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Difference between revisions of "Topic"
Brightgalrs (talk | contribs) (Created page with "{{Quality}} {{av}} '''Innovations''' are part of knowledge, an upcoming feature in the next release. There are around 300 innovations that can discovered. Many of them h...") |
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− | '''Innovations''' are part of [[knowledge]], an upcoming feature in the next release. | + | '''Innovations''' (also '''Tech''') are part of [[knowledge]], an upcoming feature in the next release. |
There are around 300 innovations that can discovered. Many of them have requirements, and many do not, so it's kind of a tech forest/grassland rather than a tree. Notably missing are innovations related to practical labors in the game (which will be added later in development). | There are around 300 innovations that can discovered. Many of them have requirements, and many do not, so it's kind of a tech forest/grassland rather than a tree. Notably missing are innovations related to practical labors in the game (which will be added later in development). | ||
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Several innovations require innovations from other branches, and since all knowledge is individually tracked, that implies some investigators will need to be at least well-read if not skilled in various topics (there aren't currently joint research projects). There are some old and new mechanisms in place to ensure this happens. | Several innovations require innovations from other branches, and since all knowledge is individually tracked, that implies some investigators will need to be at least well-read if not skilled in various topics (there aren't currently joint research projects). There are some old and new mechanisms in place to ensure this happens. | ||
− | ==History== | + | == Chemistry == |
+ | * [[wikipedia:Sulfuric acid|Oil of vitriol]] | ||
+ | * [[wikipedia:Nitric acid|Spirit of niter]] | ||
+ | |||
+ | == Engineering == | ||
+ | [[wikipedia:differential gears|Differential gears]] are a difficult innovation. [[wikipedia:South-pointing chariot|Pointing chariot]]s and [[wikipedia:astrarium|astrarium]]s have differential gears as a prerequisite. | ||
+ | |||
+ | == Geography == | ||
+ | The geography innovations include several related to cartography. | ||
+ | |||
+ | == History == | ||
Innovations for historians are, in part, writing forms like biography, and then any historian that reads a biography can start writing them as well. Innovations include comparative biographies describing multiple people, and matters of sourcing, etc. | Innovations for historians are, in part, writing forms like biography, and then any historian that reads a biography can start writing them as well. Innovations include comparative biographies describing multiple people, and matters of sourcing, etc. | ||
− | ==Philosophy== | + | Historians can start to understand how cultural differences and state bias affects source reliability and think a bit about social forces. |
+ | |||
+ | == Mathematics == | ||
+ | * [[wikipedia:Harmonic_series_(mathematics)#Divergence|Divergence of harmonic series]] | ||
+ | * [[wikipedia:Plus_and_minus_signs#Plus_sign|Symbol for addition]] | ||
+ | |||
+ | == Philosophy == | ||
The specific view that a philosopher takes on, say, the nature of beauty or methods of education will depend on their individual/cultural values, where they apply, and a philosopher that encounters a philosophy book on beauty can then provide their own take (having acquired the innovation). | The specific view that a philosopher takes on, say, the nature of beauty or methods of education will depend on their individual/cultural values, where they apply, and a philosopher that encounters a philosophy book on beauty can then provide their own take (having acquired the innovation). | ||
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<blockquote>For fields like philosophy, I've tried not to make judgments about which ideas are "right" or anything like that, but rather which subjects can be thought about at all.</blockquote> | <blockquote>For fields like philosophy, I've tried not to make judgments about which ideas are "right" or anything like that, but rather which subjects can be thought about at all.</blockquote> | ||
− | ==Natural science== | + | == Natural science == |
Toady on natural science innovations: | Toady on natural science innovations: | ||
<blockquote>And so on through the other seven branches - there are innovations in naturalist writings, for example, and then they can investigate specific critters with those in mind when they get down to work observing foraging behavior or performing dissections.</blockquote> | <blockquote>And so on through the other seven branches - there are innovations in naturalist writings, for example, and then they can investigate specific critters with those in mind when they get down to work observing foraging behavior or performing dissections.</blockquote> | ||
+ | |||
+ | Naturalists can build a theory of rainbows using water-filled spheres and a camera obscura, and they can calculate the height of the atmosphere based on atmospheric refraction using the law of refraction (though it tries not to get into the actual shape of the world, since that might vary). | ||
+ | |||
+ | == Medical science == | ||
+ | Medical innovations include dedicated hospitals with specialized wards, staffing, medical labs and treatment for many illnesses. |
Revision as of 07:30, 31 March 2015
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Innovations (also Tech) are part of knowledge, an upcoming feature in the next release.
There are around 300 innovations that can discovered. Many of them have requirements, and many do not, so it's kind of a tech forest/grassland rather than a tree. Notably missing are innovations related to practical labors in the game (which will be added later in development).
Several innovations require innovations from other branches, and since all knowledge is individually tracked, that implies some investigators will need to be at least well-read if not skilled in various topics (there aren't currently joint research projects). There are some old and new mechanisms in place to ensure this happens.
Chemistry
Engineering
Differential gears are a difficult innovation. Pointing chariots and astrariums have differential gears as a prerequisite.
Geography
The geography innovations include several related to cartography.
History
Innovations for historians are, in part, writing forms like biography, and then any historian that reads a biography can start writing them as well. Innovations include comparative biographies describing multiple people, and matters of sourcing, etc.
Historians can start to understand how cultural differences and state bias affects source reliability and think a bit about social forces.
Mathematics
Philosophy
The specific view that a philosopher takes on, say, the nature of beauty or methods of education will depend on their individual/cultural values, where they apply, and a philosopher that encounters a philosophy book on beauty can then provide their own take (having acquired the innovation).
Toady on philosophy innovations:
For fields like philosophy, I've tried not to make judgments about which ideas are "right" or anything like that, but rather which subjects can be thought about at all.
Natural science
Toady on natural science innovations:
And so on through the other seven branches - there are innovations in naturalist writings, for example, and then they can investigate specific critters with those in mind when they get down to work observing foraging behavior or performing dissections.
Naturalists can build a theory of rainbows using water-filled spheres and a camera obscura, and they can calculate the height of the atmosphere based on atmospheric refraction using the law of refraction (though it tries not to get into the actual shape of the world, since that might vary).
Medical science
Medical innovations include dedicated hospitals with specialized wards, staffing, medical labs and treatment for many illnesses.