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Difference between revisions of "User:Kidinnu"
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(Move scouting to per-world subpages; add active fortress list + fortress concept log) |
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=Scouting reports:= | =Scouting reports:= | ||
+ | * [[User:Kidinnu/8998|Ushul Num (seed 8998)]] | ||
+ | * [[User:Kidinnu/9001|Gebbisorid Alu (seed 9001)]] | ||
− | = | + | =Active Fortresses= |
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
+ | ! Region | ||
+ | ! Seed | ||
+ | ! Fortess Name | ||
! Location | ! Location | ||
− | ! | + | ! Game Date |
− | ! | + | ! Last Played |
− | + | ! Concept | |
− | + | ! Current State | |
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|- | |- | ||
− | | ( | + | | 1 |
− | | | + | | [[User:Kidinnu/8998|8998]] |
− | + | | Lirukdakas | |
+ | | (9,5) in narrow canyon | ||
+ | | Summer 1054 | ||
+ | | 8 Nov | ||
+ | | Storytelling: northward expansion of Odorous Gates of Color | ||
+ | | 62 dwarves, thriving, but '''crashes c. 8-10 Hematite'''. First successful new fortress. One retcon due to stumbling upon Hidden Fun Stuff unpreparedly. Intermediate industry build-out in progress. | ||
|- | |- | ||
− | | | + | | 3 |
− | | | + | | [[User:Kidinnu/9001|9001]] |
− | | | + | | Akathzefon |
+ | | | ||
+ | | Summer 1052 | ||
+ | | 9 Nov | ||
+ | | Approach magma | ||
+ | | c 30 dwarves, good bethabara but not happy with planned interior layout, haven't done anything to exploit caldera yet. | ||
|- | |- | ||
− | | ( | + | | 6 |
− | | | + | | [[User:Kidinnu/9001|9001]] |
− | | | + | | Udirudim Nekut |
+ | | (9,6) at bend in Hoarytamed | ||
+ | | Autumn 1053 | ||
+ | | 13 Nov | ||
+ | | Carve out a tower (~ tower of london) from the hillside. Became first experiment with machinery. | ||
+ | | 49 dwarves, stable, building well advanced: tower, some diggings beneath, moat ready to flood, palisade outside. Still have most industry & stores outside rather than inside; noise propagation means we have to expand beyond tower borders deeper down. Had one mine flood pumped out pretty successfully. | ||
|- | |- | ||
− | | ( | + | | 9 |
− | | | + | | [[Pregenerated_worlds#The Continents of Mist|757133686]] |
− | | | + | | Umomas Arel |
− | |- | + | | (8,9) - site #15 in zip |
− | | | + | | Spring 1054 |
− | + | | 15 Nov | |
− | + | | Get the hang of metalworking in a steel+wood-rich area | |
+ | | 44 dwarves, stable, digging well advanced. Huge supply of iron & flux; need to dedicate more resources to metalworking, while building up military after our last ignominious defeat by the goblins. Replace the legendary miner who is currently going insane; get some glass industry functional in case that is what he wanted. Get clothing production going before founders are all naked. | ||
|} | |} | ||
− | = | + | =Fortress Ideas= |
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− | + | * Undermine a waterfall and build a dwarven fortress around constrained waterflow | |
− | + | * Build something around a natural deep river or canyon - not very feasible in Oct'07 version with few hard-to-find rivers & caverns | |
− | + | * Castes: ground (farm/fish/chop wood), water (craft), fire (metal/mining), wind (war/hunting), void (leader) | |
− | + | * 8998 storytelling: assault the goblin fortress near the magma vent SE of the sword culture. | |
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Revision as of 13:37, 16 November 2007
Scouting reports:
Active Fortresses
Region | Seed | Fortess Name | Location | Game Date | Last Played | Concept | Current State |
---|---|---|---|---|---|---|---|
1 | 8998 | Lirukdakas | (9,5) in narrow canyon | Summer 1054 | 8 Nov | Storytelling: northward expansion of Odorous Gates of Color | 62 dwarves, thriving, but crashes c. 8-10 Hematite. First successful new fortress. One retcon due to stumbling upon Hidden Fun Stuff unpreparedly. Intermediate industry build-out in progress. |
3 | 9001 | Akathzefon | Summer 1052 | 9 Nov | Approach magma | c 30 dwarves, good bethabara but not happy with planned interior layout, haven't done anything to exploit caldera yet. | |
6 | 9001 | Udirudim Nekut | (9,6) at bend in Hoarytamed | Autumn 1053 | 13 Nov | Carve out a tower (~ tower of london) from the hillside. Became first experiment with machinery. | 49 dwarves, stable, building well advanced: tower, some diggings beneath, moat ready to flood, palisade outside. Still have most industry & stores outside rather than inside; noise propagation means we have to expand beyond tower borders deeper down. Had one mine flood pumped out pretty successfully. |
9 | 757133686 | Umomas Arel | (8,9) - site #15 in zip | Spring 1054 | 15 Nov | Get the hang of metalworking in a steel+wood-rich area | 44 dwarves, stable, digging well advanced. Huge supply of iron & flux; need to dedicate more resources to metalworking, while building up military after our last ignominious defeat by the goblins. Replace the legendary miner who is currently going insane; get some glass industry functional in case that is what he wanted. Get clothing production going before founders are all naked. |
Fortress Ideas
- Undermine a waterfall and build a dwarven fortress around constrained waterflow
- Build something around a natural deep river or canyon - not very feasible in Oct'07 version with few hard-to-find rivers & caverns
- Castes: ground (farm/fish/chop wood), water (craft), fire (metal/mining), wind (war/hunting), void (leader)
- 8998 storytelling: assault the goblin fortress near the magma vent SE of the sword culture.