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Difference between revisions of "User:Latias1290"
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The original terrain of the map has been changed many times, removing many hills to allow me to create an indoor pasture, and changing the structure of the hill the fort was build on to allow the wall to be built. | The original terrain of the map has been changed many times, removing many hills to allow me to create an indoor pasture, and changing the structure of the hill the fort was build on to allow the wall to be built. | ||
− | Location: Tropical broadleaf forest, warm, heavily forested, thick other vegatation, alignment is wilderness, flux stone, deep and shallow metals, 3x3 embark area and no river(to improve FPS). | + | Location: Tropical broadleaf forest, warm, heavily forested, thick other vegatation, alignment is wilderness, flux stone, deep and shallow metals, 3x3 embark area and no river(to improve FPS).<br /> |
Wealth: 4.6 million dwarfbucks<br /> | Wealth: 4.6 million dwarfbucks<br /> | ||
Dwarves died: 9<br /> | Dwarves died: 9<br /> |
Revision as of 11:16, 13 December 2014
Welcome to the Page of Latias ~ The kitchen of the trollface ~ |
My local time is: 8:39PM, Thursday, 21 November, 2024 (update) What I do & likeI am a programmer, fluent in Java. I like to experiment, not making apps on routine. I will probably program for a living in the future though. I am currently experimenting with Android. I am actually more of a gamer than a programmer. I am inspired by Toady's dedication to this game, though, and I hope to make a great game like DF someday. I will likely not do so because of my sore lack of inspiration and creativity. I also like to screw up computers at school. He is quite quick to heal and almost never sick, but he is clumsy and quick to tire.
He is tall and skinny. His skin is bright copper. His hair is bronze. He has a small moustache. His eyes are olivine.
My fortsv0.40.19MetalriddlesThis is my current fort, and also a pretty good fortress imo. Making steel has pumped up the wealth over 4.6 million dwarf bucks, twice as much as Keskallanir had. The parent civ declared war with the goblins weeks after the fort was founded, resulting in fun. But, unlike Dyemurder, the steel industry has avoided that faith, and after three massive goblin sieges only 8 soldiers have ever died. The only source of water on the map is the caverns, which was a pre-embark idea of changing the preferred area to not need a river anymore. I always wanted a river for easy water and fishing, but I decided that it was too much bother finding a site with flux, iron, coal, suitable hills to start digging, little soil, many trees, AND a river. I just decided that I should no longer require a river and just embark with a bunch of food and irrigate the stone with water from the caverns if that was necessary. The original terrain of the map has been changed many times, removing many hills to allow me to create an indoor pasture, and changing the structure of the hill the fort was build on to allow the wall to be built. Location: Tropical broadleaf forest, warm, heavily forested, thick other vegatation, alignment is wilderness, flux stone, deep and shallow metals, 3x3 embark area and no river(to improve FPS). DyemurderThis fort was probably the best one I ever made. Fell to an apparent war with the goblins, the epic militia commander who has been dubbed "UberDorf" has gave its life for the future of the fortress, only to be abandoned 10 minutes after a massive siege of over 40 goblins. Date abandoned: ~6th Hematite, 60 v0.34.11Keskallinir, "Shotsly"I am not sure if the dropbox link works for others, if you would like to download it but it doesnt work please tell me. This is a snapshot. This gets updated, but on a when-I-feel-like-it basis. Ingame date: 2nd Slate, 22
I used to explain why I found killing nobles retarded here, but I recently changed my mind. |