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Difference between revisions of "40d:Mud"

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It gets everywhere. How can we control it? I heard bridges worked, but it didn't appear to when I tried it, even when accounting for diagonal steps. What am I missing?
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{{quality|Fine|20:58, 26 April 2011 (UTC)}}{{av}}
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'''Mud''' is created by covering a [[floor]] tile with [[water]] and then letting the water evaporate. Creating mud is essential to growing [[subterranean]] [[crop]]s in [[stone]] layers - when farming on [[soil]], above ground or underground, no mud is necessary. The most common sources for mud are the results of [[irrigation]] and draining [[water]] sources.
  
[[grate|Floor Grates]] seem to stop the farmerdwarves from mudding down the fortress entirely.
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If an [[underground river]] or [[underground pool]] has been revealed, muddy tiles that are {{DFtext|Subterranean|#808080}} will spontaneously grow [[tower-cap]] [[tree]]s and [[shrub]]s. Like trees and shrubs that grow on [[grass]], these can be harvested and will yield [[wood]] and [[subterranean crop]]s.
A farm setup like the one below has kept the rest of my fortress clean for a season.
 
  
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Building a dirt [[road]] over muddy soil will remove the mud quite quickly. Placing a building on a muddy tile will also clear away mud, even if the tile was smoothed and/or engraved stone - [[statue]]s work well for this, though [[animal trap]]s can be placed on any walkable tile, including stairs and ramps. Building a [[construction]] or a paved [[road]] will also remove mud, but has the disadvantage of destroying engravings and unsmoothing the floor as well as changing any mineral floors to the current layer stone.
  
<pre>
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In [[adventurer mode]], mud objects which you can pick up from muddy tiles are edible, but only if you are very hungry.
WWWWWWWWWWW
 
W=====WWWWW
 
W=====WWWWW
 
W=====Wó.óW
 
W=====WW.WW
 
W=====+#...
 
W+WWW+WWWWW
 
W1WWW7WWWWW
 
  
Code:
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{{Category|Materials}}
W - unmined wall
 
= - farm plot
 
+ - doors (water inlet/outlet, farmer entance)
 
# - floor grate
 
7 - water source
 
1 - water drain
 
ó - levers connected to doors
 
. - clean(!!) ground
 
</pre>
 
 
 
Remember that a [[channel]] must be built in the tile before the grate is installed. I guess mud can originate from a number of sources besides your own farming, but with enough grates, the fancier parts of the fortress should be safe.
 

Latest revision as of 04:30, 3 July 2012

This article is about an older version of DF.

Mud is created by covering a floor tile with water and then letting the water evaporate. Creating mud is essential to growing subterranean crops in stone layers - when farming on soil, above ground or underground, no mud is necessary. The most common sources for mud are the results of irrigation and draining water sources.

If an underground river or underground pool has been revealed, muddy tiles that are Subterranean will spontaneously grow tower-cap trees and shrubs. Like trees and shrubs that grow on grass, these can be harvested and will yield wood and subterranean crops.

Building a dirt road over muddy soil will remove the mud quite quickly. Placing a building on a muddy tile will also clear away mud, even if the tile was smoothed and/or engraved stone - statues work well for this, though animal traps can be placed on any walkable tile, including stairs and ramps. Building a construction or a paved road will also remove mud, but has the disadvantage of destroying engravings and unsmoothing the floor as well as changing any mineral floors to the current layer stone.

In adventurer mode, mud objects which you can pick up from muddy tiles are edible, but only if you are very hungry.