- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "User:Njals"
m (Table of contents.) |
(→Ilirlogem, "Joyouspaint": added some notes) |
||
Line 36: | Line 36: | ||
The party embarked on the 1st of Granite, 252 (I've abandoned some test fortresses before). The fortress had 4 waves of immigration so far, of 5, 4, 26 and 15 dwarves correspondingly. 2 babies were born internally so far. The current population is 59 (=51 adults, 6 children and 2 babies). The fortress have traded with dwarven, elven and human caravans, once with each. The current status looks like this: | The party embarked on the 1st of Granite, 252 (I've abandoned some test fortresses before). The fortress had 4 waves of immigration so far, of 5, 4, 26 and 15 dwarves correspondingly. 2 babies were born internally so far. The current population is 59 (=51 adults, 6 children and 2 babies). The fortress have traded with dwarven, elven and human caravans, once with each. The current status looks like this: | ||
[[Image:Ilirlogem_253_status.png|center|1024px]] | [[Image:Ilirlogem_253_status.png|center|1024px]] | ||
+ | |||
+ | === General notes so far === | ||
+ | 1. Fortification [[Pressure|depressurizes]] water, which means it propagates quite slow. Designing 1-tile wide water pipe "entrance" may lead to enormous cistern filling time, especially if the water pipe is long. Mine was filling more than half a year. One may want to make the entrance wider to increase flow. | ||
+ | |||
+ | 2. Animal scales provide good defense against wooden bolts. This makes shooting e.g. [[Pangolin|pangolins]] with wooden bolts an easy way to train Marksdwarf skill. | ||
+ | |||
+ | 3. Vanilla marksdwarves <s>pwn</s> are overpowered a little. Nerfing this with mods ([http://www.bay12forums.com/smf/index.php?topic=115448.0 Broken Arrow]) may be a good idea. |
Revision as of 21:09, 23 May 2013
About
I used to play 40d 4 years ago without much success. Maybe that version was a bit too hardcore for me. There were no DwarfTherapist at the time, and Mayday's graphic set was considered a blessing. My forts population had never exceeded 12 dwarfs so at some point I gave up. Adventure mode wasn't very playable at that time, too.
Now I tried DF2012 and found it much more playable. I started with Quickstart guide and suddenly found my fort grown to 59 dwarfs in 1.5 years, so I started taking notes.
Ilirlogem, "Joyouspaint"
I generated a world with default parameters (medium everything, sparse minerals). I found a good embark location as Quickstart guide suggested. I used the following starting build:
[PROFILE] [TITLE:BUILD-2.5] [SKILL:1:FORGE_WEAPON:5] [SKILL:1:FORGE_ARMOR:5] [SKILL:2:PLANT:5] [SKILL:2:DESIGNBUILDING:5] [SKILL:3:MINING:3] [SKILL:3:PERSUASION:2] [SKILL:3:NEGOTIATION:2] [SKILL:3:JUDGING_INTENT:1] [SKILL:3:APPRAISAL:1] [SKILL:3:ORGANIZATION:1] [SKILL:4:MINING:3] [SKILL:4:DRESS_WOUNDS:1] [SKILL:4:DIAGNOSE:1] [SKILL:4:SURGERY:2] [SKILL:4:SET_BONE:2] [SKILL:4:SUTURE:1] [SKILL:5:MASONRY:5] [SKILL:5:CUTGEM:5] [SKILL:6:CARPENTRY:5] [SKILL:6:MECHANICS:5] [SKILL:7:BREWING:5] [SKILL:7:COOK:5] <a list of items omitted for clarity...>
The party embarked on the 1st of Granite, 252 (I've abandoned some test fortresses before). The fortress had 4 waves of immigration so far, of 5, 4, 26 and 15 dwarves correspondingly. 2 babies were born internally so far. The current population is 59 (=51 adults, 6 children and 2 babies). The fortress have traded with dwarven, elven and human caravans, once with each. The current status looks like this:
General notes so far
1. Fortification depressurizes water, which means it propagates quite slow. Designing 1-tile wide water pipe "entrance" may lead to enormous cistern filling time, especially if the water pipe is long. Mine was filling more than half a year. One may want to make the entrance wider to increase flow.
2. Animal scales provide good defense against wooden bolts. This makes shooting e.g. pangolins with wooden bolts an easy way to train Marksdwarf skill.
3. Vanilla marksdwarves pwn are overpowered a little. Nerfing this with mods (Broken Arrow) may be a good idea.