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Difference between revisions of "40d Talk:Technical tricks"
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:Sounds like "Dwarves Stay Inside" was complicating pathing. I think that's a lot more common in this version, the Z-axis complicates pathing greatly over the 2d version and the addition of traffic zones does the same thing. [[User:Kefkakrazy|Kefkakrazy]] 08:57, 15 November 2007 (EST) | :Sounds like "Dwarves Stay Inside" was complicating pathing. I think that's a lot more common in this version, the Z-axis complicates pathing greatly over the 2d version and the addition of traffic zones does the same thing. [[User:Kefkakrazy|Kefkakrazy]] 08:57, 15 November 2007 (EST) | ||
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+ | ::Don't you mean that it was uncomplicated the pathing? To me it reads as though he gets 100fps with dwarves stay inside set. This makes sense from a programming point of view and assuming that when routes are calculated the fact outside is allowed significantly increases the breathed of the search space. However either my understanding of exactly how much path finding is done is wrong or there is a flaw in Toady's code because pathing in this game adds way too much load on the system. |
Revision as of 15:58, 15 November 2007
Economy toggle
Can the dwarven economy be started in the present version? There are strings in the binary that make me think so, but I haven't been able to activate it. Geekwad 20:19, 6 November 2007 (EST)
- No, I don't believe so. I've read that Toady made a few errors with the economy system, and has it disabled in the current version until he gets it fixed. Hesitris 8:55, 15 November 2007
Staying Inside?
When I was hiding my fledgling fortress from a small ogre warband on the surface, I hunkered down behind my fortifications, set my orders to "dwarves stay inside", and carried on with my development. My FPS was almost entirely at my cap, 100fps. When I turned it off, it almost immediately dropped to 60-70 fps. Has anybody else had this happen to them, and should it be posted on this page?
- Sounds like "Dwarves Stay Inside" was complicating pathing. I think that's a lot more common in this version, the Z-axis complicates pathing greatly over the 2d version and the addition of traffic zones does the same thing. Kefkakrazy 08:57, 15 November 2007 (EST)
- Don't you mean that it was uncomplicated the pathing? To me it reads as though he gets 100fps with dwarves stay inside set. This makes sense from a programming point of view and assuming that when routes are calculated the fact outside is allowed significantly increases the breathed of the search space. However either my understanding of exactly how much path finding is done is wrong or there is a flaw in Toady's code because pathing in this game adds way too much load on the system.