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Difference between revisions of "40d:Memory hacking"
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m (Changed quality rating from "Unrated" to "Superior" using the rating script) |
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(27 intermediate revisions by 14 users not shown) | |||
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+ | {{Quality|Superior|11:03, 18 May 2015 (UTC)}} | ||
+ | {{av}} | ||
== Versions == | == Versions == | ||
See the following subpages for version specific information | See the following subpages for version specific information | ||
− | + | * '''[[Memory hacking/v0.27.169.33g|v0.27.169.33g]]''' | |
+ | * [[Memory hacking/v0.27.169.33f|v0.27.169.33f]] | ||
+ | * [[Memory hacking/v0.27.169.33e|v0.27.169.33e]] | ||
+ | * [[Memory hacking/v0.27.169.33d|v0.27.169.33d]] | ||
+ | * [[Memory hacking/v0.27.169.33c|v0.27.169.33c]] | ||
+ | * [[Memory hacking/v0.27.169.33b|v0.27.169.33b]] | ||
* [[Memory hacking/v0.27.169.33a|v0.27.169.33a]] | * [[Memory hacking/v0.27.169.33a|v0.27.169.33a]] | ||
+ | * [[Memory hacking/v0.28.181.40d16|v0.28.181.40d16]] | ||
+ | * [[Memory hacking/v0.28.181.40d17|v0.28.181.40d17]] | ||
+ | * [[Memory hacking/v0.28.181.40d18|v0.28.181.40d18]] | ||
+ | * [[Memory hacking/v0.28.181.40d19|v0.28.181.40d19]] | ||
== Data Types == | == Data Types == | ||
Line 10: | Line 21: | ||
| Offset || Size || Type || Description | | Offset || Size || Type || Description | ||
|- | |- | ||
− | |0x00 || 16 || Character buffer || Holds the string data if capacity < 16 | + | | 0x00 || 4 || Junk || Junk data that exists due to a curious artifact in the C++ standard. Technically it's the allocator - in reality, the default allocator has no data associated with it. |
+ | |- | ||
+ | | 0x04 || 16 || Character buffer || Holds the string data if capacity < 16 | ||
|- | |- | ||
− | | | + | | 0x04 || 4 || Character pointer || Points to the string data if capacity >= 16 |
|- | |- | ||
− | | | + | | 0x14 || 4 || Length || Current length of the string |
|- | |- | ||
− | | | + | | 0x18 || 4 || Capacity || Current capacity of the string buffer (also indicates which mode the string is in) |
|} | |} | ||
− | Yes, the | + | Yes, the second two items overlap. This is correct. This is the MSVC Express string format - Toady appears to be using standard C++ structures pretty much everywhere. |
=== Vector === | === Vector === | ||
Line 26: | Line 39: | ||
| Offset || Size || Type || Description | | Offset || Size || Type || Description | ||
|- | |- | ||
− | | 0x00 || 4 || || | + | | 0x00 || 4 || Junk || Junk data that exists due to a curious artifact in the C++ standard. Technically it's the allocator - in reality, the default allocator has no data associated with it. |
|- | |- | ||
| 0x04 || 4 || Array start | | 0x04 || 4 || Array start | ||
Line 32: | Line 45: | ||
| 0x08 || 4 || Array end || (End - Start)/4 = # of elements (if pointers) | | 0x08 || 4 || Array end || (End - Start)/4 = # of elements (if pointers) | ||
|- | |- | ||
− | | 0x0C || 4 || Array | + | | 0x0C || 4 || Array allocated end || (Allocated End - Start)/4 = capacity (if pointers) |
|} | |} | ||
Line 154: | Line 167: | ||
| <code>0x37</code> || Mechanic | | <code>0x37</code> || Mechanic | ||
|- | |- | ||
− | | <code>0x38</code> || | + | | <code>0x38</code> || Siege Engineer |
|- | |- | ||
− | | <code>0x39</code> || | + | | <code>0x39</code> || Siege Operator |
|- | |- | ||
| <code>0x3A</code> || Pump Operator | | <code>0x3A</code> || Pump Operator | ||
Line 200: | Line 213: | ||
| <code>0x4E</code> || Merchant Baroness | | <code>0x4E</code> || Merchant Baroness | ||
|- | |- | ||
− | | <code>0x4F</code> || Merchant | + | | <code>0x4F</code> || Merchant Princess |
|- | |- | ||
− | | <code>0x50</code> || | + | | <code>0x50</code> || Outpost Liaison |
|- | |- | ||
| <code>0x51</code> || Druid | | <code>0x51</code> || Druid | ||
Line 375: | Line 388: | ||
PROFESSION_UNUSED_30, | PROFESSION_UNUSED_30, | ||
PROFESSIONNUM, | PROFESSIONNUM, | ||
− | [[Category:Guides]] | + | [[Category:Guides]] [[Category:Hacking]] |
Latest revision as of 11:03, 18 May 2015
This article is about an older version of DF. |
Versions[edit]
See the following subpages for version specific information
- v0.27.169.33g
- v0.27.169.33f
- v0.27.169.33e
- v0.27.169.33d
- v0.27.169.33c
- v0.27.169.33b
- v0.27.169.33a
- v0.28.181.40d16
- v0.28.181.40d17
- v0.28.181.40d18
- v0.28.181.40d19
Data Types[edit]
String[edit]
Offset | Size | Type | Description |
0x00 | 4 | Junk | Junk data that exists due to a curious artifact in the C++ standard. Technically it's the allocator - in reality, the default allocator has no data associated with it. |
0x04 | 16 | Character buffer | Holds the string data if capacity < 16 |
0x04 | 4 | Character pointer | Points to the string data if capacity >= 16 |
0x14 | 4 | Length | Current length of the string |
0x18 | 4 | Capacity | Current capacity of the string buffer (also indicates which mode the string is in) |
Yes, the second two items overlap. This is correct. This is the MSVC Express string format - Toady appears to be using standard C++ structures pretty much everywhere.
Vector[edit]
Offset | Size | Type | Description |
0x00 | 4 | Junk | Junk data that exists due to a curious artifact in the C++ standard. Technically it's the allocator - in reality, the default allocator has no data associated with it. |
0x04 | 4 | Array start | |
0x08 | 4 | Array end | (End - Start)/4 = # of elements (if pointers) |
0x0C | 4 | Array allocated end | (Allocated End - Start)/4 = capacity (if pointers) |
Type ID list[edit]
Most likely incomplete, but this was all that could be found so far.
ID | Meaning |
0x00 |
Miner |
0x01 |
Woodworker |
0x02 |
Carpenter |
0x03 |
Bowyer |
0x04 |
Woodcutter |
0x05 |
Stoneworker |
0x06 |
Engraver |
0x07 |
Mason |
0x08 |
Ranger |
0x09 |
Animal Caretaker |
0x0A |
Animal Trainer |
0x0B |
Hunter |
0x0C |
Trapper |
0x0D |
Animal Dissector |
0x0E |
Metalsmith |
0x0F |
Furnace Operator |
0x10 |
Weaponsmith |
0x11 |
Armorer |
0x12 |
Blacksmith |
0x13 |
Metalcrafter |
0x14 |
Jeweler |
0x15 |
Gem Cutter |
0x16 |
Gem Setter |
0x17 |
Craftsman |
0x18 |
Woodcrafter |
0x19 |
Stonecrafter |
0x1A |
Leatherworker |
0x1B |
Bone Carver |
0x1C |
Weaver |
0x1D |
Clothier |
0x1E |
Glassmaker |
0x1F |
Strand Extractor |
0x20 |
Queen |
0x21 |
Queen Consort |
0x22 |
Fishery Worker |
0x23 |
Fisherman |
0x24 |
Fish Dissector |
0x25 |
Fish Cleaner |
0x26 |
Farmer |
0x27 |
Cheese Maker |
0x28 |
Milker |
0x29 |
Cook |
0x2A |
Thresher |
0x2B |
Miller |
0x2C |
Butcher |
0x2D |
Tanner |
0x2E |
Dyer |
0x2F |
Planter |
0x30 |
Herbalist |
0x31 |
Brewer |
0x32 |
Soap Maker |
0x33 |
Potash Maker |
0x34 |
Lye Maker |
0x35 |
Wood Burner |
0x36 |
Engineer |
0x37 |
Mechanic |
0x38 |
Siege Engineer |
0x39 |
Siege Operator |
0x3A |
Pump Operator |
0x3B |
Clerk |
0x3C |
Administrator |
0x3D |
Trader |
0x3E |
Architect |
0x3F |
Alchemist |
0x40 |
Tax Collector |
0x41 |
Hammerer |
0x42 |
Baroness |
0x43 |
Countess |
0x44 |
Duchess |
0x45 |
Baroness Consort |
0x46 |
Countess Consort |
0x47 |
Duchness Consort |
0x48 |
Philosopher |
0x49 |
Advisor |
0x4A |
Dungeon Master |
0x4B |
Merchant |
0x4C |
Diplomat |
0x4D |
Guild Representative |
0x4E |
Merchant Baroness |
0x4F |
Merchant Princess |
0x50 |
Outpost Liaison |
0x51 |
Druid |
0x52 |
Champion |
0x53 |
Hammerman |
0x54 |
Hammer Lord |
0x55 |
Spearman |
0x56 |
Spearmaster |
0x57 |
Crossbowman |
0x58 |
Elite Crossbowman |
0x59 |
Wrestler |
0x5A |
Elite Wrestler |
0x5B |
Axeman |
0x5C |
Axe Lord |
0x5D |
Swordsman |
0x5E |
Swordmaster |
0x5F |
Maceman |
0x60 |
Mace Lord |
0x61 |
Pikeman |
0x62 |
Pikemaster |
0x63 |
Bowman |
0x64 |
Elite Bowman |
0x65 |
Blowgunner |
0x66 |
Elite Blowgunner |
0x67 |
Recruit |
0x68 |
Hunting creature |
0x69 |
War creature |
0x6A |
Master Thief |
0x6B |
Thief |
0x6C |
Peasant or creature |
0x6D |
Child |
0x6E |
Baby |
0x6F |
Drunk |
0x70 |
Lasher |
0x71 |
Master Lasher |
Profession list[edit]
PROFESSION_MINE, PROFESSION_HAUL_STONE, PROFESSION_HAUL_WOOD, PROFESSION_HAUL_BODY, PROFESSION_HAUL_FOOD, PROFESSION_HAUL_REFUSE, PROFESSION_HAUL_ITEM, PROFESSION_HAUL_FURNITURE, PROFESSION_HAUL_ANIMALS, PROFESSION_CLEAN, PROFESSION_CUTWOOD, PROFESSION_CARPENTER, PROFESSION_DETAIL, PROFESSION_MASON, PROFESSION_ARCHITECT, PROFESSION_ANIMALTRAIN, PROFESSION_ANIMALCARE, PROFESSION_HEALTHCARE, PROFESSION_BUTCHER, PROFESSION_TRAPPER, PROFESSION_DISSECT_VERMIN, PROFESSION_LEATHER, PROFESSION_TANNER, PROFESSION_BREWER, PROFESSION_ALCHEMIST, PROFESSION_SOAP_MAKER, PROFESSION_WEAVER, PROFESSION_CLOTHESMAKER, PROFESSION_MILLER, PROFESSION_PROCESS_PLANT, PROFESSION_MAKE_CHEESE, PROFESSION_MILK, PROFESSION_COOK, PROFESSION_PLANT, PROFESSION_HERBALIST, PROFESSION_FISH, PROFESSION_CLEAN_FISH, PROFESSION_DISSECT_FISH, PROFESSION_HUNT, PROFESSION_SMELT, PROFESSION_FORGE_WEAPON, PROFESSION_FORGE_ARMOR, PROFESSION_FORGE_FURNITURE, PROFESSION_METAL_CRAFT, PROFESSION_CUT_GEM, PROFESSION_ENCRUST_GEM, PROFESSION_WOOD_CRAFT, PROFESSION_STONE_CRAFT, PROFESSION_BONE_CARVE, PROFESSION_GLASSMAKER, PROFESSION_EXTRACT_STRAND, PROFESSION_AXE, PROFESSION_SWORD, PROFESSION_MACE, PROFESSION_HAMMER, PROFESSION_SPEAR, PROFESSION_DAGGER, PROFESSION_CROSSBOW, PROFESSION_BOW, PROFESSION_BLOWGUN, PROFESSION_PIKE, PROFESSION_WHIP, PROFESSION_SHIELDLEVEL, PROFESSION_ARMORLEVEL, PROFESSION_SIEGECRAFT, PROFESSION_SIEGEOPERATE, PROFESSION_BOWYER, PROFESSION_MECHANIC, PROFESSION_WEAPONNUMBER, PROFESSION_POTASH_MAKING, PROFESSION_LYE_MAKING, PROFESSION_DYER, PROFESSION_BURN_WOOD, PROFESSION_OPERATE_PUMP, PROFESSION_UNUSED_3, PROFESSION_UNUSED_4, PROFESSION_UNUSED_5, PROFESSION_UNUSED_6, PROFESSION_UNUSED_7, PROFESSION_UNUSED_8, PROFESSION_UNUSED_9, PROFESSION_UNUSED_10, PROFESSION_UNUSED_11, PROFESSION_UNUSED_12, PROFESSION_UNUSED_13, PROFESSION_UNUSED_14, PROFESSION_UNUSED_15, PROFESSION_UNUSED_16, PROFESSION_UNUSED_17, PROFESSION_UNUSED_18, PROFESSION_UNUSED_19, PROFESSION_UNUSED_20, PROFESSION_UNUSED_21, PROFESSION_UNUSED_22, PROFESSION_UNUSED_23, PROFESSION_UNUSED_24, PROFESSION_UNUSED_25, PROFESSION_UNUSED_26, PROFESSION_UNUSED_27, PROFESSION_UNUSED_28, PROFESSION_UNUSED_29, PROFESSION_UNUSED_30, PROFESSIONNUM,