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Difference between revisions of "User talk:CLA"

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:''links to tileset/graphic set repos''
 
  
<small>TODO:add category for graphics; add graphics, tileset, graphic set, color scheme, the repositories, ttf?</small>
 
Although commonly referred to as text or "ASCII"-graphics, DF uses a bitmap [[tileset]] with charactes from [[CP437]], displayed in 16 [[Color scheme|colors]].
 
<small>(exception ->Linux terminal text mode[[link to init file setting]] ).</small>
 
Both, colors and tileset can be changed (see below). In addition, interface text can be displayed with a [[TrueType font]] (bug link) and [[creatures]] (which normally are displayed as [[tileset#list of creatures...|letters]]) can be assigned to separate sprite sheets (tilesets?)
 
 
[image of default tileset]
 
 
==Installation==
 
===Tileset===
 
add to data/art, change lines in init files
 
===Creature Graphics===
 
Set GRAPHICS to YES
 
drop in raw/graphics and/or data/save/<your region>/raw/graphics
 
===Color Scheme===
 
replaces colors.txt
 
===True Type Font===
 
replace font.txt
 
===Repositories===
 
<small>*TODO: add links to repos, dffd, forum threads
 
create ttf repository?</small>
 
 
==Creating your own==
 
=== Creating your own Tileset ===
 
*add some info from tileset page
 
*dimension stuff
 
*bmp or png, magenta/alpha transparency
 
*how df blends colors/background/foreground
 
*easier to start with editing existing tileset
 
*basic editing tutorial
 
**basic photoshop stuff: masks, layers, alpha channel transparency, some tools (pen, eraser, selection tool) (get someone to add GIMP equivalents)
 
**good practices: non-destructive editing, using separate layers, organizing in groups, grid, debug layers
 
 
==== advanced stuff/raw changes ====
 
*init & raw changes, link to tileset lists
 
*most commonly used tiles with multiple meanings: u-d-stairs/bins/cursor/archery, male/female
 
*note on unused tiles
 
*compatibility, dependency, conflicts, maintainance across versions (file changes.txt, etc)
 
====tricks and magic ====
 
*transparency, partial transparency (including opaque background tiles), engraving, INVERTED, animated tiles
 
 
<small>TODO: copypasta.txt includes some old tutorials I wrote, check it.</small>
 
 
=== Creature Graphics ===
 
====this page====
 
*conflicts, reminder to delete example files or better, overwrite with empty file
 
*link to list of creatures by tile, add names grabbed from raws with wiki template;
 
*testing (link to utilities#raw explorer)
 
*suggestions about grouping
 
====new page 'graphic set' (listed here for drafting)====
 
*different tiles for kids and adults, different tiles for jobs (civ/military), but not for gender (unless you do some caste modding {{verify}}). no VERMIN either.
 
*add explanation of syntax, must be same size as tileset (http://dwarffortresswiki.org/index.php/40d_Talk:Graphics_set_repository#Questions:_making_your_own_set)
 
*table automatically grabbing creature names, [CREATURE NAME], default letter, (what else is useful?) from raws. <small>TODO: ->ask lethosor for bot/template?</small>
 
*template in text form you can copy into text editor and only need to insert bitmap name, coordinates (assign coordinates automatically instead?). should be read from raws, too. <small>TODO: how to group? By biome? phylogenetic? ha! I wish; include vermin? useless, but who doesn't love to draw bugs</small>
 
*list of inconsistently named creatures to beware <small>TODO: necessary considering grabbing names from raws? </small>
 
 
=== TrueType Font ===
 
*bug, commonly missing symbols in existing TTF, fontforge
 
=== Colors ===
 
*add short intro
 
*be aware of contrasting colors, best to test how every color looks withe every other color
 
 
=== add it all together ===
 
*releasing your own stuff
 
*dffd, other file hosts
 
*updating to a new version, resolving conflicts: change log, file changes.txt, diff
 

Latest revision as of 22:02, 7 March 2016