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Difference between revisions of "DF2014 Talk:Adventurer mode"
(→0.42.01 update discussion: new section) |
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*playing as other races | *playing as other races | ||
*food and drink: 3-at-a-time limit is gone, inebriation changed | *food and drink: 3-at-a-time limit is gone, inebriation changed | ||
+ | *Renting rooms at inns | ||
+ | *Ordering drinks at inns | ||
+ | *arguments | ||
+ | *Performance troups, bard skills, how to perform etc. | ||
+ | *story telling exists and spreads rumors similarly to actual rumor spreading/ | ||
+ | [[Special:Contributions/137.28.226.25|137.28.226.25]] 04:01, 3 December 2015 (UTC) | ||
[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 12:17, 2 December 2015 (UTC) | [[User:CLA|CLA]] ([[User talk:CLA|talk]]) 12:17, 2 December 2015 (UTC) |
Revision as of 04:01, 3 December 2015
.40.0X Adventure Mode Playable Races
In the newest update, if all standard adventurer civs are extinct you can play as a goblin or kobold if those civs exist.
Memory.
Memory makes no difference to how much of the map you can see. I tested, and adventurers with superior and very low memory performed exactly the same: the map resets after about 74 moves to exactly 30 spaces behind you being visible. (this is in a straight line of course) 210.55.212.242 01:20, 2 September 2014 (UTC)
Kids
Is there any way to have kids, and then say, become those kids when you die. It would be a cool mod. You would have generations of dragon slaying vampire kings :D
It is possible to have kids once you retire, to play as them you can body swap in adventure mode with dfhack.
0.42.01 update discussion
>The recent update has basically overhauled large portions of adventure mode, and there needs to be massive work done as such. This is intended as notepad to collect changes in 42.01 that should be mentioned in one way or another in this article.
- needs, personality: which traits directly influence your game, which are "cosmetic"; can you make an adventurer that has little or no needs, or rather minimal to no penalties from not satisfying them. On the other hand, which give the most benefits; in summary, what should a beginner adventurer choose?
- new skills; which are useless, which aren't. How do the attributes influence them
- playing as other races
- food and drink: 3-at-a-time limit is gone, inebriation changed
- Renting rooms at inns
- Ordering drinks at inns
- arguments
- Performance troups, bard skills, how to perform etc.
- story telling exists and spreads rumors similarly to actual rumor spreading/
137.28.226.25 04:01, 3 December 2015 (UTC) CLA (talk) 12:17, 2 December 2015 (UTC)