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Difference between revisions of "v0.34:No Stun"
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+ | <noinclude>{{av}}{{quality|Fine|19:39, 24 March 2013 (UTC)}}</noinclude> | ||
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'''No Stun''' creatures (those with the NOSTUN [[creature token#N|token]]) cannot be stunned. These creatures can [[gravity|fall]] multiple z-levels and suffer great [[pain]], severe [[cave adaptation]], and stunning [[venom]] without the momentarily vulnerability of becoming "stunned". | '''No Stun''' creatures (those with the NOSTUN [[creature token#N|token]]) cannot be stunned. These creatures can [[gravity|fall]] multiple z-levels and suffer great [[pain]], severe [[cave adaptation]], and stunning [[venom]] without the momentarily vulnerability of becoming "stunned". | ||
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+ | This protection does not extend to large [[web]]s; webbed creatures will still pause and trigger any [[trap]]s in their current tile. | ||
+ | </onlyinclude> |
Revision as of 19:39, 24 March 2013
This article is about an older version of DF. |
No Stun creatures (those with the NOSTUN token) cannot be stunned. These creatures can fall multiple z-levels and suffer great pain, severe cave adaptation, and stunning venom without the momentarily vulnerability of becoming "stunned".
This protection does not extend to large webs; webbed creatures will still pause and trigger any traps in their current tile.