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Difference between revisions of "v0.34:Alcohol"

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{{quality|Masterwork|01:08, 2 July 2013 (UTC)}}{{av}}
  
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[[File:Thirsty Dwarves.gif|thumb|right|A booze [[stockpile]] at work.]]
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'''Alcohol''' is the favored drink of the [[dwarves]]; a dwarf will drink booze an average of four times per [[calendar|season]] to satisfy their [[thirst]], and although they can subsist on [[water]], without it they will work increasingly slowly and garner a bad [[thought]]. Dwarves like to have some variety in what they drink, and will garner a bad thought if they are forced to drink the same variety of drink repeatedly (has been tired of drinking the same old booze lately). Every dwarf likewise has a [[preference]] for a favored drink, which is at first selected randomly from all possible alcoholic beverages but may change once they have sampled some of your fortress's products. Thus alcohol is important both for maintaining your fortress (at a minimum) and (with some investment in variety) for keeping your dwarves happy.
  
'''Alcohol''' is the favored drink of [[dwarves]]; a dwarf will drink booze an average of four times per [[calendar|season]], and without it they will soon become [[thought|unhappy]]. Thoughts imply that dwarves like to have some variety in what they drink. All{{verify}} dwarves have one{{verify}} [[preferences|favorite drink]], selected at first randomly from all possible alcoholic beverages, but new types of booze may become preferred as they are discovered.{{verify}}
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== Acquisition ==
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Most of the [[crop|plants]] in the game can be turned into drink, and thus most drink is sourced from dwarven [[farming]], both indoor and out. Most of the plants [[plant gathering|gathered]] from the wild can also be used for brewing, but the reduced yields relative to farming makes it a less ideal solution. Drinks can be sourced at [[embark#supplies|embarkation]], and taking at least a few barrels with you is recommended to hold your initial dwarves over until you can build a [[still]]. [[Caravan]]s always bring some drinks along as well, although not enough to support a reasonably large fortress. Finally, [[honey]] acquired through [[beekeeping industry|beekeeping]] can be brewed into alcoholic mead, the only form of drink that is not derived from plants.
  
Note that setting booze on [[fire]] will ''not'' cause it to explode (nor has it ever done so) - however, exposing it to high [[temperature]]s '''will''' cause it to boil away (and the wooden [[barrel]]s themselves can also be set on fire).
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The most direct way to acquire the booze itself is through a [[still]]; large fortresses will usually have one or more dedicated [[brewer]]s keeping the dwarven drinks cellar well stocked. To brew a drink a dwarf will need an empty watertight container of some kind, either a [[barrel]] or a [[large pot]], and a [[stack]] of brewables. Each brewing job produces five units of alcohol per comestible consumed and deposits it in the container, recovering any plant [[seed]]s in the process. The size of a stack does not affect how long it take the brew it, which is based entirely on the brewer's [[skill]], making brewing jobs performed on large stacks much more efficient then those done on individual consumables. Stacks of alcohol do not have a visible [[quality]], but likely have an invisible one as dwarves can have positive drink quality thoughts (had a fine/pretty decent/wonderful/truly decadent/legendary drink lately); the details are fertile ground for future !!SCIENCE!!.
  
==Acquiring Alcohol for your Dwarves==
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== Mechanics ==
[[Image:Thirsty_Dwarves.gif‎|thumb|left|Booze stockpile]]
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Dwarven thirst is constrained by the important [ALCOHOL_DEPENDENT] [[creature token]] tag, which causes them to suffer severe performance penalties when deprived of alcohol. Thirty dwarves increasingly lose [[speed]] in almost every activity, including basic movement; dwarves will also wait longer before drinking from a non-alcoholic water source, resulting in negative [[thought]]s from thirst. Alcohol withdrawal appears in the dwarf's thoughts and preferences as "starting to work slowly due to its scarcity" after 3 months, "really wants a drink" after 6 months, "has gone without a drink for far, far too long" after 9 months, and finally "can't even remember the last time he/she had some" after an entire year. Precisely how much dwarves trudge their feet due to alcohol withdrawal is unknown, and is fertile grounds for more future !!SCIENCE!!.
There are three methods of acquiring alcohol, one of which is only available before embark.
 
*At [[embark]], alcohol may be purchased with embark points.
 
*[[Trading|Traders]] that visit the fortress will often have alcohol of some sort to sell.
 
*The third and most reliable method requires a [[brewer]], a [[still]], a [[barrel]] or [[large pot]], and a brewable item, such as certain plants or [[honey]].
 
**Brewable plants are most commonly grown in a [[farm plot]]. Most [[crops]] can be brewed into valuable alcohol. 
 
**In a pinch you can also [[Plant gathering|gather plants]] and brew them at a [[still]] in the same way you would with [[crops]]; they can also be purchased from [[trading|traders]].
 
**[[Honey]], which is acquired through [[beekeeping industry|beekeeping]], can be brewed into mead, the only form of alcohol that is not plant-based.
 
  
{{clear}}
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Setting booze on [[fire]] will not cause it to explode, but exposing it to high [[temperature]]s ''will'' cause it to boil away. If the container is flammable, it (and, subsequently, the booze) will be consumed by fire; [[magma-safe]] containers would never be destroyed by [[magma]], but any booze inside will likely quickly perish due to heat transfer (unless the container is made of [[nether-cap]]).
==Variety and Preference==
 
:''He has been tired of drinking the same old booze lately.''
 
 
 
Variety in booze keeps away unhappy thoughts.
 
 
 
:''She had a fine/pretty decent/wonderful/truly decadent/legendary drink lately.''
 
 
 
Supplying a preferred booze creates happy thoughts.
 
 
 
If a dwarf drinks the same old booze over and over, he will eventually get a bad thought from 'drinking the same old booze lately.', unless that dwarf has a preference for that type of booze. A dwarf who likes a type of booze will never get tired of drinking it.
 
 
 
Lack of variety causes bad thoughts, but will never cause a dwarf to stop drinking.  Even after years of drinking a booze they don't like, a dwarf will never prefer water or dying of thirst to drinking the same old booze.  You can therefore keep a fortress alive on only one type of booze so long as you have enough good thoughts to offset the bad thought from lack of booze variety.
 
 
 
==Consequences of a Sober Fortress==
 
 
 
Any creature with the [ALCOHOL_DEPENDENT] [[creature token|token]], dwarves included, will suffer performance penalties as a result of being deprived of alcohol. This manifests as a loss of [[speed]] in almost every activity, including basic movement. For this reason, a steady supply of alcohol is highly recommended for any attempts at a productive fort (unless you're a cruel overlord and/or want to have [[Fun]]).
 
 
 
Dwarves will also wait longer before drinking from a non-alcoholic water source, resulting in negative [[thought]]s from thirst.
 
 
 
Alcohol withdrawal appears in the dwarf's thoughts and preferences as "starting to work slowly due to its scarcity" after 3 months, "really wants a drink" after 6 months, "has gone without a drink for far, far too long" after 9 months, and finally "can't even remember the last time he/she had some" after an entire year.
 
  
 
== Types of Alcohol ==
 
== Types of Alcohol ==
 
 
===Plant-based===
 
===Plant-based===
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<div style="float:left; width:50%">
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==== Indoors ====
  
==== Grown inside ====
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{|style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" width="90%" class="wikitable sortable"
 
 
{|style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" width="50%" class="wikitable sortable"
 
 
|- style="background:#F2F2F2;text-align:center;"
 
|- style="background:#F2F2F2;text-align:center;"
 
!style="border:1px #AAA solid;padding:0.2em;" width="40%"|Ingredient
 
!style="border:1px #AAA solid;padding:0.2em;" width="40%"|Ingredient
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|style="border:1px #AAA solid;padding:0.2em;"|2
 
|style="border:1px #AAA solid;padding:0.2em;"|2
 
|}
 
|}
 
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</div>
==== Grown Outside ====
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<div style="float:right; width:50%;">
{|style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" width="50%" class="wikitable sortable"
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==== Outdoors ====
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{|style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" width="90%" class="wikitable sortable"
 
|- style="background:#F2F2F2;text-align:center;"
 
|- style="background:#F2F2F2;text-align:center;"
 
!style="border:1px #AAA solid;padding:0.2em;" width="40%"|Ingredient
 
!style="border:1px #AAA solid;padding:0.2em;" width="40%"|Ingredient
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|style="border:1px #AAA solid;padding:0.2em;"|3
 
|style="border:1px #AAA solid;padding:0.2em;"|3
 
|}
 
|}
 
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</div>
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{{clear}}
 
===Animal-based===
 
===Animal-based===
 
{|style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" width="50%" class="wikitable sortable"
 
{|style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" width="50%" class="wikitable sortable"
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|style="border:1px #AAA solid;padding:0.2em;"|1
 
|style="border:1px #AAA solid;padding:0.2em;"|1
 
|}
 
|}
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== See also ==
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* [[Thirst]]
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* [[Crop]]
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* [[Brewer]]
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* [[Beekeeping industry]]
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{{Industry}}
 
{{Industry}}

Revision as of 01:08, 2 July 2013

This article is about an older version of DF.
A booze stockpile at work.

Alcohol is the favored drink of the dwarves; a dwarf will drink booze an average of four times per season to satisfy their thirst, and although they can subsist on water, without it they will work increasingly slowly and garner a bad thought. Dwarves like to have some variety in what they drink, and will garner a bad thought if they are forced to drink the same variety of drink repeatedly (has been tired of drinking the same old booze lately). Every dwarf likewise has a preference for a favored drink, which is at first selected randomly from all possible alcoholic beverages but may change once they have sampled some of your fortress's products. Thus alcohol is important both for maintaining your fortress (at a minimum) and (with some investment in variety) for keeping your dwarves happy.

Acquisition

Most of the plants in the game can be turned into drink, and thus most drink is sourced from dwarven farming, both indoor and out. Most of the plants gathered from the wild can also be used for brewing, but the reduced yields relative to farming makes it a less ideal solution. Drinks can be sourced at embarkation, and taking at least a few barrels with you is recommended to hold your initial dwarves over until you can build a still. Caravans always bring some drinks along as well, although not enough to support a reasonably large fortress. Finally, honey acquired through beekeeping can be brewed into alcoholic mead, the only form of drink that is not derived from plants.

The most direct way to acquire the booze itself is through a still; large fortresses will usually have one or more dedicated brewers keeping the dwarven drinks cellar well stocked. To brew a drink a dwarf will need an empty watertight container of some kind, either a barrel or a large pot, and a stack of brewables. Each brewing job produces five units of alcohol per comestible consumed and deposits it in the container, recovering any plant seeds in the process. The size of a stack does not affect how long it take the brew it, which is based entirely on the brewer's skill, making brewing jobs performed on large stacks much more efficient then those done on individual consumables. Stacks of alcohol do not have a visible quality, but likely have an invisible one as dwarves can have positive drink quality thoughts (had a fine/pretty decent/wonderful/truly decadent/legendary drink lately); the details are fertile ground for future !!SCIENCE!!.

Mechanics

Dwarven thirst is constrained by the important [ALCOHOL_DEPENDENT] creature token tag, which causes them to suffer severe performance penalties when deprived of alcohol. Thirty dwarves increasingly lose speed in almost every activity, including basic movement; dwarves will also wait longer before drinking from a non-alcoholic water source, resulting in negative thoughts from thirst. Alcohol withdrawal appears in the dwarf's thoughts and preferences as "starting to work slowly due to its scarcity" after 3 months, "really wants a drink" after 6 months, "has gone without a drink for far, far too long" after 9 months, and finally "can't even remember the last time he/she had some" after an entire year. Precisely how much dwarves trudge their feet due to alcohol withdrawal is unknown, and is fertile grounds for more future !!SCIENCE!!.

Setting booze on fire will not cause it to explode, but exposing it to high temperatures will cause it to boil away. If the container is flammable, it (and, subsequently, the booze) will be consumed by fire; magma-safe containers would never be destroyed by magma, but any booze inside will likely quickly perish due to heat transfer (unless the container is made of nether-cap).

Types of Alcohol

Plant-based

Indoors

Ingredient Beverage Produced Beverage Value
Plump helmet Dwarven Wine 2
Pig tail Dwarven Ale 2
Cave wheat Dwarven Beer 2
Sweet pod Dwarven Rum 2

Outdoors

Ingredient Beverage Produced Beverage Value
Muck root Swamp Whiskey 1
Bloated tuber Tuber Beer 2
Prickle berry Prickle Berry Wine 1
Wild strawberry Strawberry Wine 2
Longland grass Longland Beer 2
Rat weed Sewer Brew 1
Fisher berry Fisher Berry Wine 2
Rope reed River Spirits 2
Sliver barb Gutter Cruor 1
Sun berry Sunshine 5
Whip vine Whip Wine 3

Animal-based

Ingredient Beverage Produced Beverage Value
Honey Mead 1

See also

Template:V0.34 industry