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Difference between revisions of "User talk:Rick"
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(INI?) |
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:: Just checked - yes they are. That'd explain it then, ta. [[User:Runspotrun|Runspotrun]] 14:38, 28 November 2007 (EST) | :: Just checked - yes they are. That'd explain it then, ta. [[User:Runspotrun|Runspotrun]] 14:38, 28 November 2007 (EST) | ||
+ | |||
+ | == INI? == | ||
+ | |||
+ | Does anyone see anything obviously wrong about this? I used various comparisons to come to these values (as well as what the hex fellow posted in the memory hacking section), and editing them as such into the reveal.exe allowed me to get that program to function, but the ini isn't reenabling the executables on its own: | ||
+ | |||
+ | [address] | ||
+ | DWARF_FORTRESS=0x0089C414 | ||
+ | MENU_STATE=0x0124565C | ||
+ | FOCUSED_CREATURE=0x00C39548 | ||
+ | CREATURE_VECTOR=0x01420A48 | ||
+ | MOUSE_X=0x008FF290 | ||
+ | MOUSE_Y=0x008FF294 | ||
+ | MOUSE_Z=0x008FF298 | ||
+ | MAP_DATA=0x01462568 | ||
+ | MAP_X_COUNT=0x01462580 | ||
+ | MAP_Y_COUNT=0x01462584 | ||
+ | MAP_Z_COUNT=0x01462588 | ||
+ | STARTING_DWARF_COUNT=0x0078A54E | ||
+ | STARTING_POINT_COUNT=0x00789703 | ||
+ | |||
+ | [offset] | ||
+ | MAP_DATA_DESIGNATION_OFFSET=0x0260 | ||
+ | MAP_DATA_OCCUPANCY_OFFSET=0x660 | ||
+ | CREATURE_NAME_OFFSET=0x000 | ||
+ | CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308 | ||
+ | CREATURE_X_OFFSET=0x0094 | ||
+ | CREATURE_Y_OFFSET=0x0096 | ||
+ | CREATURE_Z_OFFSET=0x0098 |
Revision as of 19:04, 16 December 2007
Requests
Hey there. Thanks for writing reveal.exe. It's made my dwarves' lives so much easier!
Do you take requests?
And is this the right place to ask? Runspotrun 20:32, 10 November 2007 (EST)
- Yes, and yes. --Rick 20:49, 10 November 2007 (EST)
- Excellent! Now, I don't know how many people would use it, but I'd love to see a utility that would allow me to choose the temperature/forest/shrub/surroundings/neighbours when starting out. I like to stick to the same sort of areas, but it can be a pain finding them on the map - if they exist at all. Problem is, I think most people take what they're given, region-wise... so I don't think it'd have much of an audience. What do you think? Runspotrun 20:55, 10 November 2007 (EST)
- Er, I haven't just described startpoints.exe, have I? Runspotrun 21:01, 10 November 2007 (EST)
- Well, if you're not averse to requests... A utility to activate the subterranean flag on indoor areas would be awesome for those of us who'd like to build surface castles in cold/freezing terrain without our dwarves dying of frostbite. -EarthquakeDamage 22:45, 10 November 2007 (EST)
- I'd like a rock/gem/ore tool. Would be really neat. Especially the ore/gem one. Also, maybe water/magma creation tools if possible?--Spelguru 01:29, 11 November 2007 (EST)
- Something similar to the old skills.exe would be great! --Vanan 11:44, 19 November 2007 (EST)
- What I'd like is some way to search for a particular tile on the map. Probably the easiest thing for you to code is to have reveal.exe have an option where it prints the map data to a file in some simple text format (Just a simple list of 'Z,X,Y "tile code"' would be sufficient. mapping what tiles have what value would be nice, but not necessary.) I want to answer the question "Is the raw material for the item the possessed dwarf is asking for somewhere on my map, and if so, where?" --Warnold 23:08, 9 December 2007 (EST)
- I would like to request something that teleports items. --Demosthenes 02:05, 16 December 2007 (EST)
- Is it possible for a utility to remove excess stone? (name and amount in command line) --Jackard 07:35, 16 December 2007 (EST)
Wild Praise
Thank you so much for your incredible work! Your applications add so much fun to the game! --Vanan 13:56, 17 November 2007 (EST)
Astonishing response time for 33e! --Geofferic 01:04, 9 December 2007 (EST)
In reply to
Your statement to me on my page, "Don't subject your opinion unto others. (Though I think you were just trying to be funny...) --Rick 03:54, 31 October 2007 (EDT)"
Of course I was. But some people have no real sense of humor.
Also, some people believe they can do things they tell others NOT to do. Your statement is a perfect example of this. You tell me not to subject others to MY opinion, but in doing so you are subjecting me to YOUR opinion. Oh yes, you are one of the VIPs in the DF community, because you wrote a couple utilities. So I suppose I should be humble in your presence, and bow to someone so great. I would do that, but when I bow, I do it facing AWAY from that person, and I drop my trousers at the same time. Still want me to bow to your greatness?
I read other contributions here that voice their opinions the same as I did. I wonder if you said the same thing to all of them as well? Tho since I was able to read the pages they wrote, you clearly did not delete their words as you did mine. And while other entries I made were either deleted or edited, as I expected them to be, since I am not a great wiki writer, you were the only one to send me a somewhat nasty note.
Think whatever you like of me, but at least I was contributing, and trying to give a few smiles along the way. Seems to me tho, that DF is fun, and it's wiki should be too. And, from other pages I read, others feel the same way I do. Maybe you should take a look around at some of their pages, and lighten up yourself a bit? Maybe trade with the elves for a tame blue jay, and drop it down your shorts. If that doesnt get a giggle out of you, maybe you should go join the undead at one of their ruins?
- Wow, way to blow up that up, I was just jesting. I think I'll leave your words here, Darknight. --Rick 19:25, 17 November 2007 (EST)
- Oh, and for the record, I did not remove your message, someone else did that. Check the page history. --Rick 19:29, 17 November 2007 (EST)
heal.exe bug?
Hmm... I've found that heal -hurt doesn't work on fire men, at least in 33b. It sets all their body parts to red, but the fire man just keeps wandering around and scaring my poor witless dwarves. I haven't found a living fire man yet in 33c so I can't check. Runspotrun 06:59, 28 November 2007 (EST)
- Are firemen immune to pain? Hurt just nukes bodyparts, not kills creatures, most creatures who feel pain will die from that, but I guess ones who don't won't. --Rick 12:08, 28 November 2007 (EST)
- Just checked - yes they are. That'd explain it then, ta. Runspotrun 14:38, 28 November 2007 (EST)
INI?
Does anyone see anything obviously wrong about this? I used various comparisons to come to these values (as well as what the hex fellow posted in the memory hacking section), and editing them as such into the reveal.exe allowed me to get that program to function, but the ini isn't reenabling the executables on its own:
[address] DWARF_FORTRESS=0x0089C414 MENU_STATE=0x0124565C FOCUSED_CREATURE=0x00C39548 CREATURE_VECTOR=0x01420A48 MOUSE_X=0x008FF290 MOUSE_Y=0x008FF294 MOUSE_Z=0x008FF298 MAP_DATA=0x01462568 MAP_X_COUNT=0x01462580 MAP_Y_COUNT=0x01462584 MAP_Z_COUNT=0x01462588 STARTING_DWARF_COUNT=0x0078A54E STARTING_POINT_COUNT=0x00789703
[offset] MAP_DATA_DESIGNATION_OFFSET=0x0260 MAP_DATA_OCCUPANCY_OFFSET=0x660 CREATURE_NAME_OFFSET=0x000 CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308 CREATURE_X_OFFSET=0x0094 CREATURE_Y_OFFSET=0x0096 CREATURE_Z_OFFSET=0x0098