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Difference between revisions of "User:Latias1290"
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==My forts== | ==My forts== | ||
− | ===v0.40. | + | ===v0.40.19=== |
+ | ====Metalriddles==== | ||
+ | This is my current fort, and also a pretty good fortress imo. Making steel has pumped up the wealth over 4.6 million dwarf bucks, twice as much as Keskallanir had. The parent civ declared war with the goblins weeks after the fort was founded, resulting in fun. But, unlike Dyemurder, the steel industry has avoided that faith, and after three massive goblin sieges only 8 soldiers have ever died. | ||
+ | |||
+ | The only source of water on the map is the caverns, which was a pre-embark idea of changing the preferred area to not need a river anymore. I always wanted a river for easy water and fishing, but I decided that it was too much bother finding a site with flux, iron, coal, suitable hills to start digging, little soil, many trees, AND a river. I just decided that I should no longer require a river and just embark with a bunch of food and irrigate the stone with water from the caverns if that was necessary. | ||
+ | |||
+ | The original terrain of the map has been changed many times, removing many hills to allow me to create an indoor pasture, and changing the structure of the hill the fort was build on to allow the wall to be built. | ||
+ | |||
+ | Location: Tropical broadleaf forest, warm, heavily forested, thick other vegatation, alignment is wilderness, flux stone, deep and shallow metals, 3x3 embark area and no river(to improve FPS). | ||
+ | Wealth: 4.6 million dwarfbucks<br /> | ||
+ | Dwarves died: 9<br /> | ||
+ | Vampires: 0, which is starting to get strange as I have never had a vampire in any 40.x fort.<br /> | ||
+ | Attacks: One forgotten beast, 3 goblin sieges. The first siege was a band of 15 goblins, the second was an army of 80 goblins and 20 trolls. At that rate, I expected the third one to bring like 150 goblins, a couple of demons and a some megabeasts and many trolls, but they only brought 70 goblins. Strange.<br /> | ||
+ | Elved killed: 18<br /> | ||
+ | Defenses: 2 legendary squads, 1 support marksdwarf squad, 3 other squads. Militia is growing with every migrant wave, mostly due to the ongoing war. The grazer pasture is also walled and roofed, and requires breaching the fort to gain access to it. There is also a big wall that houses the marksdwarves to assist the melee squads during a siege. There is only one enterance which is stuffed with cage traps followed by many deadly weapon traps, each loaded with 3 iron serrated discs, 3 spiked iron balls, and 3 menacing iron spikes.<br /> | ||
+ | Artifacts: 9<br /> | ||
+ | Population: 160 dwarves, 30 animals. If it wasn't for the goblins in the first siege, the animal population would be around 100.<br /> | ||
+ | Special events: A bunch of elephants gave the fort enough meat to last for the next 5 years near the beginning of the fort's life.<br /> | ||
+ | Notable structures: A windmill battery that houses 21 windmills that was originally meant to deliver power to the pump stack from the caverns into the fort, but later I decided to have it deliver power for the whole fort. I changed the structure of the axles, made a power division room and a bunch of levers to control what was being powered, and I had a working generator to power the whole fort. Each windmills generates 40 units of power, so it generates 840 units of power! This is a completely useless stupid dwarf trick as even when everything is turned on, the fort only required 600 units of power, leaving 240 excess power. | ||
+ | |||
====Dyemurder==== | ====Dyemurder==== | ||
This fort was probably the best one I ever made. Fell to an apparent war with the goblins, the epic militia commander who has been dubbed "UberDorf" has gave its life for the future of the fortress, only to be abandoned 10 minutes after a massive siege of over 40 goblins. | This fort was probably the best one I ever made. Fell to an apparent war with the goblins, the epic militia commander who has been dubbed "UberDorf" has gave its life for the future of the fortress, only to be abandoned 10 minutes after a massive siege of over 40 goblins. | ||
− | |||
− | |||
Date abandoned: ~6th Hematite, 60<br /> | Date abandoned: ~6th Hematite, 60<br /> |
Revision as of 11:16, 13 December 2014
Welcome to the Page of Latias ~ The bed of the sunday sleeper ~ |
My local time is: 12:38PM, Sunday, 16 February, 2025 (update) What I do & likeI am a programmer, fluent in Java. I like to experiment, not making apps on routine. I will probably program for a living in the future though. I am currently experimenting with Android. I am actually more of a gamer than a programmer. I am inspired by Toady's dedication to this game, though, and I hope to make a great game like DF someday. I will likely not do so because of my sore lack of inspiration and creativity. I also like to screw up computers at school. He is quite quick to heal and almost never sick, but he is clumsy and quick to tire.
He is tall and skinny. His skin is bright copper. His hair is bronze. He has a small moustache. His eyes are olivine.
My fortsv0.40.19MetalriddlesThis is my current fort, and also a pretty good fortress imo. Making steel has pumped up the wealth over 4.6 million dwarf bucks, twice as much as Keskallanir had. The parent civ declared war with the goblins weeks after the fort was founded, resulting in fun. But, unlike Dyemurder, the steel industry has avoided that faith, and after three massive goblin sieges only 8 soldiers have ever died. The only source of water on the map is the caverns, which was a pre-embark idea of changing the preferred area to not need a river anymore. I always wanted a river for easy water and fishing, but I decided that it was too much bother finding a site with flux, iron, coal, suitable hills to start digging, little soil, many trees, AND a river. I just decided that I should no longer require a river and just embark with a bunch of food and irrigate the stone with water from the caverns if that was necessary. The original terrain of the map has been changed many times, removing many hills to allow me to create an indoor pasture, and changing the structure of the hill the fort was build on to allow the wall to be built. Location: Tropical broadleaf forest, warm, heavily forested, thick other vegatation, alignment is wilderness, flux stone, deep and shallow metals, 3x3 embark area and no river(to improve FPS).
Wealth: 4.6 million dwarfbucks DyemurderThis fort was probably the best one I ever made. Fell to an apparent war with the goblins, the epic militia commander who has been dubbed "UberDorf" has gave its life for the future of the fortress, only to be abandoned 10 minutes after a massive siege of over 40 goblins. Date abandoned: ~6th Hematite, 60 v0.34.11Keskallinir, "Shotsly"I am not sure if the dropbox link works for others, if you would like to download it but it doesnt work please tell me. This is a snapshot. This gets updated, but on a when-I-feel-like-it basis. Ingame date: 2nd Slate, 22
I used to explain why I found killing nobles retarded here, but I recently changed my mind. |