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Difference between revisions of "User:ELLIOTTCABLE/Starting build"
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ELLIOTTCABLE (talk | contribs) (Copying over my painstakingly-built build :P) |
(No difference)
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Revision as of 00:27, 27 July 2014
This is my tweaked alternative to Tatter's build. As with his, I try to optimized such that each starting dwarf has A) only one moodable skill, and B) basically only one ‘time-intensive’ labor.
ELLIOTTCABLE's Twerking Band | |||
---|---|---|---|
Primary skill(s) | Secondary skill(s) | Tertiary skill(s) | |
Commander / Broker | Miner†: 0 | Negotiator: 3 Judge of Intent: 2 |
Armor User: 5 |
Carpenter / Brewer | Carpenter: 5 | Brewer: 5 | |
Farmer / Jeweler | Grower: 5 | Gem Setter: 5 | |
Doctor | Diagnostician: 5 | Bone Doctor: 1 Surgeon: 1 Suturer: 1 Wound Dresser: 1 |
Record Keeper: 1 |
Armorsmith / Cook | Armorsmith: 5 | Cook: 5 | |
Mason / Architect | Mason: 5 | Building Designer: 5 | |
Weaponsmith / Mechanic | Weaponsmith: 5 | Mechanic: 5 |
- † (Mining is so easy to train that it's not worth spending at-embark levels on; nonetheless, it is both an intensive task, and the primary (intensive) labor of the militia commander.)