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Difference between revisions of "User:ELLIOTTCABLE/Starting build"

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(Copying over my painstakingly-built build :P)
(No difference)

Revision as of 00:27, 27 July 2014

This is my tweaked alternative to Tatter's build. As with his, I try to optimized such that each starting dwarf has A) only one moodable skill, and B) basically only one ‘time-intensive’ labor.

ELLIOTTCABLE's Twerking Band
Primary skill(s) Secondary skill(s) Tertiary skill(s)
Commander / Broker Miner: 0 Negotiator: 3
Judge of Intent: 2
Armor User: 5
Carpenter / Brewer Carpenter: 5 Brewer: 5
Farmer / Jeweler Grower: 5 Gem Setter: 5
Doctor Diagnostician: 5 Bone Doctor: 1
Surgeon: 1
Suturer: 1
Wound Dresser: 1
Record Keeper: 1
Armorsmith / Cook Armorsmith: 5 Cook: 5
Mason / Architect Mason: 5 Building Designer: 5
Weaponsmith / Mechanic Weaponsmith: 5 Mechanic: 5
  • (Mining is so easy to train that it's not worth spending at-embark levels on; nonetheless, it is both an intensive task, and the primary (intensive) labor of the militia commander.)