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Difference between revisions of "40d:Region features"
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Revision as of 19:40, 5 November 2007
Picking a starting region to build your dwarf fortress is a delicate work. Take a look at the list below and consider what you might need in your fort.
Visible features
Forest
Pros: Forests have plenty wood and plants for outdoor farming.
Cons: Trade wagons can have a hard time navigating thick forest. Evil and untamed forests can have dangerous creatures.
Desert/Beach
Pros: Sand for glassware, easily navigated by trade wagons
Cons: Little wood or stone.
Aquifer
Pros: Infinite source of water anywhere on the map
Cons: Difficult to get under to access stone and minerals
River
Pros: Fishing, water for farming and drinking
Cons: Some dangerous river creatures
Lake
Small lakes are present in pretty much every other tile of the world.
Ocean
Pros: Mist makes dwarves happier, source of driftwood, sieges can't attack from that side (yet)
Cons: Saltwater is not normally drinkable
Open volcano vent
Pros: Magma forges, obsidian, magma defense
Cons: Magma monsters, strange mood crafters -demand- magma forges
Cliff
Pros: Don't want something? Drop it off the side of the cliff!
Cons: May tax the system slightly