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Difference between revisions of "v0.34:Aqueduct"

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An '''aqueduct''' is any set of elements that carries [[water]] or [[magma]] from one location to another. An aqueduct is formed by a combination of [[channel]]s, [[dig|tunnels]], and natural or constructed [[floor]]s and [[wall]]s creating the path for the fluid to follow. Aqueducts can tap into the side of a natural source or use [[pump]]s and gravity to get the fluid to flow to its destination.
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An '''aqueduct''' is any set of elements that carries [[water]] or [[magma]] (the game's two types of fluids) from one location to another. Using a combination of [[channel]]s, [[dig|tunnels]], [[screw pump]]s, and natural or constructed [[floor]]s and [[wall]]s, an aqueduct taps into a natural source of either and creates a path for them to follow, using a combination of [[pressure]] and [[gravity]] to funnel it to its destination. Aqueducts are usually a means to an end and not an end in and of themselves.
  
Care needs to be taken in the creation of any aqueduct - namely, certain measures like roofing over channels and installing safety valves - are sometimes necessary in order to handle [[pressure|pressurized]] fluids. Since in-game pressure sometimes behaves in counterintuitive ways, it is generally a good idea to familiarize oneself with its mechanics before undertaking any large project, lest [[flood|something unintended occurs]].
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Although simple aqueducts don't need much utility, certain measures like roofing over channels and installing [[lever]]-bound [[floodgate]]s or [[bridge]]s are useful for safety, maintenance, and modification reasons. More complicated aqueducts often handle [[pressure|pressurized]] flows; since in-game pressure sometimes behaves in counter intuitive ways, it is generally a good idea to familiarize oneself with its mechanics before undertaking any large project, lest [[flood]]ing occurs.
 
 
Below is an example of the most primitive type of aqueduct, the open surface channel.
 
  
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== Water ==
 +
The most primitive kind of aqueduct is an open surface [[channel]], usually dug out from the local [[river]] or [[lake]] to your fortress to provide your dwarves with a less exposed [[fishing]] outlet and a source of [[thirst|clean drinking water]]. This is often combined with an equally simple [[reservoir]] and/or a [[well]]:
 
     '''Simple aqueduct'''
 
     '''Simple aqueduct'''
 
         top view
 
         top view
     <font color="cyan">≈≈≈</font><font color="green">......</font><font color="gray">{{char|186}}++</font>         <font color="cyan"></font> = [[River]]/[[lake]]
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     {{tc|cyan|≈≈≈}}{{tc|green|......}}{{tc|gray|{{char|186}}++}}         {{tc|cyan|}} = [[River]]/[[lake]]
     <font color="cyan">≈≈≈</font><font color="green">......</font><font color="gray">{{char|186}}++</font>         <font color="blue"></font> = [[Channel]] filled with water
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     {{tc|cyan|≈≈≈}}{{tc|green|......}}{{tc|gray|{{char|186}}++}}         {{tc|blue|}} = [[Channel]] filled with water
     <font color="cyan">≈≈≈≈</font><font color="blue">≈≈≈≈≈</font><font color="gray">{{char|186}}</font><font color="blue"></font><font color="olive">{{char|9}}</font>         <font color="gray">+</font><font color="green">.</font> = [[Floor]] (indoor/outdoor)
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     {{tc|cyan|≈≈≈≈}}{{tc|blue|≈≈≈≈≈}}{{tc|gray|{{char|186}}}}{{tc|blue|}}{{tc|olive|{{char|9}}}}         {{tc|gray|+}}{{tc|green|.}} = [[Floor]] (indoor/outdoor)
 
     <font color="cyan">≈≈≈≈</font><font color="green">.....</font><font color="gray">{{char|186}}++</font>          <font color="gray">{{char|186}} </font> = [[Wall]]
 
     <font color="cyan">≈≈≈≈</font><font color="green">.....</font><font color="gray">{{char|186}}++</font>          <font color="gray">{{char|186}} </font> = [[Wall]]
 
     <font color="cyan">≈≈≈≈</font><font color="green">.....</font><font color="gray">{{char|186}}++</font>          <font color="olive">{{char|9}} </font> = [[Well]]
 
     <font color="cyan">≈≈≈≈</font><font color="green">.....</font><font color="gray">{{char|186}}++</font>          <font color="olive">{{char|9}} </font> = [[Well]]
   
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Only rivers and ''some'' [[murky pool]]s and [[lake]]s provide fresh surface water suitable for drinking and [[cleaning]] the [[wound]]s of injured dwarves. [[Ocean]]s always provide salt water, lakes may provide [[main:stagnant|stagnant]] or salt water and murky pools are usually stagnant. Although these water sources can still be fished and used for various other purposes, they cannot be drunk from or used in injury treatment without a high [[infection]] risk, and must be desalinated through a [[screw pump]] first. [[Fortification]]s can be useful as they may prevent swimming creatures from pathing into your fortress through your waterworks, but only at depths less than 7/7, and creatures can be forced through fortifications (and vertical bars) by fluid [[flow]]. For better security, route your water supply upwards through a grate or set of horizontal bars--swimming creatures will be blocked, building destroyers will be stymied, and flow cannot push creatures vertically.
 +
 
 +
Another useful utility is a "dump" channel, an aqueduct that dumps a large body of fluid off-map. Shallow reservoirs are often quick-dumped off the edge of the map at the [[caverns]] level, to take advantage of [[gravity]] and minimize [[dig]]ging, while more permanent installations can reduce [[frames per second|fps]] slowdown by routing water through fortifications carved at the map's edge.
 +
 
 +
== Magma ==
 +
[[Magma]] is located in the bowels of the earth, and bringing it (closer) to the surface requires a special construction: the [[pump stack]] (aqueducts cannot "push" fluids up [[z-level]]s). Note that magma is much more viscous than water, so an over-application of pressure will be necessary to get a significant flow rate. Magma routing requires [[magma-safe]] materials.
 +
 
 
== See also ==
 
== See also ==
 
:* [[Water]]
 
:* [[Water]]
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:* [[Screw pump]]
 
:* [[Screw pump]]
 
:* [[Pressure]]
 
:* [[Pressure]]
 
{{Category|Constructions}}
 

Latest revision as of 18:33, 11 October 2013

This article is about an older version of DF.

An aqueduct is any set of elements that carries water or magma (the game's two types of fluids) from one location to another. Using a combination of channels, tunnels, screw pumps, and natural or constructed floors and walls, an aqueduct taps into a natural source of either and creates a path for them to follow, using a combination of pressure and gravity to funnel it to its destination. Aqueducts are usually a means to an end and not an end in and of themselves.

Although simple aqueducts don't need much utility, certain measures like roofing over channels and installing lever-bound floodgates or bridges are useful for safety, maintenance, and modification reasons. More complicated aqueducts often handle pressurized flows; since in-game pressure sometimes behaves in counter intuitive ways, it is generally a good idea to familiarize oneself with its mechanics before undertaking any large project, lest flooding occurs.

Water[edit]

The most primitive kind of aqueduct is an open surface channel, usually dug out from the local river or lake to your fortress to provide your dwarves with a less exposed fishing outlet and a source of clean drinking water. This is often combined with an equally simple reservoir and/or a well:

    Simple aqueduct
       top view
    ≈≈≈......║++           = River/lake
    ≈≈≈......║++           = Channel filled with water
    ≈≈≈≈≈≈≈≈≈          +. = Floor (indoor/outdoor)
    ≈≈≈≈.....║++           = Wall
    ≈≈≈≈.....║++           = Well

Only rivers and some murky pools and lakes provide fresh surface water suitable for drinking and cleaning the wounds of injured dwarves. Oceans always provide salt water, lakes may provide stagnant or salt water and murky pools are usually stagnant. Although these water sources can still be fished and used for various other purposes, they cannot be drunk from or used in injury treatment without a high infection risk, and must be desalinated through a screw pump first. Fortifications can be useful as they may prevent swimming creatures from pathing into your fortress through your waterworks, but only at depths less than 7/7, and creatures can be forced through fortifications (and vertical bars) by fluid flow. For better security, route your water supply upwards through a grate or set of horizontal bars--swimming creatures will be blocked, building destroyers will be stymied, and flow cannot push creatures vertically.

Another useful utility is a "dump" channel, an aqueduct that dumps a large body of fluid off-map. Shallow reservoirs are often quick-dumped off the edge of the map at the caverns level, to take advantage of gravity and minimize digging, while more permanent installations can reduce fps slowdown by routing water through fortifications carved at the map's edge.

Magma[edit]

Magma is located in the bowels of the earth, and bringing it (closer) to the surface requires a special construction: the pump stack (aqueducts cannot "push" fluids up z-levels). Note that magma is much more viscous than water, so an over-application of pressure will be necessary to get a significant flow rate. Magma routing requires magma-safe materials.

See also[edit]