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Difference between revisions of "v0.34:Minecart"
m (moved Minecarts to DF2012:Minecart: naming convention, namespace) |
(begin page cleanup) |
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− | {{ombox|text='''Excuse the cave-ins'''<br/>This page is under construction.}} | + | {{av}} |
− | + | {{ombox|text='''Excuse the cave-ins.'''<br/>This page is under construction.}} | |
− | When designating track it puts it in a straight line and automatically makes corners. When building manually you can decide exactly what | + | A '''minecart''' is a [[tool]] used mostly for [[hauling]]. |
+ | |||
+ | == Track == | ||
+ | Tracks are [[Engraver|carved]] with designations, with {{k|d}} {{k|T}}, or alternatively built from the [[construction]] section, with {{k|b}}, {{k|C}}, in where you can also build stops. | ||
+ | |||
+ | When designating a track, it puts it in a straight line and automatically makes corners. When building manually you can decide exactly what segment to build. | ||
+ | |||
+ | == Track stop == | ||
Place a track stop on a track, and set the friction and how it stops things. | Place a track stop on a track, and set the friction and how it stops things. | ||
− | Use h to set up routes, this allows you to mark the stops and put the vehicle that'll be used, then for each stop explain exactly when to take things, where to take them from, whether to dump, etc. | + | |
− | Then set up the | + | Use {{k|h}} to set up routes, this allows you to mark the stops and put the vehicle that'll be used, then for each stop explain exactly when to take things, where to take them from, whether to dump, etc. |
+ | |||
+ | Then set up the [[stockpile]]s nearby, link the accordingly, set up the give/not give so everything moves where you want, then wait forthem to be pushed! |
Revision as of 21:26, 14 May 2012
This article is about an older version of DF. |
Excuse the cave-ins. This page is under construction. |
A minecart is a tool used mostly for hauling.
Track
Tracks are carved with designations, with d T, or alternatively built from the construction section, with b, C, in where you can also build stops.
When designating a track, it puts it in a straight line and automatically makes corners. When building manually you can decide exactly what segment to build.
Track stop
Place a track stop on a track, and set the friction and how it stops things.
Use h to set up routes, this allows you to mark the stops and put the vehicle that'll be used, then for each stop explain exactly when to take things, where to take them from, whether to dump, etc.
Then set up the stockpiles nearby, link the accordingly, set up the give/not give so everything moves where you want, then wait forthem to be pushed!