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Difference between revisions of "DF2014:String dump/raw"
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(Updated for 0.40.24) |
Sxtxixtxcxh (talk | contribs) m (added <pre> tag) |
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− | + | <pre> | |
− | + | <hfid> | |
− | + | <entity_id> | |
− | + | </entity_id> | |
− | + | <site_id> | |
− | + | </site_id> | |
− | + | <skill_at_time> | |
− | + | </skill_at_time> | |
− | + | <historical_event> | |
− | + | <id> | |
− | + | </id> | |
− | + | <year> | |
− | + | </year> | |
− | + | <seconds72> | |
− | + | </seconds72> | |
− | + | <type>create entity position</type> | |
− | + | </historical_event> | |
− | + | <type>assume identity</type> | |
− | + | <trickster_hfid> | |
− | + | </trickster_hfid> | |
− | + | <identity_id> | |
− | + | </identity_id> | |
− | + | <target_enid> | |
− | + | </target_enid> | |
− | + | <type>masterpiece lost</type> | |
− | + | <type>masterpiece engraving</type> | |
− | + | <type>masterpiece food</type> | |
− | + | <type>masterpiece item improvement</type> | |
− | + | <type>masterpiece dye</type> | |
− | + | <type>masterpiece item</type> | |
− | + | <type>masterpiece arch constructed</type> | |
− | + | <type>masterpiece arch design</type> | |
− | + | <type>regionpop incorporated into entity</type> | |
− | + | <pop_race> | |
− | / | + | </pop_race> |
− | + | <pop_number_moved> | |
− | + | </pop_number_moved> | |
− | + | <pop_srid> | |
− | + | </pop_srid> | |
− | + | <pop_flid> | |
− | + | </pop_flid> | |
− | + | <join_entity_id> | |
− | + | </join_entity_id> | |
− | + | <type>artifact recovered</type> | |
− | + | <artifact_id> | |
− | + | </artifact_id> | |
− | + | <unit_id> | |
− | + | </unit_id> | |
− | + | <hist_figure_id> | |
− | + | </hist_figure_id> | |
− | + | </structure_id> | |
− | + | <subregion_id> | |
− | + | </subregion_id> | |
− | + | <feature_layer_id> | |
− | + | <type>artifact transformed</type> | |
− | + | <new_artifact_id> | |
− | + | </new_artifact_id> | |
− | + | <old_artifact_id> | |
− | + | </old_artifact_id> | |
− | + | <type>artifact stored</type> | |
− | + | <type>artifact hidden</type> | |
− | + | <type>trade</type> | |
− | + | <trader_hfid> | |
− | + | </trader_hfid> | |
− | + | <trader_entity_id> | |
− | + | </trader_entity_id> | |
− | + | <source_site_id> | |
− | + | </source_site_id> | |
− | + | <dest_site_id> | |
− | + | </dest_site_id> | |
− | + | <production_zone_id> | |
− | + | </production_zone_id> | |
− | + | <allotment> | |
− | + | </allotment> | |
− | + | <allotment_index> | |
− | + | </allotment_index> | |
− | + | <account_shift> | |
− | + | </account_shift> | |
− | + | <type>gamble</type> | |
− | + | <gambler_hfid> | |
− | + | </gambler_hfid> | |
− | + | <old_account> | |
− | + | </old_account> | |
− | + | <new_account> | |
− | + | </new_account> | |
− | + | <type>agreement void</type> | |
− | + | <type>body abused</type> | |
− | + | <coords> | |
− | + | <type>diplomat lost</type> | |
− | + | <type>peace accepted</type> | |
− | + | <type>site dispute</type> | |
− | + | <dispute> | |
− | + | grazing rights | |
− | + | rights-of-way | |
− | + | livestock ownership | |
− | + | </dispute> | |
− | + | <entity_id_1> | |
− | + | </entity_id_1> | |
− | + | <entity_id_2> | |
− | + | </entity_id_2> | |
− | + | <site_id_1> | |
− | + | </site_id_1> | |
− | + | <site_id_2> | |
− | + | </site_id_2> | |
− | + | <type>agreement made</type> | |
− | + | <type>agreement rejected</type> | |
− | + | <type>agreement concluded</type> | |
− | + | <type>first contact failed</type> | |
− | + | <contactor_enid> | |
− | + | </contactor_enid> | |
− | + | <rejector_enid> | |
− | + | </rejector_enid> | |
− | + | <type>first contact</type> | |
− | + | <contacted_enid> | |
− | + | </contacted_enid> | |
− | + | <type>remove hf site link</type> | |
− | + | <type>add hf site link</type> | |
− | + | <type>remove hf hf link</type> | |
− | + | <hfid_target> | |
− | + | </hfid_target> | |
− | + | <type>add hf hf link</type> | |
− | + | <type>change hf job</type> | |
− | + | <type>hf confronted</type> | |
− | + | <situation> | |
− | + | general suspicion | |
− | + | </situation> | |
− | + | <reason>ageless</reason> | |
− | + | <reason>murder</reason> | |
− | + | <type>change hf body state</type> | |
− | + | <body_state> | |
− | + | active | |
− | + | buried at site | |
− | + | unburied at site | |
− | + | unburied at battlefield | |
− | + | unburied at subregion | |
− | + | unburied at feature layer | |
− | + | entombed at site | |
− | + | </body_state> | |
− | + | <type>entity alliance formed</type> | |
− | + | <initiating_enid> | |
− | + | </initiating_enid> | |
− | + | <joining_enid> | |
− | + | </joining_enid> | |
− | + | <type>entity breach feature layer</type> | |
− | + | <site_entity_id> | |
− | + | </site_entity_id> | |
− | + | <civ_entity_id> | |
− | + | </civ_entity_id> | |
− | + | <type>entity persecuted</type> | |
− | + | <persecutor_hfid> | |
− | + | </persecutor_hfid> | |
− | + | <persecutor_enid> | |
− | + | </persecutor_enid> | |
− | + | <expelled_hfid> | |
− | + | </expelled_hfid> | |
− | + | <expelled_creature> | |
− | + | </expelled_creature> | |
− | + | <expelled_pop_id> | |
− | + | </expelled_pop_id> | |
− | + | <expelled_number> | |
− | + | </expelled_number> | |
− | + | <property_confiscated_from_hfid> | |
− | + | </property_confiscated_from_hfid> | |
− | + | <destroyed_structure_id> | |
− | + | </destroyed_structure_id> | |
− | + | <shrine_amount_destroyed> | |
− | + | </shrine_amount_destroyed> | |
− | + | <type>entity equipment purchase</type> | |
− | + | <new_equipment_level> | |
− | + | </new_equipment_level> | |
− | + | <type>add hf entity honor</type> | |
− | + | <honor_id> | |
− | + | </honor_id> | |
− | + | <type>entity expels hf</type> | |
− | + | <type>hfs formed reputation relationship</type> | |
− | + | <hfid1> | |
− | + | </hfid1> | |
− | + | <identity_id1> | |
− | + | </identity_id1> | |
− | + | <hfid2> | |
− | + | </hfid2> | |
− | + | <identity_id2> | |
− | + | </identity_id2> | |
− | + | <hf_rep_1_of_2> | |
− | + | </hf_rep_1_of_2> | |
− | + | <hf_rep_2_of_1> | |
− | + | </hf_rep_2_of_1> | |
− | + | <type>hf abducted</type> | |
− | + | <target_hfid> | |
− | + | </target_hfid> | |
− | + | <snatcher_hfid> | |
− | + | </snatcher_hfid> | |
− | + | <type>hf reunion</type> | |
− | + | <group_1_hfid> | |
− | + | </group_1_hfid> | |
− | + | <group_2_hfid> | |
− | + | </group_2_hfid> | |
− | + | <type>hf new pet</type> | |
− | + | <group_hfid> | |
− | + | </group_hfid> | |
− | + | <type>hf reach summit</type> | |
− | + | <type>hf simple battle event</type> | |
− | + | <subtype> | |
− | + | subdued | |
− | + | scuffle | |
− | + | attacked | |
− | + | surprised | |
− | + | ambushed | |
− | + | happen upon | |
− | + | corner | |
− | + | confront | |
− | + | got into a brawl | |
− | + | 2 lost after receiving wounds | |
− | + | 2 lost after giving wounds | |
− | + | 2 lost after mutual wounds | |
− | + | </subtype> | |
− | + | <type>creature devoured</type> | |
− | + | <type>insurrection started</type> | |
− | + | <target_civ_id> | |
− | + | </target_civ_id> | |
− | + | <outcome> | |
− | + | leadership overthrown | |
− | + | population gone | |
− | + | </outcome> | |
− | + | <type>ceremony</type> | |
− | + | <civ_id> | |
− | + | </civ_id> | |
− | + | <occasion_id> | |
− | + | </occasion_id> | |
− | + | <schedule_id> | |
− | + | </schedule_id> | |
− | + | <type>procession</type> | |
− | + | <type>competition</type> | |
− | + | <winner_hfid> | |
− | + | </winner_hfid> | |
− | + | <competitor_hfid> | |
− | + | </competitor_hfid> | |
− | + | <type>performance</type> | |
− | + | <type>created world construction</type> | |
− | + | <site_civ_id> | |
− | + | </site_civ_id> | |
− | + | <wcid> | |
− | + | </wcid> | |
− | + | <master_wcid> | |
− | + | </master_wcid> | |
− | + | <site_id1> | |
− | + | </site_id1> | |
− | + | <site_id2> | |
− | + | </site_id2> | |
− | + | <type>hf razed structure</type> | |
− | + | <hist_fig_id> | |
− | + | </hist_fig_id> | |
− | + | <type>razed structure</type> | |
− | + | <type>replaced structure</type> | |
− | + | <old_ab_id> | |
− | + | </old_ab_id> | |
− | + | <new_ab_id> | |
− | + | </new_ab_id> | |
− | + | <type>hf destroyed site</type> | |
− | + | <attacker_hfid> | |
− | + | </attacker_hfid> | |
− | + | <defender_civ_id> | |
− | + | </defender_civ_id> | |
− | + | <type>hf attacked site</type> | |
− | + | <type>spotted leaving site</type> | |
− | + | <spotter_hfid> | |
− | + | </spotter_hfid> | |
− | + | <leaver_civ_id> | |
− | + | </leaver_civ_id> | |
− | + | <type>site surrendered</type> | |
− | + | <attacker_civ_id> | |
− | + | </attacker_civ_id> | |
− | + | <type>site taken over</type> | |
− | + | <new_site_civ_id> | |
− | + | </new_site_civ_id> | |
− | + | <type>new site leader</type> | |
− | + | <new_leader_hfid> | |
− | + | </new_leader_hfid> | |
− | + | <type>sneak into site</type> | |
− | + | <type>entity fled site</type> | |
− | + | <fled_civ_id> | |
− | + | </fled_civ_id> | |
− | + | <type>entity rampaged in site</type> | |
− | + | <rampage_civ_id> | |
− | + | </rampage_civ_id> | |
− | + | <type>remove hf entity link</type> | |
− | + | <link> | |
− | + | former member | |
− | + | former mercenary | |
− | + | slave | |
− | + | former slave | |
− | + | prisoner | |
− | + | former prisoner | |
− | + | enemy | |
− | + | criminal | |
− | + | former position | |
− | + | position claim | |
− | + | squad | |
− | + | former squad | |
− | + | occupation | |
− | + | former occupation | |
− | + | resident | |
− | + | </link> | |
− | + | <position_id> | |
− | + | </position_id> | |
− | + | <type>hf enslaved</type> | |
− | + | <enslaved_hfid> | |
− | + | </enslaved_hfid> | |
− | + | <seller_hfid> | |
− | + | </seller_hfid> | |
− | + | <payer_entity_id> | |
− | + | </payer_entity_id> | |
− | + | <moved_to_site_id> | |
− | + | </moved_to_site_id> | |
− | + | <type>entity overthrown</type> | |
− | + | <position_profile_id> | |
− | + | </position_profile_id> | |
− | + | <overthrown_hfid> | |
− | + | </overthrown_hfid> | |
− | + | <pos_taker_hfid> | |
− | + | </pos_taker_hfid> | |
− | + | <instigator_hfid> | |
− | + | </instigator_hfid> | |
− | + | <conspirator_hfid> | |
− | + | </conspirator_hfid> | |
− | + | <type>hf does interaction</type> | |
− | + | <doer_hfid> | |
− | + | </doer_hfid> | |
− | + | <interaction> | |
− | + | </interaction> | |
− | + | <type>hf learns secret</type> | |
− | + | <student_hfid> | |
− | + | </student_hfid> | |
− | + | <teacher_hfid> | |
− | + | </teacher_hfid> | |
− | + | <type>entity incorporated</type> | |
− | + | <joiner_entity_id> | |
− | + | </joiner_entity_id> | |
− | + | <joined_entity_id> | |
− | + | </joined_entity_id> | |
− | + | <leader_hfid> | |
− | + | </leader_hfid> | |
− | + | <partial_incorporation/> | |
− | + | <type>artifact dropped</type> | |
− | + | <injury/> | |
− | + | <type>artifact found</type> | |
− | + | <site_property_id> | |
− | + | </site_property_id> | |
− | + | <type>artifact destroyed</type> | |
− | + | <destroyer_hfid> | |
− | + | </destroyer_hfid> | |
− | + | <destroyer_enid> | |
− | + | </destroyer_enid> | |
− | + | <type>artifact lost</type> | |
− | + | <type>artifact copied</type> | |
− | + | <dest_structure_id> | |
− | + | </dest_structure_id> | |
− | + | <dest_entity_id> | |
− | + | </dest_entity_id> | |
− | + | <source_structure_id> | |
− | + | </source_structure_id> | |
− | + | <source_entity_id> | |
− | + | </source_entity_id> | |
− | + | <from_original/> | |
− | + | <type>add hf entity link</type> | |
− | + | <appointer_hfid> | |
− | + | </appointer_hfid> | |
− | + | <promise_to_hfid> | |
− | + | </promise_to_hfid> | |
− | + | <type>failed frame attempt</type> | |
− | + | <convicter_enid> | |
− | + | </convicter_enid> | |
− | + | <plotter_hfid> | |
− | + | </plotter_hfid> | |
− | + | <fooled_hfid> | |
− | + | </fooled_hfid> | |
− | + | <framer_hfid> | |
− | + | </framer_hfid> | |
− | + | <crime> | |
− | + | conspiracy to slow labor | |
− | + | embezzlement | |
− | + | </crime> | |
− | + | <type>sabotage</type> | |
− | + | <saboteur_hfid> | |
− | + | </saboteur_hfid> | |
− | + | <type>hf ransomed</type> | |
− | + | <ransomed_hfid> | |
− | + | </ransomed_hfid> | |
− | + | <ransomer_hfid> | |
− | + | </ransomer_hfid> | |
− | + | <payer_hfid> | |
− | + | </payer_hfid> | |
− | + | <type>squad vs squad</type> | |
− | + | <a_hfid> | |
− | + | </a_hfid> | |
− | + | <d_hfid> | |
− | + | </d_hfid> | |
− | + | <a_squad_id> | |
− | + | </a_squad_id> | |
− | + | <d_squad_id> | |
− | + | </d_squad_id> | |
− | + | <a_leader_hfid> | |
− | + | </a_leader_hfid> | |
− | + | <a_leadership_roll> | |
− | + | </a_leadership_roll> | |
− | + | <d_leader_hfid> | |
− | + | </d_leader_hfid> | |
− | + | <d_leadership_roll> | |
− | + | </d_leadership_roll> | |
− | + | <a_race> | |
− | + | </a_race> | |
− | + | <a_interaction> | |
− | + | </a_interaction> | |
− | + | <a_effect> | |
− | + | </a_effect> | |
− | + | <a_number> | |
− | + | </a_number> | |
− | + | <a_slain> | |
− | + | </a_slain> | |
− | + | <d_race> | |
− | + | </d_race> | |
− | + | <d_interaction> | |
− | + | </d_interaction> | |
− | + | <d_effect> | |
− | + | </d_effect> | |
− | + | <d_number> | |
− | + | </d_number> | |
− | + | <d_slain> | |
− | + | </d_slain> | |
− | + | <type>tactical situation</type> | |
− | + | <a_tactician_hfid> | |
− | + | </a_tactician_hfid> | |
− | + | <d_tactician_hfid> | |
− | + | </d_tactician_hfid> | |
− | + | <a_tactics_roll> | |
− | + | </a_tactics_roll> | |
− | + | <d_tactics_roll> | |
− | + | </d_tactics_roll> | |
− | + | a strongly favored | |
− | + | a favored | |
− | + | a slightly favored | |
− | + | d strongly favored | |
− | + | d favored | |
− | + | d slightly favored | |
− | + | neither favored | |
− | + | <start/> | |
− | + | <type>hf wounded</type> | |
− | + | <woundee_hfid> | |
− | + | </woundee_hfid> | |
− | + | <wounder_hfid> | |
− | + | </wounder_hfid> | |
− | + | <was_torture/> | |
− | + | <type>reclaim site</type> | |
− | + | <unretire/> | |
− | + | <type>created structure</type> | |
− | + | <builder_hfid> | |
− | + | </builder_hfid> | |
− | + | <rebuilt/> | |
− | + | <type>created site</type> | |
− | + | <resident_civ_id> | |
− | + | </resident_civ_id> | |
− | + | <type>site retired</type> | |
− | + | <first/> | |
− | + | <type>site died</type> | |
− | + | <abandoned/> | |
− | + | <type>holy city declaration</type> | |
− | + | <religion_id> | |
− | + | </religion_id> | |
− | + | <type>hf freed</type> | |
− | + | <freeing_civ_id> | |
− | + | </freeing_civ_id> | |
− | + | <freeing_hfid> | |
− | + | </freeing_hfid> | |
− | + | <holding_civ_id> | |
− | + | </holding_civ_id> | |
− | + | <rescued_hfid> | |
− | + | </rescued_hfid> | |
− | + | <type>site tribute forced</type> | |
− | + | <season> | |
− | + | Autumn | |
− | + | </season> | |
− | + | <already_bled_dry/> | |
− | + | <type>destroyed site</type> | |
− | + | <no_defeat_mention/> | |
− | + | <type>entity searched site</type> | |
− | + | <searcher_civ_id> | |
− | + | </searcher_civ_id> | |
− | + | <result>found nothing</result> | |
− | + | <type>hf relationship denied</type> | |
− | + | <seeker_hfid> | |
− | + | </seeker_hfid> | |
− | + | <relationship> | |
− | + | apprentice | |
− | + | </relationship> | |
− | + | <reason> | |
− | + | prefers working alone | |
− | + | jealousy | |
− | + | </reason> | |
− | + | <reason_id> | |
− | + | </reason_id> | |
− | + | <type>attacked site</type> | |
− | + | <attacker_general_hfid> | |
− | + | </attacker_general_hfid> | |
− | + | <defender_general_hfid> | |
− | + | </defender_general_hfid> | |
− | + | <a_support_merc_enid> | |
− | + | </a_support_merc_enid> | |
− | + | <attacker_merc_enid> | |
− | + | </attacker_merc_enid> | |
− | + | <d_support_merc_enid> | |
− | + | </d_support_merc_enid> | |
− | + | <defender_merc_enid> | |
− | + | </defender_merc_enid> | |
− | + | <type>field battle</type> | |
− | + | <type>entity primary criminals</type> | |
− | + | <type>entity relocate</type> | |
− | + | <type>hf preach</type> | |
− | + | <speaker_hfid> | |
− | + | </speaker_hfid> | |
− | + | <site_hfid> | |
− | + | </site_hfid> | |
− | + | <topic>set entity 1 against entity 2</topic> | |
− | + | <entity_1> | |
− | + | </entity_1> | |
− | + | <entity_2> | |
− | + | </entity_2> | |
− | + | <topic>entity 1 should love entity 2</topic> | |
− | + | <type>hf viewed artifact</type> | |
− | + | <type>hf asked about artifact</type> | |
− | + | <type>hf travel</type> | |
− | + | <return/> | |
− | + | <escape/> | |
− | + | <type>merchant</type> | |
− | + | <depot_entity_id> | |
− | + | </depot_entity_id> | |
− | + | <all_dead/> | |
− | + | <hardship/> | |
− | + | <seizure/> | |
− | + | <offended/> | |
− | + | <lost_value/> | |
− | + | <is_tribute/> | |
− | + | <type>hf recruited unit type for entity</type> | |
− | + | <unit_type> | |
− | + | </unit_type> | |
− | + | <type>knowledge discovered</type> | |
− | + | <knowledge> | |
− | + | </knowledge> | |
− | + | <type>plundered site</type> | |
− | + | <detected/> | |
− | + | <was_raid/> | |
− | + | <took_items/> | |
− | + | <took_livestock/> | |
− | + | <type>hf performed horrible experiments</type> | |
− | + | <type>hf carouse</type> | |
− | + | <type>hf equipment purchase</type> | |
− | + | <quality> | |
− | + | </quality> | |
− | + | <type>building profile acquired</type> | |
− | + | <building_profile_id> | |
− | + | </building_profile_id> | |
− | + | <acquirer_hfid> | |
− | + | </acquirer_hfid> | |
− | + | <acquirer_enid> | |
− | + | </acquirer_enid> | |
− | + | <purchased_unowned/> | |
− | + | <inherited/> | |
− | + | <rebuilt_ruined/> | |
− | + | <last_owner_hfid> | |
− | + | </last_owner_hfid> | |
− | + | <last_owner_enid> | |
− | + | </last_owner_enid> | |
− | + | <type>hf profaned structure</type> | |
− | + | <type>hf disturbed structure</type> | |
− | + | <type>hf prayed inside structure</type> | |
− | + | <type>hf died</type> | |
− | + | <slayer_hfid> | |
− | + | </slayer_hfid> | |
− | + | <slayer_race> | |
− | + | </slayer_race> | |
− | + | <slayer_caste> | |
− | + | </slayer_caste> | |
− | + | <slayer_item_id> | |
− | + | </slayer_item_id> | |
− | + | <slayer_shooter_item_id> | |
− | + | </slayer_shooter_item_id> | |
− | + | <cause> | |
− | + | old age | |
− | + | hunger | |
− | + | thirst | |
− | + | shot | |
− | + | blood | |
− | + | drown | |
− | + | struck | |
− | + | slaughtered | |
− | + | scuttled | |
− | + | obstacle | |
− | + | lava | |
− | + | lava mist | |
− | + | dragonfire | |
− | old | + | steam |
− | + | crushed bridge | |
− | + | chasm | |
− | + | cage blasted | |
− | + | murdered | |
− | + | blood drained | |
− | + | trap | |
− | + | vehicle | |
− | + | flying object | |
− | + | vanish | |
− | + | collapsed | |
− | + | put to rest | |
− | + | quitdead | |
− | + | abandon | |
− | + | heat | |
− | + | cold | |
− | + | spikes | |
− | + | cooling lava | |
− | + | cooling magma | |
− | + | freezing water | |
− | + | exec generic | |
− | + | exec beheaded | |
− | + | exec crucified | |
− | + | exec buried alive | |
− | + | exec drowned | |
− | + | exec burned alive | |
− | + | exec fed to beasts | |
− | + | exec hacked to pieces | |
− | + | exec left out in air | |
− | + | boil | |
− | + | melt | |
− | + | condense | |
− | + | solid | |
− | + | infection | |
− | + | scared to death | |
− | + | suicide leaping | |
− | + | suicide drowned | |
− | + | </cause> | |
− | + | <type>changed creature type</type> | |
− | + | <changee_hfid> | |
− | + | </changee_hfid> | |
− | + | <changer_hfid> | |
− | + | </changer_hfid> | |
− | + | <old_race> | |
− | + | </old_race> | |
− | + | <old_caste> | |
− | + | </old_caste> | |
− | + | <new_race> | |
− | + | </new_race> | |
− | + | <new_caste> | |
− | + | </new_caste> | |
− | + | <type>hf convicted</type> | |
− | + | <convicted_hfid> | |
− | + | </convicted_hfid> | |
− | + | <corrupt_convicter_hfid> | |
− | + | </corrupt_convicter_hfid> | |
− | + | <contact_hfid> | |
− | + | </contact_hfid> | |
− | + | <coconspirator_hfid> | |
− | + | </coconspirator_hfid> | |
− | + | <beating/> | |
− | + | <exiled/> | |
− | + | <death_penalty/> | |
− | + | <no_prison_available/> | |
− | + | <hammerstrokes> | |
− | + | </hammerstrokes> | |
− | + | <prison_months> | |
− | + | </prison_months> | |
− | + | <wrongful_conviction/> | |
− | + | <surveiled_convicted/> | |
− | + | <surveiled_coconspirator/> | |
− | + | <surveiled_contact/> | |
− | + | <surveiled_target/> | |
− | + | <convict_is_contact/> | |
− | + | <confessed_after_apb_arrest_enid> | |
− | + | </confessed_after_apb_arrest_enid> | |
− | + | <interrogator_hfid> | |
− | + | </interrogator_hfid> | |
− | + | <implicated_hfid> | |
− | + | </implicated_hfid> | |
− | + | <did_not_reveal_all_in_interrogation/> | |
− | + | <held_firm_in_interrogation/> | |
− | + | <type>hf interrogated</type> | |
− | + | <arresting_enid> | |
− | + | </arresting_enid> | |
− | + | <wanted_and_recognized/> | |
− | + | <type>modified building</type> | |
− | + | <modifier_hfid> | |
− | + | </modifier_hfid> | |
− | + | <modification>dungeon</modification> | |
− | + | <modification>improved fortifications</modification> | |
− | + | <modification>gated courtyard</modification> | |
− | + | <modification>feast hall</modification> | |
− | + | <type>hf revived</type> | |
− | + | <ghost> | |
− | + | murderous ghost | |
− | + | </ghost> | |
− | + | sadistic ghost | |
− | + | violent ghost | |
− | + | angry ghost | |
− | + | moaning spirit | |
− | + | howling spirit | |
− | + | secretive poltergeist | |
− | + | energetic poltergeist | |
− | + | troublesome poltergeist | |
− | + | restless haunt | |
− | + | forlorn haunt | |
− | + | <raised_before/> | |
− | + | <disturbance/> | |
− | + | <actor_hfid> | |
− | + | </actor_hfid> | |
− | + | <type>hf gains secret goal</type> | |
− | + | <secret_goal> | |
− | + | immortality | |
− | + | </secret_goal> | |
− | + | stay alive | |
− | + | maintain entity status | |
− | + | start a family | |
− | + | rule the world | |
− | + | create a great work of art | |
− | + | craft a masterwork | |
− | + | bring peace to the world | |
− | + | become a legendary warrior | |
− | + | master a skill | |
− | + | fall in love | |
− | + | see the great natural sites | |
− | + | make a great discovery | |
− | + | attain rank in society | |
− | + | bathe world in chaos | |
− | + | The | |
− | + | Opening Ceremony | |
− | + | Closing Ceremony | |
− | + | Main Ceremony | |
− | + | Ceremony | |
− | + | Procession | |
− | + | Dance Performance | |
− | + | Musical Performance | |
− | + | Poetry Recital | |
− | + | Storytelling | |
− | + | Performance | |
− | + | Occasion of | |
− | + | The Occasion | |
− | + | <hf_link> | |
− | + | <link_type>mother</link_type> | |
− | + | <link_type>father</link_type> | |
− | + | <link_type>spouse</link_type> | |
− | + | <link_type>child</link_type> | |
− | + | <link_type>deity</link_type> | |
− | + | <link_type>lover</link_type> | |
− | + | <link_type>prisoner</link_type> | |
− | + | <link_type>imprisoner</link_type> | |
− | + | <link_type>master</link_type> | |
− | + | <link_type>apprentice</link_type> | |
− | + | <link_type>companion</link_type> | |
− | + | <link_type>former master</link_type> | |
− | + | <link_type>former apprentice</link_type> | |
− | + | <link_type>pet owner</link_type> | |
− | + | <link_type>former spouse</link_type> | |
− | + | <link_type>deceased spouse</link_type> | |
− | + | <link_strength> | |
− | + | </link_strength> | |
− | + | </hf_link> | |
− | + | <type>entity law</type> | |
− | + | <law_add>harsh</law_add> | |
− | + | <law_remove>harsh</law_remove> | |
− | + | <type>entity created</type> | |
− | + | <creator_hfid> | |
− | + | </creator_hfid> | |
− | + | <type>artifact created</type> | |
− | + | <name_only/> | |
− | + | <type>peace rejected</type> | |
− | + | <site_link> | |
− | + | <link_type>occupation</link_type> | |
− | + | <occupation_id> | |
− | + | </occupation_id> | |
− | + | <link_type>seat of power</link_type> | |
− | + | <link_type>hangout</link_type> | |
− | + | <link_type>home structure</link_type> | |
− | + | <link_type>home site building</link_type> | |
− | + | <link_type>lair</link_type> | |
− | + | <link_type>home site underground</link_type> | |
− | + | <link_type>home saved zone</link_type> | |
− | + | <link_type>prison structure</link_type> | |
− | + | <link_type>prison building profile</link_type> | |
− | + | <sub_id> | |
− | + | </sub_id> | |
− | + | </site_link> | |
− | + | <entity_former_position_link> | |
− | + | <start_year> | |
− | + | <end_year> | |
− | + | </end_year> | |
− | + | </entity_former_position_link> | |
− | + | <entity_position_link> | |
− | + | </entity_position_link> | |
− | + | <entity_former_occupation_link> | |
− | + | </entity_former_occupation_link> | |
− | + | <entity_occupation_link> | |
− | + | </entity_occupation_link> | |
− | + | <entity_former_squad_link> | |
− | + | <squad_id> | |
− | + | </squad_id> | |
− | + | </entity_former_squad_link> | |
− | + | <entity_squad_link> | |
− | + | <squad_position> | |
− | + | </squad_position> | |
− | + | </entity_squad_link> | |
− | + | <entity_link> | |
− | + | <link_type>member</link_type> | |
− | + | <link_type>former member</link_type> | |
− | + | <link_type>mercenary</link_type> | |
− | + | <link_type>former mercenary</link_type> | |
− | + | <link_type>slave</link_type> | |
− | + | <link_type>former slave</link_type> | |
− | + | <link_type>former prisoner</link_type> | |
− | + | <link_type>enemy</link_type> | |
− | + | <link_type>criminal</link_type> | |
− | + | </entity_link> | |
− | + | <historical_event_collection> | |
− | + | <start_seconds72> | |
− | + | </start_seconds72> | |
− | + | <end_seconds72> | |
− | + | </end_seconds72> | |
− | + | <eventcol> | |
− | + | </eventcol> | |
− | + | <event> | |
− | + | </event> | |
− | + | <ordinal> | |
− | + | </ordinal> | |
− | + | </historical_event_collection> | |
− | + | <type>occasion</type> | |
− | + | <type>journey</type> | |
− | + | <type>beast attack</type> | |
− | + | <parent_eventcol> | |
− | + | </parent_eventcol> | |
− | + | <defending_enid> | |
− | + | </defending_enid> | |
− | + | <type>theft</type> | |
− | + | <attacking_enid> | |
− | + | </attacking_enid> | |
− | + | <type>raid</type> | |
− | + | <type>abduction</type> | |
− | + | <type>purge</type> | |
− | + | <adjective> | |
− | + | </adjective> | |
− | + | <type>persecution</type> | |
− | + | <target_entity_id> | |
− | + | </target_entity_id> | |
− | + | <type>insurrection</type> | |
− | + | <type>site conquered</type> | |
− | + | <war_eventcol> | |
− | + | </war_eventcol> | |
− | + | <type>duel</type> | |
− | + | <attacking_hfid> | |
− | + | </attacking_hfid> | |
− | + | <defending_hfid> | |
− | + | </defending_hfid> | |
− | + | <type>battle</type> | |
− | + | <name> | |
− | + | </name> | |
− | + | <attacking_ent_id> | |
− | + | </attacking_ent_id> | |
− | + | <defending_ent_id> | |
− | + | </defending_ent_id> | |
− | + | <attacking_merc_enid> | |
− | + | </attacking_merc_enid> | |
− | + | <defending_merc_enid> | |
− | + | </defending_merc_enid> | |
− | + | <company_merc/> | |
− | + | <individual_merc/> | |
− | + | <a_support_merc_hfid> | |
− | + | </a_support_merc_hfid> | |
− | + | <d_support_merc_hfid> | |
− | + | </d_support_merc_hfid> | |
− | + | <noncom_hfid> | |
− | + | </noncom_hfid> | |
− | + | <attacking_squad_race> | |
− | + | </attacking_squad_race> | |
− | + | <attacking_squad_entity_pop> | |
− | + | </attacking_squad_entity_pop> | |
− | + | <attacking_squad_number> | |
− | + | </attacking_squad_number> | |
− | + | <attacking_squad_deaths> | |
− | + | </attacking_squad_deaths> | |
− | + | <attacking_squad_site> | |
+ | </attacking_squad_site> | ||
+ | <attacking_squad_animated/> | ||
+ | <defending_squad_race> | ||
+ | </defending_squad_race> | ||
+ | <defending_squad_entity_pop> | ||
+ | </defending_squad_entity_pop> | ||
+ | <defending_squad_number> | ||
+ | </defending_squad_number> | ||
+ | <defending_squad_deaths> | ||
+ | </defending_squad_deaths> | ||
+ | <defending_squad_site> | ||
+ | </defending_squad_site> | ||
+ | <defending_squad_animated/> | ||
+ | attacker won | ||
+ | defender won | ||
+ | <type>war</type> | ||
+ | <aggressor_ent_id> | ||
+ | </aggressor_ent_id> | ||
+ | <defender_ent_id> | ||
+ | </defender_ent_id> | ||
+ | adventure | ||
+ | rescued | ||
+ | sphere alignment | ||
+ | maintain balance in universe | ||
+ | highlight boundaries between worlds | ||
+ | sow the seeds of chaos in the world | ||
+ | provide opportunities for courage | ||
+ | bring death to the world | ||
+ | liked appearance | ||
+ | because it was destined | ||
+ | great fortresses built and tested | ||
+ | whim | ||
+ | bring misery to the world | ||
+ | bring murder to the world | ||
+ | bring nightmares into reality | ||
+ | bring thralldom to the world | ||
+ | bring torture to the world | ||
+ | provide opportunities for acts of valor | ||
+ | bring war to the world | ||
+ | find relative | ||
+ | offer condolences | ||
+ | be brought to safety | ||
+ | help with rescue | ||
+ | insufficient work | ||
+ | work request | ||
+ | make weapon | ||
+ | vent at priest | ||
+ | cry on priest | ||
+ | vent at boss | ||
+ | cry on boss | ||
+ | should have reached goal | ||
+ | insufficient progress toward goal | ||
+ | going wrong direction | ||
+ | arrived at location | ||
+ | entity no longer rules | ||
+ | left site | ||
+ | reunited with loved one | ||
+ | violent disagreement | ||
+ | adopted | ||
+ | true name invocation | ||
+ | arrived at person | ||
+ | eradicate beasts | ||
+ | entertain people | ||
+ | make a living as a warrior | ||
+ | study | ||
+ | flight | ||
+ | exiled after conviction | ||
+ | scholarship | ||
+ | be with master | ||
+ | become citizen | ||
+ | glorify hf | ||
+ | have not performed | ||
+ | prevented from leaving | ||
+ | curiosity | ||
+ | hire on as mercenary | ||
+ | hire on as performer | ||
+ | hire on as scholar | ||
+ | admire architecture | ||
+ | pray | ||
+ | relax | ||
+ | danger | ||
+ | cannot find artifact | ||
+ | failed mood | ||
+ | lack of sleep | ||
+ | trapped in cage | ||
+ | great deal of stress | ||
+ | unable to leave location | ||
+ | sanctify hf | ||
+ | artifact is heirloom of family hfid | ||
+ | cement bonds of friendship | ||
+ | as a symbol of everlasting peace | ||
+ | on a pilgrimage | ||
+ | gather information | ||
+ | seek sanctuary | ||
+ | part of trade negotiation | ||
+ | artifact is symbol of entity position | ||
+ | afraid of persecution | ||
+ | smoother operation of entity | ||
+ | holds high value | ||
+ | shared interest in profession | ||
+ | envious of those that live on | ||
+ | panicked about what happens after death | ||
+ | afraid to die | ||
+ | not ready to face the afterlife | ||
+ | too proud to give in to death | ||
+ | too vain to give in to death | ||
+ | had ambitions for which death is only a small obstacle | ||
+ | lack of funds | ||
+ | heavy losses in battle | ||
+ | <circumstance> | ||
+ | death and injury | ||
+ | witnessed death in incident | ||
+ | found body in incident | ||
+ | hf died unexpectedly | ||
+ | hf is dead | ||
+ | slayer in incident | ||
+ | separated from hf | ||
+ | reunited with hf | ||
+ | jump into existing conflict | ||
+ | caught sneaking last stand | ||
+ | produced masterwork | ||
+ | produced artifact | ||
+ | mastered skill | ||
+ | broke up with lover | ||
+ | divorced | ||
+ | fell in love | ||
+ | became parent | ||
+ | nearby conflict | ||
+ | agreement cancelled | ||
+ | being an agreement companion | ||
+ | entity controls site | ||
+ | entity cancels tribute | ||
+ | incident | ||
+ | rumor | ||
+ | kicked out of squad | ||
+ | stranger advancing with weapon | ||
+ | stranger sneaking around | ||
+ | witnessed blood drinking in incident | ||
+ | made complaint | ||
+ | listened to complaint | ||
+ | admire building | ||
+ | admire owned building | ||
+ | admire arranged building | ||
+ | admire owned arranged building | ||
+ | viewed item in own display | ||
+ | viewed displayed item | ||
+ | pet lost | ||
+ | threw hauled item in tantrum | ||
+ | freed from prison | ||
+ | had miscarriage | ||
+ | spouse had miscarriage | ||
+ | old clothing | ||
+ | tattered clothing | ||
+ | clothing rots away | ||
+ | haunted in dreams | ||
+ | good spar | ||
+ | complaint unregistered | ||
+ | long patrol | ||
+ | sun nauseated | ||
+ | sun irritated | ||
+ | very drowsy | ||
+ | hungry | ||
+ | suffered major injury | ||
+ | suffered minor injury | ||
+ | rough sleep | ||
+ | resting | ||
+ | caught in freakish weather | ||
+ | caught in rain | ||
+ | caught in snow | ||
+ | caught in miasma | ||
+ | caught in smoke | ||
+ | waterfall mist | ||
+ | caught in dust | ||
+ | considering demand | ||
+ | punishment of victimizer reduced | ||
+ | personal punishment reduced | ||
+ | reelected | ||
+ | request approved | ||
+ | request ignored | ||
+ | nobody to punish for failed mandate | ||
+ | personal punishment delayed | ||
+ | punishment of victimizer delayed | ||
+ | insufficient justice buildings | ||
+ | mandate ignored | ||
+ | mandate only partially completed | ||
+ | destroyed building | ||
+ | committed vandalism | ||
+ | land holder rank increased | ||
+ | established as land holder | ||
+ | knocked out by cavein | ||
+ | mandate was obeyed | ||
+ | naked | ||
+ | no shoes | ||
+ | ate own pet while starving | ||
+ | ate favorite animal while starving | ||
+ | ate vermin while starving | ||
+ | beat somebody up | ||
+ | punished somebody with beating | ||
+ | punished by beating | ||
+ | punished somebody with tool | ||
+ | punished by tool | ||
+ | cannot get punishment tool | ||
+ | tired of food | ||
+ | eaten rotten food | ||
+ | good food | ||
+ | good drink | ||
+ | do not have enough chests | ||
+ | do not have enough cabinets | ||
+ | do not have enough weapon racks | ||
+ | do not have enough armor stands | ||
+ | lesser has better room | ||
+ | eating without table | ||
+ | eating at crowded table | ||
+ | eating in dining room | ||
+ | eating without dining room | ||
+ | eating without chair | ||
+ | new bonded relationship | ||
+ | was rescued | ||
+ | rescued somebody | ||
+ | completed job | ||
+ | tax escort stole property | ||
+ | lost property to taxes | ||
+ | have inadequate protection | ||
+ | taxable room inaccessible | ||
+ | misinformed about taxable room | ||
+ | pleased nobility | ||
+ | tax collector succeeded | ||
+ | disappointed nobility | ||
+ | tax collector failed | ||
+ | new buddy | ||
+ | new grudge | ||
+ | near hated vermin | ||
+ | near favorite animal | ||
+ | pestered by flying micro vermin | ||
+ | acquired item | ||
+ | acquired favorite animal as pet | ||
+ | confined | ||
+ | cleaned self | ||
+ | cleaned self with soap | ||
+ | killed somebody in training accident | ||
+ | attacked by zombie possible relative | ||
+ | tired of drink | ||
+ | drinking blood | ||
+ | drinking slime | ||
+ | drinking vomit | ||
+ | drinking goo | ||
+ | drinking ichor | ||
+ | drinking pus | ||
+ | drinking nasty | ||
+ | drinking rotten | ||
+ | drinking without well | ||
+ | view favorite animal caged | ||
+ | view hated vermin caged | ||
+ | slept without proper room | ||
+ | slept in room | ||
+ | slept on smooth floor | ||
+ | slept in mud | ||
+ | slept on grass | ||
+ | slept on rough stone | ||
+ | slept on rocks | ||
+ | slept on ice | ||
+ | slept on dirt | ||
+ | slept on driftwood | ||
+ | artwork defaced | ||
+ | evicted | ||
+ | gave birth | ||
+ | gained relative | ||
+ | received water | ||
+ | gave water | ||
+ | received food | ||
+ | gave food | ||
+ | relation chat | ||
+ | met in room | ||
+ | official meeting in bedroom | ||
+ | official meeting in dining room | ||
+ | official meeting without room | ||
+ | have tomb | ||
+ | have no tomb | ||
+ | interacted with community pillar | ||
+ | interacted with pet | ||
+ | turned child away from sanctuary | ||
+ | expelled | ||
+ | relative expelled | ||
+ | dead unit convicted | ||
+ | animal convicted | ||
+ | victim convicted | ||
+ | perpetrator convicted | ||
+ | perpetrator against family convicted | ||
+ | body of relation rotted | ||
+ | unmet needs | ||
+ | pray to hf | ||
+ | drinking without goblet | ||
+ | research breakthrough | ||
+ | stuck on research topic | ||
+ | ponder research topic | ||
+ | discuss research topic | ||
+ | syndrome emotion | ||
+ | performed in incident | ||
+ | saw performance in incident | ||
+ | kicked out of troupe | ||
+ | learned scholar flag | ||
+ | learned skill | ||
+ | learned written content | ||
+ | learned interaction | ||
+ | learned poetic form | ||
+ | learned musical form | ||
+ | learned dance form | ||
+ | taught scholar flag | ||
+ | taught skill | ||
+ | read written content | ||
+ | wrote written content | ||
+ | residency petition accepted | ||
+ | citizenship petition accepted | ||
+ | residency petition rejected | ||
+ | citizenship petition rejected | ||
+ | left troupe | ||
+ | make believe | ||
+ | play with toy | ||
+ | dream about hf | ||
+ | dream | ||
+ | nightmare | ||
+ | argument | ||
+ | did individual melee drills | ||
+ | did ranged practice | ||
+ | improved skill | ||
+ | put on quality worn item | ||
+ | change personality value | ||
+ | active performance preacher | ||
+ | active performance storyteller | ||
+ | active performance poem reciter | ||
+ | active performance simulated instrument | ||
+ | active performance instrument | ||
+ | active performance singer | ||
+ | active performance chanter | ||
+ | active performance dancer | ||
+ | active sermon worship hfid | ||
+ | active sermon sphere | ||
+ | active sermon promote value | ||
+ | active sermon refuse value | ||
+ | active story event | ||
+ | active poetic form | ||
+ | active musical form | ||
+ | active dance form | ||
+ | defeated hf | ||
+ | item was favorite possession | ||
+ | by preserving part of body | ||
+ | abducted hf | ||
+ | murdered hf | ||
+ | historical event collection | ||
+ | acquired artifact | ||
+ | claimed artifact given away | ||
+ | preying on civilized for blood | ||
+ | unnaturally ageless | ||
+ | scholarly lecture in site | ||
+ | performance in site | ||
+ | accepting bribes for leniency | ||
+ | embezzling funds from position | ||
+ | cut of corrupt funds | ||
+ | from afar | ||
+ | during an infiltration mission | ||
+ | temple petition accepted | ||
+ | entity temple recognition | ||
+ | guildhall petition accepted | ||
+ | is entity subordinate | ||
+ | </circumstance> | ||
+ | <circumstance_id> | ||
+ | </circumstance_id> | ||
+ | <type>item stolen</type> | ||
+ | <type>written content composed</type> | ||
+ | <wc_id> | ||
+ | </wc_id> | ||
+ | <type>dance form created</type> | ||
+ | <form_id> | ||
+ | </form_id> | ||
+ | <type>musical form created</type> | ||
+ | <type>poetic form created</type> | ||
+ | <type>artifact claim formed</type> | ||
+ | <claim> | ||
+ | heirloom | ||
+ | holy relic | ||
+ | </claim> | ||
+ | <type>artifact given</type> | ||
+ | <giver_hist_figure_id> | ||
+ | </giver_hist_figure_id> | ||
+ | <giver_entity_id> | ||
+ | </giver_entity_id> | ||
+ | <receiver_hist_figure_id> | ||
+ | </receiver_hist_figure_id> | ||
+ | <receiver_entity_id> | ||
+ | </receiver_entity_id> | ||
+ | <type>artifact possessed</type> | ||
+ | <type>agreement formed</type> | ||
+ | <concluder_hfid> | ||
+ | </concluder_hfid> | ||
+ | <agreement_id> | ||
+ | </agreement_id> | ||
+ | <agreement_subject_id> | ||
+ | </agreement_subject_id> | ||
+ | <type>change hf state</type> | ||
+ | <state> | ||
+ | wandering | ||
+ | settled | ||
+ | refugee | ||
+ | visiting | ||
+ | </state> | ||
+ | <mood> | ||
+ | secretive | ||
+ | macabre | ||
+ | fell | ||
+ | insane | ||
+ | berserk | ||
+ | </mood> | ||
+ | <type>entity dissolved</type> | ||
+ | <rep_hero> | ||
+ | </rep_hero> | ||
+ | <rep_bonded> | ||
+ | </rep_bonded> | ||
+ | <rep_intruder> | ||
+ | </rep_intruder> | ||
+ | <rep_monster> | ||
+ | </rep_monster> | ||
+ | <rep_brigand> | ||
+ | </rep_brigand> | ||
+ | <rep_bully> | ||
+ | </rep_bully> | ||
+ | <rep_violent> | ||
+ | </rep_violent> | ||
+ | <rep_psychopath> | ||
+ | </rep_psychopath> | ||
+ | <rep_trade_partner> | ||
+ | </rep_trade_partner> | ||
+ | <rep_preacher> | ||
+ | </rep_preacher> | ||
+ | <rep_storyteller> | ||
+ | </rep_storyteller> | ||
+ | <rep_poet> | ||
+ | </rep_poet> | ||
+ | <rep_bard> | ||
+ | </rep_bard> | ||
+ | <rep_dancer> | ||
+ | </rep_dancer> | ||
+ | <rep_friendly> | ||
+ | </rep_friendly> | ||
+ | <rep_hunter> | ||
+ | </rep_hunter> | ||
+ | <rep_killer> | ||
+ | </rep_killer> | ||
+ | <rep_murderer> | ||
+ | </rep_murderer> | ||
+ | <rep_comrade> | ||
+ | </rep_comrade> | ||
+ | <rep_respected_group> | ||
+ | </rep_respected_group> | ||
+ | <rep_hated_group> | ||
+ | </rep_hated_group> | ||
+ | <rep_enemy_fighter> | ||
+ | </rep_enemy_fighter> | ||
+ | <rep_friendly_fighter> | ||
+ | </rep_friendly_fighter> | ||
+ | <rep_loyal_soldier> | ||
+ | </rep_loyal_soldier> | ||
+ | <rep_quarreler> | ||
+ | </rep_quarreler> | ||
+ | <rep_flatterer> | ||
+ | </rep_flatterer> | ||
+ | <rep_protector_of_weak> | ||
+ | </rep_protector_of_weak> | ||
+ | <rep_knowledge_preserver> | ||
+ | </rep_knowledge_preserver> | ||
+ | <rep_treasure_hunter> | ||
+ | </rep_treasure_hunter> | ||
+ | <rep_thief> | ||
+ | </rep_thief> | ||
+ | <rep_information_source> | ||
+ | </rep_information_source> | ||
+ | goods | ||
+ | armor | ||
+ | leg armor | ||
+ | hand armor | ||
+ | foot armor | ||
+ | helmets | ||
+ | bodywear | ||
+ | legwear | ||
+ | handwear | ||
+ | footwear | ||
+ | headwear | ||
+ | ammunition | ||
+ | weapons | ||
+ | ranged weapons | ||
+ | anvils | ||
+ | thread | ||
+ | cloth | ||
+ | quivers | ||
+ | backpacks | ||
+ | flasks | ||
+ | bags | ||
+ | tables | ||
+ | cabinets | ||
+ | chairs | ||
+ | boxes | ||
+ | beds | ||
+ | crafts | ||
+ | an unknown civilization | ||
+ | interrogator | ||
+ | subject | ||
+ | an unidentified creature | ||
+ | zombie | ||
+ | ghostly | ||
+ | an unknown creature | ||
+ | Journey | ||
+ | and | ||
+ | Duel of | ||
+ | an unknown site | ||
+ | Insurrection in | ||
+ | Purge in | ||
+ | Pillaging | ||
+ | Conquest | ||
+ | Surrender | ||
+ | Destruction | ||
+ | Persecution of | ||
+ | Overthrow of | ||
+ | a road | ||
+ | a tunnel | ||
+ | a bridge | ||
+ | a wall | ||
+ | an unknown construction | ||
+ | an unknown secret | ||
+ | a counting house | ||
+ | a temple | ||
+ | a dark tower | ||
+ | a tomb | ||
+ | the catacombs | ||
+ | a tower | ||
+ | an unknown building | ||
+ | a cottage plot | ||
+ | a castle wall | ||
+ | a castle tower | ||
+ | a castle courtyard | ||
+ | a hillock | ||
+ | a house | ||
+ | a shop | ||
+ | a shrine | ||
+ | a market square | ||
+ | a vault | ||
+ | a warehouse | ||
+ | a dormitory | ||
+ | a dining hall | ||
+ | a pasture | ||
+ | a meadow | ||
+ | a waste | ||
+ | a yard | ||
+ | a well | ||
+ | a trenches | ||
+ | a fortress entrance | ||
+ | a barrow | ||
+ | an unknown artifact | ||
+ | for an insurrection | ||
+ | to adventure | ||
+ | as a guide | ||
+ | in order to be rescued | ||
+ | due to their cosmic similarity | ||
+ | after pondering the ineffable subtleties of | ||
+ | in order to maintain balance in the universe | ||
+ | to create a monument to the boundaries between realities | ||
+ | to sow the seeds of chaos therein | ||
+ | to provide opportunities for courage to rise | ||
+ | that more might die | ||
+ | that all should gaze upon a truly gruesome visage | ||
+ | that great fortresses might be raised and tested in siege | ||
+ | on a whim | ||
+ | that it might bathe in misery forever | ||
+ | that more might be murdered | ||
+ | in order to make nightmares reality | ||
+ | in order to make thralls of everyone | ||
+ | in order that acts of torture be perpetrated | ||
+ | to provide opportunities for acts of valor to be performed | ||
+ | that war might rage forever | ||
+ | in order to find a relative | ||
+ | to offer condolences | ||
+ | in order to be brought to safety | ||
+ | to help with a rescue | ||
+ | due to insufficient work | ||
+ | to request work | ||
+ | that weapons be made | ||
+ | to vent at a priest | ||
+ | to cry on a priest | ||
+ | to vent at somebody in charge | ||
+ | to cry on somebody in charge | ||
+ | as the goal was not reached | ||
+ | as insufficient progress was made toward the goal | ||
+ | after going the wrong direction | ||
+ | after arriving at the location | ||
+ | as the relevant government was no longer in control | ||
+ | after leaving the site | ||
+ | after being reunited with a loved one | ||
+ | after a violent disagreement | ||
+ | after adoption | ||
+ | after invocation of the true name | ||
+ | after finding | ||
+ | in order to eradicate beasts | ||
+ | in order to entertain people | ||
+ | in order to make a living as a warrior | ||
+ | in order to study | ||
+ | in order to flee | ||
+ | after being exiled following a criminal conviction | ||
+ | in order to pursue scholarship | ||
+ | in order to be with the master | ||
+ | in order to become a citizen | ||
+ | in order to continue working alone | ||
+ | due to jealousy | ||
+ | in order to glorify | ||
+ | due to a lack of performances | ||
+ | after being prevented from leaving | ||
+ | out of curiosity | ||
+ | to fill a role as a mercenary | ||
+ | to fill a role as a performer | ||
+ | to fill a role as a scholar | ||
+ | in order to drink | ||
+ | in order to admire architecture | ||
+ | in order to pray | ||
+ | in order to relax | ||
+ | to experience danger | ||
+ | after being unable to find an artifact | ||
+ | after failing to create an artifact | ||
+ | due to lack of sleep | ||
+ | after being trapped in a cage | ||
+ | after a great deal of stress | ||
+ | after being unable to leave a location | ||
+ | in order to sanctify | ||
+ | as an heirloom of the | ||
+ | family | ||
+ | as a symbol of authority within | ||
+ | due to envy of those that live on | ||
+ | due to panic about what happens after death | ||
+ | due to fear of death | ||
+ | unable to face any possible judgment and the afterlife | ||
+ | being too proud to give in to death | ||
+ | being too vain to give in to death | ||
+ | having ambitions for which death was only a small obstacle | ||
+ | due to fear of persecution | ||
+ | to smooth the operation of | ||
+ | due to a belief in | ||
+ | as part of a trade negotiation | ||
+ | in order to cement the bonds of friendship | ||
+ | to gather information | ||
+ | in order to find sanctuary | ||
+ | due to a shared interest in | ||
+ | philosophy | ||
+ | mathematics | ||
+ | history | ||
+ | astronomy | ||
+ | natural history | ||
+ | chemistry | ||
+ | geography | ||
+ | medicine | ||
+ | engineering | ||
+ | music | ||
+ | dance | ||
+ | due to a lack of funds | ||
+ | after taking heavy losses in battle | ||
+ | after the death of | ||
+ | after praying to | ||
+ | after dreaming of | ||
+ | after a dream | ||
+ | after a nightmare | ||
+ | after defeating | ||
+ | as the item was a favorite possession | ||
+ | by preserving a part of the body | ||
+ | after abducting | ||
+ | after murdering | ||
+ | after acquiring | ||
+ | after | ||
+ | was given away | ||
+ | after preying on the blood of civilized creatures | ||
+ | after a scholarly lecture in | ||
+ | after a performance in | ||
+ | after accepting bribes in exchange for leniency | ||
+ | after embezzling funds | ||
+ | after receiving a cut of corruptly-obtained funds | ||
+ | the depths of the world | ||
+ | the magma sea | ||
+ | the Underworld | ||
+ | an unknown underground region | ||
+ | an unknown region | ||
+ | Attempted | ||
+ | Theft | ||
+ | at | ||
+ | in the Wilds | ||
+ | Raid of | ||
+ | the Wilds | ||
+ | Abduction | ||
+ | an empty population | ||
+ | an unknown population | ||
+ | creature | ||
+ | Dance Competition | ||
+ | Musical Competition | ||
+ | Poetry Competition | ||
+ | Race | ||
+ | Air Race | ||
+ | Race | ||
+ | Wrestling Competition | ||
+ | Throwing Competition | ||
+ | Gladiatory Games | ||
+ | Competition | ||
+ | a peace agreement | ||
+ | a lumber agreement | ||
+ | the establishment of landed nobility | ||
+ | the elevation of the landed nobility | ||
+ | a trade agreement | ||
+ | a tribute agreement | ||
+ | a demand of unconditional surrender | ||
+ | a vague agreement | ||
+ | Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. | ||
+ | Its nature is still an intriguing puzzle to the learned. | ||
+ | It is still shrouded in mystery. | ||
+ | Many facts are still unclear to historians. | ||
+ | A few issues still trouble scholars, but the picture is fairly clear. | ||
+ | Age of Three Powers | ||
+ | Age of | ||
+ | Two | ||
+ | Two Powers | ||
+ | Age of the | ||
+ | Age | ||
+ | Age of One Power | ||
+ | Age of Myth | ||
+ | Age of Legends | ||
+ | Twilight Age | ||
+ | Age of Fairy Tales | ||
+ | Age of Heroes | ||
+ | Golden Age | ||
+ | Age of Death | ||
+ | Age of Civilization | ||
+ | Age of Emptiness | ||
+ | Unknown Age | ||
+ | Monster | ||
+ | Rampage | ||
+ | <successful/> | ||
+ | <failed_judgment_test/> | ||
+ | <action>bribe official</action> | ||
+ | <action>bring into network</action> | ||
+ | <action>corrupt in place</action> | ||
+ | <action>induce to embezzle</action> | ||
+ | <lure_hfid> | ||
+ | </lure_hfid> | ||
+ | <method>intimidate</method> | ||
+ | <method>flatter</method> | ||
+ | <method>precedence</method> | ||
+ | <method>blackmail over embezzlement</method> | ||
+ | <method>bribe</method> | ||
+ | <method>religious sympathy</method> | ||
+ | <method>revenge on grudge</method> | ||
+ | <method>offer immortality</method> | ||
+ | <relevant_entity_id> | ||
+ | </relevant_entity_id> | ||
+ | <relevant_position_profile_id> | ||
+ | </relevant_position_profile_id> | ||
+ | <relevant_id_for_method> | ||
+ | </relevant_id_for_method> | ||
+ | <top_facet> | ||
+ | love propensity | ||
+ | hate propensity | ||
+ | envy propensity | ||
+ | cheer propensity | ||
+ | depression propensity | ||
+ | anger propensity | ||
+ | anxiety propensity | ||
+ | lust propensity | ||
+ | stress vulnerability | ||
+ | greed | ||
+ | intemperance | ||
+ | likes fighting | ||
+ | stubborness | ||
+ | wastefulness | ||
+ | discord | ||
+ | polite | ||
+ | disdain advice | ||
+ | fearlessness | ||
+ | confidence | ||
+ | vanity | ||
+ | ambition | ||
+ | gratitude | ||
+ | extravagance | ||
+ | zaniness | ||
+ | cruelty | ||
+ | singlemindedness | ||
+ | bashful | ||
+ | private | ||
+ | perfectionist | ||
+ | set-in-ways | ||
+ | tolerance for differences | ||
+ | obsessive | ||
+ | swayable | ||
+ | altruism | ||
+ | thoughtless | ||
+ | orderly | ||
+ | trusting | ||
+ | gregarious | ||
+ | assertive | ||
+ | frenetic | ||
+ | excitement-seeking | ||
+ | flights of fancy | ||
+ | abstract | ||
+ | </top_facet> | ||
+ | <top_facet_rating> | ||
+ | </top_facet_rating> | ||
+ | <top_facet_modifier> | ||
+ | </top_facet_modifier> | ||
+ | <top_value> | ||
+ | loyalty | ||
+ | family | ||
+ | power | ||
+ | cunning | ||
+ | eloquence | ||
+ | fairness | ||
+ | decorum | ||
+ | tradition | ||
+ | stoicism | ||
+ | introspection | ||
+ | tranquility | ||
+ | harmony | ||
+ | merriment | ||
+ | craftsmanship | ||
+ | martial prowess | ||
+ | skill | ||
+ | hard work | ||
+ | competition | ||
+ | perseverance | ||
+ | romance | ||
+ | </top_value> | ||
+ | <top_value_rating> | ||
+ | </top_value_rating> | ||
+ | <top_value_modifier> | ||
+ | </top_value_modifier> | ||
+ | <top_relationship_factor>trust</top_relationship_factor> | ||
+ | <top_relationship_factor>loyalty</top_relationship_factor> | ||
+ | <top_relationship_factor>love</top_relationship_factor> | ||
+ | <top_relationship_factor>fear</top_relationship_factor> | ||
+ | <top_relationship_factor>respect</top_relationship_factor> | ||
+ | <top_relationship_rating> | ||
+ | </top_relationship_rating> | ||
+ | <top_relationship_modifier> | ||
+ | </top_relationship_modifier> | ||
+ | <coconspirator_bonus> | ||
+ | </coconspirator_bonus> | ||
+ | <ally_defense_bonus> | ||
+ | </ally_defense_bonus> | ||
+ | <delegated/> | ||
+ | <type>hfs formed intrigue relationship</type> | ||
+ | <corruptor_hfid> | ||
+ | </corruptor_hfid> | ||
+ | <corruptor_identity> | ||
+ | </corruptor_identity> | ||
+ | <target_identity> | ||
+ | </target_identity> | ||
+ | <corruptor_seen_as> | ||
+ | <target_seen_as> | ||
+ | necessary threat | ||
+ | rebuffed corruption | ||
+ | source of illegal funds | ||
+ | source of illegal funds for master | ||
+ | suspected criminal | ||
+ | general purpose asset | ||
+ | lieutenant | ||
+ | usable thief | ||
+ | potential employer | ||
+ | plot thief | ||
+ | compromised position holder | ||
+ | delivery target | ||
+ | handler | ||
+ | usable assassin | ||
+ | plot assassin | ||
+ | personal enemy | ||
+ | usable snatcher | ||
+ | plot snatcher | ||
+ | plot saboteur | ||
+ | underworld contact | ||
+ | possibly unknown director | ||
+ | </corruptor_seen_as> | ||
+ | </target_seen_as> | ||
+ | <type>failed intrigue corruption</type> | ||
+ | <sphere> | ||
+ | </sphere> | ||
+ | <hf_skill> | ||
+ | <skill> | ||
+ | </skill> | ||
+ | <total_ip> | ||
+ | </total_ip> | ||
+ | </hf_skill> | ||
+ | <honor_entity> | ||
+ | </entity> | ||
+ | <battles> | ||
+ | </battles> | ||
+ | <kills> | ||
+ | </kills> | ||
+ | </honor_entity> | ||
+ | <journey_pet> | ||
+ | </journey_pet> | ||
+ | <goal>immortality</goal> | ||
+ | <goal> | ||
+ | </goal> | ||
+ | <interaction_knowledge> | ||
+ | </interaction_knowledge> | ||
+ | <active_interaction> | ||
+ | </active_interaction> | ||
+ | <animated_string> | ||
+ | </animated_string> | ||
+ | <holds_artifact> | ||
+ | </holds_artifact> | ||
+ | <property_id> | ||
+ | </property_id> | ||
+ | </site_property> | ||
+ | <unsolved_murders> | ||
+ | </unsolved_murders> | ||
+ | <first_ageless_year> | ||
+ | </first_ageless_year> | ||
+ | <first_ageless_season_count> | ||
+ | </first_ageless_season_count> | ||
+ | <cultural_identity_reputation> | ||
+ | <cultural_identity_id> | ||
+ | </cultural_identity_id> | ||
+ | </cultural_identity_reputation> | ||
+ | <entity_reputation> | ||
+ | </entity_reputation> | ||
+ | <current_identity_id> | ||
+ | </current_identity_id> | ||
+ | <used_identity_id> | ||
+ | </used_identity_id> | ||
+ | possible threat | ||
+ | rebuffed | ||
+ | source of funds | ||
+ | source of funds for master | ||
+ | asset | ||
+ | thief | ||
+ | corrupt position holder | ||
+ | assassin | ||
+ | snatcher | ||
+ | saboteur | ||
+ | <relationship_profile_hf_visual> | ||
+ | <hf_id> | ||
+ | </hf_id> | ||
+ | <meet_count> | ||
+ | </meet_count> | ||
+ | <last_meet_year> | ||
+ | </last_meet_year> | ||
+ | <last_meet_seconds72> | ||
+ | </last_meet_seconds72> | ||
+ | <known_identity_id> | ||
+ | </known_identity_id> | ||
+ | <love> | ||
+ | </love> | ||
+ | <respect> | ||
+ | </respect> | ||
+ | <trust> | ||
+ | </trust> | ||
+ | <loyalty> | ||
+ | </loyalty> | ||
+ | <fear> | ||
+ | </fear> | ||
+ | </relationship_profile_hf_visual> | ||
+ | <relationship_profile_hf_historical> | ||
+ | </relationship_profile_hf_historical> | ||
+ | <relationship_profile_hf_identity> | ||
+ | </relationship_profile_hf_identity> | ||
+ | <intrigue_actor> | ||
+ | <local_id> | ||
+ | </local_id> | ||
+ | <role> | ||
+ | </role> | ||
+ | <strategy> | ||
+ | corrupt and pacify | ||
+ | obey | ||
+ | avoid | ||
+ | neutralize | ||
+ | monitor | ||
+ | work if suited | ||
+ | torment | ||
+ | </strategy> | ||
+ | <strategy_enid> | ||
+ | </strategy_enid> | ||
+ | <strategy_eppid> | ||
+ | </strategy_eppid> | ||
+ | <promised_actor_immortality/> | ||
+ | <promised_me_immortality/> | ||
+ | <handle_actor_id> | ||
+ | </handle_actor_id> | ||
+ | </intrigue_actor> | ||
+ | <intrigue_plot> | ||
+ | <type> | ||
+ | grow funding network | ||
+ | grow asset network | ||
+ | acquire artifact | ||
+ | grow corruption network | ||
+ | attain rank | ||
+ | assassinate actor | ||
+ | corruptly punish actor | ||
+ | frame actor | ||
+ | kidnap actor | ||
+ | sabotage actor | ||
+ | direct war to actor | ||
+ | corrupt actor's government | ||
+ | counterintelligence | ||
+ | become immortal | ||
+ | undead world conquest | ||
+ | infiltrate society | ||
+ | <actor_id> | ||
+ | </actor_id> | ||
+ | <on_hold/> | ||
+ | <delegated_plot_id> | ||
+ | </delegated_plot_id> | ||
+ | <delegated_plot_hfid> | ||
+ | </delegated_plot_hfid> | ||
+ | <parent_plot_id> | ||
+ | </parent_plot_id> | ||
+ | <parent_plot_hfid> | ||
+ | </parent_plot_hfid> | ||
+ | <plot_actor> | ||
+ | <plot_role> | ||
+ | </plot_role> | ||
+ | <agreement_has_messenger/> | ||
+ | </plot_actor> | ||
+ | </intrigue_plot> | ||
+ | world view filter not set (adjust ci ps) | ||
+ | world view filter not set (moderate private opinion) | ||
+ | late | ||
+ | early | ||
+ | spring | ||
+ | summer | ||
+ | autumn | ||
+ | winter | ||
+ | a time before time | ||
+ | the discardment of | ||
+ | was dropped by | ||
+ | the recovery of | ||
+ | was recovered by | ||
+ | the discovery of | ||
+ | was found | ||
+ | was destroyed | ||
+ | the disappearance of | ||
+ | was lost | ||
+ | the making of | ||
+ | from | ||
+ | the acquisition of a copy of | ||
+ | the original | ||
+ | made a copy of the original | ||
+ | acquired a copy of | ||
+ | , keeping it within | ||
+ | the naming of | ||
+ | the creation of | ||
+ | the authoring of | ||
+ | a work | ||
+ | the storing of | ||
+ | the concealment of | ||
+ | was stored | ||
+ | was hidden in | ||
+ | ill-fated | ||
+ | tragic | ||
+ | terrible | ||
+ | costly | ||
+ | unfortunate | ||
+ | tribute delivery | ||
+ | visit of merchants | ||
+ | a caravan from | ||
+ | delivered tribute to | ||
+ | and were never heard from again | ||
+ | and suffered great hardships | ||
+ | . They reported a seizure of goods | ||
+ | . They reported irregularities with their goods | ||
+ | . They were greatly offended by the locals | ||
+ | merchants from | ||
+ | visited | ||
+ | masterful | ||
+ | skillful | ||
+ | disastrous | ||
+ | gambling of | ||
+ | made a fortune | ||
+ | did well | ||
+ | lost a fortune | ||
+ | did poorly | ||
+ | broke even | ||
+ | gambling | ||
+ | and went further into debt | ||
+ | and went into debt | ||
+ | the voiding of agreements with | ||
+ | voided all agreements with | ||
+ | the loss of a diplomat of | ||
+ | with the possible involvement of | ||
+ | lost a diplomat at | ||
+ | They suspected the involvement of | ||
+ | the rejection of an offer of peace from | ||
+ | rejected an offer of peace from | ||
+ | the acceptance of an offer of peace from | ||
+ | accepted an offer of peace from | ||
+ | the dispute between | ||
+ | over | ||
+ | became embroiled in a dispute over | ||
+ | the acceptance of | ||
+ | proposed by | ||
+ | was accepted by | ||
+ | the rejection of | ||
+ | was rejected by | ||
+ | the brilliant | ||
+ | the positive | ||
+ | the fair conclusion | ||
+ | the unsatisfactory conclusion | ||
+ | the failure | ||
+ | the miserable failure | ||
+ | concluded | ||
+ | , cementing bonds of mutual trust | ||
+ | with a positive outcome | ||
+ | fairly | ||
+ | in an unsatisfactory fashion | ||
+ | in failure | ||
+ | with miserable outcome | ||
+ | the rejection of contact by | ||
+ | rejected contact with | ||
+ | the first contact of | ||
+ | made contact with | ||
+ | the loss of status of | ||
+ | the fall of | ||
+ | the removal of | ||
+ | the departure of | ||
+ | the peace-making of | ||
+ | the loss of heroic status of | ||
+ | the end of the membership of | ||
+ | the end of the former membership of | ||
+ | the end of the former mercenary status of | ||
+ | the end of the former enslavement of | ||
+ | the end of the former imprisonment of | ||
+ | the escape of | ||
+ | the end of work | ||
+ | the end of the claim of | ||
+ | as a | ||
+ | from the position of | ||
+ | from the mercenary service of | ||
+ | with | ||
+ | from the slavery of | ||
+ | from the prisons of | ||
+ | to the position of | ||
+ | the status | ||
+ | the ascension | ||
+ | the appointment | ||
+ | the election | ||
+ | the entry | ||
+ | the rise | ||
+ | the crimes | ||
+ | the acceptance | ||
+ | the enslavement | ||
+ | the imprisonment | ||
+ | the work | ||
+ | the claim | ||
+ | into the mercenary service of | ||
+ | as an enemy of | ||
+ | in the eyes of | ||
+ | as a member of | ||
+ | as a former member of | ||
+ | as a former mercenary of | ||
+ | as a former slave of | ||
+ | as a former prisoner of | ||
+ | the selection | ||
+ | the expulsion of | ||
+ | the false friendship of | ||
+ | the friendship of | ||
+ | the cease of occupation of | ||
+ | the removal of the seat of power of | ||
+ | the stoppage of hanging-out of | ||
+ | the moving out of | ||
+ | the working of | ||
+ | the seat of power of | ||
+ | the hanging-out of | ||
+ | the residence of | ||
+ | the lair of | ||
+ | the imprisonment of | ||
+ | the termination of | ||
+ | the divorce of | ||
+ | the loss of faith of | ||
+ | the end of the romantic relationship between | ||
+ | the end of the imprisonment by | ||
+ | the end of the imprisonment of | ||
+ | the end of the apprenticeship of | ||
+ | the end of the master-apprentice of | ||
+ | the end of the companionship of | ||
+ | the apprenticeship of | ||
+ | the master-apprentice relationship of | ||
+ | as the child of | ||
+ | as the parent of | ||
+ | as the pet of | ||
+ | under | ||
+ | over | ||
+ | the status of | ||
+ | the marriage of | ||
+ | the belief of | ||
+ | the romantic relationship between | ||
+ | the imprisonment by | ||
+ | the companionship of | ||
+ | the former apprenticeship of | ||
+ | the former master-apprentice relationship of | ||
+ | as the owner of | ||
+ | ceased to be a | ||
+ | ceased to be | ||
+ | left the service of | ||
+ | made peace with | ||
+ | was brought to the justice of | ||
+ | left | ||
+ | escaped from the slavery of | ||
+ | escaped from the prisons of | ||
+ | stopped working for | ||
+ | ceased to be a claimant for | ||
+ | was enslaved by | ||
+ | was imprisoned by | ||
+ | became | ||
+ | a mercenary for | ||
+ | an enemy of | ||
+ | a criminal in the eyes of | ||
+ | a member of | ||
+ | a former member of | ||
+ | a former mercenary of | ||
+ | a former slave of | ||
+ | a former prisoner of | ||
+ | a worker of | ||
+ | a claimant for | ||
+ | , appointed by | ||
+ | wrongful | ||
+ | conviction of | ||
+ | the corrupt | ||
+ | after | ||
+ | fooled | ||
+ | with fabricated evidence | ||
+ | at the behest of | ||
+ | through the machinations of | ||
+ | the failed attempt by | ||
+ | by fooling | ||
+ | with fabricated evidence in | ||
+ | attempted to frame | ||
+ | with fabricated evidence, but nothing came of it. | ||
+ | the arrest and interrogation of | ||
+ | was recognized and arrested | ||
+ | was arrested | ||
+ | After being interrogated | ||
+ | implicated | ||
+ | , and | ||
+ | but did not reveal everything | ||
+ | Despite the interrogation | ||
+ | refused to reveal anything and was released. | ||
+ | After enduring an interrogation | ||
+ | was released. | ||
+ | the sabotage of the activities of | ||
+ | sabotaged the activities of | ||
+ | the sale of | ||
+ | sold | ||
+ | the ransom of | ||
+ | ransomed | ||
+ | was sent to | ||
+ | the alliance between | ||
+ | several groups | ||
+ | , including | ||
+ | swore to support | ||
+ | in war if the latter did likewise. | ||
+ | the breach of | ||
+ | breached | ||
+ | the persecution of | ||
+ | persecuted | ||
+ | was expelled | ||
+ | with a thousand or more others | ||
+ | with five hundred or more others | ||
+ | with a hundred or more others | ||
+ | with dozens of others | ||
+ | with many others | ||
+ | with some others | ||
+ | A thousand or more people were expelled | ||
+ | Five hundred or more people were expelled | ||
+ | A hundred or more people were expelled | ||
+ | Dozens of people were expelled | ||
+ | Several people were expelled | ||
+ | and some others | ||
+ | were expelled | ||
+ | and others were | ||
+ | expelled | ||
+ | A few people were expelled | ||
+ | Somebody was expelled | ||
+ | property was confiscated | ||
+ | Several major structures were destroyed | ||
+ | were destroyed | ||
+ | along with several smaller sacred sites | ||
+ | several | ||
+ | Several | ||
+ | sacred sites were desecrated | ||
+ | along with smaller sacred sites | ||
+ | some | ||
+ | Some | ||
+ | Most property was confiscated | ||
+ | the sermon of | ||
+ | setting | ||
+ | urging love between | ||
+ | preached to | ||
+ | , inveighing against | ||
+ | , urging love be shown to | ||
+ | purchase | ||
+ | inheritance | ||
+ | rebuilding | ||
+ | purchased | ||
+ | inherited | ||
+ | rebuilt | ||
+ | formerly owned by | ||
+ | the addition of | ||
+ | improved fortifications | ||
+ | a gated courtyard | ||
+ | a feast hall | ||
+ | had a dungeon constructed within | ||
+ | had the fortifications improved of | ||
+ | had a gated courtyard added to | ||
+ | had a feast hall added to | ||
+ | the purchase of | ||
+ | standard | ||
+ | well-crafted | ||
+ | finely-crafted | ||
+ | superior quality | ||
+ | exceptional | ||
+ | masterwork | ||
+ | equipment by | ||
+ | purchased | ||
+ | equipment | ||
+ | , which | ||
+ | received | ||
+ | the bestowal of the title of | ||
+ | received the title of | ||
+ | given to all new members | ||
+ | attaining sufficient skill with | ||
+ | a weapon or technique | ||
+ | a melee weapon or technique | ||
+ | a ranged weapon | ||
+ | the axe | ||
+ | the sword | ||
+ | the mace | ||
+ | the hammer | ||
+ | the spear | ||
+ | the crossbow | ||
+ | the pike | ||
+ | the whip | ||
+ | the bow | ||
+ | the blowgun | ||
+ | the tooth | ||
+ | kicks | ||
+ | the shield | ||
+ | dodging | ||
+ | serving in combat | ||
+ | participating in | ||
+ | battles | ||
+ | slaying an enemy | ||
+ | slaying | ||
+ | enemies | ||
+ | being a member for a year | ||
+ | years of membership | ||
+ | expelled | ||
+ | the overthrow of | ||
+ | toppled the government of | ||
+ | and assumed control | ||
+ | and placed | ||
+ | in power | ||
+ | The support of | ||
+ | was crucial to the coup. | ||
+ | , as | ||
+ | formed a false friendship where each used the other for information | ||
+ | formed a friendship | ||
+ | formed a false friendship with | ||
+ | in order to extract information | ||
+ | formed a friendship | ||
+ | audacious creation | ||
+ | forcible creation | ||
+ | collaborative creation | ||
+ | popularly-supported creation | ||
+ | of the position of | ||
+ | within | ||
+ | members of | ||
+ | compelled the creation of | ||
+ | collaborated to create | ||
+ | the position of | ||
+ | through force of argument | ||
+ | with threats of violence | ||
+ | , pushed by a wave of popular support | ||
+ | as a matter of course | ||
+ | the impersonation of | ||
+ | before | ||
+ | the transformation of | ||
+ | from a | ||
+ | into a | ||
+ | changed | ||
+ | changed | ||
+ | the moment when | ||
+ | the learning of | ||
+ | from the teaching of | ||
+ | taught | ||
+ | learned | ||
+ | stopped working at | ||
+ | stopped ruling from | ||
+ | stopped hanging out at | ||
+ | moved out of | ||
+ | escaped from | ||
+ | started working at | ||
+ | ruled from | ||
+ | started hanging out at | ||
+ | took up residence in | ||
+ | took up residence | ||
+ | laired within | ||
+ | was imprisoned in | ||
+ | stopped being the mother of | ||
+ | stopped being the father of | ||
+ | stopped being the child of | ||
+ | lost the worship of | ||
+ | ended the romantic relationship with | ||
+ | was no longer imprisoned by | ||
+ | no longer imprisoned | ||
+ | stopped being the master of | ||
+ | stopped being the apprentice of | ||
+ | stopped traveling with | ||
+ | ceased being the master of | ||
+ | ceased being the apprentice of | ||
+ | stopped being the owner of | ||
+ | stopped being the parent of | ||
+ | lost faith in | ||
+ | stopped being the pet of | ||
+ | gave birth to | ||
+ | sired | ||
+ | married | ||
+ | was born to | ||
+ | received the worship of | ||
+ | became romantically involved with | ||
+ | was imprisoned by | ||
+ | imprisoned | ||
+ | became the master of | ||
+ | began an apprenticeship under | ||
+ | began traveling with | ||
+ | became the owner of | ||
+ | became the former spouse of | ||
+ | became the deceased spouse of | ||
+ | was sired by | ||
+ | became the parent of | ||
+ | began worshipping | ||
+ | became the pet of | ||
+ | became the spouse of the deceased | ||
+ | the wilds | ||
+ | appearing not to age | ||
+ | aroused general suspicion | ||
+ | denial of apprenticeship | ||
+ | was denied an apprenticeship under | ||
+ | as the latter prefers to work alone | ||
+ | prefers to work alone | ||
+ | due to | ||
+ | jealousy | ||
+ | raising | ||
+ | discarding | ||
+ | burial | ||
+ | entombment | ||
+ | arose from | ||
+ | was discarded in | ||
+ | was buried in | ||
+ | was entombed in | ||
+ | the abduction of | ||
+ | abducted | ||
+ | was abducted | ||
+ | through the efforts of | ||
+ | the reunion of | ||
+ | reunited with | ||
+ | the subduing of | ||
+ | a scuffle between | ||
+ | in which the former emerged victorious | ||
+ | the escape of | ||
+ | after a punishing fight | ||
+ | despite the latter's wounds | ||
+ | after a horrific combat | ||
+ | attack on | ||
+ | surprising of | ||
+ | ambush of | ||
+ | happening upon | ||
+ | cornering of | ||
+ | confrontation of | ||
+ | brawl with | ||
+ | fought with and subdued | ||
+ | fought with | ||
+ | . While defeated, the latter escaped unscathed | ||
+ | managed to escape from | ||
+ | 's onslaught | ||
+ | was forced to retreat from | ||
+ | eventually prevailed and | ||
+ | was forced to make a hasty escape | ||
attacked | attacked | ||
− | + | surprised | |
− | + | ambushed | |
− | + | happened upon | |
− | + | cornered | |
− | + | confronted | |
− | + | got into a brawl | |
− | + | the taming of the | |
− | + | wild beasts | |
− | + | unknown lands | |
− | + | and others | |
− | + | tamed the | |
− | + | the horrible experiments of | |
− | + | the carousal of | |
− | + | the purchased of | |
− | + | equipment by | |
− | + | performed horrible experiments | |
− | + | caroused | |
− | + | purchased | |
− | + | the tactical contest between | |
− | + | the tactics of | |
− | the | + | a tactical situation |
− | the | + | outmatched |
− | + | with a cunning plan | |
− | + | tactical planning was superior to | |
− | + | entirely outwitted | |
− | + | outmanuevered | |
− | + | made an outright foolish plan | |
− | + | unrolled a brilliant tactical plan | |
− | + | made a poor plan | |
− | + | put forth a sound plan | |
− | + | blundered terribly | |
− | + | hatched a stunning strategy | |
− | + | used poor tactics | |
− | + | used good tactics | |
− | + | the forces were arrayed, and | |
− | + | the forces shifted, and | |
− | + | the attackers had a strong positional advantage | |
− | + | the attackers had a positional advantage | |
− | + | the attackers had a slight positional advantage | |
− | + | the defenders had a strong positional advantage | |
− | + | the defenders had a positional advantage | |
− | + | the defenders had a slight positional advantage | |
− | + | neither side had a positional advantage | |
− | + | the escape from | |
− | + | the return of | |
− | + | the journey of | |
− | + | escaped from | |
− | + | made a journey to | |
− | + | slashing out | |
− | + | slashing off | |
− | + | tearing out | |
− | + | tearing off | |
− | + | stabbing out | |
− | + | ripping off | |
− | + | burning out | |
− | + | burning away | |
− | + | smashing | |
− | + | slashing | |
− | + | ripping | |
− | + | stabbing | |
− | + | as a means of torture | |
− | + | broken away | |
− | + | slashed out | |
− | + | slashed off | |
− | + | torn out | |
− | + | torn off | |
− | + | stabbed out | |
− | + | ripped off | |
− | + | burned out | |
− | + | burned away | |
− | + | smashed | |
− | + | slashed | |
− | + | ripped | |
− | + | stabbed | |
− | + | burned | |
− | + | the questionable judgment of | |
− | + | the reclamation of | |
− | + | were taken by a mood to act against their better judgment at | |
− | + | launched an expedition to reclaim | |
− | + | the local government | |
− | + | the end of the insurrection in | |
− | + | the crushing of the insurrection against | |
− | + | the insurrection in | |
− | + | concluded with | |
− | + | overthrown | |
− | + | ended with the disappearance of the rebelling population | |
− | + | crushed the insurrection in | |
− | + | the insurrection | |
− | + | against | |
− | + | , an insurrection | |
− | + | began in | |
− | + | the razing of | |
− | + | viewing of | |
− | + | inquiry after | |
− | + | profaning | |
− | + | disturbing | |
− | + | prayer inside | |
− | + | the replacement of | |
− | + | the emergence of | |
− | + | the rebuilding of | |
− | + | the construction of | |
− | + | from the underworld through the power of | |
− | + | the foundation of | |
− | + | created | |
− | + | constructed | |
− | + | founded | |
− | + | viewed | |
− | + | asked about | |
− | + | disturbed | |
− | + | prayed inside | |
− | + | razed | |
− | + | replaced | |
− | + | thrust a spire of slade up from the underworld, naming it | |
− | + | rebuilt | |
− | + | , and established a gateway between worlds | |
− | + | the completion of | |
− | + | as a part of | |
− | + | connecting | |
− | + | finished the construction of | |
− | + | the proclamation of a series of oppressive edicts upon | |
− | + | the lifting of numerous oppressive laws from | |
− | + | the enactment of a series of oppressive laws | |
− | + | the repeal of numerous oppressive laws | |
− | + | laid a series of oppressive edicts upon | |
− | + | lifted numerous oppressive laws from | |
− | + | enacted a series of oppressive laws | |
− | + | repealed numerous oppressive laws | |
− | + | the return to reason at the settlement of | |
− | + | the subordination of | |
− | + | the incorporation of | |
− | + | into | |
− | + | under the leadership of | |
− | + | ascendency of the criminal organization | |
− | + | relocation of | |
− | + | the formation of | |
− | + | at the settlement of | |
− | + | regained their senses after an initial period of questionable judgment. | |
− | + | regained their senses after another period of questionable judgment. | |
− | + | began operating at the direction of | |
− | + | fully incorporated into | |
− | + | the joining of | |
− | + | a multitude of | |
− | + | hundreds | |
− | + | some hundred | |
− | + | dozens of | |
− | + | a few | |
− | + | joined with | |
− | + | became the primary criminal organization | |
− | + | moved | |
− | + | formed | |
− | + | formed | |
− | + | the abandonment of | |
− | + | the withering of | |
− | + | their | |
− | + | settlement of | |
− | + | abandoned the settlement of | |
− | + | withered. | |
− | + | the attack of | |
− | + | the detection of the forces of | |
− | + | leaving | |
− | + | spotted the forces of | |
− | + | slipping out of | |
− | + | the rout of | |
− | + | and destruction of | |
− | + | routed | |
− | + | and destroyed | |
− | + | the surrender of | |
− | + | surrendered | |
− | + | the declaration that | |
− | + | is a holy city | |
− | + | declared | |
− | + | to be a holy city | |
− | + | the defeat of | |
− | + | and takeover of | |
− | + | defeated | |
− | + | and took over | |
− | + | The new government was called | |
− | + | the failure to secure | |
− | + | the securing of | |
− | + | Spring | |
− | + | Summer | |
− | + | Autumn | |
− | + | Winter | |
− | + | tribute from | |
− | + | demanded treasure from | |
− | + | demanded and received treasure from | |
− | + | tried to secure tribute from | |
− | + | secured tribute from | |
− | + | , to be delivered from | |
− | + | every | |
− | + | , but they had nothing left to give | |
− | + | and lordship of | |
− | + | in charge of | |
− | + | the freeing of | |
− | + | freed | |
− | + | raiding of | |
− | + | pillaging of | |
− | + | stole treasure and livestock from | |
− | + | looted treasure and seized livestock from | |
− | + | stole treasure from | |
− | + | looted treasure from | |
− | + | stole livestock from | |
− | + | seized livestock from | |
− | + | raided | |
− | + | pillaged | |
− | + | destruction of | |
− | + | destroyed | |
− | + | the attack on | |
− | + | the infiltration of | |
− | + | slipped into | |
− | + | , undetected by | |
− | + | the search of | |
− | + | by the forces of | |
− | + | , the forces of | |
− | + | searched | |
− | + | and found nothing | |
− | + | the fleeing of | |
− | + | fled | |
− | + | the rampage of the forces of | |
− | + | throughout | |
− | + | rampaged throughout | |
− | + | the attack by | |
− | + | a masterpiece | |
− | + | by melting | |
− | + | by magma | |
− | + | during fortification carving | |
− | + | during mining | |
− | + | by falling debris | |
− | + | by growing vegetation | |
− | + | the masterful | |
− | + | created by | |
− | + | created a masterful | |
− | + | a ceremony held by | |
− | + | a ceremony | |
− | + | as part of | |
− | + | held a ceremony | |
− | + | there was a ceremony | |
− | + | a procession held by | |
− | + | a procession | |
− | + | held a procession | |
− | + | there was a procession | |
− | + | and returned there after following its route. | |
− | + | and ended at | |
− | + | It ended at | |
− | + | a competition involving | |
− | + | a dance competition | |
− | + | a music competition | |
− | + | a poetry competition | |
− | + | a foot race | |
− | + | a flying race | |
− | + | race | |
− | + | a wrestling competition | |
− | + | throwing competition | |
− | + | a gladiatory competition | |
− | + | a competition | |
− | + | held by | |
− | + | held | |
− | + | there was a competition | |
− | + | There were | |
− | + | competitors | |
− | + | including | |
− | + | Competing were | |
− | + | Victory was spread among | |
− | + | winners | |
− | + | The victory was shared by | |
− | + | was the victor. | |
− | + | a recital of | |
− | + | a poetry recital | |
− | + | the story of | |
− | + | a story recital | |
− | + | a performance | |
− | + | the performance | |
− | + | there was a performance | |
− | + | was made | |
− | + | a dance form | |
− | + | a musical form | |
− | + | a poetic form | |
− | + | favorable | |
− | + | unfavorable | |
− | + | trading of | |
− | + | trading | |
− | + | impalement on | |
− | + | construction of a grisly mound from | |
− | + | construction of a grotesque pillar from | |
− | + | construction of a gruesome sculpture from | |
− | + | display on | |
− | + | of the skins of | |
− | + | animation of | |
− | + | hanging from a | |
− | + | horrible mutilation of | |
− | + | the bodies | |
− | + | the body | |
− | + | impaled on | |
− | + | added to a grisly mound | |
− | + | added to a grotesque pillar | |
− | + | added to a gruesome sculpture | |
− | + | flayed and the skin stretched over | |
− | + | animated | |
− | + | hung from a | |
− | + | horribly mutilated | |
− | + | the conclusion of | |
− | + | a foiled bribery conspiracy | |
− | + | a foiled corruption conspiracy | |
− | + | a foiled embezzlement conspiracy | |
− | + | a sabotage plot | |
− | + | an abduction plot | |
− | + | an assassination plot | |
− | + | a theft deal | |
− | + | corrupt dealings | |
− | + | a promise of position | |
− | + | a citizenship agreement | |
− | + | a parley | |
− | + | a residency agreement | |
− | + | a rescue mission | |
− | + | an insurrection mission | |
− | + | an adventure | |
− | + | a performance tour | |
− | + | bound service | |
− | + | a guide agreement | |
− | + | a journey to safety | |
− | + | an agreement to establish a temple | |
− | + | an agreement to establish a guildhall | |
− | + | an infiltration plot | |
− | + | a framing plot | |
− | + | a war starting plot | |
− | + | an agreement | |
− | + | because the group travelled too slowly | |
− | + | after arriving at the destination | |
− | + | because of a leadership change at the site | |
− | + | because the group went too far away | |
− | + | after a joyous reunion | |
− | + | after an adoption | |
− | + | concluded | |
− | + | corrupt dealing | |
− | + | the recruitment of | |
− | + | after being recognized and arrested | |
− | + | due to ongoing surveillance as the plot unfolded, | |
− | + | due to ongoing surveillance on | |
− | + | the contact | |
− | + | a coconspirator, | |
− | + | the target | |
− | + | as the plot unfolded, | |
− | + | confessed and | |
− | + | wrongfully | |
− | + | convicted | |
− | + | as a go-between in a conspiracy to commit | |
− | + | and sentenced to death | |
− | + | sentenced to | |
− | + | hammerstroke | |
− | + | beaten | |
− | + | and exiled | |
− | + | and would have been imprisoned but for lack of accommodations | |
− | + | and imprisoned for a term of | |
− | + | one month | |
− | + | months | |
− | + | one year | |
− | + | more than | |
− | + | years | |
− | + | during interrogation | |
− | + | revealed nothing during interrogation. | |
− | + | recruited | |
− | + | into believing | |
− | + | assumed the identity | |
− | + | the wandering | |
− | + | the scouting | |
− | + | the hunting of great beasts | |
− | + | the baby-snatching | |
− | + | the mercenary operation | |
− | + | the thievery | |
− | + | the career change from | |
− | + | the start as a | |
− | + | the giving up on being a | |
− | + | the loss of a hist fig entry | |
− | + | around | |
− | + | , based in | |
− | + | throughout | |
− | + | began wandering | |
− | + | became a scout | |
− | + | began hunting great beasts | |
− | + | decided to become a baby-snatcher, operating | |
− | + | decided to become a mercenary, operating | |
− | + | decided to become a thief, operating | |
− | + | gave up being a | |
− | + | to become a | |
− | + | became a | |
− | + | stopped being a | |
− | + | lost a hist fig entry | |
− | + | out of | |
− | + | the death of | |
− | + | in a cage | |
− | + | the fall of | |
− | + | into a deep chasm | |
− | + | the passing of | |
− | + | the death in the dark of | |
− | + | the starvation of | |
− | + | the dehydration of | |
− | + | the drowning of | |
− | + | the burning of | |
− | + | in magma | |
− | + | 's dragon fire | |
− | + | the boiling of | |
− | + | the melting of | |
− | + | the condensation of | |
− | + | the freezing of | |
− | + | the heat-induced death of | |
− | + | the encasement of | |
− | + | in cooling lava | |
− | + | in cooling magma | |
− | + | in ice | |
− | + | in a | |
− | + | 's fire | |
− | + | the scalding of | |
− | + | in a magma mist | |
− | + | the crushing of | |
− | + | under a drawbridge | |
− | + | under a collapsing ceiling | |
− | + | by falling rocks | |
− | + | the shooting of | |
− | + | by a | |
− | + | the mortal wounding of | |
− | + | the fatal illness of | |
− | + | the hacking of | |
− | + | to pieces | |
− | + | the execution of | |
− | + | the beheading of | |
− | + | the crucifixion of | |
− | + | the burial of | |
− | + | alive | |
− | + | the leaving of | |
− | + | out in the air | |
− | + | the feeding of | |
− | + | to beasts | |
− | + | the killing of | |
− | + | the slaughter of | |
− | + | the scuttling of | |
− | + | the draining of | |
− | + | blood | |
− | + | the murder of | |
− | + | by a trap | |
− | + | by a vehicle | |
− | + | by a flying object | |
− | + | the collapse of | |
− | + | after an attack by | |
− | + | after an attack by a | |
− | + | after an attack | |
− | + | attack with | |
− | + | the vanishment of | |
− | + | the putting to rest of | |
− | + | the collision of | |
− | + | with an obstacle | |
− | + | , after the death strike by | |
− | + | , after the death strike by a | |
− | + | the impalement of | |
− | + | on spikes | |
− | + | the scaring of | |
− | + | to death | |
− | + | the leap of | |
− | + | from a great height | |
− | + | from the dead | |
− | + | , once more, | |
− | + | a murderous ghost | |
− | + | a sadistic ghost | |
− | + | a violent ghost | |
− | + | an angry ghost | |
− | + | a moaning spirit | |
− | + | a howling spirit | |
− | + | a secretive poltergeist | |
− | + | an energetic poltergeist | |
− | + | a troublesome poltergeist | |
− | + | a restless haunt | |
− | + | a forlorn haunt | |
− | + | as a | |
− | + | initial discovery | |
− | + | independent discovery | |
− | + | burned | |
− | + | in dragon fire | |
− | + | to death | |
− | + | shot and killed | |
− | + | mortally wounded | |
− | + | , who bled to death | |
− | + | , who suffocated | |
− | + | hacked | |
− | + | executed | |
− | + | beheaded | |
− | + | crucified | |
− | + | buried | |
− | + | left | |
− | + | drowned | |
− | + | fed | |
− | + | struck down | |
− | + | slaughtered | |
− | + | drained | |
− | + | of blood | |
− | + | murdered | |
− | + | threw | |
− | + | against an obstacle, causing immediate death | |
− | + | into a pit of spikes | |
− | + | scared | |
− | + | boiled | |
− | + | melted | |
− | + | condensed | |
− | + | solidified | |
− | + | died in the heat | |
− | + | was encased in cooling lava | |
− | + | was encased in cooling magma | |
− | + | was encased in ice | |
− | + | died in a cage | |
− | + | fell into a deep chasm | |
− | + | died of old age | |
− | + | starved to death | |
− | + | drowned | |
− | + | burned up in magma | |
− | + | burned up in | |
− | + | was burned to death by | |
− | + | was burned to death by a | |
− | + | burned up in a magma mist | |
− | + | was crushed by a drawbridge | |
− | + | was crushed under a collapsing ceiling | |
− | + | was killed by falling rocks | |
− | + | was shot and killed | |
− | + | bled to death | |
− | + | , slain by | |
− | + | , slain by a | |
− | + | , slain | |
− | + | succumbed to infection | |
− | + | suffocated | |
− | + | was executed | |
− | + | was crucified | |
− | + | was buried alive | |
− | + | was left out in the air | |
− | + | was drowned | |
− | + | was burned alive | |
− | + | was struck down | |
− | + | was scuttled | |
− | + | was drained of blood | |
− | + | was murdered | |
− | + | was killed by a trap | |
− | + | was killed by a vehicle | |
− | + | was killed by a flying object | |
− | + | was banished by | |
− | + | was banished by a | |
− | + | vanished | |
− | + | , struck down by | |
− | + | , struck down by a | |
− | + | , struck down | |
− | + | died after colliding with an obstacle | |
− | + | was impaled on spikes | |
− | + | was scared to death | |
− | + | leapt from a great height | |
− | + | was disturbed from eternal rest | |
− | + | was brought back from the dead | |
− | + | came back from the dead | |
− | + | once more, this time | |
− | + | was the very first to discover | |
− | + | independently discovered | |
− | + | the clash between | |
− | + | a lone | |
− | + | a single | |
− | + | brilliantly led | |
− | + | inspiringly led | |
− | + | ably led | |
− | + | poorly led | |
− | + | clashed with | |
− | + | them | |
− | + | dying | |
− | + | losing | |
− | + | everyone | |
− | + | the climbing of | |
− | + | an unknown peak | |
− | + | were | |
− | + | the first to reach the summit of | |
− | + | , which rises above | |
− | + | the devouring of | |
− | + | devoured | |
− | + | led the attack | |
− | + | , and the defenders were led by | |
− | + | The defenders were led by | |
− | + | were hired | |
− | + | as scouts | |
− | + | by the attackers. | |
− | + | The defenders hired | |
− | + | as scouts | |
− | + | the masterful engraving | |
− | + | prepared by | |
− | + | addition of a masterful image | |
− | + | addition of a masterful covering | |
− | + | addition of masterful rings | |
− | + | addition of masterful bands | |
− | + | addition of masterful spikes | |
− | + | addition of a masterful handle | |
− | + | addition of masterful rollers | |
− | + | addition of masterful thread | |
− | + | addition of masterful cloth | |
− | + | weaving of a masterful sewn image | |
− | + | writing of a masterpiece | |
− | + | creation of a masterful illustration | |
− | + | addition of a masterful instrument piece | |
− | + | creation of a masterful image set | |
− | + | masterfully dyed with | |
− | + | masterfully constructed by | |
− | + | masterfully designed by | |
− | + | created a masterful engraving | |
− | + | prepared a masterful | |
− | + | added a masterful image | |
− | + | added a masterful covering | |
− | + | added masterful rings | |
− | + | added masterful bands | |
− | + | added masterful spikes | |
− | + | added a masterful handle | |
− | + | added masterful rollers | |
− | + | added masterful thread | |
− | + | added masterful cloth | |
− | + | wove a masterful sewn image | |
− | + | masterfully wrote | |
− | + | created a masterful illustration | |
− | + | attached a masterful instrument piece | |
− | + | created a masterful image set | |
− | + | to a | |
− | + | masterfully dyed a | |
− | + | constructed a masterful | |
− | + | designed a masterful | |
− | + | the confiscation of | |
− | + | the looting of | |
− | + | the theft of | |
− | + | was confiscated | |
− | + | was looted | |
− | + | was recovered | |
− | + | was stolen | |
− | + | and brought to | |
− | + | received its name | |
− | + | was created | |
− | + | was authored by | |
− | + | was created by | |
− | + | the claiming of | |
− | + | the sanctification of | |
− | + | into | |
− | + | a symbol of | |
− | + | an official symbol | |
− | + | into a family heirloom | |
− | + | was made a family heirloom | |
− | + | was claimed | |
− | + | was sanctified | |
− | + | the inheritance of | |
− | + | the offering of | |
− | + | was inherited | |
− | + | was offered | |
− | + | the acquisition of | |
− | + | was acquired | |
− | + | the dissolution of | |
− | + | dissolved | |
− | + | studies | |
− | + | settling | |
− | + | visit | |
− | + | into the area around | |
− | + | fled to | |
− | + | departed to | |
− | + | moved to study in | |
− | + | settled in | |
− | + | visited | |
− | + | fled into | |
− | + | the area around | |
− | + | the fey mood of | |
− | + | the withdrawal from society of | |
− | + | the possession of | |
− | + | the dark brooding of | |
− | + | the fell mood of | |
− | + | the melancholy of | |
− | + | the insanity of | |
− | + | the rampage of | |
− | + | the catatonia | |
− | + | was taken by a fey mood | |
− | + | withdrew from society | |
− | + | was possessed | |
− | + | began to skulk and brood | |
− | + | was taken by a fell mood | |
− | + | was striken by melancholy | |
− | + | became crazed | |
− | + | went berserk | |
− | + | stopped responding to the outside world | |
− | + | the new desire of | |
− | + | the new dream of | |
− | + | the new obsession of | |
− | + | to rule the world | |
− | + | to start a family | |
− | I | + | to make a great discovery |
− | + | to create a great work of art | |
− | + | to craft a masterwork | |
− | + | to bring peace to the world | |
− | + | to become a legendary warrior | |
− | + | to master a skill | |
− | + | to fall in love | |
− | + | to see the great natural wonders of the world | |
− | + | with extending | |
− | + | own life | |
− | + | to attain rank in society | |
− | + | to bathe the world in chaos | |
− | + | with an inscrutable goal | |
− | + | became obsessed with | |
− | + | own mortality and sought to extend | |
− | + | life by any means | |
− | + | began dreaming of starting a family | |
− | + | came to desire to rule the world | |
− | + | began dreaming of making a great discovery | |
− | + | began dreaming of creating a great work of art | |
− | + | began dreaming of crafting a masterwork | |
− | + | began dreaming of bringing peace to the world | |
− | + | began dreaming of becoming a legendary warrior | |
− | + | began dreaming of mastering a skill | |
− | + | began dreaming of falling in love | |
− | + | began dreaming of seeing the great natural wonders of the world | |
− | + | began dreaming of attaining rank in society | |
− | + | came to desire to bathe the world in chaos | |
− | + | became obsessed with an inscrutable goal | |
− | + | became childhood friends | |
− | + | cemented a bond of friendship amidst the horror of combat | |
− | + | became infatuated with | |
− | + | was bent toward supernatural vengeance upon | |
− | + | held a deep hatred of | |
− | + | due to persecution | |
− | + | due to religious persecution | |
− | + | formed a grudge against | |
− | + | over the latter's romantic relationship | |
− | + | became lovers | |
− | + | broke up | |
− | + | became friends | |
− | + | due to a shared scholarly interest | |
− | + | due to a shared artistic interest | |
− | + | become friends over a shared love of athletics | |
− | + | developed an athletic rivalry | |
− | + | developed a business rivalry | |
− | + | recognized | |
− | + | as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue | |
− | + | Notable Kill | |
− | + | [C:7:0:0][B] | |
− | + | Kill | |
− | + | Unknown creature in | |
− | + | Unknown creature[R] | |
− | + | Other Kill | |
− | + | HF_LINK | |
− | + | RANDOM_DEF_SPHERE | |
− | + | some vague concept | |
− | + | nameless | |
− | , | + | RACE |
− | , | + | The world has passed into |
− | + | TAN_MAT | |
− | + | Biased index vector computation error | |
− | + | NULL heirloom artifact | |
− | + | NULL artifact from dead wg inventory, skipping | |
− | + | , once of the Underworld. | |
− | + | I bind myself to this place. | |
− | + | NULL artifact from dead post-wg inventory, skipping | |
− | + | priests | |
− | + | vector<bool>::_M_insert_aux | |
− | + | CUSTOM_LAW_MAKER | |
− | + | This nameless being | |
− | + | a deity | |
− | + | that occurs in the myths of | |
− | + | a force | |
− | + | which permeates | |
− | + | which was said to permeate | |
− | + | , animated by unknown forces | |
− | + | born in | |
− | + | of unknown parentage | |
− | + | is the | |
− | + | was the | |
− | + | The identity of | |
− | + | has been lost to time | |
− | + | the first of | |
− | + | the only one of | |
− | + | kind | |
− | + | Although accounts vary, it is universally agreed that | |
− | + | of divine parentage and possessed of unnatural gifts. | |
− | + | chosen by fate as the vanguard of destiny. | |
− | + | most often takes the form of a | |
− | + | was most often depicted as a | |
− | + | skeletal | |
− | + | rotting | |
− | + | associated with | |
− | + | guided by forces unknown. | |
− | + | was a | |
− | + | was a legendary | |
− | + | .[B] | |
− | + | could be found within | |
− | + | were a population within | |
− | + | was a | |
− | + | civilization of | |
− | + | religion of | |
− | + | bandit gang from | |
− | + | versatile mercenary | |
− | + | shadowy military | |
− | + | company | |
− | + | band | |
− | + | performance troupe from | |
− | + | collection of outcasts from | |
− | + | merchant company from | |
− | + | guild | |
− | + | group from | |
− | + | linked to | |
− | + | devoted to worship | |
− | + | devoted to the worship of | |
− | + | dedicated to the mastery of | |
− | + | known for | |
− | + | wrestling | |
− | + | biting | |
− | + | striking | |
− | + | kicking | |
− | + | their use of | |
− | + | centered around the worship of various beings | |
− | + | centered around the worship of | |
− | + | , a | |
− | + | , a force | |
− | + | was hired | |
− | + | as a scout | |
− | + | as part of | |
− | + | to fight in | |
− | + | fought in | |
− | + | , an assault on | |
− | + | in defense of | |
− | + | [C:3:0:1]Related Historical Figures[C:7:0:0][B] | |
− | + | parent | |
− | + | object of | |
− | + | ardent | |
− | + | faithful | |
− | + | casual | |
− | + | dubious | |
− | + | worship | |
− | + | lover | |
− | + | imprisoner | |
− | + | apprenticeship | |
− | + | traveling companion | |
− | + | former master | |
− | + | former apprentice | |
− | + | owner | |
− | + | former spouse | |
− | + | deceased spouse | |
− | + | [C:1:0:1]Related Entities[C:7:0:0][B] | |
− | + | to present | |
− | + | until | |
− | + | worker | |
− | + | former worker | |
− | + | claim to | |
− | + | )[R] | |
− | + | legendary hero | |
− | + | famous hero | |
− | + | hero | |
− | + | greatly respected for heroic acts | |
− | + | respected for heroic acts | |
− | + | legendary brawler | |
− | + | famous brawler | |
− | + | noted brawler | |
− | + | known brawler | |
− | + | rumored brawler | |
− | + | legendary intruder | |
− | + | infamous intruder | |
− | + | noted intruder | |
− | + | known intruder | |
− | + | rumored intruder | |
− | + | legendary monster | |
− | + | infamous monster | |
− | + | noted monster | |
− | + | known monster | |
− | + | rumored monster | |
− | + | legendary brigand | |
− | + | infamous brigand | |
− | + | noted brigand | |
− | + | known brigand | |
− | + | rumored brigand | |
− | + | legendary bully | |
− | + | infamous bully | |
− | + | noted bully | |
− | + | known bully | |
− | + | rumored bully | |
− | + | legendary villain | |
− | + | infamous villain | |
− | + | noted villain | |
− | + | known villain | |
− | + | rumored villain | |
− | + | legendary hunter | |
− | + | great hunter | |
− | + | talented hunter | |
− | + | skilled hunter | |
− | + | rumored hunter | |
− | + | legendary killer | |
− | + | infamous killer | |
− | + | noted killer | |
− | + | known killer | |
− | + | rumored killer | |
− | + | legendary murderer | |
− | + | infamous murderer | |
− | + | noted murderer | |
− | + | known murderer | |
− | + | rumored murderer | |
− | + | legendary enemy fighter | |
− | + | infamous enemy fighter | |
− | + | noted enemy fighter | |
− | + | known enemy fighter | |
− | + | rumored enemy fighter | |
− | + | legendary loyal soldier | |
− | + | famous loyal soldier | |
− | + | noted loyal soldier | |
− | + | known loyal soldier | |
− | + | rumored loyal soldier | |
− | + | legendary fighter | |
− | + | famous fighter | |
− | + | noted fighter | |
− | + | known fighter | |
− | + | rumored fighter | |
− | + | legendary protector of the weak | |
− | + | famous protector of the weak | |
− | + | noted protector of the weak | |
− | + | known protector of the weak | |
− | + | rumored protector of the weak | |
− | + | legendary preserver of knowledge | |
− | + | famous preserver of knowledge | |
− | + | noted preserver of knowledge | |
− | + | known preserver of knowledge | |
− | + | rumored preserver of knowledge | |
− | + | legendary treasure hunter | |
− | + | famous treasure hunter | |
− | + | noted treasure hunter | |
− | + | known treasure hunter | |
− | + | rumored treasure hunter | |
− | + | legendary thief | |
− | + | infamous thief | |
− | + | noted thief | |
− | + | known thief | |
− | + | rumored thief | |
− | + | [C:6:0:1]Related Sites[C:7:0:0][B] | |
− | + | site occ | |
− | + | seat of power | |
− | + | hangout | |
− | + | home | |
− | + | lair | |
− | + | prison | |
− | + | Unnamed magma sea area | |
− | + | [NOUN] | |
− | + | NULL artifact from wg scholar storage, skipping | |
− | + | NULL artifact from wg storage, skipping | |
− | + | <structure> | |
− | + | <type>dungeon</type> | |
− | + | <subtype>standard</subtype> | |
− | + | <subtype>sewers</subtype> | |
− | + | <subtype>catacombs</subtype> | |
− | + | </structure> | |
− | + | <type>tomb</type> | |
− | + | <type>market</type> | |
− | + | <type>inn tavern</type> | |
− | + | <type>underworld spire</type> | |
− | + | <type>dark tower</type> | |
− | + | <type>keep</type> | |
− | + | <type>mead hall</type> | |
− | + | <type>tower</type> | |
− | + | <type>guildhall</type> | |
− | + | <type>counting house</type> | |
− | + | <type>library</type> | |
− | + | <copied_artifact_id> | |
− | + | </copied_artifact_id> | |
− | + | <type>temple</type> | |
− | + | <worship_hfid> | |
− | + | </worship_hfid> | |
− | + | Press | |
− | + | for more | |
− | + | to close window | |
− | + | Empty announcement | |
− | + | spinning | |
− | + | , but it is deflected by | |
− | + | by the | |
− | + | from behind | |
− | + | , but the attack is deflected by | |
− | + | , lightly tapping the target! | |
− | + | , but there is no force! | |
− | + | , but it passes right through! | |
− | + | , but the attack passes right through! | |
− | + | , but it glances away! | |
− | a | + | , but the attack glances away! |
− | + | and the severed part sails off in an arc! | |
− | + | the part | |
− | + | is smashed into the body, an unrecognizable mass! | |
− | + | splits in gore! | |
− | + | collapses! | |
− | + | the injured part | |
− | + | is ripped into loose shreds! | |
− | + | is torn apart! | |
− | + | and it is mostly cut away from the rest of the torso! | |
− | + | is cloven asunder! | |
− | + | explodes into gore! | |
− | + | collapses into a lump of gore! | |
− | + | is crushed! | |
− | + | passing through a hole in the | |
− | + | main part | |
− | + | jamming the | |
− | + | part | |
− | + | out of the wound | |
− | + | through the | |
− | + | tearing | |
− | + | tearing apart | |
− | + | shattering | |
− | + | chipping | |
− | + | fracturing | |
− | a few | + | denting |
− | + | bruising | |
− | + | apart | |
− | a | + | tearing apart |
− | + | shattering | |
− | + | tearing | |
− | + | chipping | |
− | + | fracturing | |
− | + | denting | |
− | + | bruising | |
− | + | breaking away | |
− | + | most of | |
− | a | + | half of |
− | + | a piece of | |
− | + | the rest of | |
− | + | through a hole in the | |
− | + | through the | |
− | + | and spilling | |
− | + | your | |
− | + | rotten | |
− | + | decomposing | |
− | + | rancid | |
− | + | stinking | |
− | + | reeking | |
− | + | The geldables have been torn away! | |
− | + | It is a gelding blow! | |
− | + | a major artery | |
− | + | an artery | |
− | + | has been opened by the attack | |
− | + | many nerves | |
− | + | a motor nerve | |
− | + | a sensory nerve | |
− | + | been severed | |
− | + | a ligament | |
− | + | has been | |
− | + | torn | |
− | + | sprained | |
− | + | bruised | |
− | + | a tendon | |
− | + | is ripped to shreds! | |
− | + | breaks! | |
− | + | attack is interrupted! | |
− | + | has lodged firmly in the wound! | |
− | + | latch on firmly | |
− | + | latch on firmly! | |
− | + | propelled away by the force of the blow! | |
− | + | been knocked unconscious! | |
− | + | been stunned again! | |
− | + | been stunned! | |
− | + | having more trouble breathing! | |
− | + | having trouble breathing! | |
− | + | even more sick! | |
− | + | sick! | |
− | + | is injected into the | |
− | + | crumbles over the | |
− | + | splatters over the | |
− | + | flows over the | |
− | + | pours over the | |
− | + | is sucked out of the wound! | |
− | + | flying | |
− | + | It is a gelding strike! | |
− | + | has | |
− | + | latches on firmly | |
− | + | latches on firmly! | |
− | + | looks | |
− | + | vector::reserve | |
− | + | The dead walk. Hide while you still can! | |
− | + | Forms twisted from their nature, legion of the night. What hope remains? | |
− | + | A vile force of darkness has arrived, seeking a parley! | |
− | + | The enemy have come and are preparing to lay siege. They seek a parley! | |
− | + | An army has come to your lands seeking a parley. | |
− | + | A vile force of darkness has arrived! | |
− | + | The enemy have come and are laying siege to the fortress. | |
− | + | An army is invading! | |
− | + | army is located out of bounds: teleporting | |
− | + | overlord | |
− | + | has been founded | |
− | + | , has been conquered and | |
− | + | , has been | |
− | + | incorporated into your holdings. | |
− | + | has been conquered and now | |
− | + | looks to your thriving economy for its future prosperity. | |
− | + | and others have returned. | |
− | + | have returned. | |
− | + | has returned. | |
− | + | has brought back many tales from beyond | |
− | + | has brought back a few rumors. | |
− | + | has brought back a rumor from abroad. | |
− | + | is visiting. | |
− | + | , a performance troupe, is visiting. | |
− | + | Spoils Report: | |
− | + | Summer | |
− | + | Winter | |
− | + | , the performance troupe, has arrived. | |
− | + | Untitled | |
− | + | are | |
− | + | weeping | |
− | + | cringing | |
− | + | screaming | |
− | + | being tortured | |
− | + | committing a depraved act | |
− | + | making a submissive gesture | |
− | + | in a fetal position | |
− | + | smeared out into a spiral | |
− | + | falling | |
− | + | dead | |
− | + | laughing | |
− | + | being shot | |
− | + | making a plaintive gesture | |
− | + | melting | |
− | + | burning | |
− | + | looks | |
− | + | look | |
− | + | dejected | |
− | + | terrified | |
− | + | offended | |
− | + | confused | |
− | + | suffering | |
− | + | withering away | |
− | + | striking a menacing pose | |
− | + | striking a triumphant pose | |
− | + | traveling | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | unnaturally contorted | |
− | + | being flayed | |
− | + | being mutilated | |
− | + | , the deity of | |
− | + | , depicted as a | |
− | + | the deity of | |
− | + | prostrating | |
− | + | themselves | |
− | + | torturing | |
− | + | committing a depraved act upon | |
− | + | devouring | |
− | + | admiring | |
− | + | burning | |
− | + | shooting | |
− | + | surrounded by | |
− | + | massacring | |
− | + | fighting with | |
− | + | greeting | |
− | + | refusing | |
− | + | speaking with | |
− | + | embracing | |
− | + | striking down | |
− | + | raising | |
− | + | hiding | |
− | + | praying to | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | being flayed by | |
− | + | hanging from | |
− | + | being mutilated by | |
− | + | data/save/current/art_image- | |
− | + | .dat | |
− | + | art_image- | |
− | + | Digging designation cancelled: warm stone located. | |
− | + | Digging designation cancelled: damp stone located. | |
− | servile | + | sculpture has melted! |
+ | Windmill | ||
+ | Screw Pump | ||
+ | Activity Zone # | ||
+ | Wall | ||
+ | Floor | ||
+ | Up Stair | ||
+ | Down Stair | ||
+ | Up/Down Stair | ||
+ | Ramp | ||
+ | Fortification | ||
+ | Track (N) | ||
+ | Track (S) | ||
+ | Track (E) | ||
+ | Track (W) | ||
+ | Track (NS) | ||
+ | Track (NE) | ||
+ | Track (NW) | ||
+ | Track (SE) | ||
+ | Track (SW) | ||
+ | Track (EW) | ||
+ | Track (NSE) | ||
+ | Track (NSW) | ||
+ | Track (NEW) | ||
+ | Track (SEW) | ||
+ | Track (NSEW) | ||
+ | Track/Ramp (N) | ||
+ | Track/Ramp (S) | ||
+ | Track/Ramp (E) | ||
+ | Track/Ramp (W) | ||
+ | Track/Ramp (NS) | ||
+ | Track/Ramp (NE) | ||
+ | Track/Ramp (NW) | ||
+ | Track/Ramp (SE) | ||
+ | Track/Ramp (SW) | ||
+ | Track/Ramp (EW) | ||
+ | Track/Ramp (NSE) | ||
+ | Track/Ramp (NSW) | ||
+ | Track/Ramp (NEW) | ||
+ | Track/Ramp (SEW) | ||
+ | Track/Ramp (NSEW) | ||
+ | Construction | ||
+ | Well | ||
+ | Traction Bench | ||
+ | Farm Plot | ||
+ | Hive | ||
+ | Bookcase | ||
+ | Nest | ||
+ | Trade Depot | ||
+ | Wagon | ||
+ | Display Furniture | ||
+ | Offering Place | ||
+ | Window | ||
+ | Ballista | ||
+ | Armor | ||
+ | Weapon | ||
+ | Animal | ||
+ | Food | ||
+ | Furniture | ||
+ | Corpse | ||
+ | Stone | ||
+ | Ammo | ||
+ | Coins | ||
+ | Bar/Block | ||
+ | Gem | ||
+ | Finished Goods | ||
+ | Leather | ||
+ | Cloth | ||
+ | Wood | ||
+ | Sheet | ||
+ | Stockpile # | ||
+ | Vacant Shop | ||
+ | General Store | ||
+ | Crafts Market | ||
+ | Clothing Shop | ||
+ | Exotic Clothing Shop | ||
+ | Smelter | ||
+ | Glass Furnace | ||
+ | Wood Furnace | ||
+ | Magma Smelter | ||
+ | Magma Glass Furnace | ||
+ | Magma Kiln | ||
+ | Furnace | ||
+ | Retracted | ||
+ | Upright | ||
+ | Spikes | ||
+ | Spears | ||
+ | Spears/Spikes | ||
+ | Weapon | ||
+ | Slab | ||
+ | Statue | ||
+ | Rough | ||
+ | Bridge | ||
+ | Chest | ||
+ | Coffer | ||
+ | Bag | ||
+ | Armor Stand | ||
+ | Weapon Rack | ||
+ | Cabinet | ||
+ | Table | ||
+ | Animal Trap | ||
+ | Chair | ||
+ | Throne | ||
+ | Casket | ||
+ | Sarcophagus | ||
+ | Coffin | ||
+ | Pillar | ||
+ | Support | ||
+ | Vertical | ||
+ | Axle | ||
+ | Horizontal | ||
+ | Rollers | ||
+ | Gear Assembly | ||
+ | Archery Target | ||
+ | Rope | ||
+ | Chain | ||
+ | Floodgate | ||
+ | Floor Bars | ||
+ | Bars | ||
+ | Floor Grate | ||
+ | Wall Grate | ||
+ | Floor Hatch | ||
+ | Door | ||
+ | Dirt | ||
+ | Road | ||
+ | Instrument | ||
+ | Stone-Fall Trap | ||
+ | Cage Trap | ||
+ | Track Stop | ||
+ | Weapon Trap | ||
+ | Lever | ||
+ | Butcher's Shop | ||
+ | Metalsmith's Forge | ||
+ | Mason's Workshop | ||
+ | Still | ||
+ | Quern | ||
+ | Millstone | ||
+ | Kitchen | ||
+ | Farmer's Workshop | ||
+ | Ashery | ||
+ | Tool | ||
+ | Custom Workshop | ||
+ | Shop | ||
+ | Trap | ||
+ | Siege Engine | ||
+ | Floor Hatch | ||
+ | Wall Grate | ||
+ | Floodgate | ||
+ | Restraint | ||
+ | Support | ||
+ | Gear Assembly | ||
+ | Rollers | ||
+ | Horizontal Axle | ||
+ | Vertical Axle | ||
+ | Upright Spear/Spike | ||
+ | Archery Target | ||
+ | Burial Receptacle | ||
+ | Seat | ||
+ | Animal Trap | ||
+ | Table | ||
+ | Cabinet | ||
+ | Weapon Rack | ||
+ | Armor Stand | ||
+ | Container | ||
+ | Bridge | ||
+ | Slab | ||
+ | Gem Window | ||
+ | Stockpile | ||
+ | (CLT) | ||
+ | *CLT* | ||
+ | closes. | ||
+ | distant | ||
+ | nearby | ||
+ | grinding. | ||
+ | close. | ||
+ | opens. | ||
+ | open. | ||
+ | Plot | ||
+ | Throneroom | ||
+ | Entrance | ||
+ | Treasury | ||
+ | Mechanism Room | ||
+ | Guard post | ||
+ | Noble quarters | ||
+ | Activity Zone | ||
+ | Captive Room | ||
+ | Tower Top | ||
+ | Courtyard | ||
+ | Secret Library | ||
+ | Library | ||
+ | Counting House Offices | ||
+ | Counting House Storage | ||
+ | Guildhall Offices | ||
+ | Guildhall Storage | ||
+ | Market Stall | ||
+ | Campground | ||
+ | Command Tent | ||
+ | Tent | ||
+ | Command Tent (Bld) | ||
+ | Tent (Bld) | ||
+ | Dungeon Cell | ||
+ | Animal Pit | ||
+ | Cloth Pit | ||
+ | Tanning Pit | ||
+ | Cloth Clothing Pit | ||
+ | Leather Clothing Pit | ||
+ | Bone Carving Pit | ||
+ | Gem Cutting Pit | ||
+ | Weaponsmithing Pit | ||
+ | Bowmaking Pit | ||
+ | Blacksmithing Pit | ||
+ | Armorsmithing Pit | ||
+ | Metal Crafting Pit | ||
+ | Leatherworking Pit | ||
+ | Carpentry Pit | ||
+ | Stoneworking Pit | ||
+ | Forging Pit | ||
+ | Fighting Pit | ||
+ | Animal Workshop | ||
+ | Cloth Workshop | ||
+ | Tanning Workshop | ||
+ | Cloth Clothing Workshop | ||
+ | Leather Clothing Workshop | ||
+ | Bone Carving Workshop | ||
+ | Gem Cutting Workshop | ||
+ | Weaponsmithing Workshop | ||
+ | Bowmaking Workshop | ||
+ | Blacksmithing Workshop | ||
+ | Armorsmithing Workshop | ||
+ | Metal Crafting Workshop | ||
+ | Leatherworking Shop | ||
+ | Carpentry Workshop | ||
+ | Stoneworking Workshop | ||
+ | Forging Workshop | ||
+ | Depot | ||
+ | Tower Entrance | ||
+ | Tower Feasthall | ||
+ | Tower Bedroom | ||
+ | Tower Treasury | ||
+ | Tower Dungeon | ||
+ | Tower Attic | ||
+ | Dormitory | ||
+ | Dining Hall | ||
+ | Invalid Type | ||
+ | Building Level Map Overflow | ||
+ | Aquarium | ||
+ | Terrarium | ||
+ | Shared | ||
+ | A masterwork of | ||
+ | has designed a masterpiece! | ||
+ | has constructed a masterpiece! | ||
+ | vector::_M_fill_insert | ||
+ | old save: resizing plant stockpile, permit all | ||
+ | preparetomb() HAS NULL owner | ||
+ | preparetomb() HAS LIVE owner | ||
+ | You've caught a | ||
+ | Your trap was robbed of the | ||
+ | have hatched. | ||
+ | This is the | ||
+ | currency of | ||
+ | from the year | ||
+ | from an unknown year | ||
+ | under | ||
+ | under an obscure ruler | ||
+ | from a period of no rule | ||
+ | error: intrigue actors identical (3) | ||
+ | error: intrigue actors identical (2) | ||
+ | RESERVED_BLOOD | ||
+ | intrigue traveler placed out of bounds (infiltrator) | ||
+ | Ghostly | ||
+ | ** Starting Adventure ** | ||
+ | Seed text | ||
+ | _DIV | ||
+ | intrigue traveler placed out of bounds | ||
+ | intrigue traveler placed out of bounds (assassin task) | ||
+ | intrigue traveler placed out of bounds (recover artifact task) | ||
+ | intrigue traveler placed out of bounds (abduct task) | ||
+ | intrigue traveler placed out of bounds (sabotage task) | ||
+ | error: intrigue actors identical | ||
+ | 's corpse | ||
+ | CUSTOM_COMPANY_FACTOR | ||
+ | CUSTOM_COMPANY_LEADER | ||
+ | factor | ||
+ | factors | ||
+ | agent | ||
+ | agents | ||
+ | governor | ||
+ | governors | ||
+ | administrator | ||
+ | administrators | ||
+ | masters | ||
+ | head | ||
+ | heads | ||
+ | plotter (funding network) placed out of bounds | ||
+ | plotter (assassinate) placed out of bounds | ||
+ | plotter (steal artifact) placed out of bounds | ||
+ | CUSTOM_OUTCAST_FACTOR | ||
+ | representative | ||
+ | representatives | ||
+ | lieutenants | ||
+ | pull | ||
+ | on the embedded | ||
+ | try | ||
+ | to remove | ||
+ | Empty biased index vector | ||
+ | pulls | ||
+ | tries | ||
+ | miss | ||
+ | lock | ||
+ | place | ||
+ | a chokehold on | ||
+ | take | ||
+ | down by the | ||
+ | throw | ||
+ | pinch | ||
+ | gouge | ||
+ | bend | ||
+ | release | ||
+ | loosen | ||
+ | the joint lock of | ||
+ | the choke hold of | ||
+ | break | ||
+ | the grip of | ||
+ | struggle | ||
+ | in vain against the grip of | ||
+ | shake | ||
+ | around by the | ||
+ | is ripped away and remains in | ||
+ | mouth | ||
+ | grip | ||
+ | lose | ||
+ | hold of the | ||
+ | strangle | ||
+ | pass | ||
+ | out. | ||
+ | adjust | ||
+ | grab | ||
+ | misses | ||
+ | locks | ||
+ | places | ||
+ | takes | ||
+ | throws | ||
+ | pinches | ||
+ | gouges | ||
+ | bends | ||
+ | loosens | ||
+ | breaks | ||
+ | struggles | ||
+ | shakes | ||
+ | loses | ||
+ | adjusts | ||
+ | grabs | ||
+ | leap at | ||
+ | charge at | ||
+ | from the side | ||
+ | surprised by the ferocity of | ||
+ | onslaught! | ||
+ | scramble | ||
+ | roll | ||
+ | jump | ||
+ | away | ||
+ | collide | ||
+ | knocked over | ||
+ | and tumble | ||
+ | backward | ||
+ | bounce | ||
+ | You tangle together and fall over! | ||
+ | You tangle together and tumble forward! | ||
+ | leaps at | ||
+ | charges at | ||
+ | looks | ||
+ | scrambles | ||
+ | rolls | ||
+ | jumps | ||
+ | collides | ||
+ | and tumbles | ||
+ | bounces | ||
+ | They tangle together and fall over! | ||
+ | They tangle together and tumble forward! | ||
+ | has moved out of range! | ||
+ | strikes | ||
+ | NO_SUB | ||
+ | push | ||
+ | let | ||
+ | drop away as | ||
+ | attack | ||
+ | catch | ||
+ | strike at | ||
+ | but the shot is | ||
+ | deftly | ||
+ | just barely | ||
+ | easily | ||
+ | parried | ||
+ | by | ||
+ | but the shot is blocked! | ||
+ | attack | ||
+ | but | ||
+ | away from | ||
+ | silently | ||
+ | The force pulls the | ||
+ | The force twists the | ||
+ | The force bends the | ||
+ | have | ||
+ | become enraged! | ||
+ | but the shot is blocked | ||
+ | block | ||
+ | effortlessly | ||
+ | narrowly | ||
+ | deflected | ||
+ | bat | ||
+ | aside | ||
+ | out of the air | ||
+ | pushes | ||
+ | lets | ||
+ | attacks | ||
+ | catches | ||
+ | strikes at | ||
+ | attacks | ||
+ | blocks | ||
+ | bats | ||
+ | corrected null contaminant | ||
+ | specks | ||
+ | dusting | ||
+ | coating | ||
+ | spatter | ||
+ | smear | ||
+ | covering | ||
+ | myself | ||
+ | yourself | ||
+ | were | ||
+ | will be | ||
+ | are | ||
+ | will | ||
+ | appearing | ||
+ | appeared | ||
+ | appear | ||
+ | appears | ||
+ | destroying | ||
+ | destroyed | ||
+ | destroy | ||
+ | destroys | ||
+ | speaking | ||
+ | spoke | ||
+ | speak | ||
+ | speaks | ||
+ | burn | ||
+ | burns | ||
+ | flooding | ||
+ | flooded | ||
+ | floods | ||
+ | rewarding | ||
+ | rewarded | ||
+ | reward | ||
+ | rewards | ||
+ | annoyed | ||
+ | satisfied | ||
+ | grouchy | ||
+ | grumpy | ||
+ | feeling fond | ||
+ | alarmed | ||
+ | shocked | ||
+ | horrified | ||
+ | feeling grim satisfaction | ||
+ | in grief | ||
+ | feeling triumphant | ||
+ | enraged | ||
+ | excited | ||
+ | feeling gaiety | ||
+ | joyful | ||
+ | feeling love | ||
+ | in acceptance | ||
+ | feeling admiration | ||
+ | in adoration | ||
+ | feeling affection | ||
+ | agitated | ||
+ | aggravated | ||
+ | in agony | ||
+ | feeling alienated | ||
+ | feeling ambivalent | ||
+ | angry | ||
+ | anguished | ||
+ | anxious | ||
+ | feeling apathetic | ||
+ | aroused | ||
+ | astonished | ||
+ | feeling aversion | ||
+ | awed | ||
+ | bored | ||
+ | feeling caring | ||
+ | contemptuous | ||
+ | content | ||
+ | dejected | ||
+ | delighted | ||
+ | in despair | ||
+ | disgusted | ||
+ | disillusioned | ||
+ | feeling dislike | ||
+ | dismayed | ||
+ | displeased | ||
+ | distressed | ||
+ | eager | ||
+ | elated | ||
+ | embarrassed | ||
+ | empathetic | ||
+ | feeling empty | ||
+ | feeling enjoyment | ||
+ | feeling ferocious | ||
+ | feeling free | ||
+ | frightened | ||
+ | frustrated | ||
+ | gleeful | ||
+ | gloomy | ||
+ | feeling gratitude | ||
+ | feeling guilty | ||
+ | happy | ||
+ | taking hope | ||
+ | feeling hopeless | ||
+ | insulted | ||
+ | irritated | ||
+ | isolated | ||
+ | jubilant | ||
+ | feeling loathing | ||
+ | lonely | ||
+ | outraged | ||
+ | pleased | ||
+ | feeling rejected | ||
+ | regretful | ||
+ | remorseful | ||
+ | indignant | ||
+ | feeling self-pity | ||
+ | feeling servile | ||
shaken | shaken | ||
− | + | sympathetic | |
− | + | feeling tenderness | |
− | + | thrilled | |
− | + | uneasy | |
− | + | unhappy | |
− | + | in wonder | |
− | + | worried | |
− | + | wrathful | |
− | + | in existential crisis | |
− | + | feeling defeated | |
− | + | feeling expectant | |
− | + | in doubt | |
− | + | pessimistic | |
− | + | euphoric | |
− | + | emotionless | |
− | + | the library | |
− | + | the treasury | |
− | + | the throne room | |
− | + | the counting house | |
− | + | the guildhall | |
− | + | the tower | |
− | + | the dormitory | |
− | + | the dining hall | |
− | + | The library | |
− | + | The treasury | |
− | + | The throne room | |
− | + | The counting house | |
− | + | The guildhall | |
− | + | east | |
− | + | right around here | |
− | + | sermon on | |
− | + | telling of the story of | |
− | + | recitation of | |
− | + | playing | |
− | + | singing | |
− | + | performance of | |
− | + | dancing | |
− | + | performance | |
− | + | One should always respect the law. | |
− | + | Society flourishes when law breakers are punished. | |
− | + | Nothing gives them the right to establish these laws. | |
− | + | No law can do justice to the complexity of life. | |
− | + | Some laws are just, while others were made to be broken. | |
− | + | Rules are there to be bent, but they shouldn't be flouted thoughtlessly. | |
− | + | I consider laws to be more of a suggestion than anything. | |
− | + | You must never forget true loyalty. Repay it in full. | |
− | + | How can society function without loyalty? We must be able to have faith in each other. | |
− | + | One must always be loyal to their cause and the ones they serve. | |
− | + | Don't serve anyone blindly. You'll only get into trouble. | |
− | + | The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest. | |
− | + | Never lose yourself in loyalty. You know what is best for yourself. | |
− | + | Loyalty has value, but you should always keep the broader picture in mind. | |
− | + | You should only maintain loyalty so long as something more important is not at stake. | |
− | + | Consider your loyalties carefully, adhere to them while they last, and abandon them when you must. | |
− | + | How great it is to be surrounded by family! | |
− | + | You can always rely on your family when everything else falls away. | |
− | + | Family is the true bond that keeps society thriving. | |
− | + | I was always irritated by family. | |
− | + | We cannot choose our families, but we can choose to avoid them. | |
− | + | I hold the relationships I've forged myself over family ties I had no part in creating. | |
− | + | Family is complicated and those ties be both a boon and a curse. Sometimes both at once! | |
− | + | You can't always rely on your family, but it's good to know somebody is there. | |
− | + | There's nothing like a good friend. | |
− | + | Surround yourself with friends you can trust and you will be unstoppable. | |
− | + | When all other bonds wither, friendship will remain. | |
− | + | Be careful of your so-called friends. | |
− | + | Friends are future enemies. I don't see the difference. People do as they must. | |
− | + | Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance. | |
− | + | Friends are nice, but you should keep your priorities straight. | |
− | + | Strive for power. | |
− | + | Power over others is the only true measure of worth. | |
− | + | You can be powerful or powerless. The choice is yours, until somebody makes it for you. | |
− | + | There's nothing admirable about bullying others. | |
− | + | It is abhorrent to seek power over other people. | |
− | + | The struggle for power must be balanced by other considerations. | |
− | + | You should always tell the truth. | |
− | + | There is nothing so important that it is worth telling a lie. | |
− | + | Everything is so much easier when you just tell the truth. | |
− | + | There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best. | |
− | + | Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true. | |
− | + | Don't think about the truth, whatever that is. Just say what needs to be said. | |
− | + | There are times when it is alright not to tell the whole truth. | |
− | + | It is best not to complicate your life with lies, sure, but the truth also has its problems. | |
− | + | Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak. | |
− | + | I do admire a clever trap. | |
− | + | There's no value in all of this scheming I see these days. | |
− | + | Be shrewd, but do not lose yourself in guile. | |
− | + | I do admire a clever turn of phrase. | |
− | + | I can appreciate the right turn of phrase. | |
− | + | Who are these mealy-mouthed cowards trying to impress? | |
− | + | They are so full of all those big words. | |
− | + | There is a time for artful speech, and a time for blunt speech as well. | |
− | + | Always deal fairly. | |
− | + | Don't be afraid to do anything to get ahead in this world. | |
− | + | Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing. | |
− | + | Please maintain your dignity. | |
− | + | What do you care how I speak or how I live? | |
− | + | I can see a place for maintaining decorum, but it's exhausting to live that way. | |
− | + | Some things should never change. | |
− | + | It's admirable when the traditions are upheld. | |
− | + | We need to find a better way than those of before. | |
− | + | We need to move beyond traditions. | |
− | + | Some traditions are worth keeping, but we should consider their overall value. | |
− | + | Art is life. | |
− | + | The creative impulse is so valuable. | |
− | + | What's so special about art? | |
− | + | Art? More like wasted opportunity. | |
− | + | Art is complicated. I know what I like, but some I can do without. | |
− | + | We should all work together. | |
− | + | It's better to work alone when possible, I think. Cooperation breeds weakness. | |
− | + | You should think carefully before embarking on a joint enterprise, though there is some value in working together. | |
− | + | I treasure my freedom. | |
− | + | Nobody is free, and it is pointless to act as if you are. | |
− | + | Personal freedom must be tempered by other considerations. | |
− | + | One should not complain or betray any feeling. | |
− | + | Do not hide yourself behind an unfeeling mask. | |
− | + | There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it. | |
− | + | The quest for knowledge never ends. | |
− | + | All of that so-called knowledge doesn't mean a thing. | |
− | + | Knowledge can be useful, but it can also be pointless or even dangerous. | |
− | + | It is important to discover yourself. | |
− | + | Why would I waste time thinking about myself? | |
− | + | Some time spent in reflection is admirable, but you must not forget to live your life. | |
− | + | I think self-control is key. Master yourself. | |
− | + | Why deny yourself your heart's desire? | |
− | + | People should be able to control themselves, but it's fine to follow impulses that aren't too harmful. | |
− | + | The mind thinks best when the world is at rest. | |
− | + | Give me the bustle and noise over all that quiet! | |
− | + | I like a balance of tranquility and commotion myself. | |
− | + | We should all be as one. Why all the struggling? | |
− | + | We grow through debate and struggle, even chaos and discord. | |
− | + | Some discord is a healthy part of society, but we must also try to live together. | |
− | + | Be merry! | |
− | + | It's great when we all get a chance to be merry together. | |
− | + | Bah! I hope you aren't celebrating something. | |
− | + | Merriment is worthless. | |
− | + | I can take or leave merrymaking myself, but I don't begrudge people their enjoyment. | |
− | + | An artisan, their materials and the tools to shape them! | |
− | + | Masterwork? Why should I care? | |
− | + | A tool should get the job done, but one shouldn't obsess over the details. | |
− | + | A skilled warrior is a beautiful sight to behold. | |
− | + | Why this obsession with weapons and battle? I don't understand some people. | |
− | + | The world isn't always safe. I can see the value in martial training, the beauty even, but it shouldn't be exalted. | |
− | + | We should all be so lucky as to truly master a skill. | |
− | + | The amount of practice that goes into mastering a skill is so impressive. | |
− | + | Everyone should broaden their horizons. Any work beyond learning the basics is just a waste. | |
− | + | All of that practice is misspent effort. | |
− | + | I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life. | |
− | + | There's more to life than becoming great at just one thing, but being good at several isn't bad! | |
− | + | In life, you should work hard. Then work harder. | |
− | + | Hard work is the true sign of character. | |
− | + | The best way to get what you want out of life is to work for it. | |
− | + | It's foolish to work hard for anything. | |
− | + | You shouldn't whittle your life away on working. | |
− | + | Hard work is bested by luck, connections and wealth every time. | |
− | + | An earnest effort at any required tasks. That's all that's needed. | |
− | + | I only work so hard, but sometimes you have to do what you have to do. | |
− | + | Hard work is great. Finding a way to work half as hard is even better. | |
− | + | We must be ready to sacrifice when the time comes. | |
− | + | Why harm yourself for anybody else's benefit? | |
− | + | Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others. | |
− | + | It's a competitive world, and you'd be a fool to think otherwise. | |
− | + | All of this striving against one another is so foolish. | |
− | + | There is value in a good rivalry, but such danger as well. | |
− | + | Keep going and never quit. | |
− | + | Anybody that sticks to something a moment longer than they have to is an idiot. | |
− | + | It's good to keep pushing forward, but sometimes you just have to know when it's time to stop. | |
− | + | Wouldn't it be grand to just take my life off and do nothing for the rest of my days? | |
− | + | It's best to slow down and just relax. | |
− | + | There's work to be done! | |
− | + | Time spent in leisure is such a waste. | |
− | + | There's some value in leisure, but one also has to engage with other aspects of life. | |
− | + | Trade is the life-blood of a thriving society. | |
− | + | All of this buying and selling isn't honest work. | |
− | + | There's something to be | |
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State minor feeling of amazement | State minor feeling of amazement | ||
State minor feeling of ambivalence | State minor feeling of ambivalence | ||
Line 3,725: | Line 6,235: | ||
State feelings, somewhat enraptured | State feelings, somewhat enraptured | ||
State feelings, somewhat thrilled | State feelings, somewhat thrilled | ||
− | + | Dismiss minor existential crisis | |
− | + | Dismiss minor feeling of defeat | |
− | + | State feelings, somewhat expectant | |
− | + | Dismiss minor doubts | |
− | + | State minor feeling of enthusiasm | |
− | + | Dismiss minor feeling of pessimism | |
− | + | State minor feeling of euphoria | |
− | + | State feelings of suspicion | |
− | + | Verbally struggle against alarm | |
− | + | struggle | |
− | + | Verbally struggle against shock | |
− | + | Verbally struggle against horror | |
− | + | Verbally struggle against grief | |
− | + | State feelings of triumph | |
− | + | Verbally struggle against rage | |
− | + | State feelings of grim satisfaction | |
− | + | Verbally struggle against fear | |
− | + | Verbally struggle against sadness | |
− | + | State feelings of satisfaction | |
− | + | State feelings of love | |
− | + | State feelings of bliss | |
− | + | State feelings of excitement | |
− | + | State feelings of gaiety | |
− | + | State feelings of joy | |
− | + | State feelings of vengefulness | |
− | + | Verbally struggle against terror | |
− | + | Verbally struggle against agony | |
− | + | Verbally struggle against anguish | |
− | + | Verbally struggle against despair | |
− | + | Verbally struggle against dismay | |
− | + | Verbally struggle against distress | |
− | + | Verbally struggle against fright | |
− | + | Verbally struggle against misery | |
− | + | Verbally struggle against mortification | |
− | + | Verbally struggle, shaken | |
− | + | State feelings of acceptance | |
− | + | State feelings of admiration | |
− | + | State feelings of agitation | |
− | + | State feelings of aggravation | |
− | + | State feelings of alienation | |
− | + | State feelings of amazement | |
− | + | State feelings of ambivalence | |
− | + | State feelings of anger | |
− | + | State feelings of annoyance | |
− | + | State feelings of anxiety | |
− | + | State feelings of apathy | |
− | + | State feelings of arousal | |
− | + | State feelings of astonishment | |
− | + | State feelings of aversion | |
− | + | State feelings of awe | |
− | + | State feelings of bitterness | |
− | + | State feelings of boredom | |
− | + | State feelings of caring | |
− | + | State feelings of confusion | |
− | + | State feelings of contempt | |
− | + | State feelings of dejection | |
− | + | State feelings of disappointment | |
− | + | State feelings of disgust | |
− | + | State feelings of disillusionment | |
− | + | State feelings of dislike | |
− | + | State feelings of displeasure | |
− | + | State feelings of eagerness | |
− | + | State feelings of embarassment | |
− | + | State feelings of empathy | |
− | + | State feelings of emptiness | |
− | + | State feelings of exasperation | |
− | + | State feelings of ferocity | |
− | + | State feelings of frustration | |
− | + | State feelings of gloom | |
− | + | State feelings of glumness | |
− | + | State feelings of gratitude | |
− | + | State feelings of grouchiness | |
− | + | State feelings of grumpiness | |
− | + | State feelings of guilt | |
− | + | State feelings of hatred | |
− | + | State feelings of hope | |
− | + | State feelings of hopelessness | |
− | + | State feelings of humiliation | |
− | + | State feelings of insult | |
− | + | State feelings of interest | |
− | + | State feelings of irritation | |
− | + | State feelings of isolation | |
− | + | State feelings of loathing | |
− | + | State feelings of loneliness | |
− | + | State feelings of lust | |
− | + | State feelings of nervousness | |
− | + | State feelings of nostalgia | |
− | + | State feelings of optimism | |
− | + | State feelings of outrage | |
− | + | State feelings of panic | |
− | + | State feelings of patience | |
− | + | State feelings of passion | |
− | + | State feelings of rejection | |
− | + | State feelings of relief | |
− | + | State feelings of regret | |
− | + | State feelings of remorse | |
− | + | State feelings of repentance | |
− | + | State feelings of resentment | |
− | + | State feelings of restlessness | |
− | + | State feelings of righteous indignation | |
− | + | State feelings of self-pity | |
− | + | State feelings of servility | |
− | + | State feelings of shame | |
− | + | State feelings of sympathy | |
− | + | State feelings of tenderness | |
− | + | State feelings of uneasiness | |
− | + | State feelings of unhappiness | |
− | + | State feelings of wonder | |
− | + | State feelings of worry | |
− | + | State feelings of wrath | |
− | + | State feelings of zeal | |
− | + | State feelings of adoration | |
− | + | State feelings of affection | |
− | + | State feelings of amusement | |
− | + | State feelings of contentment | |
− | + | State feelings of delight | |
− | + | State feelings of elation | |
− | + | State feelings of enjoyment | |
− | + | State feelings of exhilaration | |
− | + | State feelings of fondness | |
− | + | State feelings of freedom | |
− | + | State feelings of glee | |
− | + | State feelings of happiness | |
− | + | State feelings of jolliness | |
− | + | State feelings of joviality | |
− | + | State feelings of jubilation | |
− | + | State feelings of pleasure | |
− | + | State feelings of pride | |
− | + | State feelings, enraptured | |
− | + | State feelings, thrilled | |
− | + | Verbally struggle against existential crisis | |
− | + | Verbally struggle, defeated | |
− | + | State feelings, expectant | |
− | + | Verbally struggle against doubt | |
− | + | State feelings of enthusiasm | |
− | + | Verbally struggle against pessimism | |
− | + | State feelings of euphoria | |
− | + | State feelings of great suspicion | |
− | + | Verbally struggle against great alarm | |
− | + | Verbally struggle against great shock | |
− | + | Verbally struggle against great horror | |
− | + | Verbally struggle against great grief | |
− | + | State feelings of great triumph | |
− | + | Fail the struggle against great rage | |
− | + | State feelings of great grim satisfaction | |
− | + | Verbally struggle against great fear | |
− | + | Verbally struggle against great sadness | |
− | + | State feelings of great satisfaction | |
− | + | State feelings of great love | |
− | + | State feelings of great bliss | |
− | + | State feelings of great excitement | |
− | + | State feelings of great gaiety | |
− | + | State feelings of great joy | |
− | + | State feelings of great vengefulness | |
− | + | Verbally struggle against great terror | |
− | + | Verbally struggle against great agony | |
− | + | Verbally struggle against great anguish | |
− | + | Verbally struggle against great despair | |
− | + | Verbally struggle against great dismay | |
− | + | Verbally struggle against great distress | |
− | + | Verbally struggle against great fright | |
− | + | Verbally struggle against great misery | |
− | + | Verbally struggle against great mortification | |
− | + | Verbally struggle, greatly shaken | |
− | + | State feelings of great acceptance | |
− | + | State feelings of great admiration | |
− | + | State feelings of great agitation | |
− | + | State feelings of great aggravation | |
− | + | State feelings of great alienation | |
− | + | State feelings of great amazement | |
− | + | State feelings of great ambivalence | |
− | + | State feelings of great anger | |
− | + | State feelings of great annoyance | |
− | + | State feelings of great anxiety | |
− | + | State feelings of great apathy | |
− | + | State feelings of great arousal | |
− | + | State feelings of great astonishment | |
− | + | State feelings of great aversion | |
− | + | State feelings of great awe | |
− | + | State feelings of great bitterness | |
− | + | State feelings of great boredom | |
− | + | State feelings of great caring | |
− | + | State feelings of great confusion | |
− | + | State feelings of great contempt | |
− | + | State feelings of great dejection | |
− | + | State feelings of great disappointment | |
− | + | State feelings of great disgust | |
− | + | State feelings of great disillusionment | |
− | + | State feelings of great dislike | |
− | + | State feelings of great displeasure | |
− | + | State feelings of great eagerness | |
− | + | State feelings of great embarrassment | |
− | + | State feelings of great empathy | |
− | + | State feelings of great emptiness | |
− | + | State feelings of great exasperation | |
− | + | State feelings of great ferocity | |
− | + | State feelings of great frustration | |
− | + | State feelings of great gloom | |
− | + | State feelings of great glumness | |
− | + | State feelings of great gratitude | |
− | + | State feelings of great grouchiness | |
− | + | State feelings of great grumpiness | |
− | + | State feelings of great guilt | |
− | + | State feelings of great hatred | |
− | + | State feelings of great hope | |
− | + | State feelings of great hopelessness | |
− | + | State feelings of great humiliation | |
− | + | State feelings of great insult | |
− | + | State feelings of great interest | |
− | + | State feelings of great irritation | |
− | + | State feelings of great isolation | |
− | + | State feelings of great loathing | |
− | + | State feelings of great loneliness | |
− | + | State feelings of great lust | |
− | + | State feelings of great nervousness | |
− | + | State feelings of great nostalgia | |
− | + | State feelings of great optimism | |
− | + | State feelings of great outrage | |
− | + | State feelings of great panic | |
− | + | State feelings of great patience | |
− | + | State feelings of great passion | |
− | + | State feelings of great rejection | |
− | + | State feelings of great relief | |
− | + | State feelings of great regret | |
− | + | State feelings of great remorse | |
− | + | State feelings of great repentance | |
− | + | State feelings of great resentment | |
− | + | State feelings of great restlessness | |
− | + | State feelings of great righteous indignation | |
− | + | State feelings of great self-pity | |
− | + | State feelings of great servility | |
− | + | State feelings of great shame | |
− | + | State feelings of great sympathy | |
− | + | State feelings of great tenderness | |
− | + | State feelings of great uneasiness | |
− | + | State feelings of great unhappiness | |
− | + | State feelings of great wonder | |
− | + | State feelings of great worry | |
− | + | State feelings of great wrath | |
− | + | State feelings of great zeal | |
− | + | State feelings of great adoration | |
− | + | State feelings of great affection | |
− | + | State feelings of great amusement | |
− | + | State feelings of great contentment | |
− | + | State feelings of great delight | |
− | + | State feelings of great elation | |
− | + | State feelings of great enjoyment | |
− | + | State feelings of great exhilaration | |
− | + | State feelings of great fondness | |
− | + | State feelings of great freedom | |
− | + | State feelings of great flee | |
− | + | State feelings of great happiness | |
− | + | State feelings of great jolliness | |
− | + | State feelings of great joviality | |
− | + | State feelings of great jubilation | |
− | + | State feelings of great pleasure | |
− | + | State feelings of great pride | |
− | + | State feelings, greatly enraptured | |
− | + | State feelings, greatly thrilled | |
− | + | Verbally struggle against looming existential crisis | |
− | + | Verbally struggle, greatly defeated | |
− | + | State feelings, greatly expectant | |
− | + | Verbally struggle against great doubt | |
− | + | State feelings of great enthusiasm | |
− | + | Verbally struggle against great pessimism | |
− | + | State feelings of great euphoria | |
− | + | Fail the struggle against great alarm | |
− | + | outburst | |
− | + | fail | |
− | + | Fail the struggle against great shock | |
− | + | Fail the struggle against great horror | |
− | + | Fail the struggle against great grief | |
− | + | Fail the struggle against great fear | |
− | + | Fail the struggle against great sadness | |
− | + | Fail the struggle against great terror | |
− | + | Fail the struggle against great agony | |
− | + | Fail the struggle against great anguish | |
− | + | Fail the struggle against great despair | |
− | + | Fail the struggle against great dismay | |
− | + | Fail the struggle against great distress | |
− | + | Fail the struggle against great fright | |
− | + | Fail the struggle against great misery | |
− | + | Fail the struggle against great mortification | |
− | + | Fail the internal struggle, completely shaken | |
− | + | Fail the struggle against existential crisis | |
− | + | worthlessness | |
− | + | value | |
− | + | friendship | |
− | + | artwork | |
− | + | cooperation | |
− | + | independence | |
− | + | self-control | |
− | + | martial | |
− | + | prowess | |
− | + | leisure | |
− | + | commerce | |
− | + | peace | |
− | + | knowledge | |
− | + | (to | |
− | + | I desire that | |
− | + | be returned to me. | |
− | + | be returned to my family. | |
− | + | Speaking as a representative of | |
− | + | , it is important that | |
− | + | be returned. | |
− | + | I require it as a symbol of the | |
− | + | requires it to be a proper | |
− | + | It is the symbol of the | |
− | + | It is a valuable treasure to us. | |
− | + | It should be brought to | |
− | + | It would be wonderful if | |
− | + | found a lasting home within | |
− | + | wants | |
− | + | returned | |
− | + | returned to | |
− | + | Last I remember, I had it. | |
− | + | Last I heard, I had it. | |
− | + | Last I heard, you held it. | |
− | + | Last I saw, it was held by | |
− | + | Last I heard, it was held by | |
− | + | Last I saw, it was in | |
− | + | Last I heard, it was in | |
− | + | I have no idea where it is. | |
− | + | Greetings. | |
− | + | Salutations | |
− | + | Greetings | |
− | + | Hello | |
− | + | I'm a true | |
− | + | I thought you called yourself | |
− | + | An honor as always. How can I be of service? | |
− | + | . It is good to see you. | |
− | + | is dumbstruck for a moment. | |
− | + | A legend? Here? I can scarcely believe it. | |
− | + | I am honored to be in your presence. | |
− | + | It is an honor. | |
− | + | Your name precedes you. Thank you for all that you have done. | |
− | + | It is good to finally meet you! | |
− | + | Welcome home, my child. | |
− | + | . What can I do for you? | |
− | + | You are welcome at | |
− | + | . Please be respectful of the materials. | |
− | + | How are you, my | |
− | + | It's great to have a friend like you! | |
− | + | And what exactly do you want? | |
− | + | Are you ready to learn? | |
− | + | Been in any good scraps today? | |
− | + | Let's not hurt anybody. | |
− | + | Make any good deals lately? | |
− | + | Long live the cause! | |
− | + | Thank you for keeping us safe. | |
− | + | Don't let the enemy rest. | |
− | + | Thank you for all you do. | |
− | + | Are you hunting for treasure? | |
− | + | Thank you for protecting our wisdom. | |
− | + | Don't try to throw your weight around. | |
− | + | I have nothing for you. | |
− | + | I value your loyalty. | |
− | + | It really is a pleasure to speak with you again. | |
− | + | Do you have wisdom to share, preacher? | |
− | + | Do you have a story to tell? | |
− | + | Have you written a new poem? | |
− | + | Is it time to make music? | |
− | + | Are you still dancing? | |
− | + | Are in a foul mood? | |
− | + | You'll get nothing from me with your flattery. | |
− | + | Are you stalking a dangerous beast? | |
− | + | Don't walk off with anything. | |
− | + | It is amazing how far you've come. Welcome home. | |
− | + | It's good to see you have companions to travel with on your adventures. | |
− | + | I know you can handle yourself, but be careful out there. | |
− | + | Hopefully your friends can dissuade you from this foolishness. | |
− | + | Traveling alone in the wilds?! You know better than that. | |
− | + | Only a hero such as yourself can travel at night. The bogeyman would get me. | |
− | + | I know you've seen your share of adventure, but be careful or the bogeyman may get you. | |
− | + | Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | |
− | + | Night is falling. You'd better stay indoors, or the bogeyman will get you. | |
− | + | The sun will set soon. Be careful that the bogeyman doesn't get you. | |
− | + | Don't travel alone at night, or the bogeyman will get you. | |
− | + | Welcome to | |
− | + | I am the | |
− | + | STRANGUS | |
− | + | AUGIS | |
− | + | STORKIS | |
− | + | [PRO_SUB] | |
− | + | [PRO_OBJ] | |
− | + | [PRO_POS] | |
− | + | I've defeated many fearsome opponents! | |
− | + | Knowing no mercy, | |
− | + | devoured | |
− | + | devoured our livestock | |
− | + | stole | |
− | + | stole our treasures | |
− | + | destroyed | |
− | + | a dungeon | |
− | + | destroyed our homes | |
− | + | profaned | |
− | + | profaned our homes | |
− | + | This bloodsucking fiend | |
− | + | This vile fiend | |
− | + | even | |
− | + | murdered | |
− | + | has even killed | |
− | + | lust for murder | |
− | + | , among them | |
− | + | pauses to regain | |
− | + | composure.] | |
− | + | It pains me all the more, for the foul villain | |
− | + | was once | |
− | + | my own | |
− | + | , now twisted into monstrosity | |
− | + | , now cursed | |
− | + | Save us from this | |
− | + | Beware! It it said that only | |
− | + | It is said that | |
− | + | harms the creature. | |
− | + | Other arms may not cut so deeply. | |
− | + | has killed | |
− | + | traitor | |
− | + | I am | |
− | + | I am a | |
− | + | of the | |
− | + | , as are you | |
− | + | forgetful guard | |
− | + | I am a slave of | |
− | + | I am a prisoner of | |
− | + | Please help me to escape from this place. | |
− | + | But mostly I just like to drink. | |
− | + | How I long for some excitement in my life... | |
− | + | I've always dreamed of seeing far-away places. | |
− | + | I would give anything to be away from here. I can't stand the boredom! | |
− | + | Can you lead me to battle and a warrior's death? | |
− | + | failed to load conflict report incident | |
− | + | There is a great keep there | |
− | + | named | |
− | + | There is a tavern there | |
− | + | There is a temple | |
− | + | There is a library there | |
− | + | There is a tomb | |
− | + | housing | |
− | + | is there. | |
− | + | It is a place of great evil. | |
− | + | looks around nervously and leans forward, speaking quietly. | |
− | + | It is rumored that the dead rise and stalk the living! | |
− | + | That place is blessed. | |
− | + | Savage beasts call it their home. | |
− | + | ! It's terrifying. | |
− | + | have been known to hunt out there. | |
− | + | roam freely out there. | |
− | + | I don't know very much about it. | |
− | + | The surrounding area is called | |
− | + | We are in | |
− | + | [You receive a detailed description.] | |
− | + | is in | |
− | + | I've heard of a place called | |
− | + | There's absolutely nothing interesting around here. | |
− | + | A night creature has infiltrated our communities and now makes prey of us. | |
− | + | An evil lurks within. | |
− | + | As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. | |
− | + | A great beast threatens to bring ruin upon our people. | |
− | + | We have been under siege by an ancient force of nature. | |
− | + | It is time to send our cursed enemy back to the underworld. | |
− | + | Our people have been tormented by a fearsome foe. | |
− | + | A beast horrible beyond imagining threatens us. | |
− | + | A creature of the night has our people cowering in fear. | |
− | + | The forces of darkness have descended upon us. | |
− | + | A terror most foul from the evil depths nigh the underworld plagues us. | |
− | + | A vile monster from the bowels of the earth has been preying on our people. | |
− | + | A beast from underground has been assailing us. | |
− | + | At times, creeping things slither out from below ground. | |
− | + | We are besieged by a terrifying monster from the harshest wilderness. | |
− | + | A savage beast from the thick of the wilds hunts us at will. | |
− | + | A ferocious wild animal has been set on us by nature. | |
− | + | A ferocious unnatural beast has become the bane of our people. | |
− | + | A beast from the wilds has been harassing our people. | |
− | + | Vanquishing a great beast on our behalf would bring us all much glory. | |
− | + | Mastering the forces of nature would glorify us in the eyes of the world. | |
− | + | Demons from the underworld must not be permitted to walk freely upon the land. | |
− | + | Not far from here, a fearsome creature has made its home. | |
− | + | Terrible monstrosities live deep under the ground. | |
− | + | The world is safer for travelers when night creatures no longer stalk the darkness. | |
− | + | A force of evil has arisen in the world. | |
− | + | Something truly horrifying has vomited itself forth from the depths of the world. | |
− | + | A great monster from the underground is said to have emerged from the darkness. | |
− | + | A vile beast from the caverns now walks the land. | |
− | + | A lurking pest has come up from the underground. | |
− | + | At the end of the world dwell the fiercest beasts of legend. | |
− | + | Creatures grow mighty out in the wildest regions. | |
− | + | You might win fame by putting down a wild beast of great renown. | |
− | + | Sometimes animals just get out of control. | |
− | + | Seek this place if you wish to confront | |
− | + | This insidious evil is | |
− | + | Seek this place if you hunt | |
− | + | The creature is | |
− | + | Body corrupted beyond reckoning, | |
− | + | assumes a beastly form to terrorize us. | |
− | + | agreed to | |
− | + | offer of tribute from | |
− | + | refused | |
− | + | demand of tribute from | |
− | + | accepted a peace offer from | |
− | + | to stop the conflict between | |
− | + | refused an offer of peace from | |
− | + | regarding the conflict between | |
− | + | informed | |
− | + | that tribute would no longer be offered | |
− | + | in the name of | |
− | + | , replacing | |
− | + | I hear | |
− | + | has a real mean streak. | |
− | + | Best keep your head down. | |
− | + | I hear that there is an insurrection against | |
− | + | I hear that | |
− | + | lost | |
− | + | after an insurrection | |
− | + | waited out an insurrection in | |
− | + | crushed an insurrection in | |
− | + | I hear that a group calling itself | |
− | + | on behalf of | |
− | + | after a long journey from the lands of | |
− | + | I hear that a group from | |
− | + | left to reclaim the ruins | |
− | + | left to found a new settlement | |
− | + | This place has been conquered | |
− | + | has been conquered | |
− | + | in order to find better lives | |
− | + | moved on in search of a better future | |
− | + | after the horrible mismanagement of | |
− | + | gave up on their occupation of | |
− | + | I hear that refugees calling themselves | |
− | + | and escaped | |
− | + | fled | |
− | + | just before an army | |
− | + | led by | |
− | + | descended upon the place. | |
− | + | I heard that | |
− | + | I heard that there was an incident. | |
− | + | was kidnapped | |
− | + | was destroyed. | |
− | + | I have | |
− | + | is not in | |
− | + | I do not have | |
− | + | does not possess | |
− | + | We reclaimed | |
− | + | We founded | |
− | + | We formed | |
− | + | We had to pull out of | |
− | + | We banded up as | |
− | + | is overcome for a moment. | |
− | + | ] No... I don't want to talk about it. | |
− | + | is our family's ancestor. | |
− | + | is the head of the family. | |
− | + | Our family's ancestor is | |
− | + | The head of the family is | |
− | + | Greet listener | |
− | + | greet | |
− | + | hello | |
− | + | Nevermind | |
− | + | nevermind | |
− | + | Summarize the many troubles | |
− | + | trouble | |
− | + | Demand an item (barter screen) | |
− | + | object | |
− | + | Express your emotions (new menu) | |
− | + | express | |
− | + | feeling | |
− | + | emotion | |
− | + | State your values (new menu) | |
− | + | state | |
− | + | values | |
− | + | Investigate or interrogate (new menu) | |
− | + | investigate | |
− | + | interrogate | |
− | + | Ask favor, place request, make demand or issue order (new menu) | |
− | + | favor | |
− | + | request | |
− | + | order | |
− | + | Create a performance troupe together (group naming menu) | |
− | + | troupe | |
− | + | Claim this site for yourself (group naming menu) | |
− | + | Name pet (new menu) | |
− | + | Gift a (large) pet or mount (new menu) | |
− | + | give | |
− | + | Express horror at the gift | |
− | + | Express thanks for the gift | |
− | + | thanks | |
− | + | Give | |
− | + | Ask about somebody (new menu) | |
− | + | reputation | |
− | + | Ask for directions (new menu) | |
− | + | directions | |
− | + | where | |
− | + | Bring up specific incident or rumor (new menu) | |
− | + | tell | |
− | + | Ask about | |
− | + | the deaths | |
− | + | the death | |
− | + | crime | |
− | + | the fighting | |
− | + | fight | |
− | + | armies on the march | |
− | + | the army on the march | |
− | + | army | |
− | + | march | |
− | + | the abductions | |
− | + | the abduction | |
− | + | abduction | |
− | + | kidnap | |
− | + | the beast | |
− | + | the criminals | |
− | + | the bandits | |
− | + | bandit | |
− | + | the skulking vermin | |
− | + | skulking | |
− | + | vermin | |
− | + | the bone-chilling horror | |
− | + | ruffian | |
− | + | the open war | |
− | + | the missing treasure | |
− | + | treasure | |
− | + | Inquire about any troubles | |
− | + | troubles | |
− | + | Request a guide to | |
− | + | Ask for directions to | |
− | + | Ask for the whereabouts of | |
− | + | Ask listener to wait here | |
− | + | wait | |
− | + | stay | |
− | + | Ask listener to follow you | |
− | + | follow | |
− | + | come | |
− | + | Cancel the agreement | |
− | + | cancel | |
− | + | leave | |
− | + | Complain about the agreement | |
− | + | complain | |
− | + | Bring up the journey together | |
− | + | journey | |
− | + | agreement | |
− | + | Tell listener that nothing has changed | |
− | + | Order listener to | |
− | + | kill | |
− | + | drive the forces of | |
− | + | drive | |
− | + | Give an order based on | |
− | + | 's relationship with | |
− | + | Go into | |
− | + | relations | |
− | + | land | |
− | + | territory | |
− | + | Summarize the hold of | |
− | + | on its territory | |
− | + | patrol | |
− | + | guards | |
− | + | forces | |
− | + | Summarize the local disposition of the forces of | |
− | + | other | |
− | + | rebels | |
− | + | opposition | |
− | + | stakeholders | |
− | + | Summarize your views on the opposition to | |
− | + | overview | |
− | + | Describe the refugees created by the attack of | |
− | + | accuse | |
− | + | troublemaker | |
− | + | Accuse the speaker of being a troublemaker | |
− | + | Summarize your views on | |
− | + | artifact | |
− | + | Discuss the missing artifact | |
− | + | Summarize the conflict in which | |
− | + | you slew | |
− | + | (This occurred | |
− | + | at this location | |
− | + | Bring up | |
− | + | Somebody | |
− | + | giving of | |
− | + | placement of | |
− | + | the destruction of | |
− | + | gaining of | |
− | + | rescue | |
− | + | Bring up your reunion with | |
− | + | Bring up your death | |
− | + | Bring up the death of | |
− | + | violation | |
− | + | export | |
− | + | prohibition | |
− | + | slow | |
− | + | crime of murder | |
− | + | disorderly | |
− | + | destruction | |
− | + | crime of theft | |
− | + | crime of robbery | |
− | + | crime of espionage | |
− | + | crime of treason | |
− | + | crime of blood-drinking | |
− | + | drinking | |
− | + | crime of attempted murder | |
− | + | crime of kidnapping | |
− | + | snatching | |
− | + | crime of attempted kidnapping | |
− | + | identity | |
− | + | self-identification to | |
− | + | refusal to identify to | |
− | + | submission | |
− | + | demand of submission from | |
− | + | attack on | |
− | + | escalated attack on | |
− | + | succession | |
− | + | Spread rumor of | |
− | + | presence | |
− | + | 's demand for tribute | |
− | + | 's offer of peace | |
− | + | 's cessation of tribute to | |
− | + | 's claim | |
− | + | 's harassment | |
− | + | withdrawal | |
− | + | 's withdrawal from | |
− | + | refugees | |
− | + | 's flight | |
− | + | 's abandonment | |
− | + | Spread rumor of the insurrection | |
− | + | Spread rumor of the | |
− | + | overthrow | |
− | + | overthrow | |
− | + | failure | |
− | + | failed insurrection | |
− | + | insurrection crushed | |
− | + | reclaim | |
− | + | 's reclamation | |
− | + | 's march | |
− | + | to reclaim | |
− | + | invasion | |
− | + | toward | |
− | + | Spread rumor of the occupation of | |
− | + | Spread rumor of your reunion with | |
− | + | death | |
− | + | Spread rumor of your abduction | |
− | + | Spread rumor of the abduction of | |
− | + | 's destruction | |
− | + | location | |
− | + | 's presence in | |
− | + | Spread rumor of your possession of | |
− | + | 's possession of | |
− | + | absence | |
− | + | 's absence from | |
− | + | Spread rumor of your lack of possession of | |
− | + | 's lack of possession of | |
− | + | Trade or settle debts | |
− | + | trade | |
− | + | barter | |
− | + | deal | |
− | + | debts | |
− | + | sell | |
− | + | Ask about available services, drinks, rooms, etc. | |
− | + | service | |
− | + | room | |
− | + | List available services | |
− | + | list | |
− | + | Yell out service order | |
− | + | Order | |
− | + | free | |
− | + | for | |
− | + | drink | |
− | + | Rent room for | |
− | + | Request free room | |
− | + | extend | |
− | + | rent | |
− | + | Extend room rental for | |
− | + | Extend use of free room | |
− | + | Confirm service order | |
− | + | confirm | |
− | + | Exchange, give, take or show personal items | |
− | + | exchange | |
− | + | take | |
− | + | show | |
− | + | offer | |
− | + | Ask listener to join you (new menu) | |
− | + | join | |
− | + | Ask about the structure you are in | |
− | + | structure | |
− | + | Ask about the listener's master or boss | |
− | + | master | |
− | + | Ask about the listener's schemes and plots | |
− | + | scheme | |
− | + | plot | |
− | + | plan | |
− | + | Inquire about listener's profession | |
− | + | profession | |
− | + | Ask how listener is feeling | |
− | + | feelings | |
− | + | emotions | |
− | + | Make a flattering remark | |
− | + | flatter | |
− | + | Try to calm the listener | |
− | + | pacify | |
− | + | calm | |
− | + | Tell a joke | |
− | + | joke | |
− | + | Ask about listener's family | |
− | + | Ask for permission to stay for a day | |
− | + | sleep | |
− | + | permission | |
− | + | rest | |
− | + | Ask for a cease to hostilities | |
− | + | cease | |
− | + | stop | |
− | + | Accept that the listener will not trade | |
− | + | the object | |
− | + | accept | |
− | + | refusal | |
− | + | Suggest that the listener trade | |
− | + | suggest | |
− | + | Ask the listener for the location of | |
− | + | Agree to have | |
− | + | accept homage from | |
− | + | agree | |
− | + | Refuse to have | |
− | + | Agree to make peace between | |
− | + | Refuse to make peace between | |
− | + | pay homage to | |
− | + | Offer to have | |
− | + | homage | |
− | + | Cancel tribute from | |
− | + | Offer peace between | |
− | + | Demand that | |
− | + | Demand the listener's identity | |
− | + | Demand that the listener drop | |
− | + | drop | |
− | + | Demand that the listener yield | |
− | + | surrender | |
− | + | Welcome yourself to your new home | |
− | + | welcome | |
− | + | Raise alarm | |
− | + | intruder | |
− | + | Brag about your past violent acts | |
− | + | brag | |
− | + | boast | |
− | + | transfer | |
− | + | position | |
− | + | Offer listener your position as | |
− | + | someone | |
− | + | adopt | |
− | + | Ask listener to adopt | |
− | + | Accept the position | |
− | + | Refuse the position | |
− | + | Agree to the adoption | |
− | + | Refuse the adoption | |
− | + | Ask listener why they are traveling | |
− | + | travel | |
− | + | Ask how strong this group's hold over its lands is | |
− | + | hold | |
− | + | withdraw | |
− | + | Ask about the position of this group's forces | |
− | + | guard | |
− | + | armies | |
− | + | Ask about other groups with a stake in this site | |
− | + | groups | |
− | + | exile | |
− | + | bandits | |
− | + | Ask if anybody fled from this site | |
− | + | flee | |
− | + | fled | |
− | + | Ask about the local ruler | |
− | + | Ask about this site's neighbors and trade partners | |
− | + | neighbors | |
− | + | village | |
− | + | Comment on weather | |
− | + | Offer encouragement | |
− | + | encourage | |
− | + | Comment on natural surroundings | |
− | + | Ask about the surrounding area | |
− | + | surroundings | |
− | + | area | |
− | + | Invoke true name to banish listener | |
− | + | invoke | |
− | + | banish | |
− | + | Invoke true name to compel service from listener | |
− | + | Accuse listener of being a night creature | |
− | + | Impatiently say goodbye | |
− | + | goodbye | |
− | + | done | |
− | + | quit | |
− | + | Say goodbye | |
− | + | Bypass greeting (new menu) | |
− | + | bypass | |
− | + | skip | |
− | + | Change the subject (new menu) | |
− | + | change | |
− | + | back | |
− | + | Return to current topic (new menu) | |
− | + | return | |
− | + | Refuse to share this information | |
− | + | Say that you have no family | |
− | + | Say that you don't remember | |
− | + | Ask what happened | |
− | + | what | |
− | + | happened | |
− | + | Ask listener to join you and be rescued | |
− | + | Give report pertaining to service as a | |
− | + | duty | |
− | + | report | |
− | + | Praise listener for completing the task | |
− | + | praise | |
− | + | task | |
− | + | Request duty or advice pertaining to service as a | |
− | + | advice | |
− | + | Ask to be made a | |
− | + | keeper | |
− | + | performer | |
− | + | scholar | |
− | + | monster slayer | |
− | + | slayer | |
− | + | scribe | |
− | + | Ask for | |
− | + | to made | |
− | + | tavern keepers | |
− | + | performers | |
− | + | scholars | |
− | + | mercenaries | |
− | + | monster slayers | |
− | + | scribes | |
− | + | messengers | |
− | + | Grant listener work as | |
− | + | grant | |
− | + | Grant | |
− | + | work as | |
− | + | Refuse listener work as | |
− | + | Refuse | |
− | + | Ask to join | |
− | + | Accept into | |
− | + | Refuse request to join | |
− | + | Invite listener to join | |
− | + | invite | |
− | + | Accept invitation to join | |
− | + | Refuse invitation to join | |
− | + | decline | |
− | + | Leave | |
− | + | Kick listener out of | |
− | + | Refuse invitation to become a | |
− | + | Accept invitation to become a | |
− | + | Refuse request to become a | |
− | + | Accept as a | |
− | + | Revoke listener's status as a | |
− | + | revoke | |
− | + | Invite listener to become a | |
− | + | Ask to become a | |
− | + | Ask to be rescued | |
− | + | Reply to greeting | |
− | + | reply | |
− | + | Refuse conversation | |
− | + | Reply to greeting (impersonation) | |
− | + | impersonate | |
− | + | State | |
− | + | 's location | |
− | + | to be | |
− | + | Suggest talking to | |
− | + | to offer condolences | |
− | + | Suggest traveling to | |
− | + | to find a relative | |
− | + | State that you weren't acquainted | |
− | + | Tell listener to enjoy peace and remain vigilant | |
− | + | enjoy | |
− | + | vigilant | |
− | + | Offer condolences | |
− | + | condolences | |
− | + | sorry | |
− | + | Ask listener's course of action | |
− | + | action | |
− | + | Request suggestion for course of action | |
− | + | Ask listener to join you as entertainer | |
− | + | entertain | |
− | + | Ask listener to join you on adventures | |
− | + | Ask listener to guide you to a location | |
− | + | guide | |
− | + | site | |
− | + | place | |
− | + | Respond to join request | |
− | + | respond | |
− | + | Ask listener to join you in a rescue | |
− | + | Ask listener to join you in an insurrection | |
− | + | State opinion that it must be stopped with violent force | |
− | + | State opinion that it is not your problem | |
− | + | State opinion that it was inevitable | |
− | + | inevitable | |
− | + | State opinion that this is the life for you | |
− | + | life | |
− | + | State opinion that it is sad but not unexpected | |
− | + | expected | |
− | + | State opinion that it is terrible | |
− | + | terrible | |
− | + | State opinion that it is terrifying | |
− | + | terrifying | |
− | + | State that you don't know anything about it | |
− | + | State that they are outlaws | |
− | + | outlaws | |
− | + | State that you are right in all matters | |
− | + | right | |
− | + | State that you are conflicted | |
− | + | conflicted | |
− | + | State that it is terrific | |
− | + | terrific | |
− | + | State that it is for the best | |
− | + | best | |
− | + | State that you don't care | |
− | + | State your general hatred | |
− | + | State your general fear | |
− | + | State that it accords with your faith | |
− | + | accords | |
− | + | faith | |
− | + | State that preaching is your calling | |
− | + | preaching | |
− | + | calling | |
− | + | State that you enjoyed performing | |
− | + | performing | |
− | + | State that it was legendary | |
− | + | legendary | |
− | + | State that it was fantastic | |
− | + | fantastic | |
− | + | State that it was great | |
− | + | great | |
− | + | State that it was good | |
− | + | State that it was okay | |
− | + | okay | |
− | + | Agree completely | |
− | + | State that this is fantastic | |
− | + | State that this is great | |
− | + | State that this is good | |
− | + | State that this is okay | |
− | + | State that this is no good | |
− | + | State that this is your favorite dance | |
− | + | favorite | |
− | + | State that this is your favorite music | |
− | + | State that this is your favorite poetry | |
− | + | poetry | |
− | + | State that you love reflective poetry | |
− | + | reflective | |
− | + | State that you hate reflective poetry | |
− | + | State that you love riddles | |
− | + | riddle | |
− | + | State that you hate riddles | |
− | + | State that you are embarrassed by this kind of humor | |
− | + | humor | |
− | + | State your amusement | |
− | + | funny | |
− | + | State that you love raunchy | |
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Attributes remaining: | Attributes remaining: | ||
− | : | + | : Next |
− | |||
to change | to change | ||
− | + | Home | |
− | + | Occupation | |
− | + | Beliefs | |
− | : | + | : Select (may reset occupation and beliefs) |
− | + | Squad member | |
− | : | + | : Believe |
+ | : Doubt | ||
+ | : Set First Name | ||
: Customize Name | : Customize Name | ||
: Random Name | : Random Name | ||
: Become | : Become | ||
− | : | + | : Next |
− | + | : Randomize | |
− | + | Note: This character's appearance is governed by local population information. | |
− | + | Certain shapes and colors might not occur without full randomization. | |
− | + | : Fully randomize, without respecting population information | |
− | + | Set your | |
− | + | personality | |
− | + | here. | |
− | + | denotes the default cultural value. | |
− | + | Your personality facets might be restricted based on your creature type. | |
− | + | Loyalty | |
− | + | Friendship | |
− | + | Cunning | |
− | + | Artwork | |
− | + | Cooperation | |
− | + | Stoicism | |
− | + | Self-control | |
− | + | Tranquility | |
− | + | Harmony | |
− | + | Merriment | |
− | + | Craftsmanship | |
− | + | Hard Work | |
− | + | Leisure Time | |
− | + | Commerce | |
− | + | No love <-> Loves easily | |
− | + | No hate <-> Hates easily | |
− | + | No envy <-> Envies easily | |
− | + | Cheerless <-> Easily cheerful | |
− | + | No sadness <-> Easily sad | |
− | + | No anger <-> Easily angered | |
− | + | No anxiety <-> Very anxious | |
− | + | No lust <-> Lustful | |
− | + | --> Vulnerable to stress | |
− | + | --> Greedy | |
− | + | --> Intemperate | |
− | + | Avoid fights <-> Like brawls | |
− | Drink | + | Quits easily <-> Too stubborn |
− | Eat | + | Meanness <-> Wastefulness |
− | + | Harmony <-> Discord | |
− | + | Quarreler <-> Flatterer | |
− | + | Rude <-> Polite | |
− | + | Overreliant <> Disdain advice | |
− | + | Fearful <-> Fearless | |
− | + | Pusillanimous - Overconfident | |
− | + | --> Vain | |
− | + | --> Ambitious | |
− | + | --> Sense of gratitude | |
− | + | Austere <-> Extravagant | |
− | + | Humorless <-> Zany | |
− | + | --> Vengeful | |
− | + | No self-esteem <-> Proud | |
− | + | Merciful - Impartial - Cruel | |
− | + | Scatterbrained - Singleminded | |
− | + | Despairs - Hopeful - Presumes | |
− | + | Incurious <-> Curious | |
− | + | Shameless <-> Bashful | |
− | + | Overshares <-> Private | |
− | + | Inattentive <-> Perfectionist | |
− | + | Acquiescing <-> Resists ideas | |
− | + | --> Tolerates differences | |
− | + | --> Emotionally obsessive | |
− | + | --> Swayed by emotions | |
− | + | --> Altruistic | |
− | + | --> Dutiful | |
− | + | Too deliberate <> Thoughtless | |
− | + | Sloppy <-> Orderly | |
− | + | Distrustful <-> Too trusting | |
− | + | Loner <-> Gregarious | |
− | + | Non-assertive <-> Overbearing | |
− | + | Leisurely <-> Frenetic | |
− | + | --> Excitement-seeking | |
− | + | Just facts - Flights of fancy | |
− | + | --> Inclined to abstract | |
− | + | --> Inclined to create art | |
− | + | Socialize | |
− | + | Drink alcohol | |
− | + | Pray/Meditate | |
− | + | Stay occupied | |
− | + | Be creative | |
− | + | Admire art | |
− | to | + | Excitement |
− | + | Learn something | |
− | + | Be with family | |
− | + | Be with friends | |
− | + | Hear eloquence | |
− | + | Uphold tradition | |
− | + | Self-examination | |
− | + | Make merry | |
− | + | Craft object | |
− | + | Martial training | |
− | + | Practice skill | |
− | + | Take it easy | |
− | + | Make romance | |
− | + | See animal | |
− | + | See great beast | |
− | + | Acquire object | |
− | + | Eat good meal | |
+ | Fight | ||
+ | Cause trouble | ||
+ | Argue | ||
+ | Be extravagant | ||
+ | Wander | ||
+ | Help somebody | ||
+ | Think abstractly | ||
+ | Intense Need | ||
+ | Strong Need | ||
+ | Moderate Need | ||
+ | Slight Need | ||
+ | : Full customization | ||
+ | : Change dream/goal (if possible) | ||
+ | Equipment and pet points remaining: | ||
+ | : Increase quality ( | ||
+ | : Increase quality | ||
+ | : Decrease quality ( | ||
+ | : Decrease quality | ||
+ | : Remove | ||
+ | Adventure awaits! The party: | ||
+ | Adventure awaits | ||
+ | Detail Your Character | ||
+ | Skill remaining: | ||
+ | Deceased | ||
+ | Skills | ||
+ | Dabb | ||
+ | Novc | ||
+ | Adeq | ||
+ | Cmpt | ||
+ | Skld | ||
+ | Prfc | ||
+ | Tltd | ||
+ | Adpt | ||
+ | Expt | ||
+ | Prfn | ||
+ | Accm | ||
+ | Mast | ||
+ | HMas | ||
+ | GMas | ||
+ | Legd | ||
+ | Musical Instruments | ||
+ | Poetic Forms | ||
+ | Musical Forms | ||
+ | Dance Forms | ||
+ | Abysmal | ||
+ | Super | ||
+ | Very small | ||
+ | Average-sized | ||
+ | Large | ||
+ | Very large | ||
+ | for a | ||
+ | ClmSk | ||
+ | Climb | ||
+ | Sneak: | ||
+ | Speed: | ||
+ | Enraged at all enemies! | ||
+ | In a martial trance! | ||
+ | Throwing a tantrum! | ||
+ | Sunk into depression... | ||
+ | Stumbling obliviously! | ||
+ | In Flight | ||
+ | On the Ground | ||
+ | Partially Webbed | ||
+ | Partially Paralyzed | ||
+ | Sluggish | ||
+ | Slightly Numb | ||
+ | Bleeding | ||
+ | Faint | ||
+ | Fever | ||
+ | Extreme Pain | ||
+ | Pain | ||
+ | Exhausted | ||
+ | Over-Exert | ||
+ | Tired | ||
+ | Drowning | ||
+ | Winded | ||
+ | Nauseous | ||
+ | Slumberous | ||
+ | Thirsty! | ||
+ | Hungry | ||
+ | Focused | ||
+ | Distracted! | ||
+ | Distracted | ||
+ | Pray | ||
+ | Pray to | ||
+ | Meditate | ||
+ | Unfettered | ||
+ | Level-headed | ||
+ | Untroubled | ||
+ | Undistracted | ||
+ | Unfocused | ||
+ | : View Attributes | ||
+ | : View Skills | ||
+ | : Health | ||
+ | : Kills | ||
+ | : Desc | ||
+ | : View Wr | ||
+ | : Cust | ||
+ | Encounter | ||
+ | Horseplay | ||
+ | Training | ||
+ | Lethal | ||
+ | Ally: | ||
+ | [DONE] | ||
+ | What would you like to wear? | ||
+ | What would you like to remove? | ||
+ | What would you like to drop? | ||
+ | What would you like to throw? | ||
+ | With what would you like to interact? | ||
+ | With what would you like to eat or drink? | ||
+ | What would you like to put inside a container or on a pack animal? | ||
+ | Where would you like to put the | ||
+ | Your Inventory | ||
+ | to view other pages. | ||
+ | when done. | ||
+ | No recent announcements. | ||
+ | Announcements | ||
+ | Sewer Access | ||
+ | Tree House | ||
+ | The Home Tree | ||
+ | Shaping Tree | ||
+ | Market Tree | ||
+ | Tavern Tree | ||
+ | Library Tree | ||
+ | Counting Tree | ||
+ | Guild Tree | ||
+ | Tower Tree | ||
+ | Civic Mound | ||
+ | Castle Mound | ||
+ | Drinking Mound | ||
+ | Mead Hall | ||
+ | Temple | ||
+ | Guildhall | ||
+ | Tower | ||
+ | Abandoned shop | ||
+ | Food imports | ||
+ | Clothing imports | ||
+ | General imports | ||
+ | Cloth shop | ||
+ | Leather shop | ||
+ | Woven clothing shop | ||
+ | Leather clothing shop | ||
+ | Bone carver's shop | ||
+ | Gem cutter's shop | ||
+ | Weaponsmith's shop | ||
+ | Bowyer's shop | ||
+ | Blacksmith's shop | ||
+ | Armorsmith's shop | ||
+ | Metal craft shop | ||
+ | Leather goods shop | ||
+ | Carpenter's shop | ||
+ | Stone furniture shop | ||
+ | Metal furniture shop | ||
+ | Barrow | ||
+ | Warehouse | ||
+ | Fortress Entrance | ||
+ | Trenches | ||
+ | shrine | ||
+ | Shrine to | ||
+ | Shrine | ||
+ | Empty market | ||
+ | Imported goods market | ||
+ | Imported food market | ||
+ | Imported clothing market | ||
+ | Meat market | ||
+ | Fruit and vegetable market | ||
+ | Cheese market | ||
+ | Processed goods market | ||
+ | Underground Fortress | ||
+ | Underground Farms | ||
+ | Underground Stair | ||
+ | Hillocks | ||
+ | Houses | ||
+ | Hillock | ||
+ | House | ||
+ | Abandoned hillocks | ||
+ | Abandoned houses | ||
+ | Abandoned hillock | ||
+ | Abandoned house | ||
+ | Ruined hillocks | ||
+ | Ruined houses | ||
+ | Ruined hillock | ||
+ | Ruined house | ||
+ | No significant structures | ||
+ | Dining hall | ||
+ | Shrine of | ||
+ | Dawn is breaking. | ||
+ | It is noon. | ||
+ | Night is falling. | ||
+ | Assume an identity | ||
+ | Begin a performance | ||
Shout out to everybody | Shout out to everybody | ||
The Void | The Void | ||
, Deity | , Deity | ||
, Force | , Force | ||
+ | build | ||
+ | build a fire | ||
+ | fell trees | ||
+ | compose | ||
+ | write | ||
+ | You are still surrounded by cackling. | ||
+ | You feel too watched to | ||
+ | You don't feel safe enough to | ||
+ | You can't | ||
+ | because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. | ||
+ | until you've stopped the bleeding. | ||
+ | because you can't breathe. | ||
+ | because you are dying of thirst. | ||
+ | because you are starving to death. | ||
+ | because you are drowning. | ||
+ | because you are swimming. | ||
+ | until you are on a stable surface. | ||
+ | You must move away from the water before you can | ||
+ | You must come down from the mountains before you can | ||
+ | until you stop riding this vehicle. | ||
+ | until you stop riding this projectile. | ||
+ | until you leave this site. | ||
+ | You cannot | ||
+ | You make a campfire. | ||
+ | You cannot fell trees in the arena. | ||
+ | You need to be holding an axe. | ||
+ | You need to be holding an axe with a sharp edge. | ||
+ | You cannot fell the trees here. | ||
+ | is a | ||
+ | Nobody lives there | ||
+ | Few live there | ||
+ | A few dozen or less live there | ||
+ | Some dozens live there | ||
+ | Roughly a hundred live there | ||
+ | Well over a hundred live there | ||
+ | A few hundred live there | ||
+ | Several hundred live there | ||
+ | A thousand live there | ||
+ | A few thousand live there | ||
+ | Thousands live there | ||
+ | and it is controlled by | ||
+ | is a religion | ||
+ | whose adherents worship | ||
+ | , the force | ||
+ | is the force | ||
+ | They worship at | ||
+ | Their temple | ||
+ | is ruined. | ||
+ | laboring | ||
+ | menacing | ||
+ | confused | ||
+ | submitting | ||
+ | offended | ||
+ | plaintive | ||
+ | triumphant | ||
+ | the word | ||
Charging | Charging | ||
Moving | Moving | ||
+ | southeast | ||
+ | northeast | ||
(above) | (above) | ||
(below) | (below) | ||
Line 8,514: | Line 12,314: | ||
with grab | with grab | ||
quick | quick | ||
− | |||
wild | wild | ||
precise | precise | ||
Line 8,522: | Line 12,321: | ||
Holding terrain | Holding terrain | ||
Releasing hold on terrain | Releasing hold on terrain | ||
+ | Mounting | ||
+ | Dismounting | ||
+ | Leading animal | ||
+ | Stop leading animal | ||
Holding item | Holding item | ||
Releasing hold on item | Releasing hold on item | ||
Line 8,533: | Line 12,336: | ||
Standing Up | Standing Up | ||
Lying Down | Lying Down | ||
− | You are a wanderer of the wilderness. | + | strike |
− | Your wanderings have led you to | + | Offloading site... |
− | + | Strongest Odor: | |
− | . You are a stranger here. | + | Slp! |
− | You are a newly-minted | + | Sleep! |
− | of the great | + | VDrw |
− | . Destiny is calling! | + | V Drowsy |
− | You are a | + | Drws |
− | , and you have never strayed far from home. | + | Thir |
− | You are a | + | Dhyd |
+ | Strv | ||
+ | Hngr | ||
+ | : Stop | ||
+ | : Sneak | ||
+ | : Map | ||
+ | : Log | ||
+ | : Sleep | ||
+ | : Tracks | ||
+ | : Clouds | ||
+ | Sneak | ||
+ | : cannot see dawn. | ||
+ | : until dawn. | ||
+ | : sleep. | ||
+ | : wait. | ||
+ | You will sleep as necessary until dawn. | ||
+ | You will sleep as necessary for | ||
+ | hour | ||
+ | You will wait, staying awake until dawn. | ||
+ | You will wait, staying awake for | ||
+ | confirms. | ||
+ | changes hours. | ||
+ | You topple the statue! | ||
+ | You pull the lever. | ||
+ | You break the hatch in! | ||
+ | The hatch is operated by a remote mechanism. You cannot proceed. | ||
+ | You pick the lock! | ||
+ | You bash the door down! | ||
+ | says: " | ||
+ | says, " | ||
+ | CHAR | ||
+ | [C:6:0:1] | ||
+ | is an example of | ||
+ | You roll | ||
+ | , divining the will of | ||
+ | according to the practice of | ||
+ | , testing the will of | ||
+ | lands on | ||
+ | comes up | ||
+ | shows | ||
+ | Your fate is sealed. | ||
+ | Don't you know that | ||
+ | is a jealous deity? Why consult another? | ||
+ | You already know the will of | ||
+ | Why wasn't | ||
+ | , a jealous deity, consulted first? | ||
+ | . Do not tempt fate. | ||
+ | Praise | ||
+ | for ignoring your hubris. | ||
+ | without bound | ||
+ | You are forgiven. | ||
+ | You are free to do as you choose. | ||
+ | Freedom is allowed even in this. | ||
+ | Your happiness is still desired. | ||
+ | You are loved. | ||
+ | You have been granted mercy. | ||
+ | Peace is cherished. | ||
+ | Such care for your happiness! | ||
+ | Such | ||
+ | Such is the spirit of | ||
+ | Infinite | ||
+ | tender | ||
+ | Hubris! | ||
+ | have been cursed | ||
+ | Look out for a chance encounter. | ||
+ | Stay the course. | ||
+ | Expect a change. | ||
+ | The task will not be completed. | ||
+ | The task will be successful. | ||
+ | Focus on living in harmony. | ||
+ | Fulfillment will be yours. | ||
+ | A reckoning awaits. | ||
+ | You will awaken to a new possibility. | ||
+ | You must reflect on your actions. | ||
+ | Beware doubt. | ||
+ | Joy is on the horizon. | ||
+ | A great sadness is coming. | ||
+ | A sudden upheaval is in store. | ||
+ | A coming disaster can be delayed, but not avoided. | ||
+ | Follow your desire. | ||
+ | Rely on willpower to see you through. | ||
+ | Beware those that lack passion. | ||
+ | All is not as it seems. | ||
+ | Have faith and all shall be rejuvenated. | ||
+ | Cling not to material things. | ||
+ | Hold to hope when all else is lost. | ||
+ | Be playful today. | ||
+ | Do not be stopped by fear. | ||
+ | You will released. | ||
+ | Do not take any chances. | ||
+ | Look to another for what you need. | ||
+ | The partnership is one-sided. | ||
+ | There are two sides to every story. | ||
+ | Follow your intuition. | ||
+ | You will travel far from this place. | ||
+ | An important decision awaits your careful deliberation. | ||
+ | Beware of ill-conceived plans. | ||
+ | Focus today. | ||
+ | Be compassionate. | ||
+ | Today you will have a moment of weakness. | ||
+ | The burden will be lifted soon. | ||
+ | You will have a great accomplishment. | ||
+ | See to your responsibilities. | ||
+ | An end and a new beginning. | ||
+ | Do not hold on for too long. | ||
+ | Make a change or forever remain. | ||
+ | Give up the hopeless cause. | ||
+ | Keep your own counsel today. | ||
+ | Do not be reckless. | ||
+ | You will make your final stand. | ||
+ | Be cautious of fatigue today. | ||
+ | Ask a question. | ||
+ | Do not give them too much. | ||
+ | Do not keep everything for yourself. | ||
+ | The situation cannot get worse. | ||
+ | The enterprise will be a failure. | ||
+ | Accept a defeat. | ||
+ | Be mindful of others around you. | ||
+ | Prepare for disappointment. | ||
+ | Consider the consequences carefully. | ||
+ | Act quickly today. | ||
+ | Be generous today. | ||
+ | If you accept the gift, one will be expected in return. | ||
+ | Bring comfort to someone today. | ||
+ | Now is a time for calm. | ||
+ | Your dreams will come true. | ||
+ | Beware a rival. | ||
+ | Avoid conflict today. | ||
+ | Do not avoid a necessary conflict today. | ||
+ | Look ahead to the future. | ||
+ | An obstacle will present itself. | ||
+ | Begin an adventure. | ||
+ | You have missed your chance. | ||
+ | Accept the loss and move on. | ||
+ | Make the decision quickly. | ||
+ | Explore today. | ||
+ | A new friendship will form. | ||
+ | It is not as simple as you think. | ||
+ | You will learn something you did not want to know. | ||
+ | Follow your desire to reconcile. | ||
+ | It is too soon to forgive. | ||
+ | Your ambition is misguided. | ||
+ | The object of your ambition will be realized. | ||
+ | There is no right choice. | ||
+ | Rethink your priorities. | ||
+ | You will received bad advice. | ||
+ | A clever strategy will be required. | ||
+ | Take care you are not deceived. | ||
+ | Indulge heartily. | ||
+ | You will know suffering soon. | ||
+ | Rethink your approach. | ||
+ | You must reveal the truth. | ||
+ | Some changes are inevitable. | ||
+ | Whatever happens, it will be for the best. | ||
+ | It is time to leave it behind. | ||
+ | Do not fear loss. | ||
+ | You must face the challenge today. | ||
+ | Today, somebody will be cruel. | ||
+ | Master yourself today; discipline will be required. | ||
+ | Beware a hidden plan. | ||
+ | Be practical. | ||
+ | Think of others today, not yourself. | ||
+ | See to the simple comforts. | ||
+ | Think on what came before and what follows. | ||
+ | It will not be fair. | ||
+ | Believe no one today. | ||
+ | See to your legacy. | ||
+ | Instability. | ||
+ | The effort will reach a culmination. | ||
+ | Any success will be fleeting. | ||
+ | Make the sacrifice regardless of fear. | ||
+ | Do not stall. | ||
+ | Make no needless sacrifices. | ||
+ | Be sure to keep to a high standard today. | ||
+ | Be patient. | ||
+ | Take the middle path. | ||
+ | You must choose between two extremes. | ||
+ | Beware a lack of balance. | ||
+ | Be diligent and undistracted. | ||
+ | There will be no reward. | ||
+ | Persevere though it may be for nothing. | ||
+ | Eat not the fruits of your labor. | ||
+ | It is a false success. | ||
+ | You will be rewarded. | ||
+ | a word but you cannot read | ||
+ | The cackling fades away. | ||
+ | You are surrounded by incessant cackling. | ||
+ | You are a wanderer of the wilderness. | ||
+ | Your wanderings have led you to | ||
+ | . You are a stranger here. | ||
+ | You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a | ||
+ | You are a newly-minted | ||
+ | of the great | ||
+ | . Destiny is calling! | ||
+ | You emerged from the wilds and came to be a | ||
+ | You are a | ||
+ | , and you have never strayed far from home. | ||
+ | You are a | ||
n ardent | n ardent | ||
faithful | faithful | ||
Line 8,548: | Line 12,548: | ||
dubious | dubious | ||
worshipper of | worshipper of | ||
− | , | + | , and you belong to |
− | + | You've located a | |
− | + | right under you | |
− | + | above and | |
− | + | below and | |
− | + | to the | |
− | + | Nameless | |
− | + | to return to arena. | |
− | + | (still) | |
− | + | (moving | |
− | + | Performing | |
− | + | (move to X) | |
− | + | (free to act, | |
− | + | to continue) | |
− | + | (occupied) | |
− | + | You have reached the summit of | |
− | + | You are deceased. | |
− | + | to become somebody else. | |
− | + | to finish. | |
− | + | Swimming | |
− | + | In Air | |
− | + | Flying | |
− | + | Stvg | |
− | + | Hung | |
− | + | Mortal Wound | |
− | + | On Ground | |
− | + | Numb | |
− | + | Bleeding! | |
− | + | MSk | |
− | + | Mnt | |
− | + | Snk | |
− | + | Spd | |
− | + | MtSnk | |
− | + | Sneak | |
− | + | Speed | |
− | + | You are deceased. Press | |
− | + | There is a locked | |
− | + | here. | |
− | + | - Bash it down | |
− | + | - Pick the lock | |
− | + | - Topple it | |
− | + | - Break it in | |
− | + | - Pull it | |
− | + | - Raise the bucket | |
− | + | - Lower the bucket | |
− | + | You raise the bucket. | |
− | + | You lower the bucket. | |
− | + | Can I help you with something? | |
− | + | You have discovered a | |
− | + | You cannot travel through the | |
− | + | The Kills of | |
− | + | in play interaction | |
− | + | invalid lair entrance | |
− | + | There is nothing to do with | |
− | + | You empty the | |
− | + | You take out the | |
− | + | You don't have a suitable container. | |
− | + | You pack the | |
− | + | on to | |
− | + | You put the | |
− | + | into the | |
− | + | You eat the | |
− | + | You drink the | |
− | + | is too salty. | |
− | + | is too hot. | |
− | + | is too cold. | |
− | + | You lick the | |
− | + | No. That's disgusting. | |
− | + | You just can't fit any more. | |
− | + | It's too much! You feel even more sick. | |
− | + | It's too much! You might not be able to keep it down. | |
− | + | You feel really full. | |
− | + | You are starting to feel full. | |
− | + | You empty | |
− | + | You drop | |
− | + | NULL artifact on create site map, skipping | |
− | + | Charge | |
− | + | Move | |
− | + | Attack | |
− | + | Jump | |
− | + | Push Object | |
− | + | Hold | |
− | + | Mount | |
− | + | Dismount | |
− | + | Lead animal | |
− | + | Release | |
− | + | Unsteady | |
− | + | Suck Blood | |
− | + | Talk | |
− | + | Parry | |
− | + | Block | |
− | + | Dodge | |
− | + | Recover | |
− | + | Stand Up | |
− | + | Lie Down | |
− | + | to act | |
− | + | Tracks Visible: | |
− | + | Tactical | |
− | + | Would you like to take an action? | |
− | + | to view other pages) | |
− | + | Do not alter actions | |
− | + | What would you like to do? | |
− | + | Select your combat preferences. | |
− | + | - Current Attack Preference: | |
− | + | Strike | |
− | + | Close Combat | |
− | + | According to Opponent | |
− | + | - Current Dodge Preference: | |
− | + | Move Around | |
− | + | Stand Ground | |
− | + | - Current Charge Defense: | |
− | + | Dodge Away | |
− | + | ||
− | + | Dead | |
− | + | Nearby | |
− | + | Traveling through | |
− | + | Distant | |
− | + | Character chooses their own actions | |
− | + | Player controls every action | |
− | + | ||
− | + | You have no party members to become. | |
− | + | Party Member | |
− | + | Party Members | |
− | + | You have no companions. | |
− | You have | + | Companion |
− | + | Companions | |
− | + | : Become another party member | |
− | You have | + | : Party tactical settings |
− | + | Wrestle | |
− | + | Ground | |
− | + | Not visible | |
− | + | How quickly and quietly will | |
− | + | move? | |
− | + | : Currently sneaking | |
− | + | : Not currently sneaking | |
− | + | Visual Stealth Factors | |
− | + | Darkness | |
− | + | Low Light | |
− | + | Clear | |
− | + | Fog/Rain/Snow | |
− | + | By Obstacle | |
− | + | Open Area | |
− | + | In Vegetation | |
− | + | Non-Prone In Vegetation | |
− | + | Too Large For Vegetation | |
− | + | No Suitable Vegetation | |
− | + | Gargantuan Profile | |
− | + | Gigantic Profile | |
− | + | Huge Profile | |
− | + | Very Large Profile | |
− | + | Large Profile | |
− | + | Huge Non-Prone Profile | |
− | + | Very Large Non-Prone Profile | |
− | + | Large Non-Prone Profile | |
− | + | Vanishing Profile | |
− | + | Minuscule Profile | |
− | + | Tiny Profile | |
− | + | Very Small Profile | |
− | + | Small Profile | |
− | + | Average Profile | |
− | + | Average Non-Prone Profile | |
− | + | Visual Stealth (w/o Skill) | |
− | + | Best Possible | |
− | + | Fantastic | |
− | + | Great | |
− | + | Good | |
− | to | + | Poor |
− | + | Awful | |
− | + | Terrible | |
− | + | Worst Possible | |
− | + | Quick movement and other actions decrease stealth. | |
− | + | to select. | |
− | + | Select your movement preferences. | |
− | + | - Current Swimming Preference: | |
− | + | When Possible | |
− | + | When Necessary | |
− | + | What would you like to do with | |
− | + | Where would you like to move? | |
− | + | Pick up how many? (0- | |
− | + | Pull | |
− | + | Pick | |
− | + | Get | |
− | + | Start a new conversation | |
− | + | Continuing shouting | |
− | + | Ongoing conversation with | |
− | + | Select an identity. | |
− | + | Your new identity: | |
− | + | What is your identity's profession? | |
− | + | Whom does your identity worship? | |
− | + | Where is your identity from? | |
− | + | Filter: | |
− | + | : Done entering filter | |
− | + | No name | |
− | + | No origin | |
− | + | No object of worship | |
− | + | : Assume identity | |
− | + | : New identity | |
− | + | : No identity | |
− | + | You don't believe anything relevant, unfortunately. | |
− | + | Assume an appropriate identity first if you'd like to pretend. | |
− | + | You don't know anything specific about this, unfortunately. | |
− | + | You must compose a piece first (or learn an improvisational form). | |
− | + | You can use an option in | |
− | + | to compose. | |
− | + | : Scroll text | |
− | + | What will you say? | |
− | + | What will you say about the insurrection? | |
− | + | What will you say about the end of the insurrection? | |
− | + | What will you say about the site reclamation? | |
− | + | What will you say about the site's foundation? | |
− | + | What will you say about the group? | |
− | + | What will you say about the army? | |
− | + | What will you say about the failed occupation? | |
− | + | What will you say about the abduction? | |
− | + | What will you say about the incident? | |
− | + | What will you say about the occupation? | |
− | + | What will you say about the new leadership? | |
− | + | What will you say about the beast? | |
− | + | What will you say about the trouble? | |
− | + | What will you say about tribute agreement? | |
− | + | What will you say about the refusal to accept tribute? | |
− | + | What will you say about the refusal to give tribute? | |
− | + | What will you say about the peace agreement? | |
− | + | What will you say about the failed peace agreement? | |
− | + | What will you say about the tribute stoppage? | |
− | + | What will you say about the claim? | |
− | + | What will you say about the gang? | |
− | + | What will you say about the refugees? | |
− | + | What will you say about the artifact's destruction? | |
− | + | What will you say about the artifact's location? | |
− | + | What do you want to know? | |
− | + | What do you want? | |
− | + | Which pet will you gift? | |
− | + | About whom do you ask? | |
− | + | Where do you want to go? | |
− | + | How will you respond to the position offer? | |
− | + | How will you respond to the adoption request? | |
− | + | What will you say about the journey? | |
− | + | What will you say about the conflict? | |
− | + | How will you ask? | |
− | + | How will you respond? | |
− | + | What will you say about the rescue? | |
− | + | What will you say about the conclusion of the agreement? | |
− | + | What will you say about the agreement? | |
− | + | What will you say about services? | |
− | + | What will you say about the request? | |
− | + | What will you say about the trade? | |
− | + | What will you say about the surrounding area? | |
− | + | What will you say about the site? | |
− | + | What will you say about the structure? | |
− | + | How will you respond to the invocation? | |
− | + | How will you respond to the accusation? | |
− | + | What will you say about your master? | |
− | + | What will you say about your plots and scheming? | |
− | + | How will you respond about your profession? | |
− | + | How will you respond to this passive reply? | |
− | + | How will you respond to this flattery? | |
− | + | How will you respond to this dismissal? | |
− | + | How will you respond to this statement of values? | |
− | + | What will you say about how you are feeling? | |
− | + | What will you say about your family? | |
− | + | How will you respond to the offer of tribute? | |
− | + | How will you respond to the tribute cancellation? | |
− | + | How will you respond to the offer of peace? | |
− | + | How will you respond to the demand for tribute? | |
− | + | How will you respond to the request to cease hostilities? | |
− | + | How will you respond to the demand to yield? | |
− | + | How will you respond to the request for information? | |
− | + | How will you respond to the request for directions? | |
− | + | How will you respond to the request for a guide? | |
− | + | What will you say about the missing treasure? | |
− | + | Toward You: | |
− | + | Positive attitude | |
− | + | Negative attitude | |
− | + | Neutral attitude | |
− | + | Patient | |
− | + | Impatient | |
− | + | Animated | |
− | + | Agitated | |
− | + | Bold | |
− | + | Confident | |
− | + | Acquiescent | |
− | + | Unassuming | |
− | + | Loves you | |
− | + | Likes you | |
− | + | Hates you | |
− | + | Dislikes you | |
− | + | Terrified of you | |
− | + | Scared of you | |
− | + | No fear of you | |
− | + | Respects you | |
− | + | No respect for you | |
− | + | Low respect for you | |
− | + | Trusts you | |
− | + | Distrusts you | |
− | + | Highly Loyal | |
− | + | General Mood: | |
− | + | Annoyed | |
− | + | Satisfied | |
− | + | Grouchy | |
− | + | Grumpy | |
− | + | Fondness | |
− | + | Suspicious | |
− | + | Alarmed | |
− | + | Shocked | |
− | + | Horrified | |
− | + | Grimly Satisfied | |
− | + | Grieving | |
− | + | Triumphant | |
− | + | Enraged | |
− | + | Eexcited | |
− | + | Gaiety | |
− | + | Joyous | |
− | + | Blissful | |
− | + | Loving | |
− | + | Vengeful | |
− | + | Accepting | |
− | + | Admiration | |
− | + | Adoration | |
− | + | Affection | |
− | + | Aggravated | |
− | + | In Agony | |
− | + | Alienated | |
− | + | Amazed | |
− | + | Ambivalent | |
− | + | Amused | |
− | + | Angry | |
− | + | In Anguish | |
− | + | Anxious | |
− | + | Apathetic | |
− | + | Aroused | |
− | + | Astonished | |
− | + | Averse | |
− | + | In Awe | |
− | + | Bitter | |
− | + | Bored | |
− | + | Caring | |
− | + | Confused | |
− | + | Contemptuous | |
− | + | Content | |
− | + | Dejected | |
− | + | Delighted | |
− | + | Despair | |
− | + | Disappointed | |
− | + | Disgusted | |
− | + | Disillusioned | |
− | + | Dislike | |
− | + | Displeasure | |
− | + | Distressed | |
− | + | Eager | |
− | + | Elated | |
− | + | Embarrassed | |
− | + | Empathetic | |
− | + | Empty | |
− | + | Enjoyment | |
− | + | Exasperated | |
− | + | Exhilarated | |
− | + | Afraid | |
− | + | Ferocious | |
− | + | Free | |
− | + | Frustrated | |
− | + | Gleeful | |
− | + | Gloomy | |
− | + | Glum | |
− | + | Grateful | |
− | + | Guilty | |
− | + | Happy | |
− | + | Hateful | |
− | + | Hopeful | |
− | + | Hopeless | |
− | + | Humiliated | |
− | + | Insulted | |
− | + | Interested | |
− | + | Irritated | |
− | + | Isolated | |
− | + | Jolly | |
− | + | Jovial | |
− | + | Jubilant | |
− | + | Loathing | |
− | + | Lonely | |
− | + | Lustful | |
− | + | Miserable | |
− | + | Mortified | |
− | + | Nervous | |
− | + | Nostalgic | |
− | + | Optimistic | |
− | + | Outraged | |
− | + | Panicked | |
− | + | Passionate | |
− | + | Pleasure | |
− | + | Proud | |
− | + | Enraptured | |
− | + | Rejected | |
− | + | Relieved | |
− | + | Regretful | |
− | + | Remorseful | |
− | + | Repentant | |
− | + | Resentful | |
− | + | Restless | |
− | + | Indignant | |
− | + | Self-pity | |
− | + | Servile | |
− | + | Shaken | |
− | + | Ashamed | |
− | + | Sympathy | |
− | + | Tenderness | |
− | + | Thrilled | |
− | + | Uneasy | |
− | + | Unhappy | |
− | + | Wonder | |
− | + | Worried | |
− | + | Wrathful | |
− | + | Zealous | |
− | + | Existential Crisis | |
− | + | Defeated | |
− | + | Expectant | |
− | : | + | Doubt |
− | : | + | Enthusiastic |
− | + | Pessimistic | |
− | + | Euphoric | |
− | + | Your tone/tact: | |
− | + | : Persuade | |
− | + | Almost guaranteed | |
− | + | Likely success | |
− | + | Favorable odds | |
− | : | + | Impossible |
− | : | + | Nearly impossible |
− | + | Likely failure | |
− | : | + | Even odds |
− | : | + | Unfavorable odds |
− | + | : Intimidate | |
− | : | + | : Select, |
− | : | + | : Scroll (Page |
− | + | Current choice's keywords: | |
− | : | + | : Done filter |
− | : | + | : Filter |
− | + | Zone | |
− | + | : Edit | |
− | : | + | : Assign |
− | + | hall | |
− | : | + | (No Specific Deity) |
− | : | + | worshipper |
− | + | No worshippers | |
− | : | + | : Main hall |
− | : | + | : Inn/tavern |
− | + | : Craft Guildhall | |
− | + | Remove assignment | |
− | + | : Rename location | |
− | + | : Add location | |
− | + | Define zone bounds | |
− | + | : Add rect | |
− | + | : Start flow | |
− | + | : Remove rect | |
− | + | : Start remove | |
− | + | : Add flow | |
− | + | : Resize flow | |
− | + | : Start rect | |
− | + | : Assign location | |
− | + | : Unassign | |
− | + | : Carpenter Wkshp | |
− | + | : Workshop | |
− | + | : Cancel plans | |
− | + | : Remove bld/cnst | |
− | + | : Material | |
− | + | : Phase | |
− | + | : Place | |
− | + | : Constructions | |
− | + | : Buildings | |
− | + | Rooms: need name! | |
− | + | : Start work! | |
− | + | Constructing | |
− | + | Constructing unnamed site | |
− | + | : Name site (irreversible!) | |
− | + | Plan a construction or building to form a site (irreversible!) | |
− | + | Phase | |
− | + | No construction planned at cursor | |
− | + | No building planned at cursor | |
− | + | Warning: This site will be smaller than usual. Move away from other sites. | |
− | + | Total work hours needed: | |
− | + | (Workers are needed!) | |
− | + | workers) | |
− | + | : You will work for | |
− | + | an hour | |
− | + | hours | |
− | + | : You will not work personally | |
− | + | [CAN'T WORK] | |
− | + | [WILL WORK] | |
− | + | Display Furniture | |
− | + | Bookcase | |
− | + | Need | |
− | + | Have | |
− | + | : Set worker | |
− | + | : Select worker | |
− | + | : Scroll material | |
− | + | : Start working! | |
− | + | to view other pages | |
− | + | - | |
− | + | many | |
− | + | a swarm of | |
− | + | Miasma | |
− | + | An Ocean Wave | |
− | + | Lava Mist | |
− | + | Magma Mist | |
+ | Vapor | ||
+ | Smoke | ||
+ | Dragonfire | ||
+ | Fire | ||
+ | A Web | ||
+ | Item Cloud | ||
+ | A Fire | ||
+ | Track/Spoor: | ||
+ | broken vegetation | ||
+ | print | ||
+ | imprint | ||
+ | right | ||
+ | left | ||
+ | unintelligible | ||
+ | /yours or companion's | ||
+ | Stagnant salt water [ | ||
+ | Stagnant water [ | ||
+ | Water [ | ||
+ | Lava [ | ||
+ | A smear of | ||
+ | A pool of | ||
+ | A thin layer of | ||
+ | A pile of | ||
+ | A dusting of | ||
+ | The vegetation is heavily damaged here. | ||
+ | The vegetation is bent here. | ||
+ | The vegetation has been slightly perturbed here. | ||
+ | The vegetation is broken here. | ||
+ | thick | ||
+ | light | ||
+ | faint | ||
+ | deep | ||
+ | shallow | ||
+ | vague | ||
+ | imprint in the | ||
+ | is here. | ||
+ | This is an unintelligible mess. | ||
+ | The signs lead north. | ||
+ | The signs lead south. | ||
+ | The signs lead east. | ||
+ | The signs lead west. | ||
+ | The signs lead northeast. | ||
+ | The signs lead northwest. | ||
+ | The signs lead southeast. | ||
+ | The signs lead southwest. | ||
+ | They belong to you or a companion. | ||
+ | What do you want to aim for? | ||
+ | to view other pages. | ||
+ | cancels. | ||
+ | Impossible strike | ||
+ | Difficult strike | ||
+ | Tricky strike | ||
+ | Normal strike | ||
+ | Easy strike | ||
+ | Easier strike | ||
+ | Simple strike | ||
+ | can only graze | ||
+ | can't land squarely | ||
+ | can't quite connect | ||
+ | fairly solid | ||
+ | square | ||
+ | very square | ||
+ | direct hit | ||
+ | to go back. | ||
+ | Difficult | ||
+ | Tricky | ||
+ | Normal | ||
+ | Easy | ||
+ | Easier | ||
+ | Simple | ||
+ | VVSlow | ||
+ | V Slow | ||
+ | Slow | ||
+ | Fast | ||
+ | V Fast | ||
+ | strike | ||
+ | Quick attack: faster to strike and recover, but not powerful | ||
+ | No heavy attack: enraged | ||
+ | Heavy attack: slower to strike and recover, but hits harder | ||
+ | Forced wild attack: enraged | ||
+ | Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate | ||
+ | No precise attack: enraged | ||
+ | Precise attack: very slow to strike, improved accuracy | ||
+ | No charge attack: no target | ||
+ | No charge attack: you are on the ground | ||
+ | No charge attack: you are mounted | ||
+ | No charge attack: you are chained | ||
+ | No charge attack: you are in uncontrolled flight | ||
+ | No charge attack: you are on a vehicle | ||
+ | No charge attack: you are on a projectile | ||
+ | No charge attack: you are climbing | ||
+ | No charge attack: target is on the ground | ||
+ | No charge attack: target is mounted | ||
+ | No charge attack: target is chained | ||
+ | No charge attack: target is in uncontrolled flight | ||
+ | No charge attack: target is on a vehicle | ||
+ | No charge attack: target is on a projectile | ||
+ | No charge attack: target is climbing | ||
+ | No charge attack: target shares your location | ||
+ | No charge attack: target's location inaccessible | ||
+ | Charge attack: move toward your opponent | ||
+ | Multi-attack: choose another simultaneous action afterward | ||
+ | has yielded. Attack anyway? | ||
+ | Really start a conflict with | ||
+ | Really attack | ||
+ | aborts. | ||
+ | pages) | ||
+ | Parry | ||
+ | Block | ||
+ | Parry ( | ||
+ | Block ( | ||
+ | Dodge ( | ||
+ | selected | ||
+ | adjacent only | ||
+ | own tile only | ||
+ | , range | ||
+ | , disturber only | ||
+ | move | ||
+ | done, | ||
+ | remove last | ||
+ | cancel, | ||
+ | pages | ||
+ | cancel | ||
+ | this location | ||
+ | Who will you shoot? | ||
+ | fires. | ||
+ | Who will you target? | ||
+ | throws. | ||
+ | fires. | ||
+ | throws. | ||
+ | Move to a creature or press | ||
+ | to shoot this direction. | ||
+ | to throw this direction. | ||
+ | Party tactical settings | ||
+ | Become a party member | ||
+ | Who will you talk to? | ||
+ | : Zones/Rooms | ||
+ | [WITH YOU] | ||
+ | No quick attack: enraged | ||
+ | Which creature will you attack? | ||
+ | You are fighting | ||
+ | Select | ||
+ | Rooms: need site! | ||
+ | FATAL ERROR | ||
+ | Could not locate adventure start square | ||
+ | The peaceful town of | ||
+ | is threatened! The forces of | ||
+ | darkness | ||
+ | are on the march. | ||
+ | Commanded by | ||
+ | , they | ||
+ | The enemy | ||
+ | will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. | ||
+ | Legends speak of | ||
+ | an ancient | ||
+ | vault, | ||
+ | , where | ||
+ | wrested | ||
+ | power from the Underworld by invoking | ||
+ | true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. | ||
+ | The citizens of | ||
+ | are plagued by bandits. The gang | ||
+ | has even sent some troublemakers to harass people right here in town. | ||
+ | Just reunited after a long journey, you are together with your companions again. | ||
+ | After a long journey, you are here to meet your most trusted companion. | ||
+ | is from here and might have some local information. | ||
+ | Your wanderings have brought you to this place after a long journey. | ||
+ | Your most trusted local companions are meeting you here today. | ||
+ | Your most trusted companions have made the journey to meet you here today. | ||
+ | After a long journey, you are here to meet your most trusted companion. | ||
+ | Your most trusted companion has made the journey to meet you here today. | ||
+ | You've finally got your equipment together, such as it is. Now it's time for action and adventure! | ||
+ | In the rush of excitement, you've forgotten where you were going to go. | ||
+ | A foolhardy soul might try to rescue the | ||
+ | children that have been kidnapped. | ||
+ | child that has been kidnapped. | ||
+ | Let the party venture forth! | ||
+ | Perhaps some of the people here will be worth talking to before you continue on your way. | ||
+ | Perhaps some of your friends here have ideas. | ||
+ | Perhaps some of your friends here can remind you. | ||
+ | for help. | ||
+ | Tell a story | ||
+ | Give a sermon | ||
+ | Recite a poem | ||
+ | Perform music | ||
+ | Give a sermon concerning a deity or object of worship | ||
+ | Give a sermon concerning a cosmic principle | ||
+ | Give a sermon promoting a value | ||
+ | Give a sermon inveighing against a value | ||
+ | Tell a story about a person or creature | ||
+ | Tell a story about a site | ||
+ | Tell a story about a civilization or organization | ||
+ | Tell a story about a region | ||
+ | Unknown | ||
+ | Self-Control | ||
+ | Chant | ||
+ | Speak | ||
+ | Simulate | ||
+ | pull off | ||
+ | pulls off | ||
+ | pick | ||
+ | picks | ||
+ | up the | ||
+ | and put it in | ||
+ | and puts it in | ||
+ | You do not have a free grasp and your quivers and packs are full. | ||
+ | You do not have a free grasp and your quiver and packs are full. | ||
+ | You do not have a free grasp and your quivers and pack are full. | ||
+ | You do not have a free grasp and your quiver and pack are full. | ||
+ | You do not have a free grasp and your quivers are full. | ||
+ | You do not have a free grasp and your quiver is full. | ||
+ | You do not have a free grasp and your packs are full. | ||
+ | You do not have a free grasp and your pack is full. | ||
+ | You do not have a free grasp. | ||
+ | You've assumed tactical control as nobody else is available. | ||
+ | You awaken from your slumber. | ||
+ | Your sleep has been interrupted! | ||
+ | You have bestowed the name | ||
+ | You fail to grab the | ||
+ | lady | ||
+ | lord consort | ||
+ | ladies consort | ||
+ | hearthpeople | ||
+ | cannot jump. | ||
+ | You cannot jump while swimming. | ||
+ | You cannot jump while prone. | ||
+ | You cannot jump while in the air. | ||
+ | You are too injured to jump. | ||
+ | You cannot jump while wrestling. | ||
+ | You cannot build here. | ||
+ | You do not have the authority to build here. | ||
+ | There are no visible tracks or other signs, aside from yours. | ||
+ | There are no visible tracks or other signs. | ||
+ | You've already searched this area recently. | ||
+ | You've found a colony of | ||
+ | and another small creature. | ||
+ | and some other small creatures. | ||
+ | You've found a small creature. | ||
+ | You've found some small creatures. | ||
+ | Your intense search turns up nothing. | ||
+ | cannot speak. | ||
+ | You cannot speak. | ||
+ | You have nothing with which to interact. | ||
+ | You have nothing to examine. | ||
+ | You assume a submissive posture. | ||
+ | You no longer assume a submissive posture. | ||
+ | You strap | ||
+ | to your | ||
+ | You draw | ||
+ | with your | ||
+ | You do not have a free grasp for | ||
+ | You have nothing left to draw or put away. | ||
+ | You have nothing left to remove. | ||
+ | You have nothing left to wear. | ||
+ | You have nothing left to eat or drink. | ||
+ | You have nothing to put inside a container or on a pack animal. | ||
+ | You have nothing left to drop. | ||
+ | There is nothing to pick up here. | ||
+ | You have nothing left to throw. | ||
+ | You have nothing to fire with. | ||
+ | You have nothing left to fire. | ||
+ | Things smell bad when you are dead. | ||
+ | You smell | ||
+ | on the wind. | ||
+ | You aren't picking up any odor in particular. | ||
+ | There is no sunlight when you are dead. | ||
+ | The sky is alive with vortices of purple light and dark, boiling clouds. | ||
+ | The area gives off a sickly light. | ||
+ | There are no traces of sunlight here. | ||
+ | Being dead is cold and clammy. | ||
+ | The temperature is as it has been and always will be. | ||
+ | The temperature cannot be judged. | ||
+ | It is burning. | ||
+ | It is deathly cold. | ||
+ | The temperature is pleasant. | ||
+ | It is scorching. | ||
+ | It is warm. | ||
+ | It is cool. | ||
+ | It is freezing. | ||
+ | It is cold. | ||
+ | You've lost track of time since your death. | ||
+ | It is the | ||
+ | You need a free grasp to climb. | ||
+ | You are too injured to climb. | ||
+ | cannot climb. | ||
+ | If you move, your performance will be interrupted. | ||
+ | You cannot climb or mount while prone. | ||
+ | You need a free grasp to hold the terrain. | ||
+ | You are too injured to hold the terrain. | ||
+ | cannot hold the terrain. | ||
+ | You are riding and cannot lie down. | ||
+ | The webs make it impossible to stand. | ||
+ | You are too tired to stand. | ||
+ | You can't stand up -- somebody is in the way. | ||
+ | You must | ||
+ | You can't travel until you emerge from underground or enter a tunnel. | ||
+ | You must move away from the surrounding obstacles before you can travel. | ||
+ | You must move away from the river before you can travel. | ||
+ | Squad Order | ||
+ | Main | ||
+ | Siege Engines | ||
+ | Traps/Levers | ||
+ | Workshops | ||
+ | Furnaces | ||
+ | Wall/Floor/Stairs/Track | ||
+ | Machine Components | ||
+ | Track | ||
+ | Weapons and Ammunition | ||
+ | Furniture | ||
+ | Siege Equipment | ||
+ | Other Objects | ||
+ | Metal Clothing | ||
+ | Engrave Memorial Slab | ||
+ | slabs engraved | ||
+ | Slab engraved | ||
+ | No slabs engraved | ||
+ | Entombed and memorialized | ||
+ | Memorialized | ||
+ | Entombed | ||
+ | Ghost | ||
+ | Not memorialized | ||
+ | Following | ||
+ | Saving... | ||
+ | Offloading units... | ||
+ | Offloading units... | ||
+ | Disconnected Build Overflow | ||
+ | SOAP | ||
+ | PAPER_PLANT | ||
+ | PARCHMENT | ||
+ | SHEET_PLANT | ||
+ | to select. | ||
+ | to abort. | ||
+ | scroll. Type in parts of the name to narrow your search. | ||
+ | : View task | ||
+ | Building Placement Distance Overflow | ||
+ | This visitor is ready to leave. | ||
+ | This visitor has come | ||
+ | to pray | ||
+ | to study | ||
+ | to relax | ||
+ | to perform | ||
+ | to slay beasts | ||
+ | seeking work as a performer | ||
+ | seeking work as a mercenary | ||
+ | seeking work as a scholar | ||
+ | for diplomacy | ||
+ | seeking sanctuary | ||
+ | asking questions | ||
+ | heard this was a good place to search for monsters. | ||
+ | heard this was the place for those seeking danger. | ||
+ | heard | ||
+ | this | ||
+ | was the place for prayer. | ||
+ | went on this journey out of curiosity. | ||
+ | was curious about | ||
+ | was the place for a good drink. | ||
+ | was the place to admire fine architecture. | ||
+ | was the place to enjoy oneself. | ||
+ | was the place to entertain people. | ||
+ | was the place to perform research. | ||
+ | was the place for long-term scholarship. | ||
+ | would make a good base for a mercenary. | ||
+ | was the place to look for long-term work. | ||
+ | believes | ||
+ | would be a safe place to stay. | ||
+ | is seeking information | ||
+ | about the location of | ||
+ | You can learn more about this visitor after they chat with a local. | ||
+ | The performance is at | ||
+ | the stanza | ||
+ | a simple passage | ||
+ | the exposition | ||
+ | of the first theme | ||
+ | of the second theme | ||
+ | the synthesis | ||
+ | of previous passages | ||
+ | the finale | ||
+ | the coda | ||
+ | a bridge-passage | ||
first | first | ||
− | + | second | |
− | + | theme | |
− | + | a series of variations | |
− | + | on the theme | |
− | + | on the second theme | |
− | + | The dance has reached the point where its accompaniment is at | |
− | + | The topic being considered is | |
− | + | The topic being discussed is | |
+ | The topic being taught is | ||
+ | The topic being written about is | ||
+ | This organizational activity will branch into specific social events. | ||
+ | This organizational activity will branch into specific worship events. | ||
+ | This organizational activity will branch into specific play events. | ||
+ | There is no specific information for this activity. | ||
+ | vector<bool>::_M_fill_insert | ||
+ | BALLISTA | ||
+ | Stockpile Settings | ||
+ | Items Desired/Kept By Vehicle | ||
+ | Crafts | ||
+ | Logs | ||
WORSHIP_HF | WORSHIP_HF | ||
− | |||
− | |||
− | |||
− | |||
− | |||
[PROFILE] | [PROFILE] | ||
TITLE: | TITLE: | ||
Line 9,072: | Line 13,458: | ||
[ITEM: | [ITEM: | ||
[PET: | [PET: | ||
− | + | Entity | |
− | + | has self-referential diplomacy state | |
− | + | FORCED_ADMINISTRATOR | |
− | |||
entity_layer | entity_layer | ||
− | |||
[ENTITY: | [ENTITY: | ||
− | + | *** Error(s) finalizing the entity | |
− | + | Unrecognized entity creature token: | |
− | + | Unrecognized entity digger token: | |
− | + | Unrecognized entity weapon token: | |
− | + | Unrecognized entity armor token: | |
− | + | Unrecognized entity ammo token: | |
− | + | Unrecognized entity helm token: | |
− | + | Unrecognized entity gloves token: | |
− | + | Unrecognized entity shoes token: | |
− | + | Unrecognized entity pants token: | |
− | + | Unrecognized entity shield token: | |
− | + | Unrecognized entity trapcomp token: | |
− | + | Unrecognized entity toy token: | |
− | + | Unrecognized entity instrument token: | |
− | + | Unrecognized entity tool token: | |
− | + | Unrecognized entity siege ammo token: | |
− | + | Unrecognized entity position allowed caste token: | |
− | + | Unrecognized entity position allowed creature token: | |
− | + | Unrecognized entity position rejected caste token: | |
− | + | Unrecognized entity position rejected creature token: | |
− | + | Unrecognized symbol: | |
− | + | Gem shape not found: | |
− | + | Stone shape not found: | |
− | + | CHEESE_MAT | |
− | + | trying to generate musical form without speech or instruments | |
− | + | patch: removed market link from non-site entity | |
− | + | CREATURE | |
− | + | TISSUE_STYLE | |
− | + | TS_MAINTAIN_LENGTH | |
− | + | TS_PREFERRED_SHAPING | |
− | + | DIGGER | |
− | + | TRANSLATION | |
− | + | HELM | |
− | + | PANTS | |
− | + | SHIELD | |
− | + | SIEGEAMMO | |
− | + | INSTRUMENT | |
− | + | CIV_CONTROLLABLE | |
− | + | SITE_CONTROLLABLE | |
− | + | ALL_MAIN_POPS_CONTROLLABLE | |
− | + | AMBUSHER | |
− | + | LAYER_LINKED | |
− | + | BABYSNATCHER | |
− | + | ITEM_THIEF | |
− | + | SUBTERRANEAN_CLOTHING | |
− | + | CLOTHING | |
− | + | SITE_GUARDIAN | |
− | + | CURRENCY_BY_YEAR | |
− | + | METAL_PREF | |
− | + | GEM_PREF | |
− | + | STONE_PREF | |
− | + | DIVINE_MAT_WEAPONS | |
− | + | DIVINE_MAT_ARMOR | |
− | + | DIVINE_MAT_CRAFTS | |
− | + | DIVINE_MAT_CLOTHING | |
− | + | GENERATE_KEYBOARD_INSTRUMENTS | |
− | + | GENERATE_STRINGED_INSTRUMENTS | |
− | + | GENERATE_WIND_INSTRUMENTS | |
− | + | GENERATE_PERCUSSION_INSTRUMENTS | |
− | + | GENERATE_POETIC_FORMS | |
− | + | GENERATE_MUSICAL_FORMS | |
− | + | GENERATE_DANCE_FORMS | |
− | + | MINING_UNDERWORLD_DISASTERS | |
− | + | WOOD_WEAPONS | |
− | + | WOOD_ARMOR | |
− | + | RIVER_PRODUCTS | |
− | + | OCEAN_PRODUCTS | |
− | + | INDOOR_WOOD | |
− | + | OUTDOOR_WOOD | |
− | + | INDOOR_ORCHARDS | |
− | + | OUTDOOR_ORCHARDS | |
− | + | INDOOR_GARDENS | |
− | + | OUTDOOR_GARDENS | |
− | + | INDOOR_FARMING | |
− | + | OUTDOOR_FARMING | |
− | + | UNDEAD_CANDIDATE | |
− | + | USE_CAVE_ANIMALS | |
− | + | USE_EVIL_ANIMALS | |
− | + | USE_GOOD_ANIMALS | |
− | + | USE_EVIL_WOOD | |
− | + | USE_GOOD_WOOD | |
− | + | USE_EVIL_PLANTS | |
− | + | USE_GOOD_PLANTS | |
− | + | LOCAL_BANDITRY | |
− | + | BANDITRY | |
− | + | START_BIOME | |
− | + | EXCLUSIVE_START_BIOME | |
− | + | SETTLEMENT_BIOME | |
− | + | BIOME_SUPPORT | |
− | + | MERCHANT_NOBILITY | |
− | + | SKULKING | |
− | + | GEM_SHAPE | |
− | + | STONE_SHAPE | |
− | + | PERMITTED_JOB | |
− | + | PERMITTED_BUILDING | |
− | + | PERMITTED_REACTION | |
− | + | WORLD_CONSTRUCTION | |
− | + | WILL_ACCEPT_TRIBUTE | |
− | + | BUILDS_OUTDOOR_FORTIFICATIONS | |
− | + | BUILDS_OUTDOOR_TOMBS | |
− | + | ETHIC | |
− | + | HISTORIAN | |
− | + | CHEMIST | |
− | + | GEOGRAPHER | |
− | + | ENGINEER | |
− | + | NO_ARTIFACT_CLAIMS | |
− | + | SET_SCHOLARS_ON_VALUES_AND_JOBS | |
− | + | VARIABLE_VALUE | |
− | + | VALUE | |
− | + | WANDERER | |
− | + | MAX_STARTING_CIV_NUMBER | |
− | + | MAX_SITE_POP_NUMBER | |
− | + | MAX_POP_NUMBER | |
− | + | RELIGION_SPHERE | |
− | + | TREE_CAP_DIPLOMACY | |
− | + | DIPLOMAT_BODYGUARDS | |
− | + | MERCHANT_BODYGUARDS | |
− | + | ACTIVE_SEASON | |
− | + | PROGRESS_TRIGGER_POPULATION | |
− | 1 | + | PROGRESS_TRIGGER_PRODUCTION |
− | + | PROGRESS_TRIGGER_TRADE | |
− | + | PROGRESS_TRIGGER_POP_SIEGE | |
− | + | PROGRESS_TRIGGER_PROD_SIEGE | |
− | + | PROGRESS_TRIGGER_TRADE_SIEGE | |
− | + | DEFAULT_SITE_TYPE | |
− | + | LIKES_SITE | |
− | + | TOLERATES_SITE | |
− | + | USE_NON_EXOTIC_PET_RACE | |
− | + | USE_ANY_PET_RACE | |
− | + | USE_MISC_PROCESSED_WOOD_PRODUCTS | |
− | + | IMPROVED_BOWS | |
− | + | INVADERS_IGNORE_NEUTRALS | |
− | + | AT_PEACE_WITH_WILDLIFE | |
− | + | EQUIPMENT_IMPROVEMENTS | |
− | + | ABUSE_BODIES | |
− | + | USE_ANIMAL_PRODUCTS | |
− | + | COMMON_DOMESTIC_PACK | |
− | , | + | COMMON_DOMESTIC_PULL |
− | , | + | COMMON_DOMESTIC_MOUNT |
− | + | COMMON_DOMESTIC_PET | |
− | , | + | SPHERE_ALIGNMENT |
− | , | + | ART_FACET_MODIFIER |
− | , | + | ART_IMAGE_ELEMENT_MODIFIER |
− | + | ITEM_IMPROVEMENT_MODIFIER | |
− | + | CURRENCY | |
− | + | SELECT_SYMBOL | |
− | + | REMAINING | |
− | + | SUBSELECT_SYMBOL | |
− | + | CULL_SYMBOL | |
− | + | FRIENDLY_COLOR | |
− | + | VARIABLE_POSITIONS | |
− | + | SITE_VARIABLE_POSITIONS | |
− | + | LAND_HOLDER_TRIGGER | |
− | + | POSITION | |
− | + | ANIMAL | |
− | + | ANIMAL_TOKEN | |
− | + | ANIMAL_CASTE_TOKEN | |
− | + | ANIMAL_CLASS | |
− | + | ANIMAL_FORBIDDEN_CLASS | |
− | + | ANIMAL_ALWAYS_PRESENT | |
− | + | ANIMAL_NEVER_MOUNT | |
− | + | ANIMAL_ALWAYS_MOUNT | |
− | + | ANIMAL_NEVER_WAGON_PULLER | |
− | + | ANIMAL_ALWAYS_WAGON_PULLER | |
− | + | ANIMAL_NEVER_SIEGE | |
− | + | ANIMAL_ALWAYS_SIEGE | |
− | + | ANIMAL_NEVER_PET | |
− | + | ANIMAL_ALWAYS_PET | |
− | + | ANIMAL_NEVER_PACK_ANIMAL | |
− | + | ANIMAL_ALWAYS_PACK_ANIMAL | |
− | + | CONQUERED_SITE | |
− | + | REQUIRES_MARKET | |
− | + | ELECTED | |
− | + | has negative foreground color, set to 7 | |
− | + | has foreground color > 7, set to 7 | |
− | + | has negative background color, set to 0 | |
− | + | has background color > 7, set to 0 | |
− | + | has invalid brightness value (must be 0 or 1), set to 0 | |
− | + | has equal foreground/background colors without brightness, background set to 0 | |
− | + | EXECUTION_SKILL | |
− | + | SPECIAL_BURIAL | |
− | + | FLASHES | |
− | + | BRAG_ON_KILL | |
− | + | CHAT_WORTHY | |
− | + | DO_NOT_CULL | |
− | + | RULES_FROM_LOCATION | |
− | + | MENIAL_WORK_EXEMPTION | |
− | + | MENIAL_WORK_EXEMPTION_SPOUSE | |
− | + | SLEEP_PRETENSION | |
− | + | PUNISHMENT_EXEMPTION | |
− | + | KILL_QUEST | |
− | + | QUEST_GIVER | |
− | + | ALLOWED_CREATURE | |
− | + | ALLOWED_CLASS | |
− | + | REJECTED_CREATURE | |
− | + | REJECTED_CLASS | |
− | + | GENDER | |
− | + | MILITARY_SCREEN_ONLY | |
− | + | EXPORTED_IN_LEGENDS | |
− | + | DETERMINES_COIN_DESIGN | |
− | + | SUCCESSION | |
− | + | BY_HEIR | |
− | + | BY_POSITION | |
− | + | APPOINTED_BY | |
− | + | REPLACED_BY | |
− | + | REQUIRES_POPULATION | |
− | + | PRECEDENCE | |
− | + | : Negative precedence changed to zero | |
− | + | : Precedence exceeding | |
− | + | capped | |
− | + | LAND_HOLDER | |
− | + | RESPONSIBILITY | |
− | + | COMMANDER | |
− | + | AS_NEEDED | |
− | + | LAND_NAME | |
− | + | NAME_MALE | |
− | + | NAME_FEMALE | |
− | + | SPOUSE_MALE | |
− | + | SPOUSE_FEMALE | |
− | + | REQUIRED_BOXES | |
− | + | : REQUIRED_BOXES negative, set to 0 | |
− | + | : REQUIRED_BOXES exceeds 100, capped | |
− | + | REQUIRED_CABINETS | |
− | + | : REQUIRED_CABINETS negative, set to 0 | |
− | + | : REQUIRED_CABINETS exceeds 100, capped | |
− | + | REQUIRED_RACKS | |
− | + | : REQUIRED_RACKS negative, set to 0 | |
− | + | : REQUIRED_RACKS exceeds 100, capped | |
− | + | REQUIRED_STANDS | |
− | + | : REQUIRED_STANDS negative, set to 0 | |
− | + | : REQUIRED_STANDS exceeds 100, capped | |
− | + | REQUIRED_OFFICE | |
− | + | : REQUIRED_OFFICE negative, set to 0 | |
− | + | : REQUIRED_OFFICE exceeds 1000000, capped | |
− | + | REQUIRED_BEDROOM | |
− | + | : REQUIRED_BEDROOM negative, set to 0 | |
− | + | : REQUIRED_BEDROOM exceeds 1000000, capped | |
− | + | REQUIRED_DINING | |
− | + | : REQUIRED_DINING negative, set to 0 | |
− | + | : REQUIRED_DINING exceeds 1000000, capped | |
− | + | REQUIRED_TOMB | |
− | + | : REQUIRED_TOMB negative, set to 0 | |
− | + | : REQUIRED_TOMB exceeds 1000000, capped | |
− | + | MANDATE_MAX | |
− | + | : MANDATE_MAX negative, set to 0 | |
− | + | : MANDATE_MAX exceeds 100, capped | |
− | + | DEMAND_MAX | |
− | + | : DEMAND_MAX negative, set to 0 | |
− | + | : DEMAND_MAX exceeds 100, capped | |
− | + | ACCOUNT_EXEMPT | |
− | + | DUTY_BOUND | |
− | + | Unrecognized Entity Token: | |
− | + | INDIV_CONTROLLABLE | |
− | + | SIEGER | |
− | + | Leather armor | |
− | + | Metal armor | |
− | + | Archer | |
− | + | failure to get start square construction for transport link | |
− | + | failure to get end square construction for transport link | |
− | + | midmap construction path build failure | |
− | Export | + | lords |
− | + | law-giver | |
− | + | law-givers | |
− | + | CUSTOM_MILITARY_GOALS | |
− | Dwarf Fortress: Save | + | war leader |
+ | war leaders | ||
+ | CUSTOM_MILITARY_STRATEGY | ||
+ | general | ||
+ | generals | ||
+ | field | ||
+ | marshal | ||
+ | marshals | ||
+ | constable | ||
+ | constables | ||
+ | CUSTOM_OFFICIAL_ | ||
+ | royal | ||
+ | chief | ||
+ | high | ||
+ | head | ||
+ | chancellor | ||
+ | chancellors | ||
+ | keeper of the seal | ||
+ | keepers of the seal | ||
+ | justiciar | ||
+ | justiciars | ||
+ | treasurer | ||
+ | treasurers | ||
+ | counselor | ||
+ | counselors | ||
+ | advisor | ||
+ | advisors | ||
+ | chamberlain | ||
+ | chamberlains | ||
+ | master of beasts | ||
+ | masters of beasts | ||
+ | butler | ||
+ | butlers | ||
+ | cup-bearer | ||
+ | cup-bearers | ||
+ | doctors | ||
+ | executioner | ||
+ | executioners | ||
+ | chef | ||
+ | chefs | ||
+ | housekeeper | ||
+ | housekeepers | ||
+ | CUSTOM_MARKET_OFFICIAL_ | ||
+ | sewer | ||
+ | grain | ||
+ | harvest | ||
+ | judge | ||
+ | judges | ||
+ | justices | ||
+ | magistrate | ||
+ | magistrates | ||
+ | tunnel | ||
+ | road | ||
+ | bridge | ||
+ | master | ||
+ | caretaker | ||
+ | caretakers | ||
+ | commissioner | ||
+ | commissioners | ||
+ | official | ||
+ | officials | ||
+ | administrator | ||
+ | administrators | ||
+ | has assumed the position of | ||
+ | Mission Report: | ||
+ | Pillage | ||
+ | Demand Tribute from | ||
+ | Raze | ||
+ | Take Over | ||
+ | Raid | ||
+ | Recover | ||
+ | Rescue | ||
+ | Make Request of | ||
+ | (Set out | ||
+ | Spring | ||
+ | camp order missing parent -- army will camp forever | ||
+ | invalid nem in army during guard creation | ||
+ | guard army unattached from parent army | ||
+ | leader | ||
+ | bosses | ||
+ | chieftess | ||
+ | chieftesses | ||
+ | captain | ||
+ | captains | ||
+ | commander | ||
+ | ringleaders | ||
+ | chieftain | ||
+ | CUSTOM_MERCENARY_LEADER | ||
+ | lord | ||
+ | commander | ||
+ | commanders | ||
+ | masters | ||
+ | General | ||
+ | Grandmaster | ||
+ | Captain | ||
+ | Sergeant | ||
+ | Adept | ||
+ | Soldier | ||
+ | Novice | ||
+ | Initiate | ||
+ | sword | ||
+ | blade | ||
+ | mace | ||
+ | spear | ||
+ | crossbow | ||
+ | pike | ||
+ | whip | ||
+ | lash | ||
+ | kick | ||
+ | grappling | ||
+ | Bearer | ||
+ | Perfect | ||
+ | Ultimate | ||
+ | Exalted | ||
+ | Degree | ||
+ | Rank | ||
+ | Master | ||
+ | Adept | ||
+ | Bearer | ||
+ | Novice | ||
+ | up the stairs | ||
+ | , the door on your right | ||
+ | , the door on your left | ||
+ | , at the end of the hall | ||
+ | , the | ||
+ | door | ||
+ | on your right | ||
+ | on your left | ||
+ | abbot | ||
+ | abbots | ||
+ | CUSTOM_GUILD_LEADER | ||
+ | dean | ||
+ | deans | ||
+ | doyen | ||
+ | doyens | ||
+ | doyenne | ||
+ | doyennes | ||
+ | CUSTOM_GUILD_ALDERPERSON | ||
+ | CUSTOM_GUILD_STEWARD | ||
+ | CUSTOM_GUILD_CLERK | ||
+ | alderperson | ||
+ | steward | ||
+ | stewards | ||
+ | clerk | ||
+ | clerks | ||
+ | bookkeeper | ||
+ | bookkeepers | ||
+ | recordkeeper | ||
+ | recordkeepers | ||
+ | baron | ||
+ | barons | ||
+ | baroness | ||
+ | baronesses | ||
+ | baron consort | ||
+ | barons consort | ||
+ | baroness consort | ||
+ | baronesses consort | ||
+ | NULL artifact on wg loot building, skipping | ||
+ | high priest | ||
+ | high priests | ||
+ | HIGHEST_PRIEST | ||
+ | most high | ||
+ | absolute | ||
+ | most exalted | ||
+ | most holy | ||
+ | most sacred | ||
+ | most high priest | ||
+ | most high priests | ||
+ | CUSTOM_LAW_MAKER_2 | ||
+ | Murder-target mismatch: year | ||
+ | , entity # | ||
+ | CUSTOM_MERCENARY_TREASURER | ||
+ | Music and Sound Options | ||
+ | Volume: | ||
+ | /255 | ||
+ | ========= | ||
+ | or left-click: Change volume. | ||
+ | : Done. | ||
+ | --------- | ||
+ | Export Local Image | ||
+ | Your Units | ||
+ | Buildings | ||
+ | : Export Image | ||
+ | : Cancel | ||
+ | : Done | ||
+ | : Type Value | ||
+ | : Nullify Value | ||
+ | : Decrease Value | ||
+ | : Increase Value | ||
+ | Range: | ||
+ | : Set Preset Field Values | ||
+ | NULL unit projectile loaded | ||
+ | NULL item projectile loaded | ||
+ | Dwarf Fortress Options: Save Game | ||
+ | Initializing... | ||
+ | Checking directory structure... | ||
+ | Preliminary cleaning... | ||
Offloading units... | Offloading units... | ||
− | Offloading art | + | Offloading art... |
− | + | Opening file... | |
− | + | Characterizing raw data... | |
− | Saving | + | Allocating space... |
− | Saving | + | Saving items... |
− | Saving | + | Saving units... |
− | Saving | + | Saving jobs... |
− | Saving | + | Saving schedules... |
− | + | Saving projectiles... | |
− | + | Saving buildings... | |
− | + | Saving machines... | |
− | + | Saving flow guides... | |
− | + | Saving effects... | |
− | + | Saving entities... | |
− | + | Saving local animal populations... | |
− | + | Saving events... | |
− | + | Saving mandates... | |
− | + | Saving work quotas... | |
− | + | Saving world events... | |
− | + | Saving coin information... | |
− | + | Saving formations... | |
− | + | Saving interactions... | |
− | + | Saving incidents... | |
− | + | Saving crimes... | |
− | + | Saving armies... | |
− | + | Saving tracking information... | |
− | + | Saving cultural identities... | |
− | + | Saving agreement... | |
− | + | Saving image sets... | |
− | + | Saving announcements... | |
− | + | Saving fortress information... | |
− | + | Saving world information... | |
− | + | Saving artifacts... | |
− | + | Saving active historical figures... | |
− | + | Saving adventure data... | |
− | + | Saving general information... | |
− | + | Relationships of | |
− | + | Pet Owner | |
− | + | Spouse | |
− | + | Mother | |
− | + | Father | |
− | + | Lover | |
− | + | Child | |
− | + | Bonded | |
− | + | Childhood Friend | |
− | + | War Buddy | |
− | + | Obsession | |
− | + | Fellow Scholar | |
− | + | Fellow Artist | |
− | + | Fellow Athlete | |
− | + | Kindred Spirit | |
− | + | Close Friend | |
− | + | Friend | |
− | + | Athletic Rival | |
− | + | Business Rival | |
− | + | Persecutor | |
− | + | Religious Persecutor | |
− | + | Grudge | |
− | + | Jealous Grudge | |
− | + | Supernatural Vengeance | |
− | + | Pure Hate | |
− | + | Hated | |
− | + | Disliked | |
− | + | Deity | |
− | + | Force | |
− | + | Object of Worship | |
− | + | Long-term Acquaintance | |
− | + | Passing Acquaintance | |
− | + | Hero | |
− | + | Intruder | |
− | + | Considers Monster | |
− | + | Considers Brigand | |
− | + | Considers Bully | |
− | + | Considers Preacher | |
− | + | Considers Storyteller | |
− | + | Considers Poet | |
− | + | Considers Bard | |
− | + | Considers Dancer | |
− | + | Considers Violent | |
− | + | Considers Psychotic | |
− | + | Good for Business | |
− | + | Friendly Terms | |
− | + | Considers Killer | |
− | + | Considers Murderer | |
− | + | Comrade | |
− | + | Member of Respected Group | |
− | + | Member of Hated Group | |
− | + | Enemy Fighter | |
− | + | Friendly Fighter | |
− | + | Loyal Soldier | |
− | + | Apprentice | |
− | + | Former Master | |
− | + | Former Apprentice | |
− | + | Considers Quarreler | |
− | + | Considers Flatterer | |
− | + | Hunter | |
− | + | Protector of the Weak | |
− | + | Preserver of Knowledge | |
− | + | Treasure Hunter | |
− | + | Thief | |
− | + | : Back to Main | |
− | + | : Zoom | |
− | + | Workshop Profile | |
− | + | : Permitted Workers | |
− | + | Work Orders | |
− | + | Labor Restrictions | |
− | + | : Permit/Restrict | |
− | + | : Permit All | |
− | + | : Min - | |
− | + | : Max - | |
− | + | Work Orders Created For This Shop | |
− | + | Validated | |
− | + | Active: | |
− | + | Waiting: | |
− | + | Checking: | |
− | + | Ready: | |
− | + | There are no active work orders tied to this shop. | |
− | + | All work orders must be validated by the manager before they become active. | |
− | + | : New Order | |
− | + | : Remove | |
− | + | : Wages | |
− | + | : Conditions | |
− | + | : General work orders cannot task this shop | |
− | + | : General work orders are allowed to task this shop | |
− | + | : Maximum general work order tasks allowed = | |
− | + | Permitted General Work Order Labors | |
− | + | : Allow/disallow | |
− | + | Dwarf Fortress: Load World | |
− | + | Processing raw data... | |
− | + | Shapes... | |
− | + | Colors... | |
− | + | Patterns... | |
− | + | Material templates... | |
− | + | Inorganics... | |
− | + | Plants... | |
− | + | Tissue templates... | |
− | + | Items... | |
− | + | Body detail plans... | |
− | + | Creature bodies... | |
− | + | Creature variations... | |
− | + | Entities... | |
− | + | Reactions... | |
− | + | Interactions... | |
− | + | Sorting material templates... | |
− | + | Sorting inorganics... | |
− | + | Sorting plants... | |
− | + | Sorting tissue templates... | |
− | + | Sorting items... | |
− | + | Sorting buildings... | |
− | + | Sorting body detail plans... | |
− | + | Sorting creature bodies... | |
− | + | Sorting creature variations... | |
− | + | Sorting creatures... | |
− | + | Sorting entities... | |
− | + | Sorting languages... | |
− | + | Sorting descriptors... | |
− | + | Sorting reactions... | |
− | + | Sorting interactions... | |
− | + | Finalizing languages... | |
− | + | Finalizing descriptors... | |
− | + | Finalizing material templates... | |
− | + | Finalizing inorganics... | |
− | + | Finalizing plants... | |
− | + | Finalizing tissue templates... | |
− | + | Finalizing items... | |
− | + | Finalizing buildings... | |
− | + | Finalizing body detail plans... | |
− | + | Finalizing creature variations... | |
− | + | Finalizing creatures... | |
− | + | Finalizing entities... | |
− | + | Finalizing reactions... | |
− | + | Finalizing interactions... | |
− | + | Preparing material data... | |
− | + | Generating inorganics... | |
− | + | Generating plants... | |
− | + | Generating items... | |
− | + | Generating creatures... | |
− | + | Generating entities... | |
− | + | Generating reactions... | |
− | + | Generating interactions... | |
− | + | Finalizing generated objects... | |
− | + | Preparing text objects... | |
− | + | Preparing graphics... | |
− | + | Loading items... | |
− | + | Loading buildings... | |
− | + | Loading entities... | |
− | + | Loading coin information... | |
− | + | Loading map data... | |
− | + | Loading civilized populations... | |
− | + | Loading history... | |
− | + | Loading parameters... | |
− | + | Loading artifacts... | |
− | + | Loading active historical figures... | |
− | + | Loading squads... | |
− | + | Loading formations... | |
− | + | Loading activities... | |
− | + | Loading interactions... | |
− | + | Loading written content... | |
− | + | Loading identities... | |
− | + | Loading incidents... | |
− | + | Loading crimes... | |
− | + | Loading vehicles... | |
− | + | Loading armies... | |
− | + | Loading army controllers... | |
− | + | Loading tracking information... | |
− | + | Loading cultural identities... | |
− | + | Loading agreements... | |
− | + | Loading art forms... | |
− | + | Loading occupations... | |
− | + | Loading belief systems... | |
− | + | Loading image sets... | |
− | + | Loading divination sets... | |
− | + | Rebuilding temporary information... | |
− | + | Preparing game... | |
− | + | Failed! | |
− | + | Button | |
− | + | : Customize Nickname | |
− | + | : Customize Profession Name | |
− | + | : Done with string entry | |
− | + | : Abort string entry | |
− | + | : View Biomes | |
− | + | Brush Radius | |
− | + | Smoothing Brush | |
− | + | Normal Brush | |
− | + | ELEV | |
− | + | RAIN | |
− | + | TEMP | |
− | + | DRAIN | |
− | + | VOLC | |
− | + | (View) | |
− | + | Brush = | |
− | + | Painting | |
− | + | Not painting | |
− | + | Will be saved | |
− | + | Randomize at gen | |
− | + | This creature | |
− | + | is non-hostile. | |
− | + | is a skulking perpetrator of mischief. | |
− | + | is a minion of evil. | |
− | + | is a brutal enemy of your kind. | |
− | + | is of the wilderness. | |
− | + | is of the walking dead. | |
− | + | is opposed to the living. | |
− | + | has returned from beyond the grave. | |
− | + | is crazed! | |
− | + | is an invader. | |
− | + | is from the depths of the underworld. | |
− | + | is an uninvited guest. | |
− | + | is a current resident. | |
− | + | is from | |
− | + | is from a mysterious place. | |
− | + | Account: | |
− | + | Owned Objects: | |
− | + | Holdings: | |
− | + | Needs: | |
− | + | Chest | |
− | + | Demands: | |
− | + | Throne Room/Office | |
− | : | + | Bedroom |
− | + | Dining Room | |
− | + | Tomb | |
− | + | Mandates: | |
− | + | Export of | |
− | : | + | Make |
− | + | Prohibited | |
− | : | + | : Thoughts and preferences |
− | : | + | : Relationships |
− | + | Set Follow Hotkey ( | |
− | + | etc.): | |
− | + | Site | |
− | + | Error 1 | |
− | + | Error 2 | |
− | + | data/save/current/world.sav | |
− | + | NO_FILE | |
− | + | Animals | |
− | + | Food | |
− | + | Furniture/Siege Ammo | |
− | + | Corpses | |
− | + | Refuse | |
− | + | Bars/Blocks | |
− | + | Gems | |
− | + | Cloth | |
− | + | Wood | |
− | + | Weapons/Trap Comps | |
− | + | Armor | |
− | + | Sheet | |
− | + | Additional Options | |
− | + | Fish | |
− | + | Unprepared Fish | |
− | + | Drink (Plant) | |
− | + | Drink (Animal) | |
− | + | Cheese (Plant) | |
− | + | Cheese (Animal) | |
− | + | Seeds | |
− | + | Fruit/Leaves | |
− | + | Milled Plant | |
− | + | Bone Meal | |
− | + | Pressed Material | |
− | + | Extract (Plant) | |
− | + | Extract (Animal) | |
− | + | Misc. Liquid | |
− | + | Item Types | |
− | + | Body Parts | |
− | + | Skulls | |
− | + | Bones | |
− | + | Shells | |
− | + | Teeth | |
− | + | Horns/Hooves | |
− | + | Hair/Wool | |
− | + | Type | |
− | + | Other Materials | |
− | + | Stone/Clay | |
− | + | Metal | |
− | + | Bars: Other Materials | |
− | + | Bars: Metal | |
− | + | Blocks: Other Materials | |
− | + | Blocks: Metal | |
− | + | Blocks: Stone/Clay | |
− | + | Metal Ores | |
− | + | Economic | |
− | + | Rough Glass | |
− | + | Cut Glass | |
− | + | Rough Gem | |
− | + | Cut Gem | |
− | + | Cut Stone | |
− | + | Thread (Silk) | |
− | + | Thread (Plant) | |
− | + | Thread (Metal) | |
− | + | Cloth (Silk) | |
− | + | Cloth (Metal) | |
− | + | Paper | |
− | + | Parchment | |
− | + | Trap Components | |
− | + | Body | |
− | + | Head | |
− | + | Feet | |
− | + | Legs | |
− | + | Shield | |
− | + | Core Quality | |
− | + | Total Quality | |
− | + | : Toggle | |
− | + | : Enable | |
− | + | : Disable | |
− | + | Cheeses | |
− | + | Mill Products | |
− | + | Fats | |
− | + | Pastes | |
− | + | Extracts | |
− | + | Liquids | |
− | + | Types | |
− | + | Materials | |
− | + | Silk Thread | |
− | + | Yarn Thread | |
− | + | Metal Thread | |
− | + | Plant Thread | |
− | + | Silk Cloth | |
− | + | Yarn Cloth | |
− | + | Metal Cloth | |
− | + | Plant Cloth | |
− | + | Trap Comps | |
− | + | Footwear | |
− | + | Legwear | |
− | + | Shields | |
− | + | Qualities | |
− | + | Empty Cages | |
− | + | Empty Animal Traps | |
− | + | Prepared Food | |
− | + | Usable | |
− | + | Unusable | |
− | + | : Allow All | |
− | + | : Block All | |
− | + | : Permit | |
− | + | : Forbid | |
− | + | ecwe | |
− | + | hlaas | |
− | + | Dwarf Fortress Options: Load Game | |
− | + | Loading units... | |
− | + | Loading jobs... | |
− | + | Loading schedules... | |
− | + | Loading projectiles... | |
− | + | Loading machines... | |
− | + | Loading flow guides... | |
− | + | Loading effects... | |
− | + | Loading local animal populations... | |
− | + | Loading events... | |
− | + | Loading mandates... | |
− | + | Loading work quotas... | |
− | + | Loading world events... | |
− | + | Loading announcements... | |
− | + | Loading fortress information... | |
− | + | Loading world information... | |
− | + | Loading adventure... | |
− | + | Loading general information... | |
− | + | Rebuilding more temporary information... | |
− | + | Preparing game screen... | |
− | + | Handling compatibility issues... | |
− | + | Testing Arena | |
− | + | Testing Arena (Adventurer) | |
− | + | Unknown Type Error | |
− | + | There are no active games. | |
− | + | Dwarf Fortress Options | |
− | + | Ending game... | |
− | + | Really retire? All active saves will be deleted. ( | |
− | + | = yes, other = no) | |
− | + | You will be saved for later use in the region. | |
− | + | Really quit? All active saves will be deleted. ( | |
− | + | The region will be saved for later use, but consider retiring the fort | |
− | + | instead if it is not a lost cause. | |
− | + | The fortress will become part of the world. You may reassume control later, | |
− | + | but the circumstances will not necessarily be as you leave them now. | |
− | + | The region will be saved for later use. | |
− | + | Return to Title Screen | |
− | + | Return to Game | |
− | + | Save Game | |
− | + | Key Bindings | |
− | + | Export Local Image | |
− | + | Music and Sound | |
− | + | Abandon the Fortress to Ruin | |
− | + | Abort Game | |
− | + | Succumb to the Invasion | |
− | + | Retire the Fortress (for the time being) | |
− | + | Give in to the Night | |
− | + | Retire at this location (or rest a while) | |
− | + | Finish Game | |
− | + | Give in to Starvation | |
− | + | (holding another's goods) | |
− | + | local_map | |
− | + | -param- | |
− | + | Created in DF | |
− | + | current | |
− | + | data/save/* | |
− | + | data/save/ | |
− | + | /world.sav | |
− | + | Nuked Activity Reference | |
− | + | Nuked Job Reference | |
− | + | Nuked Unit Reference (Worker/Inventory) | |
− | + | Nuked Building Reference (Party) | |
− | + | Nuked Item Reference (General) | |
− | + | Nuked Effect Reference | |
− | + | Nuked Vermin Event Reference | |
− | + | Nuked Vermin Reference (Escaped Pet) | |
− | + | Nuked Entity Reference | |
− | + | Nuked Plot Info Reference | |
− | + | Nuked Viewscreen Reference | |
− | + | Nuked Unit Reference (Item Wrestle) | |
− | + | Nuked Hist Fig Reference | |
− | + | Nuked Site Reference | |
− | + | Nuked Artifact Reference | |
− | + | Nuked Item Improvement Reference | |
− | + | Nuked Coin Front Reference | |
− | + | Nuked Coin Back Reference | |
− | + | Nuked Detail Event Reference | |
− | + | Nuked Subregion Reference | |
− | + | Nuked Feature Layer Reference | |
− | + | Nuked Entity Population Reference | |
− | + | Nuked Breed Reference | |
− | + | Nuked Art Image Reference | |
− | + | Nuked Creature Def Reference | |
− | + | NULL JOB ITEM (1): | |
− | + | NULL JOB ITEM (2): | |
− | + | Civ Zone | |
− | + | : Null Unit Assignment (Id | |
− | + | : Null Item Assignment (Id | |
− | + | Cage: Null Unit Assignment | |
− | + | Cage: Null Item Assignment | |
− | + | NULL Aid Requester | |
− | + | /world.dat | |
− | + | clearing orders from squad with invalid mission | |
− | + | unprepared | |
− | + | Plant Growth (?) | |
− | + | large pots/food storage | |
− | + | minecarts | |
− | + | wheelbarrows | |
− | + | other large tools | |
− | + | sand bags | |
− | + | Bone | |
− | + | Pearl | |
− | + | Shell | |
− | + | Silk | |
− | + | Amber | |
− | + | Coral | |
− | + | Green Glass | |
− | + | Clear Glass | |
− | + | Crystal Glass | |
− | + | Standard | |
− | + | Well-crafted | |
− | + | Finely-crafted | |
− | + | Superior Quality | |
− | + | Exceptional | |
− | + | Masterwork | |
− | + | Fresh Raw Hide | |
− | + | Rotten Raw Hide | |
− | + | Coal | |
− | + | Potash | |
− | + | Pearlash | |
− | + | Soap | |
− | + | Allow Plant/Animal | |
− | + | Allow Non-Plant/Animal | |
− | + | Use Seed | |
− | + | Random | |
− | + | Seed | |
− | + | Use History Seed | |
− | + | Use Name Seed | |
− | + | Use Creature Seed | |
− | + | Embark Points | |
− | + | End Year | |
− | + | Population Cap After Civ Creation | |
− | + | No Cap | |
− | + | Site Cap After Civ Creation | |
− | + | Percentage Beasts Dead For Stoppage | |
− | + | Ignore | |
− | + | Year to Begin Checking Megabeast Percentage | |
− | + | Cull Unimportant Historical Figures | |
− | + | Reveal All Historical Events | |
− | + | Temperature | |
− | + | Drainage | |
− | + | Volcanism | |
− | + | Minimum | |
− | + | Maximum | |
− | + | X-Variance | |
− | + | Y-Variance | |
− | + | Elevation Mesh Size | |
− | + | 2 x 2 | |
− | + | 4 x 4 | |
− | + | 8 x 8 | |
− | + | 16 x 16 | |
− | + | 32 x 32 | |
− | + | Elevation Weighted Range ( | |
− | + | Rain Mesh Size | |
− | + | Rain Weighted Range ( | |
− | + | Drainage Mesh Size | |
− | + | Drainage Weighted Range ( | |
− | + | Savagery Mesh Size | |
− | + | Savagery Weighted Range ( | |
− | + | Temperature Mesh Size | |
− | + | Temperature Weighted Range ( | |
− | + | Volcanism Mesh Size | |
− | + | Volcanism Weighted Range ( | |
− | + | Pole | |
− | + | North or South | |
− | + | North and/or South | |
− | + | North and South | |
− | + | Minimum Mountain Peak Number | |
− | + | Minimum Partial Edge Oceans | |
− | + | Minimum Complete Edge Oceans | |
− | + | Minimum Volcano Number | |
− | + | Mineral Scarcity (Low = More minerals) | |
− | + | Max Megabeast Caves | |
− | + | No Beasts | |
− | + | Max Semimegabeast Caves | |
− | + | Titan Number | |
− | + | Titan Attack Population Requirement | |
− | + | Titan Attack Exported Wealth Requirement | |
− | + | Titan Attack Created Wealth Requirement | |
− | + | Number of Demon Types | |
− | + | Number of Night Troll Types | |
− | + | Number of Bogeyman Types | |
− | + | Number of Nightmare Types | |
− | + | Number of Vampire Curse Types | |
− | + | Number of Werebeast Curse Types | |
− | + | Werebeast Attack Population Requirement | |
− | + | Werebeast Attack Exported Wealth Requirement | |
− | + | Werebeast Attack Created Wealth Requirement | |
− | + | Number of Secret Types | |
− | + | Number of Regional Interaction Types | |
− | + | Number of Disturbance Interaction Types | |
− | + | Number of Evil Cloud Types | |
− | + | Number of Evil Rain Types | |
− | + | Generate Divine Materials | |
− | + | Allow Divination | |
− | + | Allow Demonic Experiments | |
− | + | Allow Necromancer Experiments | |
− | + | Allow Necromancer Lieutenants | |
− | + | Allow Necromancer Ghouls | |
− | + | Allow Necromancer Summons | |
− | + | Desired Good Square Count in Small Subregions | |
− | + | Desired Good Square Count in Medium Subregions | |
− | + | Desired Good Square Count in Large Subregions | |
− | + | Desired Evil Square Count in Small Subregions | |
− | + | Desired Evil Square Count in Medium Subregions | |
− | + | Desired Evil Square Count in Large Subregions | |
− | + | Minimum Initial | |
− | + | Square Count | |
− | + | Region Count | |
− | + | Minimum Final | |
− | + | Erosion Cycle Count | |
− | + | Minimum River Start Locations (Pre-Erosion) | |
− | + | Desired River Start Locations (Post-Erosion) | |
− | + | Periodically Erode Extreme Cliffs | |
− | + | Do Orographic Precipitation and Rain Shadows | |
− | + | Maximum Number of Subregions | |
− | + | Cavern Layer Number | |
− | + | Cavern Layer Openness Min | |
− | + | Cavern Layer Openness Max | |
− | + | Cavern Layer Passage Density Min | |
− | + | Cavern Layer Passage Density Max | |
− | + | Cavern Layer Water Min | |
− | + | Cavern Layer Water Max | |
− | + | Magma Layer | |
− | + | Bottom Layer (Forces Magma) | |
− | + | Z Levels Above Ground | |
− | + | Z Levels Above Layer 1 | |
− | + | Z Levels Above Layer 2 | |
− | + | Z Levels Above Layer 3 | |
− | + | Z Levels Above Layer 4 | |
− | + | Z Levels Above Layer 5 | |
− | + | Z Levels At Bottom | |
− | + | Minimum Natural Cave Size | |
− | + | Maximum Natural Cave Size | |
− | + | Number of Mountain Caves | |
− | + | Number of Non-Mountain Caves | |
− | + | Make Caves Visible | |
− | + | Allow Init Embark Options to Show Tunnels | |
− | + | Always | |
− | + | Only in Finder | |
− | + | Number of Civilizations | |
− | + | Playable Civilization Required | |
− | + | Minimum Number of Mid-Elevation Squares | |
− | + | Minimum Number of Low-Elevation Squares | |
− | + | Minimum Number of High-Elevation Squares | |
− | + | Minimum Number of Mid-Rain Squares | |
− | + | Minimum Number of Low-Rain Squares | |
− | + | Minimum Number of High-Rain Squares | |
− | + | Minimum Number of Mid-Drainage Squares | |
− | + | Minimum Number of Low-Drainage Squares | |
− | + | Minimum Number of High-Drainage Squares | |
− | + | Minimum Number of Mid-Savagery Squares | |
− | + | Minimum Number of Low-Savagery Squares | |
− | + | Minimum Number of High-Savagery Squares | |
− | + | Minimum Number of Mid-Volcanism Squares | |
− | + | Minimum Number of Low-Volcanism Squares | |
− | + | Minimum Number of High-Volcanism Squares | |
− | + | NULL unit pointer on load | |
− | + | NULL item pointer on load | |
− | + | NULL job pointer on load | |
− | + | NULL building pointer on load | |
− | + | NULL play unit on load: id # | |
− | + | NULL play item on load: id # | |
− | + | NULL play building on load: id # | |
− | + | NULL displayed announcement | |
− | + | old save: fixing possibly broken knowledge from unretire | |
− | + | patching corruption: item off-loaded and also in play: | |
− | + | ** Loading Fortress ** | |
− | + | ** Loading Adventurer ** | |
− | + | patching dangerously broken trade definition -- magma powder changed to water/snow | |
− | + | removed erroneous unit occupancy flag | |
− | + | removed erroneous unit ground occupancy flag | |
− | + | Repairing squad info for Unit # | |
− | + | cleaning up 0.44.01/2 broken display reference | |
− | + | have corrupt feature map at | |
− | + | 0.44.03 or earlier save: removing corrupted route stop | |
− | + | 0.44.03 or earlier save: removing erroneous travel log | |
− | + | Patched save: fixed missing equipment assignment | |
− | + | Patched save: fixed duplicate ammo assignment | |
− | + | Patched save: fixed duplicate training equipment assignment | |
− | + | Patched save: fixed duplicate equipment assignment | |
− | + | Patched save: Historical spy | |
− | + | stops using out-of-place cover identity | |
− | + | old save: removing potentially broken rest job | |
− | + | removing broken building inventory link | |
− | + | compat: removing prisoner from non-hereditary position | |
− | + | Something has pulled a lever! | |
− | + | Something has triggered a pressure plate! | |
− | + | Something has emptied a cage! | |
− | + | Something has unchained a creature! | |
− | + | unused | |
− | + | improvable | |
− | + | butcherable | |
− | + | millable | |
− | + | possibly buriable | |
− | + | unrotten | |
− | + | undisturbed | |
− | + | collected | |
− | + | sharpenable | |
− | + | empty | |
− | + | processable | |
− | + | cookable | |
− | + | solid | |
− | + | extract-bearing plant | |
− | + | extract-bearing fish | |
− | + | extract-bearing small creature | |
− | + | processable (to vial) | |
− | + | processable (to barrel) | |
− | + | tameable small creature | |
− | + | sand-bearing | |
− | + | glass | |
− | + | lye-bearing | |
− | + | milk | |
− | + | milkable | |
− | + | finished good | |
− | + | ammo | |
− | + | furniture | |
− | food | + | dye |
− | + | dyeable | |
− | + | totemable | |
− | + | glass-making | |
− | + | dyed | |
− | + | melt-designated | |
− | + | deep material | |
− | + | sewn-imageless | |
− | + | screw | |
− | + | fire-safe | |
− | + | magma-safe | |
− | + | building material | |
− | + | non-economic | |
− | + | plant | |
− | + | silk | |
− | + | yarn | |
− | + | leather | |
− | + | bone | |
− | + | hair/wool | |
− | + | shell | |
− | + | horn | |
− | + | pearl | |
− | + | plaster-containing | |
− | + | soap | |
− | + | ivory/tooth | |
− | + | lye/milk-free | |
− | + | blunt | |
− | + | unengraved | |
− | + | unimproved | |
− | + | written-on | |
− | + | non-absorbent | |
− | + | food storage | |
− | + | non-pressed | |
− | + | hard | |
− | + | metal | |
− | + | sand | |
− | + | edged | |
− | + | on-ground | |
− | + | -bearing | |
− | + | -producing | |
− | + | -containing | |
− | + | liquid cooking | |
− | + | liquid scoop | |
− | + | powder grinding receptacle | |
− | + | powder grinding | |
− | + | meat carving | |
− | + | meat boning | |
− | + | meat slicing | |
− | + | meat cleaving | |
− | + | meat-carving holder | |
− | + | meal container | |
− | + | liquid container | |
− | + | food storage | |
− | + | hive | |
− | + | nest box | |
− | + | small object container | |
− | + | track cart | |
− | + | heavy object hauler | |
− | + | stand-and-work | |
− | + | sheet roller | |
− | + | folded sheet protector | |
− | + | writing container | |
− | + | bookcase | |
− | + | display object | |
− | + | offering placement | |
− | + | divination | |
− | + | games of chance | |
− | + | body part | |
− | + | that isn't a bin | |
− | + | PRIEST | |
− | + | Short Pathing Flood Overflow | |
− | + | DRINK_MAT | |
− | + | Tribute Report: | |
− | + | Tribute is being unloaded. (A report is available.) | |
− | + | Merchants have arrived and are unloading their goods. | |
− | + | A trade depot is requiered for the delivery of the tribute. | |
− | + | The merchants need a trade depot to unload their goods. | |
− | + | An animal | |
− | : | + | has adopted |
− | + | Miner destination wiped | |
− | + | body | |
− | + | now know a few facts about | |
− | + | training. | |
− | + | have attained a general familiarity with | |
− | + | training methods. | |
− | + | are now quite knowledgeable | |
− | + | trainers. | |
− | + | are now expert | |
− | + | flown | |
− | + | rough | |
− | + | log | |
− | + | block | |
− | + | the underworld portal | |
− | + | deposit | |
− | + | the river | |
− | + | the subterranean water | |
− | + | the pit | |
− | + | the magma pool | |
− | + | the volcano | |
− | + | Horrifying screams come from the darkness below! | |
− | + | The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | |
− | + | The glowing barrier has disappeared! | |
− | + | Cleaning game objects... | |
− | + | Cleaning stranded objects... | |
− | + | Cleaning play objects... | |
− | + | Null site on overall status | |
− | + | Legends | |
− | + | Standard biome+site map | |
− | + | Elevations including lake and ocean floors | |
− | + | Elevations respecting water level | |
− | + | Rainfall | |
− | + | Savagery | |
− | + | Current vegetation | |
− | + | Evil | |
− | + | Salinity | |
− | + | Biome | |
− | : | + | Trade |
− | + | Structures/fields/roads/etc. | |
− | + | Hydrosphere | |
− | + | Nobility/holdings | |
− | + | to export | |
− | + | to cancel | |
− | + | to scroll | |
− | + | Export of column | |
− | + | complete | |
− | + | Dwarf Fortress: Save World | |
− | + | Offloading art images... | |
− | + | Sorting world information... | |
− | + | Saving map data... | |
− | + | Saving civilized populations... | |
− | + | Saving history... | |
− | + | Saving parameters... | |
− | + | Saving squads... | |
− | + | Saving activities... | |
− | + | Saving written content... | |
− | + | Saving identities... | |
− | + | Saving vehicles... | |
− | + | Saving army controllers... | |
− | + | Saving tracking info... | |
− | + | Saving agreements... | |
− | + | Saving art forms... | |
− | + | Saving occupations... | |
− | + | Saving belief systems... | |
− | + | Saving divination sets... | |
− | + | Closing file... | |
− | + | Synchronizing folders... | |
− | + | Becoming The Capital | |
− | + | Architecture | |
− | + | Desired: | |
− | + | Current: | |
− | + | Offerings | |
− | + | Worker: | |
− | + | Inactive | |
− | + | Location: | |
− | + | Repeating | |
− | + | Suspended | |
− | + | Items: | |
− | + | This building | |
− | + | was designed by | |
− | + | was well-designed by | |
− | + | was finely-designed by | |
− | + | was superiorly designed by | |
− | + | bears the exceptional design of | |
− | + | was masterfully designed by | |
− | + | an unknown architect | |
− | + | The structure | |
− | + | was built by | |
− | : | + | was solidly built by |
− | : | + | was finely-built by |
− | : | + | was superiorly built by |
− | : | + | was exceptionally built by |
− | : | + | was masterfully built by |
− | + | an unknown artisan | |
− | + | Status | |
− | + | Wounds | |
− | + | Treatment | |
− | + | History | |
− | + | Overall Health Report | |
− | + | __________ | |
− | + | ____________ | |
− | + | : Key | |
− | + | : Diagnosis request | |
+ | : Cleaning req. | ||
+ | : Surgery req. | ||
+ | : Inoperable rot | ||
+ | : Heavy bleeding | ||
+ | : Bleeding | ||
+ | : Pale | ||
+ | : Severe blood loss | ||
+ | : Faint | ||
+ | : Blood loss | ||
+ | : Serious fever | ||
+ | : Moderate fever | ||
+ | : Slight fever | ||
+ | : Dizzy | ||
+ | : Drowning | ||
+ | : Winded | ||
+ | : Cannot breathe | ||
+ | : Trouble breathing | ||
+ | : Vision lost | ||
+ | : Vision impaired | ||
+ | : Vision ~impaired | ||
+ | : Spilled | ||
+ | : Major artery torn | ||
+ | : Artery torn | ||
+ | : Overlapping fracture | ||
+ | : Broken tissue | ||
+ | : Heavy damage | ||
+ | : Moderate damage | ||
+ | : Light damage | ||
+ | : Suture request | ||
+ | : Setting req. | ||
+ | : Dressing request | ||
+ | : Paralyzed | ||
+ | : Partially paralyzed | ||
+ | : Sluggish | ||
+ | : Overall pain++ | ||
+ | : Overall pain+ | ||
+ | : Overall pain | ||
+ | : Stunned | ||
+ | : Dehydrated | ||
+ | : Thirsty | ||
+ | : Starving | ||
+ | : Hungry | ||
+ | : Cannot stand | ||
+ | : Stand impaired | ||
+ | : Cannot grasp | ||
+ | : Grasp impaired | ||
+ | : Compound fracture | ||
+ | : Torn tendon | ||
+ | : Tendon strain | ||
+ | : Tendon brs. | ||
+ | : Part brok tis | ||
+ | : Tissue pain++ | ||
+ | : Tissue pain+ | ||
+ | : Tissue pain | ||
+ | : Traction request | ||
+ | : Immobilization request | ||
+ | : Crutch required | ||
+ | : Completely numb | ||
+ | : Partially numb | ||
+ | : Slightly numb | ||
+ | : Exhausted | ||
+ | : Over-exerted | ||
+ | : Tired | ||
+ | : Very drowsy | ||
+ | : Drowsy | ||
+ | : Nauseous | ||
+ | : Cannot fly | ||
+ | : Flight impaired | ||
+ | : Motor nerve | ||
+ | : Sensory nerve | ||
+ | : Torn ligament | ||
+ | : Lig. sprain | ||
+ | : Ligament bruise | ||
+ | : Need setting | ||
+ | : Extreme swell | ||
+ | : Medium swell | ||
+ | : Minor swelling | ||
+ | : Infection | ||
+ | : View health | ||
+ | : Recenter | ||
+ | Currency Counts | ||
+ | The broker recommends keeping | ||
+ | of each coin type to match accounts. | ||
+ | No accessible fuel! | ||
+ | Requires fuel | ||
+ | Takes place at | ||
+ | or | ||
+ | REAGENTS | ||
+ | PRODUCTS | ||
+ | Stone Restrictions | ||
+ | Magma-safe | ||
+ | Restricted stones | ||
+ | are reserved for use by the listed tasks. | ||
+ | : Stone type | ||
+ | Economic Stone | ||
+ | Other Stone | ||
+ | Quantity (0 for perpetual order): | ||
+ | Type in parts of the name to narrow your search. | ||
+ | shop | ||
+ | max | ||
+ | No linked shop | ||
+ | There are no active work orders. | ||
+ | A manager is required to coordinate work orders. | ||
+ | How many workshops can this order task? (0 = no limit) | ||
+ | : Increase priority | ||
+ | : Max priority | ||
+ | : Set maximum workshops | ||
+ | : Details | ||
+ | Wage | ||
Setter | Setter | ||
− | + | Vegetables/fruit/leaves | |
− | + | Meat/fish/other | |
− | + | Ingredient Type | |
− | + | Number | |
− | + | Permissions | |
− | + | Cook | |
− | + | ---- | |
− | + | Brew | |
− | + | : Toggle cook. | |
− | + | : Toggle brew. | |
− | + | You have no appropriate ingredients. | |
− | + | : Change category. | |
− | + | Page | |
− | + | : Zoom to unit | |
− | + | : Zoom to item | |
− | + | Dwarf Fortress: Updating World | |
− | + | Year | |
− | + | data/init/world_gen.txt | |
− | + | The world generator is having trouble placing enough mountain peaks. | |
− | + | You might want to check your maximum elevation value and other elevation parameters. | |
− | + | Can the elevation 400 be placed enough times to provide space for your peaks? | |
− | + | You might want to check your preset elevations for the elevation 400. | |
− | + | You must have at least as many of these highest elevation points as you are requiring peaks. | |
− | + | Alternatively, you can reduce the number of peaks required by the parameters. | |
− | + | The world generator is having trouble placing enough mid-level elevations. | |
− | + | Can your parameters achieve elevations between 100 and 299? | |
− | + | You might want to adjust the parameters governing elevation frequencies. | |
− | + | Alternatively, you can reduce the number of mid-level elevation squares required. | |
− | + | The world generator is having trouble placing enough low elevations. | |
− | + | Can your parameters achieve elevations between 0 and 99? | |
− | + | The world generator is having trouble placing enough high elevations. | |
− | + | Can your parameters achieve elevations between 300 and 400? | |
− | + | The world generator is having trouble placing enough ocean squares along the edges. | |
− | + | Can your parameters achieve elevations between 0 and 99 frequently? | |
− | + | You might want to adjust the parameters governing elevation. | |
− | + | Alternatively, you can reduce the number of edge oceans required. | |
− | + | The world generator is having trouble placing rainfall in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing rainfall. | |
− | + | Alternatively, you can reduce the number of high, medium or low rainfall squares required. | |
− | + | The world generator is having trouble setting drainage in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing drainage. | |
− | + | Alternatively, you can reduce the number of high, medium or low drainage squares required. | |
− | + | The world generator is having trouble placing savagery in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing savagery. | |
− | + | Alternatively, you can reduce the number of high, medium or low savagery squares required. | |
− | + | The world generator is having trouble setting volcanism in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing volcanism. | |
− | + | Alternatively, you can reduce the number of high, medium or low volcanism squares required. | |
− | + | The world generator is having trouble placing enough volcanos. | |
− | + | You might want to check your maximum volcanism value. | |
− | + | Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? | |
− | + | You might want to check your preset volcanism for the value 100. | |
− | + | You must have at least as many of these highest volcanism points as you are requiring volcanos. | |
− | + | Alternatively, you can reduce the number of volcanos required by the parameters. | |
− | + | The world generator is having trouble placing swamps and marshes. | |
− | + | Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of swamp squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing deserts and badlands. | |
− | + | Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of desert squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing forests. | |
− | + | Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of forest squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing mountains. | |
− | + | Make sure your parameters and presets can support high elevation areas. | |
− | + | Alternatively, you can reduce the number of mountain squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing oceans. | |
− | + | Make sure your parameters and presets can support low elevation areas. | |
− | + | Alternatively, you can reduce the number of ocean squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing glaciers. | |
− | + | Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of glacial squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing tundra regions. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of tundra squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing grasslands. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing hills. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing rivers. | |
− | + | Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. | |
− | + | Alternatively, you can reduce the number of rivers required by the parameters. | |
− | + | The world generator is placing too many subregions. | |
− | + | Make sure your parameters and presets aren't so variable that biomes change frequently. | |
− | + | Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. | |
− | + | The world generator is having trouble placing mountain caves. | |
− | + | Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. | |
− | + | Alternatively, you can reduce the number of mountain caves required by the parameters. | |
− | + | The world generator is having trouble placing low-lying caves. | |
− | + | Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. | |
− | + | Alternatively, you can reduce the number of non-mountain caves required by the parameters. | |
− | + | The world generator is having trouble placing enough civilizations. | |
− | + | Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | |
− | + | High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. | |
− | + | If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. | |
− | + | Alternatively, you can reduce the number of civilizations required by the parameters. | |
− | + | The world generator couldn't find any civilization definitions. | |
− | + | This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. | |
− | + | The world generator is having trouble placing a controllable civilization. | |
− | + | Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. | |
− | + | Make sure your parameters and presets have adequate squares of this kind. | |
− | + | Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). | |
− | + | The world generator is having trouble placing farming civilizations. | |
− | + | Civilizations use available plants in their surroundings as their initial crops. | |
− | + | Make sure your parameters and raw objects have adequate vegetation. | |
− | + | Squad Schedules: | |
− | + | Early Wet Season | |
− | + | Early Dry Season | |
− | + | First Quarter | |
− | + | Second Quarter | |
− | + | Third Quarter | |
− | + | Fourth Quarter | |
− | + | Alert State | |
− | + | Squads | |
− | + | Months | |
− | + | Months: | |
− | + | Squads: | |
− | + | (Cur) | |
− | + | (Current) | |
− | + | : Name grid cell | |
− | + | : Sleep | |
− | + | in room at will | |
− | + | in barracks at will | |
− | + | in barracks at need | |
− | + | Inactive = Uniformed | |
− | + | Inactive = Civ clothes | |
− | + | minimum | |
− | + | preferred | |
− | + | : Edit order | |
− | + | : Cancel order | |
− | + | : Copy orders | |
− | + | : Paste orders | |
− | + | : Move selector | |
− | + | : Schedule grid | |
− | + | : Order list | |
− | + | : View alerts | |
− | + | : Swap squads/months | |
− | + | : Defend burrows | |
− | + | Burrow | |
− | + | : Patrol route | |
− | + | Route | |
− | + | : Station | |
− | + | Point | |
− | + | soldier | |
− | + | Position | |
− | + | Petitions | |
− | + | You do not have an official capable of handling these matters. | |
− | + | There are no petitions that need your attention. | |
− | + | Parley with | |
− | + | Status of | |
− | + | Citizenship of | |
− | + | A Priest for | |
− | + | A Guildhall for | |
− | + | A High Priest for | |
− | + | A Grand Guildhall for | |
− | + | Some corrupt data | |
− | + | wishes to parley | |
− | + | in order to avert | |
− | + | loss of life. | |
− | + | Do you approve this request? | |
− | + | : Approve | |
− | + | : Deny | |
− | + | wishes to reside in | |
− | + | for the purpose of | |
− | + | eradicating monsters. | |
− | + | entertaining citizens and visitors. | |
− | + | soldiering. | |
− | + | study. | |
− | + | sanctuary. | |
− | + | wishes to join | |
− | + | desires citizenship. | |
− | + | as a citizen of | |
− | : | + | has many worshippers in |
− | : | + | and now requires |
− | : | + | a temple complex and high priest |
− | : | + | a temple and priest |
− | : | + | The location must be built and furnished, |
− | + | with the new position appointed by you. | |
− | + | has many members in | |
− | + | a grand guildhall | |
− | + | with the hall designated for a | |
− | Missing | + | guild. |
− | Independent | + | wishes to reside here |
− | Wild Animal | + | has many worshippers here |
− | (Caged | + | has many members here |
− | + | Basic Value: | |
− | Undead | + | Weight: |
− | + | Price: | |
− | Berserk | + | Owner: |
− | Caged Prisoner | + | Uses and Contents: |
− | Chained Prisoner | + | Uses: |
− | Invader | + | Contents: |
− | Diplomat | + | : View selected |
− | Merchant | + | : Melt |
− | Visitor | + | : Dump |
− | Friendly | + | : Hide |
− | Underworld | + | : Description |
− | Caged Guest | + | None |
− | Chained Guest | + | No treasures yet. |
− | Uninvited Guest | + | *PAUSED* |
− | Current Resident | + | SIEGE |
− | Hostile | + | : Petitions Available |
− | Tame | + | [MORE] |
− | You have not created any creatures yet. | + | Idlers: |
− | to return | + | civilization |
− | + | Citizens | |
− | + | Pets/Livestock | |
− | + | Others | |
− | + | Dead/Missing | |
− | + | Missing | |
− | + | Independent | |
− | + | Wild Animal | |
− | + | (Caged) | |
− | + | Undead | |
− | + | Berserk | |
− | + | Caged Prisoner | |
− | + | Chained Prisoner | |
− | + | Invader | |
− | + | Diplomat / | |
− | + | Merchant | |
− | There are no | + | Guest / |
− | living here. | + | Visitor |
− | There are no pets or livestock here. | + | Friendly |
− | There are no other creatures nearby. | + | Underworld |
− | No one has gone missing or died. | + | Caged Guest |
− | The year is still young. | + | Chained Guest |
− | + | Uninvited Guest | |
− | + | Current Resident | |
− | + | Hostile | |
− | + | Tame | |
− | + | You have not created any creatures yet. | |
− | + | to return | |
− | + | There are no | |
− | + | living here. | |
− | + | There are no pets or livestock here. | |
− | + | There are no other creatures nearby. | |
− | + | No one has gone missing or died. | |
− | + | The year is still young. | |
− | + | to return, | |
− | + | : Manager | |
− | + | : Go to Unit | |
− | : | + | : Go to Bld |
− | + | : Remove Worker | |
− | + | : Set Job Repeat | |
− | + | : Vw Activity | |
− | : View | + | : View Job |
− | + | : Suspend Job | |
− | + | : Cancel Job | |
− | + | Opposed to life | |
− | + | Diplomat | |
− | + | There are no idle | |
− | + | or jobs. | |
− | + | The item sparkles with a supernatural brilliance. | |
− | + | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | |
− | The item sparkles with a supernatural brilliance. | + | The object looks oddly square. |
− | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | + | The item constantly emits a nearly inaudible high-pitched whistle. |
− | The object looks oddly square. | + | The item is covered with small bumps. |
− | The item constantly emits a nearly inaudible high-pitched whistle. | + | The item smells like wet earth. |
− | The item is covered with small bumps. | + | Tiny streaks of lightning streak quickly over the object's surface. |
− | The item smells like wet earth. | + | Creatures that look at the item cannot think negative thoughts. |
− | Tiny streaks of lightning streak quickly over the object's surface. | + | The item is covered with minute gray hairs. |
− | Creatures that look at the item cannot think negative thoughts. | + | The item sounds like rustling leaves when moved. |
− | The item is covered with minute gray hairs. | + | Mountainhome |
− | The item sounds like rustling leaves when moved. | + | Metropolis |
− | + | City | |
− | + | Town | |
− | + | Village | |
− | + | Hamlet | |
− | + | Outpost | |
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− | |||
Stocks | Stocks | ||
Health | Health | ||
Line 10,546: | Line 15,206: | ||
Drink | Drink | ||
Other | Other | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Evaluate Depot Access Overflow | Evaluate Depot Access Overflow | ||
Evaluate Depot Caravan Access Overflow | Evaluate Depot Caravan Access Overflow | ||
− | + | Royal Throne Room | |
− | (S) | + | Opulent Throne Room |
− | / Spouse | + | Throne Room |
− | No Owner | + | Splendid Office |
− | You don't have any buildings. | + | Decent Office |
− | Evaluation: | + | Office |
− | : View building information | + | Modest Office |
− | : Zoom to building items | + | Meager Office |
− | : Zoom to building tasks | + | No Office |
− | : Swap right panel | + | Royal Bedroom |
− | + | Grand Bedroom | |
− | + | Great Bedroom | |
− | + | Fine Quarters | |
− | + | Decent Quarters | |
− | + | Quarters | |
− | + | Modest Quarters | |
− | + | Meager Quarters | |
− | + | No Quarters | |
− | + | Royal Dining Room | |
− | + | Grand Dining Room | |
− | + | Great Dining Room | |
− | + | Fine Dining Room | |
− | + | Decent Dining Room | |
− | + | Modest Dining Room | |
− | + | Meager Dining Room | |
− | + | No Dining Room | |
− | + | Royal Mausoleum | |
− | + | Grand Mausoleum | |
− | + | Mausoleum | |
− | + | Fine Tomb | |
− | + | Burial Chamber | |
− | + | Servant's Burial Chamber | |
− | + | Grave | |
− | + | No Tomb | |
− | + | (S) | |
− | + | / Spouse | |
− | + | No Owner | |
− | + | You don't have any buildings. | |
− | + | Evaluation: | |
− | + | : View building information | |
− | + | : Zoom to building items | |
− | + | : Zoom to building tasks | |
− | + | : Swap right panel | |
− | + | caught in a burst of | |
− | + | Overall Training | |
− | + | Creature | |
− | + | Price | |
− | + | Status: | |
− | + | Trained | |
− | + | Well-trained | |
− | + | Skillfully trained | |
− | + | Expertly trained | |
− | + | Exceptionally trained | |
− | + | Masterfully trained | |
− | + | Domesticated | |
− | + | Semi-Wild | |
− | + | Trainer: | |
− | + | Trainer: Any | |
− | + | Trainer: Any unassigned | |
− | + | Ready for Slaughter | |
− | + | Uninterested | |
− | + | For Sale | |
− | + | Not For Sale | |
− | + | Unavailable | |
− | + | Geld | |
− | + | Work Animal | |
− | + | Not Tame | |
− | + | : Toggle pet availability. | |
− | + | : Slaughter. | |
− | + | : Geld. | |
− | + | : Select trainer. | |
− | + | : War training. | |
− | + | : Hunting training. | |
− | + | You have no appropriate creatures. | |
− | + | Any trainer | |
− | + | Any unassigned trainer | |
− | + | Knowledge | |
− | + | A few facts | |
− | + | General familiarity | |
− | + | Knowledgeable | |
− | + | Expert | |
− | + | You don't know how to train any animals. | |
− | + | lumber limits | |
− | + | This land has no important leaders. | |
− | + | Exports to | |
− | + | Petty Annoyance | |
− | + | Terror | |
− | + | Imports from | |
− | + | Offerings from | |
− | + | Vengeance | |
− | + | You can look at trade information once you have a broker | |
− | + | with appraisal skill. | |
− | + | You accept their tribute every | |
− | + | Trade Agreement (Exports to | |
− | + | Trade Agreement (Imports from | |
− | + | : View Agreement | |
− | + | You have no agreements with this land. | |
− | + | to change modes. | |
− | + | ROOM SHARING INDEX OUT OF BOUNDS: | |
− | + | praying | |
− | + | weeping | |
− | + | cringing | |
− | + | screaming | |
− | + | being tortured | |
− | + | committing a depraved act | |
− | + | making a submissive gesture | |
− | + | in a fetal position | |
− | + | smeared out into a spiral | |
− | + | falling | |
− | + | dead | |
− | + | laughing | |
− | + | being shot | |
− | + | making a plaintive gesture | |
− | + | melting | |
− | + | burning | |
− | + | looks dejected | |
− | + | looks terrified | |
− | + | looks offended | |
− | + | looks confused | |
− | + | suffering | |
− | + | withering away | |
− | + | striking a menacing pose | |
− | + | striking a triumphant pose | |
− | + | laboring | |
− | + | traveling | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | unnaturally contorted | |
− | + | being flayed | |
− | + | being mutilated | |
− | + | prostrating itself before | |
− | + | torturing | |
− | + | committing a depraved act upon | |
− | + | devouring | |
− | + | admiring | |
− | + | burning | |
− | + | shooting | |
− | + | surrounded by | |
− | + | massacring | |
− | + | fighting with | |
− | + | greeting | |
− | + | refusing | |
− | + | speaking with | |
− | + | embracing | |
− | + | striking down | |
− | + | raising | |
− | + | hiding | |
− | + | praying to | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | impaled on | |
− | + | being flayed by | |
− | + | hanging from | |
− | + | being mutilated by | |
− | + | This is a | |
− | + | These are | |
− | + | migrating | |
− | + | local | |
− | + | civilization | |
− | + | craft | |
− | + | government | |
− | + | religion | |
− | + | Stone Hauling | |
− | + | Wood Hauling | |
− | + | Burial | |
− | + | Food Hauling | |
− | + | Refuse Hauling | |
− | + | Item Hauling | |
− | + | Furniture Hauling | |
− | + | Animal Hauling | |
− | + | Push/Haul Vehicles | |
− | + | Cleaning | |
− | + | Wood Cutting | |
− | + | Stone Detailing | |
− | + | Animal Care | |
− | + | Diagnosis | |
− | + | Setting Bones | |
− | + | Dressing Wounds | |
− | + | Feed Patients/Prisoners | |
− | + | Recovering Wounded | |
− | + | Trapping | |
− | + | Small Animal Dissection | |
− | + | Tanning | |
− | + | Dyeing | |
− | + | Beekeeping | |
− | + | Clothesmaking | |
− | + | Plant Processing | |
− | + | Cheese Making | |
− | + | Milking | |
− | + | Gelding | |
− | + | Shearing | |
− | + | Cooking | |
− | + | Farming (Fields) | |
− | + | Plant Gathering | |
− | + | Hunting | |
− | + | Furnace Operating | |
− | + | Armoring | |
− | + | Blacksmithing | |
− | + | Metalcrafting | |
− | + | Woodcrafting | |
− | + | Stonecrafting | |
− | + | Bone Carving | |
− | + | Siege Operating | |
− | + | Crossbow-making | |
− | + | Mechanics | |
− | + | Pump Operating | |
− | + | Trade Good Hauling | |
− | + | Water Hauling | |
− | + | Lever Operation | |
− | + | Road Building | |
− | + | Wall/Floor Construction | |
− | + | Construction Removal | |
− | + | Woodworking | |
− | + | Stoneworking | |
− | + | Hunting/Related | |
− | + | Healthcare | |
− | + | Farming/Related | |
− | + | Fishing/Related | |
− | + | Jewelry | |
− | + | Crafts | |
− | + | Engineering | |
− | + | Hauling | |
− | + | Other Jobs | |
− | + | MATERIAL_TEMPLATE | |
− | + | ITEM | |
− | + | CREATURE_VARIATION | |
− | + | BUILDING | |
− | + | DESCRIPTOR_SHAPE | |
− | + | DESCRIPTOR_PATTERN | |
− | + | DESCRIPTOR_COLOR | |
− | + | REACTION | |
− | + | large | |
− | + | grown | |
− | + | logs | |
− | + | branch | |
− | + | rough gems | |
− | + | raw green glass | |
− | + | raw clear glass | |
− | + | raw crystal glass | |
− | + | small | |
− | + | stones | |
− | + | wafers | |
− | + | bars | |
− | + | charcoal | |
− | + | coke | |
− | + | refined coal | |
− | + | bars | |
− | + | cut green glass gems | |
− | + | cut clear glass gems | |
− | + | cut crystal glass gems | |
− | + | gems | |
− | + | blocks | |
− | + | portal | |
− | + | door | |
− | + | floodgate | |
− | + | hatch cover | |
− | + | grate | |
− | + | table | |
− | + | cabinet | |
− | + | weapon rack | |
− | + | armor stand | |
− | + | coffer | |
− | + | chest | |
− | + | boxes and bag | |
− | + | backpack | |
− | + | limb/body | |
− | + | cast | |
− | + | splint | |
− | + | crutch | |
− | + | quiver | |
− | + | casket | |
− | + | sarcophag | |
− | + | coffin | |
− | + | rope | |
− | + | waterskin | |
− | + | vial | |
− | + | flask | |
− | + | musical instrument | |
− | + | unglazed | |
− | + | tool | |
− | + | window | |
− | + | terrarium | |
− | + | cage | |
− | + | barrel | |
− | + | bucket | |
− | + | animal trap | |
− | + | chair | |
− | + | throne | |
− | + | strands | |
− | + | yarn | |
− | + | thread | |
− | + | cloth | |
− | + | sheet | |
− | + | tanned hide | |
− | + | totem | |
− | + | -bound | |
− | + | codices | |
− | + | codex | |
− | + | figurine | |
− | + | filthy | |
− | + | sticky | |
− | + | vomitous | |
− | + | slimy | |
− | + | stagnant | |
− | + | dirty | |
− | + | gooey | |
− | + | purulent | |
− | + | ichorous | |
− | + | bloody | |
− | + | paste | |
− | + | glob | |
− | + | laced with | |
− | + | powder | |
− | + | cheese | |
− | + | catapult parts | |
− | + | mechanisms | |
− | + | tube | |
− | + | pipe section | |
− | + | trap component | |
− | + | ballista parts | |
− | + | anvil | |
− | + | amulet | |
− | + | ballista arrow head | |
− | + | siege ammo | |
− | + | ammunition | |
− | + | scepter | |
− | + | crown | |
− | + | coin | |
− | + | perfect | |
− | + | green glass | |
− | + | crystal glass | |
− | + | ring | |
− | + | earring | |
− | + | bracelet | |
− | + | traction bench | |
− | + | quern | |
− | + | millstone | |
− | + | statue | |
− | + | memorial | |
− | + | craft shop sign | |
− | + | weaponsmith's shop sign | |
− | + | armorsmith's shop sign | |
− | + | general store sign | |
− | + | food shop sign | |
− | + | food imports sign | |
− | + | clothing imports sign | |
− | + | general imports sign | |
− | + | cloth shop sign | |
− | + | leather shop sign | |
− | + | woven clothing shop sign | |
− | + | leather clothing shop sign | |
− | + | bone carver's shop sign | |
− | + | gem cutter's shop sign | |
− | + | bowyer's shop sign | |
− | + | blacksmith's shop sign | |
− | + | metal craft shop sign | |
− | + | leather goods shop sign | |
− | + | carpenter's shop sign | |
− | + | stone furniture shop sign | |
− | + | metal furniture shop sign | |
− | + | tavern sign | |
− | + | slab | |
− | + | tooth | |
− | + | teeth | |
− | + | bone | |
− | + | shell | |
− | + | plant part | |
− | + | silk body part | |
− | + | leather body part | |
− | + | wooden body part | |
− | + | soap body part | |
− | + | pearl | |
− | + | yarn body part | |
− | + | strand body part | |
− | + | Rotten | |
− | + | remains | |
− | + | seeds | |
− | + | withered | |
+ | leaves | ||
+ | leaf | ||
+ | plants | ||
+ | raw | ||
+ | fish | ||
+ | live | ||
+ | small live animal | ||
+ | tame | ||
+ | small tame animal | ||
+ | prepared meal | ||
+ | preserved | ||
+ | chops | ||
+ | chop | ||
+ | meat | ||
+ | weapon | ||
+ | chain | ||
+ | suits of | ||
+ | armor | ||
+ | handwear | ||
+ | shield | ||
+ | /buckler | ||
+ | footwear | ||
+ | headwear | ||
+ | legwear | ||
+ | chain | ||
+ | goblet | ||
: Mode | : Mode | ||
− | + | Artifacts | |
− | + | Create a Creature | |
− | : | + | : Side = |
− | : | + | : Create |
− | + | : New item | |
− | + | : Blank list | |
− | + | : Remove item | |
− | + | : Change value | |
− | + | : Change amount | |
− | + | : No Effect | |
− | + | : Tame/mountable | |
− | : | + | : Not tame/mountable |
− | : | + | : Filter name |
− | + | [PAUSED] | |
− | + | fighting! | |
− | + | hunting. | |
− | + | sparring. | |
− | + | No recent reports. | |
− | + | : View report | |
− | + | Last Report Date: | |
− | + | The event featured | |
− | + | mounted | |
− | + | a telling of the story of | |
− | + | storytelling | |
− | + | a performance of | |
− | + | a concert | |
− | + | a dance | |
− | + | a moving performance stage | |
− | + | criers in front | |
− | + | an order of precedence | |
− | + | banners | |
− | + | images | |
− | + | the carrying of | |
− | + | flowers | |
− | + | the scattering of | |
− | + | acrobats | |
− | + | incense burning | |
− | + | costumes | |
− | + | candles | |
− | + | the giving of | |
− | + | the sacrifice of | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
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− | |||
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You have | You have | ||
created a masterpiece | created a masterpiece | ||
− | + | Select an element to begin. | |
− | + | Related to historical figure | |
− | + | Related to site | |
− | + | Related to civilization or other group | |
− | + | Related to history event | |
− | + | Existing image | |
− | + | Specify a new image | |
− | + | Let your mind wander | |
− | + | Allow artist to choose | |
− | + | : Done filtering | |
− | + | Group symbol | |
− | + | Group commission | |
− | + | Civilization symbol | |
− | + | Civ commission | |
− | + | Historical figure | |
− | + | Tree | |
− | + | Shape | |
− | + | Object | |
− | + | Artifact | |
− | + | Action or relationship | |
− | + | Delete element | |
− | + | : Change name | |
− | + | : Done! | |
− | + | How many? | |
− | + | Enter 0 for an unnumbered plural. | |
− | + | Untitled/unnamed | |
− | + | Choose X: | |
− | + | Choose Y: | |
− | + | : Use this option | |
− | + | Warning! | |
− | + | You won't perform your action if you leave. | |
− | + | : Don't perform action. | |
− | + | : Keep working. | |
− | + | Any image data you've changed will be lost. | |
− | + | : Leave editor and discard data. | |
− | + | : select | |
− | + | left | |
− | + | , not consumed | |
− | + | , consumed | |
− | + | Select a tool. | |
− | + | Select an art type. | |
− | + | Select memorized content or a form of prose. | |
− | + | not consumed | |
− | + | consumed | |
− | + | You are not that hungry. | |
− | + | Butcher this object. | |
− | + | You must unretract to use this ability. | |
− | + | You must wait to use this ability. | |
− | + | You are missing a body part. | |
− | + | Use this ability. | |
− | + | You must unretract to use this power. | |
− | + | You must wait to use this power. | |
− | + | Use this power. | |
− | + | Make this composition. | |
− | + | Write on this object. | |
− | + | : Back/Abort | |
− | + | : create | |
− | + | : butcher | |
− | + | : natural ability | |
− | + | : acquired power | |
− | + | : compose | |
− | + | : write | |
− | + | Unknown interaction | |
− | + | Poem | |
− | + | Musical Composition | |
− | + | Choreography | |
− | + | You cannot read or write. | |
− | + | No available item. | |
− | + | No appropriate tool. | |
− | + | No suitable forms known. | |
− | + | No suitable forms or content known. | |
− | + | Manual | |
− | + | Guide | |
− | + | Chronicle | |
− | + | Short story | |
− | + | Novel | |
− | + | Biography | |
− | + | Autobiography | |
− | + | Letter | |
− | + | Essay | |
− | + | Dialog | |
− | + | Musical composition | |
− | + | Comparative biography | |
− | + | Biographical dictionary | |
− | + | Genealogy | |
− | + | Encyclopedia | |
− | + | Cultural history | |
− | + | Cultural comparison | |
− | + | Alternate history | |
− | + | Treatise on technological evolution | |
− | + | Dictionary | |
− | + | Star chart | |
− | + | Star catalogue | |
− | + | Atlas | |
− | + | Select an action. | |
− | + | Amount of | |
− | + | available is | |
− | + | at least | |
− | + | greater than | |
− | + | less than | |
− | + | exactly | |
− | + | No material | |
− | + | Filter: | |
− | + | Active | |
− | + | Waiting | |
− | + | Ready to check | |
− | + | One-time order, conditions checked daily | |
− | + | Restarts if completed, conditions checked daily | |
− | + | Restarts if completed, conditions checked monthly | |
− | + | Restarts if completed, conditions checked seasonally | |
− | + | Restarts if completed, conditions checked yearly | |
− | + | One-time order | |
− | + | Restarts if completed, checked daily | |
− | + | Restarts if completed, checked monthly | |
− | + | Restarts if completed, checked seasonally | |
− | + | Restarts if completed, checked yearly | |
− | + | Satisfied for next check | |
− | + | Not satisfied for next check | |
− | + | must first be activated | |
− | + | must first be completed | |
− | + | : Add item condition | |
− | + | : Add order condition | |
− | + | : Frequency | |
− | + | : Change item type | |
− | + | : Change material | |
− | + | : Change traits | |
− | + | : Change inequality | |
− | + | : Change number | |
− | + | : Delete condition | |
− | + | : Activation/completion | |
− | + | : Add conditions from reagents/materials | |
− | + | : Add conditions from products | |
− | + | Ready | |
− | + | This work order does not have any conditions. | |
− | + | Dwarf Fortress: New World | |
− | + | Loading object files... | |
− | + | Languages... | |
− | + | Buildings... | |
− | + | Creatures... | |
− | + | Finishing... | |
− | + | Finalizing... | |
− | + | to continue. | |
− | + | Create A World | |
− | + | World Size | |
− | + | Pocket | |
− | + | Smaller | |
− | + | Small | |
− | + | Very Short | |
− | + | Short | |
− | + | Long | |
− | + | Very Long | |
− | + | Very High | |
− | + | Maximum Number of Sites | |
− | + | Number of Beasts | |
− | + | Natural Savagery | |
− | + | Mineral Occurrence | |
− | + | Very Rare | |
− | + | Rare | |
− | + | Sparse | |
− | + | Frequent | |
− | + | Everywhere | |
− | + | This controls the size of the world map. Current: | |
− | + | 17 x 17 | |
− | + | 33 x 33 | |
− | + | 65 x 65 | |
− | + | 129 x 129 | |
− | + | 257 x 257 | |
− | + | This is the length of pre-generated history. Current: | |
− | + | 5 years | |
− | + | 125 years | |
− | + | 250 years | |
− | + | 550 years | |
− | + | 1050 years | |
− | + | This controls how many distinct races/cultures there are. | |
− | + | This is how many distinct places can exist after world generation. | |
− | + | Increasing this setting makes large beasts more prevalent. | |
− | + | Increasing savagery makes the world more difficult to settle. | |
− | + | Increasing mineral occurrence makes more embark sites have more minerals. | |
− | + | : Go! | |
− | + | Title: | |
− | + | Seed: | |
− | + | Various | |
− | + | Dimensions: | |
− | + | Custom Name: | |
− | + | : Enter advanced parameters | |
− | + | : New param set | |
− | + | : Copy param set | |
− | + | : Delete param set | |
− | + | : Enter title | |
− | + | : Use random name | |
− | + | : Enter custom name | |
− | + | : Use random seed | |
− | + | : Enter custom seed | |
− | + | : Change dimensions | |
− | + | to load the world params. | |
− | + | to save the world params. | |
− | + | Last Param Set: | |
− | + | Creature Seed: | |
− | + | Really delete this parameter set? | |
− | + | : Delete | |
− | + | Really change the dimensions? | |
− | + | This parameter set will be reset. | |
− | + | : Change | |
− | + | Are you sure you want to abort? | |
− | + | You haven't saved your changes. | |
− | + | : Yes | |
− | + | Are you sure you want to go on? | |
− | + | Creating New Region | |
− | + | Rejected) | |
− | + | Preparing elevation... | |
− | + | Setting temperature... | |
− | + | Running rivers... | |
− | + | Forming lakes | |
− | + | and minerals... | |
− | + | Growing vegetation... | |
− | + | Verifying terrain... | |
− | + | Importing wildlife... | |
− | + | Recounting legends... | |
− | + | Finished prehistory... | |
− | + | Placing civilizations... ( | |
− | + | Making cave civilizations... | |
− | + | Making cave pops... | |
− | + | Placing other beasts... | |
− | + | Placing megabeasts... | |
− | + | Placing good/evil... | |
− | + | Placing caves... ( | |
− | + | Prehistory init... | |
− | + | Hist Figs: | |
− | + | Dead: | |
− | + | Events: | |
− | + | Finalizing civ mats... ( | |
− | + | Finalizing art... ( | |
− | + | Finalizing uniforms... ( | |
− | + | Finalizing sites... ( | |
− | + | LACK OF PEAKS | |
− | + | MEDIUM ELEVATION REJECTION | |
− | + | LOW ELEVATION REJECTION | |
− | + | HIGH ELEVATION REJECTION | |
− | + | LACK OF EDGE OCEANS | |
− | + | RAINFALL REJECTION | |
− | + | DRAINAGE REJECTION | |
− | + | SAVAGERY REJECTION | |
− | + | VOLCANISM REJECTION | |
− | + | LACK OF VOLCANOS | |
− | + | SWAMP REJECTION | |
− | + | DESERT REJECTION | |
− | + | FOREST REJECTION | |
− | + | MOUNTAIN REJECTION | |
− | + | OCEAN REJECTION | |
− | + | GLACIER REJECTION | |
− | + | TUNDRA REJECTION | |
− | + | GRASSLAND REJECTION | |
− | + | HILLS REJECTION | |
− | + | LACK OF RIVERS | |
− | + | TOO MANY REGIONS | |
− | + | LACK OF MOUNTAIN CAVES | |
− | + | LACK OF LOW-LYING CAVES | |
− | + | UNABLE TO PLACE ENOUGH CIVILIZATIONS | |
− | + | NO CIVILIZATIONS AVAILABLE | |
− | + | UNABLE TO PLACE CONTROLLABLE CIVILIZATION | |
− | + | FARMING CIVILIZATION PLACED WITHOUT CROPS | |
− | + | Note: If you are using the default parameters in unmodded DF, | |
− | + | and it doesn't work after continuing a few times, please report | |
− | + | the issue at the B12 forum. | |
− | + | : CONTINUE until you give me another warning. | |
− | + | : ABORT NOW and I'll look over my parameters. | |
− | + | : ALLOW THIS REJECTION TYPE and continue reporting others. | |
− | + | : ALLOW ALL REJECTS, even if I end up with a legends-only world! | |
− | + | has been created. | |
− | + | : Accept | |
− | + | : Export image/info | |
− | + | Movement keys to view. | |
− | + | : Use the world as it currently exists | |
− | + | : Continue | |
− | + | to pause/finish. | |
− | + | TO CREATE THE WORLD. | |
− | + | Random Name | |
− | + | caught in a cloud of flames! | |
− | + | were unable to complete the | |
− | + | Jobs removed from unpowered | |
− | + | 0000 | |
− | + | -detailed | |
− | + | -elw | |
− | + | -tmp | |
− | + | -rain | |
− | + | -drn | |
− | + | -sav | |
− | + | -vol | |
− | + | -veg | |
− | + | -evil | |
− | + | -sal | |
− | + | -trd | |
− | + | -str | |
− | + | -hyd | |
− | + | -nob | |
− | + | -dip | |
− | + | -rel | |
− | + | src/game.cpp | |
− | + | biome_color_key.txt | |
− | + | mountain (128,128,128) | |
− | + | temperate freshwater lake (0,224,255) | |
− | + | temperate brackish lake (0,192,255) | |
− | + | temperate saltwater lake (0,160,255) | |
− | + | tropical freshwater lake (0,96,255) | |
− | + | tropical brackish lake (0,64,255) | |
− | + | tropical saltwater lake (0,32,255) | |
− | + | arctic ocean (0,255,255) | |
− | + | tropical ocean (0,0,255) | |
− | + | temperate ocean (0,128,255) | |
− | + | glacier (64,255,255) | |
− | + | tundra (128,255,255) | |
− | + | temperate freshwater swamp (96,192,128) | |
− | + | temperate saltwater swamp (64,192,128) | |
− | + | temperate freshwater marsh (96,255,128) | |
− | + | temperate saltwater marsh (64,255,128) | |
− | + | tropical freshwater swamp (96,192,64) | |
− | + | tropical saltwater swamp (64,192,64) | |
− | + | mangrove swamp (64,255,96) | |
− | + | tropical freshwater marsh (96,255,64) | |
− | + | tropical saltwater marsh (64,255,64) | |
− | + | taiga forest (0,96,64) | |
− | + | temperate conifer forest (0,96,32) | |
− | + | temperate broadleaf forest (0,160,32) | |
− | + | tropical conifer forest (0,96,0) | |
− | + | tropical dry broadleaf forest (0,128,0) | |
− | + | tropical moist broadleaf forest (0,160,0) | |
− | + | temperate grassland (0,255,32) | |
− | + | temperate savanna (0,224,32) | |
− | + | temperate shrubland (0,192,32) | |
− | + | tropical grassland (255,160,0) | |
− | + | tropical savanna (255,176) | |
− | + | tropical shrubland (255,192,0) | |
− | + | badland desert (255,96,32) | |
− | + | sand desert (255,255,0) | |
− | + | rock desert (255,128,64) | |
− | + | structure_color_key.txt | |
− | + | castle (128,128,128) | |
− | + | village (255,255,255) | |
− | + | crops (255,128,0)(255,160,0)(255,192,0) | |
− | + | pasture (0,255,0) | |
− | + | meadow (64,255,0) | |
− | + | woodland (0,128,0) | |
− | + | orchard (0,160,0) | |
− | + | tunnel (20,20,20) | |
− | + | stone bridge (224,224,224) | |
− | + | other bridge (180,167,20) | |
− | + | stone road (192,192,192) | |
− | + | other road (150,127,20) | |
− | + | stone wall (96,96,96) | |
− | + | other wall (160,127,20) | |
− | + | mountain (255,255,192) | |
− | + | lake (0,96,255) | |
− | + | land (128,64,32) | |
− | + | ocean (0,64,255) | |
− | + | hydro_color_key.txt | |
− | + | brook (0,255,255) | |
− | + | stream (0,224,255) | |
− | + | minor river (0,192,255) | |
− | + | river (0,160,255) | |
− | + | major river (0,128,255) | |
− | + | river/ocean (0,112,255) | |
− | + | Dwarf Fortress: Arena | |
− | + | Preparing arena... | |
− | + | Preparing screen... | |
− | + | Preparing Arena... | |
− | + | Importing world... | |
− | + | to select an option. | |
− | + | scroll. | |
− | + | at any time for options, including key bindings. | |
− | + | at any time for the manual. | |
− | + | , Folder: | |
− | + | Select a source for your arena objects: | |
− | + | Folder: | |
− | + | raw (Default) | |
− | + | /raw | |
− | + | This Version of DF used the FMOD Sound System | |
− | + | Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. | |
− | + | This version of DF uses SDL: Simple DirectMedia Layer, | |
− | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | |
− | + | See the SDL folder for license information. | |
− | + | Portions of this version are Copyright(C)2008 | |
− | + | The FreeType Project (www.freetype.org). | |
− | + | All rights reserved. | |
− | + | to return to the menu. | |
− | + | ** Starting New Arena ** | |
− | + | data/save/current | |
− | + | /raw/ | |
− | + | Command Line: World generation manually aborted. | |
− | + | data/save/current/*.dat | |
− | + | data/save/current/*.sav | |
− | + | data/save/current/ | |
− | + | world.dat | |
− | + | world.sav | |
− | + | *.dat | |
− | + | *.sav | |
− | + | [B][P]Active Syndromes[B] | |
− | + | phase | |
− | + | seconds) | |
− | + | the army of | |
− | + | marched on | |
− | + | claimed | |
− | + | ruler | |
− | + | was known to be | |
− | + | an insurrection against | |
− | + | was overthrown after an insurrection | |
− | + | waited out an insurrection | |
− | + | crushed an insurrection | |
− | + | a group calling itself | |
− | + | reclaimed | |
− | + | was conquered | |
− | + | moved on in search of a better future after the horrible mismanagement of | |
− | + | refugees calling themselves | |
− | + | fled from the area just before an army | |
− | + | descended upon | |
− | + | from | |
− | + | General Items | |
− | + | Handwear | |
− | + | Thread/Cloth | |
− | + | Tooth | |
− | + | Horn | |
− | + | Yarn | |
− | + | Stone/Gems/Metals | |
− | + | Anml Extracts | |
− | + | Plnt Extracts | |
− | + | Anml Cheeses | |
− | + | Plnt Cheeses | |
− | + | Milled Animal | |
− | + | Milled Plants | |
− | + | Pets | |
− | + | Item Type | |
− | + | Your site and direct holdings | |
− | + | Vassal holdings | |
− | + | Occupied holdings | |
− | + | Tributaries | |
− | + | Occupied tributaries | |
− | + | Economically linked | |
− | + | Your civilization | |
− | + | Peace | |
− | + | The World | |
− | + | days' travel | |
− | + | More than a day's travel | |
− | + | A day's travel | |
− | + | Nearly a day's travel | |
− | + | A half day's travel | |
− | + | A short trip | |
− | + | Inaccessible from your location | |
− | + | Your location | |
− | + | Population: >10000 | |
− | + | Population: ~10000 | |
− | + | Population: ~7500 | |
− | + | Population: ~6000 | |
− | + | Population: ~5000 | |
− | + | Population: ~4000 | |
− | + | Population: ~3000 | |
− | + | Population: ~2000 | |
− | + | Population: ~1000 | |
− | + | Population: ~750 | |
− | + | Population: ~600 | |
− | + | Population: ~500 | |
− | + | Population: ~400 | |
− | + | Population: ~300 | |
− | + | Population: ~200 | |
− | + | Population: ~100 | |
− | + | Population: ~75 | |
− | + | Population: ~60 | |
− | + | Population: ~50 | |
− | + | Population: ~40 | |
− | + | Population: ~30 | |
− | + | Population: ~20 | |
− | + | Population: ~10 | |
− | + | Population: <10 | |
− | + | No civilized population | |
− | + | Site government: | |
− | + | Civilization: | |
− | + | They offer | |
− | + | They accept | |
− | + | tribute | |
− | + | Alliance | |
− | + | No contact | |
− | + | They offer tribute | |
− | + | They accept tribute | |
− | + | Skirmishing | |
− | + | Economically linked to you | |
− | + | Prisoners | |
− | + | Artifacts (Rumored) | |
− | + | : Cannot raid your civilization | |
− | + | : Cannot make request without leader | |
− | + | : No workers available | |
− | + | : Request workers | |
− | + | : Inaccessible mission location | |
− | + | : Cannot order mission without leader | |
− | + | : Explore this site (creates new mission) | |
− | + | : Raid this site (creates new mission) | |
− | + | : Center on fort | |
− | + | : Holdings and tribute | |
− | + | : Legend | |
− | + | News and Rumors | |
− | + | Missions | |
− | + | You have not created any missions. | |
− | + | Mission can be created from the World, | |
− | + | Artifacts and People modes. | |
− | + | Explore | |
− | + | Seize | |
− | + | No messengers | |
− | + | messenger | |
− | + | here | |
− | + | No commanders | |
− | + | Messenger (unfilled) | |
− | + | and more... | |
− | + | : Assign messengers | |
− | + | : Assign squads | |
− | + | : Remove mission | |
− | + | This mission cannot be altered now. | |
− | + | : Select mission | |
− | + | On this mission | |
− | + | No specific orders | |
− | + | : Remove messenger | |
− | + | : Assign messenger | |
− | + | This messenger cannot be reassigned now. | |
− | + | : Select messenger | |
− | + | : Remove squad | |
− | + | : Assign squad | |
− | + | This squad cannot be reassigned now. | |
− | + | : Select squad | |
− | + | : Request | |
− | + | No workers available | |
− | + | : Free captives belonging to your civilization | |
− | + | : Release other prisoners | |
− | + | : Take important treasures | |
− | + | : Loot other items | |
− | + | : Steal livestock | |
− | + | : Raid (squads will try to avoid detection) | |
− | + | : Pillage (openly attack) | |
− | + | : Raze (openly attack and destroy site) | |
− | + | : Demand one-time tribute | |
− | + | : Demand ongoing tribute | |
− | + | : Conquer and occupy | |
− | + | : Demand surrender and occupy | |
− | + | WARNING: If successful, your soldiers will join the | |
− | + | occupation and not return. Your new holdings will | |
− | + | be manageable from this screen. | |
− | + | People | |
− | + | Last in | |
− | + | Last known to be traveling | |
− | + | Location unknown | |
− | + | : Select person | |
− | + | : Rescue person (creates new mission) | |
− | + | You have no recoverable missing citizens. | |
− | + | Artifacts | |
− | + | Claimed by your local government | |
− | + | Claimed by local | |
− | + | Claimed by local family | |
− | + | Last held by | |
− | + | : Select artifact | |
− | + | : Recover artifact (creates new mission) | |
− | + | There are no recoverable missing artifacts. | |
− | + | Civilizations | |
− | + | : World | |
− | + | : Missions | |
− | + | : News and rumors | |
− | + | : People | |
− | + | : Artifacts | |
− | + | : Civilizations | |
− | + | : View details | |
− | + | WORLD_GEN | |
− | + | TITLE | |
− | + | HISTORY_SEED | |
− | + | NAME_SEED | |
− | + | CREATURE_SEED | |
− | + | CUSTOM_NAME | |
− | + | EMBARK_POINTS | |
− | + | PEAK_NUMBER_MIN | |
− | + | PARTIAL_OCEAN_EDGE_MIN | |
− | + | OCEAN_EDGE_MIN | |
− | + | REVEAL_ALL_HISTORY | |
− | + | CULL_HISTORICAL_FIGURES | |
− | + | EROSION_CYCLE_COUNT | |
− | + | PERIODICALLY_ERODE_EXTREMES | |
− | + | OROGRAPHIC_PRECIPITATION | |
− | + | POLE | |
− | + | NORTH_OR_SOUTH | |
− | + | NORTH | |
− | + | SOUTH | |
− | + | NORTH_AND_SOUTH | |
− | + | ALL_CAVES_VISIBLE | |
− | + | PLAYABLE_CIVILIZATION_REQUIRED | |
− | + | VOLCANO_MIN | |
− | + | END_YEAR | |
− | + | BEAST_END_YEAR | |
− | + | TEMPERATURE | |
− | + | DRAINAGE | |
− | + | PS_EL | |
− | + | PS_RF | |
− | + | PS_TP | |
− | + | PS_DR | |
− | + | PS_VL | |
− | + | PS_SV | |
− | + | Attempted to set world gen presets prior to dimensions | |
− | + | preset attempted beyond Y range | |
− | + | preset failed to load X value at Y = | |
− | + | ELEVATION_FREQUENCY | |
− | + | RAIN_FREQUENCY | |
− | + | DRAINAGE_FREQUENCY | |
− | + | TEMPERATURE_FREQUENCY | |
− | + | SAVAGERY_FREQUENCY | |
− | + | VOLCANISM_FREQUENCY | |
− | + | MINERAL_SCARCITY | |
− | + | MEGABEAST_CAP | |
− | + | SEMIMEGABEAST_CAP | |
− | + | TITAN_NUMBER | |
− | + | TITAN_ATTACK_TRIGGER | |
− | + | WEREBEAST_ATTACK_TRIGGER | |
− | + | DEMON_NUMBER | |
− | + | NIGHT_TROLL_NUMBER | |
− | + | BOGEYMAN_NUMBER | |
− | + | NIGHTMARE_NUMBER | |
− | + | VAMPIRE_NUMBER | |
− | + | WEREBEAST_NUMBER | |
− | + | SECRET_NUMBER | |
− | + | REGIONAL_INTERACTION_NUMBER | |
− | + | DISTURBANCE_INTERACTION_NUMBER | |
− | + | EVIL_CLOUD_NUMBER | |
− | + | GENERATE_DIVINE_MATERIALS | |
− | + | ALLOW_DIVINATION | |
− | + | ALLOW_DEMONIC_EXPERIMENTS | |
− | + | ALLOW_NECROMANCER_EXPERIMENTS | |
− | + | ALLOW_NECROMANCER_LIEUTENANTS | |
− | + | ALLOW_NECROMANCER_GHOULS | |
− | + | ALLOW_NECROMANCER_SUMMONS | |
− | + | EVIL_RAIN_NUMBER | |
− | + | GOOD_SQ_COUNTS | |
− | + | EVIL_SQ_COUNTS | |
− | + | REGION_COUNTS | |
− | + | RIVER_MINS | |
− | + | SUBREGION_MAX | |
− | + | CAVERN_LAYER_COUNT | |
− | + | CAVERN_LAYER_OPENNESS_MIN | |
− | + | CAVERN_LAYER_OPENNESS_MAX | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MIN | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MAX | |
− | + | CAVERN_LAYER_WATER_MIN | |
− | + | CAVERN_LAYER_WATER_MAX | |
− | + | HAVE_BOTTOM_LAYER_1 | |
− | + | HAVE_BOTTOM_LAYER_2 | |
− | + | LEVELS_ABOVE_GROUND | |
− | + | LEVELS_ABOVE_LAYER_1 | |
− | + | LEVELS_ABOVE_LAYER_2 | |
− | + | LEVELS_ABOVE_LAYER_3 | |
− | + | LEVELS_ABOVE_LAYER_4 | |
− | + | LEVELS_ABOVE_LAYER_5 | |
− | + | LEVELS_AT_BOTTOM | |
− | + | CAVE_MIN_SIZE | |
− | + | CAVE_MAX_SIZE | |
− | + | MOUNTAIN_CAVE_MIN | |
− | + | NON_MOUNTAIN_CAVE_MIN | |
− | + | TOTAL_CIV_NUMBER | |
− | + | TOTAL_CIV_POPULATION | |
− | + | SITE_CAP | |
− | + | ELEVATION_RANGES | |
− | + | RAIN_RANGES | |
− | + | DRAINAGE_RANGES | |
− | + | SAVAGERY_RANGES | |
− | + | VOLCANISM_RANGES | |
− | + | Unrecognized World Gen Token: | |
− | + | LARGE ISLAND | |
− | + | LARGE REGION | |
− | + | MEDIUM ISLAND | |
− | + | MEDIUM REGION | |
− | + | SMALL ISLAND | |
− | + | SMALL REGION | |
− | + | SMALLER ISLAND | |
− | + | SMALLER REGION | |
− | + | POCKET ISLAND | |
− | + | POCKET REGION | |
− | + | COMPLETE_OCEAN_EDGE_MIN | |
− | + | Command Line: World generation parameter set located successfully. | |
− | + | Command Line: World generation parameter set | |
− | + | not found -- using default. | |
− | + | Command Line: World image, detailed image and info exported. | |
− | + | You make | |
− | + | and more | |
− | + | You have finished working on | |
− | + | You practice your | |
− | + | but make nothing of note. | |
− | + | You make nothing. | |
− | + | is taken by a fey mood! | |
− | + | withdraws from society... | |
− | + | has been possessed! | |
− | + | looses a roaring laughter, fell and terrible! | |
− | + | begins to stalk and brood... | |
− | + | Disconnected | |
− | + | Need trigger type | |
− | + | Needs walkable perimeter | |
− | + | Hidden | |
− | + | Needs to be anchored on edge | |
− | + | Blocked | |
− | + | Surrounded by empty space | |
− | + | Needs adjacent wall | |
− | + | Needs open space | |
− | + | Off map | |
− | + | Water | |
− | + | Lava/Magma | |
− | + | Building present | |
− | + | Construction present | |
− | + | Must be inside | |
− | + | Too close to edge | |
− | + | Must be outside | |
− | + | Cannot build at highest level | |
− | + | Needs soil or mud | |
− | + | Needs soil | |
− | + | Needs ground or near machine | |
− | + | No mud/soil for farm | |
− | + | Mud is left by water | |
− | + | No access to | |
− | + | No access | |
− | + | has created | |
− | + | claims it as an heirloom in the name of the family ancestor | |
− | + | claims it as a family heirloom | |
− | + | claims it as a personal treasure. | |
− | + | offers it to | |
− | + | Image information | |
− | + | for engraving | |
− | + | was waged by | |
− | + | One of the most significant causes of the conflict was | |
− | + | The most significant cause of the conflict was | |
− | + | a family matter | |
− | + | disgust with the adversary's godlessness | |
− | + | religious opposition to the adversary's worship of | |
− | + | religious opposition to the adversary's inherent association with | |
− | + | natural aversion to the adversary's worship of | |
− | + | natural aversion to the adversary's inherent association with | |
− | + | a dispute over | |
− | + | the treatment of animals | |
− | + | the treatment of plants | |
− | + | a formalized agreement | |
− | + | truthfulness | |
− | + | the devouring of the bodies of sapient beings | |
− | + | the display of war and hunting trophies | |
− | + | the adversary's inability to communicate and form treaties | |
− | + | a desire to kill the living and any others in opposition | |
− | + | the disturbance of once-eternal rest | |
− | + | a dispute over the ownership of | |
− | + | prior aggression by the adversary | |
− | + | a first contact that went horribly wrong | |
− | + | the adversary's refusal to form treaties | |
− | + | the adversary's abuse of the aggressor's fallen | |
− | + | an incident involving a lost diplomat | |
− | + | a disagreement over prior treaties | |
− | + | an incident involving a trade caravan | |
− | + | water rights | |
− | + | fishing rights | |
− | + | general ill feelings over past historical events | |
− | + | a previous war | |
− | + | a previous battle | |
− | + | a previous duel | |
− | + | a previous conquest | |
− | + | an abduction | |
− | + | an act of theft | |
− | + | an attack by a beast | |
− | + | a journey | |
− | + | a previous insurrection | |
− | + | a special occasion | |
− | + | a purge | |
− | + | a raid | |
− | + | persecution | |
− | + | a coup | |
− | + | The causes of the conflict are debated by scholars and very little is truly known. | |
− | + | unknown | |
− | + | creature | |
− | + | , lost | |
− | + | , all lost | |
− | + | losses | |
− | + | , one loss | |
− | + | , no losses | |
− | + | , mostly | |
− | + | various zombies | |
− | + | , mostly various zombies | |
− | + | creatures | |
− | + | Attacker was uncontested. | |
− | + | Attacker was victorious. | |
− | + | Defender was victorious. | |
− | + | A festival commemorating | |
− | + | occurred in | |
− | + | A fair occurred in | |
− | + | A holy period dedicated to | |
− | + | centered around | |
− | + | divine aspect of | |
− | + | A performance of | |
− | + | A dance | |
− | + | A concert | |
− | + | A recital of | |
− | + | A poetry recital | |
− | + | The story of | |
− | + | A story recital | |
− | + | A performance | |
− | + | A competition involving | |
− | + | A dance competition | |
− | + | A music competition | |
− | + | A poetry competition | |
− | + | A foot race | |
− | + | A flying race | |
− | + | A wrestling competition | |
− | + | A gladiatory competition | |
− | + | A competition | |
− | + | A procession occurred in | |
− | + | It started at | |
− | + | A ceremony occurred in | |
− | + | A fearsome | |
− | + | beast | |
− | + | attack | |
− | + | was a time when the | |
− | + | were the only great powers in the world. | |
− | + | was a time when | |
− | + | yet | |
− | + | again | |
− | + | was the only great power in the world. | |
− | + | living gods and mighty beasts | |
− | + | still | |
− | + | held sway. | |
− | + | the powers of the world were fading | |
− | + | great powers had returned to the world | |
− | + | there were still great powers in the world | |
− | + | fantastic creatures no longer lived in great numbers. | |
− | + | fantastic creatures were few and far between, and some even doubted their existence. | |
− | + | ruled the world. | |
− | + | the last of the | |
− | + | ancient | |
− | + | powers fought their final battles. | |
− | + | various civilized races peopled the world. | |
− | + | was a time after civilization had | |
− | + | yet | |
− | + | again | |
− | + | crumbled completely. | |
− | + | fantastic creatures were but mere stories told by travelers. | |
− | + | only simple creatures inhabited | |
− | + | no civilized peoples existed in | |
− | + | the world. | |
− | + | Part of | |
− | + | ended. | |
− | + | occurred. | |
− | + | began. | |
− | + | Corpse | |
− | + | CREATE WORLD NOW = | |
− | + | LARGE | |
− | + | data/save/current/world.dat | |
− | + | Command Line: World exported. | |
− | + | *** STARTING NEW GAME *** | |
− | + | Command Line: | |
− | + | data/init/announcements.txt | |
− | + | DO_MEGA | |
− | + | UCR_A | |
− | + | data/sound/song_title.ogg | |
− | + | data/sound/song_game.ogg | |
− | + | data/art/mouse.png | |
− | + | data/movies | |
− | + | data/dipscript/* | |
− | + | Command Line: World generation initiated. | |
− | + | Command Line: World generation aborted because folder exists. | |
− | + | data/speech/general.txt | |
− | + | data/speech/slayer.txt | |
− | + | data/speech/threat.txt | |
− | + | data/speech/greet.txt | |
− | + | data/speech/greet_reply.txt | |
− | + | data/speech/greet_reply_diff_language.txt | |
− | + | data/speech/greet_reply_unusual_first.txt | |
− | + | data/speech/greet_reply_after_hero.txt | |
− | + | data/speech/greet_worship.txt | |
− | + | data/speech/greet_baby.txt | |
− | + | data/speech/goodbye_worship_1.txt | |
− | + | data/speech/goodbye_worship_2.txt | |
− | + | data/speech/goodbye_worship_3.txt | |
− | + | data/speech/temple_already_member.txt | |
− | + | data/speech/temple_become_member.txt | |
− | + | data/speech/positive.txt | |
− | + | data/speech/task_recommendation.txt | |
− | + | data/speech/unknown_hf_seeker.txt | |
− | + | data/speech/ab_specific_hf_seeker.txt | |
− | + | data/speech/site_specific_hf_seeker.txt | |
− | + | data/speech/same_site_ab_specific_hf_seeker.txt | |
− | + | data/speech/same_site_specific_hf_seeker.txt | |
− | + | data/speech/arch_info_justification.txt | |
− | + | data/speech/justification_representation.txt | |
− | + | data/speech/justification_proximity.txt | |
− | + | data/speech/justification_experience.txt | |
− | + | data/speech/justification_reminder.txt | |
− | + | data/speech/justification_antithetical.txt | |
− | + | data/speech/no_family.txt | |
− | + | data/speech/family_relationship_spec.txt | |
− | + | data/speech/family_relationship_no_spec.txt | |
− | + | data/speech/family_relationship_additional.txt | |
− | + | data/speech/family_relationship_spec_dead.txt | |
− | + | data/speech/family_relationship_no_spec_dead.txt | |
− | + | data/speech/family_relationship_additional_dead.txt | |
− | + | data/speech/child_age_proclamation.txt | |
− | + | data/speech/wandering_profession.txt | |
− | + | data/speech/hunting_profession.txt | |
− | + | data/speech/snatcher_profession.txt | |
− | + | data/speech/thief_profession.txt | |
− | + | data/speech/wandering_profession_year.txt | |
− | + | data/speech/hunting_profession_year.txt | |
− | + | data/speech/snatcher_profession_year.txt | |
− | + | data/speech/thief_profession_year.txt | |
− | + | data/speech/past_wandering_profession.txt | |
− | + | data/speech/past_hunting_profession.txt | |
− | + | data/speech/past_snatcher_profession.txt | |
− | + | data/speech/past_thief_profession.txt | |
− | + | data/speech/guard_profession.txt | |
− | + | data/speech/guard_warning.txt | |
− | + | data/speech/soldier_profession.txt | |
− | + | data/speech/past_profession_no_year.txt | |
− | + | data/speech/past_profession_year.txt | |
− | + | data/speech/current_profession_no_year.txt | |
− | + | data/speech/current_profession_year.txt | |
− | + | data/speech/hist_fig_slayer.txt | |
− | + | data/speech/animal_slayer.txt | |
− | + | data/speech/mercenary_profession.txt | |
− | + | data/speech/mercenary_profession_year.txt | |
− | + | data/speech/past_mercenary_profession.txt | |
− | + | PAUSE | |
− | + | RECENTER | |
− | + | A_DISPLAY | |
− | + | D_DISPLAY | |
− | + | UNIT_COMBAT_REPORT | |
− | + | UNIT_COMBAT_REPORT_ALL_ACTIVE | |
− | + | items | |
− | + | no material | |
− | + | an official land of the realm | |
− | + | and the surrounding lands have been made | |
− | + | an even more official land of the realm | |
− | + | In Traction | |
− | + | Heavy Bleeding | |
− | + | Pale | |
− | + | Severe Blood Loss | |
− | + | Moderate Blood Loss | |
− | + | Completely Numb | |
− | + | Partially Numb | |
− | + | Serious Fever | |
− | + | Moderate Fever | |
− | + | Slight Fever | |
− | + | Moderate Pain | |
− | + | Slight Pain | |
− | + | Very Drowsy | |
− | + | Drowsy | |
− | + | Thirsty | |
− | + | Very Hungry | |
− | + | Cannot breathe | |
− | + | Trouble breathing | |
− | + | Vision lost | |
− | + | Vision impaired | |
− | + | Vision somewhat impaired | |
− | + | Ability to stand lost | |
− | + | Ability to stand somewhat impaired | |
− | + | Ability to grasp lost | |
− | + | Ability to grasp somewhat impaired | |
− | + | Ability to fly lost | |
− | + | Ability to fly somewhat impaired | |
− | + | Motor nerve damage | |
− | + | Sensory nerve damage | |
− | + | No health problems | |
− | + | Gelded | |
− | + | Spilled | |
− | + | Butchered | |
− | + | Major artery torn | |
− | + | Artery torn | |
− | + | Heavy bleeding | |
− | + | Bleeding | |
− | + | Motor nerve severed | |
− | + | Sensory nerve severed | |
− | + | Torn tendon | |
− | + | Strained tendon | |
− | + | Bruised tendon | |
− | + | Torn ligament | |
− | + | Sprained ligament | |
− | + | Bruised ligament | |
− | + | Compound fracture | |
− | + | Overlapping fracture (in traction) | |
− | + | Overlapping fracture | |
− | + | Needs setting | |
− | + | Cut apart | |
− | + | Smashed apart | |
− | + | Broken apart | |
− | + | Torn apart | |
− | + | Cut open | |
− | + | Smashed open | |
− | + | Broken open | |
− | + | Torn open | |
− | + | Dented | |
− | + | Heavy bruising | |
− | + | Moderate bruising | |
− | + | Light bruising | |
− | + | Serious burn | |
− | + | Moderate burn | |
− | + | Minor burn | |
− | + | Serious frost-bite | |
− | + | Moderate frost-bite | |
− | + | Minor frost-bite | |
− | + | Serious melting | |
− | + | Moderate melting | |
− | + | Minor melting | |
− | + | Serious boiling | |
− | + | Moderate boiling | |
− | + | Minor boiling | |
− | + | Serious freezing | |
− | + | Moderate freezing | |
− | + | Minor freezing | |
− | + | Serious condensation | |
− | + | Moderate condensation | |
− | + | Minor condensation | |
− | + | Advanced rot | |
− | + | Moderate rot | |
− | + | Minor rot | |
− | + | Serious blistering | |
− | + | Moderate blistering | |
− | + | Minor blistering | |
− | + | Extreme pain | |
− | + | Moderate pain | |
− | + | Minor pain | |
− | + | Nausea | |
− | + | Dizziness | |
− | + | Paralysis | |
− | + | Partial paralysis | |
− | + | Some sluggishness | |
− | + | Complete numbness | |
− | + | Partial numbness | |
− | + | Slight numbness | |
− | + | Extreme swelling | |
− | + | Moderate swelling | |
− | + | Minor swelling | |
− | + | Function totally impaired | |
− | + | Partially impaired function | |
− | + | Slightly impaired function | |
− | + | Has been sutured | |
− | + | Infection | |
− | + | No evaluated wounds | |
− | + | Diagnosis required | |
− | + | Crutch required | |
− | + | Rotten -- inoperable | |
− | + | Needs cleaning | |
− | + | Needs surgery | |
− | + | Needs sutures | |
− | + | Needs dressing | |
− | + | Needs traction | |
− | + | Needs immobilization | |
− | + | No treatment scheduled | |
− | + | Diagnosed with | |
− | + | Received | |
− | + | cast | |
− | + | splint on | |
− | + | dressing on | |
− | + | sutures on | |
− | + | Bleeding stopped | |
− | + | Compound fracture of | |
− | + | repaired | |
− | + | amputated | |
− | + | Rotten tissue excised from | |
− | + | Had | |
− | + | set | |
− | + | Placed in traction | |
− | + | Evaluated | |
− | + | Brought to rest | |
− | + | Cleaned | |
− | + | - | |
− | + | No medical history | |
− | + | The Health of | |
− | + | You | |
− | + | You butcher | |
− | + | Sorting | |
− | + | Initialization complete... | |
− | + | Historical events | |
− | + | completed | |
− | + | Check for culled historical figures | |
− | + | Historical figures | |
− | + | Artifacts completed | |
− | + | Structures completed | |
− | + | event sort | |
− | + | Historical events left to discover: | |
− | + | Historical Figures | |
− | + | Sites | |
− | + | Codices, scrolls, etc. | |
− | + | Civilizations and other entities | |
− | + | Structures | |
− | + | Historical Maps | |
− | + | Underground Regions | |
− | + | Unnamed | |
− | + | female | |
− | + | male | |
− | + | , force | |
− | + | : export network map. | |
− | + | Codices, Scrolls, Etc. | |
− | + | Civilizations and Other Entities | |
− | + | : export religion map. | |
− | + | Counting House | |
− | + | Keep | |
− | + | Dark Tower | |
− | + | Underworld Spire | |
− | + | Market | |
− | + | Dungeon | |
− | + | Sewers | |
− | + | Catacombs | |
− | + | Slain | |
− | + | a wound | |
− | + | wounds | |
− | + | Subdued | |
− | + | Fled | |
− | + | yet emerged | |
− | + | victorious | |
− | + | Victorious | |
− | + | yet | |
− | + | drove forward | |
− | + | Drove forward | |
− | + | and was | |
− | + | repelled | |
− | + | Repelled | |
− | + | stood fast | |
− | + | Stood fast | |
− | + | beaten back | |
− | + | Beaten back | |
− | + | Unnamed underground area | |
− | + | Unnamed Underworld area | |
− | + | Populations | |
− | + | : Filter on string | |
− | + | : Done filtering. | |
− | + | : civ/site | |
− | + | to change year. | |
− | + | : view top event | |
− | + | : toggle territories. | |
− | + | : select an option. | |
− | + | : done. | |
− | + | : export current map. | |
− | + | : show only important events. | |
− | + | : show all events. | |
− | + | : back to age. | |
− | + | : XML dump (incomplete) | |
− | + | : export site map. | |
− | + | : export map/gen info. | |
− | + | : export detailed map. | |
− | + | has been disturbed. | |
− | + | group of | |
− | + | Many | |
− | + | have been disturbed. | |
− | + | swarm of | |
− | + | its way out of confinement! | |
− | + | A kidnapper has made off with | |
− | + | has stolen | |
− | + | A thief has stolen | |
− | + | [INITIAL_LOAD] | |
− | + | item | |
− | + | in the wilds | |
− | + | Slayer | |
− | + | Unknown creature | |
− | + | kill | |
− | + | rotten | |
− | + | material | |
− | + | partial | |
− | + | skeleton | |
− | + | partial remains | |
− | + | mutilated | |
− | + | corpse | |
− | + | mangled | |
− | + | icicle | |
− | + | your | |
− | + | TALLOW | |
− | + | It is made from | |
− | + | well-crafted | |
− | + | finely-crafted | |
− | + | superior quality | |
− | + | exceptional | |
− | + | woven by | |
− | + | The thread is | |
− | + | well- | |
− | + | finely | |
− | + | superbly | |
− | + | exceptionally | |
− | + | masterfully | |
− | + | colored | |
− | + | Coin | |
− | + | Bar/Block | |
− | + | Finished Goods | |
− | + | Bin | |
− | + | (copy) | |
− | + | Seed | |
− | + | Cheese | |
− | + | Spice | |
− | + | Mill | |
− | + | Rendered Fat | |
− | + | Paste | |
− | + | Barrel | |
− | + | NULL inventory pointer on load | |
− | + | NULL inventory item on load: id # | |
− | + | rapidly shifts between topics | |
− | + | moves quickly from subject to subject | |
− | + | takes frequent interesting tangents | |
− | + | hopelessly meanders | |
− | + | meanders somewhat | |
− | + | gets off track from time to time | |
− | + | bubbles over with cheerfulness | |
− | + | is quite cheerful | |
− | + | is fairly cheerful | |
− | + | overflows with sadness | |
− | + | is depressing | |
− | + | has a touch of melancholy | |
− | + | is thoroughly organized | |
− | + | is clearly organized | |
− | + | is organized | |
− | + | is thoroughly mechanical | |
− | + | is very rigid | |
− | + | is a bit stiff | |
− | + | is completely serious | |
− | + | has a very serious tone | |
− | + | is reasonably serious | |
− | + | artfully flashes through seemingly disjoint topics | |
− | + | breaks sharply between topics with regularity | |
− | + | has some particularly crisp changes in topic | |
− | + | is utterly disjointed | |
− | + | skips around a lot | |
− | + | occasionally changes topic abruptly | |
− | + | uses only artful words and phrases selected with care | |
− | + | is throughout ornate and refined | |
− | + | has rare but particularly exquisite turns of phrase | |
− | + | is excessively ornate | |
− | + | is quite florid | |
− | + | is somewhat showy | |
− | + | drives forward relentlessly | |
− | + | is full of force | |
− | + | is forceful | |
− | + | is a comedy treasure trove | |
− | + | is quite humorous | |
− | + | has a touch of humor | |
− | + | is littered with terrible jokes inartfully told | |
− | + | has poorly-executed humor | |
− | + | tries and fails to be funny at times | |
− | + | is artfully suffused with what would otherwise be childish and immature material | |
− | + | contains a deft use throughout of what might be considered immature material | |
− | + | manages an artful inclusion here and there of childish material | |
− | + | is absolutely puerile | |
− | + | is very childish | |
− | + | is a bit immature | |
− | + | indulges the author's every whim | |
− | + | artfully indulges the author's fancies | |
− | + | contains some asides related to the author's preferences | |
− | + | is stunningly self-indulgent | |
− | + | is quite self-indulgent | |
− | + | is somewhat self-indulgent | |
− | + | could only have been produced by a merciful spirit | |
− | + | is quite touching | |
− | + | shows a hint of tenderness | |
− | + | is clear evidence of a compassionate being | |
− | + | is very compassionate | |
− | + | gives a feeling of compassion here and there | |
− | + | is as vicious as can be | |
− | + | is quite cruel | |
− | + | has a hint of viciousness to it | |
− | + | is a monument to concision | |
− | + | is very concise | |
− | + | is fairly crisp | |
− | + | is a pit of bitter scorn | |
− | + | is quite mocking in tone | |
− | + | contains the occasional biting remark | |
− | + | is a reservoir of amusingly clever quips | |
− | + | is refreshingly witty | |
− | + | has its moments of cleverness | |
− | + | is an awe-inspiring wild rant | |
− | + | careens forward as a rant | |
− | + | tumbles out almost as a rant at times | |
− | + | is a completely unhinged rant | |
− | + | is a rant more or less | |
− | + | descends to a rant in places | |
− | + | It asks the question, "What if | |
− | + | had unfolded differently?" | |
− | + | It concerns the lineage of | |
− | + | It concerns | |
− | + | The work has no particular subject. | |
− | + | The writing conveys a moral lesson regarding | |
− | + | The overall text emphasizes | |
− | + | For lyrics, the composer has selected | |
− | + | For musical accompaniment, the choreographer has selected | |
− | + | The writing | |
− | + | yet it | |
− | + | and it | |
− | + | Overall, the information is compiled masterfully | |
− | + | Overall, the splendid source of information | |
− | + | Overall, this is a great source of information | |
− | + | Overall, this is a good source of information | |
− | + | Overall, the information is not compiled very well | |
− | + | Overall, this is a terrible compilation of information | |
− | + | Overall, the poetry is masterful | |
− | + | Overall, the poetry is inspired | |
− | + | Overall, the poetry is great | |
− | + | Overall, the poetry is passable | |
− | + | Overall, the poetry is not awful, but not very good either | |
− | + | Overall, the poetry is very, very bad | |
− | + | Overall, the composition is masterful | |
− | + | Overall, the composition is inspired | |
− | + | Overall, the composition is great | |
− | + | Overall, the composition is passable | |
− | + | Overall, the composition is not awful, but not very good either | |
− | + | Overall, the composition is atrocious | |
− | + | Overall, the choreography is masterful | |
− | + | Overall, the choreography is inspired | |
− | + | Overall, the choreography is great | |
− | + | Overall, the choreography is passable | |
− | + | Overall, the choreography is not awful, but not very good either | |
− | + | Overall, the choreography is just terrible | |
− | + | Overall, the prose is masterful | |
− | + | Overall, the prose is splendid | |
− | + | Overall, the prose is great | |
− | + | Overall, the prose is passable | |
− | + | Overall, the prose is not awful, but not very good either | |
− | + | Overall, the prose is amateurish at best | |
− | + | The work has a single chapter. | |
− | + | The work has | |
− | + | chapters. | |
− | + | chapter | |
− | + | covers | |
− | + | Written on the item is | |
− | + | There used to be writing on the item. | |
− | + | an untitled | |
− | + | chronicle | |
− | + | short story | |
− | + | novel | |
− | + | biography | |
− | + | autobiography | |
− | + | poem | |
− | + | letter | |
− | + | musical composition | |
− | + | choreography | |
− | + | treatise on technological evolution | |
− | + | dictionary | |
− | + | star chart | |
− | + | star catalogue | |
− | + | atlas | |
− | + | entitled | |
− | + | , authored by | |
− | + | The written portion consists of | |
− | + | page | |
− | + | nothing. | |
− | + | untitled | |
− | + | shared | |
− | + | aquarium | |
− | + | gains possession of the | |
− | + | remains stuck in | |
− | + | maintains possession of the | |
− | + | You gain possession of the | |
− | + | remains stuck in your | |
− | + | You maintain possession of the | |
− | + | is torn from your | |
− | + | You've lost possession of the | |
− | + | has been lost! | |
− | + | In memory of | |
− | + | / Born | |
− | + | Went missing | |
− | + | in the year | |
− | + | Boiled | |
− | + | Melted | |
− | + | Condensed | |
− | + | Solidified | |
− | + | Died in the heat | |
− | + | Encased in cooling lava | |
− | + | Encased in cooling magma | |
− | + | Encased in ice | |
− | + | Froze to death | |
− | + | Died in a cage | |
− | + | Fell into a deep chasm | |
− | + | Died peacefully | |
− | + | Died in the dark | |
− | + | Starved to death | |
− | + | Died of thirst | |
− | + | Drowned | |
− | + | Burned up in magma | |
− | + | Burned up in | |
− | + | dragon fire | |
− | + | dragon fire | |
− | + | Burned to death by | |
− | + | fire | |
− | + | Burned to death by a | |
− | + | Burned to death | |
− | + | Scalded to death | |
− | + | Burned up in a magma mist | |
− | + | Crushed by a drawbridge | |
− | + | Crushed under a collapsing ceiling | |
− | + | Killed by falling rocks | |
− | + | Shot and killed | |
− | + | Bled to death | |
− | + | Succumbed to infection | |
− | + | Suffocated | |
− | + | Hacked to pieces | |
− | + | Executed | |
− | + | Beheaded | |
− | + | Crucified | |
− | + | Buried alive | |
− | + | Left out in the air | |
− | + | Burned alive | |
− | + | Fed to beasts | |
− | + | Struck down | |
− | + | Slaughtered | |
− | + | Scuttled | |
− | + | Drained of blood | |
− | + | Murdered | |
− | + | Killed by a trap | |
− | + | Killed by a vehicle | |
− | + | Killed by a flying object | |
− | + | Vanished | |
− | + | Collapsed | |
− | + | Put to rest | |
− | + | Died after colliding with an obstacle | |
− | + | Impaled on spikes | |
− | + | Scared to death | |
− | + | Leapt from a great height | |
− | + | Died | |
− | + | Slayer of | |
− | + | Slayer of | |
− | + | Hunter of | |
− | + | Loving | |
− | + | Devoted | |
− | + | father and husband | |
− | + | husband | |
− | + | mother and wife | |
− | + | mother | |
− | + | parent and spouse | |
− | + | United with | |
− | + | At one with | |
− | + | Lover of | |
− | + | wood | |
− | + | fabric | |
− | + | Admirer of | |
− | + | Friend of | |
− | + | The color | |
− | + | made | |
− | + | happy | |
− | + | This is | |
− | + | This is a stack of | |
− | + | bundles of | |
− | + | This is a bundle of | |
− | + | well-prepared | |
− | + | finely-prepared | |
− | + | superiorly prepared | |
− | + | exceptional prepared | |
− | + | masterfully prepared | |
− | + | superior quality | |
− | + | exceptional | |
− | + | masterful | |
− | + | created by an unknown artisan | |
− | + | All | |
− | + | ship is of the highest quality. | |
− | + | It is sized for | |
− | + | The ingredients are | |
− | + | superiorly | |
− | + | minced | |
− | + | cooked | |
− | + | It is | |
− | + | encrusted with | |
− | + | studded with | |
− | + | decorated with | |
− | + | glazed with | |
− | + | well-prepared | |
− | + | finely-prepared | |
− | + | exceptionally prepared | |
− | + | masterfully prepared | |
− | + | exceptionally worked | |
− | + | masterfully worked | |
− | + | by an unknown artist | |
− | + | encircled with bands of | |
− | + | are made from | |
− | + | is made from | |
− | + | The handle is made from | |
− | + | The rollers are made from | |
− | + | This object | |
− | + | is adorned with hanging rings of | |
− | + | menaces with spikes of | |
− | + | On the faces of the object are | |
− | + | a series of | |
− | + | images and symbols | |
− | + | images | |
− | + | words | |
− | + | which you cannot read | |
− | + | symbols | |
− | + | dots | |
− | + | , ranging from | |
− | + | numbers | |
− | + | The upward face is | |
− | + | There is writing on this item which you have not read. | |
− | + | There is writing on this item, but you cannot read. | |
− | + | The pages are blank. | |
− | + | You have not read this book. | |
− | + | There is writing in the book, but you cannot read. | |
− | + | The slab reads " | |
− | + | There is writing on the slab, but you cannot read. | |
− | + | This object is showing some wear. | |
− | + | This object is threadbare. | |
− | + | This object is in tatters. | |
− | + | This object is heavily worn. | |
− | + | This object is mangled. | |
− | + | null item load -- type: | |
− | + | NAME | |
− | + | LEVEL | |
− | + | CLASS | |
− | + | ADJECTIVE | |
− | + | ARMORLEVEL | |
− | + | UPSTEP | |
− | + | BLOCKCHANCE | |
− | + | MATERIAL_SIZE | |
− | + | HARD_MAT | |
− | + | ATTACK_PREPARE_AND_RECOVER | |
− | + | GENERATED | |
− | + | SOURCE_HFID | |
− | + | SOURCE_ENID | |
− | + | Unrecognized Item Token: | |
− | + | SOFT | |
− | + | HARD | |
− | + | METAL | |
− | + | BARRED | |
− | + | SCALED | |
− | + | LEATHER | |
− | + | SHAPED | |
− | + | CHAIN_METAL_TEXT | |
− | + | STRUCTURAL_ELASTICITY_WOVEN_THREAD | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_METAL | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_ALL | |
− | + | LAYER_SIZE | |
− | + | LAYER_PERMIT | |
− | + | LAYER | |
− | + | OVER | |
− | + | UNDER | |
− | + | COVER | |
− | + | COVERAGE | |
− | + | METAL_ARMOR_LEVELS | |
− | + | PREPLURAL | |
− | + | MATERIAL_PLACEHOLDER | |
− | + | LBSTEP | |
− | + | UBSTEP | |
− | + | BOLT | |
− | + | SIZE | |
− | + | WEIGHT | |
− | + | EDGE | |
− | + | IS_SCREW | |
− | + | IS_SPIKE | |
− | + | HITS | |
− | + | SHOOT_MAXVEL | |
− | + | RANGED | |
− | + | TWO_HANDED | |
− | + | MINIMUM_SIZE | |
− | + | CAN_STONE | |
− | + | TRAINING | |
− | + | SHOOT_FORCE | |
− | + | MUSIC_SKILL | |
− | + | TIMBRE | |
− | + | REGISTER | |
− | + | INDEFINITE_PITCH | |
− | + | PLACED_AS_BUILDING | |
− | + | METAL_MAT | |
− | + | STONE_MAT | |
− | + | WOOD_MAT | |
− | + | GLASS_MAT | |
− | + | CERAMIC_MAT | |
− | + | SHELL_MAT | |
− | + | BONE_MAT | |
− | + | DOMINANT_MATERIAL_PIECE | |
− | + | INSTRUMENT_PIECE | |
− | + | ALWAYS_PLURAL | |
− | + | ALWAYS_SINGULAR | |
− | + | : unrecognized INSTRUMENT PIECE tag | |
− | + | : Did not find token following VALUE | |
− | + | PITCH_RANGE | |
− | + | VOLUME_mB | |
− | + | SOUND_PRODUCTION | |
− | + | SOUND_PRODUCTION missing part token | |
− | + | SOUND_PRODUCTION missing first part token | |
− | + | SOUND_PRODUCTION missing second part token | |
− | + | PITCH_CHOICE | |
− | + | PITCH_CHOICE missing first part token | |
− | + | PITCH_CHOICE STOPPING_FRET missing second part token | |
− | + | PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token | |
− | + | PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token | |
− | + | TUNING | |
− | + | [OBJECT:ITEM] | |
− | + | [ITEM_ | |
− | + | AMMO | |
− | + | SHOES | |
− | + | FOOD | |
− | + | SELF | |
− | + | did not find instrument piece | |
− | + | , setting index to zero | |
− | + | did not find tool with index | |
− | + | for instrument piece | |
− | + | ITEM_WEAPON | |
− | + | ITEM_TOY | |
− | + | ITEM_TOOL | |
− | + | ITEM_INSTRUMENT | |
− | + | ITEM_TRAPCOMP | |
− | + | ITEM_ARMOR | |
− | + | ITEM_AMMO | |
− | + | ITEM_SIEGEAMMO | |
− | + | ITEM_GLOVES | |
− | + | ITEM_SHOES | |
− | + | ITEM_SHIELD | |
− | + | ITEM_HELM | |
− | + | ITEM_PANTS | |
− | + | ITEM_FOOD | |
− | + | : Did not find token following NAME | |
− | + | : Did not find plural token following NAME | |
− | + | SHEET_MAT | |
− | + | SOFT_MAT | |
− | + | METAL_WEAPON_MAT | |
− | + | NO_DEFAULT_IMPROVEMENTS | |
− | + | SHAPE_CATEGORY | |
− | + | : Did not find token following SHAPE_CATEGORY | |
− | + | USES_FACE_IMAGE_SET | |
− | + | NO_DEFAULT_JOB | |
− | + | INCOMPLETE_ITEM | |
− | + | UNIMPROVABLE | |
− | + | INVERTED_TILE | |
− | + | FURNITURE | |
− | + | LEATHER_MAT | |
− | + | SILK_MAT | |
− | + | THREAD_PLANT_MAT | |
− | + | TILE | |
− | + | : Did not find token following TILE | |
− | + | TOOL_USE | |
− | + | : Did not find token following TOOL_USE | |
− | + | DEFAULT_IMPROVEMENT | |
− | + | CONTAINER_CAPACITY | |
− | + | Construct Building | |
− | + | Butcher an Animal | |
− | + | Catch Live Fish | |
− | + | Catch Live Land Animal | |
− | + | Prepare a Raw Fish | |
− | + | Mill Plants | |
− | + | Process Plants | |
− | + | Milk | |
− | + | Animal | |
− | + | Shear | |
− | + | Spin Thread | |
− | + | Make Cheese | |
− | + | Process Plants (Vial) | |
− | + | Process Plants (Barrel) | |
− | + | Make Lye | |
− | + | Make Potash From Lye | |
− | + | Make Potash From Ash | |
− | + | Prepare Easy Meal | |
− | + | Prepare Fine Meal | |
− | + | Prepare Lavish Meal | |
− | + | Extract from Plants | |
− | + | Extract from Raw Fish | |
− | + | Extract from Land Animal | |
− | + | Handle | |
− | + | a Large Animal | |
− | + | Unchain Pet | |
− | + | Interrogate | |
− | + | Subject | |
− | + | Release | |
− | + | Release Pet | |
− | + | Release Small Creature | |
− | + | Handle Small Creature | |
− | + | Recover Pet | |
− | + | Cage | |
− | + | Recover Wounded | |
− | + | Diagnose Patient | |
− | + | Immobilize Break | |
− | + | Apply Cast | |
− | + | Bring Crutch | |
− | + | Dress Wound | |
− | + | Clean Patient | |
− | + | Suture | |
− | + | Set Bone | |
− | + | Place In Traction | |
− | + | Put Item on Display | |
− | + | Cage Small Animal | |
− | + | Pit/Pond | |
− | + | Pit/Pond Small Animal | |
− | + | Pen/Pasture | |
− | + | Pen/Pasture Small Animal | |
− | + | Drain Aquarium | |
− | + | Fill Aquarium | |
− | + | Fill Pond | |
− | + | Give Water | |
− | + | Give Food | |
− | + | Manage Work Orders | |
− | + | Update Stockpile Records | |
− | + | Trade at Depot | |
− | + | Chain | |
− | + | Put In Chains | |
− | + | Slaughter | |
− | + | Geld | |
− | + | Unchain | |
− | + | Tame | |
− | + | Tame a Small Animal | |
− | + | Figurine | |
− | + | Amulet | |
− | + | Scepter | |
− | + | Crown | |
− | + | Ring | |
− | + | Earring | |
− | + | Bracelet | |
− | + | Make Large | |
− | + | Gem | |
− | + | Mint | |
− | + | Coins | |
− | + | Cut | |
− | + | (Engrave Memorial) | |
− | + | Decorate With | |
− | + | Stud With | |
− | + | Encrust | |
− | + | With | |
− | + | Collect Sand | |
− | + | Collect Clay | |
− | + | Install Colony In Hive | |
− | + | Collect Hive Products | |
− | + | Construct | |
− | + | Blocks | |
− | + | Make Raw | |
− | + | Portal | |
− | + | Hatch Cover | |
− | + | Grate | |
− | + | Construct Traction Bench | |
− | + | Splint | |
− | + | Crutch | |
− | + | Box | |
− | + | Forge | |
− | + | Make Totem | |
− | + | Terrarium | |
− | + | Cage | |
− | + | Waterskin | |
− | + | Vial | |
− | + | Flask | |
− | + | Cup | |
− | + | Mug | |
− | + | Toy | |
− | + | Tube | |
− | + | Pipe Section | |
− | + | Bucket | |
− | + | Backpack | |
− | + | Quiver | |
− | + | Bait Trap with | |
− | + | Ballista Arrow Head | |
− | + | Assemble | |
− | + | Construct | |
− | + | Catapult Parts | |
− | + | Mechanisms | |
− | + | Ballista Parts | |
− | + | Anvil | |
− | + | Bed | |
− | + | Quern | |
− | + | Millstone | |
− | + | Train | |
− | + | to Hunt | |
− | + | Hunting Animal | |
− | + | for War | |
− | + | War Animal | |
− | + | Make Charcoal | |
− | + | Make Ash | |
− | + | Reaction | |
− | + | Smelt | |
− | + | Ore | |
− | + | Melt a Metal Object | |
− | + | Extract Metal Strands | |
− | + | Dye Thread | |
− | + | Dye Cloth | |
− | + | Sew | |
− | + | Image | |
− | + | Collect Webs | |
− | + | Weave Metal Cloth | |
− | + | Weave Thread into Silk | |
− | + | Weave Yarn into Cloth | |
− | + | Weave Thread into Cloth | |
− | + | (Dyed Only) | |
− | + | Harvest Plants | |
− | + | Plant Seeds | |
− | + | Fertilize Field | |
− | + | Pull the Lever | |
− | + | Link a Building to Trigger | |
− | + | Carve Fortification | |
− | + | Detail Wall | |
− | + | Detail Floor | |
− | + | Carve Track | |
− | + | Remove Stairs/Ramps | |
− | + | Carve Upward Staircase | |
− | + | Carve Downward Staircase | |
− | + | Carve Up/Down Staircase | |
− | + | Carve Ramp | |
− | + | Dig Channel | |
− | + | Fell Tree | |
− | + | Gather Plants | |
− | + | Bring Item to Shop | |
− | + | Bring Item to Depot | |
− | + | Get Provisions | |
− | + | Clean Self | |
− | + | Fill Waterskin | |
− | + | Sleep | |
− | + | Kidnap | |
− | + | Cause Trouble | |
− | + | No Activity | |
− | + | Report Crime | |
− | + | Hunt | |
− | + | Starting Fist Fight | |
− | + | Beat Criminal | |
− | + | Place Track Vehicle | |
− | + | Push Track Vehicle | |
− | + | Execute Criminal | |
− | + | Hunt for Small Creature | |
− | + | Collect Taxes | |
− | + | Guard Tax Collector | |
− | + | Return Kill | |
− | + | Go Shopping | |
− | + | Attend Party | |
− | + | Store Owned Item | |
− | + | Place Item in Tomb | |
− | + | Store Item in Stockpile | |
− | + | Store Item in Bag | |
− | + | Store Item in Barrel | |
− | + | Store Item in Bin | |
− | + | Store Item in Vehicle | |
− | + | Store Weapon | |
− | + | Store Armor | |
− | + | Store Item in Hospital | |
− | + | Store Item in Location | |
− | + | Pickup Equipment | |
− | + | Dump Item | |
− | + | Strange Mood | |
− | + | Clean Trap | |
− | + | Load Catapult | |
− | + | Load Ballista | |
− | + | Fire Catapult | |
− | + | Fire Ballista | |
− | + | Operate Pump | |
− | + | Load Cage Trap | |
− | + | Load Stone Trap | |
− | + | Load Weapon Trap | |
− | + | Goblet | |
− | + | Stop Bleeding | |
− | + | Repair Compound Fracture | |
− | + | Remove Rotten Tissue | |
− | + | DOUBLE TAGGED ITEM: | |
− | + | Impoverished Word Selector | |
− | + | NOUN | |
− | + | ADJ_DIST | |
− | + | THE_NOUN_SING | |
− | + | THE_NOUN_PLUR | |
− | + | THE_COMPOUND_NOUN_SING | |
− | + | THE_COMPOUND_NOUN_PLUR | |
− | + | THE_COMPOUND_ADJ | |
− | + | OF_NOUN_SING | |
− | + | OF_NOUN_PLUR | |
− | + | FRONT_COMPOUND_NOUN_SING | |
− | + | FRONT_COMPOUND_NOUN_PLUR | |
− | + | REAR_COMPOUND_NOUN_SING | |
− | + | REAR_COMPOUND_NOUN_PLUR | |
− | + | FRONT_COMPOUND_ADJ | |
− | + | REAR_COMPOUND_ADJ | |
− | + | FRONT_COMPOUND_PREFIX | |
− | + | THE_COMPOUND_PREFIX | |
− | + | STANDARD_VERB | |
− | + | Unrecognized Word Token: | |
− | + | S_WORD | |
− | + | Unrecognized Symbol Token: | |
− | + | T_WORD | |
− | + | Unrecognized Translation Token: | |
− | + | *** Error(s) finalizing the symbol | |
− | + | Unrecognized word token: | |
− | + | language_layer | |
− | + | [OBJECT:LANGUAGE] | |
− | + | [WORD: | |
− | + | [SYMBOL: | |
− | + | [TRANSLATION: | |
− | + | WORD | |
− | + | SYMBOL | |
− | + | *** Error(s) finalizing the translation | |
− | + | DEATH | |
− | + | NAME_SWAMP | |
− | + | HOLY | |
− | + | NEGATIVE | |
− | + | NAME_DESERT | |
− | + | NAME_OCEAN | |
− | + | NAME_GLACIER | |
− | + | NAME_TUNDRA | |
− | + | NAME_GRASSLAND | |
− | + | NAME_HILLS | |
− | + | NAME_REGION | |
− | + | NAME_PEAK | |
− | + | NAME_VOLCANO | |
− | + | NAME_ISLAND_SMALL | |
− | + | NAME_ISLAND | |
− | + | NAME_CONTINENT | |
− | + | NAME_WAR | |
− | + | NAME_BATTLE | |
− | + | NAME_SIEGE | |
− | + | NAME_ENTITY_MERCHANT_COMPANY | |
− | + | NAME_BUILDING_LIBRARY | |
− | + | NAME_COMMON_RELIGION | |
− | + | NAME_BUILDING_TEMPLE | |
− | + | NAME_ROAD | |
− | + | NAME_BRIDGE | |
− | + | NAME_TUNNEL | |
− | + | NAME_WALL | |
− | + | NAME_BUILDING_KEEP | |
− | + | NAME_BUILDING_TOMB | |
− | + | NAME_FESTIVAL | |
− | + | Machine node out of bounds on split | |
− | + | Failed to find machine node frontier on split | |
− | + | Unreachable machine node on split | |
− | + | CE_MATERIAL_FORCE_MULTIPLIER: | |
− | + | vomit | |
− | + | blood. | |
− | + | cough | |
− | + | coughs | |
− | + | up blood. | |
− | + | SYN_INJECTED | |
− | + | SYN_NO_HOSPITAL | |
− | + | MOON_PHASE | |
− | + | ALCOHOLIC | |
− | + | CAVE_ADAPT | |
− | + | PARTIED_OUT | |
− | + | MILK_COUNTER | |
− | + | EGG_SPENT | |
− | + | GROUNDED_ANIMAL_ANGER | |
− | + | TIME_SINCE_SUCKED_BLOOD | |
− | + | DRINKING_BLOOD | |
− | + | Unrecognized Counter: | |
− | + | IMPLIES_ANIMAL_KILL | |
− | + | ALCOHOL_PLANT | |
− | + | ALCOHOL_CREATURE | |
− | + | CHEESE_PLANT | |
− | + | CHEESE_CREATURE | |
− | + | POWDER_MISC_PLANT | |
− | + | POWDER_MISC_CREATURE | |
− | + | STOCKPILE_GLOB | |
− | + | STOCKPILE_GLOB_SOLID | |
− | + | STOCKPILE_GLOB_PRESSED | |
− | + | LIQUID_MISC_PLANT | |
− | + | LIQUID_MISC_CREATURE | |
− | + | LIQUID_MISC_OTHER | |
− | + | LIQUID_MISC | |
− | + | STRUCTURAL_PLANT_MAT | |
− | + | SEED_MAT | |
− | + | STOCKPILE_PLANT_GROWTH | |
− | + | BONE | |
− | + | WOOD | |
− | + | THREAD_PLANT | |
− | + | TOOTH | |
− | + | HORN | |
− | + | SHELL | |
− | + | SILK | |
− | + | GENERATES_MIASMA | |
− | + | ROTS | |
− | + | BLOOD_MAP_DESCRIPTOR | |
− | + | ICHOR_MAP_DESCRIPTOR | |
− | + | GOO_MAP_DESCRIPTOR | |
− | + | SLIME_MAP_DESCRIPTOR | |
− | + | PUS_MAP_DESCRIPTOR | |
− | + | SWEAT_MAP_DESCRIPTOR | |
− | + | TEARS_MAP_DESCRIPTOR | |
− | + | SPIT_MAP_DESCRIPTOR | |
− | + | EVAPORATES | |
− | + | ENTERS_BLOOD | |
− | + | ALCOHOL | |
− | + | EDIBLE_VERMIN | |
− | + | EDIBLE_RAW | |
− | + | EDIBLE_COOKED | |
− | + | DO_NOT_CLEAN_GLOB | |
− | + | NO_STONE_STOCKPILE | |
− | + | ITEMS_METAL | |
− | + | ITEMS_BARRED | |
− | + | ITEMS_SCALED | |
− | + | ITEMS_LEATHER | |
− | + | ITEMS_SOFT | |
− | + | ITEMS_HARD | |
− | + | IS_STONE | |
− | + | IS_CERAMIC | |
− | + | UNDIGGABLE | |
− | + | DISPLAY_UNGLAZED | |
− | + | YARN | |
− | + | STOCKPILE_THREAD_METAL | |
− | + | IS_METAL | |
− | + | IS_GLASS | |
− | + | CRYSTAL_GLASSABLE | |
− | + | ITEMS_WEAPON | |
− | + | ITEMS_WEAPON_RANGED | |
− | + | ITEMS_ANVIL | |
− | + | ITEMS_AMMO | |
− | + | ITEMS_DIGGER | |
− | + | ITEMS_ARMOR | |
− | + | ITEMS_DELICATE | |
− | + | ITEMS_SIEGE_ENGINE | |
− | + | ITEMS_QUERN | |
− | + | STOCKPILE_GLOB_PASTE | |
− | + | PROB | |
− | + | LOCALIZED | |
− | + | RESISTABLE | |
− | + | ABRUPT | |
− | + | ABRUPT_START | |
− | + | ABRUPT_END | |
− | + | SIZE_DELAYS | |
− | + | SIZE_DILUTES | |
− | + | VASCULAR_ONLY | |
− | + | MUSCULAR_ONLY | |
− | + | START | |
− | + | PEAK | |
− | + | DWF_STRETCH | |
− | + | data/speech/ | |
− | + | Interaction Token not recognized : | |
− | + | *** Error(s) finalizing the material template | |
− | + | Unrecognized Color Token in Material Template: | |
− | + | : Unrecognized Color Token in Material Template: | |
− | + | rock | |
− | + | magma | |
− | + | boiling magma | |
− | + | GRAY | |
− | + | amber | |
− | + | ground amber | |
− | + | amber paste | |
− | + | pressed amber | |
− | + | coral | |
− | + | ground coral | |
− | + | coral paste | |
− | + | pressed coral | |
− | + | WHITE | |
− | + | green glass | |
− | + | ground green glass | |
− | + | green glass paste | |
− | + | pressed green glass | |
− | + | molten green glass | |
− | + | boiling green glass | |
− | + | DARK_GREEN | |
− | + | clear glass | |
− | + | ground clear glass | |
− | + | clear glass paste | |
− | + | pressed clear glass | |
− | + | molten clear glass | |
− | + | boiling clear glass | |
− | + | crystal glass | |
− | + | ground crystal glass | |
− | + | crystal glass paste | |
− | + | pressed crystal glass | |
− | + | molten crystal glass | |
− | + | boiling crystal glass | |
− | + | snow | |
− | + | slush | |
− | + | water | |
− | + | coal powder | |
− | + | coal slush | |
− | + | pressed coal | |
− | + | BLACK | |
− | + | POTASH | |
− | + | potash | |
− | + | potash slush | |
− | + | pressed potash | |
− | + | ash paste | |
− | + | pressed ash | |
− | + | ASH_GLAZE | |
− | + | GLAZE_MAT | |
− | + | pearlash | |
− | + | pearlash paste | |
− | + | pressed pearlash | |
− | + | frozen lye | |
− | + | frozen lye powder | |
− | + | lye slush | |
− | + | boiling lye | |
− | + | dirt | |
− | + | pressed dirt | |
− | + | BROWN | |
− | + | pressed vomit | |
− | + | molten salt | |
− | + | boiling salt | |
− | + | FILTH_B | |
− | + | filth | |
− | + | pressed filth | |
− | + | FILTH_Y | |
− | + | frozen filth | |
− | + | frozen filth powder | |
− | + | filth slush | |
− | + | boiling filth | |
− | + | YELLOW | |
− | + | UNKNOWN_SUBSTANCE | |
− | + | unknown frozen substance | |
− | + | unknown frozen powder | |
− | + | unknown slush | |
− | + | unknown substance | |
− | + | unknown boiling substance | |
− | + | grime | |
− | + | grime paste | |
− | + | pressed grime | |
− | + | CREATURE_1 | |
− | + | unknown frozen creature substance | |
− | + | unknown frozen creature powder | |
− | + | unknown creature paste | |
− | + | unknown pressed frozen creature substance | |
− | + | unknown creature substance | |
− | + | unknown boiling creature substance | |
− | + | PLANT_1 | |
− | + | unknown frozen plant substance | |
− | + | unknown frozen plant powder | |
− | + | unknown frozen plant paste | |
− | + | unknown pressed frozen plant substance | |
− | + | unknown plant substance | |
− | + | unknown boiling plant substance | |
− | + | Unrecognized Creature/Caste Token in Body Transformation Effect: | |
− | + | PAPER_SLURRY | |
− | + | TARGET | |
− | + | LINE_OF_SIGHT | |
− | + | TOUCHABLE | |
− | + | DISTURBER_ONLY | |
− | + | SELF_ALLOWED | |
− | + | SELF_ONLY | |
− | + | Unrecognized CDI Target Token: | |
− | + | TARGET_RANGE | |
− | + | LOCATION_HINT | |
− | + | USAGE_HINT | |
− | + | ADV_NAME | |
− | + | MAX_TARGET_NUMBER | |
− | + | WAIT_PERIOD | |
− | + | VERBAL_SPEECH | |
− | + | CAN_BE_MUTUAL | |
− | + | VERBAL | |
− | + | FREE_ACTION | |
− | + | VERB | |
− | + | VERB_REVERSE | |
− | + | TARGET_VERB | |
− | + | BP_REQUIRED | |
− | + | FLOW | |
− | + | SYNDROME | |
− | + | SYN_NAME | |
− | + | SYN_AFFECTED_CLASS | |
− | + | SYN_IMMUNE_CLASS | |
− | + | SYN_AFFECTED_CREATURE | |
− | + | SYN_CLASS | |
− | + | SYN_IDENTIFIER | |
− | + | SYN_IMMUNE_CREATURE | |
− | + | SYN_CONCENTRATION_ADDED | |
− | + | CE_REDUCE_PAIN | |
− | + | :BP missing body part group token | |
− | + | :BP missing body part token | |
− | + | :BP missing tissue token | |
− | + | Unrecognized CE_REDUCE_PAIN token: | |
− | + | CE_PAIN | |
− | + | Unrecognized CE_PAIN token: | |
− | + | CE_REDUCE_SWELLING | |
− | + | Unrecognized CE_REDUCE_SWELLING token: | |
− | + | CE_CURE_INFECTION | |
− | + | Unrecognized CE_CURE_INFECTION token: | |
− | + | CE_SWELLING | |
− | + | Unrecognized CE_SWELLING token: | |
− | + | CE_HEAL_NERVES | |
− | + | Unrecognized CE_HEAL_NERVES token: | |
− | + | CE_STOP_BLEEDING | |
− | + | Unrecognized CE_STOP_BLEEDING token: | |
− | + | CE_OOZING | |
− | + | Unrecognized CE_OOZING token: | |
− | + | CE_BRUISING | |
− | + | Unrecognized CE_BRUISING token: | |
− | + | CE_CLOSE_OPEN_WOUNDS | |
− | + | Unrecognized CE_CLOSE_OPEN_WOUNDS token: | |
− | + | CE_HEAL_TISSUES | |
− | + | Unrecognized CE_HEAL_TISSUES token: | |
− | + | CE_REGROW_PARTS | |
− | + | Unrecognized CE_REGROW_PARTS token: | |
− | + | CE_BLISTERS | |
− | + | Unrecognized CE_BLISTERS token: | |
− | + | CE_NUMBNESS | |
− | + | Unrecognized CE_NUMBNESS token: | |
− | + | CE_REDUCE_PARALYSIS | |
− | + | Unrecognized CE_REDUCE_PARALYSIS token: | |
− | + | CE_PARALYSIS | |
− | + | Unrecognized CE_PARALYSIS token: | |
− | + | CE_REDUCE_FEVER | |
− | + | Unrecognized CE_REDUCE_FEVER token: | |
− | + | Unrecognized CE_FEVER token: | |
− | + | CE_BLEEDING | |
− | + | Unrecognized CE_BLEEDING token: | |
− | + | CE_COUGH_BLOOD | |
− | + | Unrecognized CE_COUGH_BLOOD token: | |
− | + | CE_VOMIT_BLOOD | |
− | + | Unrecognized CE_VOMIT_BLOOD token: | |
− | + | CE_REDUCE_NAUSEA | |
− | + | Unrecognized CE_REDUCE_NAUSEA token: | |
− | + | CE_NAUSEA | |
− | + | Unrecognized CE_NAUSEA token: | |
− | + | CE_UNCONSCIOUSNESS | |
− | + | Unrecognized CE_UNCONSCIOUSNESS token: | |
− | + | CE_NECROSIS | |
− | + | Unrecognized CE_NECROSIS token: | |
− | + | Unrecognized CE_IMPAIR_FUNCTION token: | |
− | + | CE_DROWSINESS | |
− | + | Unrecognized CE_DROWSINESS token: | |
− | + | CE_REDUCE_DIZZINESS | |
− | + | Unrecognized CE_REDUCE_DIZZINESS token: | |
− | + | CE_DIZZINESS | |
− | + | Unrecognized CE_DIZZINESS token: | |
− | + | CE_SPECIAL_ATTACK_INTERACTION | |
− | + | :INTERACTION missing token | |
− | + | Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: | |
− | + | CE_ADD_TAG | |
− | + | EXTRAVISION | |
− | + | OPPOSED_TO_LIFE | |
− | + | NOEXERT | |
− | + | CRAZED | |
− | + | NOBREATHE | |
− | + | NOSTUN | |
− | + | NOFEAR | |
− | + | NO_DRINK | |
− | + | NOTHOUGHT | |
− | + | NO_AGING | |
− | + | FIT_FOR_RESURRECTION | |
− | + | Unsupported CE add tag: | |
− | + | CE_REMOVE_TAG | |
− | + | Unsupported CE remove tag: | |
− | + | CE_DISPLAY_TILE | |
− | + | CAN_BE_HIDDEN | |
− | + | Unrecognized CE_DISPLAY_TILE token: | |
− | + | CE_DISPLAY_NAME | |
− | + | Unrecognized CE_DISPLAY_NAME token: | |
− | + | CE_FLASH_TILE | |
− | + | Unrecognized CE_FLASH_TILE token: | |
− | + | CE_PHYS_ATT_CHANGE | |
− | + | Unrecognized CE_PHYS_ATT_CHANGE token: | |
− | + | CE_MENT_ATT_CHANGE | |
− | + | Unrecognized CE_MENT_ATT_CHANGE token: | |
− | + | CE_BODY_APPEARANCE_MODIFIER | |
− | + | APPEARANCE_MODIFIER | |
− | + | Unrecognized CE_BODY_APPEARANCE_MODIFIER token: | |
− | + | CE_BP_APPEARANCE_MODIFIER | |
− | + | RESERVED_WHOLE_PART | |
− | + | Unrecognized CE_BP_APPEARANCE_MODIFIER token: | |
− | + | CE_MATERIAL_FORCE_MULTIPLIER | |
− | + | MAT_MULT | |
− | + | Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: | |
− | + | CE_SPEED_CHANGE | |
− | + | SPEED_PERC | |
− | + | SPEED_ADD | |
− | + | Unrecognized CE_SPEED_CHANGE token: | |
− | + | CE_BODY_MAT_INTERACTION | |
− | + | MAT_TOKEN | |
− | + | Unrecognized CE_BODY_MAT_INTERACTION token: | |
− | + | CE_SENSE_CREATURE_CLASS | |
− | + | Unrecognized CE_SENSE_CREATURE_CLASS token: | |
− | + | CE_CAN_DO_INTERACTION | |
− | + | Unrecognized CE_CAN_DO_INTERACTION token: | |
− | + | CE_BODY_TRANSFORMATION | |
− | + | Unrecognized CE_BODY_TRANSFORMATION token: | |
− | + | CE_FEEL_EMOTION | |
− | + | EMOTION | |
− | + | Unrecognized CE_FEEL_EMOTION token: | |
− | + | CE_CHANGE_PERSONALITY | |
− | + | FACET | |
− | + | Unrecognized CE_CHANGE_PERSONALITY token: | |
− | + | CE_ERRATIC_BEHAVIOR | |
− | + | Unrecognized CE_ERRATIC_BEHAVIOR token: | |
− | + | CE_SKILL_ROLL_ADJUST | |
− | + | PERC | |
− | + | PERC_ON | |
− | + | Unrecognized CE_SKILL_ROLL_ADJUST token: | |
− | + | CDI token precedes any CAN_DO_INTERACTION tag | |
− | + | SYNDROME_TAG | |
− | + | CREATURE_FLAG | |
− | + | FORBIDDEN_CREATURE_FLAG | |
− | + | CREATURE_CASTE_FLAG | |
− | + | FORBIDDEN_CREATURE_CASTE_FLAG | |
− | + | HAVE_FAST_EFFORTLESS_GAIT_SPEED | |
− | + | ALL_SLOW_EFFORTLESS_GAIT_SPEED | |
− | + | PERIODIC | |
− | + | COUNTER_TRIGGER | |
− | + | Unrecognized CE Token: | |
− | + | PARALYZEIMMUNE | |
− | + | PREFIX | |
− | + | STONE_NAME | |
− | + | IS_GEM | |
− | + | OVERWRITE_SOLID | |
− | + | TEMP_DIET_INFO | |
− | + | BLOOD | |
− | + | SLIME | |
− | + | ICHOR | |
− | + | FILTH | |
− | + | POWDER_DYE | |
− | + | ITEM_SYMBOL | |
− | + | DISPLAY_COLOR | |
− | + | BUILD_COLOR | |
− | + | TILE_COLOR | |
− | + | BASIC_COLOR | |
− | + | STATE_COLOR | |
− | + | STATE_NAME | |
− | + | STATE_NAME_ADJ | |
− | + | STATE_ADJ | |
− | + | ABSORPTION | |
− | + | IMPACT_YIELD | |
− | + | IMPACT_FRACTURE | |
− | + | IMPACT_ELASTICITY | |
− | + | IMPACT_STRAIN_AT_YIELD | |
− | + | COMPRESSIVE_FRACTURE | |
− | + | COMPRESSIVE_ELASTICITY | |
− | + | COMPRESSIVE_STRAIN_AT_YIELD | |
− | + | TENSILE_FRACTURE | |
− | + | TENSILE_ELASTICITY | |
− | + | TENSILE_STRAIN_AT_YIELD | |
− | + | TORSION_FRACTURE | |
− | + | TORSION_ELASTICITY | |
− | + | TORSION_STRAIN_AT_YIELD | |
− | + | SHEAR_FRACTURE | |
− | + | SHEAR_ELASTICITY | |
− | + | SHEAR_STRAIN_AT_YIELD | |
− | + | BENDING_FRACTURE | |
− | + | BENDING_ELASTICITY | |
− | + | BENDING_STRAIN_AT_YIELD | |
− | + | MATERIAL_VALUE | |
− | + | MULTIPLY_VALUE | |
− | + | SPEC_HEAT | |
− | + | HEATDAM_POINT | |
− | + | COLDDAM_POINT | |
− | + | IGNITE_POINT | |
− | + | MELTING_POINT | |
− | + | BOILING_POINT | |
− | + | MAT_FIXED_TEMP | |
− | + | IF_EXISTS_SET_HEATDAM_POINT | |
− | + | IF_EXISTS_SET_COLDDAM_POINT | |
− | + | IF_EXISTS_SET_IGNITE_POINT | |
− | + | IF_EXISTS_SET_MELTING_POINT | |
− | + | IF_EXISTS_SET_BOILING_POINT | |
− | + | IF_EXISTS_SET_MAT_FIXED_TEMP | |
− | + | SOLID_DENSITY | |
− | + | LIQUID_DENSITY | |
− | + | MOLAR_MASS | |
− | + | EXTRACT_STORAGE | |
− | + | BUTCHER_SPECIAL | |
− | + | MEAT_NAME | |
− | + | BLOCK_NAME | |
− | + | MATERIAL_REACTION_PRODUCT | |
− | + | ITEM_REACTION_PRODUCT | |
− | + | HARDENS_WITH_WATER | |
− | + | SOAP_LEVEL | |
− | + | COMPRESSIVE_YIELD | |
− | + | TENSILE_YIELD | |
− | + | TORSION_YIELD | |
− | + | SHEAR_YIELD | |
− | + | BENDING_YIELD | |
− | + | MAX_EDGE | |
− | + | Unrecognized Material Template Token: | |
− | + | inorganic_generated | |
− | + | [OBJECT:INORGANIC] | |
− | + | plant_generated | |
− | + | [OBJECT:PLANT] | |
− | + | [PLANT: | |
− | + | : Smelt Ore Not Found, Token - | |
− | + | : Thread Metal Ore Not Found, Token - | |
− | + | : Environment Spec Stone Not Found, Token - | |
− | + | : Could not locate material template | |
− | + | WAFERS | |
− | + | SPECIAL | |
− | + | DEEP_SPECIAL | |
− | + | DIVINE | |
− | + | THREAD_METAL | |
− | + | DEEP_SURFACE | |
− | + | AQUIFER | |
− | + | METAMORPHIC | |
− | + | SEDIMENTARY | |
− | + | SOIL | |
− | + | SOIL_OCEAN | |
− | + | SOIL_SAND | |
− | + | SEDIMENTARY_OCEAN_SHALLOW | |
− | + | SEDIMENTARY_OCEAN_DEEP | |
− | + | IGNEOUS_INTRUSIVE | |
− | + | IGNEOUS_EXTRUSIVE | |
− | + | ENVIRONMENT | |
− | + | Missing Stone Environment Token: | |
− | + | Missing Stone Environment Inclusion Type Token: | |
− | + | Missing Frequency for Stone Environment: | |
− | + | ALL_STONE | |
− | + | IGNEOUS_ALL | |
− | + | ALLUVIAL | |
− | + | Unrecognized Stone Environment Token: | |
− | + | ENVIRONMENT_SPEC | |
− | + | Missing Stone Environment Spec Token: | |
− | + | Missing Stone Environment Spec Inclusion Type Token: | |
− | + | Missing Frequency for Stone Environment Spec: | |
− | + | LAVA | |
− | + | Unrecognized Inorganic Material Definition Token: | |
− | + | Sharp blades | |
− | + | Extract | |
− | + | strands | |
− | + | Ore of | |
− | + | MATERIAL | |
− | + | GROWTH | |
− | + | GROWTH_ITEM | |
− | + | GROWTH_TRUNK_HEIGHT_PERC | |
− | + | GROWTH_TIMING | |
− | + | GROWTH_DROPS_OFF | |
− | + | GROWTH_DROPS_OFF_NO_CLOUD | |
− | + | GROWTH_HOST_TILE | |
− | + | BRANCHES | |
− | + | LIGHT_BRANCHES | |
− | + | HEAVY_BRANCHES | |
− | + | DIRECTED_BRANCHES | |
− | + | ROOTS | |
− | + | TRUNK | |
− | + | TWIGS | |
− | + | ALL_BRANCHES | |
− | + | BRANCHES_AND_TWIGS | |
− | + | LIGHT_BRANCHES_AND_TWIGS | |
− | + | ALL_BRANCHES_AND_TWIGS | |
− | + | SAPLING | |
− | + | ALL_BRANCHES_AND_TRUNK | |
− | + | HEAVY_BRANCHES_AND_TRUNK | |
− | + | DIRECTED_BRANCHES_AND_TRUNK | |
− | + | GROWTH_DENSITY | |
− | + | GROWTH_HAS_SEED | |
− | + | GROWTH_PRINT | |
− | + | GROWTH_NAME | |
− | + | ALL_NAMES | |
− | + | TRUNK_PERIOD | |
− | + | HEAVY_BRANCH_DENSITY | |
− | + | DIRECTED_BRANCH_DENSITY | |
− | + | LIGHT_BRANCH_DENSITY | |
− | + | HEAVY_BRANCH_RADIUS | |
− | + | DIRECTED_BRANCH_RADIUS | |
− | + | BRANCH_RADIUS | |
− | + | MAX_TRUNK_DIAMETER | |
− | + | TRUNK_WIDTH_PERIOD | |
− | + | CAP_PERIOD | |
− | + | CAP_RADIUS | |
− | + | ROOT_DENSITY | |
− | + | ROOT_RADIUS | |
− | + | STANDARD_TILE_NAMES | |
− | + | trunk | |
− | + | roots | |
− | + | branches | |
− | + | twigs | |
− | + | cap | |
− | + | TRUNK_NAME | |
− | + | ROOT_NAME | |
− | + | ROOTS_NAME | |
− | + | LIGHT_BRANCHES_NAME | |
− | + | HEAVY_BRANCHES_NAME | |
− | + | TWIGS_NAME | |
− | + | GRASS | |
− | + | TREE_TILE | |
− | + | DEAD_TREE_TILE | |
− | + | SAPLING_TILE | |
− | + | DEAD_SAPLING_TILE | |
− | + | TREE_COLOR | |
− | + | DEAD_TREE_COLOR | |
− | + | SAPLING_COLOR | |
− | + | DEAD_SAPLING_COLOR | |
− | + | TREE_ROOT_SLOPING | |
− | + | TREE_ROOTS | |
− | + | TREE_TRUNK_N | |
− | + | TREE_TRUNK_E | |
− | + | TREE_TRUNK_NW | |
− | + | TREE_TRUNK_NE | |
− | + | TREE_TRUNK_SW | |
− | + | TREE_TRUNK_SE | |
− | + | TREE_TRUNK_BRANCH_N | |
− | + | TREE_TRUNK_BRANCH_S | |
− | + | TREE_TRUNK_BRANCH_E | |
− | + | TREE_TRUNK_BRANCH_W | |
− | + | TREE_BRANCH_NS | |
− | + | TREE_BRANCH_NW | |
− | + | TREE_BRANCH_SW | |
− | + | TREE_BRANCH_NSE | |
− | + | TREE_BRANCH_NSW | |
− | + | TREE_BRANCH_NEW | |
− | + | TREE_BRANCH_SEW | |
− | + | TREE_BRANCH_NSEW | |
− | + | TREE_TWIGS | |
− | + | TREE_CAP_WALL_NE | |
− | + | TREE_CAP_WALL_SE | |
− | + | TREE_ROOTS_DEAD | |
− | + | TREE_TRUNK_PILLAR_DEAD | |
− | + | TREE_TRUNK_NE_DEAD | |
− | + | TREE_TRUNK_SE_DEAD | |
− | + | TREE_TRUNK_BRANCH_S_DEAD | |
− | + | TREE_TRUNK_BRANCH_W_DEAD | |
− | + | TREE_BRANCH_NSW_DEAD | |
− | + | TREE_BRANCH_SEW_DEAD | |
− | + | TREE_SMOOTH_BRANCHES_DEAD | |
− | + | TREE_TWIGS_DEAD | |
− | + | TREE_CAP_RAMP_DEAD | |
− | + | TREE_CAP_WALL_N_DEAD | |
− | + | TREE_CAP_WALL_E_DEAD | |
− | + | TREE_CAP_WALL_NW_DEAD | |
− | + | TREE_CAP_WALL_NE_DEAD | |
− | + | TREE_CAP_WALL_SW_DEAD | |
− | + | TREE_CAP_WALL_SE_DEAD | |
− | + | TREE_CAP_FLOOR1_DEAD | |
− | + | TREE_CAP_FLOOR3_DEAD | |
− | + | TREE_TRUNK_NSE | |
− | + | TREE_TRUNK_NEW | |
− | + | TREE_TRUNK_NS | |
− | + | TREE_TRUNK_EW | |
− | + | TREE_TRUNK_NSEW | |
− | + | TREE_TRUNK_INTERIOR | |
− | + | TREE_TRUNK_NSE_DEAD | |
− | + | TREE_TRUNK_NSW_DEAD | |
− | + | TREE_TRUNK_NEW_DEAD | |
− | + | TREE_TRUNK_SEW_DEAD | |
− | + | TREE_TRUNK_NS_DEAD | |
− | + | TREE_TRUNK_NSEW_DEAD | |
− | + | SAPLING_DROWN_LEVEL | |
− | + | TREE_DROWN_LEVEL | |
− | + | GROWDUR | |
− | + | SUMMER | |
− | + | WINTER | |
− | + | PICKED_TILE | |
− | + | DEAD_PICKED_TILE | |
− | + | UNDERGROUND_DEPTH | |
− | + | GRASS_TILES | |
− | + | ALT_PERIOD | |
− | + | ALT_GRASS_TILES | |
− | + | GRASS_COLORS | |
− | + | TREE_HAS_MUSHROOM_CAP | |
− | + | SHRUB_TILE | |
− | + | DEAD_SHRUB_TILE | |
− | + | CLUSTERSIZE | |
− | + | PICKED_COLOR | |
− | + | DEAD_PICKED_COLOR | |
− | + | SHRUB_COLOR | |
− | + | DEAD_SHRUB_COLOR | |
− | + | BASIC_MAT | |
− | + | MILL | |
− | + | SHRUB_DROWN_LEVEL | |
− | + | TWIGS_SIDE_BRANCHES | |
− | + | TWIGS_ABOVE_BRANCHES | |
− | + | TWIGS_BELOW_BRANCHES | |
− | + | TWIGS_SIDE_HEAVY_BRANCHES | |
− | + | TWIGS_ABOVE_HEAVY_BRANCHES | |
− | + | TWIGS_BELOW_HEAVY_BRANCHES | |
− | + | TWIGS_SIDE_TRUNK | |
− | + | TWIGS_ABOVE_TRUNK | |
− | + | TWIGS_BELOW_TRUNK | |
− | + | SEED | |
− | + | EXTRACT_STILL_VIAL | |
− | + | EXTRACT_VIAL | |
− | + | EXTRACT_BARREL | |
− | + | Unrecognized Plant Token: | |
− | + | BRANCH_DENSITY | |
− | + | MAX_TRUNK_HEIGHT | |
− | + | LIGHT_BRANCH_RADIUS | |
− | + | TRUNK_BRANCHING | |
− | + | BRANCHES_NAME | |
− | + | DIRECTED_BRANCHES_NAME | |
− | + | CAP_NAME | |
− | + | has dyed a masterpiece! | |
− | + | has become entangled in a hidden web! | |
− | + | caught up in the web! | |
− | + | has cooked a masterpiece! | |
− | + | has been cursed | |
− | + | path not closed, attempting fix | |
− | + | path moved off track | |
− | + | path not closed, attempting to follow | |
− | + | destroyed | |
− | + | toppled | |
− | + | loop path fail: | |
− | + | <same square> | |
− | + | <invalid start> | |
− | + | <invalid goal> | |
− | + | -> | |
− | + | : Id # | |
− | + | :Path Goal | |
− | + | :Station | |
− | + | You chop down the | |
− | + | has claimed a | |
− | + | has begun a mysterious construction! | |
− | + | Your mason has defaced a | |
− | + | Your engraver has carved a track through a | |
− | + | Duplicate inventory removed: | |
− | + | while in | |
− | + | conflict | |
− | + | experiencing trauma | |
− | + | seeing | |
− | + | somebody | |
− | + | die | |
− | + | somebody's | |
− | + | dead body | |
− | + | the unexpected death of somebody | |
− | + | somebody's death | |
− | + | while | |
− | + | killing somebody | |
− | + | being reunited with a loved one | |
− | + | being caught sneaking | |
− | + | when | |
− | + | joining an existing conflict | |
− | + | giving a sermon | |
− | + | attending a sermon | |
− | + | watching a performance | |
− | + | producing a masterwork | |
− | + | creating an artifact | |
− | + | upon | |
− | + | improving | |
− | + | mastering | |
− | + | a break up | |
− | + | getting divorced | |
− | + | you were | |
− | + | caught up in | |
− | + | a new romance | |
− | + | realizing | |
− | + | playing make believe | |
− | + | playing with | |
− | + | becoming a parent | |
− | + | being near to a conflict | |
− | + | an agreement was cancelled | |
− | + | joining a traveling group | |
− | + | a site was controlled | |
− | + | a tribute cancellation | |
− | + | an incident | |
− | + | hearing a rumor | |
− | + | leaving a performance troupe | |
− | + | being removed from a performance troupe | |
− | + | being removed from a military group | |
− | + | when a stranger advanced with a weapon | |
− | + | seeing a stranger sneaking around | |
− | + | witnessing a night creature drinking blood | |
− | + | petitioning for citizenship | |
− | + | bringing up job scarcity in a meeting | |
− | + | making suggestions about work allocations | |
− | + | requesting weapon production | |
− | + | yelling at a priest | |
− | + | crying on a priest | |
− | + | yelling at somebody in charge | |
− | + | crying on somebody in charge | |
− | + | telling somebody about being trapped here | |
− | + | being yelled at by an unhappy worshipper | |
− | + | being cried on by an unhappy worshipper | |
− | + | being yelled at by an unhappy citizen | |
− | + | being cried on by an unhappy citizen | |
− | + | hearing somebody was being prevented from leaving | |
− | + | viewing | |
− | + | in a personal museum | |
− | + | near | |
− | + | own | |
− | + | very fine | |
− | + | splendid | |
− | + | wonderful | |
− | + | completely sublime | |
− | + | tastefully arranged | |
− | + | losing a pet | |
− | + | throwing something | |
− | + | being released from confinement | |
− | + | a miscarriage | |
− | + | spouse's miscarriage | |
− | + | to be | |
− | + | wearing old clothing | |
− | + | wearing tattered clothing | |
− | + | to have | |
− | + | clothes rot off of | |
− | + | being tormented in nightmares by a dead pet | |
− | + | being tormented in nightmares by a dead spouse | |
− | + | being tormented in nightmares by a dead lover | |
− | + | being tormented in nightmares by a dead sibling | |
− | + | being tormented in nightmares by | |
− | + | own dead mother | |
− | + | own dead father | |
− | + | own dead child | |
− | + | being tormented in nightmares by a dead animal training partner | |
− | + | being tormented in nightmares by a dead friend | |
− | + | being tormented in nightmares by a dead and still annoying acquaintance | |
− | + | being tormented in nightmares by the dead | |
− | + | being | |
− | + | by a dead pet | |
− | + | by a dead spouse | |
− | + | by a dead lover | |
− | + | by a dead sibling | |
− | + | by a dead animal training partner | |
− | + | by a dead friend | |
− | + | by a dead and still annoying acquaintance | |
− | + | by the dead | |
− | + | combat drills | |
− | + | practicing at the archery target | |
− | + | a sparring session | |
− | + | being unable to petition for citizenship | |
− | + | being unable to find somebody to complain to about job scarcity | |
− | + | being unable to make suggestions about work allocations | |
− | + | being unable to request weapon production | |
− | + | being unable to find a priest to complain to | |
− | + | being unable to find a priest to cry on | |
− | + | being unable to find somebody in charge to yell at | |
− | + | being unable to find somebody in charge to cry on | |
− | + | during | |
− | + | long patrol duty | |
− | + | being nauseated by the sun | |
− | + | being out in the sunshine again | |
− | + | drowsy | |
− | + | utterly sleep-deprived | |
− | + | thirsty | |
− | + | dehydrated | |
− | + | starving | |
− | + | due to | |
− | + | suffering a major injury | |
− | + | suffering a minor injury | |
− | + | sleeping uneasily due to noise | |
− | + | being disturbed during sleep by loud noises | |
− | + | loud noises made it impossible to sleep | |
− | + | being able to rest and recuperate | |
− | + | caught in the rain | |
− | + | caught in a snow storm | |
− | + | retching on a miasma | |
− | + | choking on smoke underground | |
− | + | being near to a waterfall | |
− | + | choking on dust underground | |
− | + | considering | |
− | + | the state of demands | |
− | + | that a criminal could not be properly punished | |
− | + | having | |
− | + | punishment reduced | |
− | + | elected | |
− | + | re-elected | |
− | + | the establishment of a temple for | |
− | + | the acceptance of a petition for a temple for | |
− | + | the establishment of a guildhall for | |
− | + | the acceptance of a petition for a guildhall for | |
− | + | being granted residency | |
− | + | being granted citizenship | |
− | + | being denied residency | |
− | + | being denied citizenship | |
− | + | having a request approved | |
− | + | having a request ignored | |
− | + | that nobody could be punished for a failure | |
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vomit | vomit | ||
− | + | composed of vomit | |
− | + | green | |
− | + | disgusting appearance | |
− | + | brine | |
− | + | composed of salt | |
− | + | white | |
− | + | composed of grime and filth | |
− | + | composed of snow | |
− | + | blizzard | |
− | + | sleet | |
− | + | LIQUID | |
− | + | composed of water | |
− | + | flood | |
− | + | tear | |
− | + | of tears | |
− | + | composed of steam | |
− | + | boiling | |
− | + | FLAME | |
− | + | flame | |
− | + | composed of flame | |
− | + | inferno | |
− | + | flare | |
− | + | flash | |
− | + | flaming | |
− | + | scorching | |
− | + | composed of amber | |
− | + | composed of coral | |
− | + | composed of green glass | |
− | + | composed of clear glass | |
− | + | composed of crystal glass | |
− | + | CHARCOAL | |
− | + | composed of charcoal | |
− | + | coal | |
− | + | black | |
− | + | composed of coke | |
− | + | composed of solid salt | |
− | + | composed of ice | |
− | + | composed of | |
− | + | [USE_MATERIAL_TEMPLATE: | |
− | + | [MAT_FIXED_TEMP: | |
− | + | [TISSUE:UNIFORM_TIS] | |
− | + | [TISSUE_NAME:tissue:NP] | |
− | + | [TISSUE_MATERIAL: | |
− | + | [TISSUE_MAT_STATE: | |
− | + | [MUSCULAR] | |
− | + | [FUNCTIONAL] | |
− | + | [STRUCTURAL] | |
− | + | [RELATIVE_THICKNESS:1] | |
− | + | [CONNECTS] | |
− | + | [TISSUE_SHAPE:LAYER] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS] | |
− | + | [NOT_LIVING] | |
− | + | [NOT_BUTCHERABLE] | |
− | + | [CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION] | |
− | + | [CDI:ADV_NAME:Hurl fireball] | |
− | + | [CDI:FLOW:FIREBALL] | |
− | + | [CDI:TARGET_RANGE:C:15] | |
− | + | [CDI:MAX_TARGET_NUMBER:C:2] | |
− | + | [CDI:MAX_TARGET_NUMBER:C:3] | |
− | + | [CDI:WAIT_PERIOD:30] | |
− | + | [CDI:ADV_NAME:Spray jet of fire] | |
− | + | [CDI:FLOW:FIREJET] | |
− | + | [CDI:TARGET_RANGE:C:5] | |
− | + | [FIREIMMUNE_SUPER] | |
− | + | [ODOR_STRING:mud] | |
− | + | [ODOR_STRING:vomit] | |
− | + | [ODOR_STRING:filth] | |
− | + | [ODOR_STRING:smoke] | |
− | + | [ODOR_STRING:soot] | |
− | + | [ODOR_STRING:soil] | |
− | + | [COLOR: | |
− | + | [NOBREATHE] | |
− | + | [EXTRAVISION] | |
− | + | [FIXED_TEMP: | |
− | + | [HOMEOTHERM:10040] | |
− | + | [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR] | |
− | + | [BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER] | |
− | + | [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE] | |
− | + | [STATE_COLOR:ALL_SOLID: | |
− | + | [SELECT_MATERIAL:HAIR] | |
− | + | [SELECT_MATERIAL:FEATHER] | |
− | + | [SELECT_MATERIAL:SCALE] | |
− | + | [SELECT_MATERIAL:CHITIN] | |
− | + | [SELECT_MATERIAL:SKIN] | |
− | + | [NO_UNIT_TYPE_COLOR] | |
− | + | [SELECT_MATERIAL:EYE] | |
− | + | [GLOWTILE:'"'] | |
− | + | [GLOWTILE:249] | |
− | + | [GLOWCOLOR: | |
− | + | [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] | |
− | + | [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT] | |
− | + | [TL_MAJOR_ARTERIES] | |
− | + | [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] | |
− | + | [STATE_COLOR:ALL: | |
− | + | [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] | |
− | + | [CREATURE_CLASS:GENERAL_POISON] | |
− | + | [USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE] | |
− | + | [BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID] | |
− | + | [USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE] | |
− | + | [BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID] | |
− | + | [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE] | |
− | + | [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT] | |
− | + | [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] | |
− | + | [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] | |
− | + | [USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE] | |
− | + | [USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT] | |
− | + | [SELECT_MATERIAL:BLOOD] | |
− | + | [SELECT_MATERIAL:ICHOR] | |
− | + | [SELECT_MATERIAL:GOO] | |
− | + | [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE] | |
− | + | [BOILING_POINT:9900] | |
− | + | [MELTING_POINT:10200] | |
− | + | [BOILING_POINT:10400] | |
− | + | [SYN_NAME:beast sickness] | |
− | + | [SYN_NAME:titan sickness] | |
− | + | [SYN_NAME:demon sickness] | |
− | + | [SYN_NAME:divine sickness] | |
− | + | [SYN_NAME:night sickness] | |
− | + | [SYN_IMMUNE_CREATURE: | |
− | + | :ALL] | |
− | + | [THICKWEB][WEBIMMUNE] | |
− | + | [USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE] | |
− | + | [WEBBER:LOCAL_CREATURE_MAT:SILK] | |
− | + | [CDI:ADV_NAME:Spray web] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY] | |
− | + | [CDI:MAX_TARGET_NUMBER:C:4] | |
− | + | [SECRETION:LOCAL_CREATURE_MAT:POISON: | |
− | + | :BY_CATEGORY:ALL: | |
− | + | SKIN | |
− | + | CHITIN | |
− | + | [CDI:ADV_NAME:Spray dust] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW] | |
− | + | [CDI:ADV_NAME:Spray vapor] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW] | |
− | + | [CDI:ADV_NAME:Spray gas] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW] | |
− | + | [CDI:ADV_NAME:Spit glob] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB] | |
− | + | [CDI:ADV_NAME:Emit dust] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST] | |
− | + | [CDI:ADV_NAME:Emit vapor] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR] | |
− | + | [CDI:ADV_NAME:Emit gas] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS] | |
− | + | [FIREIMMUNE] | |
− | + | [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] | |
− | + | [ATTACK_SKILL:GRASP_STRIKE] | |
− | + | [ATTACK_VERB:punch:punches] | |
− | + | [ATTACK_CONTACT_PERC:100] | |
− | + | [ATTACK_PREPARE_AND_RECOVER:2:2] | |
− | + | [ATTACK_FLAG_WITH] | |
− | + | [ATTACK_PRIORITY:SECOND] | |
− | + | [ATTACK_PRIORITY:MAIN] | |
− | + | [ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER] | |
− | + | [ATTACK_VERB:snatch:snatches] | |
− | + | [ATTACK_PENETRATION_PERC:100] | |
− | + | [ATTACK_FLAG_EDGE] | |
− | + | [ATTACK_FLAG_CANLATCH] | |
− | + | [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] | |
− | + | [ATTACK_SKILL:STANCE_STRIKE] | |
− | + | [ATTACK_VERB:kick:kicks] | |
− | + | [ATTACK_FLAG_BAD_MULTIATTACK] | |
− | + | [ATTACK:STING:BODYPART:BY_CATEGORY:STINGER] | |
− | + | [ATTACK_VERB:sting:stings] | |
− | + | [ATTACK_CONTACT_PERC:5] | |
− | + | [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100] | |
− | + | [ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS] | |
− | + | [ATTACK_SKILL:BITE] | |
− | + | [ATTACK_VERB:stab:stabs] | |
− | + | [SPECIALATTACK_SUCK_BLOOD:50:100] | |
− | + | [SPECIALATTACK_INTERACTION: | |
− | + | [ATTACK:HORN:BODYPART:BY_CATEGORY:HORN] | |
− | + | [ATTACK_VERB:gore:gores] | |
− | + | [ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE] | |
− | + | [ATTACK_VERB:bite:bites] | |
− | + | [ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK] | |
− | + | [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] | |
− | + | [ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH] | |
− | + | [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW] | |
− | + | [ATTACK_VERB:scratch:scratches] | |
− | + | [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW] | |
− | + | [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL] | |
− | + | [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL] | |
− | + | [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON] | |
− | + | [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON] | |
− | + | [SELECT_MATERIAL:ALL] | |
− | + | [MAT_FIXED_TEMP: | |
− | + | [HEATDAM_POINT:NONE] | |
− | + | [COLDDAM_POINT:NONE] | |
− | + | [IGNITE_POINT:NONE] | |
− | + | [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900] | |
− | + | [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900] | |
− | + | [APPLY_CREATURE_VARIATION: | |
− | + | [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900] | |
− | + | [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900] | |
− | + | [CAN_DO_INTERACTION: | |
− | + | [CDI:ADV_NAME:Transform] | |
− | + | [DESCRIPTION:A | |
− | + | great | |
− | + | gigantic | |
− | + | towering | |
− | + | n enormous | |
− | + | huge | |
− | + | very large | |
− | + | large | |
− | + | small | |
− | + | hairy | |
− | + | feathered | |
− | + | scaly | |
− | + | armored | |
− | + | fleshy | |
− | + | eyeless | |
− | + | one-eyed | |
− | + | three-eyed | |
− | + | beakless | |
− | + | noseless | |
− | + | skinless | |
− | + | six-legged | |
− | + | eight-legged | |
− | + | twisted into humanoid form | |
− | + | in humanoid form | |
− | + | with external ribs | |
− | + | with lidless eyes | |
− | + | It has | |
− | + | thin wings of stretched skin | |
− | + | wings | |
− | + | feathered wings | |
− | + | lacy wings | |
− | + | It has two | |
− | + | It has three | |
− | + | It has a | |
− | + | long, hanging | |
− | + | long, straight | |
− | + | long, curly | |
− | + | stubby | |
− | + | tails | |
− | + | tail | |
− | + | It has a proboscis | |
− | + | It has a long, swinging trunk | |
− | + | It has a short trunk | |
− | + | It has a fat, bulging trunk | |
− | + | It has a twisting, jointed trunk | |
− | + | It has a curling trunk | |
− | + | It has a knobby trunk | |
− | + | It has a round shell | |
− | + | It has a spiral shell | |
− | + | It has a square shell | |
− | + | It has a knobby shell | |
− | + | It has an enormous shell | |
− | + | It has a broad shell | |
− | + | It has a pair of long antennae | |
− | + | It has a pair of fan-like antennae | |
− | + | It has a pair of spindly antennae | |
− | + | It has a pair of squat antennae | |
− | + | It has a pair of branching antennae | |
− | + | It has a pair of knobby antennae | |
− | + | It has four | |
− | + | long, spiral | |
− | + | long, curving | |
− | + | horns | |
− | + | horn | |
− | + | It has large mandibles | |
− | + | it looks constantly to the sky for rain | |
− | + | it growls, buzzes, clicks and generally makes a varied racket | |
− | + | it is decorated with intricate patterns | |
− | + | it is perfectly symmetric | |
− | + | it is strikingly beautiful | |
− | + | it is covered with a filmy sac | |
− | + | nearby vegetation seem to shrink away from it | |
− | + | the pieces of its body are carefully separated by markings | |
− | + | its moans seem to echo no matter where it resides | |
− | + | it spins wildly, lurching and howling | |
− | + | it seems very pleasant | |
− | + | it never misses an opportunity to jump in puddles | |
− | + | it appears to be covered with rocky crags | |
− | + | it radiates a sad kindness | |
− | + | it makes those around it feel brave | |
− | + | it appears constructed | |
− | + | small objects seem to pop into existence around it | |
− | + | it whirls, skips and jumps whenever it moves | |
− | + | it is difficult to see clearly even in bright light | |
− | + | it always turns to welcome the rise of the sun | |
− | + | it hums pleasantly when the sun is high in the sky | |
− | + | it has a rattling exhale | |
− | + | its body is bent and misshapen | |
− | + | it slavers uncontrollably | |
− | + | it moves with great focus | |
− | + | it bears malodorous pustules | |
− | + | [ODOR_LEVEL:100] | |
− | + | the details of its form are easily forgotten without deliberate concentration | |
− | + | it never looks toward the sun | |
− | + | it is utterly still when not taking deliberate action | |
− | + | it looks very solid and stocky | |
− | + | it appears to be closely related to every other of its kind | |
− | + | fanfare follows it wherever it goes | |
− | + | it never appears to be perturbed or surprised by any happening | |
− | + | it appears to be very healthy | |
− | + | it skips and twirls as it moves | |
− | + | a sheen around it always seems to rise upward | |
− | + | it only looks comfortable when it is in the water | |
− | + | it always moves carefully around water | |
− | + | it has the delicious smell of freshly-baked goods | |
− | + | [ODOR_STRING:freshly-baked goods] | |
− | + | it is impossible to hold a grudge near it | |
− | + | it is very sturdy-looking | |
− | + | it eagerly moves from place to place | |
− | + | it changes between two colors intermittently | |
− | + | it giggles at random | |
− | + | it makes those around it want to give up their possessions | |
− | + | it seems to smile constantly | |
− | + | it is surrounded by a gentle atmosphere | |
− | + | it radiates an aura of welcoming | |
− | + | it inspects the ground intently as it moves | |
− | + | flashes of energy pulse across its surface intermittently | |
− | + | it appears to be a very bitter creature | |
− | + | its whole body appears to be faceted in a symmetric fashion | |
− | + | it seems eager to pronounce judgment on others | |
− | + | it appears very deliberate in its actions | |
− | + | it moves ponderously | |
− | + | it has a very stark look about it | |
− | + | it seems unerringly honest if one does not concentrate | |
− | + | it returns surrounding light with a new vibrance and intensity | |
− | + | it crackles with energy | |
− | + | it always seems to be looking far into the distance | |
− | + | it stares longingly at those nearby | |
− | + | it never abandons its companions | |
− | + | it changes direction suddenly at times | |
− | + | it has an unnerving stare | |
− | + | it heckles those it meets that are not married | |
− | + | it always seems like it is on the verge of crying | |
− | + | it appears to have sharp shimmering edges on many parts of its body | |
− | + | it has an angular appearance | |
− | + | it has a distinctly depressing moan | |
− | + | it is difficult to see clearly | |
− | + | it changes color with the phases of the moon | |
− | + | it is very solidly built | |
− | + | there is a foul reek about it | |
− | + | it cannot abide anything that lives | |
− | + | it sounds clear tones as its body moves in time | |
− | + | it seems most at ease when it is outdoors | |
− | + | it eerily reflects the light of the stars and moon | |
− | + | it reminds those that look upon it of their most unpleasant memories | |
− | + | it cannot look directly at somebody that has broken an oath | |
− | + | it always raises a part of its body toward the moon | |
− | + | it moves very stiffly | |
− | + | its surface is always enlivened with a refreshing play of color | |
− | + | it has an incredibly calm demeanor | |
− | + | it rocks back and forth whenever somebody changes their mind in its presence | |
− | + | it always seems to point toward the sun when it is in the sky | |
− | + | it recites verses in a strange language on occasion | |
− | + | it appears to be expecting | |
− | + | it leaves water wherever it goes | |
− | + | it is strikingly colored | |
− | + | it alternates from instant to instant between sluggishness and extreme vibrancy | |
− | + | it moves with a bouncing rhythm | |
− | + | it has a fixed and unblinking gaze when interacting | |
− | + | its outer surface seems to flow about its body | |
− | + | it is hard to disobey | |
− | + | it always nods eagerly when somebody is speaking | |
− | + | it inspires those around it to acts of great sacrifice | |
− | + | it makes nearby water undrinkable | |
− | + | it always seems to be deep in thought | |
− | + | its form is ever-changing | |
− | + | it makes absolutely no sound | |
− | + | it has a slowly shifting pattern on its surface | |
− | + | it sings beautiful songs endlessly | |
− | + | it pays attention carefully to anybody that is speaking | |
− | + | it appears to sparkle after night falls | |
− | + | its movement is the sound of wind and rain | |
− | + | it looks solidly built | |
− | + | it mutters to itself about death | |
− | + | it is difficult to look at directly | |
− | + | it always seems to have its attention on the most valuable object in the area | |
− | + | its movements sound like the rattling of chains | |
− | + | it is incredibly noisy | |
− | + | it appears to be covered with sharp hooks and barbs | |
− | + | it seems most content when a fair wind is blowing | |
− | + | it never stops moving completely | |
− | + | it is unsettling to be around | |
− | + | it is top-heavy | |
− | + | it has a tendency to laugh quietly to itself every so often | |
− | + | it tenses up throughout its entire body whenever somebody tells a falsehood in its presence | |
− | + | it chitters briefly before sunrise and just after nightfall | |
− | + | it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes | |
− | + | it looks very proud of itself | |
− | + | it seems to glow brightly from within | |
− | + | it bellows and cheers without pause | |
− | + | it seems to flow as it moves | |
− | + | it always seems to be counting something | |
− | + | it changes appearance based on the clouds and precipitation above | |
− | + | it is surrounded by an everpresent rush of wind | |
− | + | it acts with unwavering calm | |
− | + | it is covered with divine writing | |
− | + | it appears spry and vigorous | |
− | + | it is a divine being | |
− | + | it mutters to itself as it moves aimlessly | |
− | + | muttering | |
− | + | grumbling | |
− | + | brooding | |
− | + | it groans from time to time | |
− | + | groaning | |
− | + | moaning | |
− | + | it howls into high winds | |
− | + | howling | |
− | + | baying | |
− | + | bellowing | |
− | + | shrieking | |
− | + | wailing | |
− | + | it shambles sluggishly | |
− | + | it stamps the ground and snorts | |
− | + | it has a bloated body | |
− | + | bloated | |
− | + | it lumbers along steadily from place to place | |
− | + | lumbering | |
− | + | hulking | |
− | + | its joints are backward | |
− | + | backward | |
− | + | it moves with uneven jerking motions | |
− | + | its limbs jut out at asymmetric angles | |
− | + | crooked | |
− | + | it lopes quickly along the ground | |
− | + | it strides in silence with purpose | |
− | + | starved | |
− | + | emaciated | |
− | + | it hurls vicious insults constantly | |
− | + | with singular purpose it seeks to destroy the living | |
− | + | it is crazed for blood and flesh | |
− | + | it bears a look of unbelievable peace | |
− | + | peaceful nature | |
− | + | it emanates an aura of giving and kindness | |
− | + | kind nature | |
− | + | joy marks its every movement | |
− | + | joyful nature | |
− | + | it moves its will in accordance with the truth of things | |
− | + | it is ravening | |
− | + | it is slavering | |
− | + | it belches and croaks | |
− | + | it undulates rhythmically | |
− | + | rhythmic undulations | |
− | + | it squirms and fidgets | |
− | + | bloated appearance | |
− | + | it has a gaunt appearance | |
− | + | it appears to be emaciated | |
− | + | it chants ceaselessly | |
− | + | it murmurs horrible curses | |
− | + | it spouts gibberish periodically | |
− | + | it knows and intones the names of all it encounters | |
− | + | it repeatedly makes threats of torture and death | |
− | + | it has a regal bearing | |
− | + | it has an austere look about it | |
− | + | it moves deliberately | |
− | + | it moves about carelessly | |
− | + | [ODOR_STRING:brimstone] | |
− | + | . Its | |
− | + | eyes glow | |
− | + | eye glows | |
− | + | hair is | |
− | + | long and shaggy | |
− | + | very curly | |
− | + | short and even | |
− | + | patchy | |
− | + | long and straight | |
− | + | long and wavy | |
− | + | feathers are | |
− | + | fluffed-out | |
− | + | downy | |
− | + | long and broad | |
− | + | long and sparse | |
− | + | long and narrow | |
− | + | scales are | |
− | + | small | |
− | + | round | |
− | + | oval-shaped | |
− | + | overlapping | |
− | + | set far apart | |
− | + | close-set | |
− | + | exoskeleton is | |
− | + | waxy | |
− | + | leathery | |
− | + | warty | |
− | + | sleek and smooth | |
− | + | rough and cracked | |
− | + | skin is | |
− | + | This night creature was first created | |
− | + | accidentally | |
− | + | by the | |
− | + | through the fiend's terrifying power | |
− | + | through the fiend's twisted power | |
− | + | through the fiend's chaotic power | |
− | + | after horrible experiments | |
− | + | gone wrong | |
− | + | unleashed upon | |
− | + | multitudes | |
− | + | It was created by | |
− | + | goddess | |
− | + | deity | |
− | + | and is of a part with | |
− | + | Now you will know why you fear the night. | |
− | + | Beware its poisonous sting! | |
− | + | Beware its poisonous bite! | |
− | + | Beware its hunger for warm blood! | |
− | + | Beware its fire! | |
− | + | Beware its webs! | |
− | + | Beware its deadly dust! | |
− | + | Beware its poisonous vapors! | |
− | + | Beware its poisonous gas! | |
− | + | Beware its deadly spittle! | |
− | + | Beware its noxious secretions! | |
− | + | Beware its deadly blood! | |
− | + | horrifying features | |
− | + | [PREFSTRING: | |
− | + | unsettling origin | |
− | + | macabre ways | |
− | + | terror-inspiring antics | |
− | + | unfathomably horrifying nature | |
− | + | swamp | |
− | + | marsh | |
− | + | sand | |
− | + | desert | |
− | + | taiga | |
− | + | jungle | |
− | + | forest | |
− | + | mountain | |
− | + | ocean | |
− | + | glacier | |
− | + | tundra | |
− | + | brush | |
− | + | savanna | |
− | + | plains | |
− | + | hill | |
− | + | titan: | |
− | + | titans: | |
− | + | -titan] | |
− | + | [GO_TO_START] | |
− | + | [CASTE_NAME: | |
− | + | winged | |
− | + | horned | |
− | + | skinless | |
− | + | three-eyed | |
− | + | one-eyed | |
− | + | eyeless | |
− | + | blind | |
− | + | demon | |
− | + | demons | |
− | + | demonic | |
− | + | devil | |
− | + | devils | |
− | + | fiend | |
− | + | fiends | |
− | + | Black | |
− | + | brutes | |
− | + | brute | |
− | + | monsters | |
− | + | ghosts | |
− | + | banshee | |
− | + | banshees | |
− | + | phantom | |
− | + | phantoms | |
− | + | specter | |
− | + | specters | |
− | + | horror | |
− | + | misfortune | |
− | + | chaos | |
− | + | hand | |
− | + | hands | |
− | + | warrior | |
− | + | warriors | |
− | + | fist | |
− | + | fists | |
− | + | eyes | |
− | + | giant | |
− | + | giants | |
− | + | hulk | |
− | + | hulks | |
− | + | towers | |
− | + | mountains | |
− | + | dogs | |
− | + | hound | |
− | + | hounds | |
− | + | wolves | |
− | + | beasts | |
− | + | creatures | |
− | + | mistake | |
− | + | mistakes | |
− | + | folly | |
− | + | follies | |
− | + | experiment | |
− | + | experiments | |
− | + | nightmares | |
− | + | catastrophe | |
− | + | catastrophes | |
− | + | disaster | |
− | + | disasters | |
− | + | Angel | |
− | + | Angels | |
− | + | angelic | |
− | + | Soldiers | |
− | + | Warriors | |
− | + | Champion | |
− | + | Champions | |
− | + | champion | |
− | + | Fighter | |
− | + | Fighters | |
− | + | fighter | |
− | + | Guardian | |
− | + | Guardians | |
− | + | guardian | |
− | + | Spirit | |
− | + | Spirits | |
− | + | Messengers | |
− | + | Slayers | |
− | + | Enforcer | |
− | + | Enforcers | |
− | + | enforcer | |
− | + | Beast | |
− | + | Beasts | |
− | + | Behemoth | |
− | + | Behemoths | |
− | + | behemoth | |
− | + | Harbinger | |
− | + | Harbingers | |
− | + | harbinger | |
− | + | Monsters | |
− | + | Destroyer | |
− | + | Destroyers | |
− | + | destroyer | |
− | + | Doom | |
− | + | Dooms | |
− | + | doom | |
− | + | Bane | |
− | + | Banes | |
− | + | bane | |
− | + | Catastrophe | |
− | + | Catastrophes | |
− | + | Ruination | |
− | + | Ruinations | |
− | + | ruination | |
− | + | Judgment | |
− | + | Judgments | |
− | + | judgment | |
− | + | Servant | |
− | + | Servants | |
− | + | servant | |
− | + | Assistant | |
− | + | Assistants | |
− | + | assistant | |
− | + | Attendant | |
− | + | Attendants | |
− | + | attendant | |
− | + | Minion | |
− | + | Minions | |
− | + | minion | |
− | + | Helper | |
− | + | Helpers | |
− | + | helper | |
− | + | Worker | |
− | + | Workers | |
− | + | Hand | |
− | + | Hands | |
− | + | Being | |
− | + | Beings | |
− | + | being | |
− | + | Puppet | |
− | + | Puppets | |
− | + | puppet | |
− | + | Pawn | |
− | + | Pawns | |
− | + | pawn | |
− | + | Retainer | |
− | + | Retainers | |
− | + | retainer | |
− | + | bogeyman:bogeymen:bogeyman] | |
− | + | nightmare:nightmares:nightmare] | |
− | + | were | |
− | + | midnight | |
− | + | dusk | |
− | + | of the night | |
− | + | of evil | |
− | + | of twilight | |
− | + | of shadow | |
− | + | troll | |
− | + | trolls | |
− | + | woman | |
− | + | women | |
− | + | hags | |
− | + | crone | |
− | + | crones | |
− | + | ogre | |
− | + | ogres | |
− | + | ogress | |
− | + | ogresses | |
− | + | freaks | |
− | + | freak | |
− | + | horrors | |
− | + | spouses | |
− | + | mate | |
− | + | mates | |
− | + | bride | |
− | + | brides | |
− | + | consort | |
− | + | consorts | |
− | + | husbands | |
− | + | bridegroom | |
− | + | bridegrooms | |
− | + | groom | |
− | + | grooms | |
− | + | [MELTING_POINT:9800] | |
− | + | [T_WORD: | |
− | + | We should have made it there by now. | |
− | + | We should be making better progress. | |
− | + | We are going the wrong way. | |
− | + | We haven't performed for some time. | |
− | + | We have arrived at our destination. | |
− | + | The oppressor has been overthrown! | |
− | + | We must not abandon | |
− | + | We must go back. | |
− | + | the past | |
− | + | current events | |
− | + | the future | |
− | + | someone recently deceased | |
− | + | someone recently retired | |
− | + | the concept of death | |
− | + | the concept of family | |
− | + | the concept of hunting | |
− | + | the concept of nature | |
− | + | the concept of war | |
− | + | an abstract concept | |
− | + | a historical figure | |
− | + | a specific place | |
− | + | a specific wilderness region | |
− | + | nature | |
− | + | a lover | |
− | + | alcoholic beverages | |
− | + | the hunt | |
− | + | mining | |
− | + | death | |
− | + | someone's character | |
− | + | a dramatic | |
− | + | a reflective | |
− | + | a ribald | |
− | + | a light | |
− | + | a solemn | |
− | + | poetic | |
− | + | narrative | |
− | + | form | |
− | + | intended | |
− | + | to describe | |
− | + | to satirize | |
− | + | to amuse the audience | |
− | + | to complain about | |
− | + | to renounce | |
− | + | to make an apology | |
− | + | to express pleasure with | |
− | + | to express grief over | |
− | + | to praise | |
− | + | to beseech | |
− | + | to teach a moral lesson | |
− | + | to make an assertion | |
− | + | to make a concession | |
− | + | to console the audience | |
− | + | to refuse consolation | |
− | + | concerning | |
− | + | a chosen subject | |
− | + | concerning | |
− | + | which grew out of the performances of | |
− | + | , originating in | |
− | + | originally devised by | |
− | + | The rules of the form are applied by poets to produce individual poems which can be recited. | |
− | + | The form guides poets during improvised performances. | |
− | + | The poem | |
− | + | is divided into | |
− | + | two distinct | |
− | + | -line stanza | |
− | + | octet | |
− | + | septet | |
− | + | sexain | |
− | + | quintain | |
− | + | quatrain | |
− | + | tercet | |
− | + | couplet | |
− | + | another | |
− | + | extremely long series of | |
− | + | numerous series of | |
− | + | series of | |
− | + | an extremely long series of | |
− | + | numerous series of | |
− | + | a series of | |
− | + | brief | |
− | + | verse paragraph | |
− | + | septet | |
− | + | sexain | |
− | + | quintain | |
− | + | quatrain | |
− | + | tercet | |
− | + | couplet | |
− | + | line | |
− | + | distinct parts: | |
− | + | extremely long series of | |
− | + | series of | |
− | + | a single | |
− | + | lengthy | |
− | + | full | |
− | + | is always written from the perspective of | |
− | + | the author | |
− | + | a soldier | |
− | + | a traveler | |
− | + | a relative of the author | |
− | + | a party to a debate | |
− | + | a fictional poet | |
− | + | an animal | |
− | + | Use of | |
− | + | internal rhyme | |
− | + | alliteration | |
− | + | onomatopoeia | |
− | + | antanaclasis | |
− | + | assonance | |
− | + | consonance | |
− | + | elision | |
− | + | epenthesis | |
− | + | synchysis | |
− | + | allegory | |
− | + | ambiguity | |
− | + | symbolism | |
− | + | metaphor | |
− | + | simile | |
− | + | metonymy | |
− | + | vivid imagery | |
− | + | juxtaposition | |
− | + | is characteristic of the form. | |
− | + | Forms of | |
− | + | A form of | |
− | + | parallelism | |
− | + | common throughout the poem, in that | |
− | + | certain lines | |
− | + | they | |
− | + | often share an underlying meaning | |
− | + | often contrast underlying meaning | |
− | + | are required to maintain phrasing | |
− | + | have similar grammatical structures | |
− | + | use the same placement of allusions | |
− | + | sometimes have reversed word orders | |
− | + | reverse grammatical structures | |
− | + | Linguistic skill is required in the visual presentation as well, as | |
− | + | must feature | |
− | + | lines with different readings depending on word breaks | |
− | + | lines which can be read backwards as well as forwards | |
− | + | lines which can be read orthogonally across the standard lines | |
− | + | lines which emerge when reading along certain prescribed paths across the body of the poem | |
− | + | Each line has | |
− | + | foot | |
− | + | feet | |
− | + | a tone pattern of | |
− | + | even-uneven | |
− | + | uneven-even | |
− | + | uneven-uneven | |
− | + | uneven-even-even | |
− | + | even-uneven-even | |
− | + | even-even-uneven | |
− | + | uneven-even-uneven | |
− | + | even-even | |
− | + | even-even-even | |
− | + | even-uneven-uneven | |
− | + | uneven-uneven-even | |
− | + | uneven-uneven-uneven | |
− | + | a syllable weight pattern of | |
− | + | short-long | |
− | + | long-short | |
− | + | long-long | |
− | + | long-short-short | |
− | + | short-long-short | |
− | + | short-short-long | |
− | + | long-short-long | |
− | + | short-short | |
− | + | short-short-short | |
− | + | short-long-long | |
− | + | long-long-short | |
− | + | long-long-long | |
− | + | (quantitative | |
− | + | iambic | |
− | + | trochaic | |
− | + | spondaic | |
− | + | dactylic | |
− | + | amphibrachic | |
− | + | anapaestic | |
− | + | cretic | |
− | + | pyrrhic | |
− | + | tribrachic | |
− | + | bacchic | |
− | + | antibacchic | |
− | + | molossic | |
− | + | monometer | |
− | + | dimeter | |
− | + | trimeter | |
− | + | tetrameter | |
− | + | pentameter | |
− | + | hexameter | |
− | + | heptameter | |
− | + | octameter | |
− | + | ). | |
− | + | an accent pattern of | |
− | + | unstressed-stressed | |
− | + | stressed-unstressed | |
− | + | stressed-stressed | |
− | + | stressed-unstressed-unstressed | |
− | + | unstressed-stressed-unstressed | |
− | + | unstressed-unstressed-stressed | |
− | + | stressed-unstressed-stressed | |
− | + | unstressed-unstressed | |
− | + | unstressed-unstressed-unstressed | |
− | + | unstressed-stressed-stressed | |
− | + | stressed-stressed-unstressed | |
− | + | stressed-stressed-stressed | |
− | + | (qualitative | |
− | + | syllables. | |
− | + | Every line of the poem has | |
− | + | an initial caesura | |
− | + | a medial caesura | |
− | + | a terminal caesura | |
− | + | The ending of each line of the poem shares the same rhyme | |
− | + | , though the rhyming doesn't have to be perfect | |
− | + | , though rhymes at the end of lines in the | |
− | + | sections | |
− | + | section | |
− | + | don't need to match perfectly | |
− | + | , though the rhyme | |
− | + | at the end of the | |
− | + | lines don't | |
− | + | line doesn't | |
− | + | need to match perfectly | |
− | + | is dramatic | |
− | + | is reflective | |
− | + | is ribald | |
− | + | is light | |
− | + | is solemn | |
− | + | is a riddle | |
− | + | is a narrative | |
− | + | and | |
− | + | to make a counter-assertion | |
− | + | to synthesize previous ideas | |
− | + | to develop the previous idea | |
− | + | to invert the previous assertion | |
− | + | to undercut the previous assertion | |
− | + | to move away from previous ideas | |
− | + | to reflect on previous ideas | |
− | + | to offer a different perspective | |
− | + | the subject of the poem | |
− | + | concerns | |
− | + | is written from the perspective of | |
− | + | must make use of | |
− | + | Certain lines | |
− | + | present different views of the same subject | |
− | + | In the | |
− | + | part, the | |
− | + | line of | |
− | + | each | |
− | + | stanza | |
− | + | shares the underlying meaning of | |
− | + | contrasts the underlying meaning of | |
− | + | is required to maintain the phrasing of | |
− | + | has the same grammatical structure as | |
− | + | uses the same placement of allusions as | |
− | + | reverses the word order of | |
− | + | reverses the grammatical structure of | |
− | + | presents a different view of the subject of | |
− | + | must expand the idea of | |
− | + | line. | |
− | + | includes | |
− | + | lines which emerge when reading along certain prescribed paths | |
− | + | has lines with | |
− | + | has | |
− | + | in each line | |
− | + | has different readings depending on word breaks | |
− | + | can be read backwards as well as forwards | |
− | + | The refrain occurs as lines | |
− | + | The refrain occurs as line | |
− | + | refrain occurs as lines | |
− | + | refrain occurs as line | |
− | + | The ending of each line | |
− | + | of the poem | |
− | + | of the | |
− | + | of this part | |
− | + | shares the same rhyme. | |
− | + | The rhyme scheme | |
− | + | repeating in each stanza of | |
− | + | within each stanza of | |
− | + | within | |
− | + | repeating in each stanza | |
− | + | within each stanza | |
− | + | within this stanza | |
− | + | respecting the full poem | |
− | + | , where numbers indicate a refrain | |
− | + | As a rule throughout the poem, the end rhymes don't generally match perfectly. | |
− | + | In this part of the poem, the end rhymes don't need to match perfectly. | |
− | + | The rhyme | |
− | + | need to match perfectly. | |
− | + | The poem has | |
− | + | form of music used for entertainment | |
− | + | form of music used during marches and military engagements | |
− | + | form of music used to commemorate important events | |
− | + | devotional form of music | |
− | + | directed toward the worship of | |
− | + | originating in | |
− | + | The rules of the form are applied by composers to produce individual pieces of music which can be performed. | |
− | + | The form guides musicians during improvised performances. | |
− | + | to | |
− | + | singer | |
− | + | speaker | |
− | + | chanter | |
− | + | recite | |
− | + | recites | |
− | + | the words of | |
− | + | any composition of | |
− | + | nonsensical words and sounds | |
− | + | while the | |
− | + | music is played on | |
− | + | The music | |
− | + | al voices join in melody and counterpoint, harmony and rhythm | |
− | + | al voices bring melody, counterpoint and rhythm | |
− | + | al voices cover melody, harmony and rhythm | |
− | + | is melody and rhythm without harmony | |
− | + | The musical voices | |
− | + | join in melody, counterpoint and harmony | |
− | + | bring melody and counterpoint | |
− | + | bring melody with harmony | |
− | + | are joined in melody | |
− | + | The musical voices are purely rhythmic | |
− | + | The entire performance | |
− | + | should | |
− | + | stress the rhythm | |
− | + | be stately | |
− | + | be bright | |
− | + | be lively | |
− | + | be made with skill | |
− | + | be vigorous | |
− | + | be spirited | |
− | + | be delicate | |
− | + | be fiery | |
− | + | bring a sense of motion | |
− | + | be made with feeling | |
− | + | feel agitated | |
− | + | be passionate | |
− | + | sparkle | |
− | + | be broad | |
− | + | be made sweetly | |
− | + | be strong | |
− | + | be energetic | |
− | + | be forceful | |
− | + | feel heroic | |
− | + | be made expressively | |
− | + | feel furious | |
− | + | be joyful | |
− | + | be grand | |
− | + | be merry | |
− | + | be graceful | |
− | + | build as it proceeds | |
− | + | evoke tears | |
− | + | be melancholic | |
− | + | feel mournful | |
− | + | be made with a light touch | |
− | + | feel heavy | |
− | + | feel mysterious | |
− | + | be jumpy | |
− | + | feel playful | |
− | + | feel tender | |
− | + | feel calm | |
− | + | be triumphant | |
− | + | is at a free tempo | |
− | + | is very slow | |
− | + | is slow | |
− | + | is at a walking pace | |
− | + | is moderately paced | |
− | + | is moderately fast | |
− | + | is fast | |
− | + | is very fast | |
− | + | is extremely fast | |
− | + | accelerates as it proceeds | |
− | + | slows and broadens | |
− | + | is consistently slowing | |
− | + | is at a hurried pace | |
− | + | gradually slows as it comes to an end | |
− | + | slows down and dies away as it draws to a close | |
− | + | becomes calmer as the end is approached | |
− | + | becomes frenzied as it proceeds | |
− | + | is to | |
− | + | , and it is to | |
− | + | be in whispered undertones | |
− | + | be very soft | |
− | + | be soft | |
− | + | be moderately soft | |
− | + | be moderately loud | |
− | + | be loud | |
− | + | be very loud | |
− | + | become louder and louder | |
− | + | become softer and softer | |
− | + | fade into silence | |
− | + | start loud then be immediately soft | |
− | + | The melody and counterpoint both have | |
− | + | short phrases | |
− | + | mid-length phrases | |
− | + | long phrases | |
− | + | phrases of varied length | |
− | + | The melody has | |
− | + | , while the counterpoint has | |
− | + | throughout the form. | |
− | + | The counterpoint melody has | |
− | + | Only one pitch is ever played at a time. | |
− | + | Never more than an interval sounds at once. | |
− | + | Chords, seldom-used, are sparse -- intervals and single pitches are favored. | |
− | + | Pitches are densely packed in clusters as music moves from chord to chord. | |
− | + | The music is broadly layered with chords spanning the range. | |
− | + | The music repeats for as long as necessary. | |
− | + | It is performed | |
− | + | without preference for a scale | |
− | + | using the | |
− | + | scale | |
− | + | and in | |
− | + | free rhythm | |
− | + | Throughout, when possible, composers and performers are to | |
− | + | Throughout, when possible, performers are to | |
− | + | glide from note to note | |
− | + | use grace notes | |
− | + | use mordents | |
− | + | make trills | |
− | + | play rapid runs | |
− | + | locally improvise | |
− | + | syncopate | |
− | + | add fills | |
− | + | alternate tension and repose | |
− | + | modulate frequently | |
− | + | play arpeggios | |
− | + | play staccato | |
− | + | play legato | |
− | + | freely adjust the beats | |
− | + | spread syllables over many notes | |
− | + | match notes and syllables | |
− | + | From beginning to end, when improvising | |
− | + | or composing | |
− | + | , artists should | |
− | + | always | |
− | + | often | |
− | + | sometimes | |
− | + | include a | |
− | + | rising | |
− | + | rising-falling | |
− | + | falling-rising | |
− | + | melody pattern | |
− | + | sharpened | |
− | + | degree | |
− | + | on the rise | |
− | + | on the fall | |
− | + | as well as | |
− | + | glides | |
− | + | grace notes | |
− | + | mordents | |
− | + | trills | |
− | + | rapid runs | |
− | + | arpeggios | |
− | + | staccato | |
− | + | legato | |
− | + | Each | |
− | + | always | |
− | + | does the main melody | |
− | + | does the counterpoint melody | |
− | + | does harmony | |
− | + | provides the rhythm | |
− | + | perform with skill | |
− | + | perform with feeling | |
− | + | perform sweetly | |
− | + | perform expressively | |
− | + | build as the performance proceeds | |
− | + | perform with a light touch | |
− | + | is to | |
− | + | glides from note to note | |
− | + | uses grace notes | |
− | + | uses mordents | |
− | + | makes trills | |
− | + | plays rapid runs | |
− | + | locally improvises | |
− | + | syncopates | |
− | + | adds fills | |
− | + | modulates frequently | |
− | + | plays arpeggios | |
− | + | plays staccato | |
− | + | plays legato | |
− | + | spreads syllables over many notes | |
− | + | matches notes and syllables | |
− | + | The voice stays in the | |
− | + | middle | |
− | + | register. | |
− | + | The voice uses its entire range. | |
− | + | The voice ranges from the | |
− | + | register to the | |
− | + | The voice is confined to the | |
− | + | voice uses its entire range. | |
− | + | voice ranges from the | |
− | + | The voice uses its entire range from the | |
− | + | has a simple structure: | |
− | + | has the following structure: | |
− | + | has a well-defined multi-passage structure: | |
− | + | an additional | |
− | + | another | |
− | + | lengthy | |
− | + | brief | |
− | + | unrelated | |
− | + | passage | |
− | + | introduction | |
− | + | exposition | |
− | + | of the previous passage | |
− | + | recapitulation | |
− | + | synthesis | |
− | + | of the two themes | |
− | + | verse | |
− | + | chorus | |
− | + | finale | |
− | + | coda | |
− | + | bridge-passage | |
− | + | first | |
− | + | second | |
− | + | theme | |
− | + | series of variations | |
− | + | on the first theme | |
− | + | possibly | |
− | + | all repeated | |
− | + | repeated | |
− | + | up to | |
− | + | times | |
− | + | Each of the | |
− | + | simple passage | |
− | + | introduction | |
− | + | recapitulation | |
− | + | synthesis | |
− | + | finale | |
− | + | bridge-passage | |
− | + | series of variations | |
− | + | is voiced by | |
− | + | the melody of the | |
− | + | the counterpoint of the | |
− | + | the harmony of the | |
− | + | the rhythm of the | |
− | + | reciting the words of | |
− | + | reciting | |
− | + | reciting nonsensical words and sounds | |
− | + | Each passage | |
− | + | The passage | |
− | + | is twice the tempo of the last passage | |
− | + | is half the tempo of the last passage | |
− | + | moves more quickly than the last passage | |
− | + | is slower than the last passage | |
− | + | resumes the previous tempo | |
− | + | resumes the original tempo | |
− | + | each of the | |
− | + | voice | |
− | + | stays in the | |
− | + | covers its entire range | |
− | + | ranges from the | |
− | + | is confined to the | |
− | + | covers its entire range from the | |
− | + | in the melody and counterpoint | |
− | + | in the melody, while the counterpoint has | |
− | + | in the melody. | |
− | + | in the counterpoint melody. | |
− | + | Only one pitch is ever played at a time in this passage. | |
− | + | This passage features only melodic tones and intervals. | |
− | + | This passage typically has some sparse chords. | |
− | + | Chords are packed close together in dense clusters in this passage. | |
− | + | This passage is richly layered with full chords making use of the available range. | |
− | + | is performed | |
− | + | should be composed and performed using | |
− | + | should be performed using | |
− | + | locally improvisation | |
− | + | syncopation | |
− | + | fills | |
− | + | alternation between tension and repose | |
− | + | frequent modulation | |
− | + | free adjustment of the beats | |
− | + | melismatic phrasing | |
− | + | syllabic phrasing | |
− | + | should | |
− | + | Scales are constructed from | |
− | + | notes spaced evenly throughout the octave. | |
− | + | notes dividing the octave. | |
− | + | In quartertones, their spacing is roughly | |
− | + | , where 1 is the tonic, O marks the octave and x marks other notes. | |
− | + | Scales are conceived of as two chords built using a division of the perfect fourth interval into | |
− | + | notes. | |
− | + | The tonic note is fixed only at the time of performance. | |
− | + | The tonic note is a fixed tone passed from teacher to student. | |
− | + | Every note is named. | |
− | + | A single note in the fundamental scale is named. | |
− | + | Preferred notes in the fundamental scale are named. | |
− | + | After a scale is constructed, notes are named according to degree. | |
− | + | After a scale is constructed, the root note of chords are named. | |
− | + | It is called | |
− | + | The names are | |
− | + | spoken | |
− | + | As always, the | |
− | + | pentatonic | |
− | + | hexatonic | |
− | + | heptatonic | |
− | + | scale is | |
− | + | constructed by selection of degrees from the fundamental scale. The degrees selected are | |
− | + | thought of as joined chords spanning a perfect fifth and a perfect fourth | |
− | + | thought of as two disjoint chords spanning a perfect fifth and a major third | |
− | + | thought of as two disjoint chords spanning a tritone and a perfect fourth | |
− | + | thought of as two disjoint chords drawn from the fundamental division of the perfect fourth | |
− | + | thought of as two disjoint chords spanning two perfect fourths | |
− | + | These chords are named | |
− | + | [B]The | |
− | + | trichord | |
− | + | tetrachord | |
− | + | pentachord | |
− | + | (completing the octave) | |
− | + | degrees of the semitone octave scale | |
− | + | degrees of the quartertone octave scale | |
− | + | degrees of the octave scale | |
− | + | degrees of the fundamental perfect fourth division | |
− | + | [B]The rhythm system is fundamentally polyrhythmic. There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. | |
− | + | [B]The rhythm system is fundamentally polymetric. There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. | |
− | + | rhythm is made from | |
− | + | patterns: | |
− | + | (considered the primary) | |
− | + | As stated above, they are to be played in polyrhythm. | |
− | + | As stated above, they are to be played in polymeter. | |
− | + | The patterns are to be played in the same beat, allowing one to repeat before the other is concluded. | |
− | + | The patterns are to be played over the same period of time, concluding together regardless of beat number. | |
− | + | rhythm is a single line with | |
− | + | beats | |
− | + | divided into | |
− | + | bars in a | |
− | + | pattern | |
− | + | The beats are named | |
+ | The beat is stressed as follows: | ||
+ | [B]where | ||
+ | ! marks the primary accent, | ||
+ | X marks an accented beat, | ||
+ | ` marks a beat as early, | ||
+ | ' marks a beat as late, | ||
+ | x is a beat | ||
+ | , - is silent | ||
+ | and | indicates a bar. | ||
+ | called the | ||
+ | the fundamental dance move. | ||
+ | is one of the fundamental dance moves. | ||
+ | the fundamental dance position. | ||
+ | is one of the fundamental dance positions. | ||
+ | First, | ||
+ | Then | ||
+ | Finally, | ||
+ | there | ||
+ | should be | ||
+ | a series of | ||
+ | graceful | ||
+ | serene | ||
+ | calm | ||
+ | grotesque | ||
+ | crude | ||
+ | refined | ||
+ | understated | ||
+ | delicate | ||
+ | elaborate | ||
+ | expressive | ||
+ | strong | ||
+ | weightless | ||
+ | fluid | ||
+ | undulating | ||
+ | soft | ||
+ | jerking | ||
+ | sharp-edged | ||
+ | straight-lined | ||
+ | loudly percussive | ||
+ | softly percussive | ||
+ | aborted | ||
+ | partially realized | ||
+ | energetic | ||
+ | passionate | ||
+ | vivacious | ||
+ | joyous | ||
+ | proud | ||
+ | flamboyant | ||
+ | lively | ||
+ | spirited | ||
+ | vigorous | ||
+ | intense | ||
+ | aggressive | ||
+ | powerful | ||
+ | sluggish | ||
+ | relaxed | ||
+ | passive | ||
+ | subtle | ||
+ | sensual | ||
+ | debauched | ||
+ | twisting | ||
+ | sprightly | ||
+ | sinuous | ||
+ | counterclockwise | ||
+ | clockwise | ||
+ | eighth | ||
+ | quarter | ||
+ | half | ||
+ | repeated | ||
+ | steps in a square pattern | ||
+ | steps in a circular pattern | ||
+ | steps in a triangle pattern | ||
+ | steps in a figure-eight pattern | ||
+ | steps in an intricate pattern | ||
+ | turn | ||
+ | facial expression | ||
+ | hand gesture | ||
+ | straight walk | ||
+ | curved walk | ||
+ | run | ||
+ | leap | ||
+ | kick | ||
+ | left kick | ||
+ | right kick | ||
+ | leg lift | ||
+ | left leg lift | ||
+ | right leg lift | ||
+ | body level | ||
+ | body level change | ||
+ | arm carriage | ||
+ | raised left arm | ||
+ | raised right arm | ||
+ | raised arm | ||
+ | spin | ||
+ | independent body movement | ||
+ | sway | ||
+ | forward bend | ||
+ | backward bend | ||
+ | leftward bend | ||
+ | rightward bend | ||
+ | footwork | ||
+ | movement along the line of dance | ||
+ | mirrored | ||
+ | performed in retrograde | ||
+ | performed in succession | ||
+ | shadowed | ||
+ | by group members | ||
+ | from the lead | ||
+ | from the follower | ||
+ | with | ||
+ | sacred | ||
+ | solo | ||
+ | group | ||
+ | solo | ||
+ | group | ||
+ | celebration | ||
+ | participation | ||
+ | social | ||
+ | partner | ||
+ | for a single pair | ||
+ | pairs | ||
+ | dancers | ||
+ | The rules of the form are applied by choreographers to produce individual dances which can be performed. | ||
+ | The form guides dancers during improvised performances. | ||
+ | The dance is accompanied by | ||
+ | as the dancer acts out | ||
+ | as the dancers act out | ||
+ | any composition of | ||
+ | The dancer performs | ||
+ | The dancers perform | ||
+ | in a single line | ||
+ | in several lines | ||
+ | in a circle | ||
+ | in a double circle | ||
+ | loosely mingled | ||
+ | along a clockwise circle | ||
+ | turning clockwise | ||
+ | along a counterclockwise circle | ||
+ | turning counterclockwise | ||
+ | along an improvised path | ||
+ | along an intricate path | ||
+ | , moving | ||
+ | very slowly | ||
+ | slowly | ||
+ | slower and slower | ||
+ | faster and faster | ||
+ | quickly | ||
+ | very quickly | ||
+ | to the music's | ||
+ | rhythm | ||
+ | with the music | ||
+ | The partners | ||
+ | dance closely | ||
+ | maintain open contact | ||
+ | rarely make contact | ||
+ | , communicating intent | ||
+ | by pushing together | ||
+ | constantly | ||
+ | briefly | ||
+ | by pulling away | ||
+ | constantly | ||
+ | briefly | ||
+ | through touch | ||
+ | through a light touch | ||
+ | through visual cues | ||
+ | through spoken cues | ||
+ | There are partner changes throughout the dance | ||
+ | with the lead advancing along the main line of motion | ||
+ | with the lead advancing against the main line of motion | ||
+ | with the lead turning out clockwise | ||
+ | with the lead turning out counterclockwise | ||
+ | The dancers imitate the movement of the | ||
+ | This dance is a refined artform, with | ||
+ | special position | ||
+ | specific move | ||
+ | to be mastered. | ||
+ | The entire dance has a basic movement | ||
+ | dance is | ||
+ | dance is punctuated by | ||
+ | serene | ||
+ | grotesque | ||
+ | crude | ||
+ | refined | ||
+ | understated | ||
+ | elaborate | ||
+ | expressive | ||
+ | strong | ||
+ | weightless | ||
+ | undulating | ||
+ | soft | ||
+ | jerking | ||
+ | sharp-edged | ||
+ | straight-lined | ||
+ | loudly percussive | ||
+ | softly percussive | ||
+ | aborted | ||
+ | partially realized | ||
+ | energetic | ||
+ | vivacious | ||
+ | flamboyant | ||
+ | lively | ||
+ | spirited | ||
+ | vigorous | ||
+ | intense | ||
+ | aggressive | ||
+ | powerful | ||
+ | sluggish | ||
+ | relaxed | ||
+ | passive | ||
+ | subtle | ||
+ | sensual | ||
+ | debauched | ||
+ | twisting | ||
+ | sprightly | ||
+ | sinuous | ||
+ | counterclockwise | ||
+ | clockwise | ||
+ | eighth | ||
+ | quarter | ||
+ | half | ||
+ | repeated | ||
+ | turns | ||
+ | facial expressions | ||
+ | hand gestures | ||
+ | straight walks | ||
+ | curved walks | ||
+ | runs | ||
+ | leaps | ||
+ | left kicks | ||
+ | right kicks | ||
+ | leg lifts | ||
+ | left leg lifts | ||
+ | right leg lifts | ||
+ | body level | ||
+ | body level changes | ||
+ | arm carriage | ||
+ | raised left arms | ||
+ | raised right arms | ||
+ | raised arms | ||
+ | spins | ||
+ | independent body movement | ||
+ | sway | ||
+ | forward bends | ||
+ | backward bends | ||
+ | leftward bends | ||
+ | rightward bends | ||
+ | footwork | ||
+ | movement along the line of dance | ||
+ | of the lead | ||
+ | of the follower | ||
+ | , with | ||
+ | aborted | ||
+ | partially realized | ||
+ | moves | ||
+ | movement | ||
+ | mirrored | ||
+ | performed in retrograde | ||
+ | performed in succession | ||
+ | shadowed | ||
+ | The dance begins with the | ||
+ | The dance enters a new section with the | ||
+ | next | ||
+ | passage | ||
+ | exposition | ||
+ | verse | ||
+ | chorus | ||
+ | coda | ||
+ | variations | ||
+ | of the music. | ||
+ | section is distinct. | ||
+ | There are partner changes | ||
+ | There is a basic movement | ||
+ | This | ||
+ | section is | ||
+ | section is punctuated by | ||
+ | Training Session | ||
+ | Activity Event | ||
+ | Activity | ||
+ | Play Make Believe | ||
+ | Archery Practice | ||
+ | Go to Individual Combat Drill | ||
+ | Individual Combat Drill | ||
+ | /Resting | ||
+ | Go to Combat Training | ||
+ | Organize Combat Training | ||
+ | Lead Combat Training | ||
+ | Wait for Combat Training | ||
+ | Go to Sparring Match | ||
+ | Spar | ||
+ | Go to Sparring Practice | ||
+ | Watch Sparring Practice | ||
+ | Meditate on | ||
+ | Discuss | ||
+ | Teach | ||
+ | Learn | ||
+ | Ponder | ||
+ | Serve | ||
+ | Serve Customer | ||
+ | Write about | ||
+ | Write | ||
+ | Play with | ||
+ | Demonstration | ||
+ | Organize | ||
+ | Wait for | ||
+ | Watch | ||
+ | Preach on | ||
+ | Promote | ||
+ | Inveigh Against | ||
+ | Introspection | ||
+ | Romance | ||
+ | Nature | ||
+ | Listen to Sermon | ||
+ | Tell Story | ||
+ | Listen to Story | ||
+ | Recite Poetry | ||
+ | Listen to Poetry | ||
+ | Play | ||
+ | Sing | ||
+ | Perform Music | ||
+ | Listen to Music | ||
+ | Perform Dance | ||
+ | Watch Dance | ||
+ | embraces | ||
+ | lay | ||
+ | forth an awe-inspiring sermon for the ages! | ||
+ | artfully deliver | ||
+ | a lucid and powerful sermon. | ||
+ | giving a creditable sermon. | ||
+ | just can't give a sermon very well. | ||
+ | weave | ||
+ | a mesmerizing tale! | ||
+ | the story in vivid detail. | ||
+ | telling the tale quite well. | ||
+ | stumble | ||
+ | over the details. | ||
+ | bring | ||
+ | the poem to life with this flawless recitation. | ||
+ | choose | ||
+ | the perfect phrasing. | ||
+ | recite | ||
+ | the words evocatively. | ||
+ | enunciate | ||
+ | crisply. | ||
+ | speak | ||
+ | well. | ||
+ | mumble | ||
+ | , having completely forgotten the words. | ||
+ | poorly. | ||
+ | instrument | ||
+ | are indistinguishable! | ||
+ | delivering a virtuoso performance on the | ||
+ | is absolutely flawless. | ||
+ | could nearly pass for the voice of the | ||
+ | play | ||
+ | with skill. | ||
+ | beautifully. | ||
+ | sound | ||
+ | vaguely like the intended | ||
+ | playing the | ||
+ | chanting | ||
+ | a mockery of the | ||
+ | with a shameworthy performance. | ||
+ | doesn't | ||
+ | don't | ||
+ | seem to know how to play the | ||
+ | sloppily | ||
+ | and even forget | ||
+ | some of the words. | ||
+ | dance | ||
+ | flawlessly, like someone out of a legend! | ||
+ | dancing exceptionally. | ||
+ | dancing well. | ||
+ | get | ||
+ | tangled up. | ||
+ | has discovered | ||
+ | has become a student of | ||
+ | Some children | ||
+ | begin | ||
+ | begins | ||
+ | playing make believe. | ||
+ | playing with | ||
+ | The performers | ||
+ | a sermon on | ||
+ | reciting the poem | ||
+ | an improvised recital of | ||
+ | the musical composition | ||
+ | improvised music, | ||
+ | dancing | ||
+ | an improvised dance, | ||
+ | in the middle of | ||
+ | You continue the sermon. | ||
+ | The sermon continues. | ||
+ | You continue the story. | ||
+ | The story continues. | ||
+ | You begin | ||
+ | The poetry enters | ||
+ | line. | ||
+ | the verse paragraph | ||
+ | verse paragraph | ||
+ | stanza | ||
+ | You continue the poem. | ||
+ | The poem continues. | ||
+ | You enter | ||
+ | The dance enters a new section with | ||
+ | The music enters | ||
+ | the introduction | ||
+ | of the theme | ||
+ | a recapitulation | ||
+ | a verse | ||
+ | a chorus | ||
+ | You continue the dance. | ||
+ | The dance continues. | ||
+ | You continue the music. | ||
+ | The music continues. | ||
+ | You conclude your performance. | ||
+ | The performers are finished. | ||
+ | Some performers finish their act. | ||
+ | has finished performing. | ||
+ | concludes a performance. | ||
+ | You've learned | ||
+ | You feel like you know the basic rules of | ||
+ | DOUBLE TAGGED ITEM: By Activity, | ||
+ | has shared many tales from beyond | ||
+ | has shared a few rumors. | ||
+ | has shared a rumor from abroad. | ||
+ | gives you | ||
+ | There is not enough room to perform here. | ||
+ | There are not enough dancers. | ||
+ | You could not find a partner. | ||
+ | You cannot perform here. | ||
+ | empty | ||
+ | pick up | ||
+ | empties | ||
+ | picks up | ||
+ | It has no writing. | ||
+ | It has no pages. | ||
+ | That was compelling! | ||
+ | appears to acquiesce. | ||
+ | It is not convincing. | ||
+ | appears unconvinced. | ||
+ | You flinch. | ||
+ | flinches. | ||
+ | You are unperturbed. | ||
+ | appears unperturbed. | ||
+ | I don't remember clearly. | ||
+ | What happened? | ||
+ | I am your loyal | ||
+ | The task is accomplished. | ||
+ | is dead! | ||
+ | will be slain. | ||
+ | have been driven from | ||
+ | The need for my task seems to have passed. | ||
+ | The enemy will be driven off. | ||
+ | There will be no rest for the enemy. | ||
+ | I am a little confused. | ||
+ | I am sort of confused. | ||
+ | I am confused. | ||
+ | I am very confused. | ||
+ | Commendable! Your loyalty and bravery cannot be denied. | ||
+ | . What do you command? | ||
+ | I wish to become a | ||
+ | . Will you have me? | ||
+ | I ask that | ||
+ | be made | ||
+ | . Will you have us? | ||
+ | Yes, you'd make a fantastic | ||
+ | here. Make us proud! | ||
+ | I'll need to see something impressive before I consider it. | ||
+ | I would love to join | ||
+ | . Can I perform with you? | ||
+ | You just aren't good enough yet, but you should keep performing. | ||
+ | Would you like to join | ||
+ | ? The troupe could use your talent. | ||
+ | Yes! It'll be great to perform with you. | ||
+ | I'm sorry, but I can't join the troupe. | ||
+ | I'm kicking you out of | ||
+ | I'm leaving | ||
+ | I cannot accept this honor. I am sorry. | ||
+ | Gladly. I will be your | ||
+ | You are not worthy of such an honor yet. I am sorry. | ||
+ | Gladly. You are now one of my | ||
+ | You can no longer be a | ||
+ | I would be honored if you would become a | ||
+ | . Will you have me as | ||
+ | I would be honored to serve as a | ||
+ | Come with me and I'll bring you to safety. | ||
+ | Please help me! | ||
+ | I hate you. | ||
+ | The enemy! | ||
+ | I must obey the master! | ||
+ | Gwargh! | ||
+ | Ahhh... | ||
+ | Don't talk to me. | ||
+ | Behold, mortal. I am | ||
+ | a divine being | ||
+ | . I know why you have come. | ||
+ | Well, let's see... | ||
+ | we've got | ||
+ | deaths | ||
+ | law-breaking | ||
+ | abductions | ||
+ | occupations | ||
+ | the occupation | ||
+ | criminals | ||
+ | skulking vermin | ||
+ | bone-chilling horror | ||
+ | ruffians | ||
+ | open war | ||
+ | brewing trouble with our neighbors | ||
+ | I've forgotten what trouble it was... | ||
+ | Wait here until I return. | ||
+ | Let's continue onward together. | ||
+ | Can you tell me the way to | ||
+ | What have you done? This is horrifying! | ||
+ | Thank you. I will take excellent care of this majestic creature. | ||
+ | I deign to favor you with my little pretty, | ||
+ | I give to you this fine beast, | ||
+ | What do you think of me? | ||
+ | What can you tell me about yourself? | ||
+ | What can you tell me about | ||
+ | Can you tell me where I can find myself? | ||
+ | Can you tell me where I can find you? | ||
+ | Can you tell me where I can find | ||
+ | Please guide me to | ||
+ | Please guide me to myself. | ||
+ | Please guide me to you. | ||
+ | I'm giving up on this hopeless venture. | ||
+ | We were going to entertain the world! It's a shame, but I'll have to make my own way now. | ||
+ | I'm returning on my own. | ||
+ | I hope you find what you are seeking here. | ||
+ | Now we will live under | ||
+ | They must be stopped by any means at our disposal. | ||
+ | I don't know anything else about them. | ||
+ | It's for the best. | ||
+ | I hate them. | ||
+ | I am afraid of them. | ||
+ | They are terrific. | ||
+ | Now we will have to build our own future. | ||
+ | Are we close? | ||
+ | You are bound to obey me. | ||
+ | How are you enjoying the adventure? | ||
+ | Where should I take you? | ||
+ | Soon the world will be set right. | ||
+ | We shall bring | ||
+ | home safely. | ||
+ | Are you looking forward to the performance? | ||
+ | I've forgotten what I was going to say... | ||
+ | Tell me about | ||
+ | the law-breaking | ||
+ | the beasts | ||
+ | the ruffians | ||
+ | the brewing trouble | ||
+ | How have things been? | ||
+ | How's life here? | ||
+ | It has been the same as ever. | ||
+ | You must kill | ||
+ | This | ||
+ | great beast | ||
+ | ancient force of nature | ||
+ | cursed demon | ||
+ | fearsome beast | ||
+ | horrible beast | ||
+ | night creature | ||
+ | evil being | ||
+ | terror from the evil depths | ||
+ | vile monster from the bowels of the earth | ||
+ | beast from underground | ||
+ | creeping thing | ||
+ | terrifying wilderness monster | ||
+ | savage beast | ||
+ | ferocious wild animal | ||
+ | ferocious unnatural beast | ||
+ | beast from the wilds | ||
+ | threatens our people with its very presence. | ||
+ | Seek your foe in the | ||
+ | Our hopes travel with you. | ||
+ | Enjoy the hunt! | ||
+ | You must drive the ruffians of | ||
+ | our | ||
+ | . They have been harassing the people for too long. | ||
+ | sent | ||
+ | to try to boss us around, but you'll show them the true nature of power. | ||
+ | came try to boss us around, but you'll teach that coward a lesson. | ||
+ | You must drive the skulking vermin | ||
+ | out of | ||
+ | You must drive | ||
+ | . Their aggressive order must not be allowed to flourish. | ||
+ | . These outlaws must be punished. | ||
+ | . These criminals have been allowed to thrive for too long. | ||
+ | from their home at | ||
+ | must be driven off or subjugated. | ||
+ | could afford to learn a lesson or two, though open conflict would be unwise. | ||
+ | The alliance has outlived its usefulness. | ||
+ | In any case, peace is no longer an option. | ||
+ | This war must end with our victory. | ||
+ | Their tribute is not enough. | ||
+ | We can no longer pay them homage. | ||
+ | I tire of this pointless skirmishing. | ||
+ | I wish I could tell you where to begin your search. Until then, you are free to do as you please. | ||
+ | The group | ||
+ | is our ally | ||
+ | is not at war with us | ||
+ | is at war with us. | ||
+ | is paying us tribute | ||
+ | accepts our tribute | ||
+ | is skirmishing with us. | ||
+ | is unknown us. | ||
+ | and there is friendship between our peoples. | ||
+ | and there is no hard feeling between our peoples. | ||
+ | but there is ill-will between our peoples. | ||
+ | The trouble started because of | ||
+ | There is also | ||
+ | a family matter | ||
+ | the issue of their godlessness | ||
+ | the issue of their worship of | ||
+ | the issue of their oneness with | ||
+ | the natural issue of their worship of | ||
+ | the natural issue of their oneness with | ||
+ | Be careful, for their leader | ||
+ | is my | ||
+ | It does not help matters that their leader | ||
+ | I don't really know. | ||
+ | They do not feel challenged at all. | ||
+ | They still hold this area, but they do not feel certain. | ||
+ | Their strength has been challenged, and their hold has loosened. | ||
+ | Their strength has been broken. | ||
+ | They consider you an infamous villain among those opposing them. | ||
+ | They consider you a leader of the opposition. | ||
+ | They consider you a key figure in the opposition. | ||
+ | You are considered an integral part of the opposition. | ||
+ | You are considered part of the opposition. | ||
+ | There are guards patrolling | ||
+ | There are guards in | ||
+ | the mead hall | ||
+ | a cottage | ||
+ | the keep | ||
+ | the great tower | ||
+ | a tree | ||
+ | an abandoned shop | ||
+ | a food imports store | ||
+ | a clothing imports store | ||
+ | a general imports store | ||
+ | a cloth shop | ||
+ | a leather shop | ||
+ | a woven clothing shop | ||
+ | a leather clothing shop | ||
+ | a bone carver's shop | ||
+ | a gem cutter's shop | ||
+ | a weaponsmith's shop | ||
+ | a bowyer's shop | ||
+ | a blacksmith's shop | ||
+ | a armorsmith's shop | ||
+ | a metal craft shop | ||
+ | a leather goods shop | ||
+ | a carpenter's shop | ||
+ | a stone furniture shop | ||
+ | a metal furniture shop | ||
+ | the imported goods market | ||
+ | the imported food market | ||
+ | the imported clothing market | ||
+ | the meat market | ||
+ | the fruit and vegetable market | ||
+ | the cheese market | ||
+ | the processed goods market | ||
+ | the shrine to | ||
+ | There is a long-ranging patrol | ||
+ | I have no idea. | ||
+ | I'd watch out for them. | ||
+ | There are no fewer than | ||
+ | other groups vying for control. | ||
+ | are vying for control. | ||
+ | I haven't heard anything like that. | ||
+ | No fewer than | ||
+ | groups fled. | ||
+ | One group organized itself. | ||
+ | A few separate groups were organized. | ||
+ | fled before the attack. | ||
+ | Nobody I remember. | ||
+ | You sound like a troublemaker. | ||
+ | has occupied | ||
+ | rules | ||
+ | is a group of | ||
+ | I rule | ||
+ | from this capital as well | ||
+ | Not that it matters, as | ||
+ | abides here | ||
?\@h=| | ?\@h=| | ||
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MbP? | MbP? | ||
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Nclo"lofhy"ijnh!oltuloi2dquswsugg/"#Ujh!hlmg##kqeg{#"pvuw!dh!kq!vkf"%ecwb$#gqoegu/"#Ncnf"vvth!FI!fhdqpqthtuhe"lovr!kwt"ipngftv!ruprhsn|/ | Nclo"lofhy"ijnh!oltuloi2dquswsugg/"#Ujh!hlmg##kqeg{#"pvuw!dh!kq!vkf"%ecwb$#gqoegu/"#Ncnf"vvth!FI!fhdqpqthtuhe"lovr!kwt"ipngftv!ruprhsn|/ | ||
<7J7B | <7J7B | ||
;HHEH | ;HHEH | ||
− | + | </pre> | |
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Latest revision as of 03:34, 25 February 2020
<hfid> <entity_id> </entity_id> <site_id> </site_id> <skill_at_time> </skill_at_time> <historical_event> <id> </id> <year> </year> <seconds72> </seconds72> <type>create entity position</type> </historical_event> <type>assume identity</type> <trickster_hfid> </trickster_hfid> <identity_id> </identity_id> <target_enid> </target_enid> <type>masterpiece lost</type> <type>masterpiece engraving</type> <type>masterpiece food</type> <type>masterpiece item improvement</type> <type>masterpiece dye</type> <type>masterpiece item</type> <type>masterpiece arch constructed</type> <type>masterpiece arch design</type> <type>regionpop incorporated into entity</type> <pop_race> </pop_race> <pop_number_moved> </pop_number_moved> <pop_srid> </pop_srid> <pop_flid> </pop_flid> <join_entity_id> </join_entity_id> <type>artifact recovered</type> <artifact_id> </artifact_id> <unit_id> </unit_id> <hist_figure_id> </hist_figure_id> </structure_id> <subregion_id> </subregion_id> <feature_layer_id> <type>artifact transformed</type> <new_artifact_id> </new_artifact_id> <old_artifact_id> </old_artifact_id> <type>artifact stored</type> <type>artifact hidden</type> <type>trade</type> <trader_hfid> </trader_hfid> <trader_entity_id> </trader_entity_id> <source_site_id> </source_site_id> <dest_site_id> </dest_site_id> <production_zone_id> </production_zone_id> <allotment> </allotment> <allotment_index> </allotment_index> <account_shift> </account_shift> <type>gamble</type> <gambler_hfid> </gambler_hfid> <old_account> </old_account> <new_account> </new_account> <type>agreement void</type> <type>body abused</type> <coords> <type>diplomat lost</type> <type>peace accepted</type> <type>site dispute</type> <dispute> grazing rights rights-of-way livestock ownership </dispute> <entity_id_1> </entity_id_1> <entity_id_2> </entity_id_2> <site_id_1> </site_id_1> <site_id_2> </site_id_2> <type>agreement made</type> <type>agreement rejected</type> <type>agreement concluded</type> <type>first contact failed</type> <contactor_enid> </contactor_enid> <rejector_enid> </rejector_enid> <type>first contact</type> <contacted_enid> </contacted_enid> <type>remove hf site link</type> <type>add hf site link</type> <type>remove hf hf link</type> <hfid_target> </hfid_target> <type>add hf hf link</type> <type>change hf job</type> <type>hf confronted</type> <situation> general suspicion </situation> <reason>ageless</reason> <reason>murder</reason> <type>change hf body state</type> <body_state> active buried at site unburied at site unburied at battlefield unburied at subregion unburied at feature layer entombed at site </body_state> <type>entity alliance formed</type> <initiating_enid> </initiating_enid> <joining_enid> </joining_enid> <type>entity breach feature layer</type> <site_entity_id> </site_entity_id> <civ_entity_id> </civ_entity_id> <type>entity persecuted</type> <persecutor_hfid> </persecutor_hfid> <persecutor_enid> </persecutor_enid> <expelled_hfid> </expelled_hfid> <expelled_creature> </expelled_creature> <expelled_pop_id> </expelled_pop_id> <expelled_number> </expelled_number> <property_confiscated_from_hfid> </property_confiscated_from_hfid> <destroyed_structure_id> </destroyed_structure_id> <shrine_amount_destroyed> </shrine_amount_destroyed> <type>entity equipment purchase</type> <new_equipment_level> </new_equipment_level> <type>add hf entity honor</type> <honor_id> </honor_id> <type>entity expels hf</type> <type>hfs formed reputation relationship</type> <hfid1> </hfid1> <identity_id1> </identity_id1> <hfid2> </hfid2> <identity_id2> </identity_id2> <hf_rep_1_of_2> </hf_rep_1_of_2> <hf_rep_2_of_1> </hf_rep_2_of_1> <type>hf abducted</type> <target_hfid> </target_hfid> <snatcher_hfid> </snatcher_hfid> <type>hf reunion</type> <group_1_hfid> </group_1_hfid> <group_2_hfid> </group_2_hfid> <type>hf new pet</type> <group_hfid> </group_hfid> <type>hf reach summit</type> <type>hf simple battle event</type> <subtype> subdued scuffle attacked surprised ambushed happen upon corner confront got into a brawl 2 lost after receiving wounds 2 lost after giving wounds 2 lost after mutual wounds </subtype> <type>creature devoured</type> <type>insurrection started</type> <target_civ_id> </target_civ_id> <outcome> leadership overthrown population gone </outcome> <type>ceremony</type> <civ_id> </civ_id> <occasion_id> </occasion_id> <schedule_id> </schedule_id> <type>procession</type> <type>competition</type> <winner_hfid> </winner_hfid> <competitor_hfid> </competitor_hfid> <type>performance</type> <type>created world construction</type> <site_civ_id> </site_civ_id> <wcid> </wcid> <master_wcid> </master_wcid> <site_id1> </site_id1> <site_id2> </site_id2> <type>hf razed structure</type> <hist_fig_id> </hist_fig_id> <type>razed structure</type> <type>replaced structure</type> <old_ab_id> </old_ab_id> <new_ab_id> </new_ab_id> <type>hf destroyed site</type> <attacker_hfid> </attacker_hfid> <defender_civ_id> </defender_civ_id> <type>hf attacked site</type> <type>spotted leaving site</type> <spotter_hfid> </spotter_hfid> <leaver_civ_id> </leaver_civ_id> <type>site surrendered</type> <attacker_civ_id> </attacker_civ_id> <type>site taken over</type> <new_site_civ_id> </new_site_civ_id> <type>new site leader</type> <new_leader_hfid> </new_leader_hfid> <type>sneak into site</type> <type>entity fled site</type> <fled_civ_id> </fled_civ_id> <type>entity rampaged in site</type> <rampage_civ_id> </rampage_civ_id> <type>remove hf entity link</type> <link> former member former mercenary slave former slave prisoner former prisoner enemy criminal former position position claim squad former squad occupation former occupation resident </link> <position_id> </position_id> <type>hf enslaved</type> <enslaved_hfid> </enslaved_hfid> <seller_hfid> </seller_hfid> <payer_entity_id> </payer_entity_id> <moved_to_site_id> </moved_to_site_id> <type>entity overthrown</type> <position_profile_id> </position_profile_id> <overthrown_hfid> </overthrown_hfid> <pos_taker_hfid> </pos_taker_hfid> <instigator_hfid> </instigator_hfid> <conspirator_hfid> </conspirator_hfid> <type>hf does interaction</type> <doer_hfid> </doer_hfid> <interaction> </interaction> <type>hf learns secret</type> <student_hfid> </student_hfid> <teacher_hfid> </teacher_hfid> <type>entity incorporated</type> <joiner_entity_id> </joiner_entity_id> <joined_entity_id> </joined_entity_id> <leader_hfid> </leader_hfid> <partial_incorporation/> <type>artifact dropped</type> <injury/> <type>artifact found</type> <site_property_id> </site_property_id> <type>artifact destroyed</type> <destroyer_hfid> </destroyer_hfid> <destroyer_enid> </destroyer_enid> <type>artifact lost</type> <type>artifact copied</type> <dest_structure_id> </dest_structure_id> <dest_entity_id> </dest_entity_id> <source_structure_id> </source_structure_id> <source_entity_id> </source_entity_id> <from_original/> <type>add hf entity link</type> <appointer_hfid> </appointer_hfid> <promise_to_hfid> </promise_to_hfid> <type>failed frame attempt</type> <convicter_enid> </convicter_enid> <plotter_hfid> </plotter_hfid> <fooled_hfid> </fooled_hfid> <framer_hfid> </framer_hfid> <crime> conspiracy to slow labor embezzlement </crime> <type>sabotage</type> <saboteur_hfid> </saboteur_hfid> <type>hf ransomed</type> <ransomed_hfid> </ransomed_hfid> <ransomer_hfid> </ransomer_hfid> <payer_hfid> </payer_hfid> <type>squad vs squad</type> <a_hfid> </a_hfid> <d_hfid> </d_hfid> <a_squad_id> </a_squad_id> <d_squad_id> </d_squad_id> <a_leader_hfid> </a_leader_hfid> <a_leadership_roll> </a_leadership_roll> <d_leader_hfid> </d_leader_hfid> <d_leadership_roll> </d_leadership_roll> <a_race> </a_race> <a_interaction> </a_interaction> <a_effect> </a_effect> <a_number> </a_number> <a_slain> </a_slain> <d_race> </d_race> <d_interaction> </d_interaction> <d_effect> </d_effect> <d_number> </d_number> <d_slain> </d_slain> <type>tactical situation</type> <a_tactician_hfid> </a_tactician_hfid> <d_tactician_hfid> </d_tactician_hfid> <a_tactics_roll> </a_tactics_roll> <d_tactics_roll> </d_tactics_roll> a strongly favored a favored a slightly favored d strongly favored d favored d slightly favored neither favored <start/> <type>hf wounded</type> <woundee_hfid> </woundee_hfid> <wounder_hfid> </wounder_hfid> <was_torture/> <type>reclaim site</type> <unretire/> <type>created structure</type> <builder_hfid> </builder_hfid> <rebuilt/> <type>created site</type> <resident_civ_id> </resident_civ_id> <type>site retired</type> <first/> <type>site died</type> <abandoned/> <type>holy city declaration</type> <religion_id> </religion_id> <type>hf freed</type> <freeing_civ_id> </freeing_civ_id> <freeing_hfid> </freeing_hfid> <holding_civ_id> </holding_civ_id> <rescued_hfid> </rescued_hfid> <type>site tribute forced</type> <season> Autumn </season> <already_bled_dry/> <type>destroyed site</type> <no_defeat_mention/> <type>entity searched site</type> <searcher_civ_id> </searcher_civ_id> <result>found nothing</result> <type>hf relationship denied</type> <seeker_hfid> </seeker_hfid> <relationship> apprentice </relationship> <reason> prefers working alone jealousy </reason> <reason_id> </reason_id> <type>attacked site</type> <attacker_general_hfid> </attacker_general_hfid> <defender_general_hfid> </defender_general_hfid> <a_support_merc_enid> </a_support_merc_enid> <attacker_merc_enid> </attacker_merc_enid> <d_support_merc_enid> </d_support_merc_enid> <defender_merc_enid> </defender_merc_enid> <type>field battle</type> <type>entity primary criminals</type> <type>entity relocate</type> <type>hf preach</type> <speaker_hfid> </speaker_hfid> <site_hfid> </site_hfid> <topic>set entity 1 against entity 2</topic> <entity_1> </entity_1> <entity_2> </entity_2> <topic>entity 1 should love entity 2</topic> <type>hf viewed artifact</type> <type>hf asked about artifact</type> <type>hf travel</type> <return/> <escape/> <type>merchant</type> <depot_entity_id> </depot_entity_id> <all_dead/> <hardship/> <seizure/> <offended/> <lost_value/> <is_tribute/> <type>hf recruited unit type for entity</type> <unit_type> </unit_type> <type>knowledge discovered</type> <knowledge> </knowledge> <type>plundered site</type> <detected/> <was_raid/> <took_items/> <took_livestock/> <type>hf performed horrible experiments</type> <type>hf carouse</type> <type>hf equipment purchase</type> <quality> </quality> <type>building profile acquired</type> <building_profile_id> </building_profile_id> <acquirer_hfid> </acquirer_hfid> <acquirer_enid> </acquirer_enid> <purchased_unowned/> <inherited/> <rebuilt_ruined/> <last_owner_hfid> </last_owner_hfid> <last_owner_enid> </last_owner_enid> <type>hf profaned structure</type> <type>hf disturbed structure</type> <type>hf prayed inside structure</type> <type>hf died</type> <slayer_hfid> </slayer_hfid> <slayer_race> </slayer_race> <slayer_caste> </slayer_caste> <slayer_item_id> </slayer_item_id> <slayer_shooter_item_id> </slayer_shooter_item_id> <cause> old age hunger thirst shot blood drown struck slaughtered scuttled obstacle lava lava mist dragonfire steam crushed bridge chasm cage blasted murdered blood drained trap vehicle flying object vanish collapsed put to rest quitdead abandon heat cold spikes cooling lava cooling magma freezing water exec generic exec beheaded exec crucified exec buried alive exec drowned exec burned alive exec fed to beasts exec hacked to pieces exec left out in air boil melt condense solid infection scared to death suicide leaping suicide drowned </cause> <type>changed creature type</type> <changee_hfid> </changee_hfid> <changer_hfid> </changer_hfid> <old_race> </old_race> <old_caste> </old_caste> <new_race> </new_race> <new_caste> </new_caste> <type>hf convicted</type> <convicted_hfid> </convicted_hfid> <corrupt_convicter_hfid> </corrupt_convicter_hfid> <contact_hfid> </contact_hfid> <coconspirator_hfid> </coconspirator_hfid> <beating/> <exiled/> <death_penalty/> <no_prison_available/> <hammerstrokes> </hammerstrokes> <prison_months> </prison_months> <wrongful_conviction/> <surveiled_convicted/> <surveiled_coconspirator/> <surveiled_contact/> <surveiled_target/> <convict_is_contact/> <confessed_after_apb_arrest_enid> </confessed_after_apb_arrest_enid> <interrogator_hfid> </interrogator_hfid> <implicated_hfid> </implicated_hfid> <did_not_reveal_all_in_interrogation/> <held_firm_in_interrogation/> <type>hf interrogated</type> <arresting_enid> </arresting_enid> <wanted_and_recognized/> <type>modified building</type> <modifier_hfid> </modifier_hfid> <modification>dungeon</modification> <modification>improved fortifications</modification> <modification>gated courtyard</modification> <modification>feast hall</modification> <type>hf revived</type> <ghost> murderous ghost </ghost> sadistic ghost violent ghost angry ghost moaning spirit howling spirit secretive poltergeist energetic poltergeist troublesome poltergeist restless haunt forlorn haunt <raised_before/> <disturbance/> <actor_hfid> </actor_hfid> <type>hf gains secret goal</type> <secret_goal> immortality </secret_goal> stay alive maintain entity status start a family rule the world create a great work of art craft a masterwork bring peace to the world become a legendary warrior master a skill fall in love see the great natural sites make a great discovery attain rank in society bathe world in chaos The Opening Ceremony Closing Ceremony Main Ceremony Ceremony Procession Dance Performance Musical Performance Poetry Recital Storytelling Performance Occasion of The Occasion <hf_link> <link_type>mother</link_type> <link_type>father</link_type> <link_type>spouse</link_type> <link_type>child</link_type> <link_type>deity</link_type> <link_type>lover</link_type> <link_type>prisoner</link_type> <link_type>imprisoner</link_type> <link_type>master</link_type> <link_type>apprentice</link_type> <link_type>companion</link_type> <link_type>former master</link_type> <link_type>former apprentice</link_type> <link_type>pet owner</link_type> <link_type>former spouse</link_type> <link_type>deceased spouse</link_type> <link_strength> </link_strength> </hf_link> <type>entity law</type> <law_add>harsh</law_add> <law_remove>harsh</law_remove> <type>entity created</type> <creator_hfid> </creator_hfid> <type>artifact created</type> <name_only/> <type>peace rejected</type> <site_link> <link_type>occupation</link_type> <occupation_id> </occupation_id> <link_type>seat of power</link_type> <link_type>hangout</link_type> <link_type>home structure</link_type> <link_type>home site building</link_type> <link_type>lair</link_type> <link_type>home site underground</link_type> <link_type>home saved zone</link_type> <link_type>prison structure</link_type> <link_type>prison building profile</link_type> <sub_id> </sub_id> </site_link> <entity_former_position_link> <start_year> <end_year> </end_year> </entity_former_position_link> <entity_position_link> </entity_position_link> <entity_former_occupation_link> </entity_former_occupation_link> <entity_occupation_link> </entity_occupation_link> <entity_former_squad_link> <squad_id> </squad_id> </entity_former_squad_link> <entity_squad_link> <squad_position> </squad_position> </entity_squad_link> <entity_link> <link_type>member</link_type> <link_type>former member</link_type> <link_type>mercenary</link_type> <link_type>former mercenary</link_type> <link_type>slave</link_type> <link_type>former slave</link_type> <link_type>former prisoner</link_type> <link_type>enemy</link_type> <link_type>criminal</link_type> </entity_link> <historical_event_collection> <start_seconds72> </start_seconds72> <end_seconds72> </end_seconds72> <eventcol> </eventcol> <event> </event> <ordinal> </ordinal> </historical_event_collection> <type>occasion</type> <type>journey</type> <type>beast attack</type> <parent_eventcol> </parent_eventcol> <defending_enid> </defending_enid> <type>theft</type> <attacking_enid> </attacking_enid> <type>raid</type> <type>abduction</type> <type>purge</type> <adjective> </adjective> <type>persecution</type> <target_entity_id> </target_entity_id> <type>insurrection</type> <type>site conquered</type> <war_eventcol> </war_eventcol> <type>duel</type> <attacking_hfid> </attacking_hfid> <defending_hfid> </defending_hfid> <type>battle</type> <name> </name> <attacking_ent_id> </attacking_ent_id> <defending_ent_id> </defending_ent_id> <attacking_merc_enid> </attacking_merc_enid> <defending_merc_enid> </defending_merc_enid> <company_merc/> <individual_merc/> <a_support_merc_hfid> </a_support_merc_hfid> <d_support_merc_hfid> </d_support_merc_hfid> <noncom_hfid> </noncom_hfid> <attacking_squad_race> </attacking_squad_race> <attacking_squad_entity_pop> </attacking_squad_entity_pop> <attacking_squad_number> </attacking_squad_number> <attacking_squad_deaths> </attacking_squad_deaths> <attacking_squad_site> </attacking_squad_site> <attacking_squad_animated/> <defending_squad_race> </defending_squad_race> <defending_squad_entity_pop> </defending_squad_entity_pop> <defending_squad_number> </defending_squad_number> <defending_squad_deaths> </defending_squad_deaths> <defending_squad_site> </defending_squad_site> <defending_squad_animated/> attacker won defender won <type>war</type> <aggressor_ent_id> </aggressor_ent_id> <defender_ent_id> </defender_ent_id> adventure rescued sphere alignment maintain balance in universe highlight boundaries between worlds sow the seeds of chaos in the world provide opportunities for courage bring death to the world liked appearance because it was destined great fortresses built and tested whim bring misery to the world bring murder to the world bring nightmares into reality bring thralldom to the world bring torture to the world provide opportunities for acts of valor bring war to the world find relative offer condolences be brought to safety help with rescue insufficient work work request make weapon vent at priest cry on priest vent at boss cry on boss should have reached goal insufficient progress toward goal going wrong direction arrived at location entity no longer rules left site reunited with loved one violent disagreement adopted true name invocation arrived at person eradicate beasts entertain people make a living as a warrior study flight exiled after conviction scholarship be with master become citizen glorify hf have not performed prevented from leaving curiosity hire on as mercenary hire on as performer hire on as scholar admire architecture pray relax danger cannot find artifact failed mood lack of sleep trapped in cage great deal of stress unable to leave location sanctify hf artifact is heirloom of family hfid cement bonds of friendship as a symbol of everlasting peace on a pilgrimage gather information seek sanctuary part of trade negotiation artifact is symbol of entity position afraid of persecution smoother operation of entity holds high value shared interest in profession envious of those that live on panicked about what happens after death afraid to die not ready to face the afterlife too proud to give in to death too vain to give in to death had ambitions for which death is only a small obstacle lack of funds heavy losses in battle <circumstance> death and injury witnessed death in incident found body in incident hf died unexpectedly hf is dead slayer in incident separated from hf reunited with hf jump into existing conflict caught sneaking last stand produced masterwork produced artifact mastered skill broke up with lover divorced fell in love became parent nearby conflict agreement cancelled being an agreement companion entity controls site entity cancels tribute incident rumor kicked out of squad stranger advancing with weapon stranger sneaking around witnessed blood drinking in incident made complaint listened to complaint admire building admire owned building admire arranged building admire owned arranged building viewed item in own display viewed displayed item pet lost threw hauled item in tantrum freed from prison had miscarriage spouse had miscarriage old clothing tattered clothing clothing rots away haunted in dreams good spar complaint unregistered long patrol sun nauseated sun irritated very drowsy hungry suffered major injury suffered minor injury rough sleep resting caught in freakish weather caught in rain caught in snow caught in miasma caught in smoke waterfall mist caught in dust considering demand punishment of victimizer reduced personal punishment reduced reelected request approved request ignored nobody to punish for failed mandate personal punishment delayed punishment of victimizer delayed insufficient justice buildings mandate ignored mandate only partially completed destroyed building committed vandalism land holder rank increased established as land holder knocked out by cavein mandate was obeyed naked no shoes ate own pet while starving ate favorite animal while starving ate vermin while starving beat somebody up punished somebody with beating punished by beating punished somebody with tool punished by tool cannot get punishment tool tired of food eaten rotten food good food good drink do not have enough chests do not have enough cabinets do not have enough weapon racks do not have enough armor stands lesser has better room eating without table eating at crowded table eating in dining room eating without dining room eating without chair new bonded relationship was rescued rescued somebody completed job tax escort stole property lost property to taxes have inadequate protection taxable room inaccessible misinformed about taxable room pleased nobility tax collector succeeded disappointed nobility tax collector failed new buddy new grudge near hated vermin near favorite animal pestered by flying micro vermin acquired item acquired favorite animal as pet confined cleaned self cleaned self with soap killed somebody in training accident attacked by zombie possible relative tired of drink drinking blood drinking slime drinking vomit drinking goo drinking ichor drinking pus drinking nasty drinking rotten drinking without well view favorite animal caged view hated vermin caged slept without proper room slept in room slept on smooth floor slept in mud slept on grass slept on rough stone slept on rocks slept on ice slept on dirt slept on driftwood artwork defaced evicted gave birth gained relative received water gave water received food gave food relation chat met in room official meeting in bedroom official meeting in dining room official meeting without room have tomb have no tomb interacted with community pillar interacted with pet turned child away from sanctuary expelled relative expelled dead unit convicted animal convicted victim convicted perpetrator convicted perpetrator against family convicted body of relation rotted unmet needs pray to hf drinking without goblet research breakthrough stuck on research topic ponder research topic discuss research topic syndrome emotion performed in incident saw performance in incident kicked out of troupe learned scholar flag learned skill learned written content learned interaction learned poetic form learned musical form learned dance form taught scholar flag taught skill read written content wrote written content residency petition accepted citizenship petition accepted residency petition rejected citizenship petition rejected left troupe make believe play with toy dream about hf dream nightmare argument did individual melee drills did ranged practice improved skill put on quality worn item change personality value active performance preacher active performance storyteller active performance poem reciter active performance simulated instrument active performance instrument active performance singer active performance chanter active performance dancer active sermon worship hfid active sermon sphere active sermon promote value active sermon refuse value active story event active poetic form active musical form active dance form defeated hf item was favorite possession by preserving part of body abducted hf murdered hf historical event collection acquired artifact claimed artifact given away preying on civilized for blood unnaturally ageless scholarly lecture in site performance in site accepting bribes for leniency embezzling funds from position cut of corrupt funds from afar during an infiltration mission temple petition accepted entity temple recognition guildhall petition accepted is entity subordinate </circumstance> <circumstance_id> </circumstance_id> <type>item stolen</type> <type>written content composed</type> <wc_id> </wc_id> <type>dance form created</type> <form_id> </form_id> <type>musical form created</type> <type>poetic form created</type> <type>artifact claim formed</type> <claim> heirloom holy relic </claim> <type>artifact given</type> <giver_hist_figure_id> </giver_hist_figure_id> <giver_entity_id> </giver_entity_id> <receiver_hist_figure_id> </receiver_hist_figure_id> <receiver_entity_id> </receiver_entity_id> <type>artifact possessed</type> <type>agreement formed</type> <concluder_hfid> </concluder_hfid> <agreement_id> </agreement_id> <agreement_subject_id> </agreement_subject_id> <type>change hf state</type> <state> wandering settled refugee visiting </state> <mood> secretive macabre fell insane berserk </mood> <type>entity dissolved</type> <rep_hero> </rep_hero> <rep_bonded> </rep_bonded> <rep_intruder> </rep_intruder> <rep_monster> </rep_monster> <rep_brigand> </rep_brigand> <rep_bully> </rep_bully> <rep_violent> </rep_violent> <rep_psychopath> </rep_psychopath> <rep_trade_partner> </rep_trade_partner> <rep_preacher> </rep_preacher> <rep_storyteller> </rep_storyteller> <rep_poet> </rep_poet> <rep_bard> </rep_bard> <rep_dancer> </rep_dancer> <rep_friendly> </rep_friendly> <rep_hunter> </rep_hunter> <rep_killer> </rep_killer> <rep_murderer> </rep_murderer> <rep_comrade> </rep_comrade> <rep_respected_group> </rep_respected_group> <rep_hated_group> </rep_hated_group> <rep_enemy_fighter> </rep_enemy_fighter> <rep_friendly_fighter> </rep_friendly_fighter> <rep_loyal_soldier> </rep_loyal_soldier> <rep_quarreler> </rep_quarreler> <rep_flatterer> </rep_flatterer> <rep_protector_of_weak> </rep_protector_of_weak> <rep_knowledge_preserver> </rep_knowledge_preserver> <rep_treasure_hunter> </rep_treasure_hunter> <rep_thief> </rep_thief> <rep_information_source> </rep_information_source> goods armor leg armor hand armor foot armor helmets bodywear legwear handwear footwear headwear ammunition weapons ranged weapons anvils thread cloth quivers backpacks flasks bags tables cabinets chairs boxes beds crafts an unknown civilization interrogator subject an unidentified creature zombie ghostly an unknown creature Journey and Duel of an unknown site Insurrection in Purge in Pillaging Conquest Surrender Destruction Persecution of Overthrow of a road a tunnel a bridge a wall an unknown construction an unknown secret a counting house a temple a dark tower a tomb the catacombs a tower an unknown building a cottage plot a castle wall a castle tower a castle courtyard a hillock a house a shop a shrine a market square a vault a warehouse a dormitory a dining hall a pasture a meadow a waste a yard a well a trenches a fortress entrance a barrow an unknown artifact for an insurrection to adventure as a guide in order to be rescued due to their cosmic similarity after pondering the ineffable subtleties of in order to maintain balance in the universe to create a monument to the boundaries between realities to sow the seeds of chaos therein to provide opportunities for courage to rise that more might die that all should gaze upon a truly gruesome visage that great fortresses might be raised and tested in siege on a whim that it might bathe in misery forever that more might be murdered in order to make nightmares reality in order to make thralls of everyone in order that acts of torture be perpetrated to provide opportunities for acts of valor to be performed that war might rage forever in order to find a relative to offer condolences in order to be brought to safety to help with a rescue due to insufficient work to request work that weapons be made to vent at a priest to cry on a priest to vent at somebody in charge to cry on somebody in charge as the goal was not reached as insufficient progress was made toward the goal after going the wrong direction after arriving at the location as the relevant government was no longer in control after leaving the site after being reunited with a loved one after a violent disagreement after adoption after invocation of the true name after finding in order to eradicate beasts in order to entertain people in order to make a living as a warrior in order to study in order to flee after being exiled following a criminal conviction in order to pursue scholarship in order to be with the master in order to become a citizen in order to continue working alone due to jealousy in order to glorify due to a lack of performances after being prevented from leaving out of curiosity to fill a role as a mercenary to fill a role as a performer to fill a role as a scholar in order to drink in order to admire architecture in order to pray in order to relax to experience danger after being unable to find an artifact after failing to create an artifact due to lack of sleep after being trapped in a cage after a great deal of stress after being unable to leave a location in order to sanctify as an heirloom of the family as a symbol of authority within due to envy of those that live on due to panic about what happens after death due to fear of death unable to face any possible judgment and the afterlife being too proud to give in to death being too vain to give in to death having ambitions for which death was only a small obstacle due to fear of persecution to smooth the operation of due to a belief in as part of a trade negotiation in order to cement the bonds of friendship to gather information in order to find sanctuary due to a shared interest in philosophy mathematics history astronomy natural history chemistry geography medicine engineering music dance due to a lack of funds after taking heavy losses in battle after the death of after praying to after dreaming of after a dream after a nightmare after defeating as the item was a favorite possession by preserving a part of the body after abducting after murdering after acquiring after was given away after preying on the blood of civilized creatures after a scholarly lecture in after a performance in after accepting bribes in exchange for leniency after embezzling funds after receiving a cut of corruptly-obtained funds the depths of the world the magma sea the Underworld an unknown underground region an unknown region Attempted Theft at in the Wilds Raid of the Wilds Abduction an empty population an unknown population creature Dance Competition Musical Competition Poetry Competition Race Air Race Race Wrestling Competition Throwing Competition Gladiatory Games Competition a peace agreement a lumber agreement the establishment of landed nobility the elevation of the landed nobility a trade agreement a tribute agreement a demand of unconditional surrender a vague agreement Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. Its nature is still an intriguing puzzle to the learned. It is still shrouded in mystery. Many facts are still unclear to historians. A few issues still trouble scholars, but the picture is fairly clear. Age of Three Powers Age of Two Two Powers Age of the Age Age of One Power Age of Myth Age of Legends Twilight Age Age of Fairy Tales Age of Heroes Golden Age Age of Death Age of Civilization Age of Emptiness Unknown Age Monster Rampage <successful/> <failed_judgment_test/> <action>bribe official</action> <action>bring into network</action> <action>corrupt in place</action> <action>induce to embezzle</action> <lure_hfid> </lure_hfid> <method>intimidate</method> <method>flatter</method> <method>precedence</method> <method>blackmail over embezzlement</method> <method>bribe</method> <method>religious sympathy</method> <method>revenge on grudge</method> <method>offer immortality</method> <relevant_entity_id> </relevant_entity_id> <relevant_position_profile_id> </relevant_position_profile_id> <relevant_id_for_method> </relevant_id_for_method> <top_facet> love propensity hate propensity envy propensity cheer propensity depression propensity anger propensity anxiety propensity lust propensity stress vulnerability greed intemperance likes fighting stubborness wastefulness discord polite disdain advice fearlessness confidence vanity ambition gratitude extravagance zaniness cruelty singlemindedness bashful private perfectionist set-in-ways tolerance for differences obsessive swayable altruism thoughtless orderly trusting gregarious assertive frenetic excitement-seeking flights of fancy abstract </top_facet> <top_facet_rating> </top_facet_rating> <top_facet_modifier> </top_facet_modifier> <top_value> loyalty family power cunning eloquence fairness decorum tradition stoicism introspection tranquility harmony merriment craftsmanship martial prowess skill hard work competition perseverance romance </top_value> <top_value_rating> </top_value_rating> <top_value_modifier> </top_value_modifier> <top_relationship_factor>trust</top_relationship_factor> <top_relationship_factor>loyalty</top_relationship_factor> <top_relationship_factor>love</top_relationship_factor> <top_relationship_factor>fear</top_relationship_factor> <top_relationship_factor>respect</top_relationship_factor> <top_relationship_rating> </top_relationship_rating> <top_relationship_modifier> </top_relationship_modifier> <coconspirator_bonus> </coconspirator_bonus> <ally_defense_bonus> </ally_defense_bonus> <delegated/> <type>hfs formed intrigue relationship</type> <corruptor_hfid> </corruptor_hfid> <corruptor_identity> </corruptor_identity> <target_identity> </target_identity> <corruptor_seen_as> <target_seen_as> necessary threat rebuffed corruption source of illegal funds source of illegal funds for master suspected criminal general purpose asset lieutenant usable thief potential employer plot thief compromised position holder delivery target handler usable assassin plot assassin personal enemy usable snatcher plot snatcher plot saboteur underworld contact possibly unknown director </corruptor_seen_as> </target_seen_as> <type>failed intrigue corruption</type> <sphere> </sphere> <hf_skill> <skill> </skill> <total_ip> </total_ip> </hf_skill> <honor_entity> </entity> <battles> </battles> <kills> </kills> </honor_entity> <journey_pet> </journey_pet> <goal>immortality</goal> <goal> </goal> <interaction_knowledge> </interaction_knowledge> <active_interaction> </active_interaction> <animated_string> </animated_string> <holds_artifact> </holds_artifact> <property_id> </property_id> </site_property> <unsolved_murders> </unsolved_murders> <first_ageless_year> </first_ageless_year> <first_ageless_season_count> </first_ageless_season_count> <cultural_identity_reputation> <cultural_identity_id> </cultural_identity_id> </cultural_identity_reputation> <entity_reputation> </entity_reputation> <current_identity_id> </current_identity_id> <used_identity_id> </used_identity_id> possible threat rebuffed source of funds source of funds for master asset thief corrupt position holder assassin snatcher saboteur <relationship_profile_hf_visual> <hf_id> </hf_id> <meet_count> </meet_count> <last_meet_year> </last_meet_year> <last_meet_seconds72> </last_meet_seconds72> <known_identity_id> </known_identity_id> <love> </love> <respect> </respect> <trust> </trust> <loyalty> </loyalty> <fear> </fear> </relationship_profile_hf_visual> <relationship_profile_hf_historical> </relationship_profile_hf_historical> <relationship_profile_hf_identity> </relationship_profile_hf_identity> <intrigue_actor> <local_id> </local_id> <role> </role> <strategy> corrupt and pacify obey avoid neutralize monitor work if suited torment </strategy> <strategy_enid> </strategy_enid> <strategy_eppid> </strategy_eppid> <promised_actor_immortality/> <promised_me_immortality/> <handle_actor_id> </handle_actor_id> </intrigue_actor> <intrigue_plot> <type> grow funding network grow asset network acquire artifact grow corruption network attain rank assassinate actor corruptly punish actor frame actor kidnap actor sabotage actor direct war to actor corrupt actor's government counterintelligence become immortal undead world conquest infiltrate society <actor_id> </actor_id> <on_hold/> <delegated_plot_id> </delegated_plot_id> <delegated_plot_hfid> </delegated_plot_hfid> <parent_plot_id> </parent_plot_id> <parent_plot_hfid> </parent_plot_hfid> <plot_actor> <plot_role> </plot_role> <agreement_has_messenger/> </plot_actor> </intrigue_plot> world view filter not set (adjust ci ps) world view filter not set (moderate private opinion) late early spring summer autumn winter a time before time the discardment of was dropped by the recovery of was recovered by the discovery of was found was destroyed the disappearance of was lost the making of from the acquisition of a copy of the original made a copy of the original acquired a copy of , keeping it within the naming of the creation of the authoring of a work the storing of the concealment of was stored was hidden in ill-fated tragic terrible costly unfortunate tribute delivery visit of merchants a caravan from delivered tribute to and were never heard from again and suffered great hardships . They reported a seizure of goods . They reported irregularities with their goods . They were greatly offended by the locals merchants from visited masterful skillful disastrous gambling of made a fortune did well lost a fortune did poorly broke even gambling and went further into debt and went into debt the voiding of agreements with voided all agreements with the loss of a diplomat of with the possible involvement of lost a diplomat at They suspected the involvement of the rejection of an offer of peace from rejected an offer of peace from the acceptance of an offer of peace from accepted an offer of peace from the dispute between over became embroiled in a dispute over the acceptance of proposed by was accepted by the rejection of was rejected by the brilliant the positive the fair conclusion the unsatisfactory conclusion the failure the miserable failure concluded , cementing bonds of mutual trust with a positive outcome fairly in an unsatisfactory fashion in failure with miserable outcome the rejection of contact by rejected contact with the first contact of made contact with the loss of status of the fall of the removal of the departure of the peace-making of the loss of heroic status of the end of the membership of the end of the former membership of the end of the former mercenary status of the end of the former enslavement of the end of the former imprisonment of the escape of the end of work the end of the claim of as a from the position of from the mercenary service of with from the slavery of from the prisons of to the position of the status the ascension the appointment the election the entry the rise the crimes the acceptance the enslavement the imprisonment the work the claim into the mercenary service of as an enemy of in the eyes of as a member of as a former member of as a former mercenary of as a former slave of as a former prisoner of the selection the expulsion of the false friendship of the friendship of the cease of occupation of the removal of the seat of power of the stoppage of hanging-out of the moving out of the working of the seat of power of the hanging-out of the residence of the lair of the imprisonment of the termination of the divorce of the loss of faith of the end of the romantic relationship between the end of the imprisonment by the end of the imprisonment of the end of the apprenticeship of the end of the master-apprentice of the end of the companionship of the apprenticeship of the master-apprentice relationship of as the child of as the parent of as the pet of under over the status of the marriage of the belief of the romantic relationship between the imprisonment by the companionship of the former apprenticeship of the former master-apprentice relationship of as the owner of ceased to be a ceased to be left the service of made peace with was brought to the justice of left escaped from the slavery of escaped from the prisons of stopped working for ceased to be a claimant for was enslaved by was imprisoned by became a mercenary for an enemy of a criminal in the eyes of a member of a former member of a former mercenary of a former slave of a former prisoner of a worker of a claimant for , appointed by wrongful conviction of the corrupt after fooled with fabricated evidence at the behest of through the machinations of the failed attempt by by fooling with fabricated evidence in attempted to frame with fabricated evidence, but nothing came of it. the arrest and interrogation of was recognized and arrested was arrested After being interrogated implicated , and but did not reveal everything Despite the interrogation refused to reveal anything and was released. After enduring an interrogation was released. the sabotage of the activities of sabotaged the activities of the sale of sold the ransom of ransomed was sent to the alliance between several groups , including swore to support in war if the latter did likewise. the breach of breached the persecution of persecuted was expelled with a thousand or more others with five hundred or more others with a hundred or more others with dozens of others with many others with some others A thousand or more people were expelled Five hundred or more people were expelled A hundred or more people were expelled Dozens of people were expelled Several people were expelled and some others were expelled and others were expelled A few people were expelled Somebody was expelled property was confiscated Several major structures were destroyed were destroyed along with several smaller sacred sites several Several sacred sites were desecrated along with smaller sacred sites some Some Most property was confiscated the sermon of setting urging love between preached to , inveighing against , urging love be shown to purchase inheritance rebuilding purchased inherited rebuilt formerly owned by the addition of improved fortifications a gated courtyard a feast hall had a dungeon constructed within had the fortifications improved of had a gated courtyard added to had a feast hall added to the purchase of standard well-crafted finely-crafted superior quality exceptional masterwork equipment by purchased equipment , which received the bestowal of the title of received the title of given to all new members attaining sufficient skill with a weapon or technique a melee weapon or technique a ranged weapon the axe the sword the mace the hammer the spear the crossbow the pike the whip the bow the blowgun the tooth kicks the shield dodging serving in combat participating in battles slaying an enemy slaying enemies being a member for a year years of membership expelled the overthrow of toppled the government of and assumed control and placed in power The support of was crucial to the coup. , as formed a false friendship where each used the other for information formed a friendship formed a false friendship with in order to extract information formed a friendship audacious creation forcible creation collaborative creation popularly-supported creation of the position of within members of compelled the creation of collaborated to create the position of through force of argument with threats of violence , pushed by a wave of popular support as a matter of course the impersonation of before the transformation of from a into a changed changed the moment when the learning of from the teaching of taught learned stopped working at stopped ruling from stopped hanging out at moved out of escaped from started working at ruled from started hanging out at took up residence in took up residence laired within was imprisoned in stopped being the mother of stopped being the father of stopped being the child of lost the worship of ended the romantic relationship with was no longer imprisoned by no longer imprisoned stopped being the master of stopped being the apprentice of stopped traveling with ceased being the master of ceased being the apprentice of stopped being the owner of stopped being the parent of lost faith in stopped being the pet of gave birth to sired married was born to received the worship of became romantically involved with was imprisoned by imprisoned became the master of began an apprenticeship under began traveling with became the owner of became the former spouse of became the deceased spouse of was sired by became the parent of began worshipping became the pet of became the spouse of the deceased the wilds appearing not to age aroused general suspicion denial of apprenticeship was denied an apprenticeship under as the latter prefers to work alone prefers to work alone due to jealousy raising discarding burial entombment arose from was discarded in was buried in was entombed in the abduction of abducted was abducted through the efforts of the reunion of reunited with the subduing of a scuffle between in which the former emerged victorious the escape of after a punishing fight despite the latter's wounds after a horrific combat attack on surprising of ambush of happening upon cornering of confrontation of brawl with fought with and subdued fought with . While defeated, the latter escaped unscathed managed to escape from 's onslaught was forced to retreat from eventually prevailed and was forced to make a hasty escape attacked surprised ambushed happened upon cornered confronted got into a brawl the taming of the wild beasts unknown lands and others tamed the the horrible experiments of the carousal of the purchased of equipment by performed horrible experiments caroused purchased the tactical contest between the tactics of a tactical situation outmatched with a cunning plan tactical planning was superior to entirely outwitted outmanuevered made an outright foolish plan unrolled a brilliant tactical plan made a poor plan put forth a sound plan blundered terribly hatched a stunning strategy used poor tactics used good tactics the forces were arrayed, and the forces shifted, and the attackers had a strong positional advantage the attackers had a positional advantage the attackers had a slight positional advantage the defenders had a strong positional advantage the defenders had a positional advantage the defenders had a slight positional advantage neither side had a positional advantage the escape from the return of the journey of escaped from made a journey to slashing out slashing off tearing out tearing off stabbing out ripping off burning out burning away smashing slashing ripping stabbing as a means of torture broken away slashed out slashed off torn out torn off stabbed out ripped off burned out burned away smashed slashed ripped stabbed burned the questionable judgment of the reclamation of were taken by a mood to act against their better judgment at launched an expedition to reclaim the local government the end of the insurrection in the crushing of the insurrection against the insurrection in concluded with overthrown ended with the disappearance of the rebelling population crushed the insurrection in the insurrection against , an insurrection began in the razing of viewing of inquiry after profaning disturbing prayer inside the replacement of the emergence of the rebuilding of the construction of from the underworld through the power of the foundation of created constructed founded viewed asked about disturbed prayed inside razed replaced thrust a spire of slade up from the underworld, naming it rebuilt , and established a gateway between worlds the completion of as a part of connecting finished the construction of the proclamation of a series of oppressive edicts upon the lifting of numerous oppressive laws from the enactment of a series of oppressive laws the repeal of numerous oppressive laws laid a series of oppressive edicts upon lifted numerous oppressive laws from enacted a series of oppressive laws repealed numerous oppressive laws the return to reason at the settlement of the subordination of the incorporation of into under the leadership of ascendency of the criminal organization relocation of the formation of at the settlement of regained their senses after an initial period of questionable judgment. regained their senses after another period of questionable judgment. began operating at the direction of fully incorporated into the joining of a multitude of hundreds some hundred dozens of a few joined with became the primary criminal organization moved formed formed the abandonment of the withering of their settlement of abandoned the settlement of withered. the attack of the detection of the forces of leaving spotted the forces of slipping out of the rout of and destruction of routed and destroyed the surrender of surrendered the declaration that is a holy city declared to be a holy city the defeat of and takeover of defeated and took over The new government was called the failure to secure the securing of Spring Summer Autumn Winter tribute from demanded treasure from demanded and received treasure from tried to secure tribute from secured tribute from , to be delivered from every , but they had nothing left to give and lordship of in charge of the freeing of freed raiding of pillaging of stole treasure and livestock from looted treasure and seized livestock from stole treasure from looted treasure from stole livestock from seized livestock from raided pillaged destruction of destroyed the attack on the infiltration of slipped into , undetected by the search of by the forces of , the forces of searched and found nothing the fleeing of fled the rampage of the forces of throughout rampaged throughout the attack by a masterpiece by melting by magma during fortification carving during mining by falling debris by growing vegetation the masterful created by created a masterful a ceremony held by a ceremony as part of held a ceremony there was a ceremony a procession held by a procession held a procession there was a procession and returned there after following its route. and ended at It ended at a competition involving a dance competition a music competition a poetry competition a foot race a flying race race a wrestling competition throwing competition a gladiatory competition a competition held by held there was a competition There were competitors including Competing were Victory was spread among winners The victory was shared by was the victor. a recital of a poetry recital the story of a story recital a performance the performance there was a performance was made a dance form a musical form a poetic form favorable unfavorable trading of trading impalement on construction of a grisly mound from construction of a grotesque pillar from construction of a gruesome sculpture from display on of the skins of animation of hanging from a horrible mutilation of the bodies the body impaled on added to a grisly mound added to a grotesque pillar added to a gruesome sculpture flayed and the skin stretched over animated hung from a horribly mutilated the conclusion of a foiled bribery conspiracy a foiled corruption conspiracy a foiled embezzlement conspiracy a sabotage plot an abduction plot an assassination plot a theft deal corrupt dealings a promise of position a citizenship agreement a parley a residency agreement a rescue mission an insurrection mission an adventure a performance tour bound service a guide agreement a journey to safety an agreement to establish a temple an agreement to establish a guildhall an infiltration plot a framing plot a war starting plot an agreement because the group travelled too slowly after arriving at the destination because of a leadership change at the site because the group went too far away after a joyous reunion after an adoption concluded corrupt dealing the recruitment of after being recognized and arrested due to ongoing surveillance as the plot unfolded, due to ongoing surveillance on the contact a coconspirator, the target as the plot unfolded, confessed and wrongfully convicted as a go-between in a conspiracy to commit and sentenced to death sentenced to hammerstroke beaten and exiled and would have been imprisoned but for lack of accommodations and imprisoned for a term of one month months one year more than years during interrogation revealed nothing during interrogation. recruited into believing assumed the identity the wandering the scouting the hunting of great beasts the baby-snatching the mercenary operation the thievery the career change from the start as a the giving up on being a the loss of a hist fig entry around , based in throughout began wandering became a scout began hunting great beasts decided to become a baby-snatcher, operating decided to become a mercenary, operating decided to become a thief, operating gave up being a to become a became a stopped being a lost a hist fig entry out of the death of in a cage the fall of into a deep chasm the passing of the death in the dark of the starvation of the dehydration of the drowning of the burning of in magma 's dragon fire the boiling of the melting of the condensation of the freezing of the heat-induced death of the encasement of in cooling lava in cooling magma in ice in a 's fire the scalding of in a magma mist the crushing of under a drawbridge under a collapsing ceiling by falling rocks the shooting of by a the mortal wounding of the fatal illness of the hacking of to pieces the execution of the beheading of the crucifixion of the burial of alive the leaving of out in the air the feeding of to beasts the killing of the slaughter of the scuttling of the draining of blood the murder of by a trap by a vehicle by a flying object the collapse of after an attack by after an attack by a after an attack attack with the vanishment of the putting to rest of the collision of with an obstacle , after the death strike by , after the death strike by a the impalement of on spikes the scaring of to death the leap of from a great height from the dead , once more, a murderous ghost a sadistic ghost a violent ghost an angry ghost a moaning spirit a howling spirit a secretive poltergeist an energetic poltergeist a troublesome poltergeist a restless haunt a forlorn haunt as a initial discovery independent discovery burned in dragon fire to death shot and killed mortally wounded , who bled to death , who suffocated hacked executed beheaded crucified buried left drowned fed struck down slaughtered drained of blood murdered threw against an obstacle, causing immediate death into a pit of spikes scared boiled melted condensed solidified died in the heat was encased in cooling lava was encased in cooling magma was encased in ice died in a cage fell into a deep chasm died of old age starved to death drowned burned up in magma burned up in was burned to death by was burned to death by a burned up in a magma mist was crushed by a drawbridge was crushed under a collapsing ceiling was killed by falling rocks was shot and killed bled to death , slain by , slain by a , slain succumbed to infection suffocated was executed was crucified was buried alive was left out in the air was drowned was burned alive was struck down was scuttled was drained of blood was murdered was killed by a trap was killed by a vehicle was killed by a flying object was banished by was banished by a vanished , struck down by , struck down by a , struck down died after colliding with an obstacle was impaled on spikes was scared to death leapt from a great height was disturbed from eternal rest was brought back from the dead came back from the dead once more, this time was the very first to discover independently discovered the clash between a lone a single brilliantly led inspiringly led ably led poorly led clashed with them dying losing everyone the climbing of an unknown peak were the first to reach the summit of , which rises above the devouring of devoured led the attack , and the defenders were led by The defenders were led by were hired as scouts by the attackers. The defenders hired as scouts the masterful engraving prepared by addition of a masterful image addition of a masterful covering addition of masterful rings addition of masterful bands addition of masterful spikes addition of a masterful handle addition of masterful rollers addition of masterful thread addition of masterful cloth weaving of a masterful sewn image writing of a masterpiece creation of a masterful illustration addition of a masterful instrument piece creation of a masterful image set masterfully dyed with masterfully constructed by masterfully designed by created a masterful engraving prepared a masterful added a masterful image added a masterful covering added masterful rings added masterful bands added masterful spikes added a masterful handle added masterful rollers added masterful thread added masterful cloth wove a masterful sewn image masterfully wrote created a masterful illustration attached a masterful instrument piece created a masterful image set to a masterfully dyed a constructed a masterful designed a masterful the confiscation of the looting of the theft of was confiscated was looted was recovered was stolen and brought to received its name was created was authored by was created by the claiming of the sanctification of into a symbol of an official symbol into a family heirloom was made a family heirloom was claimed was sanctified the inheritance of the offering of was inherited was offered the acquisition of was acquired the dissolution of dissolved studies settling visit into the area around fled to departed to moved to study in settled in visited fled into the area around the fey mood of the withdrawal from society of the possession of the dark brooding of the fell mood of the melancholy of the insanity of the rampage of the catatonia was taken by a fey mood withdrew from society was possessed began to skulk and brood was taken by a fell mood was striken by melancholy became crazed went berserk stopped responding to the outside world the new desire of the new dream of the new obsession of to rule the world to start a family to make a great discovery to create a great work of art to craft a masterwork to bring peace to the world to become a legendary warrior to master a skill to fall in love to see the great natural wonders of the world with extending own life to attain rank in society to bathe the world in chaos with an inscrutable goal became obsessed with own mortality and sought to extend life by any means began dreaming of starting a family came to desire to rule the world began dreaming of making a great discovery began dreaming of creating a great work of art began dreaming of crafting a masterwork began dreaming of bringing peace to the world began dreaming of becoming a legendary warrior began dreaming of mastering a skill began dreaming of falling in love began dreaming of seeing the great natural wonders of the world began dreaming of attaining rank in society came to desire to bathe the world in chaos became obsessed with an inscrutable goal became childhood friends cemented a bond of friendship amidst the horror of combat became infatuated with was bent toward supernatural vengeance upon held a deep hatred of due to persecution due to religious persecution formed a grudge against over the latter's romantic relationship became lovers broke up became friends due to a shared scholarly interest due to a shared artistic interest become friends over a shared love of athletics developed an athletic rivalry developed a business rivalry recognized as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue Notable Kill [C:7:0:0][B] Kill Unknown creature in Unknown creature[R] Other Kill HF_LINK RANDOM_DEF_SPHERE some vague concept nameless RACE The world has passed into TAN_MAT Biased index vector computation error NULL heirloom artifact NULL artifact from dead wg inventory, skipping , once of the Underworld. I bind myself to this place. NULL artifact from dead post-wg inventory, skipping priests vector<bool>::_M_insert_aux CUSTOM_LAW_MAKER This nameless being a deity that occurs in the myths of a force which permeates which was said to permeate , animated by unknown forces born in of unknown parentage is the was the The identity of has been lost to time the first of the only one of kind Although accounts vary, it is universally agreed that of divine parentage and possessed of unnatural gifts. chosen by fate as the vanguard of destiny. most often takes the form of a was most often depicted as a skeletal rotting associated with guided by forces unknown. was a was a legendary .[B] could be found within were a population within was a civilization of religion of bandit gang from versatile mercenary shadowy military company band performance troupe from collection of outcasts from merchant company from guild group from linked to devoted to worship devoted to the worship of dedicated to the mastery of known for wrestling biting striking kicking their use of centered around the worship of various beings centered around the worship of , a , a force was hired as a scout as part of to fight in fought in , an assault on in defense of [C:3:0:1]Related Historical Figures[C:7:0:0][B] parent object of ardent faithful casual dubious worship lover imprisoner apprenticeship traveling companion former master former apprentice owner former spouse deceased spouse [C:1:0:1]Related Entities[C:7:0:0][B] to present until worker former worker claim to )[R] legendary hero famous hero hero greatly respected for heroic acts respected for heroic acts legendary brawler famous brawler noted brawler known brawler rumored brawler legendary intruder infamous intruder noted intruder known intruder rumored intruder legendary monster infamous monster noted monster known monster rumored monster legendary brigand infamous brigand noted brigand known brigand rumored brigand legendary bully infamous bully noted bully known bully rumored bully legendary villain infamous villain noted villain known villain rumored villain legendary hunter great hunter talented hunter skilled hunter rumored hunter legendary killer infamous killer noted killer known killer rumored killer legendary murderer infamous murderer noted murderer known murderer rumored murderer legendary enemy fighter infamous enemy fighter noted enemy fighter known enemy fighter rumored enemy fighter legendary loyal soldier famous loyal soldier noted loyal soldier known loyal soldier rumored loyal soldier legendary fighter famous fighter noted fighter known fighter rumored fighter legendary protector of the weak famous protector of the weak noted protector of the weak known protector of the weak rumored protector of the weak legendary preserver of knowledge famous preserver of knowledge noted preserver of knowledge known preserver of knowledge rumored preserver of knowledge legendary treasure hunter famous treasure hunter noted treasure hunter known treasure hunter rumored treasure hunter legendary thief infamous thief noted thief known thief rumored thief [C:6:0:1]Related Sites[C:7:0:0][B] site occ seat of power hangout home lair prison Unnamed magma sea area [NOUN] NULL artifact from wg scholar storage, skipping NULL artifact from wg storage, skipping <structure> <type>dungeon</type> <subtype>standard</subtype> <subtype>sewers</subtype> <subtype>catacombs</subtype> </structure> <type>tomb</type> <type>market</type> <type>inn tavern</type> <type>underworld spire</type> <type>dark tower</type> <type>keep</type> <type>mead hall</type> <type>tower</type> <type>guildhall</type> <type>counting house</type> <type>library</type> <copied_artifact_id> </copied_artifact_id> <type>temple</type> <worship_hfid> </worship_hfid> Press for more to close window Empty announcement spinning , but it is deflected by by the from behind , but the attack is deflected by , lightly tapping the target! , but there is no force! , but it passes right through! , but the attack passes right through! , but it glances away! , but the attack glances away! and the severed part sails off in an arc! the part is smashed into the body, an unrecognizable mass! splits in gore! collapses! the injured part is ripped into loose shreds! is torn apart! and it is mostly cut away from the rest of the torso! is cloven asunder! explodes into gore! collapses into a lump of gore! is crushed! passing through a hole in the main part jamming the part out of the wound through the tearing tearing apart shattering chipping fracturing denting bruising apart tearing apart shattering tearing chipping fracturing denting bruising breaking away most of half of a piece of the rest of through a hole in the through the and spilling your rotten decomposing rancid stinking reeking The geldables have been torn away! It is a gelding blow! a major artery an artery has been opened by the attack many nerves a motor nerve a sensory nerve been severed a ligament has been torn sprained bruised a tendon is ripped to shreds! breaks! attack is interrupted! has lodged firmly in the wound! latch on firmly latch on firmly! propelled away by the force of the blow! been knocked unconscious! been stunned again! been stunned! having more trouble breathing! having trouble breathing! even more sick! sick! is injected into the crumbles over the splatters over the flows over the pours over the is sucked out of the wound! flying It is a gelding strike! has latches on firmly latches on firmly! looks vector::reserve The dead walk. Hide while you still can! Forms twisted from their nature, legion of the night. What hope remains? A vile force of darkness has arrived, seeking a parley! The enemy have come and are preparing to lay siege. They seek a parley! An army has come to your lands seeking a parley. A vile force of darkness has arrived! The enemy have come and are laying siege to the fortress. An army is invading! army is located out of bounds: teleporting overlord has been founded , has been conquered and , has been incorporated into your holdings. has been conquered and now looks to your thriving economy for its future prosperity. and others have returned. have returned. has returned. has brought back many tales from beyond has brought back a few rumors. has brought back a rumor from abroad. is visiting. , a performance troupe, is visiting. Spoils Report: Summer Winter , the performance troupe, has arrived. Untitled are weeping cringing screaming being tortured committing a depraved act making a submissive gesture in a fetal position smeared out into a spiral falling dead laughing being shot making a plaintive gesture melting burning looks look dejected terrified offended confused suffering withering away striking a menacing pose striking a triumphant pose traveling contemplating cooking engraving unnaturally contorted being flayed being mutilated , the deity of , depicted as a the deity of prostrating themselves torturing committing a depraved act upon devouring admiring burning shooting surrounded by massacring fighting with greeting refusing speaking with embracing striking down raising hiding praying to contemplating cooking engraving being flayed by hanging from being mutilated by data/save/current/art_image- .dat art_image- Digging designation cancelled: warm stone located. Digging designation cancelled: damp stone located. sculpture has melted! Windmill Screw Pump Activity Zone # Wall Floor Up Stair Down Stair Up/Down Stair Ramp Fortification Track (N) Track (S) Track (E) Track (W) Track (NS) Track (NE) Track (NW) Track (SE) Track (SW) Track (EW) Track (NSE) Track (NSW) Track (NEW) Track (SEW) Track (NSEW) Track/Ramp (N) Track/Ramp (S) Track/Ramp (E) Track/Ramp (W) Track/Ramp (NS) Track/Ramp (NE) Track/Ramp (NW) Track/Ramp (SE) Track/Ramp (SW) Track/Ramp (EW) Track/Ramp (NSE) Track/Ramp (NSW) Track/Ramp (NEW) Track/Ramp (SEW) Track/Ramp (NSEW) Construction Well Traction Bench Farm Plot Hive Bookcase Nest Trade Depot Wagon Display Furniture Offering Place Window Ballista Armor Weapon Animal Food Furniture Corpse Stone Ammo Coins Bar/Block Gem Finished Goods Leather Cloth Wood Sheet Stockpile # Vacant Shop General Store Crafts Market Clothing Shop Exotic Clothing Shop Smelter Glass Furnace Wood Furnace Magma Smelter Magma Glass Furnace Magma Kiln Furnace Retracted Upright Spikes Spears Spears/Spikes Weapon Slab Statue Rough Bridge Chest Coffer Bag Armor Stand Weapon Rack Cabinet Table Animal Trap Chair Throne Casket Sarcophagus Coffin Pillar Support Vertical Axle Horizontal Rollers Gear Assembly Archery Target Rope Chain Floodgate Floor Bars Bars Floor Grate Wall Grate Floor Hatch Door Dirt Road Instrument Stone-Fall Trap Cage Trap Track Stop Weapon Trap Lever Butcher's Shop Metalsmith's Forge Mason's Workshop Still Quern Millstone Kitchen Farmer's Workshop Ashery Tool Custom Workshop Shop Trap Siege Engine Floor Hatch Wall Grate Floodgate Restraint Support Gear Assembly Rollers Horizontal Axle Vertical Axle Upright Spear/Spike Archery Target Burial Receptacle Seat Animal Trap Table Cabinet Weapon Rack Armor Stand Container Bridge Slab Gem Window Stockpile (CLT) *CLT* closes. distant nearby grinding. close. opens. open. Plot Throneroom Entrance Treasury Mechanism Room Guard post Noble quarters Activity Zone Captive Room Tower Top Courtyard Secret Library Library Counting House Offices Counting House Storage Guildhall Offices Guildhall Storage Market Stall Campground Command Tent Tent Command Tent (Bld) Tent (Bld) Dungeon Cell Animal Pit Cloth Pit Tanning Pit Cloth Clothing Pit Leather Clothing Pit Bone Carving Pit Gem Cutting Pit Weaponsmithing Pit Bowmaking Pit Blacksmithing Pit Armorsmithing Pit Metal Crafting Pit Leatherworking Pit Carpentry Pit Stoneworking Pit Forging Pit Fighting Pit Animal Workshop Cloth Workshop Tanning Workshop Cloth Clothing Workshop Leather Clothing Workshop Bone Carving Workshop Gem Cutting Workshop Weaponsmithing Workshop Bowmaking Workshop Blacksmithing Workshop Armorsmithing Workshop Metal Crafting Workshop Leatherworking Shop Carpentry Workshop Stoneworking Workshop Forging Workshop Depot Tower Entrance Tower Feasthall Tower Bedroom Tower Treasury Tower Dungeon Tower Attic Dormitory Dining Hall Invalid Type Building Level Map Overflow Aquarium Terrarium Shared A masterwork of has designed a masterpiece! has constructed a masterpiece! vector::_M_fill_insert old save: resizing plant stockpile, permit all preparetomb() HAS NULL owner preparetomb() HAS LIVE owner You've caught a Your trap was robbed of the have hatched. This is the currency of from the year from an unknown year under under an obscure ruler from a period of no rule error: intrigue actors identical (3) error: intrigue actors identical (2) RESERVED_BLOOD intrigue traveler placed out of bounds (infiltrator) Ghostly ** Starting Adventure ** Seed text _DIV intrigue traveler placed out of bounds intrigue traveler placed out of bounds (assassin task) intrigue traveler placed out of bounds (recover artifact task) intrigue traveler placed out of bounds (abduct task) intrigue traveler placed out of bounds (sabotage task) error: intrigue actors identical 's corpse CUSTOM_COMPANY_FACTOR CUSTOM_COMPANY_LEADER factor factors agent agents governor governors administrator administrators masters head heads plotter (funding network) placed out of bounds plotter (assassinate) placed out of bounds plotter (steal artifact) placed out of bounds CUSTOM_OUTCAST_FACTOR representative representatives lieutenants pull on the embedded try to remove Empty biased index vector pulls tries miss lock place a chokehold on take down by the throw pinch gouge bend release loosen the joint lock of the choke hold of break the grip of struggle in vain against the grip of shake around by the is ripped away and remains in mouth grip lose hold of the strangle pass out. adjust grab misses locks places takes throws pinches gouges bends loosens breaks struggles shakes loses adjusts grabs leap at charge at from the side surprised by the ferocity of onslaught! scramble roll jump away collide knocked over and tumble backward bounce You tangle together and fall over! You tangle together and tumble forward! leaps at charges at looks scrambles rolls jumps collides and tumbles bounces They tangle together and fall over! They tangle together and tumble forward! has moved out of range! strikes NO_SUB push let drop away as attack catch strike at but the shot is deftly just barely easily parried by but the shot is blocked! attack but away from silently The force pulls the The force twists the The force bends the have become enraged! but the shot is blocked block effortlessly narrowly deflected bat aside out of the air pushes lets attacks catches strikes at attacks blocks bats corrected null contaminant specks dusting coating spatter smear covering myself yourself were will be are will appearing appeared appear appears destroying destroyed destroy destroys speaking spoke speak speaks burn burns flooding flooded floods rewarding rewarded reward rewards annoyed satisfied grouchy grumpy feeling fond alarmed shocked horrified feeling grim satisfaction in grief feeling triumphant enraged excited feeling gaiety joyful feeling love in acceptance feeling admiration in adoration feeling affection agitated aggravated in agony feeling alienated feeling ambivalent angry anguished anxious feeling apathetic aroused astonished feeling aversion awed bored feeling caring contemptuous content dejected delighted in despair disgusted disillusioned feeling dislike dismayed displeased distressed eager elated embarrassed empathetic feeling empty feeling enjoyment feeling ferocious feeling free frightened frustrated gleeful gloomy feeling gratitude feeling guilty happy taking hope feeling hopeless insulted irritated isolated jubilant feeling loathing lonely outraged pleased feeling rejected regretful remorseful indignant feeling self-pity feeling servile shaken sympathetic feeling tenderness thrilled uneasy unhappy in wonder worried wrathful in existential crisis feeling defeated feeling expectant in doubt pessimistic euphoric emotionless the library the treasury the throne room the counting house the guildhall the tower the dormitory the dining hall The library The treasury The throne room The counting house The guildhall east right around here sermon on telling of the story of recitation of playing singing performance of dancing performance One should always respect the law. Society flourishes when law breakers are punished. Nothing gives them the right to establish these laws. No law can do justice to the complexity of life. Some laws are just, while others were made to be broken. Rules are there to be bent, but they shouldn't be flouted thoughtlessly. I consider laws to be more of a suggestion than anything. You must never forget true loyalty. Repay it in full. How can society function without loyalty? We must be able to have faith in each other. One must always be loyal to their cause and the ones they serve. Don't serve anyone blindly. You'll only get into trouble. The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest. Never lose yourself in loyalty. You know what is best for yourself. Loyalty has value, but you should always keep the broader picture in mind. You should only maintain loyalty so long as something more important is not at stake. Consider your loyalties carefully, adhere to them while they last, and abandon them when you must. How great it is to be surrounded by family! You can always rely on your family when everything else falls away. Family is the true bond that keeps society thriving. I was always irritated by family. We cannot choose our families, but we can choose to avoid them. I hold the relationships I've forged myself over family ties I had no part in creating. Family is complicated and those ties be both a boon and a curse. Sometimes both at once! You can't always rely on your family, but it's good to know somebody is there. There's nothing like a good friend. Surround yourself with friends you can trust and you will be unstoppable. When all other bonds wither, friendship will remain. Be careful of your so-called friends. Friends are future enemies. I don't see the difference. People do as they must. Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance. Friends are nice, but you should keep your priorities straight. Strive for power. Power over others is the only true measure of worth. You can be powerful or powerless. The choice is yours, until somebody makes it for you. There's nothing admirable about bullying others. It is abhorrent to seek power over other people. The struggle for power must be balanced by other considerations. You should always tell the truth. There is nothing so important that it is worth telling a lie. Everything is so much easier when you just tell the truth. There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best. Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true. Don't think about the truth, whatever that is. Just say what needs to be said. There are times when it is alright not to tell the whole truth. It is best not to complicate your life with lies, sure, but the truth also has its problems. Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak. I do admire a clever trap. There's no value in all of this scheming I see these days. Be shrewd, but do not lose yourself in guile. I do admire a clever turn of phrase. I can appreciate the right turn of phrase. Who are these mealy-mouthed cowards trying to impress? They are so full of all those big words. There is a time for artful speech, and a time for blunt speech as well. Always deal fairly. Don't be afraid to do anything to get ahead in this world. Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing. Please maintain your dignity. What do you care how I speak or how I live? I can see a place for maintaining decorum, but it's exhausting to live that way. Some things should never change. It's admirable when the traditions are upheld. We need to find a better way than those of before. We need to move beyond traditions. Some traditions are worth keeping, but we should consider their overall value. Art is life. The creative impulse is so valuable. What's so special about art? Art? More like wasted opportunity. Art is complicated. I know what I like, but some I can do without. We should all work together. It's better to work alone when possible, I think. Cooperation breeds weakness. You should think carefully before embarking on a joint enterprise, though there is some value in working together. I treasure my freedom. Nobody is free, and it is pointless to act as if you are. Personal freedom must be tempered by other considerations. One should not complain or betray any feeling. Do not hide yourself behind an unfeeling mask. There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it. The quest for knowledge never ends. All of that so-called knowledge doesn't mean a thing. Knowledge can be useful, but it can also be pointless or even dangerous. It is important to discover yourself. Why would I waste time thinking about myself? Some time spent in reflection is admirable, but you must not forget to live your life. I think self-control is key. Master yourself. Why deny yourself your heart's desire? People should be able to control themselves, but it's fine to follow impulses that aren't too harmful. The mind thinks best when the world is at rest. Give me the bustle and noise over all that quiet! I like a balance of tranquility and commotion myself. We should all be as one. Why all the struggling? We grow through debate and struggle, even chaos and discord. Some discord is a healthy part of society, but we must also try to live together. Be merry! It's great when we all get a chance to be merry together. Bah! I hope you aren't celebrating something. Merriment is worthless. I can take or leave merrymaking myself, but I don't begrudge people their enjoyment. An artisan, their materials and the tools to shape them! Masterwork? Why should I care? A tool should get the job done, but one shouldn't obsess over the details. A skilled warrior is a beautiful sight to behold. Why this obsession with weapons and battle? I don't understand some people. The world isn't always safe. I can see the value in martial training, the beauty even, but it shouldn't be exalted. We should all be so lucky as to truly master a skill. The amount of practice that goes into mastering a skill is so impressive. Everyone should broaden their horizons. Any work beyond learning the basics is just a waste. All of that practice is misspent effort. I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life. There's more to life than becoming great at just one thing, but being good at several isn't bad! In life, you should work hard. Then work harder. Hard work is the true sign of character. The best way to get what you want out of life is to work for it. It's foolish to work hard for anything. You shouldn't whittle your life away on working. Hard work is bested by luck, connections and wealth every time. An earnest effort at any required tasks. That's all that's needed. I only work so hard, but sometimes you have to do what you have to do. Hard work is great. Finding a way to work half as hard is even better. We must be ready to sacrifice when the time comes. Why harm yourself for anybody else's benefit? Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others. It's a competitive world, and you'd be a fool to think otherwise. All of this striving against one another is so foolish. There is value in a good rivalry, but such danger as well. Keep going and never quit. Anybody that sticks to something a moment longer than they have to is an idiot. It's good to keep pushing forward, but sometimes you just have to know when it's time to stop. Wouldn't it be grand to just take my life off and do nothing for the rest of my days? It's best to slow down and just relax. There's work to be done! Time spent in leisure is such a waste. There's some value in leisure, but one also has to engage with other aspects of life. Trade is the life-blood of a thriving society. All of this buying and selling isn't honest work. There's something to be said for trade as a necessity, but there are better things in life to do with one's time. There's nothing like a great romance! These people carrying on about romance should be more practical. You shouldn't get too carried away with romance, but it's fine in moderation. It's wonderful to be out exploring the wilds! I could do without all of those creatures and that tangled greenery. Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power. Let there be peace throughout the world. How I long for the beautiful spectacle of war! War is sometimes necessary, but peace must be valued as well, when we can have it. Uhh... I've I have been considering praying the subject of the concept of the idea of the theme of It's a great day to fall in love all over again. People do get so carried away sometimes, but not I. Sometimes I just don't like somebody. How can someone be so consumed by hate? I get so jealous sometimes. I don't understand how somebody can become so obsessed by what somebody else has. Be happy! Is there something to be happy about? It really gets me down sometimes. How can people be so glum? I have trouble controlling my temper. People can be so angry, and I just don't understand it. W... worried? Do I look worried? There's nothing to be upset about. I'm feeling randy today! I just don't understand these flames of passion people go on about. I don't handle pressure well. I'm at my best under pressure. Yes, I want more. Is that so bad? Why are they so fixated on these baubles? I could really use a drink. So I overindulge sometimes. Sometimes I think I need a drink, but I can control myself. I am not governed by urges. There's nothing like a good brawl. Why must they be so violent? Get me going and I won't stop for anything. Maybe I give up too early sometimes. I don't always do things in the most efficient way. We must be careful not to waste. I don't mind stirring things up. It's so great when everybody just gets along. You're so perceptive! You don't care, so don't ask. I try to live and behave properly. What's this about proper living? I was never one to follow advice. I'm not much of a decision maker. Have no fear. Bravery is not a strength of mine. We will be successful. I don't think I'm cut out for this. I look splendid today. Some people are so wrapped up in themselves. My goals are important to me. I don't feel like I need to chase anything. One should always return a favor. It's not a gift if you expect something in return. I like to dress well. I wouldn't feel comfortable getting all dressed up. Did you hear the one about the and the That isn't funny. Don't get on my bad side. You shouldn't waste your life on revenge. I am a very, very important person. Oh, I'm nothing special. There's no room for mercy in this world. Show some mercy now and again. I'm concentrating on something. Huh? What was that? I'm feeling optimistic about the future. It won't turn out well. I'm curious. Tell me everything! I don't really want to know. I wonder what they think. Who cares what they think? I don't feel like telling you about it. I could tell you all about it! If you have a task, do it properly. It's not perfect, but it's good enough. Why fret about it? I'm not going to change my mind. Try to keep an open mind. Everybody has their own way of life. I don't understand why they have to be that way. Friendship is forever. I don't really get attached to people. I go with the flow sometimes. Don't bother trying to play on my emotions. I'm happy to help. Why should I help? Do your duty. I don't like being obligated to anybody. Oh, I don't usually think much. One must always carefully consider the correct course of action. Everything just so in its proper place! It's my mess. People are basically trustworthy. My trust is earned, and not by many. It's such a joy to be with people. I prefer to be by myself. People should listen to what I have to say. I try not to interrupt. There's so much to be done! What's the rush? I need some more excitement in my life. I'd just as soon not have anything too exciting happen today. Do you have dreams? Tell me a story! Try to focus on the practical side of the matter. I encountered a fascinating conundrum recently. A great piece of art is one that moves me. I guess I just don't appreciate art. I cannot stand the world any longer... Everything is all piling up at once! I'm feel like I'm about to snap. I just don't care anymore... I feel so tired of everything. I can't take much more of this! I feel angry all the time. I'm feeling really worn down. It's all starting to get me down. I've been feeling anxious. I get fed up sometimes. I've been under some pressure. I'm doing fine alright Everything's good I've been I feel just fine I'm Somebody help! Ah... uh... The horror... Rawr!!! Waaaaa... The pain! How incredibly satisfying! Oh joyous occasion! The love overwhelms me! Such sweet bliss! Every last one of you will pay with your lives! Ahhhhhhh! No! Eek! What is the meaning of it all?! I can't believe how great I feel! That's incredibly suspicious! What's going on?! What's that?! The horror consumes me! I cannot be overwhelmed by grief! Fantastic! I am so enraged! Yes! It is done. I must not succumb to fear! I feel such unbearable sadness... That was very satisfying! I am so happy! I feel such love! How blissful! I will take revenge! I must press on! I am in complete accord with this! How admirable! Such adoration I feel! How affectionate I am! How agitating! This is so aggravating! The agony is too much! I feel so alienated... Wow! That's amazing! I am so torn over this... Ha ha! So amusing! I am so angry! The anguish is overwhelming... How annoying! It's annoying. I'm annoyed. That's annoying. So annoying! I'm so anxious! I could not care less. I am very aroused! Astonishing! I really need to get away from this. I'm awe-struck! I'm terribly bitter about this... This is so boring! I care so much! I'm so incredibly confused... I can't describe the contempt I feel... I am so content about this. I feel so dejected... How very delightful! I despair at this! My disappointment is palpable! How disgusting! How naive I was... this strikes me to the core. I feel such an intense dislike... Everything is coming apart! I am very, very displeased. What shall I do? This is a disaster! I can't wait to get to it! Such elation I feel! How embarrassing! I feel such empathy! I feel so empty inside... How enjoyable! So exasperating! How exhilarating! You will know my ferocity! I'm feeling so fond! Such freedom I feel! Such a fright! How frustrating! Glee! The gloom blankets me... How glum I am... I am so grateful! It makes me so grouchy! Not that it's your business! Harumph! The guilt is almost unbearable! Such happiness! I am consumed by hatred. I am filled with such hope! There is no hope! The humiliation! Such an offense! How incredibly interesting! How irritating! I feel so isolated! Such a jolly time! How jovial I feel! Such jubilation I feel! I crawl with such unbearable loathing! I'm so terribly lonely! I'm overcome by lust! Such misery! The mortification overwhelms me! I am so nervous! Such nostalgia! My optimism is unshakeable! This is such an outrage! I'm panicking! I'm panicking! My patience is as the still waters. I burn with such passion! How pleasurable! I am so proud! Such total rapture! Such rejection! I cannot stand it. Such a relief! I have so many regrets... I feel such remorse! I repent! I repent! I am overcome by such resentment... I feel so restless! I have been so wronged! Why does it keep happening to me? Why me?! I live to serve... my dear master... I can't take it! I am so ashamed! I feel such sympathy! The tenderness I feel! It's so thrilling! I feel so uneasy! Such unhappiness! The wonder! I'm so worried! I am filled with such wrath! Nothing shall stand in my way! What am I even doing here? I feel so defeated... I know it will come to pass! I am wracked by doubts! Let's go! This cannot possibly end well... I feel so good! Such gaiety! This is so exciting! That's suspicious! That's alarming! Most shocking! This is truly horrifying. I am almost overcome by grief. This is great! I am about to lose it! It is done. Begone fear! I cannot give in to sadness. I am very satisfied. This is a joyous time. This is love. How blissful I am. I will have my revenge. I am not scared! I accept this. I admire this. I adore this. I'm feeling affectionate. This is driving me to agitation. I'm very aggravated. The agony I feel... I feel alienated. That's amazing! I have strong feelings of ambivalence. That's very amusing. I'm very angry. I feel so anguished... That's very annoying. It makes me very anxious. It would be hard to care less. I'm aroused! It's quite astonishing. I'm very averse to this. Awe-inspiring... It makes me very bitter. It's really boring. I really care. I'm so confused. Contemptible! I'm very content. I'm feeling very dejected. This is delightful! I feel such despair... I am very disappointed. So disgusting... I've become so disillusioned. What now? I really don't like this. It has all gone wrong! This is quite displeasing. I'm so distressed about this! I'm very eager to get started. I'm so elated. This is so embarrassing... I'm very empathetic. I feel such emptiness. I really enjoyed that! I'm quite exasperated. That was very exhilarating! I'm feeling so ferocious! I'm very fond. I feel so free. That was so frightful. This is very frustrating. I'm so gleeful. It makes me so gloomy. I feel so glum. I'm very grateful. It makes me very grouchy. Harumph! I feel so guilty. I am so happy. The hate burns within me. I am very hopeful. I feel hopeless. This is so humiliating. I am very insulted. It's very interesting. I'm very irritated by this. I feel very isolated. I'm feeling so jolly. I'm very jovial. I feel much jubilation. I feel so much loathing... I'm very lonely. I feel such lust. I'm so miserable. I'm so mortified... I'm very nervous. I'm feeling very nostalgic. I'm quite optimistic. This is an outrage! I'm really starting to panic. I'm very patient. I feel such passion. I'm very pleased. I am very proud. I am so spiritually moved! I feel so rejected. I'm so relieved. I'm so regretful. I'm truly remorseful. I must repent. I'm very resentful. I'm really restless. I feel so wronged. This is such a hardship for me! I live to serve. This leaves me so shaken. I feel such shame. I'm very sympathetic. I feel such tenderness. This is quite a thrill! I feel very uneasy. I'm very unhappy. I am filled with wonder. I'm very worried. I am wrathful. I shall accomplish much! What is the meaning of life... I've been defeated. Things are going to happen. I'm very doubtful. I feel enthusiastic! I really don't see this working out. I'm feeling great! The gaiety I'm feeling! This is really exciting! How suspicious... That was alarming. I will master myself. This cannot horrify me. I must let grief pass me by. I feel like a victor. I'm a little angry. It has come to pass. This doesn't scare me. I feel somewhat sad. That was satisfying. This is nice. Is this love? This could be bliss. This might require an answer. I feel no terror. I can accept this. I find this somewhat admirable. I can adore this. That might be affection I feel. This is agitating. This is aggravating. This is agonizing. I feel somewhat alienated. That is amazing. I'm ambivalent. Amusing. That makes me angry. I'm anguished. I'm anxious. Who cares? Arousing... It's astonishing, really. I'd like to get away from it. It fills one with awe. It makes me bitter. It's boring. I care. This is confusing. I feel only contempt. I'm content. I'm dejected. I feel some delight. I feel despair. This is disappointing. That's disgusting. This makes me question it all. I dislike this. What has happened? I am not pleased. This is distressing. I'm eager to go. I'm elated. I'm embarrassed. I feel empathy. I feel empty. I enjoyed that. That was exasperating. That's exhilarating. I burn with ferocity. I feel fond. I'm free. That was frightening. It's frustrating. There's some glee here! I'm a little gloomy. I'm glum. I'm grateful. I'm a little grouchy. Harumph. I feel guilty. I'm happy. I feel hate. I have hope. I cannot find hope. This is humiliating. I take offense. It's interesting. It's irritating. I feel isolated. It makes me jolly. I feel jovial. I feel jubilation. I feel loathing. I'm lonely. I'm lustful. I feel miserable. This is mortifying. I'm nervous. I feel nostalgia. I'm optimistic. It is an outrage. I feel a little panic. I'm patient. I feel passion. It pleases me. I'm proud. My spirit moves. I feel rejected. I'm relieved. I feel regret. I feel remorse. I repent of my deeds. I feel resentful. I feel restless. I've been wronged. Why me? I will serve. This has shaken me. I am ashamed. I'm sympathetic. I feel tenderness. Thrilling. I'm uneasy. I'm unhappy. It's wondrous. It's worrisome. The wrath rises within me... I am ready for this. I just don't know. I'm beat. It could happen! I have my doubts. Let's do this. Things usually don't work out I feel pretty good. This is gaiety. I'm excited. Takes all kinds these days. What is it this time... That did not shock me. I am not upset by this. Grief? I feel nothing. There is no need for celebration. I have no feelings of rage. I guess it could be considered grimly satisfying. This does not scare me. I am not feeling sad right now. That was not satisfying. I suppose this would be a joyous occasion. There is no love. I do not see the bliss in this. There is no need to feel vengeful. I laugh in the face of death! I do not accept this. There's not much to admire here. I suppose I should be feel adoration. I'm not feeling very affectionate. I don't feel agitated. I'm not feeling aggravated. I can take this. I guess that would be alienating. That wasn't amazing. I guess I should be feeling ambivalent right now. That was not amusing. I'm not angry. This is nothing. No, that's not annoying. I'm not anxious. If I thought about it more, I guess I'd be apathetic. That is not in the least bit arousing. Astonished? No. I'm not averse to it. I am not held in awe. That's nothing to be bitter about. It isn't boring. I don't care. This isn't confusing. I don't feel contempt. I am not contented. There's nothing to be dejected about. I am not filled with delight. I will not despair. I'm not disappointed. It'll take more than that to disgust me. This won't make me lose faith. I don't dislike that. I'm not dismayed. I feel no displeasure. This isn't distressing. I am not eager. I'm not elated. This isn't embarrassing. I don't feel very empathetic. What's inside me isn't emptiness exactly... I'm not enjoying this. This isn't exasperating. I am not exhilarated. I should be feeling ferocious right now. I am not fond of this. I don't feel free. I guess that could have given me a fright. This isn't frustrating. I'm not gleeful. I'm not feeling gloomy. I don't feel glum. I'm not feeling very grateful. No, I'm not grouchy. That doesn't make me grumpy. I don't feel guilty about it. I am not happy. I feel no hatred. I am not hopeful. I will not lose hope. No, this isn't humiliating. That doesn't insult me. No, I'm not interested. This isn't irritating. I don't feel isolated. I'm not jolly. This doesn't put me in a jovial mood. This isn't the time for jubilation. I am not filled with loathing. I'm not lonely. I am not burning with lust. I'm not miserable. I am not mortified. I don't feel nervous. I'm not feeling nostalgic. I'm not optimistic. This doesn't outrage me. I'm not panicking. I am not feeling patient. I'm not feeling passionate. I take no pleasure in this. I am not proud. This does not move me. I don't feel rejected. I don't feel relieved. I have no regrets. I feel no remorse. I am not repentant. I do not resent this. I don't feel restless. There's nothing to be indignant about. I don't feel sorry for myself. I bow to no one. I can keep it together. I have no shame. There will be no sympathy from me. I don't feel tenderness. There was no thrill in it. I'm not uneasy. That doesn't make me unhappy. There is no sense of wonder. I'm not worried. Wrath has not risen within me. I have no zeal for this. I could be questioning my life right now. This isn't a defeat. I'm not expecting anything. I have no doubts. I'm just not enthusiastic. There's no reason to be pessimistic. I should be feeling great. There is no gaiety. This doesn't excite me. placed gave an untitled work obtained would not give I was reunited with You were was due to your efforts and it is all thanks to I found myself dead. I found dead. I died. fell to the passing years died of thirst was slain died in magma burned in dragonfire burned to death was scalded to death was crushed was crushed by a bridge was crushed by a rock fell into a chasm died in a trap died in the cold was killed by spikes froze to death was beheaded was executed by drowning was fed to beasts was hacked to pieces was left out to suffocate died of an illness was put to rest died in the dark was slaughtered died attempted perpetrated a production order violation a export prohibition violation a job order violation a murder building destruction a kidnapping a theft a robbery blood-drinking treason bribery I preached I saw preach a sermon preached sermon was preached I told the story of tell a telling of the story of told the story of story of was told I recited a recital of recited was recited played sang chanted sing chant a performance of was performed danced I saw a performance of You named yourself self-identified Somebody named themself You refused to name yourself refused to give a name Somebody refused to name themself demanded submission from escalated a conflict with performed perform I realized I am awoken to I played make believe. I played with I have communed with I am a parent. Children. and I broke up. and I are divorced. I have fallen for Oh, Is that a weapon? Is this an attack? Who's skulking around there? Somebody up to no good... A battle! There's fighting! I have improved my I have mastered I shall name you This is a true masterpiece. This is a masterpiece. is dead? I can't believe It feeds on blood. It is drinking the blood of the living. The battle rages... This is a fight! In the midst of conflict... Has the tide turned? How fragile we are... How fleeting life is... Gruesome wounds! So easily broken... Those injuries... Can it all end so quickly? Our time in is so brief... Death is all around us. Death... is really dead. , slayer of killed , slayer. has killed. Slayer. I am separated from Oh, where is I am together with my I am reunited with my I defeated I abducted I murdered This is my fight too. I cannot just stand by. I have a part in this. I won't go down without a fight! You can't take me alive! I asked to become a citizen. I brought up the lack of jobs in a meeting. I made a suggestion about work allocations in a meeting. I requested that more weapons be produced in a meeting. I complained to my priest. I cried on my priest. I yelled at somebody in charge. I cried on somebody in charge. I told somebody that I am being prevented from leaving. I was yelled at by an unhappy worshipper. I was cried on by an unhappy worshipper. I was yelled at by an unhappy citizen. I was cried on by an unhappy citizen. A visitor complained about being prevented from leaving. a piece on display in my personal museum I was near to my own arranged I lost a pet. I threw something. I was released from confinement. I lost the baby. My spouse lost the baby. I am wearing old clothes. My clothes are in tatters. My clothes actually rotted right off of my body. I had a nightmare about my deceased pet. I had a nightmare about my deceased spouse. I had a nightmare about my deceased lover. I had a nightmare about my deceased sibling. I had a nightmare about my deceased mother. I had a nightmare about my deceased father. I had a nightmare about my deceased child. I had a nightmare about my deceased animal training partner. I had a nightmare about my deceased friend. I had a nightmare about my deceased acquaintance. I had a nightmare about the dead. haunted tormented possessed tortured I was the ghost of a pet the ghost of my spouse the ghost of my lover the ghost of my sibling the ghost of my mother the ghost of my father the ghost of my child the ghost of my animal training partner the ghost of my friend the ghost of an acquaintance a ghost I did my combat drills. I practiced at the archery target. I had a sparring session. I was not able to petition for citizenship. I was not able to bring up the lack of jobs. I was not able to make suggestions about work allocations. I was unable to request weapon production. I could not find a priest to complain at. I could not find a priest to comfort me. I could not find anybody in charge to complain at. I could not find anybody in charge to comfort me. I've been on a long patrol. I was nauseated by the sun. I've been out in the sunshine again after a long time away. I'm sleepy. I haven't slept for a very long time. I'm thirsty. I'm dehydrated. I'm hungry. I'm starving. I have been away from people for a long time. I need a drink. I must pray to I need time to contemplate. I need something to do. It has been long time since I've done something creative. I miss having art in my life. I need some excitement in my life. I need to learn something new. I want to spend some time with family. I want to see my friends. I'd like to hear somebody eloquent. I long to uphold the traditions. I need to pause and reflect upon myself. We must make merry again. I wish to make something. I must practice the fighting arts. I need to perfect my skills. I just want to slow down and take it easy for a while. I long to make romance. It would nice to get out in nature and see some creatures. I want to see a great beast. I need more. I could really use a good meal. I just want to fight somebody. This place could really use some more trouble. I'm feeling argumentative. I need to wear fine things. I need to get away from here and wander the world. I just wish to help somebody. I want to puzzle over something. I have unmet needs. I've been injured badly. I've been wounded. I didn't sleep soundly due to the noise. It was very hard to sleep with the noise. I couldn't sleep at all with all the noise. I was able to rest up. I was caught in freakish weather. I was out in the rain. I've been rained on. It was raining on me. I was in a snow storm. I was out in a blizzard. It was snowing on me. I got caught in a miasma. I was caught in smoke underground. I was close to a waterfall. I got caught in dust underground. I was considering the demands I've made. A criminal could not be properly punished. My punishment was reduced. I won the election. I was re-elected. has been recognized. will be recognized. I can now reside in I am now part of I was denied residency in The temple petition for was rejected. was ignored. The agreement to establish a temple for was abandoned. The guildhall petition for The agreement to establish a guildhall for I was rejected by My request was approved. My request was ignored. Nobody could be punished for failing to obey my commands. My punishment was delayed. A criminal's punishment was delayed. There are not enough cages and chains. My mandate was ignored. A mandate deadline was missed. There wasn't enough work last season. I smashed up a building. I toppled something over. I have attained a higher rank of nobility. I have entered the nobility. I was knocked out by a cave-in. My deadline was met. I am uncovered. I don't have a shirt. I have no shoes. I had to eat my beloved pet to survive. I had to eat one of my favorite animals to survive. I had to eat vermin to survive. I started a fist fight. I beat somebody as a punishment. I was beaten as a punishment. I was beat somebody with the hammer. I was beaten with the hammer. I could not find the hammer. I have been eating the same old food. I ate rotten food. I put on a well-crafted finely-crafted superior truly splendid item. I ate a meal. I had a drink. I don't have enough chests. I don't have enough cabinets. I don't have enough weapon racks. I don't have enough armor stands. Somebody has better office dining arrangements than I do. There aren't enough dining tables. I ate at a crowded table. I ate in a dining room. I didn't have a dining room. There aren't enough chairs. I formed a bond with my animal training partner. I was rescued. I brought somebody to rest in bed. I felled a tree. I slaughtered an animal. I put a creature in a cage. I chained up a creature. I gelded a creature. I put a piece on display. I finished up some work. The tax collector's escorts stole my property. I lost some property to taxes. I do not have adequate protection. I was unable to reach a room during tax collection. I was misinformed about a room during tax collection. I pleased the nobility. Tax collection went smoothly. I disappointed the nobility. The tax collection did not go smoothly. I made friends with a new friend I got into an argument I am forming a grudge against I was accosted by I was pestered by was given away. I acquired I acquired something. I adopted a new pet. I played with my pet. I was confined. There was a scholarly lecture in There was a performance in I was expelled. was expelled. A child was turned away from sanctuary. Somebody dead was convicted of a crime. An animal was convicted of a crime. The victim of a crime was somehow convicted of that very offense. The criminal was convicted and I received justice. My family received justice when the criminal was convicted. I had a bath. I had a bath with soap! I killed somebody in a sparring accident. I was attacked. I was attacked by the dead. I was attacked by my own dead I have been drinking the same old booze. I drank bloody water. I drank slime. I drank vomit. I drank gooey water. I drank water mixed with ichor. I drank water mixed with pus. I drank foul water. I had a drink, but it had gone bad. I drank water without a well. I had a drink without using a goblet. I was near to a caged I slept without a proper room. I slept in a bedroom. I slept on the floor. I slept in the mud. I slept in the grass. I slept on a rough cave floor. I slept on rocks. I slept on ice. I slept in the dirt. I slept on a pile of driftwood. My artwork was defaced. I was evicted. I taught I learned about I wrote I read I learned powerful knowledge I've made a breakthrough regarding I just don't understand I've been discussing I've been mulling over I gave birth to I got married. I have new siblings. I have a new sibling. I have become a parent I received water. I gave somebody water. I received food. I gave somebody food. There was an incident. The body of my pet my spouse my lover my sibling my mother my father my child my animal training partner my acquaintance decayed without burial. I visited with my pet. I talked to my spouse. I talked to my lover. I talked to my sibling. I talked to my mother. I talked to my father. I talked to my child. I visited with my animal training partner. I talked to my friend. I talked to an acquaintance. I talked to somebody. I conducted a meeting in a setting worthy of legends a fantastic setting a great setting a very good setting a good setting a horribly substandard setting a horrible setting an awful setting a very poor setting a poor setting I conducted an official meeting in a bedroom. I conducted an official meeting in a dining room. I had no room for an official meeting. I thought about my tomb. I do not have a tomb. I talked to somebody important to our traditions. It was I prey on the blood of civilized creatures. I am unnaturally ageless. I accepted bribed in exchange for offering leniency. I embezzled funds. I received a cut of corruptly-obtained funds. I was far away. I was on an infiltration mission. a toy in a time before time in the future just now a few minutes ago not a quarter hour ago not a half hour ago not one hour ago a few hours ago not one day ago a few days ago several days ago a week ago a few weeks ago a month ago a few months ago months ago a year ago a few years ago several years ago many years ago long ago long, long ago I slew a creature a member the forces many foes was slain by a by the forces of died many died the forces of Is that falling outside? Looks like rain outside. Looks to be snowing outside. Look at the fog out there! There is fog outside. There is a mist outside. Seems a pleasant enough sunset out there. I wonder what the weather is like outside. What is this? It is snowing. Curse this fog! I cannot see a thing. I hope this fog lifts soon. I hope this mist passes. Look at those clouds! The weather does not look too bad today. The weather looks to be fine today. The stars are bold tonight. It is a starless night. It is hot. What a wind! And what a wind! It is a nice temperature today. It is scorching hot! It is freezing cold! ([LIP]) ([lip]) PLACE something Our people have been pestered by skulking villains. A highly-organized military order is threatening our people. An organized military order have brought terror to our doorsteps. A small but organized military order have been causing us much hardship. A marauding warband is threatening our people. Malicious outlaws have brought terror to our doorsteps. Particular outlaws have been causing us much hardship. A sprawling criminal organization has left our people living in fear. A scheming criminal gang has eluded capture for far too long. A lowly group of outcasts have perpetrated enough crimes against our community to gain notice. There are foul goings-on here over at They have a called somewhere around here A bandit gang calling itself , led by has been harassing people right here on the streets of has been harassing people over in The army of is marching here! is marching on Search first in a guildhall a mead hall a keep a library a tavern a market an underworld spire the dungeon the sewers there I'm not sure exactly where to look. somebody whose name I don't know CONTEXT ENTITY HIST_FIG ABSTRACT_BUILDING SUBREGION FAMILY_RELATIONSHIP NUMBER ORDINAL UNIT_NAME INDEF_FAMILY_RELATIONSHIP SPHERE DEF_SPHERE ARCH_ELEMENT JUSTIFICATION SQUAD FORMATION ACTIVITY BREED BATTLEFIELD INTERACTION_INSTANCE WRITTEN_CONTENT IDENTITY INCIDENT CRIME REGION_WEATHER CREATION_ZONE VEHICLE ARMY ARMY_CONTROLLER ARMY_TRACKING_INFO CULTURAL_IDENTITY AGREEMENT POETIC_FORM MUSICAL_FORM DANCE_FORM SCALE RHYTHM OCCUPATION BELIEF_SYSTEM IMAGE_SET DIVINATION_SET SPEAKER AUDIENCE Hey... that sounds like a great idea! Surely any place is better than this. Let's set off immediately! Nothing beats the open road. Let us be off! I've always wanted to travel the world. Let us be off! Excitement! Adventure! I am thrilled to join you. I will agree to guide you if you lead me to glory and death. I will agree to travel with you if you lead me to glory and death. Take me away from here. Let us leave as soon as possible. This is a cause worthy of struggle. I'm sorry. My duty is here. That's such a fantastic idea. I can't wait to be off! It's such a noble pursuit. Let's go immediately! It would be so great to perform and make people happy. I so love the performing arts. It's time to go! I'd love to travel and create art. The performing arts are so important. Let's go! Let's spread the joy! The performances will be great. A demonstration of your skill might convince me. Keep practicing! Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one. Can you manage a troupe so large? It is I that would lead you, but I have no need of your protection. Ha! Such enthusiasm from one such as yourself. With a band so large, what share of the glory would I have? I'm sorry. I can't go with you. I have no interest in your objectives. I cannot give up my quest for I cannot abandon my pilgrimage. I cannot, for I am on an important journey. I am unfit to brave danger with you. I would... rather not. I worship I worship no one. have my Murderer! a murderer. an enemy. a friend. unstable. gladly not of the living. of the living and must be killed. The dead! not of the living. the same as me. Get away from me! an animal. a safe creature. a dangerous animal. my prisoner. my master. my apprentice. my former master. my former apprentice. my traveling companion. my lover. I hate my enemy. Intruder! an intruder. Vile creature! a monster. It is my misfortune that a kindred spirit a close friend a friend , but that bond seems so thin now. loathe hate never liked with every fiber of my being , and now we can all see why. also a legendary hero a great hero a hero so very brave brave , but those acts bring no forgiveness. reunited bravely put an end to you. my partner , but it means nothing now. a legendary brawler capable of such violence well-known brawler prone to violence somewhat violent started a fight with a legendary thug an infamous thug a well-known thug a known thug thuggish bullied gave an unwelcome name. did not name feast feasts on the blood of the living! a legendary brigand an infamous brigand a noted brigand a known brigand a brigand are dangerous outlaws. robbed a legendary villain an infamous villain a noted villain a known villain unhinged perpetrated a violent attack upon a legendary preacher a great preacher a talented preacher a skilled preacher gives sermons, and may be a preacher a legendary storyteller a great storyteller a talented storyteller a skilled storyteller a storyteller, or at least tells stories a legendary poet a great poet a talented poet a skilled poet a poet, according to some a legendary bard a great bard a talented bard a skilled bard a modest bard a legendary dancer a great dancer a talented dancer a skilled dancer something of a dancer good for a deal now and then , but you can't bargain your way out of this. a legendary quarreler infamously quarrelsome a noted quarreler known to be quarrelsome somewhat quarrelsome , but you can't argue your way out of this. a legendary flatterer an infamous flatterer a noted flatterer a known flatterer something of a flatterer , but you can't talk your way out of this. a pleasure to speak with , but now this stands between us. a legendary hunter a great hunter a talented hunter a skilled hunter something of a hunter a legendary killer an infamous killer a noted killer a known killer a killer ended the days of a legendary murderer an infamous murderer a noted murderer a known murderer a murderer took the life of are my comrades my comrade , but nothing can change the facts. are worthy of respect worthy of respect , but at what price? are not fit to rule. part of the problem. an enemy fighter. protected knowledge from being irrevocably lost , yet that means little now brought back sought out and returned our treasures , though it doesn't much matter a thieving scoundrel. stole a protector of the defenseless , but that hardly matters now. challenged justly slew on my side , but what does that mean now? brought battle to boldly slew one of the most loyal soldiers to serve anybody at any time famous for your loyalty as a soldier such a loyal soldier a very loyal soldier a loyal soldier . What happened to bring us to this? my neighbor. I don't know This must be stopped by any means at our disposal. It's not my problem. It was inevitable. This is the life for me. It is terrifying. I don't know anything about that. We are in the right in all matters. They are outlaws. I don't care one way or another. I hate it. I am afraid of it. That is sad but not unexpected. That is terrible. That's terrific! It accords with my faith. Preaching is my calling. I enjoyed performing. It was legendary. It was fantastic. It was great. It was good. It was okay. I'm conflicted. I agree completely. So true, so true. No doubt. Truly. I concur! This preacher This storyteller This recitation That sounds just like the This player This singer This chanter This dancer is fantastic! is awesome! is magnificant! ? Unbelievable talent! . How can I even describe the skill? is legendary. ! Amazing ability. That sounds almost like the is great. is splendid. is really quite good! shows such talent. That sounds like the is good. is pretty good. is alright! has promise. That sounds vaguely like the is okay. is fine. is alright. could be better. could be worse. is middling. Is that supposed to be the is no good. stinks! is lousy. is a waste of time. couldn't be much worse. is terrible. is just bad. doesn't belong here. makes me retch. ? Awful. This is my favorite dance. The accompaniment is my favorite music. This is my favorite music. The lyrics of the accompaniment are my favorite poetry. The lyrics are my favorite poetry. This is my favorite poetry. I love the reflective lyrics of the accompaniment. I love the reflective lyrics. I love reflective poetry. I hate the self-absorbed lyrics of the accompaniment. I hate the self-absorbed lyrics. I hate self-absorbed poetry. I love the riddle in the lyrics of the accompaniment. I love the riddle in the lyrics. I love riddles. Why is there a riddle in the lyrics of the accompaniment? I hate riddles. Why is there a riddle in the lyrics? I hate riddles. I hate riddles. The lyrics of the accompaniment are so embarrassing! The lyrics are so embarrassing! This poetry is so embarrassing! The lyrics of the accompaniment are so funny! The lyrics are so funny! This poetry is so funny! I love the raunchy lyrics of the accompaniment! I love the raunchy lyrics! I love raunchy poetry! I love the ribald lyrics of the accompaniment. I love the ribald lyrics. I love ribald poetry. Must the lyrics of the accompaniment be so off-putting? These lyrics are simply unacceptable. I hate this sleazy sort of poetry. I love the light lyrics of the accompaniment. I love the light lyrics. I love light poetry. Couldn't the lyrics of the accompaniment be a bit more somber? These lyrics are too breezy. I prefer more weighty subject matter myself. I love the solemn lyrics of the accompaniment. I love the solemn lyrics. I love solemn poetry. The lyrics of the accompaniment are way too serious. These lyrics are too austere. I can't stand poetry this serious. This legendary hunt has saved us from a mighty enemy! This magnificent hunt has saved us from a fearsome enemy! This great hunt has saved us from a dangerous enemy! This worthy hunt has rid us of an enemy. This hunt has rid us of a nuisance. That was a legendary hunt! That was a magnificent hunt! That was a great hunt! That was a worthy hunt. That was hunter's work. We are saved from a mighty enemy! We are saved from a fearsome enemy! We are saved from a dangerous enemy! We are rid of an enemy. We are rid of a nuisance. The defenseless are safer from outlaws. Thank you! You have my thanks. suspicion alarm shock grief triumph rage satisfaction fear sadness love bliss vengefulness terror acceptance admiration agitation aggravation alienation amazement ambivalence amusement anger anguish annoyance anxiety apathy arousal astonishment aversion bitterness boredom confusion contempt contentment dejection delight disappointment disgust dislike dismay displeasure distress eagerness elation embarrassment emptiness exasperation exhilaration ferocity fondness fright frustration glee gloom glumness grouchiness grumpiness guilt hatred hopelessness humiliation insult interest irritation isolation jolliness joviality jubilation loneliness misery mortification nervousness nostalgia optimism outrage panic patience passion pleasure pride rapture rejection relief regret remorse repentance resentment righteous indignation self pity servile shame tenderness thrill uneasiness unhappiness wonder worry wrath zeal angst expectancy doubt enthusiasm pessimism euphoria gaiety excitement Acknowledge lack of suspicion Acknowledge lack of alarm Acknowledge lack of shock Acknowledge lack of horror Acknowledge lack of grief Acknowledge lack of triumph Acknowledge lack of rage Acknowledge lack of grim satisfaction Acknowledge lack of fear Acknowledge lack of sadness Acknowledge lack of satisfaction Acknowledge lack of love Acknowledge lack of bliss Acknowledge lack of excitement Acknowledge lack of gaiety Acknowledge lack of joy Acknowledge lack of vengefulness Acknowledge lack of terror Acknowledge lack of agony Acknowledge lack of anguish Acknowledge lack of despair Acknowledge lack of dismay Acknowledge lack of distress Acknowledge lack of fright Acknowledge lack of misery Acknowledge lack of mortification Acknowledge lack of being shaken Acknowledge lack of acceptance Acknowledge lack of admiration Acknowledge lack of agitation Acknowledge lack of aggravation Acknowledge lack of alienation Acknowledge lack of amazement Acknowledge lack of ambivalence Acknowledge lack of anger Acknowledge lack of annoyance Acknowledge lack of anxiety Acknowledge lack of apathy Acknowledge lack of arousal Acknowledge lack of astonishment Acknowledge lack of aversion Acknowledge lack of awe Acknowledge lack of bitterness Acknowledge lack of boredom Acknowledge lack of caring Acknowledge lack of confusion Acknowledge lack of contempt Acknowledge lack of dejection Acknowledge lack of disappointment Acknowledge lack of disgust Acknowledge lack of disillusionment Acknowledge lack of dislike Acknowledge lack of displeasure Acknowledge lack of eagerness Acknowledge lack of embarrassment Acknowledge lack of empathy Acknowledge lack of emptiness Acknowledge lack of exasperation Acknowledge lack of ferocity Acknowledge lack of frustration Acknowledge lack of gloom Acknowledge lack of glumness Acknowledge lack of gratitude Acknowledge lack of grouchiness Acknowledge lack of grumpiness Acknowledge lack of guilt Acknowledge lack of hatred Acknowledge lack of hope Acknowledge lack of hopelessness Acknowledge lack of humiliation Acknowledge lack of insult Acknowledge lack of interest Acknowledge lack of irritation Acknowledge lack of isolation Acknowledge lack of loathing Acknowledge lack of loneliness Acknowledge lack of lust Acknowledge lack of nervousness Acknowledge lack of nostalgia Acknowledge lack of optimism Acknowledge lack of outrage Acknowledge lack of panic Acknowledge lack of patience Acknowledge lack of passion Acknowledge lack of rejection Acknowledge lack of relief Acknowledge lack of regret Acknowledge lack of remorse Acknowledge lack of repentance Acknowledge lack of resentment Acknowledge lack of restlessness Acknowledge lack of righteous indignation Acknowledge lack of self-pity Acknowledge lack of servility Acknowledge lack of shame Acknowledge lack of sympathy Acknowledge lack of tenderness Acknowledge lack of uneasiness Acknowledge lack of unhappiness Acknowledge lack of wonder Acknowledge lack of worry Acknowledge lack of wrath Acknowledge lack of zeal Acknowledge lack of adoration Acknowledge lack of affection Acknowledge lack of amusement Acknowledge lack of contentment Acknowledge lack of delight Acknowledge lack of elation Acknowledge lack of enjoyment Acknowledge lack of exhilaration Acknowledge lack of fondness Acknowledge lack of freedom Acknowledge lack of glee Acknowledge lack of happiness Acknowledge lack of jolliness Acknowledge lack of joviality Acknowledge lack of jubilation Acknowledge lack of pleasure Acknowledge lack of pride Acknowledge lack of rapture Acknowledge lack of a thrill Acknowledge lack of existential crisis Acknowledge lack of defeat Acknowledge lack of expectancy Acknowledge lack of doubt Acknowledge lack of enthusiasm Acknowledge lack of pessimism Acknowledge lack of euphoria State minor feeling of suspicion Dismiss minor feeling of alarm dismiss Dismiss minor feeling of shock Dismiss minor feeling of horror Dismiss minor feeling of grief State minor feeling of triumph Dismiss minor feeling of rage State minor feeling of grim satisfaction Dismiss minor feeling of fear Dismiss minor feeling of sadness State minor feeling of satisfaction State minor feeling of love State minor feeling of bliss State minor feeling of excitement State minor feeling of gaiety State minor feeling of joy State minor feeling of vengefulness Dismiss minor feeling of terror Dismiss minor feeling of agony Dismiss minor feeling of anguish Dismiss minor feeling of despair Dismiss minor feeling of dismay Dismiss minor feeling of distress Dismiss minor feeling of fright Dismiss minor feeling of misery Dismiss minor feeling of mortification Dismiss minor feeling of being shaken State minor feeling of acceptance State minor feeling of admiration State minor feeling of agitation State minor feeling of aggravation State minor feeling of alienation State minor feeling of amazement State minor feeling of ambivalence State minor feeling of anger State minor feeling of annoyance State minor feeling of anxiety State minor feeling of apathy State minor feeling of arousal State minor feeling of astonishment State minor feeling of aversion State minor feeling of awe State minor feeling of bitterness State minor feeling of boredom State minor feeling of caring State minor feeling of confusion State minor feeling of contempt State minor feeling of dejection State minor feeling of disappointment State minor feeling of disgust State minor feeling of disillusionment State minor feeling of dislike State minor feeling of displeasure State minor feeling of eagerness State minor feeling of embarrassment State minor feeling of empathy State minor feeling of emptiness State minor feeling of exasperation State minor feeling of ferocity State minor feeling of frustration State minor feeling of gloom State minor feeling of glumness State minor feeling of gratitude State minor feeling of grouchiness State minor feeling of grumpiness State minor feeling of guilt State minor feeling of hatred State minor feeling of hope State minor feeling of hopelessness State minor feeling of humiliation State minor feeling of insult State minor feeling of interest State minor feeling of irritation State minor feeling of isolation State minor feeling of loathing State minor feeling of loneliness State minor feeling of lust State minor feeling of nervousness State minor feeling of nostalgia State minor feeling of optimism State minor feeling of outrage State minor feeling of panic State minor feeling of patience State minor feeling of passion State minor feeling of rejection State minor feeling of relief State minor feeling of regret State minor feeling of remorse State minor feeling of repentance State minor feeling of resentment State minor feeling of restlessness State minor feeling of righteous indignation State minor feeling of self-pity State minor feeling of servility State minor feeling of shame State minor feeling of sympathy State minor feeling of tenderness State minor feeling of uneasiness State minor feeling of unhappiness State minor feeling of wonder State minor feeling of worry State minor feeling of wrath State minor feeling of zeal State minor feeling of adoration State minor feeling of affection State minor feeling of amusement State minor feeling of contentment State minor feeling of delight State minor feeling of elation State minor feeling of enjoyment State minor feeling of exhilaration State minor feeling of fondness State minor feeling of freedom State minor feeling of glee State minor feeling of happiness State minor feeling of jolliness State minor feeling of joviality State minor feeling of jubilation State minor feeling of pleasure State minor feeling of pride State feelings, somewhat enraptured State feelings, somewhat thrilled Dismiss minor existential crisis Dismiss minor feeling of defeat State feelings, somewhat expectant Dismiss minor doubts State minor feeling of enthusiasm Dismiss minor feeling of pessimism State minor feeling of euphoria State feelings of suspicion Verbally struggle against alarm struggle Verbally struggle against shock Verbally struggle against horror Verbally struggle against grief State feelings of triumph Verbally struggle against rage State feelings of grim satisfaction Verbally struggle against fear Verbally struggle against sadness State feelings of satisfaction State feelings of love State feelings of bliss State feelings of excitement State feelings of gaiety State feelings of joy State feelings of vengefulness Verbally struggle against terror Verbally struggle against agony Verbally struggle against anguish Verbally struggle against despair Verbally struggle against dismay Verbally struggle against distress Verbally struggle against fright Verbally struggle against misery Verbally struggle against mortification Verbally struggle, shaken State feelings of acceptance State feelings of admiration State feelings of agitation State feelings of aggravation State feelings of alienation State feelings of amazement State feelings of ambivalence State feelings of anger State feelings of annoyance State feelings of anxiety State feelings of apathy State feelings of arousal State feelings of astonishment State feelings of aversion State feelings of awe State feelings of bitterness State feelings of boredom State feelings of caring State feelings of confusion State feelings of contempt State feelings of dejection State feelings of disappointment State feelings of disgust State feelings of disillusionment State feelings of dislike State feelings of displeasure State feelings of eagerness State feelings of embarassment State feelings of empathy State feelings of emptiness State feelings of exasperation State feelings of ferocity State feelings of frustration State feelings of gloom State feelings of glumness State feelings of gratitude State feelings of grouchiness State feelings of grumpiness State feelings of guilt State feelings of hatred State feelings of hope State feelings of hopelessness State feelings of humiliation State feelings of insult State feelings of interest State feelings of irritation State feelings of isolation State feelings of loathing State feelings of loneliness State feelings of lust State feelings of nervousness State feelings of nostalgia State feelings of optimism State feelings of outrage State feelings of panic State feelings of patience State feelings of passion State feelings of rejection State feelings of relief State feelings of regret State feelings of remorse State feelings of repentance State feelings of resentment State feelings of restlessness State feelings of righteous indignation State feelings of self-pity State feelings of servility State feelings of shame State feelings of sympathy State feelings of tenderness State feelings of uneasiness State feelings of unhappiness State feelings of wonder State feelings of worry State feelings of wrath State feelings of zeal State feelings of adoration State feelings of affection State feelings of amusement State feelings of contentment State feelings of delight State feelings of elation State feelings of enjoyment State feelings of exhilaration State feelings of fondness State feelings of freedom State feelings of glee State feelings of happiness State feelings of jolliness State feelings of joviality State feelings of jubilation State feelings of pleasure State feelings of pride State feelings, enraptured State feelings, thrilled Verbally struggle against existential crisis Verbally struggle, defeated State feelings, expectant Verbally struggle against doubt State feelings of enthusiasm Verbally struggle against pessimism State feelings of euphoria State feelings of great suspicion Verbally struggle against great alarm Verbally struggle against great shock Verbally struggle against great horror Verbally struggle against great grief State feelings of great triumph Fail the struggle against great rage State feelings of great grim satisfaction Verbally struggle against great fear Verbally struggle against great sadness State feelings of great satisfaction State feelings of great love State feelings of great bliss State feelings of great excitement State feelings of great gaiety State feelings of great joy State feelings of great vengefulness Verbally struggle against great terror Verbally struggle against great agony Verbally struggle against great anguish Verbally struggle against great despair Verbally struggle against great dismay Verbally struggle against great distress Verbally struggle against great fright Verbally struggle against great misery Verbally struggle against great mortification Verbally struggle, greatly shaken State feelings of great acceptance State feelings of great admiration State feelings of great agitation State feelings of great aggravation State feelings of great alienation State feelings of great amazement State feelings of great ambivalence State feelings of great anger State feelings of great annoyance State feelings of great anxiety State feelings of great apathy State feelings of great arousal State feelings of great astonishment State feelings of great aversion State feelings of great awe State feelings of great bitterness State feelings of great boredom State feelings of great caring State feelings of great confusion State feelings of great contempt State feelings of great dejection State feelings of great disappointment State feelings of great disgust State feelings of great disillusionment State feelings of great dislike State feelings of great displeasure State feelings of great eagerness State feelings of great embarrassment State feelings of great empathy State feelings of great emptiness State feelings of great exasperation State feelings of great ferocity State feelings of great frustration State feelings of great gloom State feelings of great glumness State feelings of great gratitude State feelings of great grouchiness State feelings of great grumpiness State feelings of great guilt State feelings of great hatred State feelings of great hope State feelings of great hopelessness State feelings of great humiliation State feelings of great insult State feelings of great interest State feelings of great irritation State feelings of great isolation State feelings of great loathing State feelings of great loneliness State feelings of great lust State feelings of great nervousness State feelings of great nostalgia State feelings of great optimism State feelings of great outrage State feelings of great panic State feelings of great patience State feelings of great passion State feelings of great rejection State feelings of great relief State feelings of great regret State feelings of great remorse State feelings of great repentance State feelings of great resentment State feelings of great restlessness State feelings of great righteous indignation State feelings of great self-pity State feelings of great servility State feelings of great shame State feelings of great sympathy State feelings of great tenderness State feelings of great uneasiness State feelings of great unhappiness State feelings of great wonder State feelings of great worry State feelings of great wrath State feelings of great zeal State feelings of great adoration State feelings of great affection State feelings of great amusement State feelings of great contentment State feelings of great delight State feelings of great elation State feelings of great enjoyment State feelings of great exhilaration State feelings of great fondness State feelings of great freedom State feelings of great flee State feelings of great happiness State feelings of great jolliness State feelings of great joviality State feelings of great jubilation State feelings of great pleasure State feelings of great pride State feelings, greatly enraptured State feelings, greatly thrilled Verbally struggle against looming existential crisis Verbally struggle, greatly defeated State feelings, greatly expectant Verbally struggle against great doubt State feelings of great enthusiasm Verbally struggle against great pessimism State feelings of great euphoria Fail the struggle against great alarm outburst fail Fail the struggle against great shock Fail the struggle against great horror Fail the struggle against great grief Fail the struggle against great fear Fail the struggle against great sadness Fail the struggle against great terror Fail the struggle against great agony Fail the struggle against great anguish Fail the struggle against great despair Fail the struggle against great dismay Fail the struggle against great distress Fail the struggle against great fright Fail the struggle against great misery Fail the struggle against great mortification Fail the internal struggle, completely shaken Fail the struggle against existential crisis worthlessness value friendship artwork cooperation independence self-control martial prowess leisure commerce peace knowledge (to I desire that be returned to me. be returned to my family. Speaking as a representative of , it is important that be returned. I require it as a symbol of the requires it to be a proper It is the symbol of the It is a valuable treasure to us. It should be brought to It would be wonderful if found a lasting home within wants returned returned to Last I remember, I had it. Last I heard, I had it. Last I heard, you held it. Last I saw, it was held by Last I heard, it was held by Last I saw, it was in Last I heard, it was in I have no idea where it is. Greetings. Salutations Greetings Hello I'm a true I thought you called yourself An honor as always. How can I be of service? . It is good to see you. is dumbstruck for a moment. A legend? Here? I can scarcely believe it. I am honored to be in your presence. It is an honor. Your name precedes you. Thank you for all that you have done. It is good to finally meet you! Welcome home, my child. . What can I do for you? You are welcome at . Please be respectful of the materials. How are you, my It's great to have a friend like you! And what exactly do you want? Are you ready to learn? Been in any good scraps today? Let's not hurt anybody. Make any good deals lately? Long live the cause! Thank you for keeping us safe. Don't let the enemy rest. Thank you for all you do. Are you hunting for treasure? Thank you for protecting our wisdom. Don't try to throw your weight around. I have nothing for you. I value your loyalty. It really is a pleasure to speak with you again. Do you have wisdom to share, preacher? Do you have a story to tell? Have you written a new poem? Is it time to make music? Are you still dancing? Are in a foul mood? You'll get nothing from me with your flattery. Are you stalking a dangerous beast? Don't walk off with anything. It is amazing how far you've come. Welcome home. It's good to see you have companions to travel with on your adventures. I know you can handle yourself, but be careful out there. Hopefully your friends can dissuade you from this foolishness. Traveling alone in the wilds?! You know better than that. Only a hero such as yourself can travel at night. The bogeyman would get me. I know you've seen your share of adventure, but be careful or the bogeyman may get you. Only a fool would travel alone at night! Take shelter or the bogeyman will get you. Night is falling. You'd better stay indoors, or the bogeyman will get you. The sun will set soon. Be careful that the bogeyman doesn't get you. Don't travel alone at night, or the bogeyman will get you. Welcome to I am the STRANGUS AUGIS STORKIS [PRO_SUB] [PRO_OBJ] [PRO_POS] I've defeated many fearsome opponents! Knowing no mercy, devoured devoured our livestock stole stole our treasures destroyed a dungeon destroyed our homes profaned profaned our homes This bloodsucking fiend This vile fiend even murdered has even killed lust for murder , among them pauses to regain composure.] It pains me all the more, for the foul villain was once my own , now twisted into monstrosity , now cursed Save us from this Beware! It it said that only It is said that harms the creature. Other arms may not cut so deeply. has killed traitor I am I am a of the , as are you forgetful guard I am a slave of I am a prisoner of Please help me to escape from this place. But mostly I just like to drink. How I long for some excitement in my life... I've always dreamed of seeing far-away places. I would give anything to be away from here. I can't stand the boredom! Can you lead me to battle and a warrior's death? failed to load conflict report incident There is a great keep there named There is a tavern there There is a temple There is a library there There is a tomb housing is there. It is a place of great evil. looks around nervously and leans forward, speaking quietly. It is rumored that the dead rise and stalk the living! That place is blessed. Savage beasts call it their home. ! It's terrifying. have been known to hunt out there. roam freely out there. I don't know very much about it. The surrounding area is called We are in [You receive a detailed description.] is in I've heard of a place called There's absolutely nothing interesting around here. A night creature has infiltrated our communities and now makes prey of us. An evil lurks within. As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. A great beast threatens to bring ruin upon our people. We have been under siege by an ancient force of nature. It is time to send our cursed enemy back to the underworld. Our people have been tormented by a fearsome foe. A beast horrible beyond imagining threatens us. A creature of the night has our people cowering in fear. The forces of darkness have descended upon us. A terror most foul from the evil depths nigh the underworld plagues us. A vile monster from the bowels of the earth has been preying on our people. A beast from underground has been assailing us. At times, creeping things slither out from below ground. We are besieged by a terrifying monster from the harshest wilderness. A savage beast from the thick of the wilds hunts us at will. A ferocious wild animal has been set on us by nature. A ferocious unnatural beast has become the bane of our people. A beast from the wilds has been harassing our people. Vanquishing a great beast on our behalf would bring us all much glory. Mastering the forces of nature would glorify us in the eyes of the world. Demons from the underworld must not be permitted to walk freely upon the land. Not far from here, a fearsome creature has made its home. Terrible monstrosities live deep under the ground. The world is safer for travelers when night creatures no longer stalk the darkness. A force of evil has arisen in the world. Something truly horrifying has vomited itself forth from the depths of the world. A great monster from the underground is said to have emerged from the darkness. A vile beast from the caverns now walks the land. A lurking pest has come up from the underground. At the end of the world dwell the fiercest beasts of legend. Creatures grow mighty out in the wildest regions. You might win fame by putting down a wild beast of great renown. Sometimes animals just get out of control. Seek this place if you wish to confront This insidious evil is Seek this place if you hunt The creature is Body corrupted beyond reckoning, assumes a beastly form to terrorize us. agreed to offer of tribute from refused demand of tribute from accepted a peace offer from to stop the conflict between refused an offer of peace from regarding the conflict between informed that tribute would no longer be offered in the name of , replacing I hear has a real mean streak. Best keep your head down. I hear that there is an insurrection against I hear that lost after an insurrection waited out an insurrection in crushed an insurrection in I hear that a group calling itself on behalf of after a long journey from the lands of I hear that a group from left to reclaim the ruins left to found a new settlement This place has been conquered has been conquered in order to find better lives moved on in search of a better future after the horrible mismanagement of gave up on their occupation of I hear that refugees calling themselves and escaped fled just before an army led by descended upon the place. I heard that I heard that there was an incident. was kidnapped was destroyed. I have is not in I do not have does not possess We reclaimed We founded We formed We had to pull out of We banded up as is overcome for a moment. ] No... I don't want to talk about it. is our family's ancestor. is the head of the family. Our family's ancestor is The head of the family is Greet listener greet hello Nevermind nevermind Summarize the many troubles trouble Demand an item (barter screen) object Express your emotions (new menu) express feeling emotion State your values (new menu) state values Investigate or interrogate (new menu) investigate interrogate Ask favor, place request, make demand or issue order (new menu) favor request order Create a performance troupe together (group naming menu) troupe Claim this site for yourself (group naming menu) Name pet (new menu) Gift a (large) pet or mount (new menu) give Express horror at the gift Express thanks for the gift thanks Give Ask about somebody (new menu) reputation Ask for directions (new menu) directions where Bring up specific incident or rumor (new menu) tell Ask about the deaths the death crime the fighting fight armies on the march the army on the march army march the abductions the abduction abduction kidnap the beast the criminals the bandits bandit the skulking vermin skulking vermin the bone-chilling horror ruffian the open war the missing treasure treasure Inquire about any troubles troubles Request a guide to Ask for directions to Ask for the whereabouts of Ask listener to wait here wait stay Ask listener to follow you follow come Cancel the agreement cancel leave Complain about the agreement complain Bring up the journey together journey agreement Tell listener that nothing has changed Order listener to kill drive the forces of drive Give an order based on 's relationship with Go into relations land territory Summarize the hold of on its territory patrol guards forces Summarize the local disposition of the forces of other rebels opposition stakeholders Summarize your views on the opposition to overview Describe the refugees created by the attack of accuse troublemaker Accuse the speaker of being a troublemaker Summarize your views on artifact Discuss the missing artifact Summarize the conflict in which you slew (This occurred at this location Bring up Somebody giving of placement of the destruction of gaining of rescue Bring up your reunion with Bring up your death Bring up the death of violation export prohibition slow crime of murder disorderly destruction crime of theft crime of robbery crime of espionage crime of treason crime of blood-drinking drinking crime of attempted murder crime of kidnapping snatching crime of attempted kidnapping identity self-identification to refusal to identify to submission demand of submission from attack on escalated attack on succession Spread rumor of presence 's demand for tribute 's offer of peace 's cessation of tribute to 's claim 's harassment withdrawal 's withdrawal from refugees 's flight 's abandonment Spread rumor of the insurrection Spread rumor of the overthrow overthrow failure failed insurrection insurrection crushed reclaim 's reclamation 's march to reclaim invasion toward Spread rumor of the occupation of Spread rumor of your reunion with death Spread rumor of your abduction Spread rumor of the abduction of 's destruction location 's presence in Spread rumor of your possession of 's possession of absence 's absence from Spread rumor of your lack of possession of 's lack of possession of Trade or settle debts trade barter deal debts sell Ask about available services, drinks, rooms, etc. service room List available services list Yell out service order Order free for drink Rent room for Request free room extend rent Extend room rental for Extend use of free room Confirm service order confirm Exchange, give, take or show personal items exchange take show offer Ask listener to join you (new menu) join Ask about the structure you are in structure Ask about the listener's master or boss master Ask about the listener's schemes and plots scheme plot plan Inquire about listener's profession profession Ask how listener is feeling feelings emotions Make a flattering remark flatter Try to calm the listener pacify calm Tell a joke joke Ask about listener's family Ask for permission to stay for a day sleep permission rest Ask for a cease to hostilities cease stop Accept that the listener will not trade the object accept refusal Suggest that the listener trade suggest Ask the listener for the location of Agree to have accept homage from agree Refuse to have Agree to make peace between Refuse to make peace between pay homage to Offer to have homage Cancel tribute from Offer peace between Demand that Demand the listener's identity Demand that the listener drop drop Demand that the listener yield surrender Welcome yourself to your new home welcome Raise alarm intruder Brag about your past violent acts brag boast transfer position Offer listener your position as someone adopt Ask listener to adopt Accept the position Refuse the position Agree to the adoption Refuse the adoption Ask listener why they are traveling travel Ask how strong this group's hold over its lands is hold withdraw Ask about the position of this group's forces guard armies Ask about other groups with a stake in this site groups exile bandits Ask if anybody fled from this site flee fled Ask about the local ruler Ask about this site's neighbors and trade partners neighbors village Comment on weather Offer encouragement encourage Comment on natural surroundings Ask about the surrounding area surroundings area Invoke true name to banish listener invoke banish Invoke true name to compel service from listener Accuse listener of being a night creature Impatiently say goodbye goodbye done quit Say goodbye Bypass greeting (new menu) bypass skip Change the subject (new menu) change back Return to current topic (new menu) return Refuse to share this information Say that you have no family Say that you don't remember Ask what happened what happened Ask listener to join you and be rescued Give report pertaining to service as a duty report Praise listener for completing the task praise task Request duty or advice pertaining to service as a advice Ask to be made a keeper performer scholar monster slayer slayer scribe Ask for to made tavern keepers performers scholars mercenaries monster slayers scribes messengers Grant listener work as grant Grant work as Refuse listener work as Refuse Ask to join Accept into Refuse request to join Invite listener to join invite Accept invitation to join Refuse invitation to join decline Leave Kick listener out of Refuse invitation to become a Accept invitation to become a Refuse request to become a Accept as a Revoke listener's status as a revoke Invite listener to become a Ask to become a Ask to be rescued Reply to greeting reply Refuse conversation Reply to greeting (impersonation) impersonate State 's location to be Suggest talking to to offer condolences Suggest traveling to to find a relative State that you weren't acquainted Tell listener to enjoy peace and remain vigilant enjoy vigilant Offer condolences condolences sorry Ask listener's course of action action Request suggestion for course of action Ask listener to join you as entertainer entertain Ask listener to join you on adventures Ask listener to guide you to a location guide site place Respond to join request respond Ask listener to join you in a rescue Ask listener to join you in an insurrection State opinion that it must be stopped with violent force State opinion that it is not your problem State opinion that it was inevitable inevitable State opinion that this is the life for you life State opinion that it is sad but not unexpected expected State opinion that it is terrible terrible State opinion that it is terrifying terrifying State that you don't know anything about it State that they are outlaws outlaws State that you are right in all matters right State that you are conflicted conflicted State that it is terrific terrific State that it is for the best best State that you don't care State your general hatred State your general fear State that it accords with your faith accords faith State that preaching is your calling preaching calling State that you enjoyed performing performing State that it was legendary legendary State that it was fantastic fantastic State that it was great great State that it was good State that it was okay okay Agree completely State that this is fantastic State that this is great State that this is good State that this is okay State that this is no good State that this is your favorite dance favorite State that this is your favorite music State that this is your favorite poetry poetry State that you love reflective poetry reflective State that you hate reflective poetry State that you love riddles riddle State that you hate riddles State that you are embarrassed by this kind of humor humor State your amusement funny State that you love raunchy poems raunchy poems State that you love ribald poems ribald State that you disapprove of ribald poems State that you love light poems light State that you hate light poems State that you love solemn poems solemn State that you hate solemn poems State that listener's hunt saved you from an enemy hunt saved State that listener had a good hunt State that listener saved you from an enemy State that listener protected the defenseless from outlaws protected defenseless oulaws Grant sleep permission Deny sleep permission deny Comply with order comply Agree to follow Apologize for being otherwise occupied apologize occupied Refer listener to somebody older refer older Ask listener to come closer closer Do business business Initiate bartering Ask listener to come to the trade depot later later Ask listener to come to your store later Ask listener to come to the market later Remind listener of pending service pending Tell listener that no services are available Tell listener both of you must be at location both Tell listener you don't work here Mention services to listener Tell listener to try a shopkeeper shopkeeper Tell listener about Provide directions to Recommend Profess total ignorance Tell the listener that is dead Give your opinion of opinion Provide the location of specific place Provide the location of Provide the whereabouts of Explain your current journey explain Say something about this site's trade partners Say something about the local area Tell the listener that they've found you found Grovel before your new master grovel Ask listener to wait until you've returned home Say something general about your emotional state or thoughts thoughts Say something about your family's ancestor ancestor Say something about your family Announce that you are hunting in your lair Express astonishment at seeing surprise Praise for returning Prophesize prophecy prophesize Hawk your wares hawk Yield in terror Yield Agree to cease hostilities Refuse to cease hostilities Agree to comply with demand Refuse to comply with demand Refuse to yield (not your values) Argue Acquiesce (changes your values) acquiesce Flatter the listener Deride flattery deride flattery Deride the attempt to calm Reject the compliment reject Reject the attempt to calm Accept the compliment thank Accept calming State that calming was unneeded unneeded Approve of the joke approve laugh Reject the joke Express outrage over dismissal dismissal Press the argument press argue Agree to drop the argument Dismiss the listener's argument Respond passively Make terrified outburst regarding fleeing conflict State intention to flee conflict Say something about your master(s) talk Say something about your schemes Refuse the interrogation Mock the repeated failure of the interrogator mock State your age emphatically Say something about your profession Announce your night creature status announce State your incredulity incredulity Bring up the reunion of Spread rumor of the reunion of Claim this site for yourself and <SWAP> ADD_COLOR a girl a boy a child twins triplets quadruplets quintuplets sextuplets septuplets octuplets nonuplets decaplets undecaplets duodecaplets tredecaplets quattuordecaplets quindecaplets many 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body with almost no fat on it has an extremely thin body with very litte fat on it has an incredibly thin body with little fat is incredibly thin has a very thin build buried underneath endless muscles and fat would be very thin but has opted for some muscle and fat has a very thin, frail body without visible traces of fat is weak and has a very thin body with very little fat is incredibly muscular and very thin is very muscular and thin is muscular and very thin is very thin and weak is weak and very thin is somewhat scrawny and very thin would be very thin but bears an enormous lardy burden has much fat on a very thin frame has a very thin frame with a bit of fat on it has a very thin body with almost no fat on it has a very thin frame with very little fat has a very thin body with little fat is very thin has a thin frame but it is loaded with muscles and great layers of fat has a generally thin build with some muscle and fat on it is thin, frail and incredibly skinny is thin, skinny 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weak and very long has a very long body that is beset by a morbid corpulence is very long and fat is fat and very long is very long and incredibly skinny is very long and skinny is skinny and very long is very long is extremely muscular, obese and long is long, muscular and fat has a frail body, long and incredibly skinny is long, weak and skinny has an incredibly muscular, long body is very muscular with a long body is long and muscular is long with a frail body is long but weak is long and scrawny is long and incredibly fat is long and very fat is fat and long is long and incredibly skinny is long and very skinny is long and skinny is long is incredibly short yet has extremely strong muscles hidden under massive lardy rolls is muscular and fat yet at the same time incredibly short is extremely short, weak and thin is weak, skinny and incredibly short has put on an extreme amount of muscle, especially for one so short is very muscular and incredibly short is muscular and extremely short is incredibly short and frail is weak and extremely short is extremely short with little muscle is incredibly short but somehow packs in an enormous amount of fat is very fat and extremely short is fat and incredibly short is incredibly short and skinny is very skinny and extremely short is skinny and incredibly short is incredibly short is very short but covered with great amounts of lard and with huge muscles is very short yet muscular and fat is very short, very weak and very skinny is weak, skinny and very short packs enormous muscles on to a very short body is very muscular and very short is very short with well-defined muscular is very weak and very short is weak and really short is somewhat weak and very short carries massive amounts of fat, especially for one so short is very short and fat is fat and very short is very short and incredibly skinny is very short and skinny is skinny and very short is very short is short yet layered with equal parts of giant muscles and 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short is skinny and extremely short is very short yet impressively muscular and enormously fat is very short in length but muscular and fat as well is very short, weak and skinny is weak and skinny and also very short carries great muscles on a very short body is very short and muscular is muscular and very short is very short and frail is very short and quite weak is very short with ill-defined muscles has a very short body buttressed by rolls of lard is short with great muscles and copious amounts of lard is short in length but muscular and fat is weak, skinny and short is incredibly muscular if a little short is very muscular with a short body is short and weak is short and scrawny is short and incredibly fat is short and very fat is strapped with massive amounts of muscle and lard is muscular and fat is very weak and incredibly skinny is weak and skinny is incredibly muscular is very muscular is muscular is very weak is weak is scrawny is corpulent is very fat is fat is incredibly skinny is very skinny is skinny is average in size has a small build yet is strapped with massive amounts of muscle and lard has a small build but is muscular and fat has a small build and is very weak and incredibly skinny has a small build and is weak and skinny has incredible muscles over a small build is very muscular yet has a small build is small yet muscular is very weak and small is weak and small is small and scrawny packs massive amounts of fat on to a small build has a small build but is very fat is small and fat is incredibly skinny with a small build is very skinny with a small build is skinny with a small build is small is very small yet with huge slabs of lard and muscle is muscular and fat yet has a very small overall build is very weak, skinny and small is weak, skinny and very small is incredibly muscular for one so small is very small yet very muscular is muscular and very small is weak and very small is very small with ill-defined muscles has a very small body bedecked with lardy rolls is very small and fat is fat and very small is incredibly skinny and very small is very small and skinny is skinny and very small is very small is tiny yet incredibly muscular and lardy is muscular and fat and very, very small is incredibly small, weak and skinny, so as to be almost nothing is tiny, skinny and weak is a minuscule bundle of muscles has an extremely small body but it is very muscular is muscular yet with a incredibly small body overall is tiny and utterly weak is tiny and weak is tiny with ill-defined muscles bears an enormous amount of fat for one so tiny is tiny yet very fat is fat yet tiny is tiny overall and in particular incredibly skinny is very skinny with an overall minuscule build is incredibly small and skinny is tiny gigantic very large muscular frail obese chubby skinny thin slim lanky stout broad narrow towering tall long squat short scrawny tiny TISSUE_NAME Tissue Template missing plural string TISSUE_MATERIAL PLANT_MAT RELATIVE_THICKNESS HEALING_RATE VASCULAR PAIN_RECEPTORS THICKENS_ON_STRENGTH THICKENS_ON_ENERGY_STORAGE ARTERIES SCARS STRUCTURAL CONNECTIVE_TISSUE_ANCHOR SETTABLE SPLINTABLE FUNCTIONAL NERVOUS THOUGHT MUSCULAR FLIGHT BREATHE CONNECTS MAJOR_ARTERIES INSULATION COSMETIC STYLEABLE TISSUE_SHAPE SUBORDINATE_TO_TISSUE TISSUE_MAT_STATE TISSUE_LEAKS Tissue Definition [C:4:0:1] is mangled beyond recognition. are spilled. is gelded. has been partially butchered. broken. fractured. has a compound fracture have compound fractures cut open smashed open broken open torn open gouting gushing spraying running with dripping oozing dented. frost-bitten frozen blistered completely swollen heavily swollen very swollen quite swollen swollen slightly swollen high wide-set large-irised small-irised sunken protruding wrinkled convex concave curly straight dense sparse thick upturned hooked splayed out flattened great-lobed fuse-lobed gapped crowded high-cheekboned low-cheekboned broad-chinned narrow-chinned jutting-chinned recess-chinned square-chinned round-chinned greasy deep-voiced high-voiced raspy-voiced clear-voiced body is is gone. extremely tall somewhat tall very short somewhat short extraordinarily broad somewhat broad extremely narrow somewhat narrow extremely long quite long somewhat long extremely short incredibly high somewhat high extremely low slightly low incredibly close-set slightly close-set very wide-set slightly wide-set deeply sunken slightly sunken slightly protruding have very large irises have large irises have slightly large irises have very thin irises have thin irises have slightly thin irises very large-irised slightly large-irised very thin-irised thin-irised slightly thin-irised extremely wrinkled slightly wrinkled very smooth slightly smooth wavy incredibly straight very convex slightly convex incredibly concave somewhat concave extremely dense quite dense slightly dense extremely sparse quite sparse slightly sparse very thick slightly thick very thin somewhat thin incredibly upturned slightly upturned sharply hooked slightly hooked very splayed out somewhat splayed out very flattened slightly flattened have great swinging lobes have large hanging lobes are free-lobed are fuse-lobed have nearly fused lobes have small lobes hanging-lobed free-lobed nearly fuse-lobed small-lobed widely-spaced tangled very round slightly rounded slit somewhat greasy crinkly striped mottled spots with a touch of with flecks of with some mixed with stripes has a deep, guttural voice has a high-pitched, clear voice has a high-pitched, grating voice has a clear, deep voice has a fairly deep and raspy voice has a high squeaky voice has a low, clear voice has a high, clear voice has a very clear voice has a clear voice has a grating, raspy voice has a scratchy voice has a very high-pitched voice has a high voice has a very deep voice has a low voice has very high cheekbones has high cheekbones has low cheekbones has very low cheekbones square chin round chin chin has a massive has a deeply recessed, broad has a narrow, jutting has a deeply recessed, narrow has a broad, prominent has a broad, recessed has a narrow, prominent has a narrow, recessed has a very broad has a broad has a very narrow has a narrow has a jutting has a prominent has a recessed has a deeply recessed has a square chin has an angular chin has a very round chin has a round chin very long medium-length clean-shaven stubble neatly combed braided arranged in double braids tied in a pony tail unkempt [C:7:0:0] bears bear the marks of numerous old wounds, the chief among them the marks of old wounds, including massive very long long short very short tiny curving scar. straight scar. huge very large large very small dent. jagged scar. LOCAL_CREATURE_MAT LOCAL_PLANT_MAT *** Error(s) finalizing the template Custom tissue shape not found: vector::_M_insert_aux Unrecognized Tissue Template Token: creature_layer [CREATURE: !ARG CV_NEW_TAG CV_ADD_TAG CV_NEW_CTAG CV_ADD_CTAG CV_CONVERT_TAG CV_CONVERT_CTAG CVCT_MASTER CVCT_TARGET CVCT_REPLACEMENT CV_REMOVE_TAG CV_REMOVE_CTAG Unrecognized Creature Variation Token: ADD_MATERIAL needs 2 tokens: ADD_TISSUE BP_POSITION needs 3 tokens: BP_RELATION needs 6 tokens: BP_RELSIZE BP_LAYERS BP_LAYERS_UNDER BP_LAYERS_OVER ARG1 ARG2 ARG3 ARG4 ARG5 Unrecognized Body Detail Plan Token: *** Error(s) finalizing the creature Creature Tissue Material Failure: (empty tissue) (no mat1) (no mat3) : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) : Special attack material missing state -- set to liquid : Special attack interaction token not recognized : , layer : Tissue was not found, using first tissue instead : No tissue thickness : Cannot find SPECIFIC_FOOD:PLANT token : Cannot find SPECIFIC_FOOD:CREATURE token Unrecognized Color Token: Walk Crawl Swim Climb Custom butcher object shape not found: BODY_APPEARANCE_MODIFIER SET_BP_GROUP PLUS_BP_GROUP PLUS_TL_GROUP SET_TL_GROUP TSU_NOUN TISSUE_LAYER_APPEARANCE_MODIFIER SHEARABLE_TISSUE_LAYER Shearable Tissue Was Not Used BP_ADD_TYPE BP Add Type BP_REMOVE_TYPE BP Remove Type BP_APPEARANCE_MODIFIER BP Mod APP_MOD_DESC_RANGE APP_MOD_NOUN APP_MOD_IMPORTANCE APP_MOD_RATE NO_END TL_COLOR_MODIFIER Color Mod Ending With ( ) Was Not Used TLCM_TIMING TLCM_NOUN TLCM_IMPORTANCE APP_MOD_GENETIC_MODEL TLCM_GENETIC_MODEL CASTE_SPEECH POP_RATIO FEATURE_ATTACK_GROUP CHILD BABY CASTE_PROFESSION_NAME CHILDNAME BABYNAME AQUATIC AMPHIBIOUS MOUNT MOUNT_EXOTIC LIKES_FIGHTING LIKESFIGHTING VEGETATION NATURAL VERMIN_HATEABLE DIE_WHEN_VERMIN_BITE REMAINS_ON_VERMIN_BITE_DEATH REMAINS_UNDETERMINED Duplicate Body Token: Unrecognized Creature Caste Body Token: Body Token Recognized But Could Not Connect: BODYGLOSS Unrecognized Creature Caste Body Gloss Token: RELSIZE RETRACT_INTO_BP CAN_DO_INTERACTION CDI token precedes any CAN_DO_INTERACTION tag: Unrecognized CDI Token: EXTRA_BUTCHER_OBJECT Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added EBO_ITEM ANY_HARD_STONE EBO_SHAPE BODYPART TISSUE_LAYER CHILD_BODYPART_GROUP CHILD_TISSUE_LAYER_GROUP seems to have correct format but could not find proper BPs in any caste, so not added ATTACK_SKILL ATTACK_VERB ATTACK_CONTACT_PERC ATTACK_PENETRATION_PERC ATTACK_PRIORITY MAIN ATTACK_VELOCITY_MODIFIER ATTACK_FLAG_INDEPENDENT_MULTIATTACK ATTACK_FLAG_BAD_MULTIATTACK ATTACK_FLAG_CANLATCH ATTACK_FLAG_WITH ATTACK_FLAG_EDGE SPECIALATTACK_INTERACTION SPECIALATTACK_INJECT_EXTRACT SPECIALATTACK_SUCK_BLOOD NATURAL_SKILL ITEMCORPSE ITEMCORPSE_QUALITY BEACH_FREQUENCY UNDERSWIM GETS_WOUND_INFECTIONS GETS_INFECTIONS_FROM_ROT NOSTUCKINS NOSKULL NOSKIN NOBONES NOMEAT HASSHELL NOPAIN HAS_NERVES ARENA_RESTRICTED NO_THOUGHT_CENTER_FOR_MOVEMENT NO_CONNECTIONS_FOR_MOVEMENT NONAUSEA SENSE_CREATURE_CLASS LOW_LIGHT_VISION SMELL_TRIGGER ODOR_LEVEL ODOR_STRING NO_DIZZINESS NO_PHYS_ATT_GAIN NO_PHYS_ATT_RUST STANCE_CLIMBER CANNOT_JUMP BLOODSUCKER BONECARN CARNIVORE SYNDROME_DILUTION_FACTOR GOBBLE_VERMIN_CREATURE GOBBLE_VERMIN_CLASS ROOT_AROUND CREATURE_CLASS PERSONALITY LISP MATERIAL_FORCE_MULTIPLIER GENERAL_MATERIAL_FORCE_MULTIPLIER SOUND STANDARD_GRAZER GRAZER PRONE_TO_RAGE LAYS_EGGS EGG_SIZE CLUTCH_SIZE VISION_ARC INTELLIGENT CAN_SPEAK UTTERANCES ALL_ACTIVE POWER MEGABEAST SEMIMEGABEAST FEATURE_BEAST TITAN DEMON UNIQUE_DEMON SPREAD_EVIL_SPHERES_IF_RULER NIGHT_CREATURE_EXPERIMENTER NIGHT_CREATURE MEANDERER MULTIPART_FULL_VISION ALCOHOL_DEPENDENT LOCKPICKER NOT_BUTCHERABLE MISCHIEVIOUS PATTERNFLIER CURIOUSBEAST_EATER CURIOUSBEAST_ITEM CURIOUSBEAST_GUZZLER FLEEQUICK VERMINHUNTER RETURNS_VERMIN_KILLS_TO_OWNER ADOPTS_OWNER IMMOLATE NO_SPRING NO_SUMMER NO_AUTUMN NO_WINTER LARGE_PREDATOR BENIGN SMALL_REMAINS SPECIFIC_FOOD CASTE_NAME CASTE_COLOR CASTE_GLOWCOLOR REMAINS_COLOR IMMOBILE_LAND LIGHT_GEN VERMIN_MICRO CANNOT_UNDEAD NO_SLEEP PACK_ANIMAL FLIER STRANGE_MOODS LOCAL_POPS_PRODUCE_HEROES LOCAL_POPS_CONTROLLABLE OUTSIDER_CONTROLLABLE PET_EXOTIC TRAINABLE WEBBER THICKWEB MAGMA_VISION FIREIMMUNE FIREIMMUNE_SUPER FEMALE MALE NO_GENDER ORIENTATION LITTERSIZE MAXAGE GNAWER DESCRIPTION PETVALUE PETVALUE_DIVISOR BODY_SIZE GRAVITATE_BODY_SIZE CHANGE_BODY_SIZE_PERC GAIT NO_BUILD_UP LAYERS_SLOW AGILITY STEALTH_SLOWS Unknown GAIT flag WALK SWIM CRAWL CLIMB ATTACK_TRIGGER MODVALUE VIEWRANGE BUILDINGDESTROYER DIFFICULTY GRASSTRAMPLE SWIMS_LEARNED SWIMS_INNATE TRADE_CAPACITY LAIR_HUNTER_SPEECH LAIR LAIR_CHARACTERISTIC HABIT HABIT_NUM TEST_ALL SECRETION CONTINUOUS EXTREME_EMOTION EXERTION EGG_MATERIAL CASTE_TILE CASTE_SOLDIER_TILE CASTE_GLOWTILE CASTE_ALTTILE CASTE_SOLDIER_ALTTILE EXTRACT CONVERTED_SPOUSE SPOUSE_CONVERTER SPOUSE_CONVERSION_TARGET MANNERISM_LAUGH MANNERISM_SMILE MANNERISM_WALK MANNERISM_POSTURE MANNERISM_STRETCH MANNERISM_EYELIDS MANNERISM_FINGERS MANNERISM_NOSE MANNERISM_EAR MANNERISM_HEAD MANNERISM_EYES MANNERISM_MOUTH MANNERISM_HAIR MANNERISM_KNUCKLES MANNERISM_LIPS MANNERISM_CHEEK MANNERISM_NAILS MANNERISM_FEET MANNERISM_ARMS MANNERISM_HANDS MANNERISM_TONGUE MANNERISM_LEG PENETRATEPOWER FISHITEM HOMEOTHERM FIXED_TEMP SKILL_RATE SKILL_RUST_RATE SKILL_LEARN_RATE SKILL_RATES SKILL_LEARN_RATES SKILL_RUST_RATES PHYS_ATT_RANGE Attribute range not in increasing order, repaired Attribute range less than , repaired Attribute range greater than PHYS_ATT_RATES PHYS_ATT_CAP_PERC Attribute cap perc less than 100, set to 100 MENT_ATT_RANGE MENT_ATT_RATES MENT_ATT_CAP_PERC TISSUE_LAYER_UNDER TISSUE_LAYER_OVER NORMAL Unknown Body Group/Relation Token(s): Unknown Body Part Position Token: Tissue layer not added because no BP found: PLUS_TISSUE_LAYER SELECT_TISSUE_LAYER Body detail plan not found: SET_LAYER_TISSUE TL_RELATIVE_THICKNESS TL_CONNECTS TL_MAJOR_ARTERIES TL_HEALING_RATE TL_VASCULAR TL_PAIN_RECEPTORS TISSUE_STYLE_UNIT PEARL SUPERNATURAL NO_EAT USE_MATERIAL USE_MATERIAL_TEMPLATE Unrecognized Material Template: SELECT_MATERIAL PLUS_MATERIAL TISSUE USE_TISSUE USE_TISSUE_TEMPLATE Unrecognized Tissue Template: SELECT_TISSUE REMOVE_TISSUE CASTE USE_CASTE SELECT_CASTE SELECT_ADDITIONAL_CASTE DEFAULT Caste Selection Fails: BIOME PROFESSION_NAME DOES_NOT_EXIST LARGE_ROAMING LOOSE_CLUSTERS VERMIN_FISH ARTIFICIAL_HIVEABLE UBIQUITOUS HIVE_PRODUCT VERMIN_EATER MUNDANE FREQUENCY CHANGE_FREQUENCY_PERC POPULATION_NUMBER CLUSTER_NUMBER TRIGGERABLE_GROUP GENERAL_BABY_NAME GENERAL_CHILD_NAME GLOWCOLOR CREATURE_TILE CREATURE_SOLDIER_TILE GLOWTILE ALTTILE SOLDIER_ALTTILE GOOD SAVAGE EQUIPMENT_WAGON PREFSTRING SPEECH SPEECH_MALE SPEECH_FEMALE Unrecognized Creature Token: REMOVE_MATERIAL COPY_TAGS_FROM Unrecognized Creature Copy (Order is important!): APPLY_CREATURE_VARIATION Unrecognized Creature Variation: APPLY_CURRENT_CREATURE_VARIATION GO_TO_START GO_TO_END GO_TO_TAG GO_TO_TAG could not find target, setting to end: splayed guttural-voiced grating-voiced squeaky-voiced scratchy-voiced low-voiced high-cheekbones low-cheekbones square-chin round-chin massive-chin recessed-chin jutting-chin prominent-chin broad-chin narrow-chin BODY UPPERBODY HEAD CON_CAT CONTYPE Unrecognized Creature Bodypart CONTYPE Token: LIMB THROAT UNDER_PRESSURE VERMIN_BUTCHER_ITEM SMELL SMALL INTERNAL GUTS GELDABLE RIGHT LEFT DIGIT CONNECTOR PREVENTS_PARENT_COLLAPSE SOCKET DEFAULT_RELSIZE : number capped at 32 INDIVIDUAL_NAME Unrecognized Creature Bodypart Token: Unrecognized Creature Body Token: COLOR SHAPE COLOR_PATTERN CP_COLOR PATTERN Unrecognized Colored Pattern Token: FACES GEMS_USE_NOUN GEMS_USE_ADJ GEMS_USE_ADJ_NOUN Unrecognized Shape Token: SIMPLE IN_WATER IN_MAGMA NO_WATER NO_MAGMA NO_THICK_FOG OUTSIDE Unrecognized Location Hint Token: ROAD TUNNEL BRIDGE WALL Unrecognized World Construction Token: PANTHEON REGIONAL_FORCE Unrecognized Religion Token: SPRING AUTUMN Unrecognized Season Token: AGRICULTURE ANIMALS BALANCE BEAUTY BIRTH BLIGHT BOUNDARIES CAVERNS CHAOS CHARITY CHILDREN COASTS CONSOLATION COURAGE CREATION DANCE DARKNESS DAWN DEFORMITY DEPRAVITY DISCIPLINE DISEASE DREAMS DUSK DUTY EARTH FAMILY FAME FATE FERTILITY FESTIVALS FIRE FISH FISHING FORGIVENESS FORTRESSES FREEDOM GAMBLING GAMES GENEROSITY HAPPINESS HEALING HOSPITALITY HUNTING INSPIRATION JEALOUSY JEWELS JUSTICE LABOR LAKES LAWS LIES LIGHT LIGHTNING LONGEVITY LOVE LOYALTY LUCK LUST MARRIAGE MERCY METALS MINERALS MISERY MIST MOON MOUNTAINS MUCK MURDER MUSIC NATURE NIGHT NIGHTMARES OATHS OCEANS ORDER PAINTING PEACE PERSUASION PLANTS POETRY PREGNANCY RAINBOWS REBIRTH REVELRY REVENGE RIVERS RULERSHIP RUMORS SACRIFICE SALT SCHOLARSHIP SEASONS SILENCE SONG STARS STORMS STRENGTH SUICIDE THEFT THRALLDOM THUNDER TORTURE TRADE TRAVELERS TREACHERY TREES TRICKERY TRUTH TWILIGHT VALOR VICTORY VOLCANOS WATER WEALTH WEATHER WIND WISDOM WRITING YOUTH OWN_RACE FANCIFUL Unrecognized Art Facet Token: PLANT TREE Unrecognized Art Image Element Token: HANDLE ROLLERS Unrecognized Specific Item Improvement Token: PLAYER_FORTRESS DARK_FORTRESS CAVE CAVE_DETAILED TREE_CITY CITY FORTRESS MONUMENT Unrecognized Site Token: LAW_ENFORCE TAX_ESCORT ANIMATED GHOST ADVENTURER Unrecognized Creature Texture Token: Unrecognized Historical Figure Site Link Token: MINER WOODWORKER CARPENTER BOWYER WOODCUTTER STONEWORKER ENGRAVER RANGER ANIMAL_CARETAKER ANIMAL_TRAINER HUNTER TRAPPER ANIMAL_DISSECTOR METALSMITH FURNACE_OPERATOR WEAPONSMITH ARMORER BLACKSMITH METALCRAFTER JEWELER GEM_CUTTER GEM_SETTER CRAFTSMAN WOODCRAFTER POTTER WAX_WORKER STONECRAFTER LEATHERWORKER BONE_CARVER WEAVER CLOTHIER GLASSMAKER STRAND_EXTRACTOR FISHERY_WORKER FISHERMAN FISH_DISSECTOR FISH_CLEANER FARMER CHEESE_MAKER MILKER GELDER SHEARER SPINNER COOK THRESHER MILLER BUTCHER DYER PRESSER BEEKEEPER GLAZER PLANTER HERBALIST BREWER SOAP_MAKER POTASH_MAKER LYE_MAKER WOOD_BURNER MECHANIC SIEGE_ENGINEER SIEGE_OPERATOR PUMP_OPERATOR CLERK ARCHITECT DOCTOR DIAGNOSER BONE_SETTER SUTURER SURGEON ADMINISTRATOR TRADER ALCHEMIST MERCHANT HAMMERMAN MASTER_HAMMERMAN SPEARMAN MASTER_SPEARMAN CROSSBOWMAN MASTER_CROSSBOWMAN WRESTLER MASTER_WRESTLER AXEMAN MASTER_AXEMAN SWORDSMAN MASTER_SWORDSMAN MACEMAN MASTER_MACEMAN PIKEMAN MASTER_PIKEMAN BOWMAN MASTER_BOWMAN BLOWGUNMAN MASTER_BLOWGUNMAN RECRUIT TRAINED_HUNTER TRAINED_WAR MASTER_THIEF THIEF STANDARD DRUNK LASHER MASTER_LASHER MONSTER_SLAYER SCOUT BEAST_HUNTER SNATCHER MERCENARY POET BARD DANCER SAGE SCHOLAR PHILOSOPHER MATHEMATICIAN ASTRONOMER NATURALIST PAPERMAKER BOOKBINDER PERFORMER SCRIBE TAVERN_KEEPER CRIMINAL PEDDLER PROPHET PILGRIM MONK MESSENGER MINING WOODCUTTING CARPENTRY DETAILSTONE MASONRY ANIMALTRAIN ANIMALCARE DISSECT_FISH DISSECT_VERMIN PROCESSFISH TRAPPING PRESSING BEEKEEPING GLAZING WEAVING BREWING ALCHEMY CLOTHESMAKING MILLING PROCESSPLANTS CHEESEMAKING MILK GELD SHEARING SPINNING HERBALISM SMELT EXTRACT_STRAND FORGE_WEAPON FORGE_ARMOR FORGE_FURNITURE CUTGEM ENCRUSTGEM WOODCRAFT PAPERMAKING BOOKBINDING POTTERY WAX_WORKING STONECRAFT METALCRAFT LEATHERWORK BONECARVE SWORD MISC_WEAPON DAGGER MACE HAMMER SPEAR CROSSBOW ARMOR SIEGECRAFT SIEGEOPERATE OPERATE_PUMP PIKE WHIP BLOWGUN THROW MECHANICS MAGIC_NATURE SNEAK DESIGNBUILDING DRESS_WOUNDS DIAGNOSE SURGERY SET_BONE SUTURE CRUTCH_WALK WOOD_BURNING LYE_MAKING POTASH_MAKING SOAP_MAKING SWIMMING RIDING NEGOTIATION JUDGING_INTENT APPRAISAL ORGANIZATION RECORD_KEEPING LYING INTIMIDATION CONVERSATION COMEDY FLATTERY CONSOLE PACIFY TRACKING KNOWLEDGE_ACQUISITION CONCENTRATION SITUATIONAL_AWARENESS PROSE READING SPEAKING COORDINATION LEADERSHIP TEACHING MELEE_COMBAT RANGED_COMBAT WRESTLING BITE GRASP_STRIKE STANCE_STRIKE DODGING KNAPPING MILITARY_TACTICS CLIMBING MAKE_MUSIC SING PLAY_KEYBOARD_INSTRUMENT PLAY_STRINGED_INSTRUMENT PLAY_WIND_INSTRUMENT PLAY_PERCUSSION_INSTRUMENT CRITICAL_THINKING LOGIC MATHEMATICS ASTRONOMY CHEMISTRY GEOGRAPHY OPTICS_ENGINEER FLUID_ENGINEER INTRIGUE FORCED UNCOMMON RARE SMALLGEM BLOCKS ROUGH BOULDER BRANCH DOOR FLOODGATE HATCH_COVER GRATE TRACTION_BENCH CHAIR CHAIN FLASK GOBLET TOOL WINDOW CAGE BARREL BUCKET ANIMALTRAP TABLE COFFIN STATUE SLAB BOOK QUERN MILLSTONE WEAPON GLOVES ARMORSTAND WEAPONRACK CABINET FIGURINE AMULET SCEPTER CROWN RING EARRING BRACELET ANVIL CORPSEPIECE REMAINS MEAT FISH_RAW VERMIN SEEDS SKIN_TANNED PLANT_GROWTH THREAD CLOTH SHEET TOTEM BACKPACK QUIVER SPLINT ORTHOPEDIC_CAST CRUTCH CATAPULTPARTS BALLISTAPARTS BALLISTAARROWHEAD TRAPPARTS TRAPCOMP DRINK POWDER_MISC CHEESE COIN GLOB ROCK PIPE_SECTION INORGANIC AMBER CORAL GLASS_GREEN GLASS_CLEAR GLASS_CRYSTAL COAL PEARLASH GRIME COKE USE_LAVA_STONE Unrecognized Inorganic Token: NO_MATGLOSS Unrecognized Coal Token: VEIN CLUSTER CLUSTER_SMALL CLUSTER_ONE Unrecognized Inclusion Type Token: West South Below Above Here /Below /Above Cloth (Plant) Cloth (Yarn) Drinks Powders Meat Eggs Plants Fruit and Nuts Garden Vegetables Meat/Fish Recipes Other Recipes Metal Bars Small Cut Gems Large Cut Gems Stone Blocks Anvils Weapons Training Weapons Bodywear Ammo Digging Implements Headwear Toys Tools Instruments Stone Sand Clay Glass Cages Bags (Leather) Bags (Plant) Bags (Silk) Bags (Yarn) Thread (Yarn) Ropes (Plant) Ropes (Silk) Ropes (Yarn) Barrels Miscellaneous Flasks/Waterskins Quivers Backpacks Buckets Splints Crutches Cups/Mugs/Goblets Dungeon Commander Insane Mood Undead Hunt Maraud Target Sieger Basepoint Sieger Mill Ambush Patrol Marauder Mill Wilderness Curious Wander Wilderness Curious Steal Target Wilderness Roamer Pattern Patrol Inactive Marauder Owner Commander Chained Animal Meeting Location Meeting Location Building Vermin Hunting Seek Commander Return to Base Mill Anywhere Mill Building Move to Site Claim Site Head for Edge Milling Flood Milling Burrow Squad Move Squad Kill List Squad Patrol Squad Defend Burrow Squad Defend Burrow From Target Lair Hunter Graze Guard Alarm Wait Order Nonsense Come to Job Building Valid Pond Dump Unit Valid Pond Dump Conflict Defense Adventure Move Charge Attack Thief Target Check Chest Sleep Bed Sleep Barracks Sleep Ground Leave Wall Flee Terrain Tax Room Guard Taxes Ransack Taxes Get Empty Sand Bag Sand Zone Clay Zone Colony to Install Return Colony To Install Grab Cage Uncage Animal Capture Small Pet Grab Cage Unit Grab Milk Unit Go to Milk Station Grab Shear Unit Go to Shear Station Lay Egg/Nest Box Go to Cage Grab Animal Trap Cage Vermin Grab Unfill Bucket Grab Goblet Seek Fill Bucket Seek Patient for Carry Seek Patient for Diagnosis Seek Patient for Immobilize Break Seek Patient for Crutch Seek Patient for Suturing Seek Patient for Dress Wound Seek Surgery Site Carry Patient to Bed Seek Give Water Bucket Seek Job Item Seek Unit For Item Drop Seek Unit For Job Seek Building For Item Drop Seek Building For Job Seek Splint Seek Crutch Seek Suture Thread Seek Dressing Cloth Go to Give Water Target Seek Food for Target Seek Target for Food Seek Animal for Slaughter Seek Slaughter Building Seek Animal for Gelding Seek Gelding Building Seek Animal for Chain Seek Chain for Animal Seek Cage for Unchain Seek Animal for Unchain Grab Food for Taming Seek Animal for Taming Seek Drink Item Seek Food Item Seek Eating Chair Seek Eating Chair 2 Seek Bad Mood Building Set Glass Mood Building Set Mood Building Seek Fell Victim Clean Building Site Reset Priority Goal Main Job Building Drop Off Job Items Grab Job Resources Work at Building Grab Uniform Grab Clothing Grab Weapon Grab Ammunition Grab Shield Grab Armor Grab Helm Grab Boots Grab Gloves Grab Pants Grab Quiver Grab Backpack Grab Waterskin Start Hunt Start Fish Clean Hunt Vermin Patrol Squad Station Seek Infant Shop Specific Mill in Shop Go to Shop Seek Training Ammunition Archery Training Site Sparring Partner Sparring Site Seek Artifact Grab Ammunition for Building Seek Building for Ammunition Seek Item for Storage Store Item Grab Kill Grab Execution Weapon Drop Kill at Butcher Drop Kill out Front Go to Beating Target Go to Interrogation Target Interrogation Office Seek Kidnap Victim Seek Blood Suck Victim Seek Sheriff Seek Hunting Target Seek Target Mechanism Seek Target for Mechanism Seek Mechanism for Trigger Seek Trigger for Mechanism Seek Trap for Vermin Catch Seek Vermin for Catching Seek Vermin Catch Location Wander Vermin Catch Location Seek Vermin for Hunting Seek Vermin Hunting Spot Wander Vermin Hunting Spot Seek Fish Trap Seek Fish Catch Location Seek Well for Water Seek Drink Area for Water Upgrade Squad Equipment Prepare Equipment Manifests Wander Depot Seek Update Office Seek Manage Office Assigned Building Job Chase Opponent Chase Opponent Flood Chase Opponent (Same Square) Flee from Opponent Flee from Opponent (Climb) Attack Building Start Bed Carry Start Medical Aid Seek Station Flood Seek Station Train Animal Start Water Job Well Start Water Job Drink Area Start Eat Job Scheduled Meal Scheduled Sleep Bed Scheduled Sleep Ground Remove Construction Chop Detail Gather Plant Mischief Rest (Recovered) Rest (Reset) Combat Training Skill Demonstration Individual Skill Drill Guard Path Harass Site Walk Site Walk to Building Army Walk Seek Ladder to Climb Seek Ladder to Move Place Ladder Prayer Play Make Believe Play with Toy Worship Research Ponder Topic Fill Service Order Get Written Content Go to Reading Place Get Writing Materials Go to Writing Place Grab Instrument Grab Toy Store Object Leave Site for Squad Order Parley Unit Parley Item Follow Command Seek Heist Item Seek Heist Master Seek Heist Handoff agricultural animal artistic balanced beautiful birthing blighted delineated cavernous chaotic charitable child-like coastal consoling courageous crafted created dark dawning noon-time deformed depraved disciplined diseased dreaming dusklight dutiful earthen familial famous fated fertile festive fiery baked forgiving gambling playful generous healing hospitable inspired jealous jeweled rigid deceitful shining electrical long-lived loving loyal lucky merciful metal crystal miserable misty moonlit mountainous muddy murderous lyrical natural nightmarish sworn oceanic ordered painted peaceful persuasive leafy poetic pregnant rainy colorful reborn joyous flowing lordly whispering sacrificial salty scholarly seasonal silent cloudy wordy starry stormy hopeless sunny thieving enslaved thunderous wicked enterprising treacherous wooden tricky true twilight valorous volcanic warring watery wealthy windy wise lettered young no sphere farming animals balance beauty birth blight boundaries caverns charity coasts consolation courage crafts creation dawn deformity depravity discipline disease dreams earth fame fate fertility festivals fire fishing food forgiveness fortresses freedom games generosity happiness hospitality inspiration jewels justice lakes laws lies lightning longevity luck lust marriage mercy metals minerals moon murder night oaths oceans painting persuasion pregnancy rain rebirth revelry revenge rivers rulership rumors sacrifice salt seasons silence song speech stars storms strength suicide thralldom thunder torture travelers treachery trees trickery truth valor victory volcanos wealth weather wind wisdom writing youth agriculture paved outdoor area uneven pillars square of pillars pillars on the perimeter upper floors lower floors water pool lava pool stagnant pool open structure paved indoor areas detailed surfaces no architectural element father wives wife eldest son second eldest son third eldest son fourth eldest son fifth eldest son sixth eldest son seventh eldest son eighth eldest son ninth eldest son tenth eldest son youngest son only son eldest daughter second eldest daughter third eldest daughter fourth eldest daughter fifth eldest daughter sixth eldest daughter seventh eldest daughter eighth eldest daughter ninth eldest daughter tenth eldest daughter daughter only daughter youngest daughter eldest child second eldest child third eldest child fourth eldest child fifth eldest child sixth eldest child seventh eldest child eighth eldest child ninth eldest child tenth eldest child child youngest child only child paternal grandmother paternal grandfather maternal grandmother maternal grandfather grandmother grandfather grandparent older brother older sister older sibling younger brother younger sister younger sibling cousin uncle niece nephew older half-brother older half-sister older half-sibling younger half-brother younger half-sister younger half-sibling half-sibling no relationship Wetland Desert Forest Mountains Ocean Lake Grassland Hills TOUGHNESS ENDURANCE RECUPERATION DISEASE_RESISTANCE Unrecognized Physical Attribute Token: FRONT BACK SIDES BOTTOM Unrecognized Body Part Position Token: AROUND SURROUNDED_BY ABOVE BELOW IN_FRONT BEHIND CLEANS CLEANED_BY Unrecognized Body Part Relation Token: DAILY WEEKLY MONTHLY YEARLY Unrecognized Appearance Modifier Rate Scale Token: FADE ROOT Unrecognized Replacement Method Token: MONOTONE STRIPES IRIS_EYE SPOTS PUPIL_EYE MOTTLED Unrecognized Pattern Token: STRANDS FEATHERS SCALES CUSTOM Unrecognized Tissue Shape Token: DOMINANT_LESS DOMINANT_MORE Unrecognized Genetic Model Token: SINGULAR PLURAL Unrecognized Word Property Token: Granite Slate Felsite Hematite Malachite Galena Limestone Sandstone Timber Moonstone Opal Obsidian Dabbling Adequate Competent Skilled Proficient Talented Professional Accomplished Master High Master Grand Master Legendary Mining Carpentry Bowmaking Engraving Masonry Animal Training Animal Caretaking Fish Dissection Animal Dissection Fish Cleaning Butchery Growing Herbalism Ambush Riding Persuasion Negotiation Judging Intent Appraisal Organization Record Keeping Lying Intimidation Conversation Comedy Flattery Consoling Pacification Tracking Fishing Furnace Operation Strand Extraction Soap Making Potash Making Lye Making Wood Burning Weaponsmithing Armorsmithing Metalsmithing Gem Cutting Gem Setting Wood Crafting Papermaking Bookbinding Pottery Wax Working Stone Crafting Metal Crafting Glassmaking Studying Concentration Discipline Observation Writing Prose Poetry Reading Speaking Dance Music Singing Keyboard Instrument Stringed Instrument Wind Instrument Percussion Instrument Critical Thinking Logic Mathematics Astronomy Chemistry Geography Optics Engineer Fluid Engineer Coordination Balance Leadership Military Tactics Teaching Fighting Archery Wrestling Biting Striking Kicking Dodging Sword Mace Hammer Spear Crossbow Pike Siege Engineering Siege Operation Pump Operation Leatherworking Pressing Glazing Weaving Brewing Clothes Making Milling Threshing Blowgun Throwing Machinery Knife Lash Alchemy Building Design Spinning Misc. Object Wound Dressing Diagnostics Surgery Bone Setting Suturing Crutch-walking Knapping Climbing Intrigue Miner Wood Cutter Engraver Mason Animal Trainer Animal Caretaker Fish Dissector Animal Dissector Butcher Trapper Grower Ambusher Swimmer Rider Persuader Negotiator Judge of Intent Appraiser Organizer Record Keeper Liar Intimidator Conversationalist Comedian Flatterer Consoler Pacifier Tracker Fisherman Furnace Operator Strand Extractor Soaper Potash Maker Lye Maker Wood Burner Armorsmith Metalsmith Gem Setter Wood Crafter Papermaker Bookbinder Potter Stone Crafter Metal Crafter Student Observer Wordsmith Writer Reader Speaker Knapper Musician Singer Keyboardist Stringed Instrumentalist Wind Instrumentalist Percussionist Critical Thinker Logician Mathematician Astronomer Chemist Geographer Leader Tactician Teacher Biter Striker Kicker Dodger Axeman Swordsman Maceman Hammerman Spearman Shield User Armor User Siege Engineer Siege Operator Pump Operator Dyer Glazer Clothier Miller Thresher Blowgunner Thrower Mechanic Druid Knife User Alchemist Building Designer Milker Shearer Spinner Misc. Object User Wound Dresser Diagnostician Surgeon Bone Doctor Suturer Crutch-walker Climber Schemer SIMPLE_MOUND SIMPLE_BURROW LABYRINTH SHRINE WILDERNESS_LOCATION Unrecognized Lair Token: HAS_DOORS Unrecognized Lair Characteristic Token: ALERT PEACEFUL_INTERMITTENT Unrecognized Creature Sound Token: VOCALIZATION Unrecognized Creature Sound Method Token: Random Buffer Overload catatonic yield ghost PEGS ADJUSTABLE_BRIDGES LEVERS CROOKS TIGHTENING Unrecognized Tuning Token: clear noisy full sharp smooth choppy steady evolving delicate bright graceful breathy strained mellow wobbling focused even fluid vibrating quavering fragile brittle pure piercing strident wavering harsh reedy nasal buzzy rough warm rugged heavy flat crisp sonorous gentle slicing liquid raucous breezy raspy wispy shrill rich dull floating ringing resonant sweet rippling sparkling CLEAR NOISY FULL THIN ROUND SHARP SMOOTH CHOPPY STEADY EVOLVING STRONG DELICATE BRIGHT GRACEFUL SPARSE BREATHY STRAINED BROAD MELLOW WOBBLING FOCUSED EVEN FLUID VIBRATING QUAVERING EERIE FRAGILE BRITTLE PURE PIERCING STRIDENT WAVERING HARSH REEDY NASAL BUZZY WARM RUGGED HEAVY FLAT DARK CRISP SONOROUS WATERY GENTLE SLICING RAUCOUS BREEZY RASPY WISPY SHRILL MUDDY RICH DULL FLOATING RINGING RESONANT SWEET RIPPLING SPARKLING animal partner brawler psycho trade partner information source storyteller preacher poet bard friendly killer murderer comrade respected group hated group enemy fighter friendly fighter bully monster brigand loyal soldier quarreler flatterer protector of weak treasure hunter preserver of knowledge SITE VESSEL RELIGION MILITARY_UNIT TEMPLE BATTLE LIBRARY FESTIVAL MERCHANT_COMPANY CRAFT_GUILD Unrecognized Timbre Token: MEMBRANE_POSITION SUBPART_CHOICE KEYBOARD STOPPING_FRET STOPPING_AGAINST_BODY STOPPING_HOLE STOPPING_HOLE_KEY SLIDE HARMONIC_SERIES VALVE_ROUTES_AIR BP_IN_BELL FOOT_PEDALS Unrecognized Pitch Choice Token: PLUCKED_BY_BP PLUCKED BOWED STRUCK_BY_BP STRUCK VIBRATE_BP_AGAINST_OPENING BLOW_AGAINST_FIPPLE BLOW_OVER_OPENING_SIDE BLOW_OVER_OPENING_END BLOW_OVER_SINGLE_REED BLOW_OVER_DOUBLE_REED BLOW_OVER_FREE_REED STRUCK_TOGETHER SHAKEN SCRAPED FRICTION RESONATOR BAG_OVER_REED AIR_OVER_REED AIR_OVER_FREE_REED AIR_AGAINST_FIPPLE Unrecognized Sound Production Token: GRIND_BONE_MEAL COOK_BLOOD GRIND_VERMIN COOK_VERMIN COOK_PEOPLE COLLECT_TROPHIES EAT_BONE_PORRIDGE USE_ANY_MELEE_WEAPON COLLECT_WEALTH GIANT_NEST Unrecognized Habit Token: LIQUID_COOKING LIQUID_SCOOP GRIND_POWDER_RECEPTACLE GRIND_POWDER_GRINDER MEAT_CARVING MEAT_BONING MEAT_SLICING MEAT_CLEAVING HOLD_MEAT_FOR_CARVING MEAL_CONTAINER LIQUID_CONTAINER FOOD_STORAGE HIVE NEST_BOX BOOKCASE SMALL_OBJECT_STORAGE TRACK_CART HEAVY_OBJECT_HAULING STAND_AND_WORK_ABOVE ROLL_UP_SHEET PROTECT_FOLDED_SHEETS CONTAIN_WRITING DISPLAY_OBJECT PLACE_OFFERING DIVINATION GAMES_OF_CHANCE Unrecognized Tool Use Token: REACHED_PEAK ERA_CHANGE ENDGAME_EVENT_1 ENDGAME_EVENT_2 FEATURE_DISCOVERY STRUCK_DEEP_METAL STRUCK_MINERAL STRUCK_ECONOMIC_MINERAL COMBAT_TWIST_WEAPON COMBAT_LET_ITEM_DROP COMBAT_START_CHARGE COMBAT_SURPRISE_CHARGE COMBAT_JUMP_DODGE_PROJ COMBAT_JUMP_DODGE_STRIKE COMBAT_DODGE COMBAT_COUNTERSTRIKE COMBAT_BLOCK COMBAT_PARRY COMBAT_CHARGE_COLLISION COMBAT_CHARGE_DEFENDER_TUMBLES COMBAT_CHARGE_DEFENDER_KNOCKED_OVER COMBAT_CHARGE_ATTACKER_TUMBLES COMBAT_CHARGE_ATTACKER_BOUNCE_BACK COMBAT_CHARGE_TANGLE_TOGETHER COMBAT_CHARGE_TANGLE_TUMBLE COMBAT_CHARGE_RUSH_BY COMBAT_CHARGE_MANAGE_STOP COMBAT_CHARGE_OBSTACLE_SLAM COMBAT_WRESTLE_LOCK COMBAT_WRESTLE_CHOKEHOLD COMBAT_WRESTLE_TAKEDOWN COMBAT_WRESTLE_THROW COMBAT_WRESTLE_RELEASE_LOCK COMBAT_WRESTLE_RELEASE_CHOKE COMBAT_WRESTLE_RELEASE_GRIP COMBAT_WRESTLE_STRUGGLE COMBAT_WRESTLE_RELEASE_LATCH COMBAT_WRESTLE_STRANGLE_KO COMBAT_WRESTLE_ADJUST_GRIP COMBAT_GRAB_TEAR COMBAT_STRIKE_DETAILS COMBAT_STRIKE_DETAILS_2 COMBAT_EVENT_ENRAGED COMBAT_EVENT_STUCKIN COMBAT_EVENT_LATCH_BP COMBAT_EVENT_LATCH_GENERAL COMBAT_EVENT_PROPELLED_AWAY COMBAT_EVENT_KNOCKED_OUT COMBAT_EVENT_STUNNED COMBAT_EVENT_WINDED COMBAT_EVENT_NAUSEATED MIGRANT_ARRIVAL_NAMED MIGRANT_ARRIVAL DIG_CANCEL_WARM DIG_CANCEL_DAMP AMBUSH_DEFENDER AMBUSH_RESIDENT AMBUSH_HERO AMBUSH_THIEF AMBUSH_THIEF_SUPPORT_SKULKING AMBUSH_THIEF_SUPPORT_NATURE AMBUSH_THIEF_SUPPORT AMBUSH_MISCHIEVIOUS AMBUSH_MISCHIEVOUS AMBUSH_SNATCHER_SUPPORT AMBUSH_AMBUSHER_NATURE AMBUSH_AMBUSHER AMBUSH_INJURED AMBUSH_OTHER AMBUSH_INCAPACITATED FOUND_TRAP CARAVAN_ARRIVAL NOBLE_ARRIVAL D_MIGRANTS_ARRIVAL D_MIGRANT_ARRIVAL D_MIGRANT_ARRIVAL_DISCOURAGED D_NO_MIGRANT_ARRIVAL ANIMAL_TRAP_CATCH ANIMAL_TRAP_ROBBED MISCHIEF_LEVER MISCHIEF_PLATE MISCHIEF_CAGE MISCHIEF_CHAIN RESEARCH_BREAKTHROUGH GUEST_ARRIVAL DIPLOMAT_ARRIVAL LIAISON_ARRIVAL TRADE_DIPLOMAT_ARRIVAL CAVE_COLLAPSE BIRTH_CITIZEN BIRTH_ANIMAL BIRTH_WILD_ANIMAL STRANGE_MOOD MADE_ARTIFACT NAMED_ARTIFACT ITEM_ATTACHMENT VERMIN_CAGE_ESCAPE TRIGGER_WEB MOOD_BUILDING_CLAIMED ARTIFACT_BEGUN MEGABEAST_ARRIVAL FORT_POSITION_SUCCESSION BERSERK_CITIZEN STRESSED_CITIZEN CITIZEN_TANTRUM CITIZEN_LOST_TO_STRESS MAGMA_DEFACES_ENGRAVING ENGRAVING_MELTS MASTERPIECE_ARCHITECTURE MASTERPIECE_CONSTRUCTION MASTER_ARCHITECTURE_LOST MASTER_CONSTRUCTION_LOST ADV_AWAKEN ADV_SLEEP_INTERRUPTED ADV_REACTION_PRODUCTS CANCEL_JOB ADV_CREATURE_DEATH CITIZEN_DEATH PET_DEATH CITIZEN_MISSING PET_MISSING FALL_OVER CAUGHT_IN_FLAMES CAUGHT_IN_WEB UNIT_PROJECTILE_SLAM_BLOW_APART UNIT_PROJECTILE_SLAM UNIT_PROJECTILE_SLAM_INTO_UNIT LOSE_HOLD_OF_ITEM REGAIN_CONSCIOUSNESS FREE_FROM_WEB PARALYZED OVERCOME_PARALYSIS NOT_STUNNED EXHAUSTION PAIN_KO BREAK_GRIP NO_BREAK_GRIP BLOCK_FIRE BREATHE_FIRE SHOOT_WEB PULL_OUT_DROP STAND_UP MARTIAL_TRANCE MAT_BREATH NIGHT_ATTACK_STARTS NIGHT_ATTACK_ENDS NIGHT_ATTACK_TRAVEL GHOST_ATTACK TRAVEL_SITE_DISCOVERY TRAVEL_SITE_BUMP ADVENTURE_INTRO CREATURE_SOUND MECHANISM_SOUND CREATURE_STEALS_OBJECT BODY_TRANSFORMATION INTERACTION_ACTOR INTERACTION_TARGET UNDEAD_ATTACK REGULAR_CONVERSATION CONFLICT_CONVERSATION STRANGE_RAIN_SNOW STRANGE_CLOUD SIMPLE_ANIMAL_ACTION FLOUNDER_IN_LIQUID TRAINING_DOWN_TO_SEMI_WILD TRAINING_FULL_REVERSION ANIMAL_TRAINING_KNOWLEDGE SKIP_ON_LIQUID DODGE_FLYING_OBJECT FLAME_HIT EMBRACE BANDIT_EMPTY_CONTAINER BANDIT_GRAB_ITEM COMBAT_EVENT_ATTACK_INTERRUPTED COMBAT_WRESTLE_CATCH_ATTACK FAIL_TO_GRAB_SURFACE LOSE_HOLD_OF_SURFACE TRAVEL_COMPLAINT LOSE_EMOTION REORGANIZE_POSSESSIONS PUSH_ITEM DRAW_ITEM STRAP_ITEM GAIN_SITE_CONTROL MOVED_OUT_OF_RANGE CANNOT_SPEAK NO_TRACKS ALREADY_SEARCHED_AREA SEARCH_FOUND_SOMETHING SEARCH_FOUND_NOTHING NOTHING_TO_INTERACT NOTHING_TO_EXAMINE YOU_YIELDED YOU_UNYIELDED YOU_STRAP_ITEM YOU_DRAW_ITEM NO_GRASP_TO_DRAW_ITEM NO_ITEM_TO_STRAP NO_INV_TO_REMOVE NO_INV_TO_WEAR NO_INV_TO_EAT NO_INV_TO_CONTAIN NO_INV_TO_DROP NOTHING_TO_PICK_UP NO_INV_TO_THROW NO_INV_TO_FIRE CURRENT_SMELL CURRENT_WEATHER CURRENT_TEMPERATURE CURRENT_DATE NO_GRASP_FOR_PICKUP CANNOT_STAND MUST_UNRETRACT_FIRST CANNOT_REST CANNOT_MAKE_CAMPFIRE CANNOT_CHOP_TREE CANNOT_CONSTRUCT MADE_CAMPFIRE CANNOT_SET_FIRE SET_FIRE DAWN_BREAKS NOON NIGHTFALL NO_INV_INTERACTION EMPTY_CONTAINER TAKE_OUT_OF_CONTAINER NO_CONTAINER_FOR_ITEM PUT_INTO_CONTAINER EAT_ITEM DRINK_ITEM CONSUME_FAILURE DROP_ITEM PICK_UP_ITEM YOU_BUILDING_INTERACTION YOU_ITEM_INTERACTION YOU_TEMPERATURE_EFFECTS PROFESSION_CHANGES RECRUIT_PROMOTED SOLDIER_BECOMES_MASTER RESOLVE_SHARED_ITEMS COUGH_BLOOD VOMIT_BLOOD MERCHANTS_UNLOADING MERCHANTS_NEED_DEPOT MERCHANT_WAGONS_BYPASSED MERCHANTS_LEAVING_SOON MERCHANTS_EMBARKED PET_LOSES_DEAD_OWNER PET_ADOPTS_OWNER VERMIN_BITE UNABLE_TO_COMPLETE_BUILDING JOBS_REMOVED_FROM_UNPOWERED_BUILDING CITIZEN_SNATCHED VERMIN_DISTURBED LAND_GAINS_STATUS LAND_ELEVATED_STATUS MASTERPIECE_CRAFTED ARTWORK_DEFACED POWER_LEARNED YOU_FEED_ON_SUCKEE ANIMAL_TRAINED DYED_MASTERPIECE COOKED_MASTERPIECE MANDATE_ENDS SLOWDOWN_ENDS FAREWELL_HELPER ELECTION_RESULTS SITE_PRESENT CONSTRUCTION_SUSPENDED LINKAGE_SUSPENDED QUOTA_FILLED JOB_OVERWRITTEN NOTHING_TO_CATCH_IN_WATER DEMAND_FORGOTTEN NEW_DEMAND NEW_MANDATE PRICES_ALTERED NAMED_RESIDENT_CREATURE SOMEBODY_GROWS_UP GUILD_REQUEST_TAKEN GUILD_WAGES_CHANGED NEW_WORK_MANDATE CITIZEN_BECOMES_SOLDIER CITIZEN_BECOMES_NONSOLDIER PARTY_ORGANIZED POSSESSED_TANTRUM BUILDING_TOPPLED_BY_GHOST MASTERFUL_IMPROVEMENT MASTERPIECE_ENGRAVING NO_MARRIAGE_CELEBRATION CURIOUS_GUZZLER WEATHER_BECOMES_CLEAR WEATHER_BECOMES_SNOW WEATHER_BECOMES_RAIN SEASON_WET SEASON_DRY SEASON_SPRING SEASON_SUMMER SEASON_AUTUMN SEASON_WINTER SERVICE_ORDER_DELIVERY PERFORMANCE_START_FAILURE BEGIN_ACTIVITY MIDDLE_OF_ACTIVITY ACTIVITY_SECTION_CHANGE CONCLUDE_ACTIVITY LEARNED_WRITTEN_CONTENT LEARNED_ART_FORM PERFORMER_UPDATE BUILDING_DESTROYED_OR_TOPPLED DEITY_CURSE COMPOSITION_COMPLETE COMPOSITION_FAILED NEW_APPRENTICESHIP PETITION_IGNORED CHOP_TREE RUMOR_SPREAD SERVICE_ORDER_RUMOR_RECEIVED RETURNING_RUMOR_RECEIVED NEW_HOLDING NEW_MARKET_LINK EMERGENCY_TACTICAL_CONTROL AGREEMENT_SATISFIED AGREEMENT_WARNING AGREEMENT_ABANDONED NEW_GUILD CRIME_WITNESS_HANDOFF CRIME_WITNESS_STOLEN CRIME_WITNESS_ITEM_MOVED CRIME_WITNESS_ITEM_MISSING CANNOT_MOUNT FAILED_MOUNT DISMOUNT FAILED_DISMOUNT Unrecognized Announcement Token: AMBUSH_SNATCHER HEIGHT BROADNESS LENGTH CLOSE_SET DEEP_SET HIGH_POSITION LARGE_IRIS WRINKLY CURLY CONVEX DENSE THICKNESS UPTURNED SPLAYED_OUT HANGING_LOBES GAPS HIGH_CHEEKBONES BROAD_CHIN JUTTING_CHIN SQUARE_CHIN ROUND_VS_NARROW GREASY DEEP_VOICE RASPY_VOICE Unrecognized Appearance Modifier Token: TYPE TOKEN CATEGORY BY_TYPE BY_TOKEN BY_CATEGORY BYTYPE BYTOKEN BYCATEGORY Unrecognized Body Part Group Token: LOWERBODY SIGHT EMBEDDED CIRCULATION SKELETON GRASP STANCE JOINT HEAR MOUTH APERTURE TOTEMABLE Unrecognized Body Part Flag Token: ANALYTICAL_ABILITY FOCUS WILLPOWER CREATIVITY INTUITION PATIENCE MEMORY LINGUISTIC_ABILITY SPATIAL_SENSE MUSICALITY KINESTHETIC_SENSE EMPATHY SOCIAL_AWARENESS Unrecognized Mental Attribute Token: SWAMP DESERT OCEAN LAKE GLACIER TUNDRA GRASSLAND Unrecognized Region Type Token: STONE Unrecognized Material Token: undefined local creature material set to default: undefined local plant material set to default: undefined creature material set to default: undefined plant material set to default: Unrecognized Skill Token: Unrecognized Unit Type Token: MINE HAUL_STONE HAUL_WOOD HAUL_BODY HAUL_FOOD HAUL_REFUSE HAUL_ITEM HAUL_FURNITURE HAUL_ANIMALS CLEAN CUTWOOD DETAIL BONE_SETTING SUTURING DRESSING_WOUNDS FEED_WATER_CIVILIANS RECOVER_WOUNDED CLOTHESMAKER PROCESS_PLANT MAKE_CHEESE CLEAN_FISH HUNT METAL_CRAFT CUT_GEM ENCRUST_GEM WOOD_CRAFT STONE_CRAFT BONE_CARVE BURN_WOOD HANDLE_VEHICLES HAUL_TRADE PULL_LEVER REMOVE_CONSTRUCTION HAUL_WATER BUILD_ROAD BUILD_CONSTRUCTION Unrecognized Labor Token: FORMER_MERCENARY ENEMY MEMBER FORMER_MEMBER SLAVE FORMER_SLAVE PRISONER FORMER_PRISONER Unrecognized Historical Figure Entity Link Token: MOTHER FATHER SPOUSE DEITY LOVER IMPRISONER MASTER APPRENTICE COMPANION FORMER_MASTER FORMER_APPRENTICE PET_OWNER FORMER_SPOUSE DECEASED_SPOUSE Unrecognized Historical Figure Hist Fig Link Token: ART_IMAGE COVERED GLAZED RINGS_HANGING BANDS SPIKES SPECIFIC ITEMSPECIFIC SEWN_IMAGE PAGES ILLUSTRATION Unrecognized Item Improvement Token: STAY_ALIVE MAINTAIN_ENTITY_STATUS START_A_FAMILY RULE_THE_WORLD CREATE_A_GREAT_WORK_OF_ART CRAFT_A_MASTERWORK BRING_PEACE_TO_THE_WORLD BECOME_A_LEGENDARY_WARRIOR MASTER_A_SKILL FALL_IN_LOVE SEE_THE_GREAT_NATURAL_SITES IMMORTALITY MAKE_A_GREAT_DISCOVERY ATTAIN_RANK_IN_SOCIETY BATHE_WORLD_IN_CHAOS Unrecognized Goal Token: Unrecognized Sphere Token: NOT_APPLICABLE REQUIRED ACCEPTABLE PERSONAL_MATTER JUSTIFIED_IF_NO_REPERCUSSIONS JUSTIFIED_IF_GOOD_REASON JUSTIFIED_IF_EXTREME_REASON JUSTIFIED_IF_SELF_DEFENSE ONLY_IF_SANCTIONED MISGUIDED SHUN APPALLING PUNISH_REPRIMAND PUNISH_SERIOUS PUNISH_EXILE PUNISH_CAPITAL UNTHINKABLE Unrecognized Ethic Response Token: KILL_ENTITY_MEMBER KILL_NEUTRAL KILL_ENEMY KILL_ANIMAL EAT_SAPIENT_OTHER EAT_SAPIENT_KILL MAKE_TROPHY_SAME_RACE MAKE_TROPHY_SAPIENT MAKE_TROPHY_ANIMAL KILL_PLANT TORTURE_AS_EXAMPLE TORTURE_FOR_INFORMATION TORTURE_FOR_FUN TORTURE_ANIMALS TREASON OATH_BREAKING VANDALISM TRESPASSING ASSAULT SLAVERY Unrecognized Ethic Action Token: FRIENDSHIP CUNNING ELOQUENCE FAIRNESS DECORUM TRADITION ARTWORK COOPERATION INDEPENDENCE STOICISM KNOWLEDGE INTROSPECTION SELF_CONTROL TRANQUILITY HARMONY MERRIMENT CRAFTSMANSHIP MARTIAL_PROWESS HARD_WORK COMPETITION PERSEVERENCE COMMERCE ROMANCE Unrecognized Value Token: LEISURE_TIME LAW_MAKING LAW_ENFORCEMENT RECEIVE_DIPLOMATS MEET_WORKERS MANAGE_PRODUCTION ACCOUNTING ESTABLISH_COLONY_TRADE_AGREEMENTS MAKE_INTRODUCTIONS MAKE_PEACE_AGREEMENTS MAKE_TOPIC_AGREEMENTS COLLECT_TAXES ESCORT_TAX_COLLECTOR EXECUTIONS TAME_EXOTICS ATTACK_ENEMIES PATROL_TERRITORY MILITARY_GOALS MILITARY_STRATEGY UPGRADE_SQUAD_EQUIPMENT EQUIPMENT_MANIFESTS SORT_AMMUNITION BUILD_MORALE HEALTH_MANAGEMENT ESPIONAGE ADVISE_LEADERS OVERSEE_LEADER_HOUSEHOLD MANAGE_ANIMALS MANAGE_LEADER_HOUSEHOLD_FOOD MANAGE_LEADER_HOUSEHOLD_DRINKS PREPARE_LEADER_MEALS MANAGE_LEADER_HOUSEHOLD_CLEANLINESS MAINTAIN_SEWERS FOOD_SUPPLY FIRE_SAFETY JUDGE BUILDING_SAFETY CONSTRUCTION_PERMITS MAINTAIN_ROADS MAINTAIN_BRIDGES MAINTAIN_TUNNELS Unrecognized Position Responsibility Token: SOLID POWDER SOLID_POWDER PASTE SOLID_PASTE PRESSED SOLID_PRESSED Unrecognized Material State Token: TRAILING_DUST_FLOW TRAILING_VAPOR_FLOW TRAILING_GAS_FLOW SOLID_GLOB LIQUID_GLOB SPATTER_POWDER SPATTER_LIQUID UNDIRECTED_GAS UNDIRECTED_VAPOR UNDIRECTED_DUST WEB_SPRAY DRAGONFIRE FIREJET FIREBALL WEATHER_CREEPING_GAS WEATHER_CREEPING_VAPOR WEATHER_CREEPING_DUST WEATHER_FALLING_MATERIAL UNDIRECTED_ITEM_CLOUD TRAILING_ITEM_FLOW SHARP_ROCK Unrecognized Breath Attack Token: MAJOR_CURSE GREETING CLEAN_SELF CLEAN_FRIEND ATTACK FLEEING NEGATIVE_SOCIAL_RESPONSE TORMENT DEFEND MEDIUM_CURSE MINOR_CURSE MEDIUM_BLESSING MINOR_BLESSING Unrecognized Usage Hint Token: map_rejection_log.txt PRIMITIVE FLOWERY UGLY BOUNDARY NAME_CAVE VIOLENT WILD ASSERTIVE ARTIFICE MYSTERY LEADER DOMESTIC MYTHIC SUBORDINATE NEGATOR PROTECT NAME_LAKE RESTRAIN ROMANTIC NAME_MOUNTAINS TRAVEL NAME_FOREST NEATLY_COMBED BRAIDED DOUBLE_BRAIDS PONY_TAILS CLEAN_SHAVEN STANDARD_HAIR_SHAPINGS STANDARD_BEARD_SHAPINGS STANDARD_MOUSTACHE_SHAPINGS STANDARD_SIDEBURNS_SHAPINGS Unrecognized Tissue Layer Shapings Token: MOUNTAIN SWAMP_TEMPERATE_FRESHWATER SWAMP_TEMPERATE_SALTWATER MARSH_TEMPERATE_FRESHWATER MARSH_TEMPERATE_SALTWATER SWAMP_TROPICAL_FRESHWATER SWAMP_TROPICAL_SALTWATER SWAMP_MANGROVE MARSH_TROPICAL_FRESHWATER MARSH_TROPICAL_SALTWATER FOREST_TAIGA TAIGA FOREST_TEMPERATE_BROADLEAF FOREST_TROPICAL_CONIFER FOREST_TROPICAL_DRY_BROADLEAF FOREST_TROPICAL_MOIST_BROADLEAF GRASSLAND_TEMPERATE SAVANNA_TEMPERATE SHRUBLAND_TEMPERATE GRASSLAND_TROPICAL SAVANNA_TROPICAL SHRUBLAND_TROPICAL DESERT_BADLAND DESERT_ROCK DESERT_SAND OCEAN_TROPICAL OCEAN_TEMPERATE OCEAN_ARCTIC POOL_TEMPERATE_FRESHWATER POOL_TEMPERATE_BRACKISHWATER POOL_TEMPERATE_SALTWATER POOL_TROPICAL_FRESHWATER POOL_TROPICAL_BRACKISHWATER POOL_TROPICAL_SALTWATER LAKE_TEMPERATE_FRESHWATER LAKE_TEMPERATE_BRACKISHWATER LAKE_TEMPERATE_SALTWATER LAKE_TROPICAL_FRESHWATER LAKE_TROPICAL_BRACKISHWATER LAKE_TROPICAL_SALTWATER RIVER_TEMPERATE_FRESHWATER RIVER_TEMPERATE_BRACKISHWATER RIVER_TEMPERATE_SALTWATER RIVER_TROPICAL_FRESHWATER RIVER_TROPICAL_BRACKISHWATER RIVER_TROPICAL_SALTWATER SUBTERRANEAN_WATER SUBTERRANEAN_CHASM SUBTERRANEAN_LAVA ALL_MAIN ANY_LAND ANY_OCEAN ANY_LAKE ANY_TEMPERATE_LAKE ANY_TROPICAL_LAKE ANY_RIVER ANY_TEMPERATE_RIVER ANY_TROPICAL_RIVER ANY_POOL NOT_FREEZING ANY_TEMPERATE ANY_TROPICAL ANY_FOREST ANY_SHRUBLAND ANY_GRASSLAND ANY_SAVANNA ANY_TEMPERATE_FOREST ANY_TROPICAL_FOREST ANY_TEMPERATE_BROADLEAF ANY_TROPICAL_BROADLEAF ANY_WETLAND ANY_TROPICAL_WETLAND ANY_TEMPERATE_WETLAND ANY_TROPICAL_MARSH ANY_TEMPERATE_MARSH ANY_TROPICAL_SWAMP ANY_TEMPERATE_SWAMP ANY_DESERT Unrecognized Biome Token: FOREST_TEMPERATE_CONIFER ALL_SOLID blob quadruped silverfish mayfly dragonfly damselfly stonefly earwig grasshopper cricket stick insect cockroach termite mantis louse thrips aphid cicada assassin bug wasp hornet tiger beetle ladybug weevil darkling beetle click beetle firefly scarab beetle stag beetle dung beetle rhinoceros beetle rove beetle snakefly lacewing antlion larva mosquito flea scorpionfly caddisfly butterfly moth caterpillar spider tarantula tick mite shrimp lobster crab nematode snail slug earthworm leech bristleworm ribbon worm flat worm toad frog salamander newt alligator crocodile lizard chameleon iguana gecko skink gila monster serpent viper rattlesnake cobra python anaconda turtle tortoise pterosaur dimetrodon sauropod theropod iguanodont hadrosaurid stegosaurid ceratopsid ankylosaurid duck goose swan turkey grouse chicken quail pheasant gull loon grebe albatross petrel penguin pelican stork vulture flamingo falcon kestrel condor osprey buzzard eagle harrier kite crane dove pigeon parrot cockatoo cuckoo nightjar swift hummingbird kingfisher hornbill quetzal toucan woodpecker lyrebird thornbill honeyeater oriole fantail shrike crow raven magpie kinglet lark swallow martin bushtit warbler thrush oxpecker starling mockingbird wren nuthatch sparrow tanager cardinal bunting finch titmouse chickadee waxwing flycatcher opossum koala wombat kangaroo sloth anteater armadillo squirrel marmot beaver gopher mouse porcupine chinchilla cavy capybara rabbit hare lemur loris monkey hedgehog shrew mole fruit bat wolf coyote jackal raccoon coati weasel otter badger skunk bear panda panther mongoose hyena civet walrus pangolin elephant mammoth horse zebra tapir rhinoceros warthog hippopotamus camel llama giraffe deer moose antelope sheep goat bison buffalo bull ill-sized art actions (1): ill-sized art actions (2): ill-sized art actions (3): ill-sized art actions (4): ill-sized art actions (5): ill-sized art actions (6): gview basic_seed version min_load_version movie_version event_flow plot_event jobvalue jobvalue_setter buildreq scrollx scrolly scrollz linelim line linechar season season_timer cur_rain cur_snow cur_rain_counter cur_snow_counter cur_weather weathertimer year assigndesjobs assignbuildingjobs season_count precise_phase cursor point gamemode gametype index1_1 index1_2 index1_3 index1_4 index1_5 index1_6 index1_7 index1_8 index1_9 index1_10 index1_11 index1_12 index1_13 index1_14 index1_15 index1_16 index1_17 index1_18 index1_19 index1_20 index1_21 index1_22 index1_23 index1_24 index1_25 index1_26 index1_27 index1_28 index1_29 index1_30 index1_31 index1_32 index1_33 index1_34 index1_35 index1_36 index1_37 index1_38 index1_39 index1_40 index1_41 index1_42 index1_43 index1_44 index1_45 index1_46 index1_47 index1_48 index1_49 index1_50 index1_51 index1_52 index1_53 index1_54 index1_55 index1_56 index1_57 index1_58 index1_59 index1_60 index1_61 index1_62 index1_63 index1_64 index1_65 index1_66 index1_67 index1_68 index1_69 index1_70 index1_71 index1_72 index1_73 index1_74 index1_75 index1_76 index1_77 index1_78 index1_79 index1_80 index1_81 index1_82 index1_83 index1_84 index1_85 index1_86 index1_87 index1_88 index1_89 index1_90 index1_91 index1_92 index1_93 index1_94 index1_95 index1_96 index1_97 index1_98 index1_99 index1_100 index1_101 index1_102 index1_103 index1_104 index1_105 index1_106 index1_107 index1_108 index1_109 index1_110 index1_111 index1_112 index1_113 index1_114 index1_115 index1_116 index1_117 index1_118 index1_119 index1_120 index1_121 index1_122 index1_123 index1_124 index1_125 index1_126 index1_127 index1_128 index1_129 index1_130 index1_131 index1_132 index1_133 index1_134 index1_135 index1_136 gamemode_cansave modejob modeitem modeseason selectingtaskobject addingtask addingtask_sub buildjob_sizerad buildjob_sizeroom buildjob_assignroom buildjob_mastering buildjob_give_to buildjob_popback buildjob_type buildjob_selected buildjob_unit buildjob_item buildjob_building buildjob_flowx buildjob_flowy buildjob_flowz buildjob_item1 modeunit squadcount modeview modepage modestation paused standingorder_gatherstone standingorder_gatherwood standingorder_gatherfood standingorder_gatherbodies standingorder_gatherrefuse standingorder_gatheranimals standingorder_gatherfurniture standingorder_allharvest standingorder_loom standingorder_dyed_clothes standingorder_collect_web standingorder_zone_drinking standingorder_zone_fishing standingorder_slaughter standingorder_butcher standingorder_tan standingorder_fishery standingorder_kitchen standingorder_kiln standingorder_smelter standingorder_other standingorder_gatherrefuse_outside standingorder_gatherrefuse_outside_vermin standingorder_gatherrefuse_chasm_corpses standingorder_gatherrefuse_chasm_skulls standingorder_gatherrefuse_chasm_skins standingorder_gatherrefuse_chasm_bones standingorder_gatherrefuse_chasm_strand_tissue standingorder_gatherrefuse_chasm_shell standingorder_gatherrefuse_chasm_othernonmetal standingorder_autoforbid_projectile standingorder_autoforbid_your_corpse standingorder_autoforbid_other_corpse standingorder_autoforbid_your_items standingorder_autoforbid_other_items index2_1 index2_2 index2_3 index2_4 index2_5 index2_6 index2_7 index2_8 index2_9 index2_10 index2_11 itemmade itemmade_subtype itemmade_subcat1 itemmade_subcat2 itemmade_number plotinfo world game mainview texture init d_init title title2 unitprintstack unitprintstack_cur unitprintstack_start unitprintstack_clear menuposition looklist olookx olooky olookz oscrollx oscrolly oscrollz page dunginv_relitem dunginv dunginv_inv dunginv_depth dunginv_flag dunginv_index throwitem dung_target dung_targlist interactitem interactinvslot dung_attackmode dung_dodgemode dung_chargedefendmode dung_swimmode handleannounce preserveannounce updatelightstate dung_buildinginteract next_item_global_id next_unit_global_id next_soul_global_id next_civ_global_id next_nem_global_id next_artifact_global_id next_job_global_id next_schedule_global_id next_proj_global_id next_building_global_id next_machine_global_id next_flow_guide_global_id next_histfig_global_id next_histevent_global_id next_histeventcol_global_id next_unitchunk_global_id next_art_imagechunk_global_id next_task_global_id next_squad_global_id next_formation_global_id next_activity_global_id next_interaction_instance_global_id next_written_content_global_id next_identity_global_id next_incident_global_id next_crime_global_id next_vehicle_global_id next_army_global_id next_army_controller_global_id next_army_tracking_info_global_id next_cultural_identity_global_id next_agreement_global_id next_poetic_form_global_id next_musical_form_global_id next_dance_form_global_id next_scale_global_id next_rhythm_global_id next_occupation_global_id next_belief_system_global_id next_image_set_global_id next_divination_set_global_id manucomp manucomp2 filecomp_buffer filecomp_buffer2 filecomp_buffer_aux filecomp_buffer2_aux DEBUG_SHOW_RIVER DEBUG_FASTCAVEIN DEBUG_CONTINUOUS DEBUG_NOMOOD DEBUG_SAFEDWARVES DEBUG_NOANIMALS DEBUG_NOTHIRST DEBUG_NOHUNGER DEBUG_NOSLEEP DEBUG_VISIBLEAMBUSHERS DEBUG_QUICKMODE_MINING DEBUG_ALWAYSHAPPY DEBUG_NEVERBERSERK DEBUG_DISABLEHUMANCARAVAN DEBUG_GAMELOG DEBUG_MEGAFAST option_exceptions standingorder_mixfoods mt_index mt_cur_buffer mt_virtual_buffer mt_buffer mt_virtual_seed_type enabler data/init/d_init.txt SHOW_ALL_HISTORY_IN_DWARF_MODE SHOW_EMBARK_TUNNEL ALWAYS FINDER SHOW_FLOW_AMOUNTS SHOW_IMP_QUALITY ENGRAVINGS_START_OBSCURED AUTOSAVE_PAUSE POST_PREPARE_EMBARK_CONFIRMATION IF_POINTS_REMAIN EMBARK_WARNING_ALWAYS INITIAL_SAVE AUTOSAVE SEASONAL AUTOBACKUP PATH_COST WALKING_SPREADS_SPATTER_DWF WALKING_SPREADS_SPATTER_ADV CAVEINS ARTIFACTS ECONOMY ZERO_RENT TESTING_ARENA EMBARK_RECTANGLE PAUSE_ON_LOAD LOG_MAP_REJECTS INVADERS VARIED_GROUND_TILES NICKNAME_DWARF REPLACE_FIRST CENTRALIZE REPLACE_ALL NICKNAME_ADVENTURE NICKNAME_LEGENDS CHASM PILLAR_TILE TREE_TRUNK_PILLAR TREE_TRUNK_SLOPING TREE_TRUNK_S TREE_TRUNK_W TREE_BRANCH_EW TREE_BRANCH_NE TREE_BRANCH_SE TREE_BRANCHES TREE_SMOOTH_BRANCHES TREE_CAP_RAMP TREE_CAP_PILLAR TREE_CAP_WALL_N TREE_CAP_WALL_S TREE_CAP_WALL_E TREE_CAP_WALL_W TREE_CAP_WALL_NW TREE_CAP_WALL_SW TREE_CAP_FLOOR1 TREE_CAP_FLOOR2 TREE_CAP_FLOOR3 TREE_CAP_FLOOR4 TREE_ROOT_SLOPING_DEAD TREE_TRUNK_SLOPING_DEAD TREE_TRUNK_N_DEAD TREE_TRUNK_S_DEAD TREE_TRUNK_E_DEAD TREE_TRUNK_W_DEAD TREE_TRUNK_NW_DEAD TREE_TRUNK_SW_DEAD TREE_TRUNK_BRANCH_N_DEAD TREE_TRUNK_BRANCH_E_DEAD TREE_BRANCH_NS_DEAD TREE_BRANCH_EW_DEAD TREE_BRANCH_NW_DEAD TREE_BRANCH_NE_DEAD TREE_BRANCH_SW_DEAD TREE_BRANCH_SE_DEAD TREE_BRANCH_NSE_DEAD TREE_BRANCH_NEW_DEAD TREE_BRANCH_NSEW_DEAD TREE_BRANCHES_DEAD TREE_CAP_PILLAR_DEAD TREE_CAP_WALL_S_DEAD TREE_CAP_WALL_W_DEAD TREE_CAP_FLOOR2_DEAD TREE_CAP_FLOOR4_DEAD TREE_TRUNK_NSW TREE_TRUNK_SEW TREE_TRUNK_EW_DEAD TREE_TRUNK_INTERIOR_DEAD TRACK_N TRACK_S TRACK_E TRACK_W TRACK_NS TRACK_NE TRACK_NW TRACK_SE TRACK_SW TRACK_EW TRACK_NSE TRACK_NSW TRACK_NEW TRACK_SEW TRACK_NSEW TRACK_RAMP_S TRACK_RAMP_E TRACK_RAMP_W TRACK_RAMP_NS TRACK_RAMP_NE TRACK_RAMP_NW TRACK_RAMP_SE TRACK_RAMP_SW TRACK_RAMP_EW TRACK_RAMP_NSE TRACK_RAMP_NSW TRACK_RAMP_NEW TRACK_RAMP_SEW TRACK_RAMP_NSEW TRACK_RAMP_N WOUND_COLOR_MINOR WOUND_COLOR_INHIBITED WOUND_COLOR_FUNCTION_LOSS WOUND_COLOR_BROKEN WOUND_COLOR_MISSING IDLERS ADVENTURER_TRAPS ADVENTURER_ALWAYS_CENTER GRAZE_COEFFICIENT PRIESTHOOD_UNIT_COUNTS GUILD_UNIT_COUNTS TEMPLE_VALUE_LEVELS GUILDHALL_VALUE_LEVELS ADVENTURER_Z_VIEWS UNHIDDEN DISPLAY_LENGTH COFFIN_NO_PETS_DEFAULT SET_LABOR_LISTS SKILL SKILLS STORE_DIST_ITEM_DECREASE STORE_DIST_SEED_COMBINE STORE_DIST_BUCKET_COMBINE STORE_DIST_BARREL_COMBINE STORE_DIST_BIN_COMBINE SPECIFIC_SEED_CAP FORTRESS_SEED_CAP BABY_CHILD_CAP INVASION_SOLDIER_CAP INVASION_MONSTER_CAP VISITOR_CAP POPULATION_CAP STRICT_POPULATION_CAP Unrecognized Init Option: WOUND_COLOR_NONE TILE_PAGE CREATURE_GRAPHICS FILE TILE_DIM PAGE_DIM Unrecognized Tile Page Token: graphics/ Gain possession Roll Roll all Read Pull it out Make Campfire ( Fell Stop leading Lead Claim ) as pet Release hold on Dismount to Mount Hang from Hold /Air Lava Climb to holding releasing hold Ignite Drink Eat salt Put in Set on Put Put on Heat near lava