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Difference between revisions of "User:Andux"
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(updated Tweak XML files for 0.31.08) |
(0.47.xx goodness) |
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[[User:Andux|Andux]] ([[User talk:Andux|talk]] '''·''' [[Special:Contributions/Andux|contribs]] '''·''' [[Special:Emailuser/Andux|email]]) | [[User:Andux|Andux]] ([[User talk:Andux|talk]] '''·''' [[Special:Contributions/Andux|contribs]] '''·''' [[Special:Emailuser/Andux|email]]) | ||
'''•''' | '''•''' | ||
Line 7: | Line 7: | ||
Accept no substitutes! | Accept no substitutes! | ||
|} | |} | ||
+ | |||
+ | ==0.47.xx== | ||
+ | [http://dffd.bay12games.com/file.php?id=14727 <abbr title="Generated Raws EXtractor">grex</abbr>] — Command-line tool to extract generated raws from WORLD.SAV/DAT files. | ||
+ | |||
+ | ==0.42.xx== | ||
+ | [http://dffd.wimbli.com/file.php?id=5934 <abbr title="MADMAN Allows Dwarven Map AlteratioN">MADMAN</abbr>] — A standalone tool for operating on groups of map tiles. | ||
+ | * Implements much of dfmarmot's functionality, but includes support for 40d, legacy versions, and 0.34+. | ||
+ | ** New functionality: | ||
+ | *** Can modify tile effects (smoke, steam, miasma, etc.), turning them into soothing mist ({{k|~}}) or another effect type ({{k|#}}). | ||
+ | *** {{k|Y}} can be used to make temporary changes (e.g., creating a chasm under an invading army); pressing enter again reverts changed tile data to its original state. Not recommended if your selection includes trees or shrubs; DF tends to throw out the associated plant data as soon as the tile type changes. | ||
+ | *** Offsets can now be specified relative to the DF executable's base address, which should solve a lot of issues encountered under recent versions of Windows. | ||
+ | * Stores offsets using an ini-based system which I still need to write documentation for. | ||
+ | ** [[User:Andux/DFMem.INI|Latest dfmem.ini]] (0.42.06) | ||
+ | |||
+ | ==0.34.xx== | ||
+ | [http://dffd.wimbli.com/file.php?id=3895 Save Tools] — Tools to (de/re)compress and extract data from 0.31–34.xx .sav/.dat files. | ||
+ | * Undat2 allows save-modifying tools such as [http://dffd.wimbli.com/file.php?id=3184 DF World Tinker] to be used without disabling save compression altogether. | ||
+ | * Includes support for (de/re)compressing 40d-style .dat files. | ||
+ | |||
+ | ---- | ||
+ | [[/Scripts|Scripts for DFHack]] | ||
+ | |||
+ | ---- | ||
+ | [http://dffd.wimbli.com/file.php?id=3271 Tweak for 0.31.01–0.34.11] (mainly just [[Utility:Tweak/Tile_Edit|Tile Edit]] works at this point) | ||
+ | * For 0.31.05+, you may need to rename Dwarf Fortress.exe to dwarfort.exe for Tweak to recognize it. | ||
+ | * Support for 0.31.05 SDL currently has serious issues, and 0.31.06 SDL is not supported at all. | ||
+ | * Versions 0.31.09–11 were skipped due to computer issues (and subsequent distractions). | ||
+ | * Based on [http://dffd.wimbli.com/file.php?id=666 jweather's release with 40d offsets]. | ||
==0.31.xx== | ==0.31.xx== | ||
− | + | [http://dffd.wimbli.com/file.php?id=4326 dfmarmot] — A DFHack-based tool for operating on groups of map tiles. | |
− | ** | + | * Allows tiles within a user-defined area to be modified in several ways: |
− | ** | + | ** Liquids can be created, and will flow and react to temperatures as normal. |
− | + | ** Temperatures can be changed to any value (and, unlike with Tile Edit, changes will ''always'' take effect immediately). | |
− | [ | + | ** Tiles can be revealed without revealing the entire map, or hidden as desired. |
+ | ** A full listing of available commands can be viewed by entering the <tt>?</tt> command. | ||
+ | * Also allows for viewing data on the current tile or block, or retrieving info about any mineral veins, spatter, etc. in the current block. | ||
+ | * Source includes some Pascal units for interfacing with DFHack via the C language bindings. | ||
+ | ** Included: <tt>DFHack</tt> (base), <tt>DFHContext</tt>, <tt>DFHCreatures</tt>, <tt>DFHGui</tt>, <tt>DFHMaps</tt>, <tt>DFHMaterials</tt>, <tt>DFHTranslation</tt>, <tt>DFHTypes</tt>, <tt>DFHVeg</tt> (vegetation, required by maps), <tt>DFHWorld</tt> | ||
+ | ** Available upon request: <tt>DFHItems</tt>, <tt>DFHTileTypes</tt> | ||
+ | ** Unfinished: <tt>DFHProcess</tt> (memrange struct/allocator), shiny new cross-referenced package documentation, testing of all the fiddly bits. | ||
+ | * Requires the [http://www.bay12forums.com/smf/index.php?topic=58809.0 legacy version of DFHack]. | ||
==Other stuff== | ==Other stuff== | ||
+ | * [http://dffd.wimbli.com/file.php?id=4175 Weird Text Format tools] — for working with the compressed archives which store announcement/dipscript/index strings. | ||
+ | * [[User:Andux/Format research]] — Notes on the binary formats used by DF. | ||
+ | * [[User:Andux/Dwarfile]] — Dwarfy-style profile template for user pages. | ||
− | + | [[Category:Tweak]] | |
− |
Latest revision as of 02:22, 5 February 2020
Andux (talk · contribs · email) • As seen on Wikipedia • Accept no substitutes! |
0.47.xx[edit]
grex — Command-line tool to extract generated raws from WORLD.SAV/DAT files.
0.42.xx[edit]
MADMAN — A standalone tool for operating on groups of map tiles.
- Implements much of dfmarmot's functionality, but includes support for 40d, legacy versions, and 0.34+.
- New functionality:
- Can modify tile effects (smoke, steam, miasma, etc.), turning them into soothing mist (~) or another effect type ( #).
- Y can be used to make temporary changes (e.g., creating a chasm under an invading army); pressing enter again reverts changed tile data to its original state. Not recommended if your selection includes trees or shrubs; DF tends to throw out the associated plant data as soon as the tile type changes.
- Offsets can now be specified relative to the DF executable's base address, which should solve a lot of issues encountered under recent versions of Windows.
- New functionality:
- Stores offsets using an ini-based system which I still need to write documentation for.
- Latest dfmem.ini (0.42.06)
0.34.xx[edit]
Save Tools — Tools to (de/re)compress and extract data from 0.31–34.xx .sav/.dat files.
- Undat2 allows save-modifying tools such as DF World Tinker to be used without disabling save compression altogether.
- Includes support for (de/re)compressing 40d-style .dat files.
Tweak for 0.31.01–0.34.11 (mainly just Tile Edit works at this point)
- For 0.31.05+, you may need to rename Dwarf Fortress.exe to dwarfort.exe for Tweak to recognize it.
- Support for 0.31.05 SDL currently has serious issues, and 0.31.06 SDL is not supported at all.
- Versions 0.31.09–11 were skipped due to computer issues (and subsequent distractions).
- Based on jweather's release with 40d offsets.
0.31.xx[edit]
dfmarmot — A DFHack-based tool for operating on groups of map tiles.
- Allows tiles within a user-defined area to be modified in several ways:
- Liquids can be created, and will flow and react to temperatures as normal.
- Temperatures can be changed to any value (and, unlike with Tile Edit, changes will always take effect immediately).
- Tiles can be revealed without revealing the entire map, or hidden as desired.
- A full listing of available commands can be viewed by entering the ? command.
- Also allows for viewing data on the current tile or block, or retrieving info about any mineral veins, spatter, etc. in the current block.
- Source includes some Pascal units for interfacing with DFHack via the C language bindings.
- Included: DFHack (base), DFHContext, DFHCreatures, DFHGui, DFHMaps, DFHMaterials, DFHTranslation, DFHTypes, DFHVeg (vegetation, required by maps), DFHWorld
- Available upon request: DFHItems, DFHTileTypes
- Unfinished: DFHProcess (memrange struct/allocator), shiny new cross-referenced package documentation, testing of all the fiddly bits.
- Requires the legacy version of DFHack.
Other stuff[edit]
- Weird Text Format tools — for working with the compressed archives which store announcement/dipscript/index strings.
- User:Andux/Format research — Notes on the binary formats used by DF.
- User:Andux/Dwarfile — Dwarfy-style profile template for user pages.