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Difference between revisions of "Utility:DFHack/createitem"
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(→Cloth/leather: leather) |
(→Gems: +glass) |
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Line 32: | Line 32: | ||
* Large cut gems | * Large cut gems | ||
GEM ''gem'' | GEM ''gem'' | ||
+ | |||
+ | === Glass === | ||
+ | Raw glass: | ||
+ | ROUGH ''glass'' | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Glass !! Material token ("''<code>glass</code>''") | ||
+ | |- | ||
+ | | Green glass || GLASS_GREEN | ||
+ | |- | ||
+ | | Clear glass || GLASS_CLEAR | ||
+ | |- | ||
+ | | Crystal glass || GLASS_CRYSTAL | ||
+ | |} | ||
+ | |||
+ | (Items made of glass, e.g. furniture, use these names as well) | ||
== Furniture == | == Furniture == |
Revision as of 18:09, 3 May 2014
This is a list of createitem
commands for DFHack.
Usage
- createitem must be run with a creature/unit selected and will place items at their feet.
- You can create multiple items at once by appending a number to the createitem command (e.g.
createitem BOULDER HEMATITE 20
). - Text in italics should be replaced with the ID from the relevant raw page on this wiki. For example, to make goblin-cap logs, visit the goblin-cap page and view the raws. The ID is found in the first token, separated from the item type with a colon - for example, the ID for goblin-caps is
GOBLIN_CAP
, retrieved from[PLANT:GOBLIN_CAP]
.
Inorganic items
Most of these can be obtained from the list of item tokens.
Stone
- Boulders (i.e. mined stones):
BOULDER stone
- Blocks
BLOCKS stone
Wood
- Logs
WOOD PLANT_MAT:tree:WOOD
- Blocks
BLOCKS PLANT_MAT:tree:WOOD
Metal
- Bars
BAR metal
Gems
- Rough gems
ROUGH gem
- Small cut gems
SMALLGEM gem
- Large cut gems
GEM gem
Glass
Raw glass:
ROUGH glass
Glass | Material token ("glass ")
|
---|---|
Green glass | GLASS_GREEN |
Clear glass | GLASS_CLEAR |
Crystal glass | GLASS_CRYSTAL |
(Items made of glass, e.g. furniture, use these names as well)
Furniture
Format:
createitem Item token (from list below) Material
"Material" is the same as the material used to create basic items (e.g. logs, boulders, bars, etc.)
Item | Item token |
---|---|
Armor stand | ARMORSTAND |
Bed | BED |
Box | BOX |
Cabinet | CABINET |
Cage | CAGE |
Chair | CHAIR |
Chest | BOX |
Coffer | |
Coffin | COFFIN |
Door | DOOR |
Floodgate | FLOODGATE |
Grate | GRATE |
Hatch cover | HATCH_COVER |
Slab | SLAB |
Statue | STATUE |
Table | TABLE |
Traction bench | TRACTION_BENCH |
Weapon rack | WEAPONRACK |
Animal products
Cloth/leather
- Silk (creature must be able to produce silk):
CLOTH CREATURE_MAT:creature:SILK
- Leather (tanned):
SKIN_TANNED CREATURE_MAT:creature:LEATHER