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Difference between revisions of "v0.31 Talk:Stairs"
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I heard that Toady was going to allow construction of stairs down into open space, such as for climbing down into a cavern through the roof... is that what ended up happening?--[[Special:Contributions/18.85.4.150|18.85.4.150]] 03:07, 27 September 2010 (UTC) | I heard that Toady was going to allow construction of stairs down into open space, such as for climbing down into a cavern through the roof... is that what ended up happening?--[[Special:Contributions/18.85.4.150|18.85.4.150]] 03:07, 27 September 2010 (UTC) | ||
:Yes. --[[User:Quietust|Quietust]] 13:09, 27 September 2010 (UTC) | :Yes. --[[User:Quietust|Quietust]] 13:09, 27 September 2010 (UTC) | ||
+ | ::But it seems that ''deconstructing'' an up staircase still requires the dwarf to stand on the up staircase tile itself, which means a nasty fall when the deconstruction succeeds. And a nasty fall into no-longer-reachable territory, at that. --[[Special:Contributions/68.6.47.27|68.6.47.27]] 20:40, 9 June 2011 (UTC) | ||
==Movement on Stairs== | ==Movement on Stairs== | ||
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:Stairs cost one "move" to go up or down. Ramps cost one "move" to go from "on the ramp" to "at the top of the ramp". So a dwarf crossing a ramp will move two spaces for the price of one - but not necessarily in the right direction. | :Stairs cost one "move" to go up or down. Ramps cost one "move" to go from "on the ramp" to "at the top of the ramp". So a dwarf crossing a ramp will move two spaces for the price of one - but not necessarily in the right direction. | ||
:As to the rest of your comment, I don't understand. Are you trying to say that using '''multiple''' z-levels is good, or using a '''single''' z-level is good? --[[User:DeMatt|DeMatt]] 08:08, 29 December 2010 (UTC) | :As to the rest of your comment, I don't understand. Are you trying to say that using '''multiple''' z-levels is good, or using a '''single''' z-level is good? --[[User:DeMatt|DeMatt]] 08:08, 29 December 2010 (UTC) | ||
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+ | ==Falling through Stairs== | ||
+ | What causes a creature on stairs to start falling? Does getting knocked unconscious knock a creature down stairs, or do you have to already be falling when you drop into a stair tile to keep going? Do you fall through up/down stairs, through up stairs, or just through down stairs? [[User:Rkyeun|Rkyeun]] 04:34, 24 October 2011 (UTC) |
Latest revision as of 04:34, 24 October 2011
Carving Staircases from Below[edit]
At the moment, dwarves cannot carve staircases from below. they can only carve staircases into tiles beside or directly below themselves. So if your miners get stuck in a hole, while they may be able to carve the up staircase, they won't be able to carve the necessary down staircase on the z-level above, and thus they will still be stuck. This means ramps are, under certain circumstances, a more effective and safer method of moving between z-levels. (Decreases the chance of a dwarf getting himself stuck on a z-level) I just learned this digging out my first new fortress, and had a HELL of a time getting my dwarves out of the main stairway, when they dug ahead of the design and left unfinished pieces, trapping them. Now I have all these ugly staircases and ramps going all over the place. --Kydo 07:12, 2 April 2010 (UTC)
- Is this a feature or a bug? Daniel 03:17, 26 April 2010 (UTC)
- Preeeety sure it's a bug, considering the update seems to have reversed it. --Kydo 04:12, 27 April 2010 (UTC)
Construct Staircases from Above[edit]
I heard that Toady was going to allow construction of stairs down into open space, such as for climbing down into a cavern through the roof... is that what ended up happening?--18.85.4.150 03:07, 27 September 2010 (UTC)
- Yes. --Quietust 13:09, 27 September 2010 (UTC)
- But it seems that deconstructing an up staircase still requires the dwarf to stand on the up staircase tile itself, which means a nasty fall when the deconstruction succeeds. And a nasty fall into no-longer-reachable territory, at that. --68.6.47.27 20:40, 9 June 2011 (UTC)
Movement on Stairs[edit]
Does it take the same amount of times for a dwarf to travel up a z level using stairs/ramps as it does for him to move horizontally? If so then it makes much more sense to build across z levels for traffic alleviation purposes.Rembrandtq 22:56, 28 December 2010 (UTC)
- Stairs cost one "move" to go up or down. Ramps cost one "move" to go from "on the ramp" to "at the top of the ramp". So a dwarf crossing a ramp will move two spaces for the price of one - but not necessarily in the right direction.
- As to the rest of your comment, I don't understand. Are you trying to say that using multiple z-levels is good, or using a single z-level is good? --DeMatt 08:08, 29 December 2010 (UTC)
Falling through Stairs[edit]
What causes a creature on stairs to start falling? Does getting knocked unconscious knock a creature down stairs, or do you have to already be falling when you drop into a stair tile to keep going? Do you fall through up/down stairs, through up stairs, or just through down stairs? Rkyeun 04:34, 24 October 2011 (UTC)