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Difference between revisions of "Worldgen examples"
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== Swamp == | == Swamp == | ||
This world is nothing but swamps and rivers. This was accomplished by adjusting rainfall to 100 minimum, 100 maximum, and setting drainage minimum to zero and drainage maximum to zero. This world has a single dwarven civilization and a single goblin civilization. | This world is nothing but swamps and rivers. This was accomplished by adjusting rainfall to 100 minimum, 100 maximum, and setting drainage minimum to zero and drainage maximum to zero. This world has a single dwarven civilization and a single goblin civilization. | ||
+ | [[File:SWAMP-world_map.png|thumb|250px|right|Generated in DF v0.43.05.]] | ||
<pre> | <pre> | ||
[WORLD_GEN] | [WORLD_GEN] | ||
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[VOLCANISM_RANGES:0:0:0] | [VOLCANISM_RANGES:0:0:0] | ||
</pre> | </pre> | ||
+ | |||
== Ice Age == | == Ice Age == | ||
This world is experiencing an Ice Age. There is an advancing wall of ice covering much of the world, and the dwarven civilization is currently within the Ice. There are greener areas to the north, however, with rivers and forests available. Again, one dwarven civlization and one goblin civilization. | This world is experiencing an Ice Age. There is an advancing wall of ice covering much of the world, and the dwarven civilization is currently within the Ice. There are greener areas to the north, however, with rivers and forests available. Again, one dwarven civlization and one goblin civilization. |
Revision as of 23:37, 2 November 2017
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This article contains, in no particular order, parameter sets for use with Advanced world generation. You may find one of them useful if you are trying to create worlds with specific types of features.
Using Examples
To use a worldgen example, open data/init/world_gen.txt with a text editor (notepad.exe is fine) and copy/paste the parameter set text into it, then start Dwarf Fortress and select "Design New World With Advanced Parameters". The world parameters will appear in the list on the right of the screen. Select the name of the parameter set with the arrow keys and hit Enter.
Posting Examples
The following is the best way to post an example as it ensures the seed values used in your world are copied exactly as used in your world. This will make sure people can reproduce your exact results (or, if they want, they can delete the seed values to get their own variation).
- Load the world up in Legends mode.
- Hit p to "export map/gen info."
- Look for a file called regionX-world_gen_param.txt in your main dwarf fortress folder
- Open it in a text editor (notepad is good)
- Copy and paste the text into the wiki page using the template hidden at the top of the wiki editing text
- Optional: convert the world_map-regionX-XXX--XXXXX.bmp to a PNG file (very important) using your favourite graphic editor (GIMP, Paint.Net, MS Paint etc.) and upload that as well.
Worlds
The Delightful Prairie
In the Dimension of Wonder lies a small valley between two mountain ranges. This valley is dominated by the Delightful Prairie. Savage beasts call it their home.
Features:
- Pocket world
- No aquifiers
- Flat terrain
- Badgers everywhere
- Iron and coal everywhere
- Flux in many places
- A lot of Obsidian for some reason
- One cavern layer
- Contact with humans, elves, and goblins
- Two dwarven civs
Created in DF v0.31.25. Tested in DF v0.31.11 [WORLD_GEN] [TITLE:NO AQUIFER POCKET] [SEED:650296489] [HISTORY_SEED:1395011604] [NAME_SEED:2186692389] [CREATURE_SEED:1226153698] [DIM:17:17] [EMBARK_POINTS:1274] [END_YEAR:3] [BEAST_END_YEAR:30:80] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:0] [ELEVATION:1:400:52:52] [RAINFALL:0:100:26:26] [TEMPERATURE:25:75:26:26] [DRAINAGE:0:100:26:26] [VOLCANISM:0:100:26:26] [SAVAGERY:0:100:26:26] [ELEVATION_FREQUENCY:2:1:10:1:1:5] [RAIN_FREQUENCY:2:10:10:10:5:5] [DRAINAGE_FREQUENCY:2:10:10:10:5:5] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [MINERAL_SCARCITY:500] [MEGABEAST_CAP:10] [SEMIMEGABEAST_CAP:20] [TITAN_NUMBER:10] [TITAN_ATTACK_TRIGGER:80:0:100000] [DEMON_NUMBER:20] [NIGHT_CREATURE_NUMBER:20] [GOOD_SQ_COUNTS:0:0:0] [EVIL_SQ_COUNTS:0:0:0] [PEAK_NUMBER_MIN:0] [PARTIAL_OCEAN_EDGE_MIN:0] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:0] [REGION_COUNTS:SWAMP:0:0:0] [REGION_COUNTS:DESERT:0:0:0] [REGION_COUNTS:FOREST:0:0:0] [REGION_COUNTS:MOUNTAINS:0:0:0] [REGION_COUNTS:OCEAN:0:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:0:0:0] [REGION_COUNTS:HILLS:0:0:0] [EROSION_CYCLE_COUNT:250] [RIVER_MINS:1:1] [PERIODICALLY_ERODE_EXTREMES:1] [OROGRAPHIC_PRECIPITATION:1] [SUBREGION_MAX:2750] [CAVERN_LAYER_COUNT:1] [CAVERN_LAYER_OPENNESS_MIN:100] [CAVERN_LAYER_OPENNESS_MAX:100] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:50] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:75] [CAVERN_LAYER_WATER_MIN:50] [CAVERN_LAYER_WATER_MAX:100] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:15] [LEVELS_ABOVE_LAYER_1:5] [LEVELS_ABOVE_LAYER_2:1] [LEVELS_ABOVE_LAYER_3:1] [LEVELS_ABOVE_LAYER_4:1] [LEVELS_ABOVE_LAYER_5:2] [LEVELS_AT_BOTTOM:1] [CAVE_MIN_SIZE:5] [CAVE_MAX_SIZE:25] [MOUNTAIN_CAVE_MIN:1] [NON_MOUNTAIN_CAVE_MIN:2] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:6] [TOTAL_CIV_POPULATION:15000] [SITE_CAP:15] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:0:0:0] [RAIN_RANGES:0:0:0] [DRAINAGE_RANGES:0:0:0] [SAVAGERY_RANGES:0:0:0] [VOLCANISM_RANGES:0:0:0]
Badlands
This example world is filled with badlands. It has one dwarven civ, and one goblin civ. In a typical embark, there will be no surface trees, at all. This was accomplished by having rainfall set to zero minimum and zero maximum.
Created in DF v0.34.11. [WORLD_GEN] [TITLE:BADLANDS] [SEED:oeWGcYMiGgasgao8qyqM] [HISTORY_SEED:Ee6OIqoaSYguUYS6wEO2] [NAME_SEED:eEgKyWCOAygEqYsimc8C] [CREATURE_SEED:qWouwiGWMqA0ceo8yu2K] [DIM:65:65] [EMBARK_POINTS:2500] [END_YEAR:300] [BEAST_END_YEAR:300:99] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:0] [ELEVATION:100:350:0:0] [RAINFALL:0:0:100:100] [TEMPERATURE:50:75:0:0] [DRAINAGE:0:100:100:100] [VOLCANISM:0:0:0:0] [SAVAGERY:0:100:100:100] [ELEVATION_FREQUENCY:4:9:0:0:0:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [MINERAL_SCARCITY:2500] [MEGABEAST_CAP:4] [SEMIMEGABEAST_CAP:9] [TITAN_NUMBER:3] [TITAN_ATTACK_TRIGGER:0:0:100000] [DEMON_NUMBER:22] [NIGHT_TROLL_NUMBER:11] [BOGEYMAN_NUMBER:0] [VAMPIRE_NUMBER:11] [WEREBEAST_NUMBER:11] [SECRET_NUMBER:22] [REGIONAL_INTERACTION_NUMBER:0] [DISTURBANCE_INTERACTION_NUMBER:0] [EVIL_CLOUD_NUMBER:0] [EVIL_RAIN_NUMBER:0] [GOOD_SQ_COUNTS:0:0:0] [EVIL_SQ_COUNTS:0:0:0] [PEAK_NUMBER_MIN:0] [PARTIAL_OCEAN_EDGE_MIN:0] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:0] [REGION_COUNTS:SWAMP:0:0:0] [REGION_COUNTS:DESERT:0:0:0] [REGION_COUNTS:FOREST:0:0:0] [REGION_COUNTS:MOUNTAINS:0:0:0] [REGION_COUNTS:OCEAN:0:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:0:0:0] [REGION_COUNTS:HILLS:0:0:0] [EROSION_CYCLE_COUNT:0] [RIVER_MINS:0:0] [PERIODICALLY_ERODE_EXTREMES:0] [OROGRAPHIC_PRECIPITATION:0] [SUBREGION_MAX:2750] [CAVERN_LAYER_COUNT:3] [CAVERN_LAYER_OPENNESS_MIN:1] [CAVERN_LAYER_OPENNESS_MAX:2] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0] [CAVERN_LAYER_WATER_MIN:25] [CAVERN_LAYER_WATER_MAX:25] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:5] [LEVELS_ABOVE_LAYER_1:20] [LEVELS_ABOVE_LAYER_2:2] [LEVELS_ABOVE_LAYER_3:2] [LEVELS_ABOVE_LAYER_4:2] [LEVELS_ABOVE_LAYER_5:3] [LEVELS_AT_BOTTOM:2] [CAVE_MIN_SIZE:1] [CAVE_MAX_SIZE:1] [MOUNTAIN_CAVE_MIN:0] [NON_MOUNTAIN_CAVE_MIN:0] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:2] [TOTAL_CIV_POPULATION:1] [SITE_CAP:1] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:0:0:0] [RAIN_RANGES:0:0:0] [DRAINAGE_RANGES:0:0:0] [SAVAGERY_RANGES:0:0:0] [VOLCANISM_RANGES:0:0:0]
Swamp
This world is nothing but swamps and rivers. This was accomplished by adjusting rainfall to 100 minimum, 100 maximum, and setting drainage minimum to zero and drainage maximum to zero. This world has a single dwarven civilization and a single goblin civilization.
[WORLD_GEN] [TITLE:SWAMP] [SEED:wAm6yQeMie8YoCsAUkyg] [HISTORY_SEED:KiuOk0KcccMOkieYUGsu] [NAME_SEED:WAMSumyUEuQa8i6CWk0G] [CREATURE_SEED:kUUgyQawYOoykYmMOWuu] [DIM:65:65] [EMBARK_POINTS:2500] [END_YEAR:300] [BEAST_END_YEAR:300:99] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:0] [ELEVATION:100:350:0:0] [RAINFALL:100:100:0:0] [TEMPERATURE:70:75:0:0] [DRAINAGE:0:0:0:0] [VOLCANISM:0:0:0:0] [SAVAGERY:0:100:100:100] [ELEVATION_FREQUENCY:4:9:0:0:0:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [MINERAL_SCARCITY:2500] [MEGABEAST_CAP:4] [SEMIMEGABEAST_CAP:9] [TITAN_NUMBER:3] [TITAN_ATTACK_TRIGGER:0:0:100000] [DEMON_NUMBER:22] [NIGHT_TROLL_NUMBER:11] [BOGEYMAN_NUMBER:0] [VAMPIRE_NUMBER:11] [WEREBEAST_NUMBER:11] [SECRET_NUMBER:22] [REGIONAL_INTERACTION_NUMBER:0] [DISTURBANCE_INTERACTION_NUMBER:0] [EVIL_CLOUD_NUMBER:0] [EVIL_RAIN_NUMBER:0] [GOOD_SQ_COUNTS:0:0:0] [EVIL_SQ_COUNTS:0:0:0] [PEAK_NUMBER_MIN:0] [PARTIAL_OCEAN_EDGE_MIN:0] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:0] [REGION_COUNTS:SWAMP:0:0:0] [REGION_COUNTS:DESERT:0:0:0] [REGION_COUNTS:FOREST:0:0:0] [REGION_COUNTS:MOUNTAINS:0:0:0] [REGION_COUNTS:OCEAN:0:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:0:0:0] [REGION_COUNTS:HILLS:0:0:0] [EROSION_CYCLE_COUNT:0] [RIVER_MINS:0:0] [PERIODICALLY_ERODE_EXTREMES:0] [OROGRAPHIC_PRECIPITATION:0] [SUBREGION_MAX:2750] [CAVERN_LAYER_COUNT:3] [CAVERN_LAYER_OPENNESS_MIN:1] [CAVERN_LAYER_OPENNESS_MAX:2] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0] [CAVERN_LAYER_WATER_MIN:25] [CAVERN_LAYER_WATER_MAX:25] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:5] [LEVELS_ABOVE_LAYER_1:20] [LEVELS_ABOVE_LAYER_2:2] [LEVELS_ABOVE_LAYER_3:2] [LEVELS_ABOVE_LAYER_4:2] [LEVELS_ABOVE_LAYER_5:3] [LEVELS_AT_BOTTOM:2] [CAVE_MIN_SIZE:1] [CAVE_MAX_SIZE:1] [MOUNTAIN_CAVE_MIN:0] [NON_MOUNTAIN_CAVE_MIN:0] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:2] [TOTAL_CIV_POPULATION:1] [SITE_CAP:1] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:0:0:0] [RAIN_RANGES:0:0:0] [DRAINAGE_RANGES:0:0:0] [SAVAGERY_RANGES:0:0:0] [VOLCANISM_RANGES:0:0:0]
Ice Age
This world is experiencing an Ice Age. There is an advancing wall of ice covering much of the world, and the dwarven civilization is currently within the Ice. There are greener areas to the north, however, with rivers and forests available. Again, one dwarven civlization and one goblin civilization.
Created in DF v0.34.11. [WORLD_GEN] [TITLE:ICE_AGE] [SEED:qgC2GmMgeKyU80k2y4Cg] [HISTORY_SEED:OYkwsYSEcUooyYkCwyAK] [NAME_SEED:SAu46A8wGSuccGGmQIUQ] [CREATURE_SEED:McgS04Kuw8uiwc2a0Iak] [DIM:65:65] [EMBARK_POINTS:2500] [END_YEAR:300] [BEAST_END_YEAR:300:99] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:0] [ELEVATION:100:350:0:0] [RAINFALL:100:100:0:0] [TEMPERATURE:-20:0:0:0] [DRAINAGE:100:100:0:0] [VOLCANISM:0:0:0:0] [SAVAGERY:0:100:100:100] [ELEVATION_FREQUENCY:4:9:0:0:0:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [MINERAL_SCARCITY:2500] [MEGABEAST_CAP:4] [SEMIMEGABEAST_CAP:9] [TITAN_NUMBER:3] [TITAN_ATTACK_TRIGGER:0:0:100000] [DEMON_NUMBER:22] [NIGHT_TROLL_NUMBER:11] [BOGEYMAN_NUMBER:0] [VAMPIRE_NUMBER:11] [WEREBEAST_NUMBER:11] [SECRET_NUMBER:22] [REGIONAL_INTERACTION_NUMBER:0] [DISTURBANCE_INTERACTION_NUMBER:0] [EVIL_CLOUD_NUMBER:0] [EVIL_RAIN_NUMBER:0] [GOOD_SQ_COUNTS:0:0:0] [EVIL_SQ_COUNTS:0:0:0] [PEAK_NUMBER_MIN:0] [PARTIAL_OCEAN_EDGE_MIN:0] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:0] [REGION_COUNTS:SWAMP:0:0:0] [REGION_COUNTS:DESERT:0:0:0] [REGION_COUNTS:FOREST:0:0:0] [REGION_COUNTS:MOUNTAINS:0:0:0] [REGION_COUNTS:OCEAN:0:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:0:0:0] [REGION_COUNTS:HILLS:0:0:0] [EROSION_CYCLE_COUNT:0] [RIVER_MINS:0:0] [PERIODICALLY_ERODE_EXTREMES:0] [OROGRAPHIC_PRECIPITATION:0] [SUBREGION_MAX:2750] [CAVERN_LAYER_COUNT:3] [CAVERN_LAYER_OPENNESS_MIN:1] [CAVERN_LAYER_OPENNESS_MAX:2] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0] [CAVERN_LAYER_WATER_MIN:25] [CAVERN_LAYER_WATER_MAX:25] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:5] [LEVELS_ABOVE_LAYER_1:20] [LEVELS_ABOVE_LAYER_2:2] [LEVELS_ABOVE_LAYER_3:2] [LEVELS_ABOVE_LAYER_4:2] [LEVELS_ABOVE_LAYER_5:3] [LEVELS_AT_BOTTOM:2] [CAVE_MIN_SIZE:1] [CAVE_MAX_SIZE:1] [MOUNTAIN_CAVE_MIN:0] [NON_MOUNTAIN_CAVE_MIN:0] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:2] [TOTAL_CIV_POPULATION:1] [SITE_CAP:1] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:0:0:0] [RAIN_RANGES:0:0:0] [DRAINAGE_RANGES:0:0:0] [SAVAGERY_RANGES:0:0:0] [VOLCANISM_RANGES:0:0:0]
Large Biome Evil
This world is filled with nothing but large evil biomes. This was accomplished by having only very large biomes other than mountainous ones, allowing Dwarves to have their mountainhome, but leaving the rest of the world evil. Again, one goblin civilization and one dwarven civilization.
Created in DF v0.34.11. [WORLD_GEN] [TITLE:LARGE_EVIL] [SEED:YCqkcwc6Uqu0weguck8M] [HISTORY_SEED:EMEAKSa6Om6QYuUwqOog] [NAME_SEED:0MMEmeuQEeeymoCQcwce] [CREATURE_SEED:AMIm2ggi6O08eCqg82Sg] [DIM:65:65] [EMBARK_POINTS:2500] [END_YEAR:300] [BEAST_END_YEAR:300:99] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:0] [ELEVATION:100:350:0:0] [RAINFALL:100:100:0:0] [TEMPERATURE:75:75:0:0] [DRAINAGE:100:100:0:0] [VOLCANISM:0:0:0:0] [SAVAGERY:0:100:0:0] [ELEVATION_FREQUENCY:4:9:0:0:0:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [MINERAL_SCARCITY:2500] [MEGABEAST_CAP:4] [SEMIMEGABEAST_CAP:9] [TITAN_NUMBER:3] [TITAN_ATTACK_TRIGGER:0:0:100000] [DEMON_NUMBER:22] [NIGHT_TROLL_NUMBER:11] [BOGEYMAN_NUMBER:0] [VAMPIRE_NUMBER:11] [WEREBEAST_NUMBER:11] [SECRET_NUMBER:22] [REGIONAL_INTERACTION_NUMBER:0] [DISTURBANCE_INTERACTION_NUMBER:0] [EVIL_CLOUD_NUMBER:0] [EVIL_RAIN_NUMBER:0] [GOOD_SQ_COUNTS:0:0:2000] [EVIL_SQ_COUNTS:0:0:2000] [PEAK_NUMBER_MIN:0] [PARTIAL_OCEAN_EDGE_MIN:0] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:0] [REGION_COUNTS:SWAMP:0:0:0] [REGION_COUNTS:DESERT:0:0:0] [REGION_COUNTS:FOREST:0:0:0] [REGION_COUNTS:MOUNTAINS:0:0:0] [REGION_COUNTS:OCEAN:0:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:0:0:0] [REGION_COUNTS:HILLS:0:0:0] [EROSION_CYCLE_COUNT:0] [RIVER_MINS:0:0] [PERIODICALLY_ERODE_EXTREMES:0] [OROGRAPHIC_PRECIPITATION:0] [SUBREGION_MAX:2750] [CAVERN_LAYER_COUNT:3] [CAVERN_LAYER_OPENNESS_MIN:1] [CAVERN_LAYER_OPENNESS_MAX:2] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0] [CAVERN_LAYER_WATER_MIN:25] [CAVERN_LAYER_WATER_MAX:25] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:5] [LEVELS_ABOVE_LAYER_1:20] [LEVELS_ABOVE_LAYER_2:2] [LEVELS_ABOVE_LAYER_3:2] [LEVELS_ABOVE_LAYER_4:2] [LEVELS_ABOVE_LAYER_5:3] [LEVELS_AT_BOTTOM:2] [CAVE_MIN_SIZE:1] [CAVE_MAX_SIZE:1] [MOUNTAIN_CAVE_MIN:0] [NON_MOUNTAIN_CAVE_MIN:0] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:2] [TOTAL_CIV_POPULATION:1] [SITE_CAP:1] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:0:0:0] [RAIN_RANGES:0:0:0] [DRAINAGE_RANGES:0:0:0] [SAVAGERY_RANGES:0:0:0] [VOLCANISM_RANGES:0:0:0]
Large Biome Good
This world has a large good biome, with the added feature of a mountain in the center, with all rivers flowing away from this central mountain. This particular world has only dwarves and elves, due to the overwhelming "goodness" of the land.
Created in DF v0.34.11. [WORLD_GEN] [TITLE:GOOD_MOUNTAIN] [SEED:qy80eS6kgw6qk4cwqeSy] [HISTORY_SEED:aWckY4Ac6omOY8YmmK4o] [NAME_SEED:oAyAiyMQuq2wegIECG0Y] [CREATURE_SEED:AkaOaEUIckwGeUi22AIO] [DIM:65:65] [EMBARK_POINTS:2500] [END_YEAR:300] [BEAST_END_YEAR:300:99] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:0] [ELEVATION:100:350:0:0] [RAINFALL:100:100:0:0] [TEMPERATURE:75:75:0:0] [DRAINAGE:100:100:0:0] [VOLCANISM:0:0:0:0] [SAVAGERY:0:100:0:0] [ELEVATION_FREQUENCY:2:9:0:0:0:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [MINERAL_SCARCITY:2500] [MEGABEAST_CAP:4] [SEMIMEGABEAST_CAP:9] [TITAN_NUMBER:3] [TITAN_ATTACK_TRIGGER:0:0:100000] [DEMON_NUMBER:22] [NIGHT_TROLL_NUMBER:11] [BOGEYMAN_NUMBER:0] [VAMPIRE_NUMBER:11] [WEREBEAST_NUMBER:11] [SECRET_NUMBER:22] [REGIONAL_INTERACTION_NUMBER:0] [DISTURBANCE_INTERACTION_NUMBER:0] [EVIL_CLOUD_NUMBER:0] [EVIL_RAIN_NUMBER:0] [GOOD_SQ_COUNTS:0:0:4225] [EVIL_SQ_COUNTS:0:0:0] [PEAK_NUMBER_MIN:0] [PARTIAL_OCEAN_EDGE_MIN:0] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:0] [REGION_COUNTS:SWAMP:0:0:0] [REGION_COUNTS:DESERT:0:0:0] [REGION_COUNTS:FOREST:0:0:0] [REGION_COUNTS:MOUNTAINS:0:0:0] [REGION_COUNTS:OCEAN:0:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:0:0:0] [REGION_COUNTS:HILLS:0:0:0] [EROSION_CYCLE_COUNT:0] [RIVER_MINS:0:0] [PERIODICALLY_ERODE_EXTREMES:0] [OROGRAPHIC_PRECIPITATION:0] [SUBREGION_MAX:2750] [CAVERN_LAYER_COUNT:3] [CAVERN_LAYER_OPENNESS_MIN:1] [CAVERN_LAYER_OPENNESS_MAX:2] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0] [CAVERN_LAYER_WATER_MIN:25] [CAVERN_LAYER_WATER_MAX:25] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:5] [LEVELS_ABOVE_LAYER_1:20] [LEVELS_ABOVE_LAYER_2:2] [LEVELS_ABOVE_LAYER_3:2] [LEVELS_ABOVE_LAYER_4:2] [LEVELS_ABOVE_LAYER_5:3] [LEVELS_AT_BOTTOM:2] [CAVE_MIN_SIZE:1] [CAVE_MAX_SIZE:1] [MOUNTAIN_CAVE_MIN:0] [NON_MOUNTAIN_CAVE_MIN:0] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:2] [TOTAL_CIV_POPULATION:1] [SITE_CAP:1] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:0:0:0] [RAIN_RANGES:0:0:0] [DRAINAGE_RANGES:0:0:0] [SAVAGERY_RANGES:0:0:0] [VOLCANISM_RANGES:0:0:0]
Room for everyone
This world has a biome for every race, and one civlization of each, including goblin, dwarves, elves, and humans.
Created in DF v0.34.11. [WORLD_GEN] [TITLE:ROOM_EVERYONE] [SEED:Zi31Lf6WELGogkcDM0MX] [HISTORY_SEED:fYimCRG8wpqhjRrD8uJ8] [NAME_SEED:fc8vk8W3E1gHNAUUBiTk] [CREATURE_SEED:KuJmjG2wnP50PAruLWEC] [DIM:65:65] [EMBARK_POINTS:2500] [END_YEAR:300] [BEAST_END_YEAR:300:99] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:0] [ELEVATION:100:350:0:0] [RAINFALL:10:100:0:0] [TEMPERATURE:75:75:0:0] [DRAINAGE:10:100:0:0] [VOLCANISM:0:0:0:0] [SAVAGERY:0:100:0:0] [ELEVATION_FREQUENCY:4:9:0:0:0:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [MINERAL_SCARCITY:2500] [MEGABEAST_CAP:4] [SEMIMEGABEAST_CAP:9] [TITAN_NUMBER:3] [TITAN_ATTACK_TRIGGER:0:0:100000] [DEMON_NUMBER:22] [NIGHT_TROLL_NUMBER:11] [BOGEYMAN_NUMBER:0] [VAMPIRE_NUMBER:11] [WEREBEAST_NUMBER:11] [SECRET_NUMBER:22] [REGIONAL_INTERACTION_NUMBER:0] [DISTURBANCE_INTERACTION_NUMBER:0] [EVIL_CLOUD_NUMBER:0] [EVIL_RAIN_NUMBER:0] [GOOD_SQ_COUNTS:0:0:0] [EVIL_SQ_COUNTS:0:0:0] [PEAK_NUMBER_MIN:0] [PARTIAL_OCEAN_EDGE_MIN:0] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:0] [REGION_COUNTS:SWAMP:0:0:0] [REGION_COUNTS:DESERT:0:0:0] [REGION_COUNTS:FOREST:0:0:0] [REGION_COUNTS:MOUNTAINS:0:0:0] [REGION_COUNTS:OCEAN:0:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:0:0:0] [REGION_COUNTS:HILLS:0:0:0] [EROSION_CYCLE_COUNT:0] [RIVER_MINS:0:0] [PERIODICALLY_ERODE_EXTREMES:0] [OROGRAPHIC_PRECIPITATION:0] [SUBREGION_MAX:2750] [CAVERN_LAYER_COUNT:3] [CAVERN_LAYER_OPENNESS_MIN:1] [CAVERN_LAYER_OPENNESS_MAX:2] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0] [CAVERN_LAYER_WATER_MIN:25] [CAVERN_LAYER_WATER_MAX:25] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:5] [LEVELS_ABOVE_LAYER_1:20] [LEVELS_ABOVE_LAYER_2:2] [LEVELS_ABOVE_LAYER_3:2] [LEVELS_ABOVE_LAYER_4:2] [LEVELS_ABOVE_LAYER_5:3] [LEVELS_AT_BOTTOM:2] [CAVE_MIN_SIZE:1] [CAVE_MAX_SIZE:1] [MOUNTAIN_CAVE_MIN:0] [NON_MOUNTAIN_CAVE_MIN:0] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:4] [TOTAL_CIV_POPULATION:1] [SITE_CAP:1] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:0:0:0] [RAIN_RANGES:0:0:0] [DRAINAGE_RANGES:0:0:0] [SAVAGERY_RANGES:0:0:0] [VOLCANISM_RANGES:0:0:0]
Many Civilizations
This world, with just a few adjust parameters from the above example, has 10 human civs, 1 dwarven civ, 16 elvish civs, and 17 goblin civs. This world has over 53,000 goblins!
Created in DF v0.34.11. [WORLD_GEN] [TITLE:MANY_CIVS] [SEED:UWkyCGWW0I6QeOEwMko8] [HISTORY_SEED:swMCs8qAMs8IgUo2oqIO] [NAME_SEED:cKSQ00moWUoOK0gy8UaG] [CREATURE_SEED:MgO6UACueYUoks2iY6Ei] [DIM:65:65] [EMBARK_POINTS:2500] [END_YEAR:300] [BEAST_END_YEAR:300:99] [REVEAL_ALL_HISTORY:0] [CULL_HISTORICAL_FIGURES:1] [ELEVATION:100:350:0:0] [RAINFALL:0:100:0:0] [TEMPERATURE:70:75:0:0] [DRAINAGE:0:100:0:0] [VOLCANISM:0:0:0:0] [SAVAGERY:0:100:0:0] [ELEVATION_FREQUENCY:2:9:0:0:0:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [MINERAL_SCARCITY:2500] [MEGABEAST_CAP:4] [SEMIMEGABEAST_CAP:9] [TITAN_NUMBER:3] [TITAN_ATTACK_TRIGGER:0:0:100000] [DEMON_NUMBER:22] [NIGHT_TROLL_NUMBER:11] [BOGEYMAN_NUMBER:0] [VAMPIRE_NUMBER:11] [WEREBEAST_NUMBER:11] [SECRET_NUMBER:22] [REGIONAL_INTERACTION_NUMBER:0] [DISTURBANCE_INTERACTION_NUMBER:0] [EVIL_CLOUD_NUMBER:0] [EVIL_RAIN_NUMBER:0] [GOOD_SQ_COUNTS:0:0:0] [EVIL_SQ_COUNTS:0:0:0] [PEAK_NUMBER_MIN:0] [PARTIAL_OCEAN_EDGE_MIN:0] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:0] [REGION_COUNTS:SWAMP:0:0:0] [REGION_COUNTS:DESERT:0:0:0] [REGION_COUNTS:FOREST:0:0:0] [REGION_COUNTS:MOUNTAINS:0:0:0] [REGION_COUNTS:OCEAN:0:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:0:0:0] [REGION_COUNTS:HILLS:0:0:0] [EROSION_CYCLE_COUNT:0] [RIVER_MINS:0:0] [PERIODICALLY_ERODE_EXTREMES:0] [OROGRAPHIC_PRECIPITATION:0] [SUBREGION_MAX:2750] [CAVERN_LAYER_COUNT:3] [CAVERN_LAYER_OPENNESS_MIN:1] [CAVERN_LAYER_OPENNESS_MAX:2] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0] [CAVERN_LAYER_WATER_MIN:25] [CAVERN_LAYER_WATER_MAX:25] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:5] [LEVELS_ABOVE_LAYER_1:20] [LEVELS_ABOVE_LAYER_2:2] [LEVELS_ABOVE_LAYER_3:2] [LEVELS_ABOVE_LAYER_4:2] [LEVELS_ABOVE_LAYER_5:3] [LEVELS_AT_BOTTOM:2] [CAVE_MIN_SIZE:1] [CAVE_MAX_SIZE:1] [MOUNTAIN_CAVE_MIN:0] [NON_MOUNTAIN_CAVE_MIN:0] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:40] [TOTAL_CIV_POPULATION:1] [SITE_CAP:1] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:0:0:0] [RAIN_RANGES:0:0:0] [DRAINAGE_RANGES:0:0:0] [SAVAGERY_RANGES:0:0:0] [VOLCANISM_RANGES:0:0:0]
Human Necromancers
This world is filled with human necromancers, and over 40 towers would be typically generated. Due to the nature of Necromancer discovery, the exact number isn't always predictable. Dwarves, Humans, and 75,000 goblins.
Created in DF v0.34.11. [WORLD_GEN] [TITLE:HUMAN_NECROS] [SEED:UEks8QS0QAyugWWOy8K4] [HISTORY_SEED:sUAgMSM2WGecikeEki0m] [NAME_SEED:k2i0IMAwqI6Au88u0KmG] [CREATURE_SEED:qAIAAQU4MeCiecwmgWEY] [DIM:33:33] [EMBARK_POINTS:2500] [END_YEAR:1000] [BEAST_END_YEAR:1000:99] [REVEAL_ALL_HISTORY:0] [CULL_HISTORICAL_FIGURES:1] [ELEVATION:100:350:3200:3200] [RAINFALL:10:65:0:0] [TEMPERATURE:70:75:0:0] [DRAINAGE:33:100:0:0] [VOLCANISM:0:0:0:0] [SAVAGERY:0:0:0:0] [ELEVATION_FREQUENCY:1:9:0:0:0:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [MINERAL_SCARCITY:2500] [MEGABEAST_CAP:0] [SEMIMEGABEAST_CAP:0] [TITAN_NUMBER:0] [TITAN_ATTACK_TRIGGER:0:0:0] [DEMON_NUMBER:10] [NIGHT_TROLL_NUMBER:10] [BOGEYMAN_NUMBER:0] [VAMPIRE_NUMBER:10] [WEREBEAST_NUMBER:0] [SECRET_NUMBER:500] [REGIONAL_INTERACTION_NUMBER:0] [DISTURBANCE_INTERACTION_NUMBER:500] [EVIL_CLOUD_NUMBER:0] [EVIL_RAIN_NUMBER:0] [GOOD_SQ_COUNTS:0:0:0] [EVIL_SQ_COUNTS:0:0:0] [PEAK_NUMBER_MIN:0] [PARTIAL_OCEAN_EDGE_MIN:0] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:0] [REGION_COUNTS:SWAMP:0:0:0] [REGION_COUNTS:DESERT:0:0:0] [REGION_COUNTS:FOREST:0:0:0] [REGION_COUNTS:MOUNTAINS:0:0:0] [REGION_COUNTS:OCEAN:0:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:0:0:0] [REGION_COUNTS:HILLS:0:0:0] [EROSION_CYCLE_COUNT:1000] [RIVER_MINS:0:0] [PERIODICALLY_ERODE_EXTREMES:0] [OROGRAPHIC_PRECIPITATION:0] [SUBREGION_MAX:2750] [CAVERN_LAYER_COUNT:1] [CAVERN_LAYER_OPENNESS_MIN:1] [CAVERN_LAYER_OPENNESS_MAX:2] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0] [CAVERN_LAYER_WATER_MIN:25] [CAVERN_LAYER_WATER_MAX:25] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:5] [LEVELS_ABOVE_LAYER_1:40] [LEVELS_ABOVE_LAYER_2:2] [LEVELS_ABOVE_LAYER_3:2] [LEVELS_ABOVE_LAYER_4:2] [LEVELS_ABOVE_LAYER_5:3] [LEVELS_AT_BOTTOM:2] [CAVE_MIN_SIZE:1] [CAVE_MAX_SIZE:1] [MOUNTAIN_CAVE_MIN:0] [NON_MOUNTAIN_CAVE_MIN:0] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:100] [TOTAL_CIV_POPULATION:1] [SITE_CAP:1] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:0:0:0] [RAIN_RANGES:0:0:0] [DRAINAGE_RANGES:0:0:0] [SAVAGERY_RANGES:0:0:0] [VOLCANISM_RANGES:0:0:0]
Monster Island
Named after a thread where the first known example of this sort of world was played in Adventurer Mode. An outsider-only world that condenses an entire world's worth of monsters into a single volcanic island. Note that it WILL reject infinitely until you allow it to accept any reject.
Created in DF v0.34.11. [WORLD_GEN] [TITLE:DEATH WORLD] [DIM:257:257] [EMBARK_POINTS:1324] [END_YEAR:50] [BEAST_END_YEAR:300:80] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:0] [ELEVATION:1:20:800:800] [RAINFALL:0:100:400:400] [TEMPERATURE:25:75:400:400] [DRAINAGE:0:100:400:400] [VOLCANISM:0:100:400:400] [SAVAGERY:0:100:400:400] [ELEVATION_FREQUENCY:1:1:1:1:1:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:10] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [MINERAL_SCARCITY:2500] [MEGABEAST_CAP:75] [SEMIMEGABEAST_CAP:150] [TITAN_NUMBER:33] [TITAN_ATTACK_TRIGGER:80:0:100000] [DEMON_NUMBER:52] [NIGHT_TROLL_NUMBER:26] [BOGEYMAN_NUMBER:0] [VAMPIRE_NUMBER:26] [WEREBEAST_NUMBER:26] [SECRET_NUMBER:52] [REGIONAL_INTERACTION_NUMBER:52] [DISTURBANCE_INTERACTION_NUMBER:52] [EVIL_CLOUD_NUMBER:0] [EVIL_RAIN_NUMBER:0] [GOOD_SQ_COUNTS:0:0:0] [EVIL_SQ_COUNTS:25:25:25] [PEAK_NUMBER_MIN:0] [PARTIAL_OCEAN_EDGE_MIN:0] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:1] [REGION_COUNTS:SWAMP:0:0:0] [REGION_COUNTS:DESERT:0:0:0] [REGION_COUNTS:FOREST:0:0:0] [REGION_COUNTS:MOUNTAINS:0:0:0] [REGION_COUNTS:OCEAN:0:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:0:0:0] [REGION_COUNTS:HILLS:0:0:0] [EROSION_CYCLE_COUNT:250] [RIVER_MINS:0:400] [PERIODICALLY_ERODE_EXTREMES:1] [OROGRAPHIC_PRECIPITATION:1] [SUBREGION_MAX:2750] [CAVERN_LAYER_COUNT:3] [CAVERN_LAYER_OPENNESS_MIN:0] [CAVERN_LAYER_OPENNESS_MAX:100] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100] [CAVERN_LAYER_WATER_MIN:0] [CAVERN_LAYER_WATER_MAX:100] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:15] [LEVELS_ABOVE_LAYER_1:5] [LEVELS_ABOVE_LAYER_2:1] [LEVELS_ABOVE_LAYER_3:1] [LEVELS_ABOVE_LAYER_4:1] [LEVELS_ABOVE_LAYER_5:2] [LEVELS_AT_BOTTOM:1] [CAVE_MIN_SIZE:5] [CAVE_MAX_SIZE:25] [MOUNTAIN_CAVE_MIN:100] [NON_MOUNTAIN_CAVE_MIN:200] [ALL_CAVES_VISIBLE:1] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:40] [TOTAL_CIV_POPULATION:15000] [SITE_CAP:1500] [PLAYABLE_CIVILIZATION_REQUIRED:0] [ELEVATION_RANGES:8256:16512:8256] [RAIN_RANGES:8256:16512:8256] [DRAINAGE_RANGES:8256:16512:8256] [SAVAGERY_RANGES:8256:16512:8256] [VOLCANISM_RANGES:8256:16512:8256]
EARTH
This is an almost exact replica of earth, Russia is on the left, Australia is in the middle, and the America's are on the right
Created in DF v0.42.06. [WORLD_GEN] [TITLE:CREATE WORLD NOW = 5134514] [SEED:oXczcPHPkWdqU0Y3eJ6o] [HISTORY_SEED:12fJsQ0YXBiJYdV9sh94] [NAME_SEED:pkbjyJrmQlCQKJpgdXpP] [CREATURE_SEED:9tCXoYkk46qZPInfyGus] [DIM:257:257] [EMBARK_POINTS:1504] [END_YEAR:5] [BEAST_END_YEAR:5:-1] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:0] [ELEVATION:1:400:1600:1600] [RAINFALL:0:100:400:400] [TEMPERATURE:25:75:400:400] [DRAINAGE:0:100:400:400] [VOLCANISM:0:100:400:400] [SAVAGERY:0:100:400:400] [ELEVATION_FREQUENCY:1:1:1:1:1:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:3:5:4:3:2:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [POLE:NORTH_AND_OR_SOUTH] [MINERAL_SCARCITY:500] [MEGABEAST_CAP:150] [SEMIMEGABEAST_CAP:300] [TITAN_NUMBER:66] [TITAN_ATTACK_TRIGGER:80:0:100000] [DEMON_NUMBER:52] [NIGHT_TROLL_NUMBER:26] [BOGEYMAN_NUMBER:26] [VAMPIRE_NUMBER:26] [WEREBEAST_NUMBER:26] [SECRET_NUMBER:52] [REGIONAL_INTERACTION_NUMBER:52] [DISTURBANCE_INTERACTION_NUMBER:52] [EVIL_CLOUD_NUMBER:26] [EVIL_RAIN_NUMBER:26] [GENERATE_DIVINE_MATERIALS:1] [GOOD_SQ_COUNTS:24:244:0] [EVIL_SQ_COUNTS:24:244:0] [PEAK_NUMBER_MIN:12] [PARTIAL_OCEAN_EDGE_MIN:0] [COMPLETE_OCEAN_EDGE_MIN:4] [VOLCANO_MIN:4] [REGION_COUNTS:SWAMP:252:1:1] [REGION_COUNTS:DESERT:252:1:1] [REGION_COUNTS:FOREST:1008:3:2] [REGION_COUNTS:MOUNTAINS:2016:2:2] [REGION_COUNTS:OCEAN:2016:1:1] [REGION_COUNTS:GLACIER:63:0:0] [REGION_COUNTS:TUNDRA:126:0:0] [REGION_COUNTS:GRASSLAND:2016:3:2] [REGION_COUNTS:HILLS:2016:3:2] [EROSION_CYCLE_COUNT:250] [RIVER_MINS:100:100] [PERIODICALLY_ERODE_EXTREMES:1] [OROGRAPHIC_PRECIPITATION:1] [SUBREGION_MAX:3500] [CAVERN_LAYER_COUNT:3] [CAVERN_LAYER_OPENNESS_MIN:0] [CAVERN_LAYER_OPENNESS_MAX:100] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100] [CAVERN_LAYER_WATER_MIN:0] [CAVERN_LAYER_WATER_MAX:100] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:15] [LEVELS_ABOVE_LAYER_1:5] [LEVELS_ABOVE_LAYER_2:1] [LEVELS_ABOVE_LAYER_3:1] [LEVELS_ABOVE_LAYER_4:1] [LEVELS_ABOVE_LAYER_5:2] [LEVELS_AT_BOTTOM:1] [CAVE_MIN_SIZE:5] [CAVE_MAX_SIZE:25] [MOUNTAIN_CAVE_MIN:80] [NON_MOUNTAIN_CAVE_MIN:120] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:40] [TOTAL_CIV_POPULATION:15000] [SITE_CAP:2000] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:33000:4032:2016] [RAIN_RANGES:2016:4032:2016] [DRAINAGE_RANGES:2016:4032:2016] [SAVAGERY_RANGES:16512:8256:0] [VOLCANISM_RANGES:2016:4032:2016]
Dead Dwarven Civilization
This worldgen creates a dead dwarven civ, so when you embark, all you get are the two hardcoded migrant waves, and no other contact. No liaisons, no caravans, nothing. You are on your own. Also, positions like monarch or baron are not selected. You can remove the seeds and get similar worlds, of course. However, during worldgen, you'll have the greatest chances of the dwarven civ being DEAD if the fortress is conquered within the first 50 years, so watch for that during worldgen. No editing of raws is required, this works in vanilla DF.
The way this works is that there are a LOT of goblins in the world (over 100,000), apparently so many that they repeated siege and pillage the initial mountainhome sometimes 50, 80 or more times, to the point where the civ is considered dead. The elevation PSV ensures only a single, initial dwarven civ. If more than one dwarven civ is placed, it's unlikely the Dwarven civ will be dead. (posted by vjek in the forums)
Created in DF v0.42.04. [WORLD_GEN] [TITLE:DEAD_DWARVEN_CIV] [SEED:UeiAe2y4QIkMGYS46IwO] [HISTORY_SEED:EgI2OGYwKCIkwMC0uoKk] [NAME_SEED:icIGQ22OUaEgYWseGOEG] [CREATURE_SEED:csA0S2MaAycE60YYwQGg] [DIM:17:17] [EMBARK_POINTS:2500] [END_YEAR:1000] [BEAST_END_YEAR:1000:-1] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:1] [ELEVATION:100:310:0:0] [RAINFALL:1:1:0:0] [TEMPERATURE:50:50:0:0] [DRAINAGE:0:100:50:50] [VOLCANISM:0:0:0:0] [SAVAGERY:0:0:0:0] [ELEVATION_FREQUENCY:1:1:1:1:1:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [POLE:NONE] [MINERAL_SCARCITY:1000] [MEGABEAST_CAP:0] [SEMIMEGABEAST_CAP:0] [TITAN_NUMBER:0] [TITAN_ATTACK_TRIGGER:0:0:0] [DEMON_NUMBER:60] [NIGHT_TROLL_NUMBER:0] [BOGEYMAN_NUMBER:0] [VAMPIRE_NUMBER:0] [WEREBEAST_NUMBER:0] [SECRET_NUMBER:0] [REGIONAL_INTERACTION_NUMBER:0] [DISTURBANCE_INTERACTION_NUMBER:0] [EVIL_CLOUD_NUMBER:0] [EVIL_RAIN_NUMBER:0] [GENERATE_DIVINE_MATERIALS:0] [GOOD_SQ_COUNTS:0:0:0] [EVIL_SQ_COUNTS:0:0:0] [PEAK_NUMBER_MIN:0] [PARTIAL_OCEAN_EDGE_MIN:0] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:0] [REGION_COUNTS:SWAMP:0:0:0] [REGION_COUNTS:DESERT:0:0:0] [REGION_COUNTS:FOREST:0:0:0] [REGION_COUNTS:MOUNTAINS:0:0:0] [REGION_COUNTS:OCEAN:0:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:0:0:0] [REGION_COUNTS:HILLS:0:0:0] [EROSION_CYCLE_COUNT:1000] [RIVER_MINS:0:0] [PERIODICALLY_ERODE_EXTREMES:0] [OROGRAPHIC_PRECIPITATION:0] [SUBREGION_MAX:5000] [CAVERN_LAYER_COUNT:1] [CAVERN_LAYER_OPENNESS_MIN:1] [CAVERN_LAYER_OPENNESS_MAX:1] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0] [CAVERN_LAYER_WATER_MIN:52] [CAVERN_LAYER_WATER_MAX:52] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:10] [LEVELS_ABOVE_LAYER_1:16] [LEVELS_ABOVE_LAYER_2:2] [LEVELS_ABOVE_LAYER_3:2] [LEVELS_ABOVE_LAYER_4:2] [LEVELS_ABOVE_LAYER_5:3] [LEVELS_AT_BOTTOM:2] [CAVE_MIN_SIZE:1] [CAVE_MAX_SIZE:1] [MOUNTAIN_CAVE_MIN:0] [NON_MOUNTAIN_CAVE_MIN:0] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:12] [TOTAL_CIV_POPULATION:100] [SITE_CAP:0] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:0:0:0] [RAIN_RANGES:0:0:0] [DRAINAGE_RANGES:0:0:0] [SAVAGERY_RANGES:0:0:0] [VOLCANISM_RANGES:0:0:0] [PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100] [PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100] [PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100] [PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100] [PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100] [PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100] [PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100] [PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100] [PS_EL:100:100:100:100:100:100:100:100:310:100:100:100:100:100:100:100:100] [PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100] [PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100] [PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100] [PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100] [PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100] [PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100] [PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100] [PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
Dead and Varied
I decided I wanted a more 'normal' looking world, with all of the civs except dwarves alive. I prefer using v0.42.06. After fiddling with vjek's template, I was able to come up with a larger, wetter world with the bigger biomes I like. The dwarves are properly dead (no living members, blank civ screen after embark, no caravans & only 2 migrant waves), but the elves and humans managed to hang on. And plenty of goblins, of course. (posted by Crowbeard in the forums)
Created in DF v0.42.06. [WORLD_GEN] [TITLE:DEADANDVARIED] [SEED:KSkCwwCaeok0mAiAS4mq] [HISTORY_SEED:8c6WeUkmOqKeYA8QeIGC] [NAME_SEED:6oeGKCSiGAU4qQq24Guw] [CREATURE_SEED:IIWicw6E8UCMU6Ses0So] [DIM:65:65] [EMBARK_POINTS:2500] [END_YEAR:500] [BEAST_END_YEAR:1000:-1] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:1] [ELEVATION:35:400:500:900] [RAINFALL:0:95:200:400] [TEMPERATURE:0:100:200:400] [DRAINAGE:15:100:200:400] [VOLCANISM:0:100:200:400] [SAVAGERY:0:100:100:200] [ELEVATION_FREQUENCY:3:5:2:1:2:3] [RAIN_FREQUENCY:3:30:5:4:3:2] [DRAINAGE_FREQUENCY:3:10:15:15:15:5] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [POLE:NORTH_OR_SOUTH] [MINERAL_SCARCITY:1000] [MEGABEAST_CAP:0] [SEMIMEGABEAST_CAP:0] [TITAN_NUMBER:0] [TITAN_ATTACK_TRIGGER:0:0:0] [DEMON_NUMBER:60] [NIGHT_TROLL_NUMBER:0] [BOGEYMAN_NUMBER:0] [VAMPIRE_NUMBER:0] [WEREBEAST_NUMBER:0] [SECRET_NUMBER:1] [REGIONAL_INTERACTION_NUMBER:2] [DISTURBANCE_INTERACTION_NUMBER:2] [EVIL_CLOUD_NUMBER:2] [EVIL_RAIN_NUMBER:2] [GENERATE_DIVINE_MATERIALS:0] [GOOD_SQ_COUNTS:40:60:1] [EVIL_SQ_COUNTS:30:60:0] [PEAK_NUMBER_MIN:2] [PARTIAL_OCEAN_EDGE_MIN:0] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:0] [REGION_COUNTS:SWAMP:1:0:0] [REGION_COUNTS:DESERT:5:1:0] [REGION_COUNTS:FOREST:1:0:0] [REGION_COUNTS:MOUNTAINS:5:0:0] [REGION_COUNTS:OCEAN:0:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:5:0:0] [REGION_COUNTS:HILLS:0:0:0] [EROSION_CYCLE_COUNT:300] [RIVER_MINS:0:0] [PERIODICALLY_ERODE_EXTREMES:0] [OROGRAPHIC_PRECIPITATION:1] [SUBREGION_MAX:5000] [CAVERN_LAYER_COUNT:1] [CAVERN_LAYER_OPENNESS_MIN:1] [CAVERN_LAYER_OPENNESS_MAX:1] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0] [CAVERN_LAYER_WATER_MIN:51] [CAVERN_LAYER_WATER_MAX:52] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:10] [LEVELS_ABOVE_LAYER_1:16] [LEVELS_ABOVE_LAYER_2:2] [LEVELS_ABOVE_LAYER_3:2] [LEVELS_ABOVE_LAYER_4:2] [LEVELS_ABOVE_LAYER_5:3] [LEVELS_AT_BOTTOM:2] [CAVE_MIN_SIZE:1] [CAVE_MAX_SIZE:250] [MOUNTAIN_CAVE_MIN:0] [NON_MOUNTAIN_CAVE_MIN:0] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:4] [TOTAL_CIV_POPULATION:200] [SITE_CAP:4] [PLAYABLE_CIVILIZATION_REQUIRED:0] [ELEVATION_RANGES:1:1:1] [RAIN_RANGES:1:1:1] [DRAINAGE_RANGES:1:1:1] [SAVAGERY_RANGES:0:0:0] [VOLCANISM_RANGES:0:0:0]