v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "DF2014:What is the best crop"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(→‎Booze: unhappy -> stress)
m (Redirected page to DF2014:Crop#Best crop to grow)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Quality|Fine|21:41, 3 April 2012 (UTC)}}
+
#REDIRECT[[DF2014:Crop#Best crop to grow]]
{{av}}
 
 
 
There is no "best" [[crop]], but some are clearly superior to others, depending on your needs and available resources.
 
 
 
==All-Purpose==
 
Many [[dwarf|dwarves]] prefer the humble [[plump helmet]], which can be [[farming|grown]] year-round, [[food|eaten raw]], [[cook|cooked]], or brewed into [[Alcohol|wine]], and many early fortresses rely on the plump helmet crop as a staple of their diet. All above-ground crops are all-seasons as well, the best of which are probably [[sun berry|sun berries]], [[hemp]], and [[whip vine]]s.  For a table summarizing the [[crop]] products, limitations, and values, refer to the main [[Crop]] article. Because of [[siege|occasional above-ground inconveniences]], having an underground plump-helmet farm or at least some plump-helmet seeds may be useful emergency preparation.
 
 
 
==Booze==
 
Four principal seeds available at the beginning of an expedition ([[cave wheat]], [[pig tail]], [[plump helmet]], [[sweet pod]]) all produce underground crops that can be made into [[booze]] worth 10☼. Above ground crops will require you to [[trade]] or [[gather plants|gather]] for [[seed]]s, but the best of them that can be [[farming|farmed]] are [[sun berry|sun berries]], which produce [[sunshine]] worth 25☼.
 
 
 
Keep in mind that dwarves care more about the diversity of available booze than its [[value]]. 
 
 
 
For quantity, [[cave wheat]] and [[sweet pod]] mature in 42 days, vice 25 for the other crops, so they may yield less alcohol per farm plot. [[Plump helmet]]s mature in 25 days and grow year round, which may be a good starting point for your [[alcohol]] [[industry]], but exclusive dependence on it will cause [[stress]].
 
 
 
==Dye==
 
There are four [[dye crops]].  Three 20☼ [[dye]] crops: [[blade weed]] and [[sliver barb]] (above ground) and [[dimple cup]]s (underground).  [[Hide root]] (above ground) is a 10☼ [[dye]].
 
 
 
==Food==
 
In terms of sheer [[Currency|dwarfbuck]]s, [[sweet pod]]s produce the most valuable foodstuff: [[Dwarven syrup]] (100☼). In terms of quantity and value, other good crops are [[quarry bush]]es (which yield 5 quarry bush leaves when processed) and [[whip vine]]s (which can be [[mill]]ed into [[flour|whip vine flour]]).  Diversity in meals is also important to dwarves.
 
 
 
==Thread==
 
All plant thread is equally valuable (at 2☼ per unit), so the main decision is between a seasonal underground crop ([[pig tail]]s) or one of the year-round above-ground crops ([[cotton]], [[rope reed]]s, [[hemp]], [[flax]], [[jute]], [[ramie]], [[kenaf]]).
 
 
 
{{Template:Farming FAQ}}
 

Latest revision as of 12:36, 14 April 2018