- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "User:Nagidal"
m (→Secure the upper aquifer level: minor addition) |
m (→Deal with the lowest aquifer level: save) |
||
Line 176: | Line 176: | ||
=== Deal with the lowest aquifer level === | === Deal with the lowest aquifer level === | ||
+ | |||
+ | If you have come here after you've been drilling through several aquifer levels above, your starting point looks like this: | ||
+ | |||
+ | {|class="wikitable1" | ||
+ | |-valign="top" | ||
+ | | [[Image:Aq25.png|frame|left|Secured level above the lowest aquifer layer]] | ||
+ | |} | ||
+ | |||
+ | Or you were just lucky and have encountered only a one-level aquifer. In that case you are starting with this: | ||
+ | |||
+ | {|class="wikitable1" | ||
+ | |-valign="top" | ||
+ | | [[Image:Aq26.png|frame|left|Secured level above the lowest aquifer layer]] | ||
+ | |} | ||
+ | |||
+ | In any case, turn it into something like this: | ||
==Links== | ==Links== |
Revision as of 16:12, 10 June 2012
Signatures in DF forum
- Quote from: Alkyon on March 31, 2010, 03:00:46 am
- Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
- Quote from: Lordraymond on December 10, 2011, 10:28:59 pm
- Dwarf Fortress: The only game where people will hold a logical discussion about why dwarves are putting on clothes.
- Quote from: Moogie on February 08, 2012, 01:23:42 pm
- Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
- Quote from: xeivous on March 17, 2012, 06:54:20 am
- If we wanted monstrosities, we'd go play games that are a bit brighter than DF, like Warhammer 40k.
- Quote from: arzzult on March 19, 2012, 09:47:41 am
- This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.
Sandbox
QuantumMenace has developed a very easy method how to dig through an aquifer of an unknown depth commonly known as the double-slit method. Its name derives from two channeled-out slits at the sides of a 2×2 area.
The slits are used to break into the aquifer layer below, hence their ramps are flooded (blue). Water can be pumped from one slit to another slightly faster than the aquifer is flooding it. While a dwarf operates the pump, another dwarf can access the source slit via the ramp and seal off the surrounding walls of the aquifer one by one.
Draining an aquifer
Before we will have a look at the double-slit method itself, it is good to know these basic things about the aquifers and how to drain them.
Aquifers produce infinite amounts of water, but they can also absorb infinite amounts of it. We can drain an aquifer into itself either within one z-level or across multiple z-levels.
Draining across multiple z-levels
QuantumMenace's double slit method uses this kind of aquifer draining for all but the lowest aquifer level. Once one of the lower aquifer levels has been cracked open, it can absorb all of the water being produced by the aquifer level above it.
Drain within one z-level
The double-slit method uses this for the lowest aquifer level. Here we pump out the water from a tile being flooded by the aquifer to the level above it (which is already secured) and let it flow back down to another tile where it becomes absorbed by the same aquifer layer again. Note that the target tile of the aquifer must be cracked open (e.g. by downstairs or a channel) to be able to receive water.
Tutorial embark setup
The double-slit method will be presented in a form of a play-along tutorial. Train it on an embark which you don't intend to play after you've made it through the aquifer. Try to embark at some forested place near the ocean where multi-level aquifers are almost guaranteed. Take this embark setup:
- 1 Proficient Miner
- 4 Proficient Carpenters
- 2 Proficient Wood cutter
You can sell the anvil, one pick, and all quivers, splints and crutches to buy loads of wooden logs. It will save you time cutting down trees.
Make sure you have at least one (battle) axe and one 1 pick to cut down trees and mine.
Procedure
Preparation
Using your logs of wood, build a carpenter's workshop and craft all the parts necessary to build a pump, i.e.:
- a block
- an enormous corkscrew
- a pipe section
Find out what you are dealing with
Access the aquifer
Dig a 2×2 staircase down to the aquifer
Check whether there is more than one level of the aquifer
When digging the up/down stair into the aquifer, better pause the game and use . One-Step to see the revealed tile below the first aquifer level before it gets flooded.
If it says "Damp X" (X is the name of the stone/soil), it is another aquifer level and we proceed dealing with the upper aquifer levels. If it is regular stone (not damp), we will be dealing with the lowest aquifer level.
Dealing with the upper aquifer levels
We want to drain one level of the aquifer into another further below.
Drain the upper aquifer level to the lower one
We need access to the lower aquifer level and crack it open.
Now we will pump the water from one slit into the other. A pump can only be placed on a floor, not a staircase.
Unfortunately, this pump won't work if there is stairs in its source tile.
Here, too, you can . one-step to peek under the second layer of your aquifer. Once the up/down stairs are dug, disassemble the pump, turn it to the other direction and dig more stair there. (Don't forget to channel out the downstairs in the pump's source tile.) You should end up with something like this:
Now you can stop and dismantle the pump. The upper aquifer level is being drained into the lower one and is accessible without the help of a pump.
Secure the upper aquifer level
You can now secure the upper aquifer level by cautiously walling it off. The procedure described here takes about one in-game month per level of aquifer. It involves building walls to seal the aquifer off. To build walls more quickly, build them out of blocks, rather than stone or wood. To get the least amount of job cancellations, build them in the order suggested here.
Now the water from the aquifer will start to push your miners and workers around, so better be careful and to this step by step. Expect some job cancellations. You can minimize them by building out of blocks (e.g. wood blocks) rather than normal logs (or stone):
Now you have secured one level of the aquifer. If there are at least two other levels below this one, you can repeat the procedure described in Dealing with the upper aquifer levels. Else, follow the procedure described in Dealing with the lowest aquifer level.
Deal with the lowest aquifer level
If you have come here after you've been drilling through several aquifer levels above, your starting point looks like this:
Or you were just lucky and have encountered only a one-level aquifer. In that case you are starting with this:
In any case, turn it into something like this:
Links
Junk
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
1. Make yourself an access to the aquifer layer:
2. Make sure you have at least one dwarf with the pump operating labor enabled. Start pumping the water from one side to another. And build walls around the first quadrant.
3. Deconstruct the water pump, build it facing the other direction and start pumping again. Build walls around the second quadrant accordingly.
4. Deconstruct the pump and the floor tiles in your non-aquifer layer and construct an up/down staircase there instead.
5. The procedure for building walls in the third quadrant differs slightly from what you have been building until now.
6. Now for the last quadrant. We deliberately haven't dug the North-East wall under the stairs. Despite it being aquifer and leaking water, we need it to use it as a water sink now. Remember, aquifers can receive infinite amount of water, too. Deconstruct the pump and build it to pump to the opposite direction. It will spill some water on its level while pumping, but it isn't dangerous.
7. We will now deal with the last piece of aquifer.
When you are digging the downstairs, better have the game paused and proceed step by step (. One-Step). There is usually some water on the level where you are digging from, which would immediately run down the stairs you're digging and make the level below damp. The only way to tell whether there is an aquifer below is to stop the at the very moment when your miner reveals the first tile of it. If it is damp before the water from your level has run down on it, it is another aquifer level.
8. Level done
If you see there is another aquifer layer below, you repeat the steps in sections 1-8. To dig through one layer of aquifer this way will take you 2 or 3 months in-game time.