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Difference between revisions of "40d:Memory hacking"
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|0x3e || Architect | |0x3e || Architect | ||
|- | |- | ||
− | |0x6c || | + | |0x6c || Peasant or creature |
|- | |- | ||
|} | |} | ||
− | |||
− | |||
== Profession list == | == Profession list == |
Revision as of 08:09, 3 November 2007
New string format
Offset | Size | Type | Description |
0x00 | 16 | Character buffer | Holds the string data if capacity < 16 |
0x00 | 4 | Character pointer | Points to the string data if capacity >= 16 |
0x10 | 4 | Length | Current length of the string |
0x14 | 4 | Capacity | Current capacity of the string buffer (also indicates which mode the string is in) |
Yes, the first two items overlap. This is correct. This is the MSVC Express string format - Toady appears to be using standard C++ structures pretty much everywhere.
Vector format
Offset | Size | Type | Description |
0x00 | 4 | vtable | (not useful) |
0x04 | 4 | Array start | |
0x08 | 4 | Array end | (End - Start)/4 = # of elements |
Attention!
We need to be very clear about what version(s) these addresses apply to. Please list version numbers along with addresses.
Addresses for 27.169.33a
Name | Notes | Address |
---|---|---|
Useful Variables | ||
Art defacement malus | normally -1000 (18 FC FF FF) | 0079DC2F |
Current Year | 00C34378 | |
Dwarf Race ID | As in the race identifier in the #Creature Structure | 01237AD0 (probably) |
Creature Vector | 01416A48 (probably) |
Creature Structure
In version {fill this in please}
Structure Offsets:
Offset | Size | Type | Description |
0x00 | 4 | Vptr | Virtual function table pointer |
0x04 | 24 | First name | See above string format |
0x32 | 4 | Surname word 1 | No part of speech, like in the old structure |
0x36 | 4 | Surname word 2 | |
0x70 | 24 | Custom profession name | See above string format |
0x88 | 2 | Type ID #1 | Dwarf types. 0x88 is the original dwarf type, 0x8a is the current dwarf type (I'm told Toady stores the original dwarf type for legends). The key is in the "Type ID" table, woefully incomplete. |
0x8a | 2 | Type ID #2 | |
0x8C | 4 | Creature Race | A6 is the dwarf default (this may be different if the user has a mod installed) |
0xe4 | 4 | Flags | (1 << 1) if creature is dead (redundant?) |
0xe8 | 4 | Flags | (1 << 7) if creature is dead (redundant?)
(1 << 17) if creature is ready for slaughter |
0x1F8 | 2 | Strange mood | 0xFFFF means no mood |
0x41C | 4 | Strength | 0 to 5 |
0x420 | 4 | Agility | 0 to 5 |
0x424 | 4 | Toughness | 0 to 5 |
0x42C | 4 | Skill Start Ptr | Start of skill list |
0x430 | 4 | Skill End Ptr | End of skill list |
0x458 | 102 | Labor preferences | 102 1 byte values, corresponding to the profession list. Mostly bools, with notable exceptions of shieldtype,armortype, and weaponnum. I have No idea what the last one means. |
0x504 | 4 | Happiness level | 0 = miserable, >149 = ecstatic |
Type ID list
Hideously incomplete and may be completely wrong.
ID | Meaning |
0x00 | Miner |
0x04 | Woodcutter |
0x2f | Planter |
0x29 | Cook |
0x31 | Brewer |
0x37 | Mechanic |
0x3e | Architect |
0x6c | Peasant or creature |
Profession list
Obviously could do with some formatting.
PROFESSION_MINE, PROFESSION_HAUL_STONE, PROFESSION_HAUL_WOOD, PROFESSION_HAUL_BODY, PROFESSION_HAUL_FOOD, PROFESSION_HAUL_REFUSE, PROFESSION_HAUL_ITEM, PROFESSION_HAUL_FURNITURE, PROFESSION_HAUL_ANIMALS, PROFESSION_CLEAN, PROFESSION_CUTWOOD, PROFESSION_CARPENTER, PROFESSION_DETAIL, PROFESSION_MASON, PROFESSION_ARCHITECT, PROFESSION_ANIMALTRAIN, PROFESSION_ANIMALCARE, PROFESSION_HEALTHCARE, PROFESSION_BUTCHER, PROFESSION_TRAPPER, PROFESSION_DISSECT_VERMIN, PROFESSION_LEATHER, PROFESSION_TANNER, PROFESSION_BREWER, PROFESSION_ALCHEMIST, PROFESSION_SOAP_MAKER, PROFESSION_WEAVER, PROFESSION_CLOTHESMAKER, PROFESSION_MILLER, PROFESSION_PROCESS_PLANT, PROFESSION_MAKE_CHEESE, PROFESSION_MILK, PROFESSION_COOK, PROFESSION_PLANT, PROFESSION_HERBALIST, PROFESSION_FISH, PROFESSION_CLEAN_FISH, PROFESSION_DISSECT_FISH, PROFESSION_HUNT, PROFESSION_SMELT, PROFESSION_FORGE_WEAPON, PROFESSION_FORGE_ARMOR, PROFESSION_FORGE_FURNITURE, PROFESSION_METAL_CRAFT, PROFESSION_CUT_GEM, PROFESSION_ENCRUST_GEM, PROFESSION_WOOD_CRAFT, PROFESSION_STONE_CRAFT, PROFESSION_BONE_CARVE, PROFESSION_GLASSMAKER, PROFESSION_EXTRACT_STRAND, PROFESSION_AXE, PROFESSION_SWORD, PROFESSION_MACE, PROFESSION_HAMMER, PROFESSION_SPEAR, PROFESSION_DAGGER, PROFESSION_CROSSBOW, PROFESSION_BOW, PROFESSION_BLOWGUN, PROFESSION_PIKE, PROFESSION_WHIP, PROFESSION_SHIELDLEVEL, PROFESSION_ARMORLEVEL, PROFESSION_SIEGECRAFT, PROFESSION_SIEGEOPERATE, PROFESSION_BOWYER, PROFESSION_MECHANIC, PROFESSION_WEAPONNUMBER, PROFESSION_POTASH_MAKING, PROFESSION_LYE_MAKING, PROFESSION_DYER, PROFESSION_BURN_WOOD, PROFESSION_OPERATE_PUMP, PROFESSION_UNUSED_3, PROFESSION_UNUSED_4, PROFESSION_UNUSED_5, PROFESSION_UNUSED_6, PROFESSION_UNUSED_7, PROFESSION_UNUSED_8, PROFESSION_UNUSED_9, PROFESSION_UNUSED_10, PROFESSION_UNUSED_11, PROFESSION_UNUSED_12, PROFESSION_UNUSED_13, PROFESSION_UNUSED_14, PROFESSION_UNUSED_15, PROFESSION_UNUSED_16, PROFESSION_UNUSED_17, PROFESSION_UNUSED_18, PROFESSION_UNUSED_19, PROFESSION_UNUSED_20, PROFESSION_UNUSED_21, PROFESSION_UNUSED_22, PROFESSION_UNUSED_23, PROFESSION_UNUSED_24, PROFESSION_UNUSED_25, PROFESSION_UNUSED_26, PROFESSION_UNUSED_27, PROFESSION_UNUSED_28, PROFESSION_UNUSED_29, PROFESSION_UNUSED_30, PROFESSIONNUM,