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Difference between revisions of "40d:Anvil"
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− | Anvils are required to build a metalsmith's forge. | + | Anvils are required to build a [[metalsmith's forge]]. |
It is possible to bring an iron anvil with your dwarfs when starting a fortress. It costs 1,000 points, so may be better left behind in favor of extra skill points or food. Dwarven caravans bring an anvil on their first trip. | It is possible to bring an iron anvil with your dwarfs when starting a fortress. It costs 1,000 points, so may be better left behind in favor of extra skill points or food. Dwarven caravans bring an anvil on their first trip. | ||
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+ | One stratgey for some people starting in a new area, is to trade in the starting anvil (not that you'll need it unless you want metal items for the caravan) and replace it with "a shit ton of logs, which makes for a good palisade for your starting down", which would be most useful if you started in a ''really'' dodgy zone, examples being haunted zones and un-witting goblin fortresses/undead ziggurats/towers/etc. | ||
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[[Category:Items]] | [[Category:Items]] |
Revision as of 07:40, 3 November 2007
Anvils are required to build a metalsmith's forge.
It is possible to bring an iron anvil with your dwarfs when starting a fortress. It costs 1,000 points, so may be better left behind in favor of extra skill points or food. Dwarven caravans bring an anvil on their first trip.
One stratgey for some people starting in a new area, is to trade in the starting anvil (not that you'll need it unless you want metal items for the caravan) and replace it with "a shit ton of logs, which makes for a good palisade for your starting down", which would be most useful if you started in a really dodgy zone, examples being haunted zones and un-witting goblin fortresses/undead ziggurats/towers/etc.