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Difference between revisions of "v0.34:Graphics set repository"

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(reorganized, alphabetized, added screenshots.)
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'''Graphics sets''' are used to change the appearance of [[Main:creatures|creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2012:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.
 
'''Graphics sets''' are used to change the appearance of [[Main:creatures|creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2012:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.
  
 
==18x18 square graphics sets==
 
==18x18 square graphics sets==
 +
===CLA's ASCII-like Graphics Set===
 +
[[Image:Zscrn-cla.jpg|thumb|right|Screenshot of game using CLA's ASCII-like Graphics Set]]
 +
{{GraphicsSet
 +
| image          = [[Image:ZwymD.png|256px]]
 +
| download link  = [http://www.bay12forums.com/smf/index.php?topic=105376.0 Official Forum Thread]
 +
| author          = CLA
 +
| sprite          = 18×18
 +
| resolution      = 1440x450
 +
| current version = 15
 +
| df compatible  = 0.34.11
 +
| installation    = Available pre-installed or as a patch
 +
| comments        = Last updated: May 26, 2013
 +
ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter.
 +
}}
 +
 
===Ironhand and Wormslayer's Graphics Pack===
 
===Ironhand and Wormslayer's Graphics Pack===
 +
[[Image:Zscrn-ironhand.jpg|thumb|right|Screenshot of game using Ironhand and Wormslayer's Graphics Pack]]
 
{{GraphicsSet
 
{{GraphicsSet
| image          = [[Image:Ironhandtileset.png|270px]]<br/>[[Image:IronhandDwarves.png|270px]]
+
| image          = [[Image:Ironhandtileset.png|256px]]<!--[[Image:IronhandDwarves.png|270px]]-->
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread]
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread]
 
| author          = Ironhand and Wormslayer
 
| author          = Ironhand and Wormslayer
Line 18: Line 35:
 
| df compatible  = 0.34.07 / [http://dffd.wimbli.com/file.php?id=6307 unofficial update for 0.34.11]
 
| df compatible  = 0.34.07 / [http://dffd.wimbli.com/file.php?id=6307 unofficial update for 0.34.11]
 
| installation    = Available pre-installed or as a patch
 
| installation    = Available pre-installed or as a patch
| comments        =  
+
| comments        = Last updated:  March 30, 2012
 
}}
 
}}
  
===CLA's ASCII-like Graphics Set===
 
{{GraphicsSet
 
| image          = [[Image:CLAtileset.png|270px]]
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=105376.0 Official Forum Thread]
 
| author          = CLA
 
| sprite          = 18&times;18
 
| resolution      = 1440x450
 
| current version = 15
 
| df compatible  = 0.34.11
 
| installation    = Available pre-installed or as a patch
 
| comments        = ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter.
 
}}
 
 
==16×16 square graphics sets==
 
==16×16 square graphics sets==
===Phoebus' Graphics Pack===
+
===Geoduck's 16x16 Graphics Set===
 +
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]
 
{{GraphicsSet
 
{{GraphicsSet
| image          = [[Image:Phoebus_16x16.png]]
+
| image          = [[Image:Geoduck logo.png|256px]]
[[Image:Phoebus_Dwarves.png]]
+
| download link  = [http://cook.web.eschelon.com/dwarffortress16.html Geoduck's Dwarf Fortress 16x16 page]
| download link  = [http://www.bay12forums.com/smf/index.php?topic=57557.0 Official Forum Thread]
+
| author          = Geoduck
| author          = Phoebus
 
 
| sprite          = 16&times;16
 
| sprite          = 16&times;16
| resolution      = 1280&times;400
+
| resolution      = 1024&times;768 or higher
| current version = 0.34.11v00
+
| current version = 1.1
| df compatible  = 0.34.11
+
| df compatible  = 0.34.01
| installation    = Available pre-installed or as a patch
+
| installation    = Instructions at download site
| comments        =  
+
| comments        = Last updated: May 22, 2013
}}
+
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}}
  
 
===Mayday's Graphic Set===
 
===Mayday's Graphic Set===
 +
[[Image:Zscrn-mayday.jpg|thumb|right|Screenshot of game using Mayday's Graphic Set]]
 
{{GraphicsSet
 
{{GraphicsSet
| image          = [[Image:DFG13.png|270px]]
+
| image          = [[Image:DFG13.png|256px]]
 
| download link  = [http://mayday.w.staszic.waw.pl/df.php Mayday's site]
 
| download link  = [http://mayday.w.staszic.waw.pl/df.php Mayday's site]
 
| author          = [[User:Mikemayday|Mikemayday]]
 
| author          = [[User:Mikemayday|Mikemayday]]
Line 58: Line 64:
 
| df compatible  = 0.34.11
 
| df compatible  = 0.34.11
 
| installation    = Available as a pre-installed copy
 
| installation    = Available as a pre-installed copy
| comments        = Combined with a customized main tileset. Just follow the link, download and enjoy, no need to mess around with files. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).
+
| comments        = Last updated: October 7, 2012
 +
Combined with a customized main tileset. Just follow the link, download and enjoy, no need to mess around with files. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).
 +
 
 +
For linux and mac, there's an install script out there which applies a diff to the current DF installation, see http://github.com/rofl0r/df-mayday. it worked with 0.31.25 on linux. The way it works is a diff file with a little context, so it can in theory be applied to any new DF version, as long as the raws aren't changed too heavily. the diff file used didn't need a single change in v.14-.25. Aadditionally, it automatically fixes accented characters used in names, to look better with the tileset.
 
}}
 
}}
for linux and mac, there's an install script out there which applies a diff to the current DF installation, see http://github.com/rofl0r/df-mayday. it worked with 0.31.25 on linux.
 
the way it works is a diff file with a little context, so it can in theory be applied to any new DF version, as long as the raws aren't changed too heavily. the diff file used didn't need a single change in .14-.25.
 
additionally, it automatically fixes accented characters used in names, to look better with the tileset.
 
 
Worth noting is that the download from Mayday's website has the music files removed. If you want music in the game you will need to add these from the ordinary release into the correct folder (data\sound).
 
Question: How do i install my saves from previous versions to this version of DF?
 
 
===Geoduck's 16x16 Graphics Set===
 
{{GraphicsSet
 
| image          = [[Image:Geoducksample16.png|192px]]
 
| download link  = [http://cook.web.eschelon.com/dwarffortress16.html Geoduck's Dwarf Fortress 16x16 page]
 
| author          = Geoduck
 
| sprite          = 16&times;16
 
| resolution      = 1024&times;768 or higher
 
| current version = 1.1
 
| df compatible  = 0.34.01
 
| installation    = Instructions at download site
 
| comments        = Last updated: May 22, 2013
 
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}}
 
  
 
===Obsidian Graphics Set===
 
===Obsidian Graphics Set===
 +
[[Image:Zscrn-obsidian.jpg|thumb|right|Screenshot of game using the Obsidian Graphics Set]]
 
{{GraphicsSet
 
{{GraphicsSet
| image          = [[Image:Obsidian Graphics Set.png|256px]]
+
| image          = [[Image:Obsidian Graphics Set.png|256px]]<!--[[File:Obsidian Graphics Set Dwarves Sheet.png]]-->
[[File:Obsidian Graphics Set Dwarves Sheet.png]]
 
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=126934.msg4302701#msg4302701 Official Forum Page]
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=126934.msg4302701#msg4302701 Official Forum Page]
 
| author          = [[User:Obsidian Soul|Obsidian Soul]]
 
| author          = [[User:Obsidian Soul|Obsidian Soul]]
Line 93: Line 83:
 
| comments        = Last updated: June 11, 2013
 
| comments        = Last updated: June 11, 2013
 
A tileset based on Phoebus' Graphics Set with the tiles replaced. It focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.}}
 
A tileset based on Phoebus' Graphics Set with the tiles replaced. It focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.}}
 +
 +
===Phoebus' Graphics Pack===
 +
[[Image:Zscrn-phoebus.jpg|thumb|right|Screenshot of game using Phoebus' Graphics Pack]]
 +
{{GraphicsSet
 +
| image          = [[Image:Phoebus_16x16.png|256px]]<!--[[Image:Phoebus_Dwarves.png]]-->
 +
| download link  = [http://www.bay12forums.com/smf/index.php?topic=57557.0 Official Forum Thread]
 +
| author          = Phoebus
 +
| sprite          = 16&times;16
 +
| resolution      = 1280&times;400
 +
| current version = 0.34.11v01
 +
| df compatible  = 0.34.11
 +
| installation    = Available pre-installed or as a patch
 +
| comments        = Last updated: May 27, 2013
 +
}}
  
 
==12×12 square graphics sets==
 
==12×12 square graphics sets==
 
===Geoduck's 12x12 Graphics Set===
 
===Geoduck's 12x12 Graphics Set===
 +
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]
 
{{GraphicsSet
 
{{GraphicsSet
 
| image          = [[Image:Geoduck12x12dwarfsample.png|144px]]
 
| image          = [[Image:Geoduck12x12dwarfsample.png|144px]]
Line 105: Line 110:
 
| df compatible  = 0.34.11
 
| df compatible  = 0.34.11
 
| installation    = Instructions at download site
 
| installation    = Instructions at download site
| comments        = Last updated: July 15, 2012
+
| comments        = Last updated: May 22, 2013
 
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image.
 
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image.
 
}}
 
}}

Revision as of 03:02, 15 June 2013

This article is about an older version of DF.
You may be looking for general information on tilesets or the tileset repository.


Graphics sets are used to change the appearance of creatures in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain tilesets. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.

18x18 square graphics sets

CLA's ASCII-like Graphics Set

Screenshot of game using CLA's ASCII-like Graphics Set
ZwymD.png
Download: Official Forum Thread
Author: CLA
Tile Size: 18×18
Resolution: 1440x450
Current Version: 15
DF Compatibility: 0.34.11
Installation: Available pre-installed or as a patch
Last updated: May 26, 2013

ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter.

Ironhand and Wormslayer's Graphics Pack

Screenshot of game using Ironhand and Wormslayer's Graphics Pack
Ironhandtileset.png
Download: Official Forum Thread
Author: Ironhand and Wormslayer
Tile Size: 18×18 / unofficial 16×16 version (Ironhand16 for 0.34.11)
Resolution: 1440x450
Current Version: 0.68
DF Compatibility: 0.34.07 / unofficial update for 0.34.11
Installation: Available pre-installed or as a patch
Last updated: March 30, 2012

16×16 square graphics sets

Geoduck's 16x16 Graphics Set

Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset
Geoduck logo.png
Download: Geoduck's Dwarf Fortress 16x16 page
Author: Geoduck
Tile Size: 16×16
Resolution: 1024×768 or higher
Current Version: 1.1
DF Compatibility: 0.34.01
Installation: Instructions at download site
Last updated: May 22, 2013

Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.

Mayday's Graphic Set

Screenshot of game using Mayday's Graphic Set
DFG13.png
Download: Mayday's site
Author: Mikemayday
Tile Size: 16×16
Resolution: 1280 horizontal
Current Version: 34_11
DF Compatibility: 0.34.11
Installation: Available as a pre-installed copy
Last updated: October 7, 2012

Combined with a customized main tileset. Just follow the link, download and enjoy, no need to mess around with files. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).

For linux and mac, there's an install script out there which applies a diff to the current DF installation, see http://github.com/rofl0r/df-mayday. it worked with 0.31.25 on linux. The way it works is a diff file with a little context, so it can in theory be applied to any new DF version, as long as the raws aren't changed too heavily. the diff file used didn't need a single change in v.14-.25. Aadditionally, it automatically fixes accented characters used in names, to look better with the tileset.

Obsidian Graphics Set

Screenshot of game using the Obsidian Graphics Set
Obsidian Graphics Set.png
Download: Official Forum Page
Author: Obsidian Soul
Tile Size: 16×16
Resolution: 1024×768 or higher
Current Version: 0.7
DF Compatibility: 0.34.11
Installation: Instructions at download site
Last updated: June 11, 2013

A tileset based on Phoebus' Graphics Set with the tiles replaced. It focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.

Phoebus' Graphics Pack

Screenshot of game using Phoebus' Graphics Pack
Phoebus 16x16.png
Download: Official Forum Thread
Author: Phoebus
Tile Size: 16×16
Resolution: 1280×400
Current Version: 0.34.11v01
DF Compatibility: 0.34.11
Installation: Available pre-installed or as a patch
Last updated: May 27, 2013

12×12 square graphics sets

Geoduck's 12x12 Graphics Set

Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset
Geoduck12x12dwarfsample.png
Download: Geoduck's 12x12 Dwarf Fortress page
Author: Geoduck
Tile Size: 12×12
Resolution: 1024×768
Current Version: 3.0
DF Compatibility: 0.34.11
Installation: Instructions at download site
Last updated: May 22, 2013

Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image.