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Difference between revisions of "User:Button/ModestMod"
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* [[User:Button/ModestMod/raw/objects/plant_standard|plant_standard]] | * [[User:Button/ModestMod/raw/objects/plant_standard|plant_standard]] | ||
* [[User:Button/ModestMod/raw/objects/plant_new_trees|plant_new_trees]] | * [[User:Button/ModestMod/raw/objects/plant_new_trees|plant_new_trees]] | ||
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Latest revision as of 07:03, 8 December 2015
This is a directory page for my Modest Mod work.
I feel a little bad for clogging up the wiki with this stuff, but sometimes I get bored and I'm not at my home computer.
Plans[edit]
- Moving the no-fear-of-commitment orientation mods out into a pair of creature variations, in c_variation_modest. May make a Module applying them to sapients as well. Eternal Lovers are kind of frustrating.
- Could probably just make the plant growths that I currently have wrapping tree nuts, edible or pressable or whatever in their own right, and never have to deal with the seeds. OTOH, that might mess up grinding them to paste/pressing them? And would still need the hulling reaction for plantable legumes.
- Could change implementation of all plants, including those brewed 'whole', into growths. Then would be able to share reactions better, and do seed/no seed on a purely FAKESEED basis.
- Probably not worth it in vanilla, but maybe fore plant features, since we'll be needing to mill "whole plants" (e.g. cassava, whip vines) and also to mill seedheads.
- Need to move Plump Helmets back to a usable plant instead of a fruit. Save it as fruit for the Basic Adventurer's Pack.
- Need to look at the expanded creature variation replacement tokens in preparation for the vampire anti-sobriety module.
Accelerated[edit]
- Need to look at the old Accelerated Modest Mod and see how much of it is applicable to the current version.
- Need to see about thinning down plant materials, like a lot.
- Need to remove useless plant growths, like cherry blossoms etc. Leaves? Or would that be too ugly?
- Could probably reduce grass to a single species? Or would that make pandas shitty?
Plant Features[edit]
- Could probably make grain use the fruit(like?) reactions for brewing, milling, etc.
- Kahlua & Chajun & possibly the plant products that are used to make them could give a temporary [NOSLEEP] tag? Followed by a 'crash' of a drowsiness syndrome?
- Jellies? Preserves? Juices?
- More variation in material values
Basic Adventurer's Pack[edit]
This needs to be a basic pack. Don't get cocky.
Must include[edit]
- Plump helmet to fruit
- Backpacks, bags, quivers, waterskins.
- Tanning
- Stone knife
- Spinning & weaving
- Spindle
- Tanning
- Bone ammo
- Stone chisel
- Arrow bamboo?
- Trophy jewelry/crafts for trading
Might want to include[edit]
- Leather armor.
- Bone & shell armor.
- Bone bows, crossbows, blowguns
- Bamboo?
- Plant fiber thread. Rope reeds, pig tail stalks, others?
- For the merge with Plant Features, abaca/banana/pineapple leaves, cotton bolls, etc. A lot of the plant fabric stuff is Plant Features-necessary.
Probably going too far[edit]
- Enable a whole bunch of sapients playable as outsiders. Not just the ones in the gear-already-exists size range.
- Hahaha, fairies as a playable outsider race |D That would be silly
- Cooking. Just biscuits? Or full-on recipes?
- Flour? Oil? Good use for mortar & pestle...
- Maybe a balanced meal would require a veg, a protein, & a sugar/starch, & would provide minor (temporary) attribute boosts?
- Self-buff "cheats"?