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Difference between revisions of "Masterwork:Metal"
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Revision as of 09:27, 18 April 2013
In the Masterwork mod, there are a variety of new weapons grade metal materials. This includes alternate industries for metals of similar quality or even better than iron and steel. Note, that in general your enemies will have access to high quality materials too!
Metal Industries
This might be a nice place to talk about the new industries like the Boneyard, the Damascene powder process, Glassforge, Blast furnace, whatever.
List of metals
Masterwork Mod Weapons Grade Metals and Alloys
Includes both Masterwork Dwarf Fortress and Orc Fortress materials.
Metal | Tile | Source | Density | Melt Point | Value | I yield | I fract | I elast | S yield | S fract | S elast | Max Edge | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Volcanic | ≡ ‼
|
Mithril + slade + obsidian + steel Dwarven Great Magma Forge |
7.85 | 25000 | 60 | 3010 | 5040 | 1880 | 860 | 144 | 430 | 20000 | Yield strengths on par with adamantine However, very low shear fracture and high elasticity |
Bifrost | ≡ ‼
|
Raw bifrost Dwarven Great Bifrost Forge |
8.20 | 25000 | 100 | 4000 | 4000 | 0 | 4000 | 4000 | 0 | 500000 | Almost as strong as adamantine Holds a 5x sharper edge than adamantine As heavy as bronze |
Iridium | ≡ ‼
|
Rarely recovered (1%) from any ore | 7.56 | 25000 | 50 | 3000 | 3000 | 0 | 3000 | 3000 | 0 | 50000 | Superior for edged weapons and any armor Inferior only to adamantine and bifrost *Not* the same material as elemental iridium |
Deep bronze | ≡ ‼
|
Mithril + gold + bronze Orcish Ancient Foundry |
19.228 | 16159 | 40 | 2500 | 2500 | 1705 | 630 | 920 | 338 | 14000 | Excellent for all weapons and armor vs. edge Can rend steel and orichalcum Very heavy |
Orichalcum | ≡ ‼
|
Bloodsteel + iron + silver Orcish Ancient Foundry |
10.500 | 12718 | 40 | 3000 | 4200 | 940 | 430 | 720 | 200 | 20000 | Very good for all weapons Excellent armor against impact Reagent for orcish arcane blades |
Welded mithril | ≡ ‼
|
Mithril + steel | 0.100 | 12768 | 75 | 2505 | 3520 | 1340 | 630 | 920 | 175 | 20000 | Excellent for edged weapons and all armor Can rend steel and orichalcum Supernaturally light |
Welded wolfram | ≡ ‼
|
Wolfram + rose gold | 59.228 | 16159 | 38 | 3500 | 3500 | 2005 | 15.1 | 15.1 | 338 | 10000 | Best for blunt weapons Very poor shear (edge) modulus Supernaturally heavy |
Mithril | ≡ ‼
|
Mithril ore | 1 | 20000 | 45 | 2005 | 3020 | 1140 | 530 | 820 | 115 | 12000 | Very good for edged weapons and all armor Very light |
Wolfram | ≡ ‼
|
Wolfram ore | 19.228 | 16159 | 30 | 2500 | 2500 | 1705 | 15.1 | 15.1 | 338 | 10000 | Excellent for blunt weapons Very poor shear (edge) modulus Very heavy |
Ashland Glass | ≡ ‼
|
Moonstone + Malachite + Green Glass Orcish Ashland Glassblower |
1.01 | 13600 | 24 | 2005 | 2100 | 300 | 480 | 770 | 75 | 12000 | Good for edged weapons and all armor Very light |
Ebonglass | ≡ ‼
|
Obsidian + Ruby glass + Cobalt glass Orcish Ashland Glassblower |
19.228 | 13600 | 24 | 2005 | 2100 | 300 | 480 | 770 | 75 | 12000 | Good for all weapons and armor Very heavy |
Selected base Dwarf Fortress Metals and Alloys
Provided for comparison. See also DF2012:Metal.
Metal | Tile | Source | Density | Melt Point | Value | I yield | I fract | I elast | S yield | S fract | S elast | Max Edge | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Adamantine | ≡ ‼
|
Raw adamantine | 0.200 | 25000 | 300 | 5000 | 5000 | 0 | 5000 | 5000 | 0 | 100000 | Best for edged weapons, all armor |
Steel | ≡ ‼
|
iron + pigiron + flux + carbon | 7.85 | 12718 | 30 | 1505 | 2520 | 940 | 430 | 720 | 215 | 10000 | Good for all weapons, armor |
Iron | ≡ ‼
|
Hematite, limonite, magnetite | 7.85 | 12768 | 10 | 542 | 1080 | 319 | 155 | 310 | 189 | 10000 | Fine for all weapons, armor |
Bronze | ≡ ‼
|
Tin + copper | 8.25 | 11868 | 5 | 602 | 843 | 547 | 172 | 241 | 156 | 10000 | Fine for all weapons, armor |
Silver | ≡ ‼
|
Native silver, galena (50%) | 10.49 | 11731 | 10 | 350 | 595 | 350 | 100 | 170 | 333 | 10000 | Good for blunt weapons; poor for armor |
Copper | ≡ ‼
|
Native copper, malachite, tetrahedrite | 8.93 | 11952 | 2 | 245 | 770 | 175 | 70 | 220 | 145 | 10000 | Fine for blunt weapons; poor for armor |
Legend:
- Tile Color corresponds to how items made from that metal are displayed in game, foreground and background colors.
- Source Ore(s) indicates the specific ores that can provide a metal or basic recipe for an alloy.
- Density is used to determine the different weight of finished objects and force of weapon strikes. Value shown here is the raw value divided by 103 (g/cm3?)
- Melting point is used to determine if a material is magma-safe or not: magma is 12000°U.
- Material value is what the base value of an object made of this metal is multiplied by to determine its worth.
- Impact yield: Used for blunt-force combat; higher is better. This is the raw value divided by 103 (GPa?)
- Impact fracture: Used for blunt-force combat; higher is better. This is the raw value divided by 103
- Impact elasticity: Used for blunt-force combat; lower is better. This is the raw value.
- Shear yield: Used for cutting calculations in combat; higher is better. This is the raw value divided by 103
- Shear fracture: Used for cutting calculations in combat; higher is better. This is the raw value divided by 103
- Shear elasticity: Used for cutting calculations in combat; lower is better. This is the raw value.
- General Term Explanations (From Wikipedia)
- Yield Strength - The stress at which material strain changes from elastic deformation to plastic deformation, causing it to deform permanently.
- Fracture Strength - The stress coordinate on the stress-strain curve at the point of rupture.
- Stress - Force per area = F/A
- Strain - Deformation of a solid due to stress = Stress/Young's Modulus