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Difference between revisions of "User:Vaevictus/Starting Builds"

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==Better Build==
+
{{User:Vaevictus/tabs|This=2}}
 +
==Standard Build==
 +
 
 +
{| border="1"
 +
|-
 +
| Primary Skills || Secondary Skills
 +
|-
 +
| Miner || SpearDwarf/etc.
 +
|-
 +
| Miner || Cook
 +
|-
 +
| WoodCutter || Wood Burner
 +
|-
 +
| Herbalist || Mechanic
 +
|-
 +
| Mason || Weaponsmith
 +
|-
 +
| Furnace Operator || Brewer
 +
|-
 +
| Carpenter || Leadership Skills
 +
|}
  
 
===Differences===
 
===Differences===
Line 21: Line 41:
 
; Notes
 
; Notes
 
: We're removing the expensive Axe because we can build one cheaper.  We'll bring along blocks for the smelter and forge, bars and coal to make steel, and wood to burn.  Not only will this get us our mandatory axe, but will springboard steel production.
 
: We're removing the expensive Axe because we can build one cheaper.  We'll bring along blocks for the smelter and forge, bars and coal to make steel, and wood to burn.  Not only will this get us our mandatory axe, but will springboard steel production.
 
+
: '''Needs FLUX'''
  
  
Line 96: Line 116:
 
: Bituminous Coal (x6, 18 pts)
 
: Bituminous Coal (x6, 18 pts)
 
: Orthoclase blocks (x3, 15 pts)
 
: Orthoclase blocks (x3, 15 pts)
 
+
: **NEEDS FLUX AT SITE**
  
 
===Audit===
 
===Audit===
Line 109: Line 129:
 
; '''Total: 2,060 pts'''
 
; '''Total: 2,060 pts'''
  
 +
==Magma Build==
  
 +
{| border="1"
 +
|-
 +
| Primary Skills || Secondary Skills
 +
|-
 +
| Miner || Leadership Skills
 +
|-
 +
| Miner || Cook
 +
|-
 +
| Mechanic || Armorsmith
 +
|-
 +
| Herbalist || WoodCutter
 +
|-
 +
| Mason || Weaponsmith
 +
|-
 +
| Furnace Operator || Brewer
 +
|-
 +
| Carpenter || Marksman
 +
|}
 +
 +
; Notes
 +
: need to put a priority on setting up a forge and wood burner for charcoal and a copper axe
 +
: '''Needs FLUX and Magma'''
 +
 +
 +
===Dwarves===
 +
 +
; Dwarf #1 - Miner/Leader (60)
 +
: Proficient Miner (x5, 35 pts)
 +
: Novice Persuader (x1, 5 pts)
 +
: Novice Negotiator (x1, 5 pts)
 +
: Novice Intimidator (x1, 5 pts)
 +
: Novice Judge of Intent (x1, 5 pts)
 +
: Novice Appraiser (x1, 5 pts)
 +
 +
; Dwarf #2 - Miner (70)
 +
: Proficient Miner (x5, 35 pts)
 +
: Proficient Cook (x5, 35 pts)
 +
 +
; Dwarf #3 - Mechanic (70)
 +
: Proficient Mechanic (x5, 35 pts)
 +
: Proficient Armorsmith (x5, 35 pts)
 +
 +
; Dwarf #4 - Herbalist (70)
 +
: Proficient Herbalist (x5, 35 pts)
 +
: Proficient Wood Cutter (x5, 35 pts)
 +
 +
; Dwarf #5 - Mason (70)
 +
: Proficient Mason (x5, 35 pts)
 +
: Proficient Weaponsmith (x5, 35 pts)
 +
 +
; Dwarf #6 - Furnace Operator (70)
 +
: Proficient Furnace Operator (x5, 35 pts)
 +
: Proficient Brewer (x5, 35 pts)
 +
 +
; Dwarf #7 - Carpenter (70)
 +
: Proficient Carpenter (x5, 35 pts)
 +
: Proficient Marksman (x5, 35 pts)
 +
 +
; Subtotal (480 pts)
 +
 +
===Equipment===
 +
 +
; Tools
 +
: Copper Picks (x2, 40 pts)
 +
: Iron Anvil (x1, 1000 pts)
 +
 +
; Food
 +
: diverse 2$ Meat (x24, 48 pts)
 +
: Plump Helmets (x15, 60 pts)
 +
 +
; Drink
 +
: Dwarven Wine (x21, 42 pts)
 +
: Dwarven Beer (x21, 42 pts)
 +
: Dwarven Rum (x21, 42 pts)
 +
: Dwarven Ale (x21, 42 pts)
 +
 +
; Seeds
 +
: Pig Tail Seeds (x5, 5 pts)
 +
: Sweet Pod Seeds (x1, 1 pt)
 +
: Plump Helmet Spawn (x5, 5 pts)
 +
: Dimple Cup Spawn (x1, 1 pt)
 +
: Cave Wheat Seeds (x1, 1 pt)
 +
: Rock Nuts(x1, 1 pt)
 +
 +
; Subtotal (1329 pts)
 +
 +
===Livestock===
 +
 +
: Dogs (x2, 32 pts)
 +
 +
===Materials===
 +
 +
: Tower Cap Logs (x20, 60 pts)
 +
: bauxite (stone) (x10, 30 pts)
 +
: hematite (x4, 96 pts)
 +
: Cobaltite blocks (x2, 10 pts)
 +
: Jet blocks (x2, 10 pts)
 +
: Copper Nuggets (x2, 12pts)
 +
: **NEEDS FLUX AT SITE**
 +
 +
===Audit===
 +
 +
: Dwarves: 480 pts
 +
: Tools: 1,040 pts
 +
: Food: 108 pts
 +
: Drink: 168 pts
 +
: Seeds: 14 pts
 +
: Livestock: 32 pts
 +
: Materials: 218 pts
 +
; '''Total: 2,060 pts'''
  
 
==Easy Build==
 
==Easy Build==
Line 183: Line 314:
 
: Livestock: 32 pts
 
: Livestock: 32 pts
 
; '''Total: 2,060 pts'''
 
; '''Total: 2,060 pts'''
 +
 +
 +
== ReOrdered Dwarves ==
 +
 +
Thinking that I've got some slight issues with the lineup, I've resplit and reallocated the skills for the Dwarves, and on my current team, replacing the wrestler with a stonecrafter.
 +
 +
===Dwarves===
 +
 +
; Dwarf #1 - Miner (70)
 +
: Proficient Miner (x5, 35 pts)
 +
: Proficient Stone Crafter (x5, 35 pts)
 +
 +
; Dwarf #2 - Miner (70)
 +
: Proficient Miner (x5, 35 pts)
 +
: Proficient Cook (x5, 35 pts)
 +
 +
; Dwarf #3 - Wood Cutter (70) '''unchanged'''
 +
: Proficient Wood Cutter (x5, 35 pts)
 +
: Proficient Wood Burner (x5, 35 pts)
 +
 +
; Dwarf #4 - Herbalist-Mechanic (70)
 +
: Proficient Herbalist (x5, 35 pts)
 +
: Proficient Mechanic (x5, 35 pts)
 +
 +
; Dwarf #5 - Mason-Furnace Operator (70)
 +
: Proficient Mason (x5, 35 pts)
 +
: Proficient Furnace Operator (x5, 35 pts)
 +
 +
; Dwarf #6 - Brewer-Weaponsmith (70)
 +
: Proficient Brewer (x5, 35 pts)
 +
: Proficient Weaponsmith (x5, 35 pts)
 +
 +
; Dwarf #7 - Carpenter/Leader (61) '''unchanged'''
 +
: Proficient Carpenter (x5, 35 pts)
 +
: Appraiser (x2, 11 pts)
 +
: Novice Judge of Intent (x1, 5 pts)
 +
: Novice Record Keeper (x1, 5 pts)
 +
: Novice Organizer (x1, 5 pts)
 +
; Subtotal (481 pts)
 +
 +
== Logic ==
 +
 +
Seeing as how I spend as many points as possible in skills, and as many points on the "primary" job function for that dwarf, I decided to examine it further.
 +
This allowed me to re-arrange the secondary skills to correlate how important the secondary ones are to primaries that have more flexibility in schedule. For example, I moved Furnace Operator to be with my Mason, who, in the beginning, tends to have little urgency in his work other than "hey, go make another door".  Now, when embarking, my miners can immediately get to work, and the woodcutter only needs to make a bit of charcoal, and the Brewer can prepare the steel for the axe.
 +
 +
{| border="1"
 +
|-
 +
| Primary Skills || Secondary Skills
 +
|-
 +
| Miner || StoneCrafter
 +
|-
 +
| Miner || Cook
 +
|-
 +
| WoodCutter || Wood Burner
 +
|-
 +
| Herbalist || Mechanic
 +
|-
 +
| Mason || Weaponsmith
 +
|-
 +
| Furnace Operator || Brewer
 +
|-
 +
| Carpenter || Leadership Skills
 +
|}
 +
 +
=== 2013 ===
 +
 +
{| border="1"
 +
|-
 +
| Primary Skills || Secondary Skills
 +
|-
 +
| Miner || Weaponsmith
 +
|-
 +
| Miner || Armorsmith
 +
|-
 +
| WoodCutter || Wood Burner
 +
|-
 +
| Carpenter || Leadership Skills
 +
|-
 +
| Mason || Cook
 +
|-
 +
| Furnace Operator || Stone Crafter
 +
|-
 +
| Herbalist || Mechanic
 +
|}

Latest revision as of 19:43, 6 April 2013

Vae's Home Page   Vae's Starting Builds   Vae's Tab Page   Vae's New Fort Checklist   Vae's Newbie Location Recommendations  



 

Standard Build[edit]

Primary Skills Secondary Skills
Miner SpearDwarf/etc.
Miner Cook
WoodCutter Wood Burner
Herbalist Mechanic
Mason Weaponsmith
Furnace Operator Brewer
Carpenter Leadership Skills

Differences[edit]

Removed
Steel Battle Axe (x1, 300 pts)
Added
Tower Cap Logs (x20, 60 pts)
Pig Iron Bars (x2, 100 pts)
Iron Bars (x2, 100 pts)
Bituminous Coal (x6, 18 pts)
Sweet Pod Seeds (x1, 1 pt)
Plump Helmet Spawn (x1, 1 pt)
Dimple Cup Spawn (x1, 1 pt)
Cave Wheat Seeds (x1, 1 pt)
Rock Nuts(x1, 1 pt)
2$ meat (x1, 2 pt)
Orthoclase blocks (x3, 15 pts)
Notes
We're removing the expensive Axe because we can build one cheaper. We'll bring along blocks for the smelter and forge, bars and coal to make steel, and wood to burn. Not only will this get us our mandatory axe, but will springboard steel production.
Needs FLUX


Dwarves[edit]

Dwarf #1 - Carpenter/Leader (61)
Proficient Carpenter (x5, 35 pts)
Appraiser (x2, 11 pts)
Novice Judge of Intent (x1, 5 pts)
Novice Record Keeper (x1, 5 pts)
Novice Organizer (x1, 5 pts)
Dwarf #2 - Miner (70)
Proficient Miner (x5, 35 pts)
Proficient Weaponsmith (x5, 35 pts)
Dwarf #3 - Miner (70)
Proficient Miner (x5, 35 pts)
Proficient Furnace Operator (x5, 35 pts)
Dwarf #4 - Wood Cutter (70)
Proficient Wood Cutter (x5, 35 pts)
Proficient Wood Burner (x5, 35 pts)
Dwarf #5 - Herbalist (70)
Proficient Herbalist (x5, 35 pts)
Proficient Wrestler (x5, 35 pts)
Dwarf #6 - Mason-Mechanic (70)
Proficient Mason (x5, 35 pts)
Proficient Mechanic (x5, 35 pts)
Dwarf #7 - Brewer/Cook (70)
Proficient Brewer (x5, 35 pts)
Proficient Cook (x5, 35 pts)
Subtotal (481 pts)

Equipment[edit]

Tools
Copper Picks (x2, 40 pts)
Iron Anvil (x1, 1000 pts)
Food
12 different 2$ Meat (x11, 24 pts)
Plump Helmets (x15, 60 pts)
Drink
Dwarven Wine (x12, 24 pts)
Dwarven Beer (x16, 32 pts)
Dwarven Rum (x16, 32 pts)
Dwarven Ale (x16, 32 pts)
Seeds
Pig Tail Seeds (x5, 5 pts)
Sweet Pod Seeds (x1, 1 pt)
Plump Helmet Spawn (x1, 1 pt)
Dimple Cup Spawn (x1, 1 pt)
Cave Wheat Seeds (x1, 1 pt)
Rock Nuts(x1, 1 pt)
Subtotal (1547 pts)

Livestock[edit]

Dogs (x2, 32 pts)

Materials[edit]

Tower Cap Logs (x20, 60 pts)
Pig Iron Bars (x2, 100 pts)
Iron Bars (x2, 100 pts)
Bituminous Coal (x6, 18 pts)
Orthoclase blocks (x3, 15 pts)
**NEEDS FLUX AT SITE**

Audit[edit]

Dwarves: 481 pts
Tools: 1,040 pts
Food: 84 pts
Drink: 120 pts
Seeds: 10 pts
Livestock: 32 pts
Materials: 293 pts
Total: 2,060 pts

Magma Build[edit]

Primary Skills Secondary Skills
Miner Leadership Skills
Miner Cook
Mechanic Armorsmith
Herbalist WoodCutter
Mason Weaponsmith
Furnace Operator Brewer
Carpenter Marksman
Notes
need to put a priority on setting up a forge and wood burner for charcoal and a copper axe
Needs FLUX and Magma


Dwarves[edit]

Dwarf #1 - Miner/Leader (60)
Proficient Miner (x5, 35 pts)
Novice Persuader (x1, 5 pts)
Novice Negotiator (x1, 5 pts)
Novice Intimidator (x1, 5 pts)
Novice Judge of Intent (x1, 5 pts)
Novice Appraiser (x1, 5 pts)
Dwarf #2 - Miner (70)
Proficient Miner (x5, 35 pts)
Proficient Cook (x5, 35 pts)
Dwarf #3 - Mechanic (70)
Proficient Mechanic (x5, 35 pts)
Proficient Armorsmith (x5, 35 pts)
Dwarf #4 - Herbalist (70)
Proficient Herbalist (x5, 35 pts)
Proficient Wood Cutter (x5, 35 pts)
Dwarf #5 - Mason (70)
Proficient Mason (x5, 35 pts)
Proficient Weaponsmith (x5, 35 pts)
Dwarf #6 - Furnace Operator (70)
Proficient Furnace Operator (x5, 35 pts)
Proficient Brewer (x5, 35 pts)
Dwarf #7 - Carpenter (70)
Proficient Carpenter (x5, 35 pts)
Proficient Marksman (x5, 35 pts)
Subtotal (480 pts)

Equipment[edit]

Tools
Copper Picks (x2, 40 pts)
Iron Anvil (x1, 1000 pts)
Food
diverse 2$ Meat (x24, 48 pts)
Plump Helmets (x15, 60 pts)
Drink
Dwarven Wine (x21, 42 pts)
Dwarven Beer (x21, 42 pts)
Dwarven Rum (x21, 42 pts)
Dwarven Ale (x21, 42 pts)
Seeds
Pig Tail Seeds (x5, 5 pts)
Sweet Pod Seeds (x1, 1 pt)
Plump Helmet Spawn (x5, 5 pts)
Dimple Cup Spawn (x1, 1 pt)
Cave Wheat Seeds (x1, 1 pt)
Rock Nuts(x1, 1 pt)
Subtotal (1329 pts)

Livestock[edit]

Dogs (x2, 32 pts)

Materials[edit]

Tower Cap Logs (x20, 60 pts)
bauxite (stone) (x10, 30 pts)
hematite (x4, 96 pts)
Cobaltite blocks (x2, 10 pts)
Jet blocks (x2, 10 pts)
Copper Nuggets (x2, 12pts)
**NEEDS FLUX AT SITE**

Audit[edit]

Dwarves: 480 pts
Tools: 1,040 pts
Food: 108 pts
Drink: 168 pts
Seeds: 14 pts
Livestock: 32 pts
Materials: 218 pts
Total: 2,060 pts

Easy Build[edit]

Dwarves[edit]

Dwarf #1 - Carpenter/Leader (61)
Proficient Carpenter (x5, 35 pts)
Appraiser (x2, 11 pts)
Novice Judge of Intent (x1, 5 pts)
Novice Record Keeper (x1, 5 pts)
Novice Organizer (x1, 5 pts)
Dwarf #2 - Miner (70)
Proficient Miner (x5, 35 pts)
Proficient Weaponsmith (x5, 35 pts)
Dwarf #3 - Miner (70)
Proficient Miner (x5, 35 pts)
Proficient Furnace Operator (x5, 35 pts)
Dwarf #4 - Wood Cutter (70)
Proficient Wood Cutter (x5, 35 pts)
Proficient Wood Burner (x5, 35 pts)
Dwarf #5 - Herbalist (70)
Proficient Herbalist (x5, 35 pts)
Proficient Wrestler (x5, 35 pts)
Dwarf #6 - Mason-Mechanic (70)
Proficient Mason (x5, 35 pts)
Proficient Mechanic (x5, 35 pts)
Dwarf #7 - Brewer/Cook (70)
Proficient Brewer (x5, 35 pts)
Proficient Cook (x5, 35 pts)
Subtotal (481 pts)

Equipment[edit]

Tools
Copper Picks (x2, 40 pts)
Steel Battle Axe (x1, 300 pts)
Iron Anvil (x1, 1000 pts)
Food
11 different 2$ Meat (x11, 22 pts)
Plump Helmets (x15, 60 pts)
Drink
Dwarven Wine (x12, 24 pts)
Dwarven Beer (x16, 32 pts)
Dwarven Rum (x16, 32 pts)
Dwarven Ale (x16, 32 pts)
Seeds
Pig Tail Seeds (x5, 5 pts)
Subtotal (1547 pts)

Livestock[edit]

Dogs (x2, 32 pts)

Audit[edit]

Dwarves: 481 pts
Tools: 1,340 pts
Food: 82 pts
Drink: 120 pts
Seeds: 5 pts
Livestock: 32 pts
Total: 2,060 pts


ReOrdered Dwarves[edit]

Thinking that I've got some slight issues with the lineup, I've resplit and reallocated the skills for the Dwarves, and on my current team, replacing the wrestler with a stonecrafter.

Dwarves[edit]

Dwarf #1 - Miner (70)
Proficient Miner (x5, 35 pts)
Proficient Stone Crafter (x5, 35 pts)
Dwarf #2 - Miner (70)
Proficient Miner (x5, 35 pts)
Proficient Cook (x5, 35 pts)
Dwarf #3 - Wood Cutter (70) unchanged
Proficient Wood Cutter (x5, 35 pts)
Proficient Wood Burner (x5, 35 pts)
Dwarf #4 - Herbalist-Mechanic (70)
Proficient Herbalist (x5, 35 pts)
Proficient Mechanic (x5, 35 pts)
Dwarf #5 - Mason-Furnace Operator (70)
Proficient Mason (x5, 35 pts)
Proficient Furnace Operator (x5, 35 pts)
Dwarf #6 - Brewer-Weaponsmith (70)
Proficient Brewer (x5, 35 pts)
Proficient Weaponsmith (x5, 35 pts)
Dwarf #7 - Carpenter/Leader (61) unchanged
Proficient Carpenter (x5, 35 pts)
Appraiser (x2, 11 pts)
Novice Judge of Intent (x1, 5 pts)
Novice Record Keeper (x1, 5 pts)
Novice Organizer (x1, 5 pts)
Subtotal (481 pts)

Logic[edit]

Seeing as how I spend as many points as possible in skills, and as many points on the "primary" job function for that dwarf, I decided to examine it further. This allowed me to re-arrange the secondary skills to correlate how important the secondary ones are to primaries that have more flexibility in schedule. For example, I moved Furnace Operator to be with my Mason, who, in the beginning, tends to have little urgency in his work other than "hey, go make another door". Now, when embarking, my miners can immediately get to work, and the woodcutter only needs to make a bit of charcoal, and the Brewer can prepare the steel for the axe.

Primary Skills Secondary Skills
Miner StoneCrafter
Miner Cook
WoodCutter Wood Burner
Herbalist Mechanic
Mason Weaponsmith
Furnace Operator Brewer
Carpenter Leadership Skills

2013[edit]

Primary Skills Secondary Skills
Miner Weaponsmith
Miner Armorsmith
WoodCutter Wood Burner
Carpenter Leadership Skills
Mason Cook
Furnace Operator Stone Crafter
Herbalist Mechanic