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Difference between revisions of "40d:Memory hacking"
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(Creature vector address) |
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| Creature Vector | | Creature Vector | ||
− | | | + | | There are actually multiple creature vectors, but this has all of them. |
− | | | + | | 01416A3C |
|} | |} | ||
− | |||
== Creature Structure == | == Creature Structure == |
Revision as of 21:48, 4 November 2007
New string format
Offset | Size | Type | Description |
0x00 | 16 | Character buffer | Holds the string data if capacity < 16 |
0x00 | 4 | Character pointer | Points to the string data if capacity >= 16 |
0x10 | 4 | Length | Current length of the string |
0x14 | 4 | Capacity | Current capacity of the string buffer (also indicates which mode the string is in) |
Yes, the first two items overlap. This is correct. This is the MSVC Express string format - Toady appears to be using standard C++ structures pretty much everywhere.
Vector format
Offset | Size | Type | Description |
0x00 | 4 | vtable | (not useful) |
0x04 | 4 | Array start | |
0x08 | 4 | Array end | (End - Start)/4 = # of elements |
Attention!
We need to be very clear about what version(s) these addresses apply to. Please list version numbers along with addresses.
Addresses for 27.169.33a
Name | Notes | Address |
---|---|---|
Useful Variables | ||
Art defacement malus | normally -1000 (18 FC FF FF) | 0079DC2F |
Current Year | 00C34378 | |
Dwarf Race ID | As in the race identifier in the #Creature Structure | 01237AD0 (probably) |
Creature Vector | There are actually multiple creature vectors, but this has all of them. | 01416A3C |
Creature Structure
Appears to be still valid in version 27.169.33a (keep this updated when things don't seem to shift around)
Structure Offsets:
Offset | Size | Type | Description |
0x00 | 4 | Vptr | Virtual function table pointer |
0x04 | 24 | First name | See above string format |
0x32 | 4 | Surname word 1 | No part of speech, like in the old structure |
0x36 | 4 | Surname word 2 | |
0x70 | 24 | Custom profession name | See above string format |
0x88 | 2 | Type ID #1 | Dwarf types. 0x88 is the original dwarf type, 0x8a is the current dwarf type (I'm told Toady stores the original dwarf type for legends). The key is in the "Type ID" table, woefully incomplete. |
0x8a | 2 | Type ID #2 | |
0x8C | 4 | Creature Race | A6 is the dwarf default (this may be different if the user has a mod installed) |
0xAC | 2 | X Coordinate | Cells east of the west side |
0xAE | 2 | Y Coordinate | Cells south of the north side |
0xB0 | 2 | Z Coordinate | Levels up from the bottom level |
0xe4 | 4 | Flags | (1 << 1) Unclear. It is set on dead things. Also, when a merchant caravan arrives, merchants and guards are added to the entity list slightly before they are added to the "u" list - during this period, this bit is set. |
0xe8 | 4 | Flags | (1 << 7) Appears to be whether or not the creature is dead.
(1 << 17) if creature is ready for slaughter |
0x1F8 | 2 | Strange mood | 0xFFFF means no mood |
0x41C | 4 | Strength | 0 to 5 |
0x420 | 4 | Agility | 0 to 5 |
0x424 | 4 | Toughness | 0 to 5 |
0x42C | 4 | Skill Start Ptr | Start of skill list |
0x430 | 4 | Skill End Ptr | End of skill list |
0x458 | 102 | Labor preferences | 102 1 byte values, corresponding to the profession list. Mostly bools, with notable exceptions of shieldtype,armortype, and weaponnum. I have No idea what the last one means. |
0x504 | 4 | Happiness level | 0 = miserable, >149 = ecstatic |
Type ID list
Most likely incomplete, but this was all that could be found so far.
ID | Meaning |
0x00 | Miner |
0x01 | Woodworker |
0x02 | Carpenter |
0x03 | Bowyer |
0x04 | Woodcutter |
0x05 | Stoneworker |
0x06 | Engraver |
0x07 | Mason |
0x08 | Ranger |
0x09 | Animal Caretaker |
0x0A | Animal Trainer |
0x0B | Hunter |
0x0C | Trapper |
0x0D | Animal Dissector |
0x0E | Metalsmith |
0x0F | Furnace Operator |
0x10 | Weaponsmith |
0x11 | Armorer |
0x12 | Blacksmith |
0x13 | Metalcrafter |
0x14 | Jeweler |
0x15 | Gem Cutter |
0x16 | Gem Setter |
0x17 | Craftsman |
0x18 | Woodcrafter |
0x19 | Stonecrafter |
0x1A | Leatherworker |
0x1B | Bone Carver |
0x1C | Weaver |
0x1D | Clothier |
0x1E | Glassmaker |
0x1F | Strand Extractor |
0x20 | Queen |
0x21 | Queen Consort |
0x22 | Fishery Worker |
0x23 | Fisherman |
0x24 | Fish Dissector |
0x25 | Fish Cleaner |
0x26 | Farmer |
0x27 | Cheese Maker |
0x28 | Milker |
0x29 | Cook |
0x2A | Thresher |
0x2B | Miller |
0x2C | Butcher |
0x2D | Tanner |
0x2E | Dyer |
0x2F | Planter |
0x30 | Herbalist |
0x31 | Brewer |
0x32 | Soap Maker |
0x33 | Potash Maker |
0x34 | Lye Maker |
0x35 | Wood Burner |
0x36 | Engineer |
0x37 | Mechanic |
0x38 | Seige Engineer |
0x39 | Seige Operator |
0x3A | Pump Operator |
0x3B | Clerk |
0x3C | Administrator |
0x3D | Trader |
0x3E | Architect |
0x3F | Alchemist |
0x40 | Tax Collector |
0x41 | Hammerer |
0x42 | Baroness |
0x43 | Countess |
0x44 | Duchess |
0x45 | Baroness Consort |
0x46 | Countess Consort |
0x47 | Duchness Consort |
0x48 | Philosopher |
0x49 | Advisor |
0x4A | Dungeon Master |
0x4B | Merchant |
0x4C | Diplomat |
0x4D | Guild Representative |
0x4E | Merchant Baroness |
0x4F | Merchant Princes |
0x50 | Outpose Liason |
0x51 | Druid |
0x52 | Champion |
0x53 | Hammerman |
0x54 | Hammer Lord |
0x55 | Spearman |
0x56 | Spearmaster |
0x57 | Crossbowman |
0x58 | Elite Crossbowman |
0x59 | Wrestler |
0x5A | Elite Wrestler |
0x5B | Axeman |
0x5C | Axe Lord |
0x5D | Swordsman |
0x5E | Swordmaster |
0x5F | Maceman |
0x60 | Mace Lord |
0x61 | Pikeman |
0x62 | Pikemaster |
0x63 | Bowman |
0x64 | Elite Bowman |
0x65 | Blowgunner |
0x66 | Elite Blowgunner |
0x67 | Recruit |
0x68 | Hunting creature |
0x69 | War creature |
0x6A | Master Thief |
0x6B | Thief |
0x6C | Peasant or creature |
0x6D | Child |
0x6E | Baby |
0x6F | Drunk |
0x70 | Lasher |
0x71 | Master Lasher |
Profession list
Obviously could do with some formatting.
PROFESSION_MINE, PROFESSION_HAUL_STONE, PROFESSION_HAUL_WOOD, PROFESSION_HAUL_BODY, PROFESSION_HAUL_FOOD, PROFESSION_HAUL_REFUSE, PROFESSION_HAUL_ITEM, PROFESSION_HAUL_FURNITURE, PROFESSION_HAUL_ANIMALS, PROFESSION_CLEAN, PROFESSION_CUTWOOD, PROFESSION_CARPENTER, PROFESSION_DETAIL, PROFESSION_MASON, PROFESSION_ARCHITECT, PROFESSION_ANIMALTRAIN, PROFESSION_ANIMALCARE, PROFESSION_HEALTHCARE, PROFESSION_BUTCHER, PROFESSION_TRAPPER, PROFESSION_DISSECT_VERMIN, PROFESSION_LEATHER, PROFESSION_TANNER, PROFESSION_BREWER, PROFESSION_ALCHEMIST, PROFESSION_SOAP_MAKER, PROFESSION_WEAVER, PROFESSION_CLOTHESMAKER, PROFESSION_MILLER, PROFESSION_PROCESS_PLANT, PROFESSION_MAKE_CHEESE, PROFESSION_MILK, PROFESSION_COOK, PROFESSION_PLANT, PROFESSION_HERBALIST, PROFESSION_FISH, PROFESSION_CLEAN_FISH, PROFESSION_DISSECT_FISH, PROFESSION_HUNT, PROFESSION_SMELT, PROFESSION_FORGE_WEAPON, PROFESSION_FORGE_ARMOR, PROFESSION_FORGE_FURNITURE, PROFESSION_METAL_CRAFT, PROFESSION_CUT_GEM, PROFESSION_ENCRUST_GEM, PROFESSION_WOOD_CRAFT, PROFESSION_STONE_CRAFT, PROFESSION_BONE_CARVE, PROFESSION_GLASSMAKER, PROFESSION_EXTRACT_STRAND, PROFESSION_AXE, PROFESSION_SWORD, PROFESSION_MACE, PROFESSION_HAMMER, PROFESSION_SPEAR, PROFESSION_DAGGER, PROFESSION_CROSSBOW, PROFESSION_BOW, PROFESSION_BLOWGUN, PROFESSION_PIKE, PROFESSION_WHIP, PROFESSION_SHIELDLEVEL, PROFESSION_ARMORLEVEL, PROFESSION_SIEGECRAFT, PROFESSION_SIEGEOPERATE, PROFESSION_BOWYER, PROFESSION_MECHANIC, PROFESSION_WEAPONNUMBER, PROFESSION_POTASH_MAKING, PROFESSION_LYE_MAKING, PROFESSION_DYER, PROFESSION_BURN_WOOD, PROFESSION_OPERATE_PUMP, PROFESSION_UNUSED_3, PROFESSION_UNUSED_4, PROFESSION_UNUSED_5, PROFESSION_UNUSED_6, PROFESSION_UNUSED_7, PROFESSION_UNUSED_8, PROFESSION_UNUSED_9, PROFESSION_UNUSED_10, PROFESSION_UNUSED_11, PROFESSION_UNUSED_12, PROFESSION_UNUSED_13, PROFESSION_UNUSED_14, PROFESSION_UNUSED_15, PROFESSION_UNUSED_16, PROFESSION_UNUSED_17, PROFESSION_UNUSED_18, PROFESSION_UNUSED_19, PROFESSION_UNUSED_20, PROFESSION_UNUSED_21, PROFESSION_UNUSED_22, PROFESSION_UNUSED_23, PROFESSION_UNUSED_24, PROFESSION_UNUSED_25, PROFESSION_UNUSED_26, PROFESSION_UNUSED_27, PROFESSION_UNUSED_28, PROFESSION_UNUSED_29, PROFESSION_UNUSED_30, PROFESSIONNUM,