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Difference between revisions of "User talk:CLA"
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LethosorBot (talk | contribs) (Welcoming user CLA) |
(first draft of "graphics" (working title) - introduction page to DF graphics, parent page for tileset, color scheme, tileset and graphic set repositories, and location for tutorials) |
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− | + | :''links to tileset/graphic set repos'' | |
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− | + | Although commonly referred to as text or "ASCII"-graphics, DF uses a bitmap [[tileset]] with charactes from [[CP437]], displayed in 16 [[Color scheme|colors]]. | |
− | + | <small>(exception ->Linux terminal text mode[[link to init file setting]] ).</small> | |
+ | <small>TODO: graphic set</small>. | ||
+ | Both, colors and tileset can be changed (see below). In addition, interface text can be displayed with a [[TrueType font]] (bug link) and [[creatures]] (which normally are displayed as [[tileset#list of creatures...|letters]]) can be assigned to separate sprite sheets (tilesets?) | ||
+ | <small>TODO: graphic pack = bundle</small> | ||
+ | |||
+ | [image of default tileset] | ||
+ | |||
+ | == Tileset == | ||
+ | === installation === | ||
+ | === Difference Tileset & Graphic set === | ||
+ | === Creating your own Tileset === | ||
+ | *add some info from tileset page | ||
+ | *bmp or png, magenta/alpha transparency | ||
+ | *dimension stuff | ||
+ | *easier to start with editing existing tileset | ||
+ | *basic editing tutorial | ||
+ | **basic photoshop stuff: masks, layers, transparency, grid (get someone to add GIMP equivalents) | ||
+ | === Graphic Set/advanced stuff === | ||
+ | *init & raw changes, link to tileset lists | ||
+ | *most commonly used tiles with multiple meanings: u-d-stairs/bins/cursor/archery, male/female | ||
+ | *note on unused tiles | ||
+ | *compatibility, dependency, conflicts, etc | ||
+ | ===tricks and magic === | ||
+ | *transparency, partial transparency, engraving, animated tiles, INVERTED shenanigans | ||
+ | == Creature Graphics == | ||
+ | *different tiles for kids and adults, different tiles for jobs (civ/military), but not for gender (unless you do some caste modding {{verify}}). no VERMIN either. | ||
+ | *TODO: add explanation of syntax, must be same size as tileset | ||
+ | *conflicts, reminder to delete example files or better, overwrite with empty file | ||
+ | *link to list of creatures by tile, add names grabbed from raws with wiki template; | ||
+ | *testing (link to raw explorer) | ||
+ | == TrueType Font == | ||
+ | *bug, commonly missing symbols, fontforge | ||
+ | == Colors == | ||
+ | *link to color scheme repo | ||
+ | *add short intro | ||
+ | *installation | ||
+ | *be aware of contrasting colors, best to test how every color looks withe every other color | ||
+ | |||
+ | == add it all together == | ||
+ | *releasing your own stuff | ||
+ | *dffd, other file hosts | ||
+ | *updating to a new version, resolving conflicts: change log, file changes.txt, diff |
Revision as of 19:26, 8 September 2014
- links to tileset/graphic set repos
Although commonly referred to as text or "ASCII"-graphics, DF uses a bitmap tileset with charactes from CP437, displayed in 16 colors. (exception ->Linux terminal text modelink to init file setting ). TODO: graphic set. Both, colors and tileset can be changed (see below). In addition, interface text can be displayed with a TrueType font (bug link) and creatures (which normally are displayed as letters) can be assigned to separate sprite sheets (tilesets?) TODO: graphic pack = bundle
[image of default tileset]
Tileset
installation
Difference Tileset & Graphic set
Creating your own Tileset
- add some info from tileset page
- bmp or png, magenta/alpha transparency
- dimension stuff
- easier to start with editing existing tileset
- basic editing tutorial
- basic photoshop stuff: masks, layers, transparency, grid (get someone to add GIMP equivalents)
Graphic Set/advanced stuff
- init & raw changes, link to tileset lists
- most commonly used tiles with multiple meanings: u-d-stairs/bins/cursor/archery, male/female
- note on unused tiles
- compatibility, dependency, conflicts, etc
tricks and magic
- transparency, partial transparency, engraving, animated tiles, INVERTED shenanigans
Creature Graphics
- different tiles for kids and adults, different tiles for jobs (civ/military), but not for gender (unless you do some caste modding [Verify]). no VERMIN either.
- TODO: add explanation of syntax, must be same size as tileset
- conflicts, reminder to delete example files or better, overwrite with empty file
- link to list of creatures by tile, add names grabbed from raws with wiki template;
- testing (link to raw explorer)
TrueType Font
- bug, commonly missing symbols, fontforge
Colors
- link to color scheme repo
- add short intro
- installation
- be aware of contrasting colors, best to test how every color looks withe every other color
add it all together
- releasing your own stuff
- dffd, other file hosts
- updating to a new version, resolving conflicts: change log, file changes.txt, diff