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Difference between revisions of "v0.34:Health screen"
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{{quality|Exceptional|23:31, 17 April 2011 (UTC)}} | {{quality|Exceptional|23:31, 17 April 2011 (UTC)}} | ||
− | + | {{av}} | |
In the status menu (accessed using the {{k|z}}-status key), one of the sub-menus is '''Health'''. This sub-menu becomes available when a dwarf is appointed to the [[Chief medical dwarf]] position. <br /> | In the status menu (accessed using the {{k|z}}-status key), one of the sub-menus is '''Health'''. This sub-menu becomes available when a dwarf is appointed to the [[Chief medical dwarf]] position. <br /> | ||
− | The z-health menu is used to monitor the health of friendly dwarves. A subject | + | The z-health menu is used to monitor the health of friendly dwarves and livestock. A subject's status effects and injuries are cataloged in the health menu by [[Healthcare|hospital staff]] upon diagnosis. Some basic needs are automatically shown in the menu whenever a patient becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy patients only after diagnosis and when proper equipment is available. <br /> |
<sub>Note: The screen is entirely mouse enabled.</sub> <br /> | <sub>Note: The screen is entirely mouse enabled.</sub> <br /> | ||
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{{HealthStatus table head}} | {{HealthStatus table head}} | ||
{{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the subject}} | {{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the subject}} | ||
− | {{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - | + | {{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - [[Wound dresser]] needed to bathe off contaminants, preferably using [[soap]] and fresh, clean water }} |
− | {{HealthStatus table row|symbol=S|color=4:0:1|desc='''Surgery required''' - [[Surgeon]] needed to excise | + | {{HealthStatus table row|symbol=S|color=4:0:1|desc='''Surgery required''' - [[Surgeon]] needed to excise necrotic tissue or repair organ damage}} |
{{HealthStatus table row|symbol=R|color=5:0:1|desc='''Inoperable Rot''' - [[Surgeon]] needed to amputate a necrotic limb}} | {{HealthStatus table row|symbol=R|color=5:0:1|desc='''Inoperable Rot''' - [[Surgeon]] needed to amputate a necrotic limb}} | ||
− | {{HealthStatus table row|symbol=<small>Ø</small>|color=7:0:1|desc='''Suture request''' - [[Suturer]] needed to repair cuts, wounds | + | {{HealthStatus table row|symbol=<small>Ø</small>|color=7:0:1|desc='''Suture request''' - [[Suturer]] needed to repair cuts, wounds and nerve damage (!!) using thread}} |
{{HealthStatus table row|symbol=B|color=6:0:1|desc='''Setting request''' - [[Bone doctor]] needed to set the subject's fractured bones}} | {{HealthStatus table row|symbol=B|color=6:0:1|desc='''Setting request''' - [[Bone doctor]] needed to set the subject's fractured bones}} | ||
{{HealthStatus table row|symbol=<s>°</s>|color=7:0:1|desc='''Dressing request''' - [[Wound dresser]] needed to top off the medical procedure using cloth bandages}} | {{HealthStatus table row|symbol=<s>°</s>|color=7:0:1|desc='''Dressing request''' - [[Wound dresser]] needed to top off the medical procedure using cloth bandages}} | ||
− | {{HealthStatus table row|symbol=T|color=6:0:1|desc='''Traction request''' - [[Traction bench]] needed to immobilize subject with | + | {{HealthStatus table row|symbol=T|color=6:0:1|desc='''Traction request''' - [[Traction bench]] needed to immobilize subject with overlapping fractures}} |
{{HealthStatus table row|symbol=I|color=6:0:1|desc='''Immobilization request''' - [[Gypsum plaster|Cast]] (wound dresser) or [[splint]] (bone doctor) needed to stabilize a repaired fracture}} | {{HealthStatus table row|symbol=I|color=6:0:1|desc='''Immobilization request''' - [[Gypsum plaster|Cast]] (wound dresser) or [[splint]] (bone doctor) needed to stabilize a repaired fracture}} | ||
{{HealthStatus table row|symbol=C|color=6:0:1|desc='''Crutch required''' - [[Crutch]] needed for the subject to walk}} | {{HealthStatus table row|symbol=C|color=6:0:1|desc='''Crutch required''' - [[Crutch]] needed for the subject to walk}} | ||
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===Second Key Column=== | ===Second Key Column=== | ||
− | This column shows different degrees of bleeding, blood loss, numbness, and | + | This column shows different degrees of bleeding, blood loss, numbness, and paralysis. |
{{HealthStatus table head}} | {{HealthStatus table head}} | ||
− | {{HealthStatus table row|symbol=B!+|color=4:0:1|desc='''Heavy bleeding''' - | + | {{HealthStatus table row|symbol=B!+|color=4:0:1|desc='''Heavy bleeding''' - Subject is quickly losing blood through many wounds or torn arteries. This is an emergency.}} |
− | {{HealthStatus table row|symbol=B!<sup>~</sup>|color=4:0:0|desc='''Bleeding''' - | + | {{HealthStatus table row|symbol=B!<sup>~</sup>|color=4:0:0|desc='''Bleeding''' - Subject is losing blood through a wound. Typically harmless due to dwarves' fast natural healing rate.}} |
− | {{HealthStatus table row|symbol= | + | {{HealthStatus table row|symbol=Pal|color=5:0:1|desc='''Severe Blood Loss''' - Subject is Pale. Caused by massive blood loss, typically from a severed limb. This also occurs when the Dwarf survives a vampire feeding. This is an emergency.}} |
− | {{HealthStatus table row|symbol= | + | {{HealthStatus table row|symbol=Fnt|color=5:0:1|desc='''Faint''' - Subject is Faint. Caused by moderate blood loss from wounds or necrosis.}} |
− | {{HealthStatus table row|symbol=Pz+|color=3:0:1|desc='''Paralyzed''' - | + | {{HealthStatus table row|symbol=Pz+|color=3:0:1|desc='''Paralyzed''' - Subject is completely paralyzed. Common effect of upper spinal injury. Death by suffocation is imminent}} |
{{HealthStatus table row|symbol=Pz<sup>~</sup>|color=3:0:1|desc='''Partially paralyzed''' - One or more limbs unusable due to severed nerves}} | {{HealthStatus table row|symbol=Pz<sup>~</sup>|color=3:0:1|desc='''Partially paralyzed''' - One or more limbs unusable due to severed nerves}} | ||
{{HealthStatus table row|symbol=Slg|color=3:0:1|desc='''Sluggish''' - Characteristic of weak or lessening paralysis}} | {{HealthStatus table row|symbol=Slg|color=3:0:1|desc='''Sluggish''' - Characteristic of weak or lessening paralysis}} | ||
− | {{HealthStatus table row|symbol=Nm+|color=3:0:1|desc='''Completely numb''' - | + | {{HealthStatus table row|symbol=Nm+|color=3:0:1|desc='''Completely numb''' - Symptom of syndromes or sensory nerve damage. Eliminates pain sensation in affected areas and severely hampers motor ability. Protracted syndrome effects may cause permanent damage.}} |
− | {{HealthStatus table row|symbol=Nm<sup>~</sup>|color=3:0:1|desc='''Partially numb''' - | + | {{HealthStatus table row|symbol=Nm<sup>~</sup>|color=3:0:1|desc='''Partially numb''' - Symptom of syndromes or sensory nerve damage. Further reduces pain in affected areas and hampers fine motor ability.}} |
− | {{HealthStatus table row|symbol=Nm-|color=3:0:1|desc='''Slightly numb''' - | + | {{HealthStatus table row|symbol=Nm-|color=3:0:1|desc='''Slightly numb''' - Symptom of syndromes or sensory nerve damage. Reduces pain in affected areas.}} |
|} | |} | ||
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{{HealthStatus table row|symbol=F+|color=4:0:1|desc='''Moderate fever''' - Reduces focus stat. Typical warning sign of more dangerous syndromes.}} | {{HealthStatus table row|symbol=F+|color=4:0:1|desc='''Moderate fever''' - Reduces focus stat. Typical warning sign of more dangerous syndromes.}} | ||
{{HealthStatus table row|symbol=F<sup>~</sup>|color=4:0:1|desc='''Slight fever''' - Reduces focus stat. Relatively harmless.}} | {{HealthStatus table row|symbol=F<sup>~</sup>|color=4:0:1|desc='''Slight fever''' - Reduces focus stat. Relatively harmless.}} | ||
− | {{HealthStatus table row|symbol=Dz|color=3:0:1|desc='''Dizzy''' - | + | {{HealthStatus table row|symbol=Dz|color=3:0:1|desc='''Dizzy''' - Common symptom of snake bites. Chance for subject to stumble in a random direction instead of performing an action, depending on severity.}} |
− | {{HealthStatus table row|symbol=Pn!|color=6:0:1|desc='''Extreme pain''' - | + | {{HealthStatus table row|symbol=Pn!|color=6:0:1|desc='''Extreme pain''' - Bone fracture or a staggering number of surface wounds. Subject can't take any more and falls unconscious, giving into pain. Thresholds depend on subject's willpower stat.}} |
− | {{HealthStatus table row|symbol=Pn+|color=6:0:1|desc='''Moderate pain'''}} | + | {{HealthStatus table row|symbol=Pn+|color=6:0:1|desc='''Moderate pain''' - Serious, recent damage to muscle and/or fat. Interferes with actions?}} |
− | {{HealthStatus table row|symbol=Pn<sup>~</sup>|color=6:0:1|desc='''Slight pain'''}} | + | {{HealthStatus table row|symbol=Pn<sup>~</sup>|color=6:0:1|desc='''Slight pain''' - Subject has suffered minor cuts or bruises.}} |
− | {{HealthStatus table row|symbol=St|color=3:0:1|desc='''Stunned''' - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. | + | {{HealthStatus table row|symbol=St|color=3:0:1|desc='''Stunned''' - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Cuts speed by half until it wears off (usually in about 100 frames).}} |
− | {{HealthStatus table row|symbol= | + | {{HealthStatus table row|symbol=Ovx|color=6:0:1|desc='''Over-exerted''' - Last stage of tiredness, caused by drawn-out combat, usually only seen in wrestlers or when creatures are resistant to weapon used. Reduces speed, will cause unconsciousness if exertion continues.}} |
− | {{HealthStatus table row|symbol= | + | {{HealthStatus table row|symbol=Exh|color=6:0:1|desc='''Exhausted''' - Second stage of tiredness. Reduces speed.}} |
− | {{HealthStatus table row|symbol=Tir|color=6:0:1|desc='''Tired''' - Caused by | + | {{HealthStatus table row|symbol=Tir|color=6:0:1|desc='''Tired''' - Caused by executing many combat actions in short time or operating a [[screw pump]]. Reduces speed.}} |
|} | |} | ||
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{{HealthStatus table head}} | {{HealthStatus table head}} | ||
{{HealthStatus table row|symbol=Dr|color=1:0:1|desc='''Drowning''' - Cannot breathe due to being stuck underwater. This is an emergency.}} | {{HealthStatus table row|symbol=Dr|color=1:0:1|desc='''Drowning''' - Cannot breathe due to being stuck underwater. This is an emergency.}} | ||
− | {{HealthStatus table row|symbol=Wd|color=7:0:0|desc='''Winded'''}} | + | {{HealthStatus table row|symbol=Wd|color=7:0:0|desc='''Winded''' - Typical of punctured lungs. Comparison against breathing trouble needed.}} |
{{HealthStatus table row|symbol=Br|color=4:0:1|desc='''Cannot breathe''' - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.}} | {{HealthStatus table row|symbol=Br|color=4:0:1|desc='''Cannot breathe''' - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.}} | ||
{{HealthStatus table row|symbol=Br|color=7:0:0|desc='''Trouble breathing''' - Usually indicates lung injury or extreme exertion}} | {{HealthStatus table row|symbol=Br|color=7:0:0|desc='''Trouble breathing''' - Usually indicates lung injury or extreme exertion}} | ||
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{{HealthStatus table row|symbol=H<sup>~</sup>|color=6:0:0|desc='''Hungry'''}} | {{HealthStatus table row|symbol=H<sup>~</sup>|color=6:0:0|desc='''Hungry'''}} | ||
{{HealthStatus table row|symbol=Dw|color=4:0:1|desc='''Very drowsy''' - If the subject doesn't get sleep soon they will go [[insane]]. This is an emergency.}} | {{HealthStatus table row|symbol=Dw|color=4:0:1|desc='''Very drowsy''' - If the subject doesn't get sleep soon they will go [[insane]]. This is an emergency.}} | ||
− | {{HealthStatus table row|symbol=Dw|color=1:0:1|desc='''Drowsy''' - Subject is tired enough to go to bed, but hasn't done so yet. | + | {{HealthStatus table row|symbol=Dw|color=1:0:1|desc='''Drowsy''' - Subject is tired enough to go to bed, but hasn't done so yet. Also caused by syndromes.}} |
− | {{HealthStatus table row|symbol=Na|color=2:0:1|desc='''Nauseous''' - Symptom of cave adaptation or injury to the guts. The subject may [[vomit]]}} | + | {{HealthStatus table row|symbol=Na|color=2:0:1|desc='''Nauseous''' - Symptom of cave adaptation or injury to the guts. The subject may stop and [[vomit]] instead of making an action. Excessive vomiting can cause dehydration.}} |
|} | |} | ||
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{{HealthStatus table row|symbol=V|color=4:0:1|desc='''Vision lost''' - Subject will have a very hard time completing normal tasks}} | {{HealthStatus table row|symbol=V|color=4:0:1|desc='''Vision lost''' - Subject will have a very hard time completing normal tasks}} | ||
{{HealthStatus table row|symbol=V|color=6:0:1|desc='''Vision impaired''' - Subject will have a hard time completing normal tasks}} | {{HealthStatus table row|symbol=V|color=6:0:1|desc='''Vision impaired''' - Subject will have a hard time completing normal tasks}} | ||
− | {{HealthStatus table row|symbol=V|color=7:0:0|desc='''Vision ~impaired''' - Subject will have a slightly hard time completing normal tasks}} | + | {{HealthStatus table row|symbol=V|color=7:0:0|desc='''Vision ~impaired''' - Subject will have a slightly hard time completing normal tasks. Caused naturally by old age (110+ with dwarves).}} |
− | {{HealthStatus table row|symbol=P|color=2:0:1|desc='''Popped out''' - Subject's intestines have popped out. Death is imminent.}} | + | {{HealthStatus table row|symbol=P|color=2:0:1|desc='''Spilled (Popped out)''' - Subject's intestines have popped out. Death is imminent.}}<!-- Its wierd because this one is green, suggesting its minor, but the subject will die in moments when this happens --> |
− | {{HealthStatus table row|symbol=Sx|color=6:0:1|desc='''Cannot stand''' - Subject can only crawl | + | {{HealthStatus table row|symbol=Sx|color=6:0:1|desc='''Cannot stand''' - All [STANCE] bodyparts have been compromised. Subject can only crawl, taking a massive speed penalty.}} |
− | {{HealthStatus table row|symbol=S<sup>~</sup>|color=6:0:1|desc='''Stand impaired''' - | + | {{HealthStatus table row|symbol=S<sup>~</sup>|color=6:0:1|desc='''Stand impaired''' - At least one [STANCE] bodypart has been rendered inoperable or lost. In case of a lost limb, a crutch may still restore patient functioning.}} |
− | {{HealthStatus table row|symbol=Gx|color=6:0:1|desc='''Cannot grasp''' - Subject cannot manipulate objects | + | {{HealthStatus table row|symbol=Gx|color=6:0:1|desc='''Cannot grasp''' - All [GRASP] bodyparts have been compromised. Subject cannot manipulate objects or carry things. Nearly complete helplessness.}} |
− | {{HealthStatus table row|symbol=G<sup>~</sup>|color=6:0:1|desc='''Grasp impaired''' - Subject | + | {{HealthStatus table row|symbol=G<sup>~</sup>|color=6:0:1|desc='''Grasp impaired''' - At least one [GRASP] bodypart has been rendered inoperable or lost. Subject can still perform actions and carry things, but lost hands cannot be replaced. }} |
− | {{HealthStatus table row|symbol=Fx|color=6:0:1|desc='''Cannot fly''' - | + | {{HealthStatus table row|symbol=Fx|color=6:0:1|desc='''Cannot fly''' - All [FLIER] bodyparts have been compromised. Airborne victims will fall like stones.}} |
− | {{HealthStatus table row|symbol=F<sup>~</sup>|color=6:0:1|desc='''Flight impaired''' - | + | {{HealthStatus table row|symbol=F<sup>~</sup>|color=6:0:1|desc='''Flight impaired''' - At least one [FLIER] bodypart has been rendered inoperable or lost. Affects flight capability {{verify}}}} |
− | {{HealthStatus table row|symbol=Mn|color=3:0:1|desc='''Motor nerve''' - A motor nerve has been | + | {{HealthStatus table row|symbol=Mn|color=3:0:1|desc='''Motor nerve''' - A motor nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is paralyzed and useless.}} |
− | {{HealthStatus table row|symbol=Sn|color=3:0:1|desc='''Sensory nerve''' - A sensory nerve has been | + | {{HealthStatus table row|symbol=Sn|color=3:0:1|desc='''Sensory nerve''' - A sensory nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is rendered numb, reducing pain sensation and hurting performance with the affected limb.}} |
|} | |} | ||
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This column shows torn arteries, tendons and ligaments along with fractures and bruising. | This column shows torn arteries, tendons and ligaments along with fractures and bruising. | ||
{{HealthStatus table head}} | {{HealthStatus table head}} | ||
− | {{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - | + | {{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - Heart injury or torn throat. This is invariably fatal.}} |
{{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type. This can be an emergency.}} | {{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type. This can be an emergency.}} | ||
− | {{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - | + | {{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - A widely displaced limb fracture in real life, only seems to represent extreme damage ingame. Cannot be set without a traction bench.}} |
− | {{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - A bone | + | {{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - A fracture that has also broken a tissue directly subordinate to the bone, such as fingernails or spinal nerves. Tissues torn by bone fragments jammed through them also count.}} |
− | {{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon''' - | + | {{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon''' - Sinew damage. Limb is disabled. Cannot be set, heals on its own.}} |
− | {{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain''' - | + | {{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain''' - Sinew damage. Rarely this slight.}} |
− | {{HealthStatus table row|symbol=Tn|color=6:0:0|desc='''Tendon bruise''' - | + | {{HealthStatus table row|symbol=Tn|color=6:0:0|desc='''Tendon bruise''' - Sinew damage. Rarely this slight.}} |
− | {{HealthStatus table row|symbol=Lg|color=4:0:1|desc='''Torn ligament''' - | + | {{HealthStatus table row|symbol=Lg|color=4:0:1|desc='''Torn ligament''' - Sinew damage. Limb is disabled. Cannot be set, heals on its own.}} |
− | {{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain''' - | + | {{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain''' - Sinew damage. Rarely this slight.}} |
− | {{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise''' - | + | {{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise''' - Sinew damage. Rarely this slight.}} |
− | {{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - | + | {{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - The fractures cannot heal without attention from a [[bone doctor]].}} |
|} | |} | ||
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{{HealthStatus table head}} | {{HealthStatus table head}} | ||
{{HealthStatus table row|symbol=X!|color=4:0:1|desc='''Broken tissue'''}} | {{HealthStatus table row|symbol=X!|color=4:0:1|desc='''Broken tissue'''}} | ||
− | {{HealthStatus table row|symbol=D!|color=4:0:1|desc='''Heavy damage''' - | + | {{HealthStatus table row|symbol=D!|color=4:0:1|desc='''Heavy damage''' - Typical amount of bruising sustained in combat. Also caused by syndromes.}} |
{{HealthStatus table row|symbol=D+|color=6:0:1|desc='''Moderate damage''' - Varying degrees of bruising. Typically caused by syndromes.}} | {{HealthStatus table row|symbol=D+|color=6:0:1|desc='''Moderate damage''' - Varying degrees of bruising. Typically caused by syndromes.}} | ||
{{HealthStatus table row|symbol=D<sup>~</sup>|color=6:0:0|desc='''Light damage''' - Varying degrees of bruising. Typically caused by syndromes.}} | {{HealthStatus table row|symbol=D<sup>~</sup>|color=6:0:0|desc='''Light damage''' - Varying degrees of bruising. Typically caused by syndromes.}} | ||
− | {{HealthStatus table row|symbol=X<sup>~</sup>|color=6:0:1|desc='''Partially broken tissue'''}} | + | {{HealthStatus table row|symbol=X<sup>~</sup>|color=6:0:1|desc='''Partially broken tissue''' - The subject's skin or muscle is cut or torn open. Not necessarily an emergency.}} |
− | {{HealthStatus table row|symbol=Pb!|color=6:0:1|desc='''Extreme pain''' - | + | {{HealthStatus table row|symbol=Pb!|color=6:0:1|desc='''Extreme pain''' - Not caused by injuries. Syndrome symptom?}} |
− | {{HealthStatus table row|symbol=Pb+|color=6:0:1|desc='''Moderate pain'''}} | + | {{HealthStatus table row|symbol=Pb+|color=6:0:1|desc='''Moderate pain''' - Not caused by injuries. Syndrome symptom?}} |
− | {{HealthStatus table row|symbol=Pb<sup>~</sup>|color=6:0:1|desc='''Minor pain'''}} | + | {{HealthStatus table row|symbol=Pb<sup>~</sup>|color=6:0:1|desc='''Minor pain''' - Not caused by injuries. Syndrome symptom?}} |
{{HealthStatus table row|symbol=Sw!|color=6:0:1|desc='''Extreme swelling''' - Typically caused by syndromes. Further impedes use of affected limbs and matures into necrosis. Swelling of the throat can cause suffocation.}} | {{HealthStatus table row|symbol=Sw!|color=6:0:1|desc='''Extreme swelling''' - Typically caused by syndromes. Further impedes use of affected limbs and matures into necrosis. Swelling of the throat can cause suffocation.}} | ||
{{HealthStatus table row|symbol=Sw+|color=6:0:1|desc='''Medium swelling''' - Typically caused by syndromes. Impedes use of affected limbs.}} | {{HealthStatus table row|symbol=Sw+|color=6:0:1|desc='''Medium swelling''' - Typically caused by syndromes. Impedes use of affected limbs.}} | ||
{{HealthStatus table row|symbol=Sw<sup>~</sup>|color=6:0:1|desc='''Minor swelling''' - Typically caused by syndromes. Slightly impedes use of affected limbs.}} | {{HealthStatus table row|symbol=Sw<sup>~</sup>|color=6:0:1|desc='''Minor swelling''' - Typically caused by syndromes. Slightly impedes use of affected limbs.}} | ||
− | {{HealthStatus table row|symbol=In|color=5:0:1|desc='''Infection''' - | + | {{HealthStatus table row|symbol=In|color=5:0:1|desc='''Infection''' - Appears in open wounds either exposed to contaminated water or left untreated for too long. Cannot be treated. Subject's health attributes may affect survival rate?{{verify}}}} |
|} | |} | ||
+ | |||
+ | === Mouse controls === | ||
+ | |||
+ | This screen is (usually) controllable with a mouse (if it doesn't work in windowed mode, try resizing the window). | ||
+ | |||
+ | * To select a patient, click on their name or row in the chart | ||
+ | * To select a key page, click on the key numbers (below the chart on the left side) to move to the left, or right-click to move to the right | ||
+ | * The options at the bottom of the screen are also clickable, although {{k|r}}ecentering requires the keyboard to return to the health screen | ||
+ | * A patient's individual health screen ({{k|Enter}}) is also mouse-enabled (even the tabs, although clicking the green {{DFtext|46|2:1}} uses right/left-clicking to cycle through the tabs | ||
+ | * There is currently no way to scroll pages (vertically) in the main health screen with the mouse. | ||
{{Category|Healthcare}} | {{Category|Healthcare}} | ||
{{Category|Interface}} | {{Category|Interface}} |
Latest revision as of 12:05, 6 April 2014
This article is about an older version of DF. |
In the status menu (accessed using the z-status key), one of the sub-menus is Health. This sub-menu becomes available when a dwarf is appointed to the Chief medical dwarf position.
The z-health menu is used to monitor the health of friendly dwarves and livestock. A subject's status effects and injuries are cataloged in the health menu by hospital staff upon diagnosis. Some basic needs are automatically shown in the menu whenever a patient becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy patients only after diagnosis and when proper equipment is available.
Note: The screen is entirely mouse enabled.
Listed below are all of the conditions displayed in the z-health screen:
First Key Column[edit]
This is the column that lists requests and requirements of the subject.
Symbol | Description |
---|---|
D | Diagnosis request - Diagnostician needed to diagnose the subject |
≈ | Cleaning request - Wound dresser needed to bathe off contaminants, preferably using soap and fresh, clean water |
S | Surgery required - Surgeon needed to excise necrotic tissue or repair organ damage |
R | Inoperable Rot - Surgeon needed to amputate a necrotic limb |
Ø | Suture request - Suturer needed to repair cuts, wounds and nerve damage (!!) using thread |
B | Setting request - Bone doctor needed to set the subject's fractured bones |
Dressing request - Wound dresser needed to top off the medical procedure using cloth bandages | |
T | Traction request - Traction bench needed to immobilize subject with overlapping fractures |
I | Immobilization request - Cast (wound dresser) or splint (bone doctor) needed to stabilize a repaired fracture |
C | Crutch required - Crutch needed for the subject to walk |
Second Key Column[edit]
This column shows different degrees of bleeding, blood loss, numbness, and paralysis.
Symbol | Description |
---|---|
B!+ | Heavy bleeding - Subject is quickly losing blood through many wounds or torn arteries. This is an emergency. |
B!~ | Bleeding - Subject is losing blood through a wound. Typically harmless due to dwarves' fast natural healing rate. |
Pal | Severe Blood Loss - Subject is Pale. Caused by massive blood loss, typically from a severed limb. This also occurs when the Dwarf survives a vampire feeding. This is an emergency. |
Fnt | Faint - Subject is Faint. Caused by moderate blood loss from wounds or necrosis. |
Pz+ | Paralyzed - Subject is completely paralyzed. Common effect of upper spinal injury. Death by suffocation is imminent |
Pz~ | Partially paralyzed - One or more limbs unusable due to severed nerves |
Slg | Sluggish - Characteristic of weak or lessening paralysis |
Nm+ | Completely numb - Symptom of syndromes or sensory nerve damage. Eliminates pain sensation in affected areas and severely hampers motor ability. Protracted syndrome effects may cause permanent damage. |
Nm~ | Partially numb - Symptom of syndromes or sensory nerve damage. Further reduces pain in affected areas and hampers fine motor ability. |
Nm- | Slightly numb - Symptom of syndromes or sensory nerve damage. Reduces pain in affected areas. |
Third Key Column[edit]
This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned.
Symbol | Description |
---|---|
F! | Serious fever - Reduces focus stat, may stun. Typical warning sign of more dangerous syndromes. |
F+ | Moderate fever - Reduces focus stat. Typical warning sign of more dangerous syndromes. |
F~ | Slight fever - Reduces focus stat. Relatively harmless. |
Dz | Dizzy - Common symptom of snake bites. Chance for subject to stumble in a random direction instead of performing an action, depending on severity. |
Pn! | Extreme pain - Bone fracture or a staggering number of surface wounds. Subject can't take any more and falls unconscious, giving into pain. Thresholds depend on subject's willpower stat. |
Pn+ | Moderate pain - Serious, recent damage to muscle and/or fat. Interferes with actions? |
Pn~ | Slight pain - Subject has suffered minor cuts or bruises. |
St | Stunned - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Cuts speed by half until it wears off (usually in about 100 frames). |
Ovx | Over-exerted - Last stage of tiredness, caused by drawn-out combat, usually only seen in wrestlers or when creatures are resistant to weapon used. Reduces speed, will cause unconsciousness if exertion continues. |
Exh | Exhausted - Second stage of tiredness. Reduces speed. |
Tir | Tired - Caused by executing many combat actions in short time or operating a screw pump. Reduces speed. |
Fourth Key Column[edit]
This column shows breathing problems and various needs (including extreme like starvation and dehydration).
Symbol | Description |
---|---|
Dr | Drowning - Cannot breathe due to being stuck underwater. This is an emergency. |
Wd | Winded - Typical of punctured lungs. Comparison against breathing trouble needed. |
Br | Cannot breathe - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies. |
Br | Trouble breathing - Usually indicates lung injury or extreme exertion |
T! | Dehydrated - If the subject doesn't receive booze (or water, if hospitalized) they will die. This is an emergency. |
T~ | Thirsty |
H! | Starving - If the subject doesn't receive food they will die. This is an emergency. |
H~ | Hungry |
Dw | Very drowsy - If the subject doesn't get sleep soon they will go insane. This is an emergency. |
Dw | Drowsy - Subject is tired enough to go to bed, but hasn't done so yet. Also caused by syndromes. |
Na | Nauseous - Symptom of cave adaptation or injury to the guts. The subject may stop and vomit instead of making an action. Excessive vomiting can cause dehydration. |
Fifth Key Column[edit]
This column shows vision and grasping impairment, problems with nerves, and being unable to stand or fly.
Symbol | Description |
---|---|
V | Vision lost - Subject will have a very hard time completing normal tasks |
V | Vision impaired - Subject will have a hard time completing normal tasks |
V | Vision ~impaired - Subject will have a slightly hard time completing normal tasks. Caused naturally by old age (110+ with dwarves). |
P | Spilled (Popped out) - Subject's intestines have popped out. Death is imminent. |
Sx | Cannot stand - All [STANCE] bodyparts have been compromised. Subject can only crawl, taking a massive speed penalty. |
S~ | Stand impaired - At least one [STANCE] bodypart has been rendered inoperable or lost. In case of a lost limb, a crutch may still restore patient functioning. |
Gx | Cannot grasp - All [GRASP] bodyparts have been compromised. Subject cannot manipulate objects or carry things. Nearly complete helplessness. |
G~ | Grasp impaired - At least one [GRASP] bodypart has been rendered inoperable or lost. Subject can still perform actions and carry things, but lost hands cannot be replaced. |
Fx | Cannot fly - All [FLIER] bodyparts have been compromised. Airborne victims will fall like stones. |
F~ | Flight impaired - At least one [FLIER] bodypart has been rendered inoperable or lost. Affects flight capability [Verify] |
Mn | Motor nerve - A motor nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is paralyzed and useless. |
Sn | Sensory nerve - A sensory nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is rendered numb, reducing pain sensation and hurting performance with the affected limb. |
Sixth Key Column[edit]
This column shows torn arteries, tendons and ligaments along with fractures and bruising.
Symbol | Description |
---|---|
A! | Major artery torn - Heart injury or torn throat. This is invariably fatal. |
A+ | Artery torn - Subject will probably suffer bleeding of some type. This can be an emergency. |
Of | Overlapping fracture - A widely displaced limb fracture in real life, only seems to represent extreme damage ingame. Cannot be set without a traction bench. |
Cf | Compound fracture - A fracture that has also broken a tissue directly subordinate to the bone, such as fingernails or spinal nerves. Tissues torn by bone fragments jammed through them also count. |
Tn | Torn tendon - Sinew damage. Limb is disabled. Cannot be set, heals on its own. |
Tn | Tendon strain - Sinew damage. Rarely this slight. |
Tn | Tendon bruise - Sinew damage. Rarely this slight. |
Lg | Torn ligament - Sinew damage. Limb is disabled. Cannot be set, heals on its own. |
Lg | Ligament strain - Sinew damage. Rarely this slight. |
Lg | Ligament bruise - Sinew damage. Rarely this slight. |
Ns | Need setting - The fractures cannot heal without attention from a bone doctor. |
Seventh Key Column[edit]
This column shows broken tissue, different degrees of pain, damage and swelling, and whether the subject has an infection.
Symbol | Description |
---|---|
X! | Broken tissue |
D! | Heavy damage - Typical amount of bruising sustained in combat. Also caused by syndromes. |
D+ | Moderate damage - Varying degrees of bruising. Typically caused by syndromes. |
D~ | Light damage - Varying degrees of bruising. Typically caused by syndromes. |
X~ | Partially broken tissue - The subject's skin or muscle is cut or torn open. Not necessarily an emergency. |
Pb! | Extreme pain - Not caused by injuries. Syndrome symptom? |
Pb+ | Moderate pain - Not caused by injuries. Syndrome symptom? |
Pb~ | Minor pain - Not caused by injuries. Syndrome symptom? |
Sw! | Extreme swelling - Typically caused by syndromes. Further impedes use of affected limbs and matures into necrosis. Swelling of the throat can cause suffocation. |
Sw+ | Medium swelling - Typically caused by syndromes. Impedes use of affected limbs. |
Sw~ | Minor swelling - Typically caused by syndromes. Slightly impedes use of affected limbs. |
In | Infection - Appears in open wounds either exposed to contaminated water or left untreated for too long. Cannot be treated. Subject's health attributes may affect survival rate?[Verify] |
Mouse controls[edit]
This screen is (usually) controllable with a mouse (if it doesn't work in windowed mode, try resizing the window).
- To select a patient, click on their name or row in the chart
- To select a key page, click on the key numbers (below the chart on the left side) to move to the left, or right-click to move to the right
- The options at the bottom of the screen are also clickable, although recentering requires the keyboard to return to the health screen
- A patient's individual health screen (Enter) is also mouse-enabled (even the tabs, although clicking the green 46 uses right/left-clicking to cycle through the tabs
- There is currently no way to scroll pages (vertically) in the main health screen with the mouse.