yelling at somebody in charge lately
 
yelled at somebody in charge lately and felt fantastic afterward
 
yelled at somebody in charge lately and felt great afterward
 
yelled at somebody in charge lately and felt a lot better afterward
 
yelled at somebody in charge lately and felt better afterward
 
yelled at somebody in charge lately and felt a little better afterward
 
yelled at somebody in charge lately
 
yelled at somebody in charge lately but only got angrier
 
had a cathartic experience crying on somebody in charge lately
 
cried on somebody in charge lately and felt fantastic afterward
 
cried on somebody in charge lately and felt great afterward
 
cried on somebody in charge lately and felt a lot better afterward
 
cried on somebody in charge lately and felt better afterward
 
cried on somebody in charge lately and felt a little better afterward
 
cried on somebody in charge lately
 
cried on somebody in charge lately but only felt more depressed
 
was unable to find somebody to complain to about job scarcity lately
 
was unable to make suggestions about work allocations lately
 
was unable to request weapon production lately
 
was unable to find somebody in charge to yell at lately
 
was unable to find somebody in charge to cry on lately
 
put off
 
flustered
 
upset
 
very upset
 
greatly upset
 
angered
 
enraged
 
traumatized
 
utterly traumatized
 
  by a lesser's pretentious
 
burial
 
office
 
dining
 
sleeping
 
  arrangements lately
 
admired
 
own
 
very fine
 
splendid
 
wonderful
 
completely sublime
 
tastefully arranged
 
  lately
 
[C:3:0:1]
 
  is married to
 
  is romantically involved with
 
an ardent worshipper
 
a faithful worshipper
 
a worshipper
 
a casual worshipper
 
a dubious worshipper
 
[C:1:0:1]
 
the leader
 
the high priest
 
the mayor
 
a guard
 
a royal guard
 
a mercenary
 
a former mercenary
 
an enemy
 
a criminal to
 
a citizen
 
a member
 
a former member
 
the manager
 
the bookkeeper
 
the broker
 
the sheriff
 
the captain of the guard
 
a member of the merchant nobility
 
the outpost liaison
 
a diplomat
 
a slave
 
a former slave
 
a prisoner
 
a former prisoner
 
[C:2:0:1]
 
  likes
 
  Fabric
 
  for their
 
  trees for their
 
the color
 
When possible,
 
  prefers to consume
 
  absolutely detests
 
  needs alcohol to get through the working day
 
  and can't even remember the last time
 
  had some
 
  and has gone without a drink for far, far too long
 
  and really wants a drink
 
  and is starting to work slowly due to its scarcity
 
  does not mind being outdoors, at least for a time. 
 
  likes working outdoors and grumbles only mildly at inclement weather. 
 
  doesn't really care about anything anymore. 
 
  is a hardened individual. 
 
  is getting used to tragedy. 
 
poked out
 
frozen solid
 
smashed again!
 
blackened!
 
Conduct Meeting
 
Attend Meeting
 
On Break
 
Soldier
 
Noble
 
No Job
 
Null Precise Civ Equipment Link:
 
Null Precise Civ Equipment Priest Link:
 
In Mouth
 
Hauled
 
Multigrasp
 
Stuck in
 
Right shoulder
 
Left shoulder
 
On head
 
  pulls out and
 
releases
 
drops
 
NULL inventory item on load: id #
 
NULL inventory pointer on load: slot #
 
  stands up.
 
, has decided to leave.
 
Your miners have defaced a
 
  has entered a martial trance!
 
Acceptable Liquid Flood Overflow
 
Acceptable Fish Liquid Flood Overflow
 
is a nervous wreck
 
is always tense and jittery
 
is often nervous
 
has a calm demeanor
 
has a very calm demeanor
 
has an incredibly calm demeanor
 
is in a constant state of internal rage
 
is very quick to anger
 
is quick to anger
 
is slow to anger
 
is very slow to anger
 
never becomes angry
 
is frequently depressed
 
is often sad and dejected
 
often feels discouraged
 
rarely feels discouraged
 
almost never feels discouraged
 
never feels discouraged
 
is socially crippled by thoughts that everyone is watching and judging
 
is concerned about rejection and ridicule
 
is self-conscious
 
is comfortable in social situations
 
is very comfortable in social situations
 
is absolutely unfazed by the opinions of others
 
is ruled by irresistible cravings and urges
 
feels strong urges and seeks short-term rewards
 
occasionally overindulges
 
doesn't often experience strong cravings or urges
 
only rarely feels strong cravings or urges
 
never feels tempted to overindulge in anything
 
becomes completely helpless in stressful situations
 
cracks easily under pressure
 
doesn't handle stress well
 
can handle stress
 
is confident under pressure
 
is impervious to the effects of stress
 
genuinely likes others and openly expresses positive feelings toward them
 
makes friends quickly
 
is very friendly
 
is somewhat reserved
 
is very distant and reserved
 
does not actively seek friendships and is incredibly distant and reserved
 
truly treasures the company of others
 
enjoys being in crowds
 
enjoys the company of others
 
tends to avoid crowds
 
prefers to be alone
 
considers spending time alone much more important than associating with others
 
loves to take charge and direct activities
 
is very assertive
 
is assertive
 
is unassertive
 
prefers that others handle the leadership roles
 
never speaks out or attempts to direct activities
 
is constantly active and energetic
 
is very energetic and active
 
is very active
 
is relaxed
 
lives life at a leisurely pace
 
can't be bothered with frantic, fast-paced living
 
lives for risk and excitement
 
is a risk-taker and a thrill-seeker
 
loves a good thrill
 
is not a risk-taker
 
doesn't need thrills or risks in life
 
is entirely averse to risk and excitement
 
often feels filled with joy
 
can be very happy and optimistic
 
is often cheerful
 
is rarely happy or enthusiastic
 
is a pessimist
 
is never optimistic or enthusiastic about anything
 
is bored by reality and has a wonderful imagination
 
is incredibly creative
 
has a fertile imagination
 
isn't given to flights of fancy
 
is grounded in reality
 
is interested only in facts and the real world
 
can easily become absorbed in art and the beauty of the natural world
 
greatly appreciates art and natural beauty
 
appreciates art and natural beauty
 
does not have a great aesthetic sensitivity
 
is not interested in art
 
is completely uninterested in art
 
  own feelings
 
has a profound understanding of
 
  own emotions
 
has a great awareness of
 
has a good awareness of
 
tends not to openly express emotions
 
  own emotions and rarely expresses them
 
is mostly unaware of
 
  own emotions and has no awareness of them
 
does not display
 
is highly adventurous and loves fresh experiences
 
is eager for new experiences
 
likes to try new things
 
prefers familiar routines
 
is uncomfortable with change
 
is resistant to change
 
is entranced by riddles and puzzles and loves to debate issues and ideas
 
loves new and fresh ideas
 
is open-minded to new ideas
 
dislikes intellectual discussions
 
regards intellectual exercises as a waste of energy
 
is completely uninterested in ideas and debates over intellectual issues
 
revels in chaos and disorder
 
loves to defy convention
 
is put off by authority and tradition
 
admires tradition
 
prefers stability and security to ambiguity and disorder
 
is an ardent believer in convention and traditional society
 
is naturally trustful of everybody
 
is very trusting
 
is trusting
 
is slow to trust others
 
does not trust others
 
sees others as selfish and conniving
 
is incredibly frank and candid in dealings with others
 
is very straightforward with others
 
is candid and sincere in dealings with others
 
is guarded in relationships with others
 
is not straightforward when dealing with others
 
believes that some deception is necessary in relationships with others
 
is truly fulfilled by assisting those in need
 
finds helping others very rewarding
 
finds helping others rewarding
 
  way to help others
 
does not go out of
 
dislikes helping others
 
  time
 
views helping others as an imposition on
 
  own needs to get along with others
 
sacrifices
 
dislikes confrontations
 
is willing to compromise with others
 
doesn't like to compromise with others
 
would rather intimidate others than compromise with them
 
  own needs just to compromise with somebody else
 
would never deny
 
would never claim to be better than somebody else
 
finds immodesty distasteful
 
is modest
 
is immodest
 
  favorably with others
 
is very willing to compare
 
  is better than somebody else
 
would never shy away from an opportunity to say
 
is incredibly compassionate and feels the pain of others
 
is easily moved to pity
 
is compassionate
 
is not easily moved to pity
 
is not affected by the suffering of others
 
would never let an objective judgement be tempered by mercy or pity
 
is incredibly confident
 
is very confident
 
is confident
 
lacks confidence
 
does not feel effective in life
 
  life
 
  is not in control of
 
always feels as if
 
loves to make lists and keep schedules
 
tries to live a well-organized life
 
is organized
 
is disorganized
 
is very disorganized
 
is completely disorganized
 
has a profound sense of duty and obligation
 
has a strong sense of duty
 
has a sense of duty
 
finds rules confining
 
dislikes contracts and regulations
 
hates rules, contracts and other confining elements in
 
constantly strives for perfection
 
thinks it is incredibly important to strive for excellence
 
strives for excellence
 
  way to do more work than necessary
 
doesn't go out of
 
very rarely does more work than necessary
 
does the bare minimum necessary to accomplish the task at hand
 
will persist in the face of any difficulty until the task is complete
 
possesses great willpower
 
is self-disciplined
 
is occasionally given to procrastination
 
has very little self-discipline
 
rarely completes tasks and is often overcome by distractions
 
thinks through every alternative and its consequences before acting
 
is extremely cautious
 
takes time when making decisions
 
often does the first thing that comes to mind
 
acts impulsively
 
always acts without considering alternatives or thinking through possibilities
 
's mandate has ended.
 
's mandates have ended.
 
path fail:
 
data/save/current/unit-
 
unit-
 
Duplicate Object:
 
matgloss_wood
 
matgloss_stone
 
matgloss_metal
 
matgloss_plant
 
creaturebody
 
creaturebodygloss
 
entity
 
word
 
symbol
 
translation
 
color
 
shape
 
reaction
 
failed vermin colony deletion
 
Generating world using parameter set
 
  Seed:
 
  History Seed:
 
  Name Seed:
 
Null unit chunk on export
 
The wet season has arrived!
 
Spring has arrived!
 
Spring has arrived on the calendar.
 
It is now summer.
 
Summer has arrived on the calendar.
 
The dry season has come.
 
Autumn has come.
 
Autumn has arrived on the calendar.
 
Winter is upon you.
 
Winter has arrived on the calendar.
 
This artwork appears on
 
.[B]
 
This artwork appears on a
 
  and was crafted in
 
This artwork appears
 
on the front of
 
on the back of
 
This engraving appears on a floor
 
This engraving appears on a wall
 
  somewhere
 
This artwork is a
 
It is a
 
On the item
 
On the front of the coin
 
On the coin's back
 
Engraved
 
on the floor
 
on the wall
 
is a
 
  fine
 
  superior
 
n exceptional
 
  rendition of a
 
  well-designed
 
  finely-designed
 
  superiorly designed
 
n exceptionally designed
 
  masterfully designed
 
n
 
  image
 
The artwork relates to
 
  during
 
The image is
 
the symbol of
 
migrating
 
nomadic
 
local
 
civilization
 
group
 
government
 
vessel
 
religion
 
data/objects/matgloss_*.*
 
data/objects/language_*.*
 
data/objects/descriptor_*.*
 
data/objects/item_*.*
 
data/objects/body_*.*
 
data/objects/creature_*.*
 
data/objects/entity_*.*
 
data/objects/reaction_*.*
 
data/objects/
 
Missing Wood Gloss:
 
Missing Stone Gloss:
 
Missing Metal Gloss:
 
Missing Plant Gloss:
 
Missing Item Definition:
 
Missing Creature Body Definition:
 
Missing Creature Body Gloss Definition
 
Missing Creature Definition:
 
Missing Entity Definition
 
Missing Word Definition
 
Missing Symbol Definition
 
Missing Translation Definition
 
Missing Color Definition
 
Missing Shape Definition
 
Missing Reaction Definition
 
: NULL job on building load
 
: NULL master on building load
 
: NULL subord on building load
 
Site Map:  Extra Item Occupancy
 
A section of the cavern has collapsed!
 
very near
 
far
 
a day's travel
 
nearly a day's travel
 
a half day's travel
 
a short walk
 
inaccessible from here
 
  to the
 
northwest
 
northeast
 
southwest
 
southeast
 
The weather has cleared.
 
A snow storm has come.
 
It has started raining.
 
Load Game: Invalid Job ID Number,
 
Load Game: Invalid Unit ID Number,
 
Load Game: Invalid Item ID Number,
 
Load Game: Invalid Entity ID Number
 
Load Game: Invalid Nemesis ID Number,
 
Load Game: Invalid Building ID Number,
 
Load Game: Invalid Machine ID Number
 
Load Game: Invalid Artifact ID Number,
 
Unloaded
 
Load Game: Invalid Proj ID Number
 
Load Game: Invalid Schedule ID Number
 
Load Game: Invalid Task ID Number
 
Load Game: Invalid Unit Chunk ID Number
 
Load Game: Invalid Art Image Chunk ID Number
 
Load Game: Invalid Hist Figure ID Number
 
Load Game: Invalid Hist Event ID Number
 
Load Game: Invalid Hist Event Collection ID Number
 
  has engraved a masterpiece!
 
data/save/current/site-
 
site-
 
You have discovered a river.
 
You have discovered an underground river.
 
You have discovered an underground pool.
 
You have discovered a magma pool.
 
You have discovered a magma pipe.
 
You have discovered a large chasm cleft through the mountain.
 
You have discovered a deep pit in the mountain.
 
You have broken into a peculiar chamber through the base of the mountain.
 
You have struck
 
!  Praise the miners!
 
Evaluate Wagon Edge Access Overflow
 
The falling debris has defaced a
 
Sizing Flow... Overflow
 
Dungeon Floodfill Overflow
 
Dungeon Floodfill Overflow 3
 
Dungeon Floodfill Overflow 4
 
Dungeon Flood Fill Overflow 2
 
The impertinent vegetation has defaced a
 
A careless farmer has defaced a
 
A foolish builder defaced a
 
  have married.  Congratulations!
 
They have decided to forego any formal celebrations.
 
  
e+000
+
Budget Tip # 4: Fruits & Veggies Are Your Pals
KERNEL32
 
1#QNAN
 
1#INF
 
1#IND
 
1#SNAN
 
_nextafter
 
_logb
 
_yn
 
_y1
 
_y0
 
frexp
 
fmod
 
_hypot
 
_cabs
 
ldexp
 
modf
 
fabs
 
floor
 
ceil
 
tan
 
cos
 
sin
 
sqrt
 
atan2
 
atan
 
acos
 
asin
 
tanh
 
cosh
 
sinh
 
log10
 
log
 
pow
 
exp
 
  
_FSOUND_GetCurrentSample@4
 
_FSOUND_Sample_Load@20
 
_FSOUND_Sample_SetDefaults@20
 
_FSOUND_StopSound@4
 
_FSOUND_Sample_GetDefaults@20
 
_FSOUND_Sample_Free@4
 
_FSOUND_Init@12
 
_FSOUND_SetSFXMasterVolume@4
 
_FSOUND_SetOutput@4
 
_FSOUND_SetDriver@4
 
_FSOUND_Close@0
 
_FSOUND_PlaySound@8
 
_FSOUND_GetNumHWChannels@12
 
_FSOUND_SetPriority@8
 
_FSOUND_Sample_SetMode@8
 
fmod.dll
 
CreateDirectoryA
 
GetTickCount
 
QueryPerformanceCounter
 
QueryPerformanceFrequency
 
Sleep
 
FindFirstFileA
 
FindClose
 
FindNextFileA
 
SetPriorityClass
 
GetCurrentProcess
 
KERNEL32.dll
 
MessageBoxA
 
GetWindowLongA
 
LoadCursorA
 
ShowWindow
 
UnregisterClassA
 
GetDC
 
WaitMessage
 
DestroyWindow
 
CloseWindow
 
LoadImageA
 
RegisterClassExA
 
DefWindowProcA
 
SetWindowLongA
 
TrackMouseEvent
 
ReleaseDC
 
PeekMessageA
 
AdjustWindowRectEx
 
CreateWindowExA
 
DispatchMessageA
 
ChangeDisplaySettingsA
 
GetKeyState
 
PostMessageA
 
ShowCursor
 
USER32.dll
 
SetPixelFormat
 
ChoosePixelFormat
 
SwapBuffers
 
GDI32.dll
 
glVertex3fv
 
glGenTextures
 
glEnd
 
glColor3f
 
glTranslatef
 
glAlphaFunc
 
glGetString
 
glVertex2f
 
glColor4fv
 
glBegin
 
glShadeModel
 
glVertex3f
 
glReadBuffer
 
wglDeleteContext
 
glBindTexture
 
glPushMatrix
 
glEnable
 
glLoadIdentity
 
wglGetProcAddress
 
glOrtho
 
glMatrixMode
 
glFogfv
 
glViewport
 
glTexImage2D
 
glColor4f
 
wglMakeCurrent
 
glBlendFunc
 
glPixelTransferi
 
glFogf
 
glTexCoord2f
 
glTexParameteri
 
glPopMatrix
 
glDeleteTextures
 
glDisable
 
wglCreateContext
 
glReadPixels
 
glClearColor
 
glClear
 
OPENGL32.dll
 
gluPerspective
 
gluLookAt
 
GLU32.dll
 
GetLastError
 
HeapFree
 
HeapAlloc
 
TerminateProcess
 
UnhandledExceptionFilter
 
SetUnhandledExceptionFilter
 
IsDebuggerPresent
 
GetProcAddress
 
GetModuleHandleA
 
ExitProcess
 
GetCommandLineA
 
GetVersionExA
 
GetProcessHeap
 
GetStartupInfoA
 
EnterCriticalSection
 
LeaveCriticalSection
 
SetHandleCount
 
GetStdHandle
 
GetFileType
 
DeleteCriticalSection
 
HeapDestroy
 
HeapCreate
 
VirtualFree
 
VirtualAlloc
 
HeapReAlloc
 
WriteFile
 
GetModuleFileNameA
 
WideCharToMultiByte
 
GetConsoleCP
 
GetConsoleMode
 
FlushFileBuffers
 
TlsGetValue
 
TlsAlloc
 
TlsSetValue
 
TlsFree
 
InterlockedIncrement
 
SetLastError
 
GetCurrentThreadId
 
InterlockedDecrement
 
RtlUnwind
 
MultiByteToWideChar
 
ReadFile
 
SetFilePointer
 
  
CloseHandle
 
RaiseException
 
GetCPInfo
 
  
GetACP
+
Many fruits as well as vegetables contain a lot more minerals and vitamins when compared with unhealthy food and are also a healthy as well as affordable staple for a body building <span class="plainlinks">[http://www.how2gainweightfast.org/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">how to gain weight</span>] diet.
GetOEMCP
 
IsValidCodePage
 
InterlockedExchange
 
LoadLibraryA
 
InitializeCriticalSection
 
HeapSize
 
  
FreeEnvironmentStringsA
 
GetEnvironmentStrings
 
  
FreeEnvironmentStringsW
 
GetEnvironmentStringsW
 
GetCurrentProcessId
 
GetSystemTimeAsFileTime
 
WriteConsoleA
 
GetConsoleOutputCP
 
WriteConsoleW
 
SetStdHandle
 
  
CreateFileA
+
Turn into chums using your produce expert at the local grocery and request the top current deals.
GetUserDefaultLCID
 
GetLocaleInfoA
 
  
EnumSystemLocalesA
 
IsValidLocale
 
GetStringTypeA
 
GetStringTypeW
 
LCMapStringA
 
LCMapStringW
 
GetLocaleInfoW
 
SetEndOfFile
 
  
DeleteFileA
 
  
  CreateFileW
+
Budget Tip # 5: Shop The Outer Ring
  
.?AVtype_info@@
 
  
  
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+
Keep in mind when I stated how great it would be if each grocery had unique Bodybuilder Aisle"?
ABCDEFGHIJKLMNOPQRSTUVWXYZ
 
                         
 
abcdefghijklmnopqrstuvwxyz
 
ABCDEFGHIJKLMNOPQRSTUVWXYZ
 
  
.?AVout_of_range@std@@
 
.?AV_Locimp@locale@std@@
 
  
Copyright (c) 1992-2004 by P.J. Plauger, licensed by Dinkumware, Ltd. ALL RIGHTS RESERVED.
 
  
.?AVbad_exception@std@@
+
Well, do you know what? It Will!
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.?AVabstract_building_home_apartment_roomst@@
 
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.?AVabstract_building_mead_hallst@@
 
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.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@
 
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.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@
 
.?AV?$_Iosb@H@std@@
 
.?AVios_base@std@@
 
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.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
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.?AVhistory_eventst@@
 
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.?AUcave_column_rectanglest@@
 
.?AUcave_columnst@@
 
.?AVblock_square_event_world_constructionst@@
 
.?AVblock_square_event_frozen_liquidst@@
 
.?AVblock_square_event_mineralst@@
 
.?AVblock_square_eventst@@
 
.?AVhistory_event_masterpiece_created_arch_constructst@@
 
.?AVhistory_event_masterpiece_created_arch_designst@@
 
.?AVhistory_event_masterpiece_createdst@@
 
.?AVbuilding_constructionst@@
 
.?AVbuilding_road_pavedst@@
 
.?AVbuilding_road_dirtst@@
 
.?AVbuilding_roadst@@
 
.?AVbuilding_wagonst@@
 
.?AVbuilding_tradedepotst@@
 
.?AVbuilding_workshopst@@
 
.?AVbuilding_furnacest@@
 
.?AVbuilding_animaltrapst@@
 
.?AVbuilding_farmplotst@@
 
.?AVbuilding_window_glassst@@
 
.?AVbuilding_window_gemst@@
 
.?AVbuilding_windowst@@
 
.?AVbuilding_statuest@@
 
.?AVbuilding_coffinst@@
 
.?AVbuilding_shopst@@
 
.?AVbuilding_chairst@@
 
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.?AVbuilding_bedst@@
 
.?AVbuilding_siegeenginest@@
 
.?AVbuilding_cagest@@
 
.?AVbuilding_chainst@@
 
.?AVbuilding_windmillst@@
 
.?AVbuilding_water_wheelst@@
 
.?AVbuilding_screw_pumpst@@
 
.?AVbuilding_archerytargetst@@
 
.?AVbuilding_weaponst@@
 
.?AVbuilding_supportst@@
 
.?AVbuilding_axle_verticalst@@
 
.?AVbuilding_axle_horizontalst@@
 
.?AVbuilding_gear_assemblyst@@
 
.?AVbuilding_trapst@@
 
.?AVbuilding_bars_floorst@@
 
.?AVbuilding_bars_verticalst@@
 
.?AVbuilding_grate_floorst@@
 
.?AVbuilding_grate_wallst@@
 
.?AVbuilding_floodgatest@@
 
.?AVbuilding_bridgest@@
 
.?AVbuilding_hatchst@@
 
.?AVbuilding_doorst@@
 
.?AVbuilding_armorstandst@@
 
.?AVbuilding_weaponrackst@@
 
.?AVbuilding_cabinetst@@
 
.?AVbuilding_boxst@@
 
.?AVproj_itemst@@
 
.?AVitem_plantst@@
 
.?AVitem_verminst@@
 
.?AVitem_critterst@@
 
.?AVitem_remainsst@@
 
.?AVitem_liquid_miscst@@
 
.?AVitem_liquidst@@
 
.?AVitem_liquipowderst@@
 
.?AVitemst@@
 
.?AVitem_actualst@@
 
.?AVbuilding_stockpilest@@
 
.?AVbuilding_wellst@@
 
.?AVbuilding_civzonest@@
 
.?AVbuilding_actualst@@
 
.?AVbuildingst@@
 
.?AVprojst@@
 
.?AVproj_unitst@@
 
.?AVtask_kill_nemesisst@@
 
.?AVtaskst@@
 
.?AVviewscreenst@@
 
.?AVviewscreen_conversationst@@
 
.?AVviewscreen_setupadventurest@@
 
.?AVviewscreen_dungeon_announcest@@
 
.?AVviewscreen_dungeon_monsterstatusst@@
 
.?AVviewscreen_dungeon_wrestlest@@
 
.?AVviewscreen_adventure_logst@@
 
.?AVviewscreen_adventure_travelst@@
 
.?AVviewscreen_dungeonmodest@@
 
.?AVadventure_movement_movest@@
 
.?AVadventure_movement_building_interactst@@
 
.?AVadventure_movement_attack_creaturest@@
 
.?AVadventure_movement_optionst@@
 
.?AVadventure_environment_pickup_ignite_vegst@@
 
.?AVadventure_environment_pickup_vermin_eventst@@
 
.?AVadventure_environment_eat_vomitst@@
 
.?AVadventure_environment_drink_bloodst@@
 
.?AVadventure_environment_eat_slimest@@
 
.?AVadventure_environment_drink_waterst@@
 
.?AVadventure_environment_eat_mudst@@
 
.?AVadventure_environment_optionst@@
 
.?AVadventure_option_view_contaminantst@@
 
.?AVadventure_option_eat_item_contaminantst@@
 
.?AVadventure_option_eat_unit_contaminantst@@
 
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.?AVadventure_item_interact_fill_with_slimest@@
 
.?AVadventure_item_interact_fill_with_mudst@@
 
.?AVadventure_item_interact_fill_with_vomitst@@
 
.?AVadventure_item_interact_fill_with_bloodst@@
 
.?AVadventure_item_interact_fill_with_waterst@@
 
.?AVadventure_item_interact_fillst@@
 
.?AVadventure_item_interact_pull_outst@@
 
.?AVadventure_item_interact_strugglest@@
 
.?AVadventure_item_interact_choicest@@
 
.?AVhistory_event_hist_figure_reach_summitst@@
 
.?AVitem_globst@@
 
.?AVviewscreen_selectitemst@@
 
.?AVviewscreen_dwarfmodest@@
 
.?AVinterface_button_building_permit_foreign_armorst@@
 
.?AVinterface_button_building_permit_itemst@@
 
.?AVinterface_button_building_permit_foreign_siegeammost@@
 
.?AVinterface_button_building_permit_foreign_weaponst@@
 
.?AVinterface_button_building_permit_trapcompst@@
 
.?AVinterface_button_building_new_jobst@@
 
.?AVinterface_button_building_category_selectorst@@
 
.?AVinterface_button_buildingst@@
 
.?AVinterface_button_building_material_selectorst@@
 
.?AVinterface_buttonst@@
 
.?AVhistory_event_hist_figure_diedst@@
 
.?AVbuild_req_choice_specst@@
 
.?AVbuild_req_choice_genst@@
 
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.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@
 
.?AVhistory_event_entity_incorporatedst@@
 
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.?AVhistory_event_entity_razed_buildingst@@
 
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.?AVitem_quiverst@@
 
.?AVitem_backpackst@@
 
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.?AVitem_helmst@@
 
.?AVitem_shieldst@@
 
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.?AVitem_doorst@@
 
.?AVitem_constructedst@@
 
.?AVitem_craftedst@@
 
.?AVitem_fishst@@
 
.?AVitem_meatst@@
 
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.?AVhistory_event_collection_warst@@
 
.?AVitem_powder_miscst@@
 
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.?AVgeneral_ref_buildingst@@
 
.?AVhistory_event_demon_releasedst@@
 
.?AVfeature_specinfo_cave_lava_shaftst@@
 
.?AVfeature_specinfo_cave_underworld_spikest@@
 
.?AVfeature_specinfost@@
 
.?AVfeature_alteration_spec_info_underworld_spike_level_infost@@
 
.?AVfeature_alteration_spec_infost@@
 
.?AVitem_cagest@@
 
.?AVitem_chainst@@
 
.?AVitem_corpsepiecest@@
 
.?AVitem_corpsest@@
 
.?AVviewscreen_layer_currencyst@@
 
.?AVviewscreen_layer_reactionst@@
 
.?AVviewscreen_layer_stone_restrictionst@@
 
.?AVviewscreen_layer_noblelistst@@
 
.?AVviewscreen_layerst@@
 
.?AVlayer_object_listst@@
 
.?AVlayer_object_buttonst@@
 
.?AVlayer_objectst@@
 
.?AVviewscreen_jobst@@
 
.?AVviewscreen_buildingst@@
 
.?AVviewscreen_itemst@@
 
.?AVviewscreen_noblest@@
 
.?AVviewscreen_buildinglistst@@
 
.?AVviewscreen_commandchainst@@
 
.?AVviewscreen_squadst@@
 
.?AVviewscreen_civlistst@@
 
.?AVviewscreen_entityst@@
 
.?AVviewscreen_treasurelistst@@
 
.?AVviewscreen_unitjobsst@@
 
.?AVviewscreen_createquotast@@
 
.?AVviewscreen_jobmanagementst@@
 
.?AVviewscreen_wagesst@@
 
.?AVviewscreen_storesst@@
 
.?AVviewscreen_overallstatusst@@
 
.?AVviewscreen_justicest@@
 
.?AVviewscreen_pricest@@
 
.?AVviewscreen_petst@@
 
.?AVviewscreen_kitchenprefst@@
 
.?AVviewscreen_announcelistst@@
 
.?AVviewscreen_game_cleanerst@@
 
.?AVviewscreen_titlest@@
 
.?AVviewscreen_legendsst@@
 
.?AVviewscreen_new_regionst@@
 
.?AVviewscreen_export_regionst@@
 
.?AVviewscreen_export_graphical_mapst@@
 
.?AVhistory_event_item_stolenst@@
 
.?AVhistory_event_artifact_lostst@@
 
.?AVhistory_event_artifact_createdst@@
 
.?AVhistory_event_agreements_voidedst@@
 
.?AVhistory_event_diplomat_lostst@@
 
.?AVhistory_event_topicagreement_madest@@
 
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.?AVhistory_event_topicagreement_concludedst@@
 
.?AVhistory_event_first_contact_failedst@@
 
.?AVhistory_event_first_contactst@@
 
.?AVhistory_event_hist_figure_abductedst@@
 
.?AVitem_threadst@@
 
.?AVitem_skullst@@
 
.?AVitem_bonesst@@
 
.?AVitem_skin_rawst@@
 
.?AVitem_seedsst@@
 
.?AVhistory_event_masterpiece_created_engravingst@@
 
.?AVhistory_event_masterpiece_created_foodst@@
 
.?AVhistory_event_masterpiece_created_item_improvementst@@
 
.?AVhistory_event_masterpiece_created_dye_itemst@@
 
.?AVhistory_event_masterpiece_created_itemst@@
 
.?AVhistory_event_demon_encasedst@@
 
.?AVhistory_event_artifact_droppedst@@
 
.?AVhistory_event_artifact_recoveredst@@
 
.?AVhistory_event_artifact_foundst@@
 
.?AVhistory_event_artifact_possessedst@@
 
.?AVhistory_event_artifact_hiddenst@@
 
.?AVhistory_event_merchantst@@
 
.?AVhistory_event_body_abusedst@@
 
.?AVhistory_event_remove_hf_site_linkst@@
 
.?AVhistory_event_add_hf_site_linkst@@
 
.?AVhistory_event_remove_hf_hf_linkst@@
 
.?AVhistory_event_add_hf_hf_linkst@@
 
.?AVhistory_event_change_hf_jobst@@
 
.?AVhistory_event_change_hf_statest@@
 
.?AVhistory_event_remove_hf_entity_linkst@@
 
.?AVhistory_event_add_hf_entity_linkst@@
 
.?AVhistory_event_hist_figure_reunionst@@
 
.?AVhistory_event_hist_figure_simple_battle_eventst@@
 
.?AVhistory_event_hist_figure_woundedst@@
 
.?AVhistory_event_creature_devouredst@@
 
.?AVhistory_event_hf_razed_buildingst@@
 
.?AVhistory_event_site_abandonedst@@
 
.?AVhistory_event_site_diedst@@
 
.?AVhistory_event_hf_destroyed_sitest@@
 
.?AVhistory_event_war_site_taken_overst@@
 
.?AVhistory_event_war_site_new_leaderst@@
 
.?AVhistory_event_war_site_tribute_forcedst@@
 
.?AVhistory_event_war_plundered_sitest@@
 
.?AVhistory_event_war_destroyed_sitest@@
 
.?AVhistory_event_war_attacked_sitest@@
 
.?AVhistory_event_war_field_battlest@@
 
.?AVhistory_event_collection_beast_attackst@@
 
.?AVhistory_event_collection_site_conqueredst@@
 
.?AVhistory_event_collection_duelst@@
 
.?AVhistory_event_collection_battlest@@
 
.?AV?$interface_button_button_light_up_selectorst@F@@
 
.?AVviewscreen_movieplayerst@@
 
.?AVviewscreen_layer_stockpilest@@
 
.?AVviewscreen_layer_world_gen_param_presetst@@
 
.?AVviewscreen_layer_world_gen_paramst@@
 
.?AUworld_gen_param_seedst@@
 
.?AUworld_gen_param_charst@@
 
.?AUworld_gen_param_memberst@@
 
.?AUworld_gen_param_valuest@@
 
.?AUworld_gen_param_basest@@
 
.?AVviewscreen_layer_export_play_mapst@@
 
.?AVviewscreen_layer_musicsoundst@@
 
.?AVviewscreen_layer_unit_relationshipst@@
 
.?AVviewscreen_layer_workshop_profilest@@
 
.?AVviewscreen_unitst@@
 
.?AVviewscreen_customize_unitst@@
 
.?AVviewscreen_keybindingsst@@
 
.?AVviewscreen_savegamest@@
 
.?AVviewscreen_loadgamest@@
 
.?AVviewscreen_optionst@@
 
.?AVinterface_button_button_open_traffic_designationst@@
 
.?AVinterface_button_button_open_bitem_designationst@@
 
.?AVinterface_button_button_donest@@
 
.?AVinterface_button_button_designate_selectst@@
 
.?AVinterface_button_buttonst@@
 
.?AVinterface_button_construction_donest@@
 
.?AVinterface_button_construction_building_selectorst@@
 
.?AVinterface_button_construction_category_selectorst@@
 
.?AVinterface_button_constructionst@@
 
.?AVactive_script_var_longst@@
 
.?AVactive_script_var_unitst@@
 
.?AVactive_script_varst@@
 
.?AVitem_trapcompst@@
 
.?AVitem_trappartsst@@
 
.?AVitem_pipe_sectionst@@
 
.?AVitem_siegeammost@@
 
.?AVitem_ballistapartsst@@
 
.?AVitem_catapultpartsst@@
 
.?AVitem_totemst@@
 
.?AVitem_anvilst@@
 
.?AVitem_gemst@@
 
.?AVitem_braceletst@@
 
.?AVitem_earringst@@
 
.?AVitem_ringst@@
 
.?AVitem_crownst@@
 
.?AVitem_scepterst@@
 
.?AVitem_amuletst@@
 
.?AVitem_figurinest@@
 
.?AVitem_cabinetst@@
 
.?AVitem_weaponrackst@@
 
.?AVitem_armorstandst@@
 
.?AVitem_binst@@
 
.?AVitem_millstonest@@
 
.?AVitem_quernst@@
 
.?AVitem_statuest@@
 
.?AVitem_coffinst@@
 
.?AVitem_animaltrapst@@
 
.?AVitem_bucketst@@
 
.?AVitem_windowst@@
 
.?AVitem_toyst@@
 
.?AVitem_instrumentst@@
 
.?AVitem_gobletst@@
 
.?AVitem_gratest@@
 
.?AVitem_hatch_coverst@@
 
.?AVitem_floodgatest@@
 
.?AVitem_clothst@@
 
.?AVitem_foodst@@
 
.?AVitem_cheesest@@
 
.?AVitem_ballistaarrowheadst@@
 
.?AVitem_leavesst@@
 
.?AVitem_shellst@@
 
.?AVitem_skin_tannedst@@
 
.?AVitem_petst@@
 
.?AVitem_fish_rawst@@
 
.?AVitem_drinkst@@
 
.?AVitem_potionst@@
 
.?AVitem_extractst@@
 
.?AVitem_woodst@@
 
.?AVitem_rockst@@
 
.?AVitem_stonest@@
 
.?AVitem_roughst@@
 
.?AVitem_blocksst@@
 
.?AVitem_smallgemst@@
 
.?AVitem_barst@@
 
.?AVitemimprovement_sewn_imagest@@
 
.?AVitemimprovement_clothst@@
 
.?AVitemimprovement_threadst@@
 
.?AVitemimprovement_itemspecificst@@
 
.?AVitemimprovement_spikesst@@
 
.?AVitemimprovement_bandsst@@
 
.?AVitemimprovement_rings_hangingst@@
 
.?AVitemimprovement_coveredst@@
 
.?AVitemimprovement_art_imagest@@
 
.?AVitemimprovementst@@
 
.?AVgeneral_ref_coinbatchst@@
 
.?AVitemdef_foodst@@
 
.?AVitemdef_pantsst@@
 
.?AVitemdef_helmst@@
 
.?AVitemdef_shieldst@@
 
.?AVitemdef_shoesst@@
 
.?AVitemdef_glovesst@@
 
.?AVitemdef_siegeammost@@
 
.?AVitemdef_ammost@@
 
.?AVitemdef_armorst@@
 
.?AVitemdef_instrumentst@@
 
.?AVitemdef_toyst@@
 
.?AVitemdef_trapcompst@@
 
.?AVitemdef_weaponst@@
 
.?AVitemdefst@@
 
.?AVmachine_standardst@@
 
.?AVmachinest@@
 
.?AVgeneral_ref_item_typest@@
 
.?AVgeneral_ref_artifactst@@
 
.?AVviewscreen_layer_assigntradest@@
 
.?AVviewscreen_requestagreementst@@
 
.?AVviewscreen_tradeagreementst@@
 
.?AVviewscreen_topicmeeting_takerequestsst@@
 
.?AVviewscreen_topicmeetingst@@
 
.?AVviewscreen_meetingst@@
 
.?AVviewscreen_barterst@@
 
.?AVviewscreen_tradegoodsst@@
 
.?AVviewscreen_tradelistst@@
 
.?AVviewscreen_textviewerst@@
 
.?AVproj_magicst@@
 
.?AVreaction_product_itemst@@
 
.?AVreaction_productst@@
 
.?AVreaction_reagent_classst@@
 
.?AVreaction_reagent_metal_orest@@
 
.?AVreaction_reagent_itemst@@
 
.?AVreaction_reagentst@@
 
.?AVgeneral_ref_entity_itemownerst@@
 
.?AVgeneral_ref_entity_offeredst@@
 
.?AVgeneral_ref_entity_stolenst@@
 
.?AVgeneral_ref_entityst@@
 
.?AVgeneral_ref_building_holderst@@
 
.?AVgeneral_ref_building_cagedst@@
 
.?AVgeneral_ref_building_chainst@@
 
.?AVgeneral_ref_building_triggertargetst@@
 
.?AVgeneral_ref_building_triggerst@@
 
.?AVgeneral_ref_building_civzone_assignedst@@
 
.?AVgeneral_ref_projectilest@@
 
.?AVgeneral_ref_contained_in_itemst@@
 
.?AVgeneral_ref_contains_itemst@@
 
.?AVgeneral_ref_itemst@@
 
.?AVgeneral_ref_unit_workerst@@
 
.?AVgeneral_ref_unit_holderst@@
 
.?AVgeneral_ref_unit_tradebringerst@@
 
.?AVgeneral_ref_unit_itemownerst@@
 
.?AVgeneral_ref_unit_slaughtereest@@
 
.?AVgeneral_ref_unit_infantst@@
 
.?AVgeneral_ref_unit_patientst@@
 
.?AVgeneral_ref_unit_kidnapeest@@
 
.?AVgeneral_ref_unit_foodreceiverst@@
 
.?AVgeneral_ref_unit_beateest@@
 
.?AVgeneral_ref_unit_cageest@@
 
.?AVgeneral_ref_unit_traineest@@
 
.?AVgeneral_ref_contains_unitst@@
 
.?AVgeneral_ref_unitst@@
 
.?AVgeneral_ref_is_nemesisst@@
 
.?AVgeneral_ref_nemesisst@@
 
.?AVgeneral_ref_is_artifactst@@
 
.?AVscript_step_invasionst@@
 
.?AVscript_step_dipeventst@@
 
.?AVscript_step_eventst@@
 
.?AVscript_step_diphistoryst@@
 
.?AVscript_step_textviewerst@@
 
.?AVscript_step_discussst@@
 
.?AVscript_step_constructtopiclistst@@
 
.?AVscript_step_topicdiscussionst@@
 
.?AVscript_step_setvarst@@
 
.?AVscript_step_simpleactionst@@
 
.?AVscript_step_conditionalst@@
 
.?AVscript_stepst@@
 
.?AVscript_var_longst@@
 
.?AVscript_var_unitst@@
 
.?AVscript_varst@@
 
.?AVviewscreen_layer_choose_language_namest@@
 
.?AVviewscreen_setupdwarfgamest@@
 
.?AVviewscreen_choose_start_sitest@@
 
.?AVvegst@@
 
.?AVworld_construction_bridgest@@
 
.?AVworld_construction_wallst@@
 
.?AVworld_construction_tunnelst@@
 
.?AVworld_construction_roadst@@
 
.?AVworld_constructionst@@
 
.?AVworld_construction_square_wallst@@
 
.?AVworld_construction_square_bridgest@@
 
.?AVworld_construction_square_tunnelst@@
 
.?AVworld_construction_square_roadst@@
 
.?AVworld_construction_squarest@@
 
sqrt
 
sin
 
cos
 
atan2
 
  
[[Category:Hacking]]
+
 
 +
 
 +
In fact, just about the full  outer ring  from the store can be viewed as a  body building diet aisle !
 +
 
 +
 
 +
 
 +
This is what I mean
 +
 
 +
 
 +
 
 +
Contemplate your own local retail store as well as what is located throughout the circumference of the store. Probably that's where you can find your dairy, meats, vegetables, fruit, and fresh fish all of which tend to be necessities of a healthy body building diet, right?
 +
 
 +
 
 +
 
 +
Refined and also  junk  foods mostly are found in the middle aisles consequently adhere to the  outer ring  wherever possible and you can't go wrong.

Revision as of 05:30, 23 September 2011

Mass Gainers

The body building diet has proved to be the most elusive keys to accomplishment for each natural weight training enthusiast. For sure, it's well known it is the the first thing in developing new muscle but using a body building diet yet still having enough money leftover to the leopard-skin thong you have had your eye on can be a challenge for anyone! (Ok I will need that visual to get out of my head!).

Listed below are 5 effective tricks for encouraging your daily diet but still having good enough money left over for your 401k:


Budget Tip # 1: Work With A Grocery List


Wouldn't it be excellent if the local market had its very own mass gainer Aisle"? Think about it shelf after shelf of raw meat, vegetables and also 6-packs of androgenic hormone or testosterone!


Ok you can wish, right? But instead, go furnished with a plan for HOW you'll attack those grocery aisles by bringing along a list of all of the foods you want to aid your diet and don't buy on impulse stick to your list!


Budget Guideline # 2: Buy Carbs In Large Quantities


Every single natural bodybuilder's kitchen pantry really should be stocked with the correct type of complex carb supply as well as happily you should buy potatoes, brown rice, breakfast cereals and also beans in large quantities.


Whenever the bulk bins are not offered, by all means buy the larger sized containers if they are on discount sales. Refill! A full pantry set with the essentials is crucial.


Budget Some words of advice # 3: Buy Generic


Get VALUE! Brand loyalties can be a thing of the past quite a few store brand items are simply just practically the highly marketed name brand foods just CHEAPER!


Budget Tip # 4: Fruits & Veggies Are Your Pals


Many fruits as well as vegetables contain a lot more minerals and vitamins when compared with unhealthy food and are also a healthy as well as affordable staple for a body building how to gain weight diet.


Turn into chums using your produce expert at the local grocery and request the top current deals.


Budget Tip # 5: Shop The Outer Ring


Keep in mind when I stated how great it would be if each grocery had unique Bodybuilder Aisle"?


Well, do you know what? It Will!


In fact, just about the full outer ring from the store can be viewed as a body building diet aisle !


This is what I mean


Contemplate your own local retail store as well as what is located throughout the circumference of the store. Probably that's where you can find your dairy, meats, vegetables, fruit, and fresh fish all of which tend to be necessities of a healthy body building diet, right?


Refined and also junk foods mostly are found in the middle aisles consequently adhere to the outer ring wherever possible and you can't go wrong.